Apothecary Initiate (1, W) 1/1\nCreature  — Kithkin Cleric\nWhenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.\nShadowmoor: Common\n\nArdent Recruit (1, W) 1/1\nCreature  — Human Soldier\nMetalcraft — Ardent Recruit gets +2/+2 as long as you control three or more artifacts.\nMirrodin Besieged: Common\n\nEager Cadet (1, W) 1/1\nCreature  — Human Soldier\n\nNinth Edition: Common, Eighth Edition: Common, Seventh Edition: Common, Starter 2000: Common, Starter 1999: Common\n\nGoldenglow Moth (1, W) 0/1\nCreature  — Insect\nFlying<br />\nWhenever Goldenglow Moth blocks, you may gain 4 life.\nMagic 2011: Common, Shadowmoor: Common\n\nHaazda Exonerator (1, W) 1/1\nCreature  — Human Cleric\n{T}, Sacrifice Haazda Exonerator: Destroy target Aura.\nDissension: Common\n\nHonor Guard (1, W) 1/1\nCreature  — Human Soldier\n{W}: Honor Guard gets +0/+1 until end of turn.\nTenth Edition: Common, Ninth Edition: Common, Eighth Edition: Common, Seventh Edition: Common, Stronghold: Common\n\nInfantry Veteran (1, W) 1/1\nCreature  — Human Soldier\n{T}: Target attacking creature gets +1/+1 until end of turn.\nMagic 2011: Common, Duel Decks: Elspeth vs. Tezzeret: Common, Ninth Edition: Common, Battle Royale: Common, Classic (Sixth Edition): Common, Visions: Common\n\nKor Duelist (1, W) 1/1\nCreature  — Kor Soldier\nAs long as Kor Duelist is equipped, it has double strike. (It deals both first-strike and regular combat damage.)\nZendikar: Uncommon\n\nNetter en-Dal (1, W) 1/1\nCreature  — Human Spellshaper\n{W}, {T}, Discard a card: Target creature can't attack this turn.\nNemesis: Common\n\nResistance Fighter (1, W) 1/1\nCreature  — Human Soldier\nSacrifice Resistance Fighter: Prevent all combat damage target creature would deal this turn.\nClassic (Sixth Edition): Common, Visions: Common\n\nSteppe Lynx (1, W) 0/1\nCreature  — Cat\nLandfall — Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn.\nZendikar: Common\n\nAccorder Paladin (2, 1W) 3/1\nCreature  — Human Knight\nBattle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)\nMirrodin Besieged: Uncommon\n\nAngelic Page (2, 1W) 1/1\nCreature  — Angel Spirit\nFlying<br />\n{T}: Target attacking or blocking creature gets +1/+1 until end of turn.\nDuel Decks: Divine vs. Demonic: Common, Eighth Edition: Common, Seventh Edition: Common, Battle Royale: Common, Urza's Saga: Common\n\nArmament Master (2, WW) 2/2\nCreature  — Kor Soldier\nOther Kor creatures you control get +2/+2 for each Equipment attached to Armament Master.\nZendikar: Rare\n\nAvenger en-Dal (2, 1W) 1/1\nCreature  — Human Spellshaper\n{2}{W}, {T}, Discard a card: Exile target attacking creature. Its controller gains life equal to its toughness.\nNemesis: Rare\n\nBeacon Hawk (2, 1W) 1/1\nCreature  — Bird\nFlying<br />\nWhenever Beacon Hawk deals combat damage to a player, you may untap target creature.<br />\n{W}: Beacon Hawk gets +0/+1 until end of turn.\nDissension: Common\n\nCliff Threader (2, 1W) 2/1\nCreature  — Kor Scout\nMountainwalk\nZendikar: Common\n\nCrossbow Infantry (2, 1W) 1/1\nCreature  — Human Soldier Archer\n{T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature.\nNinth Edition: Common, Eighth Edition: Common, Seventh Edition: Common, Mercadian Masques: Common\n\nDefiant Falcon (2, 1W) 1/1\nCreature  — Rebel Bird\nFlying<br />\n{4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.\nNemesis: Common\n\nFreewind Falcon (2, 1W) 1/1\nCreature  — Bird\nFlying, protection from red\nVisions: Common\n\nKazandu Blademaster (2, WW) 1/1\nCreature  — Human Soldier Ally\nFirst strike, vigilance<br />\nWhenever Kazandu Blademaster or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Kazandu Blademaster.\nZendikar: Uncommon\n\nKithkin Shielddare (2, 1W) 1/1\nCreature  — Kithkin Soldier\n{W}, {T}: Target blocking creature gets +2/+2 until end of turn.\nShadowmoor: Common\n\nKnight Errant (2, 1W) 2/2\nCreature  — Human Knight\n\nSeventh Edition: Common, Starter 2000: Common, Starter 1999: Common, Portal: Common\n\nKor Aeronaut (2, WW) 2/2\nCreature  — Kor Soldier\nKicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)<br />\nFlying<br />\nWhen Kor Aeronaut enters the battlefield, if it was kicked, target creature gains flying until end of turn.\nDuel Decks: Elspeth vs. Tezzeret: Uncommon, Zendikar: Uncommon\n\nKor Outfitter (2, WW) 2/2\nCreature  — Kor Soldier\nWhen Kor Outfitter enters the battlefield, you may attach target Equipment you control to target creature you control.\nZendikar: Common\n\nKor Skyfisher (2, 1W) 2/3\nCreature  — Kor Soldier\nFlying<br />\nWhen Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand.\nDuel Decks: Elspeth vs. Tezzeret: Common, Zendikar: Common\n\nLeonin Relic-Warder (2, WW) 2/2\nCreature  — Cat Cleric\nWhen Leonin Relic-Warder enters the battlefield, you may exile target artifact or enchantment.<br />\nWhen Leonin Relic-Warder leaves the battlefield, return the exiled card to the battlefield under its owner's control.\nMirrodin Besieged: Uncommon\n\nLeonin Skyhunter (2, WW) 2/2\nCreature  — Cat Knight\nFlying\nDuel Decks: Knights vs. Dragons: Uncommon, Mirrodin Besieged: Common, Ninth Edition: Uncommon, Mirrodin: Uncommon\n\nLongbow Archer (2, WW) 2/2\nCreature  — Human Soldier Archer\nFirst strike; reach (This creature can block creatures with flying.)\nSeventh Edition: Uncommon, Classic (Sixth Edition): Uncommon, Visions: Uncommon\n\nMistmeadow Skulk (2, 1W) 1/1\nCreature  — Kithkin Rogue\nLifelink, protection from converted mana cost 3 or greater\nShadowmoor: Uncommon, Future Sight: Uncommon\n\nMistral Charger (2, 1W) 2/1\nCreature  — Pegasus\nFlying\nDissension: Uncommon\n\nOndu Cleric (2, 1W) 1/1\nCreature  — Kor Cleric Ally\nWhenever Ondu Cleric or another Ally enters the battlefield under your control, you may gain life equal to the number of Allies you control.\nZendikar: Common\n\nSafehold Sentry (2, 1W) 2/2\nCreature  — Elf Warrior\n{2}{W}, {Q}: Safehold Sentry gets +0/+2 until end of turn. ({Q} is the untap symbol.)\nShadowmoor: Common\n\nSamite Healer (2, 1W) 1/1\nCreature  — Human Cleric\n{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.\nTenth Edition: Common, Ninth Edition: Common, Eighth Edition: Common, Seventh Edition: Common, Starter 2000: Common, Classic (Sixth Edition): Common, Fifth Edition: Common, Fourth Edition: Common, Revised Edition: Common, Unlimited Edition: Common, Limited Edition Beta: Common, Limited Edition Alpha: Common\n\nSilkenfist Fighter (2, 1W) 1/3\nCreature  — Kor Soldier\nWhenever Silkenfist Fighter becomes blocked, untap it.\nNemesis: Common\n\nSkyshroud Falcon (2, 1W) 1/1\nCreature  — Bird\nFlying, vigilance\nSeventh Edition: Common, Stronghold: Common\n\nAzorius Herald (3, 2W) 2/1\nCreature  — Spirit\nAzorius Herald is unblockable.<br />\nWhen Azorius Herald enters the battlefield, you gain 4 life.<br />\nWhen Azorius Herald enters the battlefield, sacrifice it unless {U} was spent to cast it.\nDissension: Uncommon\n\nBallynock Cohort (3, 2W) 2/2\nCreature  — Kithkin Soldier\nFirst strike<br />\nBallynock Cohort gets +1/+1 as long as you control another white creature.\nShadowmoor: Common\n\nChieftain en-Dal (3, 1WW) 2/2\nCreature  — Human Knight\nWhenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn.\nNemesis: Uncommon\n\nDefiant Vanguard (3, 2W) 2/2\nCreature  — Human Rebel\nWhen Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn.<br />\n{5}, {T}: Search your library for a Rebel permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library.\nTime Spiral "Timeshifted": Special, Nemesis: Uncommon\n\nDevout Lightcaster (3, WWW) 2/2\nCreature  — Kor Cleric\nProtection from black<br />\nWhen Devout Lightcaster enters the battlefield, exile target black permanent.\nZendikar: Rare\n\nFreewind Equenaut (3, 2W) 2/2\nCreature  — Human Archer\nFlying<br />\nAs long as Freewind Equenaut is enchanted, it has "{T}: Freewind Equenaut deals 2 damage to target attacking or blocking creature."\nDissension: Common\n\nGore Vassal (3, 2W) 2/1\nCreature  — Hound\nSacrifice Gore Vassal: Put a -1/-1 counter on target creature. Then if that creature's toughness is 1 or greater, regenerate it.\nMirrodin Besieged: Uncommon\n\nHaazda Shield Mate (3, 2W) 1/1\nCreature  — Human Soldier\nAt the beginning of your upkeep, sacrifice Haazda Shield Mate unless you pay {W}{W}.<br />\n{W}: The next time a source of your choice would deal damage to you this turn, prevent that damage.\nDissension: Rare\n\nIntrepid Hero (3, 2W) 1/1\nCreature  — Human Soldier\n{T}: Destroy target creature with power 4 or greater.\nMagic 2013: Rare, Eighth Edition: Rare, Seventh Edition: Rare, Urza's Saga: Rare\n\nJamuraan Lion (3, 2W) 3/1\nCreature  — Cat\n{W}, {T}: Target creature can't block this turn.\nVisions: Common\n\nKabira Evangel (3, 2W) 2/3\nCreature  — Human Cleric Ally\nWhenever Kabira Evangel or another Ally enters the battlefield under your control, you may choose a color. If you do, Allies you control gain protection from the chosen color until end of turn.\nZendikar: Rare\n\nKnight of Valor (3, 2W) 2/2\nCreature  — Human Knight\nFlanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)<br />\n{1}{W}: Each creature without flanking blocking Knight of Valor gets -1/-1 until end of turn. Activate this ability only once each turn.\nVisions: Common\n\nKor Hookmaster (3, 2W) 2/2\nCreature  — Kor Soldier\nWhen Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.\nDuel Decks: Elspeth vs. Tezzeret: Common, Zendikar: Common\n\nKor Sanctifiers (3, 2W) 2/3\nCreature  — Kor Cleric\nKicker {W} (You may pay an additional {W} as you cast this spell.)<br />\nWhen Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment.\nZendikar: Common, Planechase: Common\n\nLawbringer (3, 2W) 2/2\nCreature  — Kor Rebel\n{T}, Sacrifice Lawbringer: Exile target red creature.\nNemesis: Common\n\nLightbringer (3, 2W) 2/2\nCreature  — Kor Rebel\n{T}, Sacrifice Lightbringer: Exile target black creature.\nNemesis: Common\n\nMakindi Shieldmate (3, 2W) 0/3\nCreature  — Kor Soldier Ally\nDefender<br />\nWhenever Makindi Shieldmate or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Makindi Shieldmate.\nZendikar: Common\n\nMirran Crusader (3, 1WW) 2/2\nCreature  — Human Knight\nDouble strike, protection from black and from green\nMirrodin Besieged: Rare\n\nNoble Vestige (3, 2W) 1/2\nCreature  — Spirit\nFlying<br />\n{T}: Prevent the next 1 damage that would be dealt to target player this turn.\nZendikar: Common\n\nOrder of Whiteclay (3, 1WW) 1/4\nCreature  — Kithkin Cleric\n{1}{W}{W}, {Q}: Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. ({Q} is the untap symbol.)\nShadowmoor: Rare\n\nPriests of Norn (3, 2W) 1/4\nCreature  — Cleric\nVigilance<br />\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nMirrodin Besieged: Common\n\nSoulsworn Jury (3, 2W) 1/4\nCreature  — Spirit\nDefender (This creature can't attack.)<br />\n{1}{U}, Sacrifice Soulsworn Jury: Counter target creature spell.\nDissension: Common\n\nStanding Troops (3, 2W) 1/4\nCreature  — Human Soldier\nVigilance\nEighth Edition: Common, Seventh Edition: Common, Classic (Sixth Edition): Common, Exodus: Common\n\nStoic Ephemera (3, 2W) 5/5\nCreature  — Spirit\nDefender (This creature can't attack.)<br />\nFlying<br />\nWhen Stoic Ephemera blocks, sacrifice it at end of combat.\nDissension: Uncommon\n\nTeferi's Honor Guard (3, 2W) 2/2\nCreature  — Human Knight\nFlanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)<br />\n{U}{U}: Teferi's Honor Guard phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)\nVisions: Uncommon\n\nVenerable Monk (3, 2W) 2/2\nCreature  — Human Monk Cleric\nWhen Venerable Monk enters the battlefield, you gain 2 life.\nDuel Decks: Divine vs. Demonic: Common, Tenth Edition: Common, Ninth Edition: Common, Eighth Edition: Common, Seventh Edition: Common, Starter 2000: Common, Starter 1999: Common, Classic (Sixth Edition): Common, Stronghold: Common, Portal: Uncommon\n\nZhalfirin Crusader (3, 1WW) 2/2\nCreature  — Human Knight\nFlanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)<br />\n{1}{W}: The next 1 damage that would be dealt to Zhalfirin Crusader this turn is dealt to target creature or player instead.\nVisions: Rare\n\nAurora Eidolon (4, 3W) 2/2\nCreature  — Spirit\n{W}, Sacrifice Aurora Eidolon: Prevent the next 3 damage that would be dealt to target creature or player this turn.<br />\nWhenever you cast a multicolored spell, you may return Aurora Eidolon from your graveyard to your hand.\nDissension: Common\n\nCloudchaser Eagle (4, 3W) 2/2\nCreature  — Bird\nFlying<br />\nWhen Cloudchaser Eagle enters the battlefield, destroy target enchantment.\nSeventh Edition: Common, Tempest: Common\n\nDaraja Griffin (4, 3W) 2/2\nCreature  — Griffin\nFlying<br />\nSacrifice Daraja Griffin: Destroy target black creature.\nClassic (Sixth Edition): Uncommon, Visions: Uncommon\n\nDefender en-Vec (4, 3W) 2/4\nCreature  — Human Cleric\nFading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)<br />\nRemove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to target creature or player this turn.\nNemesis: Common\n\nEmeria Angel (4, 2WW) 3/3\nCreature  — Angel\nFlying<br />\nLandfall — Whenever a land enters the battlefield under your control, you may put a 1/1 white Bird creature token with flying onto the battlefield.\nZendikar: Rare\n\nGuardian of the Guildpact (4, 3W) 2/3\nCreature  — Spirit\nProtection from monocolored\nDissension: Common\n\nHeavy Ballista (4, 3W) 2/3\nCreature  — Human Soldier\n{T}: Heavy Ballista deals 2 damage to target attacking or blocking creature.\nSeventh Edition: Uncommon, Classic (Sixth Edition): Uncommon, Weatherlight: Common\n\nKithkin Rabble (4, 3W) 0/0\nCreature  — Kithkin\nVigilance<br />\nKithkin Rabble's power and toughness are each equal to the number of white permanents you control.\nShadowmoor: Uncommon\n\nKor Cartographer (4, 3W) 2/2\nCreature  — Kor Scout\nWhen Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library.\nDuel Decks: Venser vs. Koth: Common, Zendikar: Common\n\nNorthern Paladin (4, 2WW) 3/3\nCreature  — Human Knight\n{W}{W}, {T}: Destroy target black permanent.\nSeventh Edition: Rare, Fourth Edition: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare\n\nOracle's Attendants (4, 3W) 1/5\nCreature  — Human Soldier\n{T}: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead.\nNinth Edition: Rare, Eighth Edition: Rare, Nemesis: Rare\n\nPillarfield Ox (4, 3W) 2/4\nCreature  — Ox\n\nMagic 2013: Common, Zendikar: Common\n\nRazorfoot Griffin (4, 3W) 2/2\nCreature  — Griffin\nFlying<br />\nFirst strike (This creature deals combat damage before creatures without first strike.)\nMagic 2010: Common, Eighth Edition: Common, Seventh Edition: Common, Invasion: Common\n\nRune-Cervin Rider (4, 3W) 2/2\nCreature  — Elf Knight\nFlying<br />\n{(g/w){(g/w)}: Rune-Cervin Rider gets +1/+1 until end of turn.\nShadowmoor: Common\n\nSeasoned Marshal (4, 2WW) 2/2\nCreature  — Human Soldier\nWhenever Seasoned Marshal attacks, you may tap target creature.\nDuel Decks: Elspeth vs. Tezzeret: Uncommon, Ninth Edition: Uncommon, Eighth Edition: Uncommon, Seventh Edition: Uncommon, Battle Royale: Uncommon, Urza's Saga: Uncommon, Portal: Uncommon\n\nSerra Advocate (4, 3W) 2/2\nCreature  — Angel\nFlying<br />\n{T}: Target attacking or blocking creature gets +2/+2 until end of turn.\nDuel Decks: Divine vs. Demonic: Uncommon, Seventh Edition: Uncommon, Urza's Destiny: Uncommon\n\nSouthern Paladin (4, 2WW) 3/3\nCreature  — Human Knight\n{W}{W}, {T}: Destroy target red permanent.\nSeventh Edition: Rare, Weatherlight: Rare\n\nSunweb (4, 3W) 5/6\nCreature  — Wall\nDefender (This creature can't attack.)<br />\nFlying<br />\nSunweb can't block creatures with power 2 or less.\nEighth Edition: Rare, Seventh Edition: Rare, Classic (Sixth Edition): Rare, Mirage: Rare\n\nSustainer of the Realm (4, 2WW) 2/3\nCreature  — Angel\nFlying<br />\nWhenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn.\nDuel Decks: Divine vs. Demonic: Uncommon, Seventh Edition: Uncommon, Urza's Legacy: Uncommon\n\nTine Shrike (4, 3W) 2/1\nCreature  — Bird\nFlying<br />\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nMirrodin Besieged: Common\n\nVoice of Truth (4, 3W) 2/2\nCreature  — Angel\nFlying, protection from white\nNemesis: Uncommon\n\nWakestone Gargoyle (4, 3W) 3/4\nCreature  — Gargoyle\nDefender (This creature can't attack.)<br />\nFlying<br />\n{1}{W}: Creatures you control with defender can attack this turn as though they didn't have defender.\nDissension: Rare\n\nWall of Swords (4, 3W) 3/5\nCreature  — Wall\nDefender, flying (This creature can't attack, and it can block creatures with flying.)\nTenth Edition: Uncommon, Eighth Edition: Uncommon, Seventh Edition: Uncommon, Classic (Sixth Edition): Uncommon, Portal: Uncommon, Fifth Edition: Uncommon, Fourth Edition: Uncommon, Revised Edition: Uncommon, Unlimited Edition: Uncommon, Limited Edition Beta: Uncommon, Limited Edition Alpha: Uncommon\n\nArdent Militia (5, 4W) 2/5\nCreature  — Human Soldier\nVigilance\nEighth Edition: Uncommon, Seventh Edition: Uncommon, Starter 1999: Uncommon, Classic (Sixth Edition): Uncommon, Weatherlight: Common, Portal: Uncommon\n\nBarrenton Medic (5, 4W) 0/4\nCreature  — Kithkin Cleric\n{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.<br />\nPut a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic.\nShadowmoor: Common\n\nBlinding Angel (5, 3WW) 2/4\nCreature  — Angel\nFlying (This creature can't be blocked except by creatures with flying or reach.)<br />\nWhenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase.\nNinth Edition: Rare, Eighth Edition: Rare, Nemesis: Rare\n\nCaravan Hurda (5, 4W) 1/5\nCreature  — Giant\nLifelink (Damage dealt by this creature also causes you to gain that much life.)\nZendikar: Common\n\nCelestial Ancient (5, 3WW) 3/3\nCreature  — Elemental\nFlying<br />\nWhenever you cast an enchantment spell, put a +1/+1 counter on each creature you control.\nPlanechase 2012 Edition: Rare, Dissension: Rare\n\nKjeldoran Royal Guard (5, 3WW) 2/5\nCreature  — Human Soldier\n{T}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.\nTenth Edition: Rare, Seventh Edition: Rare, Classic (Sixth Edition): Rare, Fifth Edition: Rare, Ice Age: Rare\n\nLoxodon Partisan (5, 4W) 3/4\nCreature  — Elephant Soldier\nBattle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)\nMirrodin Besieged: Common\n\nMaster Healer (5, 4W) 1/4\nCreature  — Human Cleric\n{T}: Prevent the next 4 damage that would be dealt to target creature or player this turn.\nNinth Edition: Rare, Eighth Edition: Rare, Seventh Edition: Rare, Urza's Destiny: Rare\n\nResplendent Mentor (5, 4W) 2/2\nCreature  — Kithkin Cleric\nWhite creatures you control have "{T}: You gain 1 life."\nShadowmoor: Uncommon\n\nSerra Angel (5, 3WW) 4/4\nCreature  — Angel\nFlying<br />\nVigilance (Attacking doesn't cause this creature to tap.)\nMagic 2013: Uncommon, Magic 2012: Uncommon, Commander: Uncommon, Masters Edition IV: Uncommon, Magic 2011: Uncommon, Magic 2010: Uncommon, Duel Decks: Divine vs. Demonic: Rare, Tenth Edition: Rare, Ninth Edition: Rare, Eighth Edition: Rare, Seventh Edition: Rare, Fourth Edition: Uncommon, Revised Edition: Uncommon, Unlimited Edition: Uncommon, Limited Edition Beta: Uncommon, Limited Edition Alpha: Uncommon\n\nShepherd of the Lost (5, 4W) 3/3\nCreature  — Angel\nFlying, first strike, vigilance\nZendikar: Uncommon\n\nSilkenfist Order (5, 3WW) 3/5\nCreature  — Kor Soldier\nWhenever Silkenfist Order becomes blocked, untap it.\nNemesis: Uncommon\n\nStaunch Defenders (5, 3WW) 3/4\nCreature  — Human Soldier\nWhen Staunch Defenders enters the battlefield, you gain 4 life.\nEighth Edition: Uncommon, Seventh Edition: Uncommon, Classic (Sixth Edition): Uncommon, Tempest: Uncommon\n\nWorld Queller (5, 3WW) 4/4\nCreature  — Avatar\nAt the beginning of your upkeep, you may choose a card type. If you do, each player sacrifices a permanent of that type.\nZendikar: Rare\n\nElite Archers (6, 5W) 3/3\nCreature  — Human Soldier Archer\n{T}: Elite Archers deals 3 damage to target attacking or blocking creature.\nEighth Edition: Rare, Seventh Edition: Rare, Urza's Saga: Rare\n\nPaladin of Prahv (6, 4WW) 3/4\nCreature  — Human Knight\nWhenever Paladin of Prahv deals damage, you gain that much life.<br />\nForecast — {1}{W}, Reveal Paladin of Prahv from your hand: Whenever target creature deals damage this turn, you gain that much life. (Activate this ability only during your upkeep and only once each turn.)\nDuel Decks: Knights vs. Dragons: Uncommon, Dissension: Uncommon\n\nTwilight Shepherd (6, 3WWW) 5/5\nCreature  — Angel\nFlying, vigilance<br />\nWhen Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn.<br />\nPersist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)\nDuel Decks: Divine vs. Demonic: Rare, Shadowmoor: Rare\n\nVictory's Herald (6, 3WWW) 4/4\nCreature  — Angel\nFlying<br />\nWhenever Victory's Herald attacks, attacking creatures gain flying and lifelink until end of turn.\nMirrodin Besieged: Rare\n\nWoeleecher (6, 5W) 3/5\nCreature  — Elemental\n{W}, {T}: Remove a -1/-1 counter from target creature. If you do, you gain 2 life.\nShadowmoor: Common\n\nArchangel (7, 5WW) 5/5\nCreature  — Angel\nFlying, vigilance\nAvacyn Restored: Uncommon, Starter 1999: Rare, Classic (Sixth Edition): Rare, Portal Second Age: Rare, Portal: Rare, Visions: Rare\n\nKemba's Legion (7, 5WW) 4/6\nCreature  — Cat Soldier\nVigilance<br />\nKemba's Legion can block an additional creature for each Equipment attached to Kemba's Legion.\nMirrodin Besieged: Uncommon\n\nPale Wayfarer (7, 5WW) 4/4\nCreature  — Spirit Giant\n{2}{W}{W}, {Q}: Target creature gains protection from the color of its controller's choice until end of turn. ({Q} is the untap symbol.)\nShadowmoor: Uncommon\n\nWindbrisk Raptor (7, 5WW) 5/7\nCreature  — Bird\nFlying<br />\nAttacking creatures you control have lifelink.\nShadowmoor: Rare\n\nBlessing of the Nephilim (1, W) 0/0\nEnchantment  — Aura\nEnchant creature<br />\nEnchanted creature gets +1/+1 for each of its colors.\nDissension: Uncommon\n\nHoly Strength (1, W) 0/0\nEnchantment  — Aura\nEnchant creature<br />\nEnchanted creature gets +1/+2.\nMagic 2011: Common, Magic 2010: Common, Tenth Edition: Common, Ninth Edition: Common, Eighth Edition: Common, Seventh Edition: Common, Fifth Edition: Common, Fourth Edition: Common, Revised Edition: Common, Unlimited Edition: Common, Limited Edition Beta: Common, Limited Edition Alpha: Common\n\nQuest for the Holy Relic (1, W) 0/0\nEnchantment\nWhenever you cast a creature spell, you may put a quest counter on Quest for the Holy Relic.<br />\nRemove five quest counters from Quest for the Holy Relic and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, and attach it to a creature you control. Then shuffle your library.\nZendikar: Uncommon\n\nSpirit Link (1, W) 0/0\nEnchantment  — Aura\nEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)<br />\nWhenever enchanted creature deals damage, you gain that much life.\nTenth Edition: Uncommon, Ninth Edition: Uncommon, Eighth Edition: Uncommon, Seventh Edition: Uncommon, Classic (Sixth Edition): Uncommon, Fifth Edition: Uncommon, Fourth Edition: Uncommon, Legends: Uncommon\n\nSunspring Expedition (1, W) 0/0\nEnchantment\nLandfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Sunspring Expedition.<br />\nRemove three quest counters from Sunspring Expedition and sacrifice it: You gain 8 life.\nZendikar: Common\n\nCircle of Protection: Black (2, 1W) 0/0\nEnchantment\n{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.\nNinth Edition: Uncommon, Eighth Edition: Uncommon, Seventh Edition: Common, Classic (Sixth Edition): Common, Tempest: Common, Fifth Edition: Common, Ice Age: Common, Fourth Edition: Common, Revised Edition: Common, Unlimited Edition: Common, Limited Edition Beta: Common\n\nCircle of Protection: Blue (2, 1W) 0/0\nEnchantment\n{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.\nLimited Edition Alpha: Common, Eighth Edition: Uncommon, Seventh Edition: Common, Classic (Sixth Edition): Common, Tempest: Common, Fifth Edition: Common, Ice Age: Common, Fourth Edition: Common, Revised Edition: Common, Unlimited Edition: Common, Limited Edition Beta: Common\n\nCircle of Protection: Green (2, 1W) 0/0\nEnchantment\n{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.\nLimited Edition Alpha: Common, Eighth Edition: Uncommon, Seventh Edition: Common, Classic (Sixth Edition): Common, Tempest: Common, Fifth Edition: Common, Ice Age: Common, Fourth Edition: Common, Revised Edition: Common, Unlimited Edition: Common, Limited Edition Beta: Common\n\nCircle of Protection: Red (2, 1W) 0/0\nEnchantment\n{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.\nLimited Edition Alpha: Common, Ninth Edition: Uncommon, Eighth Edition: Uncommon, Seventh Edition: Common, Classic (Sixth Edition): Common, Tempest: Common, Fifth Edition: Common, Ice Age: Common, Fourth Edition: Common, Revised Edition: Common, Unlimited Edition: Common, Limited Edition Beta: Common\n\nCircle of Protection: White (2, 1W) 0/0\nEnchantment\n{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.\nLimited Edition Alpha: Common, Eighth Edition: Uncommon, Seventh Edition: Common, Classic (Sixth Edition): Common, Tempest: Common, Fifth Edition: Common, Ice Age: Common, Fourth Edition: Common, Revised Edition: Common, Unlimited Edition: Common, Limited Edition Beta: Common\n\nGossamer Chains (2, WW) 0/0\nEnchantment\nReturn Gossamer Chains to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn.\nVisions: Common\n\nJourney to Nowhere (2, 1W) 0/0\nEnchantment\nWhen Journey to Nowhere enters the battlefield, exile target creature.<br />\nWhen Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.\nCommander: Common, Duel Decks: Elspeth vs. Tezzeret: Common, Zendikar: Common\n\nLashknife (2, 1W) 0/0\nEnchantment  — Aura\nIf you control a Plains, you may tap an untapped creature you control rather than pay Lashknife's mana cost.<br />\nEnchant creature<br />\nEnchanted creature has first strike.\nNemesis: Common\n\nLuminarch Ascension (2, 1W) 0/0\nEnchantment\nAt the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.)<br />\n{1}{W}: Put a 4/4 white Angel creature token with flying onto the battlefield. Activate this ability only if Luminarch Ascension has four or more quest counters on it.\nZendikar: Rare\n\nNimbus Wings (2, 1W) 0/0\nEnchantment  — Aura\nEnchant creature<br />\nEnchanted creature gets +1/+2 and has flying.\nZendikar: Common\n\nPacifism (2, 1W) 0/0\nEnchantment  — Aura\nEnchant creature<br />\nEnchanted creature can't attack or block.\nMagic 2013: Common, Magic 2012: Common, Magic 2011: Common, Magic 2010: Common, Duel Decks: Divine vs. Demonic: Common, Tenth Edition: Common, Ninth Edition: Common, Eighth Edition: Common, Onslaught: Common, Seventh Edition: Common, Battle Royale: Common, Classic (Sixth Edition): Common, Urza's Saga: Common, Tempest: Common, Mirage: Common\n\nParapet (2, 1W) 0/0\nEnchantment\nYou may cast Parapet as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.<br />\nCreatures you control get +0/+1.\nVisions: Common\n\nRelic Ward (2, 1W) 0/0\nEnchantment  — Aura\nYou may cast Relic Ward as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.<br />\nEnchant artifact<br />\nEnchanted artifact has shroud. (It can't be the target of spells or abilities.)\nVisions: Uncommon\n\nRighteous Aura (2, 1W) 0/0\nEnchantment\n{W}, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.\nMercadian Masques: Uncommon, Visions: Common\n\nRolling Stones (2, 1W) 0/0\nEnchantment\nWall creatures can attack as though they didn't have defender.\nEighth Edition: Rare, Seventh Edition: Rare, Stronghold: Rare\n\nRuned Halo (2, WW) 0/0\nEnchantment\nAs Runed Halo enters the battlefield, name a card.<br />\nYou have protection from the chosen name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)\nShadowmoor: Rare\n\nSacred Ground (2, 1W) 0/0\nEnchantment\nWhenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.\nNinth Edition: Rare, Eighth Edition: Rare, Seventh Edition: Rare, Stronghold: Rare\n\nSanctimony (2, 1W) 0/0\nEnchantment\nWhenever an opponent taps a Mountain for mana, you may gain 1 life.\nEighth Edition: Uncommon, Seventh Edition: Uncommon, Urza's Destiny: Uncommon\n\nSeal of Cleansing (2, 1W) 0/0\nEnchantment\nSacrifice Seal of Cleansing: Destroy target artifact or enchantment.\nNemesis: Common\n\nSun Clasp (2, 1W) 0/0\nEnchantment  — Aura\nEnchant creature<br />\nEnchanted creature gets +1/+3.<br />\n{W}: Return enchanted creature to its owner's hand.\nBattle Royale: Common, Visions: Common\n\nEquipoise (3, 2W) 0/0\nEnchantment\nAt the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land he or she controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during his or her next untap step.)\nVisions: Rare\n\nFanatical Devotion (3, 2W) 0/0\nEnchantment\nSacrifice a creature: Regenerate target creature.\nNemesis: Common\n\nGlorious Anthem (3, 1WW) 0/0\nEnchantment\nCreatures you control get +1/+1.\nTenth Edition: Rare, Ninth Edition: Rare, Eighth Edition: Rare, Seventh Edition: Rare, Urza's Saga: Rare\n\nKnighthood (3, 2W) 0/0\nEnchantment\nCreatures you control have first strike.\nSeventh Edition: Uncommon, Urza's Legacy: Uncommon\n\nPariah (3, 2W) 0/0\nEnchantment  — Aura\nEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)<br />\nAll damage that would be dealt to you is dealt to enchanted creature instead.\nTenth Edition: Rare, Seventh Edition: Rare, Urza's Saga: Rare\n\nPrison Term (3, 1WW) 0/0\nEnchantment  — Aura\nEnchant creature<br />\nEnchanted creature can't attack or block, and its activated abilities can't be activated.<br />\nWhenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature.\nCommander: Uncommon, Planechase: Uncommon, Shadowmoor: Uncommon\n\nArmored Ascension (4, 3W) 0/0\nEnchantment  — Aura\nEnchant creature<br />\nEnchanted creature gets +1/+1 for each Plains you control and has flying.\nMagic 2011: Uncommon, Magic 2010: Uncommon, Shadowmoor: Uncommon\n\nCastle (4, 3W) 0/0\nEnchantment\nUntapped creatures you control get +0/+2.\nSeventh Edition: Uncommon, Classic (Sixth Edition): Uncommon, Fifth Edition: Uncommon, Fourth Edition: Uncommon, Revised Edition: Uncommon, Unlimited Edition: Uncommon, Limited Edition Beta: Uncommon, Limited Edition Alpha: Uncommon\n\nEye of Singularity (4, 3W) 0/0\nWorld Enchantment\nWhen Eye of Singularity enters the battlefield, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated.<br />\nWhenever a permanent other than a basic land enters the battlefield, destroy all other permanents with that name. They can't be regenerated.\nVisions: Rare\n\nProper Burial (4, 3W) 0/0\nEnchantment\nWhenever a creature you control dies, you gain life equal to that creature's toughness.\nDissension: Rare\n\nSerra's Embrace (4, 2WW) 0/0\nEnchantment  — Aura\nEnchant creature<br />\nEnchanted creature gets +2/+2 and has flying and vigilance.\nDuel Decks: Divine vs. Demonic: Uncommon, Tenth Edition: Uncommon, Seventh Edition: Uncommon, Urza's Saga: Uncommon\n\nSpiritual Asylum (4, 2WW) 0/0\nEnchantment\nCreatures and lands you control have shroud. (They can't be the targets of spells or abilities.)<br />\nWhen a creature you control attacks, sacrifice Spiritual Asylum.\nNemesis: Rare\n\nWorship (4, 3W) 0/0\nEnchantment\nIf you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.\nNinth Edition: Rare, Eighth Edition: Rare, Seventh Edition: Rare, Urza's Saga: Rare\n\nBoon Reflection (5, 4W) 0/0\nEnchantment\nIf you would gain life, you gain twice that much life instead.\nShadowmoor: Rare\n\nNoble Stand (5, 4W) 0/0\nEnchantment\nWhenever a creature you control blocks, you gain 2 life.\nNemesis: Uncommon\n\nCelestial Mantle (6, 3WWW) 0/0\nEnchantment  — Aura\nEnchant creature<br />\nEnchanted creature gets +3/+3.<br />\nWhenever enchanted creature deals combat damage to a player, double its controller's life total.\nZendikar: Rare\n\nBrave the Elements (1, W) 0/0\nInstant\nChoose a color. White creatures you control gain protection from the chosen color until end of turn.\nZendikar: Uncommon\n\nCondemn (1, W) 0/0\nInstant\nPut target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.\nMagic 2011: Uncommon, Tenth Edition: Uncommon, Dissension: Uncommon\n\nHealing Salve (1, W) 0/0\nInstant\nChoose one — Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.\nMasters Edition IV: Common, Duel Decks: Divine vs. Demonic: Common, Eighth Edition: Common, Seventh Edition: Common, Battle Royale: Common, Classic (Sixth Edition): Common, Urza's Saga: Common, Fifth Edition: Common, Mirage: Common, Fourth Edition: Common, Revised Edition: Common, Unlimited Edition: Common, Limited Edition Beta: Common, Limited Edition Alpha: Common\n\nHope Charm (1, W) 0/0\nInstant\nChoose one — Target creature gains first strike until end of turn; or target player gains 2 life; or destroy target Aura.\nVisions: Common\n\nNiveous Wisps (1, W) 0/0\nInstant\nTarget creature becomes white until end of turn. Tap that creature.<br />\nDraw a card.\nShadowmoor: Common\n\nOff Balance (1, W) 0/0\nInstant\nTarget creature can't attack or block this turn.\nNemesis: Common\n\nShieldmate's Blessing (1, W) 0/0\nInstant\nPrevent the next 3 damage that would be dealt to target creature or player this turn.\nZendikar: Common\n\nStrip Bare (1, W) 0/0\nInstant\nDestroy all Auras and Equipment attached to target creature.\nShadowmoor: Common\n\nValor Made Real (1, W) 0/0\nInstant\nTarget creature can block any number of creatures this turn.\nDissension: Common\n\nBlessed Reversal (2, 1W) 0/0\nInstant\nYou gain 3 life for each creature attacking you.\nEighth Edition: Rare, Seventh Edition: Rare, Urza's Legacy: Rare, Portal: Rare\n\nCarom (2, 1W) 0/0\nInstant\nThe next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead.<br />\nDraw a card.\nDissension: Common\n\nDisenchant (2, 1W) 0/0\nInstant\nDestroy target artifact or enchantment.\nMasters Edition III: Common, Masters Edition II: Common, Time Spiral "Timeshifted": Special, Seventh Edition: Common, Starter 2000: Common, Battle Royale: Common, Mercadian Masques: Common, Classic (Sixth Edition): Common, Urza's Saga: Common, Tempest: Common, Fifth Edition: Common, Mirage: Common, Ice Age: Common, Fourth Edition: Common, Revised Edition: Common, Unlimited Edition: Common, Limited Edition Beta: Common, Limited Edition Alpha: Common\n\nDivine Offering (2, 1W) 0/0\nInstant\nDestroy target artifact. You gain life equal to its converted mana cost.\nMasters Edition IV: Common, Mirrodin Besieged: Common, Fifth Edition: Common, Mirage: Common, Chronicles: Common, Legends: Common\n\nHonorable Passage (2, 1W) 0/0\nInstant\nThe next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller.\nTime Spiral "Timeshifted": Special, Visions: Uncommon\n\nInquisitor's Snare (2, 1W) 0/0\nInstant\nPrevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it.\nShadowmoor: Common\n\nLast Breath (2, 1W) 0/0\nInstant\nExile target creature with power 2 or less. Its controller gains 4 life.\nShadowmoor: Common, Mercadian Masques: Uncommon\n\nRemedy (2, 1W) 0/0\nInstant\nPrevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.\nClassic (Sixth Edition): Common, Visions: Common\n\nReprisal (2, 1W) 0/0\nInstant\nDestroy target creature with power 4 or greater. It can't be regenerated.\nDuel Decks: Knights vs. Dragons: Uncommon, Masters Edition II: Common, Seventh Edition: Uncommon, Classic (Sixth Edition): Uncommon, Alliances: Common, Alliances: Common\n\nShield Wall (2, 1W) 0/0\nInstant\nCreatures you control get +0/+2 until end of turn.\nSeventh Edition: Common, Fifth Edition: Common, Chronicles: Uncommon, Legends: Uncommon\n\nBold Defense (3, 2W) 0/0\nInstant\nKicker {3}{W} (You may pay an additional {3}{W} as you cast this spell.)<br />\nCreatures you control get +1/+1 until end of turn. If Bold Defense was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn.\nZendikar: Common\n\nChoking Fumes (3, 2W) 0/0\nInstant\nPut a -1/-1 counter on each attacking creature.\nMirrodin Besieged: Uncommon\n\nMaster's Call (3, 2W) 0/0\nInstant\nPut two 1/1 colorless Myr artifact creature tokens onto the battlefield.\nMirrodin Besieged: Common\n\nNarrow Escape (3, 2W) 0/0\nInstant\nReturn target permanent you control to its owner's hand. You gain 4 life.\nDuel Decks: Phyrexia vs. the Coalition: Common, Zendikar: Common\n\nPitfall Trap (3, 2W) 0/0\nInstant  — Trap\nIf exactly one creature is attacking, you may pay {W} rather than pay Pitfall Trap's mana cost.<br />\nDestroy target attacking creature without flying.\nZendikar: Uncommon\n\nReverse Damage (3, 1WW) 0/0\nInstant\nThe next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.\nNinth Edition: Rare, Seventh Edition: Rare, Classic (Sixth Edition): Rare, Fifth Edition: Rare, Fourth Edition: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare\n\nSivvi's Valor (3, 2W) 0/0\nInstant\nIf you control a Plains, you may tap an untapped creature you control rather than pay Sivvi's Valor's mana cost.<br />\nAll damage that would be dealt to target creature this turn is dealt to you instead.\nNemesis: Rare\n\nSteeling Stance (3, 1WW) 0/0\nInstant\nCreatures you control get +1/+1 until end of turn.<br />\nForecast — {W}, Reveal Steeling Stance from your hand: Target creature gets +1/+1 until end of turn. (Activate this ability only during your upkeep and only once each turn.)\nDissension: Common\n\nWarrior's Honor (3, 2W) 0/0\nInstant\nCreatures you control get +1/+1 until end of turn.\nTenth Edition: Common, Ninth Edition: Common, Classic (Sixth Edition): Common, Visions: Common\n\nAngelic Favor (4, 3W) 0/0\nInstant\nIf you control a Plains, you may tap an untapped creature you control rather than pay Angelic Favor's mana cost.<br />\nCast Angelic Favor only during combat.<br />\nPut a 4/4 white Angel creature token with flying onto the battlefield. Exile it at the beginning of the next end step.\nNemesis: Uncommon\n\nFrantic Salvage (4, 3W) 0/0\nInstant\nPut any number of target artifact cards from your graveyard on top of your library.<br />\nDraw a card.\nMirrodin Besieged: Common\n\nSivvi's Ruse (4, 2WW) 0/0\nInstant\nIf an opponent controls a Mountain and you control a Plains, you may cast Sivvi's Ruse without paying its mana cost.<br />\nPrevent all damage that would be dealt this turn to creatures you control.\nNemesis: Uncommon\n\nWhite Sun's Zenith (4, XWWW) 0/0\nInstant\nPut X 2/2 white Cat creature tokens onto the battlefield. Shuffle White Sun's Zenith into its owner's library.\nMirrodin Besieged: Rare\n\nArrow Volley Trap (5, 3WW) 0/0\nInstant  — Trap\nIf four or more creatures are attacking, you may pay {1}{W} rather than pay Arrow Volley Trap's mana cost.<br />\nArrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures.\nZendikar: Uncommon\n\nBanishment Decree (5, 3WW) 0/0\nInstant\nPut target artifact, creature, or enchantment on top of its owner's library.\nMirrodin Besieged: Common\n\nBrace for Impact (5, 4W) 0/0\nInstant\nPrevent all damage that would be dealt to target multicolored creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.\nDissension: Uncommon\n\nMiraculous Recovery (5, 4W) 0/0\nInstant\nReturn target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it.\nVisions: Uncommon\n\nMine Excavation (2, 1W) 0/0\nSorcery\nReturn target artifact or enchantment card from a graveyard to its owner's hand.<br />\nConspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)\nShadowmoor: Common\n\nPeace Talks (2, 1W) 0/0\nSorcery\nThis turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities.\nVisions: Uncommon\n\nSacred Nectar (2, 1W) 0/0\nSorcery\nYou gain 4 life.\nNinth Edition: Common, Eighth Edition: Common, Seventh Edition: Common, Starter 1999: Common, Portal: Common\n\nStarlight (2, 1W) 0/0\nSorcery\nYou gain 3 life for each black creature target opponent controls.\nSeventh Edition: Uncommon, Portal: Uncommon\n\nRetribution of the Meek (3, 2W) 0/0\nSorcery\nDestroy all creatures with power 4 or greater. They can't be regenerated.\nVisions: Rare\n\nTopple (3, 2W) 0/0\nSorcery\nExile target creature with the greatest power. (If two or more creatures are tied for greatest power, target any one of them.)\nNemesis: Common\n\nBreath of Life (4, 3W) 0/0\nSorcery\nReturn target creature card from your graveyard to the battlefield.\nSeventh Edition: Uncommon, Starter 2000: Uncommon, Starter 1999: Uncommon, Portal Second Age: Common, Portal: Common\n\nDay of Judgment (4, 2WW) 0/0\nSorcery\nDestroy all creatures.\nMagic 2012: Rare, Magic 2011: Rare, Zendikar: Rare\n\nGerrard's Wisdom (4, 2WW) 0/0\nSorcery\nYou gain 2 life for each card in your hand.\nSeventh Edition: Uncommon, Starter 1999: Rare, Weatherlight: Uncommon\n\nVengeance (4, 3W) 0/0\nSorcery\nDestroy target tapped creature.\nNinth Edition: Uncommon, Eighth Edition: Uncommon, Seventh Edition: Uncommon, Starter 1999: Uncommon, Portal Three Kingdoms: Uncommon, Portal Second Age: Uncommon, Portal: Uncommon\n\nWindborne Charge (4, 2WW) 0/0\nSorcery\nTwo target creatures you control each get +2/+2 and gain flying until end of turn.\nZendikar: Uncommon\n\nConqueror's Pledge (5, 2WWW) 0/0\nSorcery\nKicker {6} (You may pay an additional {6} as you cast this spell.)<br />\nPut six 1/1 white Kor Soldier creature tokens onto the battlefield. If Conqueror's Pledge was kicked, put twelve of those tokens onto the battlefield instead.\nZendikar: Rare\n\nLandbind Ritual (5, 3WW) 0/0\nSorcery\nYou gain 2 life for each Plains you control.\nZendikar: Uncommon\n\nPurify (5, 3WW) 0/0\nSorcery\nDestroy all artifacts and enchantments.\nSeventh Edition: Rare, Urza's Legacy: Rare\n\nPhyrexian Rebirth (6, 4WW) 0/0\nSorcery\nDestroy all creatures, then put an X/X colorless Horror artifact creature token onto the battlefield, where X is the number of creatures destroyed this way.\nMirrodin Besieged: Rare\n\nMass Calcify (7, 5WW) 0/0\nSorcery\nDestroy all nonwhite creatures.\nShadowmoor: Rare\n\nCaller of Gales (1, U) 1/1\nCreature  — Merfolk Wizard\n{1}{U}, {T}: Target creature gains flying until end of turn.\nZendikar: Common\n\nCosi's Trickster (1, U) 1/1\nCreature  — Merfolk Wizard\nWhenever an opponent shuffles his or her library, you may put a +1/+1 counter on Cosi's Trickster.\nZendikar: Rare\n\nCursecatcher (1, U) 1/1\nCreature  — Merfolk Wizard\nSacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays {1}.\nShadowmoor: Uncommon\n\nDrowner Initiate (1, U) 1/1\nCreature  — Merfolk Wizard\nWhenever a player casts a blue spell, you may pay {1}. If you do, target player puts the top two cards of his or her library into his or her graveyard.\nShadowmoor: Common\n\nHedron Crab (1, U) 0/2\nCreature  — Crab\nLandfall — Whenever a land enters the battlefield under your control, target player puts the top three cards of his or her library into his or her graveyard.\nZendikar: Uncommon\n\nKraken Hatchling (1, U) 0/4\nCreature  — Kraken\n\nMagic 2013: Common, Zendikar: Common\n\nMerfolk of the Pearl Trident (1, U) 1/1\nCreature  — Merfolk\n\nMagic 2013: Common, Seventh Edition: Common, Starter 2000: Common, Starter 1999: Common, Classic (Sixth Edition): Common, Portal: Common, Fifth Edition: Common, Fourth Edition: Common, Revised Edition: Common, Unlimited Edition: Common, Limited Edition Beta: Common, Limited Edition Alpha: Common\n\nShrieking Drake (1, U) 1/1\nCreature  — Drake\nFlying<br />\nWhen Shrieking Drake enters the battlefield, return a creature you control to its owner's hand.\nVisions: Common\n\nTrickster Mage (1, U) 1/1\nCreature  — Human Spellshaper\n{U}, {T}, Discard a card: You may tap or untap target artifact, creature, or land.\nNemesis: Common\n\nBriarberry Cohort (2, 1U) 1/1\nCreature  — Faerie Soldier\nFlying<br />\nBriarberry Cohort gets +1/+1 as long as you control another blue creature.\nShadowmoor: Common\n\nChronatog (2, 1U) 1/2\nCreature  — Atog\n{0}: Chronatog gets +3/+3 until end of turn. You skip your next turn. Activate this ability only once each turn.\nVisions: Rare\n\nCloudskate (2, 1U) 2/2\nCreature  — Illusion\nFlying<br />\nFading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)\nNemesis: Common\n\nCoral Merfolk (2, 1U) 2/1\nCreature  — Merfolk\n\nMagic 2012: Common, Magic 2010: Common, Seventh Edition: Common, Urza's Saga: Common\n\nLord of Atlantis (2, UU) 2/2\nCreature  — Merfolk\nOther Merfolk creatures get +1/+1 and have islandwalk.\nTime Spiral "Timeshifted": Special, Seventh Edition: Rare, Classic (Sixth Edition): Rare, Fifth Edition: Rare, Fourth Edition: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare\n\nMerfolk Looter (2, 1U) 1/1\nCreature  — Merfolk Rogue\n{T}: Draw a card, then discard a card.\nMagic 2012: Common, Magic 2010: Common, Tenth Edition: Common, Seventh Edition: Uncommon, Exodus: Common\n\nOculus (2, 1U) 1/1\nCreature  — Homunculus\nWhen Oculus dies, you may draw a card.\nMirrodin Besieged: Common\n\nPlaxmanta (2, 1U) 2/2\nCreature  — Beast\nFlash<br />\nWhen Plaxmanta enters the battlefield, creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)<br />\nWhen Plaxmanta enters the battlefield, sacrifice it unless {G} was spent to cast it.\nDissension: Uncommon\n\nSage Owl (2, 1U) 1/1\nCreature  — Bird\nFlying<br />\nWhen Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.\nMagic 2010: Common, Tenth Edition: Common, Eighth Edition: Common, Seventh Edition: Common, Classic (Sixth Edition): Common, Weatherlight: Common\n\nSneaky Homunculus (2, 1U) 1/1\nCreature  — Homunculus Illusion\nSneaky Homunculus can't block or be blocked by creatures with power 2 or greater.\nEighth Edition: Common, Nemesis: Common\n\nStorm Crow (2, 1U) 1/2\nCreature  — Bird\nFlying (This creature can't be blocked except by creatures with flying or reach.)\nNinth Edition: Common, Eighth Edition: Common, Seventh Edition: Common, Starter 1999: Common, Classic (Sixth Edition): Common, Portal: Common, Alliances: Common, Alliances: Common\n\nTempest Owl (2, 1U) 1/2\nCreature  — Bird\nKicker {4}{U} (You may pay an additional {4}{U} as you cast this spell.)<br />\nFlying<br />\nWhen Tempest Owl enters the battlefield, if it was kicked, tap up to three target permanents.\nZendikar: Common\n\nWelkin Tern (2, 1U) 2/1\nCreature  — Bird\nFlying<br />\nWelkin Tern can block only creatures with flying.\nMagic 2013: Common, Zendikar: Common\n\nWind Dancer (2, 1U) 1/1\nCreature  — Faerie\nFlying<br />\n<br />\n{T}: Target creature gains flying until end of turn.\nSeventh Edition: Uncommon, Tempest: Uncommon\n\nÆther Figment (2, 1U) 1/1\nCreature  — Illusion\nKicker {3} (You may pay an additional {3} as you cast this spell.)<br />\nÆther Figment is unblockable.<br />\nIf Æther Figment was kicked, it enters the battlefield with two +1/+1 counters on it.\nZendikar: Uncommon\n\nCloud Elemental (3, 2U) 2/3\nCreature  — Elemental\nFlying<br />\nCloud Elemental can block only creatures with flying.\nMagic 2011: Common, Tenth Edition: Common, Beatdown: Common, Visions: Common\n\nCourt Hussar (3, 2U) 1/3\nCreature  — Vedalken Knight\nVigilance<br />\nWhen Court Hussar enters the battlefield, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order.<br />\nWhen Court Hussar enters the battlefield, sacrifice it unless {W} was spent to cast it.\nCommander: Uncommon, Dissension: Uncommon\n\nCryptoplasm (3, 1UU) 2/2\nCreature  — Shapeshifter\nAt the beginning of your upkeep, you may have Cryptoplasm become a copy of another target creature. If you do, Cryptoplasm gains this ability.\nMirrodin Besieged: Rare\n\nDaring Apprentice (3, 1UU) 1/1\nCreature  — Human Wizard\n{T}, Sacrifice Daring Apprentice: Counter target spell.\nNinth Edition: Rare, Eighth Edition: Rare, Seventh Edition: Rare, Classic (Sixth Edition): Rare, Mirage: Rare\n\nFleeting Image (3, 2U) 2/1\nCreature  — Illusion\nFlying (This creature can't be blocked except by creatures with flying or reach.)<br />\n{1}{U}: Return Fleeting Image to its owner's hand.\nNinth Edition: Rare, Eighth Edition: Rare, Seventh Edition: Rare, Urza's Legacy: Rare\n\nGlacial Wall (3, 2U) 0/7\nCreature  — Wall\nDefender (This creature can't attack.)\nSeventh Edition: Uncommon, Classic (Sixth Edition): Uncommon, Fifth Edition: Uncommon, Ice Age: Uncommon\n\nGomazoa (3, 2U) 0/3\nCreature  — Jellyfish\nDefender, flying<br />\n{T}: Put Gomazoa and each creature it's blocking on top of their owners' libraries, then those players shuffle their libraries.\nCommander: Uncommon, Zendikar: Uncommon\n\nHorned Turtle (3, 2U) 1/4\nCreature  — Turtle\n\nMagic 2010: Common, Ninth Edition: Common, Eighth Edition: Common, Seventh Edition: Common, Classic (Sixth Edition): Common, Tempest: Common, Portal: Common\n\nKnight of the Mists (3, 2U) 2/2\nCreature  — Human Knight\nFlanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)<br />\nWhen Knight of the Mists enters the battlefield, you may pay {U}. If you don't, destroy target Knight and it can't be regenerated.\nVisions: Common\n\nLeech Bonder (3, 2U) 3/3\nCreature  — Merfolk Soldier\nLeech Bonder enters the battlefield with two -1/-1 counters on it.<br />\n{U}, {Q}: Move a counter from target creature onto another target creature. ({Q} is the untap symbol.)\nShadowmoor: Uncommon\n\nLullmage Mentor (3, 1UU) 2/2\nCreature  — Merfolk Wizard\nWhenever a spell or ability you control counters a spell, you may put a 1/1 blue Merfolk creature token onto the battlefield.<br />\nTap seven untapped Merfolk you control: Counter target spell.\nZendikar: Rare\n\nMan-o'-War (3, 2U) 2/2\nCreature  — Jellyfish\nWhen Man-o'-War enters the battlefield, return target creature to its owner's hand.\nDuel Decks: Jace vs. Chandra: Common, Battle Royale: Common, Starter 1999: Uncommon, Portal: Uncommon, Visions: Common\n\nMerfolk Wayfinder (3, 2U) 1/2\nCreature  — Merfolk Scout\nFlying<br />\nWhen Merfolk Wayfinder enters the battlefield, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.\nZendikar: Uncommon\n\nMirran Spy (3, 2U) 1/3\nCreature  — Drone\nFlying<br />\nWhenever you cast an artifact spell, you may untap target creature.\nMirrodin Besieged: Common\n\nNeurok Commando (3, 1UU) 2/1\nCreature  — Human Rogue\nShroud<br />\nWhenever Neurok Commando deals combat damage to a player, you may draw a card.\nMirrodin Besieged: Uncommon\n\nOvinomancer (3, 2U) 0/1\nCreature  — Human Wizard\nWhen Ovinomancer enters the battlefield, sacrifice it unless you return three basic lands you control to their owner's hand.<br />\n{T}, Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller puts a 0/1 green Sheep creature token onto the battlefield.\nTime Spiral "Timeshifted": Special, Visions: Uncommon\n\nParapet Watchers (3, 2U) 2/2\nCreature  — Kithkin Soldier\n{(w/u)}: Parapet Watchers gets +0/+1 until end of turn.\nShadowmoor: Common\n\nPhantom Warrior (3, 1UU) 2/2\nCreature  — Illusion Warrior\nPhantom Warrior is unblockable.\nMagic 2010: Uncommon, Tenth Edition: Uncommon, Ninth Edition: Uncommon, Eighth Edition: Uncommon, Seventh Edition: Uncommon, Starter 1999: Rare, Classic (Sixth Edition): Uncommon, Weatherlight: Uncommon, Portal: Rare\n\nPrismwake Merrow (3, 2U) 2/1\nCreature  — Merfolk Wizard\nFlash<br />\nWhen Prismwake Merrow enters the battlefield, target permanent becomes the color or colors of your choice until end of turn.\nShadowmoor: Common\n\nProdigal Sorcerer (3, 2U) 1/1\nCreature  — Human Wizard\n{T}: Prodigal Sorcerer deals 1 damage to target creature or player.\nMasters Edition IV: Uncommon, Time Spiral "Timeshifted": Special, Seventh Edition: Common, Starter 2000: Common, Battle Royale: Common, Classic (Sixth Edition): Common, Fifth Edition: Common, Fourth Edition: Common, Revised Edition: Common, Unlimited Edition: Common, Limited Edition Beta: Common, Limited Edition Alpha: Common\n\nReckless Scholar (3, 2U) 2/1\nCreature  — Human Wizard\n{T}: Target player draws a card, then discards a card.\nZendikar: Common\n\nRootwater Commando (3, 2U) 2/2\nCreature  — Merfolk\nIslandwalk (This creature is unblockable as long as defending player controls an Island.)\nTenth Edition: Common, Nemesis: Common\n\nShimmering Efreet (3, 2U) 2/2\nCreature  — Efreet\nFlying<br />\nPhasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)<br />\nWhenever Shimmering Efreet phases in, target creature phases out. (It phases in before its controller untaps during his or her next untap step.)\nVisions: Uncommon\n\nSilkwing Scout (3, 2U) 2/1\nCreature  — Faerie Scout\nFlying<br />\n{G}, Sacrifice Silkwing Scout: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.\nDissension: Common\n\nStronghold Biologist (3, 2U) 1/1\nCreature  — Human Spellshaper\n{U}{U}, {T}, Discard a card: Counter target creature spell.\nNemesis: Uncommon\n\nStronghold Machinist (3, 2U) 1/1\nCreature  — Human Spellshaper\n{U}{U}, {T}, Discard a card: Counter target noncreature spell.\nNemesis: Uncommon\n\nTelepathic Spies (3, 2U) 2/2\nCreature  — Human Wizard\nWhen Telepathic Spies enters the battlefield, look at target opponent's hand.\nSeventh Edition: Common, Urza's Destiny: Common\n\nTemporal Adept (3, 1UU) 1/1\nCreature  — Human Wizard\n{U}{U}{U}, {T}: Return target permanent to its owner's hand.\nNinth Edition: Rare, Eighth Edition: Rare, Seventh Edition: Rare, Urza's Destiny: Rare\n\nTreasure Mage (3, 2U) 2/2\nCreature  — Human Wizard\nWhen Treasure Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 6 or greater, reveal that card, and put it into your hand. If you do, shuffle your library.\nMirrodin Besieged: Uncommon\n\nUmara Raptor (3, 2U) 1/1\nCreature  — Bird Ally\nFlying<br />\nWhenever Umara Raptor or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Umara Raptor.\nZendikar: Common\n\nVedalken Anatomist (3, 2U) 1/2\nCreature  — Vedalken Wizard\n{2}{U}, {T}: Put a -1/-1 counter on target creature. You may tap or untap that creature.\nMirrodin Besieged: Uncommon\n\nVigean Graftmage (3, 2U) 0/0\nCreature  — Vedalken Wizard Mutant\nGraft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)<br />\n{1}{U}: Untap target creature with a +1/+1 counter on it.\nDissension: Uncommon\n\nWall of Air (3, 1UU) 1/5\nCreature  — Wall\nDefender, flying (This creature can't attack, and it can block creatures with flying.)\nTenth Edition: Uncommon, Eighth Edition: Uncommon, Seventh Edition: Uncommon, Classic (Sixth Edition): Uncommon, Fifth Edition: Uncommon, Fourth Edition: Uncommon, Revised Edition: Uncommon, Unlimited Edition: Uncommon, Limited Edition Beta: Uncommon, Limited Edition Alpha: Uncommon\n\nWandering Eye (3, 2U) 1/3\nCreature  — Illusion\nFlying<br />\nPlayers play with their hands revealed.\nNemesis: Common\n\nWind Drake (3, 2U) 2/2\nCreature  — Drake\nFlying\nMagic 2013: Common, Magic 2010: Common, Ninth Edition: Common, Eighth Edition: Common, Seventh Edition: Common, Starter 2000: Common, Battle Royale: Common, Starter 1999: Common, Classic (Sixth Edition): Common, Tempest: Common, Portal: Common\n\nArchivist (4, 2UU) 1/1\nCreature  — Human Wizard\n{T}: Draw a card.\nNinth Edition: Rare, Eighth Edition: Rare, Seventh Edition: Rare, Urza's Legacy: Rare\n\nBreezekeeper (4, 3U) 4/4\nCreature  — Djinn\nFlying<br />\nPhasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)\nVisions: Common\n\nCytoplast Manipulator (4, 2UU) 0/0\nCreature  — Human Wizard Mutant\nGraft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)<br />\n{U}, {T}: Gain control of target creature with a +1/+1 counter on it for as long as Cytoplast Manipulator remains on the battlefield.\nDissension: Rare\n\nEnigma Eidolon (4, 3U) 2/2\nCreature  — Spirit\n{U}, Sacrifice Enigma Eidolon: Target player puts the top three cards of his or her library into his or her graveyard.<br />\nWhenever you cast a multicolored spell, you may return Enigma Eidolon from your graveyard to your hand.\nDissension: Common\n\nFaerie Swarm (4, 3U) 0/0\nCreature  — Faerie\nFlying<br />\nFaerie Swarm's power and toughness are each equal to the number of blue permanents you control.\nShadowmoor: Uncommon\n\nFighting Drake (4, 2UU) 2/4\nCreature  — Drake\nFlying\nEighth Edition: Uncommon, Seventh Edition: Uncommon, Tempest: Uncommon\n\nGiant Octopus (4, 3U) 3/3\nCreature  — Octopus\n\nNinth Edition: Common, Eighth Edition: Common, Seventh Edition: Common, Starter 2000: Common, Starter 1999: Common, Portal: Common\n\nJolting Merfolk (4, 2UU) 2/2\nCreature  — Merfolk\nFading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)<br />\nRemove a fade counter from Jolting Merfolk: Tap target creature.\nNemesis: Uncommon\n\nKinscaer Harpoonist (4, 3U) 2/2\nCreature  — Kithkin Soldier\nFlying<br />\nWhenever Kinscaer Harpoonist attacks, you may have target creature lose flying until end of turn.\nShadowmoor: Common\n\nKnacksaw Clique (4, 3U) 1/4\nCreature  — Faerie Rogue\nFlying<br />\n{1}{U}, {Q}: Target opponent exiles the top card of his or her library. Until end of turn, you may play that card. ({Q} is the untap symbol.)\nShadowmoor: Rare\n\nLiving Tsunami (4, 2UU) 4/4\nCreature  — Elemental\nFlying<br />\nAt the beginning of your upkeep, sacrifice Living Tsunami unless you return a land you control to its owner's hand.\nZendikar: Uncommon\n\nMerfolk Seastalkers (4, 3U) 2/3\nCreature  — Merfolk Scout\nIslandwalk<br />\n{2}{U}: Tap target creature without flying.\nZendikar: Uncommon\n\nOraxid (4, 3U) 2/3\nCreature  — Crab Beast\nProtection from red\nNemesis: Common\n\nRainbow Efreet (4, 3U) 3/1\nCreature  — Efreet\nFlying<br />\n{U}{U}: Rainbow Efreet phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)\nVisions: Rare\n\nSerum Raker (4, 2UU) 3/2\nCreature  — Drake\nFlying<br />\nWhen Serum Raker dies, each player discards a card.\nMirrodin Besieged: Common\n\nStronghold Zeppelin (4, 2UU) 3/3\nCreature  — Human\nFlying<br />\nStronghold Zeppelin can block only creatures with flying.\nNemesis: Uncommon\n\nThieving Magpie (4, 2UU) 1/3\nCreature  — Bird\nFlying (This creature can't be blocked except by creatures with flying or reach.) <br />\nWhenever Thieving Magpie deals damage to an opponent, draw a card.\nTenth Edition: Uncommon, Ninth Edition: Uncommon, Eighth Edition: Uncommon, Seventh Edition: Uncommon, Urza's Destiny: Uncommon\n\nVedalken Infuser (4, 3U) 1/4\nCreature  — Vedalken Wizard\nAt the beginning of your upkeep, you may put a charge counter on target artifact.\nMirrodin Besieged: Uncommon\n\nWall of Wonder (4, 2UU) 1/5\nCreature  — Wall\nDefender (This creature can't attack.)<br />\n{2}{U}{U}: Wall of Wonder gets +4/-4 until end of turn and can attack this turn as though it didn't have defender.\nSeventh Edition: Rare, Chronicles: Uncommon, Legends: Uncommon\n\nWaterspout Djinn (4, 2UU) 4/4\nCreature  — Djinn\nFlying<br />\nAt the beginning of your upkeep, sacrifice Waterspout Djinn unless you return an untapped Island you control to its owner's hand.\nDuel Decks: Jace vs. Chandra: Uncommon, Visions: Uncommon\n\nWindrider Eel (4, 3U) 2/2\nCreature  — Fish\nFlying<br />\nLandfall — Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn.\nZendikar: Common\n\nAir Elemental (5, 3UU) 4/4\nCreature  — Elemental\nFlying\nMasters Edition IV: Uncommon, Magic 2010: Uncommon, Duel Decks: Jace vs. Chandra: Uncommon, Tenth Edition: Uncommon, Ninth Edition: Uncommon, Eighth Edition: Uncommon, Seventh Edition: Uncommon, Beatdown: Uncommon, Battle Royale: Uncommon, Starter 1999: Uncommon, Classic (Sixth Edition): Uncommon, Portal Second Age: Uncommon, Fifth Edition: Uncommon, Fourth Edition: Uncommon, Revised Edition: Uncommon, Unlimited Edition: Uncommon, Limited Edition Beta: Uncommon, Limited Edition Alpha: Uncommon\n\nHelium Squirter (5, 4U) 0/0\nCreature  — Beast Mutant\nGraft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)<br />\n{1}: Target creature with a +1/+1 counter on it gains flying until end of turn.\nDissension: Common\n\nMawcor (5, 3UU) 3/3\nCreature  — Beast\nFlying<br />\n<br />\n{T}: Mawcor deals 1 damage to target creature or player.\nSeventh Edition: Rare, Tempest: Rare\n\nMerrow Wavebreakers (5, 4U) 3/3\nCreature  — Merfolk Soldier\n{1}{U}, {Q}: Merrow Wavebreakers gains flying until end of turn. ({Q} is the untap symbol.)\nShadowmoor: Common\n\nRiver Kelpie (5, 3UU) 3/3\nCreature  — Beast\nWhenever River Kelpie or another permanent is put onto the battlefield from a graveyard, draw a card.<br />\nWhenever a player casts a spell from a graveyard, draw a card.<br />\nPersist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)\nShadowmoor: Rare\n\nSea Gate Loremaster (5, 4U) 1/3\nCreature  — Merfolk Wizard Ally\n{T}: Draw a card for each Ally you control.\nZendikar: Rare\n\nSeascape Aerialist (5, 4U) 2/3\nCreature  — Merfolk Wizard Ally\nWhenever Seascape Aerialist or another Ally enters the battlefield under your control, you may have Ally creatures you control gain flying until end of turn.\nZendikar: Uncommon\n\nSky Ruin Drake (5, 4U) 2/5\nCreature  — Drake\nFlying\nZendikar: Common\n\nSphinx of Lost Truths (5, 3UU) 3/5\nCreature  — Sphinx\nKicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)<br />\nFlying<br />\nWhen Sphinx of Lost Truths enters the battlefield, draw three cards. Then if it wasn't kicked, discard three cards.\nZendikar: Rare\n\nSpire Serpent (5, 4U) 3/5\nCreature  — Serpent\nDefender<br />\nMetalcraft — As long as you control three or more artifacts, Spire Serpent gets +2/+2 and can attack as though it didn't have defender.\nMirrodin Besieged: Common\n\nVigilant Drake (5, 4U) 3/3\nCreature  — Drake\nFlying<br />\n<br />\n{2}{U}: Untap Vigilant Drake.\nSeventh Edition: Common, Beatdown: Common, Urza's Legacy: Common\n\nWhimwader (5, 4U) 6/4\nCreature  — Elemental\nWhimwader can't attack unless defending player controls a blue permanent.\nShadowmoor: Common\n\nDeepchannel Mentor (6, 5U) 2/2\nCreature  — Merfolk Rogue\nBlue creatures you control are unblockable.\nShadowmoor: Uncommon\n\nMahamoti Djinn (6, 4UU) 5/6\nCreature  — Djinn\nFlying (This creature can't be blocked except by creatures with flying or reach.)\nMasters Edition IV: Rare, Tenth Edition: Rare, Ninth Edition: Rare, Eighth Edition: Rare, Seventh Edition: Rare, Beatdown: Rare, Fourth Edition: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare\n\nNovijen Sages (6, 4UU) 0/0\nCreature  — Human Advisor Mutant\nGraft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)<br />\n{1}, Remove two +1/+1 counters from among creatures you control: Draw a card.\nDissension: Rare\n\nRoil Elemental (6, 3UUU) 3/2\nCreature  — Elemental\nFlying<br />\nLandfall — Whenever a land enters the battlefield under your control, you may gain control of target creature for as long as you control Roil Elemental.\nZendikar: Rare\n\nSea Monster (6, 4UU) 6/6\nCreature  — Serpent\nSea Monster can't attack unless defending player controls an Island.\nTenth Edition: Common, Ninth Edition: Common, Eighth Edition: Common, Seventh Edition: Common, Classic (Sixth Edition): Common, Tempest: Common\n\nShoal Serpent (6, 5U) 5/5\nCreature  — Serpent\nDefender<br />\nLandfall — Whenever a land enters the battlefield under your control, Shoal Serpent loses defender until end of turn.\nZendikar: Common\n\nSliptide Serpent (6, 4UU) 4/4\nCreature  — Serpent\n{3}{U}: Return Sliptide Serpent to its owner's hand.\nNemesis: Rare\n\nSphinx of Jwar Isle (6, 4UU) 5/5\nCreature  — Sphinx\nFlying, shroud<br />\nYou may look at the top card of your library. (You may do this at any time.)\nZendikar: Rare\n\nIsleback Spawn (7, 5UU) 4/8\nCreature  — Kraken\nShroud<br />\nIsleback Spawn gets +4/+8 as long as a library has twenty or fewer cards in it.\nShadowmoor: Rare\n\nVizzerdrix (7, 6U) 6/6\nCreature  — Rabbit Beast\n\nNinth Edition: Rare, Eighth Edition: Rare, Seventh Edition: Rare, Starter 2000: Rare, Starter 1999: Rare\n\nBenthic Behemoth (8, 5UUU) 7/6\nCreature  — Serpent\nIslandwalk\nSeventh Edition: Rare, Tempest: Rare\n\nTidespout Tyrant (8, 5UUU) 5/5\nCreature  — Djinn\nFlying<br />\nWhenever you cast a spell, return target permanent to its owner's hand.\nDissension: Rare\n\nAir Bladder (1, U) 0/0\nEnchantment  — Aura\nEnchant creature<br />\nEnchanted creature has flying.<br />\nEnchanted creature can block only creatures with flying.\nNemesis: Common\n\nBetrayal (1, U) 0/0\nEnchantment  — Aura\nEnchant creature an opponent controls<br />\nWhenever enchanted creature becomes tapped, you draw a card.\nVisions: Common\n\nFlight (1, U) 0/0\nEnchantment  — Aura\nEnchant creature<br />\nEnchanted creature has flying.\nMagic 2012: Common, Ninth Edition: Common, Eighth Edition: Common, Seventh Edition: Common, Starter 2000: Common, Classic (Sixth Edition): Common, Fifth Edition: Common, Fourth Edition: Common, Revised Edition: Common, Unlimited Edition: Common, Limited Edition Beta: Common, Limited Edition Alpha: Common\n\nQuest for Ancient Secrets (1, U) 0/0\nEnchantment\nWhenever a card is put into your graveyard from anywhere, you may put a quest counter on Quest for Ancient Secrets.<br />\nRemove five quest counters from Quest for Ancient Secrets and sacrifice it: Target player shuffles his or her graveyard into his or her library.\nZendikar: Uncommon\n\nSeal of Removal (1, U) 0/0\nEnchantment\nSacrifice Seal of Removal: Return target creature to its owner's hand.\nNemesis: Common\n\nTelepathy (1, U) 0/0\nEnchantment\nYour opponents play with their hands revealed.\nMagic 2010: Uncommon, Tenth Edition: Uncommon, Ninth Edition: Uncommon, Eighth Edition: Uncommon, Seventh Edition: Uncommon, Urza's Saga: Uncommon\n\nVanishing (1, U) 0/0\nEnchantment  — Aura\nEnchant creature<br />\n{U}{U}: Enchanted creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.)\nVisions: Common\n\nWrit of Passage (1, U) 0/0\nEnchantment  — Aura\nEnchant creature<br />\nWhenever enchanted creature attacks, if its power is 2 or less, it's unblockable this turn.<br />\nForecast — {1}{U}, Reveal Writ of Passage from your hand: Target creature with power 2 or less is unblockable this turn. (Activate this ability only during your upkeep and only once each turn.)\nDissension: Common\n\nFlooded Shoreline (2, UU) 0/0\nEnchantment\n{U}{U}, Return two Islands you control to their owner's hand: Return target creature to its owner's hand.\nVisions: Rare\n\nIor Ruin Expedition (2, 1U) 0/0\nEnchantment\nLandfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition.<br />\nRemove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards.\nZendikar: Common\n\nMystic Veil (2, 1U) 0/0\nEnchantment  — Aura\nYou may cast Mystic Veil as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.<br />\nEnchant creature<br />\nEnchanted creature has shroud. (It can't be the target of spells or abilities.)\nVisions: Common\n\nSpreading Seas (2, 1U) 0/0\nEnchantment  — Aura\nEnchant land<br />\nWhen Spreading Seas enters the battlefield, draw a card.<br />\nEnchanted land is an Island.\nZendikar: Common\n\nArcane Laboratory (3, 2U) 0/0\nEnchantment\nEach player can't cast more than one spell each turn.\nSeventh Edition: Uncommon, Urza's Saga: Uncommon\n\nArchmage Ascension (3, 2U) 0/0\nEnchantment\nAt the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension.<br />\nAs long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle your library.\nZendikar: Rare\n\nEquilibrium (3, 1UU) 0/0\nEnchantment\nWhenever you cast a creature spell, you may pay {1}. If you do, return target creature to its owner's hand.\nSeventh Edition: Rare, Exodus: Rare\n\nMana Breach (3, 2U) 0/0\nEnchantment\nWhenever a player casts a spell, that player returns a land he or she controls to its owner's hand.\nSeventh Edition: Uncommon, Exodus: Uncommon\n\nParalyzing Grasp (3, 2U) 0/0\nEnchantment  — Aura\nEnchant creature<br />\nEnchanted creature doesn't untap during its controller's untap step.\nReturn to Ravnica: Common, Zendikar: Common\n\nSinking Feeling (3, 2U) 0/0\nEnchantment  — Aura\nEnchant creature<br />\nEnchanted creature doesn't untap during its controller's untap step.<br />\nEnchanted creature has "{1}, Put a -1/-1 counter on this creature: Untap this creature."\nShadowmoor: Common\n\nTeferi's Realm (3, 1UU) 0/0\nWorld Enchantment\nAt the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during his or her next untap step.)\nVisions: Rare\n\nÆther Barrier (3, 2U) 0/0\nEnchantment\nWhenever a player casts a creature spell, that player sacrifices a permanent unless he or she pays {1}.\nNemesis: Rare\n\nDelusions of Mediocrity (4, 3U) 0/0\nEnchantment\nWhen Delusions of Mediocrity enters the battlefield, you gain 10 life.<br />\nWhen Delusions of Mediocrity leaves the battlefield, you lose 10 life.\nSeventh Edition: Rare, Urza's Legacy: Rare\n\nDream Tides (4, 2UU) 0/0\nEnchantment\nCreatures don't untap during their controllers' untap steps.<br />\nAt the beginning of each player's upkeep, that player may choose any number of tapped nongreen creatures he or she controls and pay {2} for each creature chosen this way. If the player does, untap those creatures.\nVisions: Uncommon\n\nLevitation (4, 2UU) 0/0\nEnchantment\nCreatures you control have flying.\nMagic 2012: Uncommon, Magic 2010: Uncommon, Ninth Edition: Uncommon, Seventh Edition: Uncommon, Urza's Legacy: Uncommon\n\nOcular Halo (4, 3U) 0/0\nEnchantment  — Aura\nEnchant creature<br />\nEnchanted creature has "{T}: Draw a card."<br />\n{W}: Enchanted creature gains vigilance until end of turn.\nDissension: Common\n\nOpposition (4, 2UU) 0/0\nEnchantment\nTap an untapped creature you control: Tap target artifact, creature, or land.\nSeventh Edition: Rare, Urza's Destiny: Rare\n\nPsychic Possession (4, 2UU) 0/0\nEnchantment  — Aura\nEnchant opponent<br />\nSkip your draw step.<br />\nWhenever enchanted opponent draws a card, you may draw a card.\nDissension: Rare\n\nPuca's Mischief (4, 3U) 0/0\nEnchantment\nAt the beginning of your upkeep, you may exchange control of target nonland permanent you control and target nonland permanent an opponent controls with an equal or lesser converted mana cost.\nShadowmoor: Rare\n\nRising Waters (4, 3U) 0/0\nEnchantment\nLands don't untap during their controllers' untap steps.<br />\n<br />\nAt the beginning of each player's upkeep, that player untaps a land he or she controls.\nNemesis: Rare\n\nSteal Artifact (4, 2UU) 0/0\nEnchantment  — Aura\nEnchant artifact<br />\nYou control enchanted artifact.\nEighth Edition: Uncommon, Seventh Edition: Uncommon, Fifth Edition: Uncommon, Fourth Edition: Uncommon, Revised Edition: Uncommon, Unlimited Edition: Uncommon, Limited Edition Beta: Uncommon, Limited Edition Alpha: Uncommon\n\nTreasure Trove (4, 2UU) 0/0\nEnchantment\n{2}{U}{U}: Draw a card.\nNinth Edition: Uncommon, Eighth Edition: Uncommon, Seventh Edition: Uncommon, Exodus: Uncommon\n\nBiting Tether (5, 4U) 0/0\nEnchantment  — Aura\nEnchant creature<br />\nYou control enchanted creature.<br />\nAt the beginning of your upkeep, put a -1/-1 counter on enchanted creature.\nShadowmoor: Uncommon\n\nCorrupted Conscience (5, 3UU) 0/0\nEnchantment  — Aura\nEnchant creature<br />\nYou control enchanted creature.<br />\nEnchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nMirrodin Besieged: Uncommon\n\nConfiscate (6, 4UU) 0/0\nEnchantment  — Aura\nEnchant permanent (Target a permanent as you cast this. This card enters the battlefield attached to that permanent.)<br />\nYou control enchanted permanent.\nNinth Edition: Uncommon, Eighth Edition: Uncommon, Seventh Edition: Uncommon, Urza's Saga: Uncommon\n\nThought Reflection (7, 4UUU) 0/0\nEnchantment\nIf you would draw a card, draw two cards instead.\nShadowmoor: Rare\n\nCerulean Wisps (1, U) 0/0\nInstant\nTarget creature becomes blue until end of turn. Untap that creature.<br />\nDraw a card.\nShadowmoor: Common\n\nForce Spike (1, U) 0/0\nInstant\nCounter target spell unless its controller pays {1}.\n: Common, Masters Edition III: Common, Seventh Edition: Common, Fifth Edition: Common, Legends: Common\n\nInfiltrate (1, U) 0/0\nInstant\nTarget creature is unblockable this turn.\nNemesis: Common\n\nSpell Pierce (1, U) 0/0\nInstant\nCounter target noncreature spell unless its controller pays {2}.\nZendikar: Common\n\nSteel Sabotage (1, U) 0/0\nInstant\nChoose one — Counter target artifact spell; or return target artifact to its owner's hand.\nMirrodin Besieged: Common\n\nTwiddle (1, U) 0/0\nInstant\nYou may tap or untap target artifact, creature, or land.\nEighth Edition: Common, Seventh Edition: Common, Fifth Edition: Common, Fourth Edition: Common, Unlimited Edition: Common, Limited Edition Beta: Common, Limited Edition Alpha: Common\n\nUnsummon (1, U) 0/0\nInstant\nReturn target creature to its owner's hand.\nMagic 2013: Common, Magic 2012: Common, Magic 2011: Common, Magic 2010: Common, Conflux: Common, Tenth Edition: Common, Eighth Edition: Common, Seventh Edition: Common, Classic (Sixth Edition): Common, Fifth Edition: Common, Fourth Edition: Common, Revised Edition: Common, Unlimited Edition: Common, Limited Edition Beta: Common, Limited Edition Alpha: Common\n\nVision Charm (1, U) 0/0\nInstant\nChoose one — Target player puts the top four cards of his or her library into his or her graveyard; or choose a land type and a basic land type, and each land of the first chosen type becomes the second chosen type until end of turn; or target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.)\nVisions: Common\n\nBoomerang (2, UU) 0/0\nInstant\nReturn target permanent to its owner's hand.\nMasters Edition III: Common, Tenth Edition: Common, Ninth Edition: Common, Eighth Edition: Common, Seventh Edition: Common, Classic (Sixth Edition): Common, Fifth Edition: Common, Mirage: Common, Chronicles: Common, Legends: Common\n\nCounterspell (2, UU) 0/0\nInstant\nCounter target spell.\nMasters Edition IV: Common, Duel Decks: Jace vs. Chandra: Common, Masters Edition II: Uncommon, Seventh Edition: Common, Beatdown: Common, Starter 2000: Common, Battle Royale: Common, Mercadian Masques: Common, Starter 1999: Uncommon, Classic (Sixth Edition): Common, Tempest: Common, Fifth Edition: Common, Ice Age: Common, Fourth Edition: Uncommon, Revised Edition: Uncommon, Unlimited Edition: Uncommon, Limited Edition Beta: Uncommon, Limited Edition Alpha: Uncommon\n\nForeshadow (2, 1U) 0/0\nInstant\nName a card, then target opponent puts the top card of his or her library into his or her graveyard. If that card is the named card, you draw a card.<br />\nDraw a card at the beginning of the next turn's upkeep.\nVisions: Uncommon\n\nImpulse (2, 1U) 0/0\nInstant\nLook at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.\nBeatdown: Common, Visions: Common\n\nInto the Roil (2, 1U) 0/0\nInstant\nKicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)<br />\nReturn target nonland permanent to its owner's hand. If Into the Roil was kicked, draw a card.\nZendikar: Common\n\nMemory Lapse (2, 1U) 0/0\nInstant\nCounter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.\nSeventh Edition: Common, Classic (Sixth Edition): Common, Fifth Edition: Common, Mirage: Common, Homelands: Common, Homelands: Common\n\nPale Moon (2, 1U) 0/0\nInstant\nUntil end of turn, if a player taps a nonbasic land for mana, it produces colorless mana instead of any other type.\nNemesis: Rare\n\nRemove Soul (2, 1U) 0/0\nInstant\nCounter target creature spell.\nMasters Edition III: Common, Tenth Edition: Common, Ninth Edition: Common, Eighth Edition: Common, Seventh Edition: Common, Starter 1999: Common, Classic (Sixth Edition): Common, Fifth Edition: Common, Chronicles: Common, Legends: Common\n\nSpell Syphon (2, 1U) 0/0\nInstant\nCounter target spell unless its controller pays {1} for each blue permanent you control.\nShadowmoor: Common\n\nTime and Tide (2, UU) 0/0\nInstant\nSimultaneously, all phased-out creatures phase in and all creatures with phasing phase out.\nVisions: Uncommon\n\nTolarian Winds (2, 1U) 0/0\nInstant\nDiscard all the cards in your hand, then draw that many cards.\nSeventh Edition: Common, Beatdown: Common, Urza's Saga: Common\n\nTrapmaker's Snare (2, 1U) 0/0\nInstant\nSearch your library for a Trap card, reveal it, and put it into your hand. Then shuffle your library.\nZendikar: Uncommon\n\nTurn the Tide (2, 1U) 0/0\nInstant\nCreatures your opponents control get -2/-0 until end of turn.\nMirrodin Besieged: Common\n\nVision Skeins (2, 1U) 0/0\nInstant\nEach player draws two cards.\nCommander: Common, Dissension: Common\n\nCancel (3, 1UU) 0/0\nInstant\nCounter target spell.\nReturn to Ravnica: Common, Planechase 2012 Edition: Common, Magic 2012: Common, Magic 2011: Common, Zendikar: Common, Magic 2010: Common, Shards of Alara: Common, Tenth Edition: Common, Time Spiral: Common\n\nConsign to Dream (3, 2U) 0/0\nInstant\nReturn target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead.\nShadowmoor: Common\n\nHibernation (3, 2U) 0/0\nInstant\nReturn all green permanents to their owners' hands.\nEighth Edition: Uncommon, Seventh Edition: Uncommon, Urza's Saga: Uncommon\n\nThree Wishes (3, 1UU) 0/0\nInstant\nExile the top three cards of your library face down. You may look at those cards for as long as they remain exiled. Until your next turn, you may play those cards. At the beginning of your next upkeep, put any of those cards you didn't play into your graveyard.\nVisions: Rare\n\nBlue Sun's Zenith (4, XUUU) 0/0\nInstant\nTarget player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.\nMirrodin Besieged: Rare\n\nDeflection (4, 3U) 0/0\nInstant\nChange the target of target spell with a single target.\nEighth Edition: Rare, Seventh Edition: Rare, Classic (Sixth Edition): Rare, Fifth Edition: Rare, Ice Age: Rare\n\nDominate (4, X1UU) 0/0\nInstant\nGain control of target creature with converted mana cost X or less. (This effect lasts indefinitely.)\nNemesis: Uncommon\n\nEnsnare (4, 3U) 0/0\nInstant\nYou may return two Islands you control to their owner's hand rather than pay Ensnare's mana cost.<br />\n<br />\nTap all creatures.\nNemesis: Uncommon\n\nFuel for the Cause (4, 2UU) 0/0\nInstant\nCounter target spell, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)\nMirrodin Besieged: Common\n\nInspiration (4, 3U) 0/0\nInstant\nTarget player draws two cards.\nReturn to Ravnica: Common, Eighth Edition: Common, Seventh Edition: Common, Starter 2000: Common, Classic (Sixth Edition): Common, Visions: Common\n\nLethargy Trap (4, 3U) 0/0\nInstant  — Trap\nIf three or more creatures are attacking, you may pay {U} rather than pay Lethargy Trap's mana cost.<br />\nAttacking creatures get -3/-0 until end of turn.\nZendikar: Common\n\nPut Away (4, 2UU) 0/0\nInstant\nCounter target spell. You may shuffle up to one target card from your graveyard into your library.\nShadowmoor: Common\n\nSummoner's Bane (4, 2UU) 0/0\nInstant\nCounter target creature spell. Put a 2/2 blue Illusion creature token onto the battlefield.\nZendikar: Uncommon\n\nArchive Trap (5, 3UU) 0/0\nInstant  — Trap\nIf an opponent searched his or her library this turn, you may pay {0} rather than pay Archive Trap's mana cost.<br />\nTarget opponent puts the top thirteen cards of his or her library into his or her graveyard.\nZendikar: Rare\n\nCounterbore (5, 3UU) 0/0\nInstant\nCounter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles his or her library.\nShadowmoor: Rare\n\nEvacuation (5, 3UU) 0/0\nInstant\nReturn all creatures to their owners' hands.\nTenth Edition: Rare, Ninth Edition: Rare, Eighth Edition: Rare, Seventh Edition: Rare, Stronghold: Rare\n\nQuicksilver Geyser (5, 4U) 0/0\nInstant\nReturn up to two target nonland permanents to their owners' hands.\nMirrodin Besieged: Common\n\nWhiplash Trap (5, 3UU) 0/0\nInstant  — Trap\nIf an opponent had two or more creatures enter the battlefield under his or her control this turn, you may pay {U} rather than pay Whiplash Trap's mana cost.<br />\nReturn two target creatures to their owners' hands.\nZendikar: Common, Planechase: Common\n\nOpportunity (6, 4UU) 0/0\nInstant\nTarget player draws four cards.\nSeventh Edition: Uncommon, Battle Royale: Uncommon, Urza's Legacy: Uncommon\n\nSleight of Hand (1, U) 0/0\nSorcery\nLook at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.\nMasters Edition IV: Common, Ninth Edition: Common, Seventh Edition: Common, Starter 1999: Common, Portal Second Age: Common\n\nProsperity (2, XU) 0/0\nSorcery\nEach player draws X cards.\nClassic (Sixth Edition): Uncommon, Portal: Rare, Visions: Uncommon\n\nTrapfinder's Trick (2, 1U) 0/0\nSorcery\nTarget player reveals his or her hand and discards all Trap cards.\nZendikar: Common\n\nAdvice from the Fae (3, (2/U)(2/U)(2/U)) 0/0\nSorcery\n({(2/u)} can be paid with any two mana or with {U}. This card's converted mana cost is 6.)<br />\nLook at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order.\nShadowmoor: Uncommon\n\nBaleful Stare (3, 2U) 0/0\nSorcery\nTarget opponent reveals his or her hand. You draw a card for each Mountain and red card in it.\nNinth Edition: Uncommon, Seventh Edition: Uncommon, Portal: Uncommon\n\nGhastly Discovery (3, 2U) 0/0\nSorcery\nDraw two cards, then discard a card.<br />\nConspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)\nShadowmoor: Common\n\nMitotic Manipulation (3, 1UU) 0/0\nSorcery\nLook at the top seven cards of your library. You may put one of those cards onto the battlefield if it has the same name as a permanent. Put the rest on the bottom of your library in any order.\nMirrodin Besieged: Rare\n\nSavor the Moment (3, 1UU) 0/0\nSorcery\nTake an extra turn after this one. Skip the untap step of that turn.\nShadowmoor: Rare\n\nSkyscribing (3, XUU) 0/0\nSorcery\nEach player draws X cards.<br />\nForecast — {2}{U}, Reveal Skyscribing from your hand: Each player draws a card. (Activate this ability only during your upkeep and only once each turn.)\nCommander: Uncommon, Dissension: Uncommon\n\nUndo (3, 1UU) 0/0\nSorcery\nReturn two target creatures to their owners' hands.\nStarter 1999: Uncommon, Portal Second Age: Uncommon, Visions: Common\n\nDistant Memories (4, 2UU) 0/0\nSorcery\nSearch your library for a card, exile it, then shuffle your library. Any opponent may have you put that card into your hand. If no player does, you draw three cards.\nMirrodin Besieged: Rare\n\nRite of Replication (4, 2UU) 0/0\nSorcery\nKicker {5} (You may pay an additional {5} as you cast this spell.)<br />\nPut a token that's a copy of target creature onto the battlefield. If Rite of Replication was kicked, put five of those tokens onto the battlefield instead.\nZendikar: Rare\n\nVivisection (4, 3U) 0/0\nSorcery\nAs an additional cost to cast Vivisection, sacrifice a creature.<br />\nDraw three cards.\nMirrodin Besieged: Common\n\nAncestral Memories (5, 2UUU) 0/0\nSorcery\nLook at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.\nSeventh Edition: Rare, Classic (Sixth Edition): Rare, Portal: Rare, Mirage: Rare\n\nFlow of Ideas (6, 5U) 0/0\nSorcery\nDraw a card for each Island you control.\nShadowmoor: Uncommon, Ravnica: City of Guilds: Uncommon\n\nGovern the Guildless (6, 5U) 0/0\nSorcery\nGain control of target monocolored creature.<br />\nForecast — {1}{U}, Reveal Govern the Guildless from your hand: Target creature becomes the color or colors of your choice until end of turn. (Activate this ability only during your upkeep and only once each turn.)\nDissension: Rare\n\nBlood Pet (1, B) 1/1\nCreature  — Thrull\nSacrifice Blood Pet: Add {B} to your mana pool.\nSeventh Edition: Common, Classic (Sixth Edition): Common, Tempest: Common\n\nGuul Draz Vampire (1, B) 1/1\nCreature  — Vampire Rogue\nAs long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)\nZendikar: Common\n\nPlague Beetle (1, B) 1/1\nCreature  — Insect\nSwampwalk (This creature is unblockable as long as defending player controls a Swamp.)\nTenth Edition: Common, Ninth Edition: Common, Eighth Edition: Common, Seventh Edition: Common, Urza's Legacy: Common\n\nSlithering Shade (1, B) 0/1\nCreature  — Shade\nDefender (This creature can't attack.)<br />\n{B}: Slithering Shade gets +1/+1 until end of turn.<br />\nHellbent — Slithering Shade can attack as though it didn't have defender as long as you have no cards in hand.\nDissension: Uncommon\n\nSmolder Initiate (1, B) 1/1\nCreature  — Elemental Shaman\nWhenever a player casts a black spell, you may pay {1}. If you do, target player loses 1 life.\nShadowmoor: Common\n\nVampire Lacerator (1, B) 2/2\nCreature  — Vampire Warrior\nAt the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.\nZendikar: Common\n\nBlood Seeker (2, 1B) 1/1\nCreature  — Vampire Shaman\nWhenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.\nMagic 2012: Common, Zendikar: Common\n\nBog Imp (2, 1B) 1/1\nCreature  — Imp\nFlying (This creature can't be blocked except by creatures with flying or reach.)\nNinth Edition: Common, Eighth Edition: Common, Seventh Edition: Common, Starter 2000: Common, Starter 1999: Common, Classic (Sixth Edition): Common, Portal: Common, Fifth Edition: Common, Fourth Edition: Common, The Dark: Common\n\nBrood of Cockroaches (2, 1B) 1/1\nCreature  — Insect\nWhen Brood of Cockroaches is put into your graveyard from the battlefield, at the beginning of the next end step, you lose 1 life and return Brood of Cockroaches to your hand.\nVisions: Uncommon\n\nDrekavac (2, 1B) 3/3\nCreature  — Beast\nWhen Drekavac enters the battlefield, sacrifice it unless you discard a noncreature card.\nDissension: Uncommon\n\nDrudge Skeletons (2, 1B) 1/1\nCreature  — Skeleton\n{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)\nDuel Decks: Garruk vs. Liliana: Common, Magic 2010: Common, Tenth Edition: Uncommon, Ninth Edition: Uncommon, Eighth Edition: Common, Seventh Edition: Common, Starter 2000: Common, Classic (Sixth Edition): Common, Fifth Edition: Common, Fourth Edition: Common, Revised Edition: Common, Unlimited Edition: Common, Limited Edition Beta: Common, Limited Edition Alpha: Common\n\nFallen Askari (2, 1B) 2/2\nCreature  — Human Knight\nFlanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)<br />\nFallen Askari can't block.\nVisions: Common\n\nFlensermite (2, 1B) 1/1\nCreature  — Gremlin\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)<br />\nLifelink (Damage dealt by this creature also causes you to gain that much life.)\nMirrodin Besieged: Common\n\nFoul Imp (2, BB) 2/2\nCreature  — Imp\nFlying<br />\nWhen Foul Imp enters the battlefield, you lose 2 life.\nDuel Decks: Divine vs. Demonic: Common, Ninth Edition: Common, Seventh Edition: Uncommon, Stronghold: Common\n\nGatekeeper of Malakir (2, BB) 2/2\nCreature  — Vampire Warrior\nKicker {B} (You may pay an additional {B} as you cast this spell.)<br />\nWhen Gatekeeper of Malakir enters the battlefield, if it was kicked, target player sacrifices a creature.\nZendikar: Uncommon\n\nPlague Witch (2, 1B) 1/1\nCreature  — Elf Spellshaper\n{B}, {T}, Discard a card: Target creature gets -1/-1 until end of turn.\nNemesis: Common\n\nSickle Ripper (2, 1B) 2/1\nCreature  — Elemental Warrior\nWither (This deals damage to creatures in the form of -1/-1 counters.)\nShadowmoor: Common\n\nSpineless Thug (2, 1B) 2/2\nCreature  — Zombie Mercenary\nSpineless Thug can't block.\nTenth Edition: Common, Ninth Edition: Common, Eighth Edition: Common, Seventh Edition: Common, Nemesis: Common\n\nSpiteful Bully (2, 1B) 3/3\nCreature  — Zombie Mercenary\nAt the beginning of your upkeep, Spiteful Bully deals 3 damage to target creature you control.\nNemesis: Common\n\nSurrakar Marauder (2, 1B) 2/1\nCreature  — Surrakar\nLandfall — Whenever a land enters the battlefield under your control, Surrakar Marauder gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)\nZendikar: Common\n\nVampire Hexmage (2, BB) 2/1\nCreature  — Vampire Shaman\nFirst strike<br />\nSacrifice Vampire Hexmage: Remove all counters from target permanent.\nZendikar: Uncommon\n\nBelbe's Percher (3, 2B) 2/2\nCreature  — Bird\nFlying<br />\nBelbe's Percher can block only creatures with flying.\nNemesis: Common\n\nCarrion Wall (3, 1BB) 3/2\nCreature  — Wall\nDefender (This creature can't attack.)<br />\n{1}{B}: Regenerate Carrion Wall.\nEighth Edition: Uncommon, Nemesis: Uncommon\n\nCinderbones (3, 2B) 1/1\nCreature  — Elemental Skeleton\nWither (This deals damage to creatures in the form of -1/-1 counters.)<br />\n{1}{B}: Regenerate Cinderbones.\nShadowmoor: Common\n\nCorrosive Mentor (3, 2B) 1/3\nCreature  — Elemental Rogue\nBlack creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.)\nShadowmoor: Uncommon\n\nCrypt Rats (3, 2B) 1/1\nCreature  — Rat\n{X}: Crypt Rats deals X damage to each creature and each player. Spend only black mana this way.\nSeventh Edition: Uncommon, Visions: Common\n\nDusk Urchins (3, 2B) 4/3\nCreature  — Ouphe\nWhenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it.<br />\nWhen Dusk Urchins dies, draw a card for each -1/-1 counter on it.\nShadowmoor: Rare\n\nFaerie Macabre (3, 1BB) 2/2\nCreature  — Faerie Rogue\nFlying<br />\nDiscard Faerie Macabre: Exile up to two target cards from graveyards.\nDuel Decks: Garruk vs. Liliana: Common, Shadowmoor: Common\n\nGiant Scorpion (3, 2B) 1/3\nCreature  — Scorpion\nDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.)\nMagic 2013: Common, Zendikar: Common\n\nLooming Shade (3, 2B) 1/1\nCreature  — Shade\n{B}: Looming Shade gets +1/+1 until end of turn.\nMagic 2010: Common, Tenth Edition: Common, Ninth Edition: Common, Eighth Edition: Common, Seventh Edition: Common, Urza's Saga: Common\n\nMindless Null (3, 2B) 2/2\nCreature  — Zombie\nMindless Null can't block unless you control a Vampire.\nZendikar: Common\n\nPhyrexian Crusader (3, 1BB) 2/2\nCreature  — Zombie Knight\nFirst strike, protection from red and from white<br />\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nMirrodin Besieged: Rare\n\nPhyrexian Driver (3, 2B) 1/1\nCreature  — Zombie Mercenary\nWhen Phyrexian Driver enters the battlefield, other Mercenary creatures get +1/+1 until end of turn.\nNemesis: Common\n\nPhyrexian Rager (3, 2B) 2/2\nCreature  — Horror\nWhen Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.\nMirrodin Besieged: Common, Duel Decks: Garruk vs. Liliana: Common, Tenth Edition: Common, Apocalypse: Common\n\nPython (3, 1BB) 3/2\nCreature  — Snake\n\nStarter 2000: Common, Classic (Sixth Edition): Common, Portal: Common, Visions: Common\n\nRagamuffyn (3, 2B) 2/2\nCreature  — Zombie Cleric\nHellbent — {T}, Sacrifice a creature or land: Draw a card. Activate this ability only if you have no cards in hand.\nDissension: Uncommon\n\nRathi Intimidator (3, 1BB) 2/1\nCreature  — Horror Mercenary\nFear (This creature can't be blocked except by artifact creatures and/or black creatures.)<br />\n{2}, {T}: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library.\nNemesis: Common\n\nRazortooth Rats (3, 2B) 2/1\nCreature  — Rat\nFear (This creature can't be blocked except by artifact creatures and/or black creatures.)\nNinth Edition: Common, Seventh Edition: Common, Classic (Sixth Edition): Common, Weatherlight: Common\n\nScathe Zombies (3, 2B) 2/2\nCreature  — Zombie\n\nTenth Edition: Common, Ninth Edition: Common, Eighth Edition: Common, Seventh Edition: Common, Starter 2000: Common, Starter 1999: Common, Classic (Sixth Edition): Common, Fifth Edition: Common, Fourth Edition: Common, Revised Edition: Common, Unlimited Edition: Common, Limited Edition Beta: Common, Limited Edition Alpha: Common\n\nSeptic Rats (3, 1BB) 2/2\nCreature  — Rat\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)<br />\nWhenever Septic Rats attacks, if defending player is poisoned, it gets +1/+1 until end of turn.\nMirrodin Besieged: Uncommon\n\nSerpent Warrior (3, 2B) 3/3\nCreature  — Snake Warrior\nWhen Serpent Warrior enters the battlefield, you lose 3 life.\nNinth Edition: Common, Eighth Edition: Common, Seventh Edition: Common, Starter 1999: Common, Stronghold: Common, Portal: Common\n\nStronghold Assassin (3, 1BB) 2/1\nCreature  — Zombie Assassin\n{T}, Sacrifice a creature: Destroy target nonblack creature.\nSeventh Edition: Rare, Stronghold: Rare\n\nSuq'Ata Assassin (3, 1BB) 1/1\nCreature  — Human Assassin\nFear (This creature can't be blocked except by artifact creatures and/or black creatures.)<br />\nWhenever Suq'Ata Assassin attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)\nVisions: Uncommon\n\nTar Pit Warrior (3, 2B) 3/4\nCreature  — Cyclops Warrior\nWhen Tar Pit Warrior becomes the target of a spell or ability, sacrifice it.\nBeatdown: Common, Visions: Common\n\nUrborg Mindsucker (3, 2B) 2/2\nCreature  — Horror\n{B}, Sacrifice Urborg Mindsucker: Target opponent discards a card at random. Activate this ability only any time you could cast a sorcery.\nVisions: Common\n\nVampire Nighthawk (3, 1BB) 2/3\nCreature  — Vampire Shaman\nFlying<br />\nDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.)<br />\nLifelink (Damage dealt by this creature also causes you to gain that much life.)\nMagic 2013: Uncommon, Commander: Uncommon, Zendikar: Uncommon\n\nVesper Ghoul (3, 2B) 1/1\nCreature  — Zombie Druid\n{T}, Pay 1 life: Add one mana of any color to your mana pool.\nDissension: Common\n\nWall of Bone (3, 2B) 1/4\nCreature  — Skeleton Wall\nDefender (This creature can't attack.)<br />\n{B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)\nDuel Decks: Garruk vs. Liliana: Uncommon, Magic 2010: Uncommon, Seventh Edition: Uncommon, Fifth Edition: Uncommon, Fourth Edition: Uncommon, Revised Edition: Uncommon, Unlimited Edition: Uncommon, Limited Edition Beta: Uncommon, Limited Edition Alpha: Uncommon\n\nAbyssal Specter (4, 2BB) 2/3\nCreature  — Specter\nFlying<br />\nWhenever Abyssal Specter deals damage to a player, that player discards a card.\nDuel Decks: Divine vs. Demonic: Uncommon, Eighth Edition: Uncommon, Seventh Edition: Uncommon, Battle Royale: Uncommon, Classic (Sixth Edition): Uncommon, Fifth Edition: Uncommon, Ice Age: Uncommon\n\nBala Ged Thief (4, 3B) 2/2\nCreature  — Human Rogue Ally\nWhenever Bala Ged Thief or another Ally enters the battlefield under your control, target player reveals a number of cards from his or her hand equal to the number of Allies you control. You choose one of them. That player discards that card.\nZendikar: Rare\n\nBog Wraith (4, 3B) 3/3\nCreature  — Wraith\nSwampwalk (This creature is unblockable as long as defending player controls a Swamp.)\nMagic 2010: Uncommon, Tenth Edition: Uncommon, Ninth Edition: Uncommon, Eighth Edition: Uncommon, Seventh Edition: Uncommon, Starter 1999: Uncommon, Classic (Sixth Edition): Uncommon, Portal: Uncommon, Fifth Edition: Uncommon, Fourth Edition: Uncommon, Revised Edition: Uncommon, Unlimited Edition: Uncommon, Limited Edition Beta: Uncommon, Limited Edition Alpha: Uncommon\n\nCrowd of Cinders (4, 3B) 0/0\nCreature  — Elemental\nFear (This creature can't be blocked except by artifact creatures and/or black creatures.)<br />\nCrowd of Cinders's power and toughness are each equal to the number of black permanents you control.\nShadowmoor: Uncommon\n\nCrypt Champion (4, 3B) 2/2\nCreature  — Zombie\nDouble strike<br />\nWhen Crypt Champion enters the battlefield, each player puts a creature card with converted mana cost 3 or less from his or her graveyard onto the battlefield.<br />\nWhen Crypt Champion enters the battlefield, sacrifice it unless {R} was spent to cast it.\nDissension: Uncommon\n\nCrypt Ripper (4, 2BB) 2/2\nCreature  — Shade\nHaste<br />\n{B}: Crypt Ripper gets +1/+1 until end of turn.\nZendikar: Common\n\nDemon's Jester (4, 3B) 2/2\nCreature  — Imp\nFlying<br />\nHellbent — Demon's Jester gets +2/+1 as long as you have no cards in hand.\nDuel Decks: Divine vs. Demonic: Common, Dissension: Common\n\nEastern Paladin (4, 2BB) 3/3\nCreature  — Zombie Knight\n{B}{B}, {T}: Destroy target green creature.\nEighth Edition: Rare, Seventh Edition: Rare, Urza's Saga: Rare\n\nEntropic Eidolon (4, 3B) 2/2\nCreature  — Spirit\n{B}, Sacrifice Entropic Eidolon: Target player loses 1 life and you gain 1 life.<br />\nWhenever you cast a multicolored spell, you may return Entropic Eidolon from your graveyard to your hand.\nDissension: Common\n\nFlesh-Eater Imp (4, 3B) 2/2\nCreature  — Imp\nFlying<br />\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)<br />\nSacrifice a creature: Flesh-Eater Imp gets +1/+1 until end of turn.\nMirrodin Besieged: Uncommon\n\nGiant Cockroach (4, 3B) 4/2\nCreature  — Insect\n\nNinth Edition: Common, Eighth Edition: Common, Seventh Edition: Common, Urza's Legacy: Common\n\nGravedigger (4, 3B) 2/2\nCreature  — Zombie\nWhen Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.\nMagic 2012: Common, Commander: Common, Magic 2011: Common, Planechase: Common, Magic 2010: Common, Tenth Edition: Common, Ninth Edition: Common, Eighth Edition: Common, Odyssey: Common, Seventh Edition: Common, Beatdown: Common, Starter 1999: Uncommon, Classic (Sixth Edition): Common, Tempest: Common, Portal: Uncommon\n\nGuul Draz Specter (4, 2BB) 2/2\nCreature  — Specter\nFlying<br />\nGuul Draz Specter gets +3/+3 as long as an opponent has no cards in hand.<br />\nWhenever Guul Draz Specter deals combat damage to a player, that player discards a card.\nZendikar: Rare\n\nHagra Crocodile (4, 3B) 3/1\nCreature  — Crocodile\nHagra Crocodile can't block.<br />\nLandfall — Whenever a land enters the battlefield under your control, Hagra Crocodile gets +2/+2 until end of turn.\nZendikar: Common\n\nHeartstabber Mosquito (4, 3B) 2/2\nCreature  — Insect\nKicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)<br />\nFlying<br />\nWhen Heartstabber Mosquito enters the battlefield, if it was kicked, destroy target creature.\nZendikar: Common\n\nHollowsage (4, 3B) 2/2\nCreature  — Merfolk Wizard\nWhenever Hollowsage becomes untapped, you may have target player discard a card.\nShadowmoor: Uncommon\n\nLoch Korrigan (4, 3B) 1/1\nCreature  — Spirit\n{(u/b)}: Loch Korrigan gets +1/+1 until end of turn.\nShadowmoor: Common\n\nNekrataal (4, 2BB) 2/1\nCreature  — Human Assassin\nFirst strike (This creature deals combat damage before creatures without first strike.)<br />\nWhen Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.\nTenth Edition: Uncommon, Ninth Edition: Uncommon, Eighth Edition: Uncommon, Battle Royale: Uncommon, Visions: Uncommon\n\nNimana Sell-Sword (4, 3B) 2/2\nCreature  — Human Warrior Ally\nWhenever Nimana Sell-Sword or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Nimana Sell-Sword.\nZendikar: Common\n\nPhyrexian Prowler (4, 3B) 3/3\nCreature  — Zombie Mercenary\nFading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)<br />\nRemove a fade counter from Phyrexian Prowler: Phyrexian Prowler gets +1/+1 until end of turn.\nNemesis: Uncommon\n\nPhyrexian Vatmother (4, 2BB) 4/5\nCreature  — Horror\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)<br />\nAt the beginning of your upkeep, you get a poison counter.\nMirrodin Besieged: Rare\n\nRag Man (4, 2BB) 2/1\nCreature  — Human Minion\n{B}{B}{B}, {T}: Target opponent reveals his or her hand and discards a creature card at random. Activate this ability only during your turn.\nSeventh Edition: Rare, Classic (Sixth Edition): Rare, Fifth Edition: Rare, Fourth Edition: Rare, The Dark: Rare\n\nRathi Assassin (4, 2BB) 2/2\nCreature  — Zombie Mercenary Assassin\n{1}{B}{B}, {T}: Destroy target tapped nonblack creature.<br />\n{3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.\nNemesis: Rare, Promos: Rare\n\nRathi Fiend (4, 3B) 2/2\nCreature  — Horror Mercenary\nWhen Rathi Fiend enters the battlefield, each player loses 3 life.<br />\n{3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.\nNemesis: Uncommon\n\nSangromancer (4, 2BB) 3/3\nCreature  — Vampire Shaman\nFlying<br />\nWhenever a creature an opponent controls dies, you may gain 3 life.<br />\nWhenever an opponent discards a card, you may gain 3 life.\nMirrodin Besieged: Rare\n\nUnliving Psychopath (4, 2BB) 0/4\nCreature  — Zombie Assassin\n{B}: Unliving Psychopath gets +1/-1 until end of turn.<br />\n{B}, {T}: Destroy target creature with power less than Unliving Psychopath's power.\nDissension: Rare\n\nWake of Vultures (4, 3B) 3/1\nCreature  — Bird\nFlying<br />\n{1}{B}, Sacrifice a creature: Regenerate Wake of Vultures.\nVisions: Common\n\nWestern Paladin (4, 2BB) 3/3\nCreature  — Zombie Knight\n{B}{B}, {T}: Destroy target white creature.\nEighth Edition: Rare, Seventh Edition: Rare, Urza's Saga: Rare\n\nAku Djinn (5, 3BB) 5/6\nCreature  — Djinn\nTrample<br />\nAt the beginning of your upkeep, put a +1/+1 counter on each creature each opponent controls.\nVisions: Rare\n\nBattlefield Percher (5, 3BB) 2/2\nCreature  — Bird\nFlying<br />\nBattlefield Percher can block only creatures with flying.<br />\n{1}{B}: Battlefield Percher gets +1/+1 until end of turn.\nNemesis: Uncommon\n\nBellowing Fiend (5, 4B) 3/3\nCreature  — Spirit\nFlying<br />\n<br />\nWhenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you.\nSeventh Edition: Rare, Tempest: Rare\n\nBog Tatters (5, 4B) 4/2\nCreature  — Wraith\nSwampwalk\nZendikar: Common\n\nCinderhaze Wretch (5, 4B) 3/2\nCreature  — Elemental Shaman\n{T}: Target player discards a card. Activate this ability only during your turn.<br />\nPut a -1/-1 counter on Cinderhaze Wretch: Untap Cinderhaze Wretch.\nShadowmoor: Common\n\nEnemy of the Guildpact (5, 4B) 4/2\nCreature  — Spirit\nProtection from multicolored\nDissension: Common\n\nFallen Angel (5, 3BB) 3/3\nCreature  — Angel\nFlying<br />\nSacrifice a creature: Fallen Angel gets +2/+1 until end of turn.\nCommander: Rare, Duel Decks: Divine vs. Demonic: Rare, Eighth Edition: Rare, Seventh Edition: Rare, Beatdown: Rare, Classic (Sixth Edition): Rare, Fifth Edition: Uncommon, Chronicles: Uncommon, Legends: Uncommon\n\nHagra Diabolist (5, 4B) 3/2\nCreature  — Ogre Shaman Ally\nWhenever Hagra Diabolist or another Ally enters the battlefield under your control, you may have target player lose life equal to the number of Allies you control.\nZendikar: Uncommon\n\nHalo Hunter (5, 2BBB) 6/3\nCreature  — Demon\nIntimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)<br />\nWhen Halo Hunter enters the battlefield, destroy target Angel.\nZendikar: Rare\n\nHollow Dogs (5, 4B) 3/3\nCreature  — Zombie Hound\nWhenever Hollow Dogs attacks, it gets +2/+0 until end of turn.\nNinth Edition: Common, Seventh Edition: Common, Beatdown: Common, Starter 1999: Common, Urza's Saga: Common\n\nMalakir Bloodwitch (5, 3BB) 4/4\nCreature  — Vampire Shaman\nFlying, protection from white<br />\nWhen Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.\nZendikar: Rare\n\nNested Ghoul (5, 3BB) 4/2\nCreature  — Zombie Warrior\nWhenever a source deals damage to Nested Ghoul, put a 2/2 black Zombie creature token onto the battlefield.\nMirrodin Besieged: Uncommon\n\nPuppeteer Clique (5, 3BB) 3/2\nCreature  — Faerie Wizard\nFlying<br />\nWhen Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.<br />\nPersist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)\nShadowmoor: Rare\n\nRevenant (5, 4B) 0/0\nCreature  — Spirit\nFlying<br />\nRevenant's power and toughness are each equal to the number of creature cards in your graveyard.\nSeventh Edition: Rare, Stronghold: Rare, Promos: Rare\n\nScourge Servant (5, 4B) 3/3\nCreature  — Zombie\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nMirrodin Besieged: Common\n\nSlaughterhouse Bouncer (5, 4B) 3/3\nCreature  — Ogre Warrior\nHellbent — When Slaughterhouse Bouncer dies, if you have no cards in hand, target creature gets -3/-3 until end of turn.\nDissension: Common\n\nAbyssal Horror (6, 4BB) 2/2\nCreature  — Horror\nFlying<br />\nWhen Abyssal Horror enters the battlefield, target player discards two cards.\nSeventh Edition: Rare, Starter 1999: Rare, Urza's Saga: Rare\n\nAshenmoor Cohort (6, 5B) 4/3\nCreature  — Elemental Warrior\nAshenmoor Cohort gets +1/+1 as long as you control another black creature.\nShadowmoor: Common\n\nCaustic Hound (6, 5B) 4/4\nCreature  — Hound\nWhen Caustic Hound dies, each player loses 4 life.\nMirrodin Besieged: Common\n\nDakmor Lancer (6, 4BB) 3/3\nCreature  — Human Knight\nWhen Dakmor Lancer enters the battlefield, destroy target nonblack creature.\nSeventh Edition: Uncommon, Starter 1999: Rare\n\nMidnight Banshee (6, 3BBB) 5/5\nCreature  — Spirit\nWither (This deals damage to creatures in the form of -1/-1 counters.)<br />\nAt the beginning of your upkeep, put a -1/-1 counter on each nonblack creature.\nShadowmoor: Rare\n\nNecrosavant (6, 3BBB) 5/5\nCreature  — Zombie Giant\n{3}{B}{B}, Sacrifice a creature: Return Necrosavant from your graveyard to the battlefield. Activate this ability only during your upkeep.\nClassic (Sixth Edition): Rare, Visions: Rare\n\nNightmare (6, 5B) 0/0\nCreature  — Nightmare Horse\nFlying<br />\nNightmare's power and toughness are each equal to the number of Swamps you control.\nMagic 2010: Rare, Tenth Edition: Rare, Ninth Edition: Rare, Eighth Edition: Rare, Seventh Edition: Rare, Classic (Sixth Edition): Rare, Fifth Edition: Rare, Fourth Edition: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare\n\nRatcatcher (6, 4BB) 4/4\nCreature  — Ogre Rogue\nFear (This creature can't be blocked except by artifact creatures and/or black creatures.)<br />\nAt the beginning of your upkeep, you may search your library for a Rat card, reveal it, and put it into your hand. If you do, shuffle your library.\nDissension: Rare\n\nVolrath the Fallen (6, 3BBB) 6/4\nLegendary Creature  — Shapeshifter\n{1}{B}, Discard a creature card: Volrath the Fallen gets +X/+X until end of turn, where X is the discarded card's converted mana cost.\nNemesis: Rare\n\nHollowborn Barghest (7, 5BB) 7/6\nCreature  — Demon Hound\nAt the beginning of your upkeep, if you have no cards in hand, each opponent loses 2 life.<br />\nAt the beginning of each opponent's upkeep, if that player has no cards in hand, he or she loses 2 life.\nShadowmoor: Rare\n\nBloodchief Ascension (1, B) 0/0\nEnchantment\nAt the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)<br />\nWhenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.\nZendikar: Rare\n\nDarkest Hour (1, B) 0/0\nEnchantment\nAll creatures are black.\nSeventh Edition: Rare, Urza's Saga: Rare\n\nDeath Watch (1, B) 0/0\nEnchantment  — Aura\nEnchant creature<br />\nWhen enchanted creature dies, its controller loses life equal to its power and you gain life equal to its toughness.\nVisions: Common\n\nLeshrac's Rite (1, B) 0/0\nEnchantment  — Aura\nEnchant creature<br />\nEnchanted creature has swampwalk.\nSeventh Edition: Uncommon, Classic (Sixth Edition): Uncommon, Fifth Edition: Uncommon, Ice Age: Uncommon\n\nMire Blight (1, B) 0/0\nEnchantment  — Aura\nEnchant creature<br />\nWhen enchanted creature is dealt damage, destroy it.\nZendikar: Common\n\nQuest for the Gravelord (1, B) 0/0\nEnchantment\nWhenever a creature dies, you may put a quest counter on Quest for the Gravelord.<br />\nRemove three quest counters from Quest for the Gravelord and sacrifice it: Put a 5/5 black Zombie Giant creature token onto the battlefield.\nZendikar: Uncommon\n\nSoul Stair Expedition (1, B) 0/0\nEnchantment\nLandfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Soul Stair Expedition.<br />\nRemove three quest counters from Soul Stair Expedition and sacrifice it: Return up to two target creature cards from your graveyard to your hand.\nZendikar: Common\n\nTorture (1, B) 0/0\nEnchantment  — Aura\nEnchant creature<br />\n{1}{B}: Put a -1/-1 counter on enchanted creature.\nShadowmoor: Common, Fifth Edition: Common, Homelands: Common, Homelands: Common\n\nUnholy Strength (1, B) 0/0\nEnchantment  — Aura\nEnchant creature<br />\nEnchanted creature gets +2/+1.\nMagic 2011: Common, Magic 2010: Common, Duel Decks: Divine vs. Demonic: Common, Tenth Edition: Common, Ninth Edition: Common, Eighth Edition: Common, Seventh Edition: Common, Fifth Edition: Common, Fourth Edition: Common, Revised Edition: Common, Unlimited Edition: Common, Limited Edition Beta: Common, Limited Edition Alpha: Common\n\nBereavement (2, 1B) 0/0\nEnchantment\nWhenever a green creature dies, its controller discards a card.\nSeventh Edition: Uncommon, Urza's Saga: Uncommon\n\nDark Privilege (2, 1B) 0/0\nEnchantment  — Aura\nEnchant creature<br />\nEnchanted creature gets +1/+1.<br />\nSacrifice a creature: Regenerate enchanted creature.\nVisions: Common\n\nFear (2, BB) 0/0\nEnchantment  — Aura\nEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)<br />\nEnchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)\nTenth Edition: Common, Ninth Edition: Common, Eighth Edition: Common, Seventh Edition: Common, Classic (Sixth Edition): Common, Fifth Edition: Common, Ice Age: Common, Fourth Edition: Common, Revised Edition: Common, Unlimited Edition: Common, Limited Edition Beta: Common, Limited Edition Alpha: Common\n\nParallax Dementia (2, 1B) 0/0\nEnchantment  — Aura\nEnchant creature<br />\nFading 1 (This enchantment enters the battlefield with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)<br />\nEnchanted creature gets +3/+2.<br />\nWhen Parallax Dementia leaves the battlefield, destroy enchanted creature. That creature can't be regenerated.\nNemesis: Common\n\nPhyresis (2, 1B) 0/0\nEnchantment  — Aura\nEnchant creature<br />\nEnchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nMirrodin Besieged: Common\n\nVampirism (2, 1B) 0/0\nEnchantment  — Aura\nEnchant creature<br />\nWhen Vampirism enters the battlefield, draw a card at the beginning of the next turn's upkeep.<br />\nEnchanted creature gets +1/+1 for each other creature you control.<br />\nOther creatures you control get -1/-1.\nVisions: Uncommon\n\nYawgmoth's Edict (2, 1B) 0/0\nEnchantment\nWhenever an opponent casts a white spell, that player loses 1 life and you gain 1 life.\nSeventh Edition: Uncommon, Urza's Saga: Uncommon\n\nBlanket of Night (3, 1BB) 0/0\nEnchantment\nEach land is a Swamp in addition to its other land types.\nVisions: Uncommon\n\nBlowfly Infestation (3, 2B) 0/0\nEnchantment\nWhenever a creature dies, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.\nShadowmoor: Uncommon\n\nDesolation (3, 1BB) 0/0\nEnchantment\nAt the beginning of each end step, each player who tapped a land for mana this turn sacrifices a land. Desolation deals 2 damage to each player who sacrificed a Plains this way.\nVisions: Uncommon\n\nEngineered Plague (3, 2B) 0/0\nEnchantment\nAs Engineered Plague enters the battlefield, choose a creature type.<br />\n<br />\nAll creatures of the chosen type get -1/-1.\nSeventh Edition: Uncommon, Urza's Legacy: Uncommon\n\nMegrim (3, 2B) 0/0\nEnchantment\nWhenever an opponent discards a card, Megrim deals 2 damage to that player.\nMagic 2010: Uncommon, Tenth Edition: Uncommon, Ninth Edition: Uncommon, Eighth Edition: Uncommon, Seventh Edition: Uncommon, Stronghold: Uncommon\n\nMind Slash (3, 1BB) 0/0\nEnchantment\n{B}, Sacrifice a creature: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.\nEighth Edition: Uncommon, Nemesis: Uncommon\n\nMurderous Betrayal (3, BBB) 0/0\nEnchantment\n{B}{B}, Pay half your life, rounded up: Destroy target nonblack creature. It can't be regenerated.\nEighth Edition: Rare, Nemesis: Rare\n\nNecromancy (3, 2B) 0/0\nEnchantment\nYou may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.<br />\nWhen Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it.\nVisions: Uncommon\n\nNettling Curse (3, 2B) 0/0\nEnchantment  — Aura\nEnchant creature<br />\nWhenever enchanted creature attacks or blocks, its controller loses 3 life.<br />\n{1}{R}: Enchanted creature attacks this turn if able.\nDissension: Common\n\nOppression (3, 1BB) 0/0\nEnchantment\nWhenever a player casts a spell, that player discards a card.\nSeventh Edition: Rare, Urza's Saga: Rare\n\nParallax Nexus (3, 2B) 0/0\nEnchantment\nFading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)<br />\nRemove a fade counter from Parallax Nexus: Target opponent exiles a card from his or her hand. Activate this ability only any time you could cast a sorcery.<br />\nWhen Parallax Nexus leaves the battlefield, each player returns to his or her hand all cards he or she owns exiled with Parallax Nexus.\nNemesis: Rare\n\nSeal of Doom (3, 2B) 0/0\nEnchantment\nSacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated.\nDissension: Common, Nemesis: Common\n\nDeath Pit Offering (4, 2BB) 0/0\nEnchantment\nWhen Death Pit Offering enters the battlefield, sacrifice all creatures you control.<br />\nCreatures you control get +2/+2.\nEighth Edition: Rare, Nemesis: Rare\n\nGreed (4, 3B) 0/0\nEnchantment\n{B}, Pay 2 life: Draw a card.\nSeventh Edition: Rare, Classic (Sixth Edition): Rare, Fourth Edition: Rare, Legends: Rare\n\nNihilistic Glee (4, 2BB) 0/0\nEnchantment\n{2}{B}, Discard a card: Target opponent loses 1 life and you gain 1 life.<br />\nHellbent — {1}, Pay 2 life: Draw a card. Activate this ability only if you have no cards in hand.\nDissension: Rare\n\nPillar Tombs of Aku (4, 2BB) 0/0\nWorld Enchantment\nAt the beginning of each player's upkeep, that player may sacrifice a creature. If that player doesn't, he or she loses 5 life and you sacrifice Pillar Tombs of Aku.\nVisions: Rare\n\nStrands of Night (4, 2BB) 0/0\nEnchantment\n{B}{B}, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield.\nSeventh Edition: Uncommon, Classic (Sixth Edition): Uncommon, Weatherlight: Uncommon\n\nTainted Æther (4, 2BB) 0/0\nEnchantment\nWhenever a creature enters the battlefield, its controller sacrifices a creature or land.\nSeventh Edition: Rare, Urza's Saga: Rare\n\nPolluted Bonds (5, 3BB) 0/0\nEnchantment\nWhenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life.\nShadowmoor: Rare\n\nWound Reflection (6, 5B) 0/0\nEnchantment\nAt the beginning of each end step, each opponent loses life equal to the life he or she lost this turn. (Damage causes loss of life.)\nShadowmoor: Rare\n\nAphotic Wisps (1, B) 0/0\nInstant\nTarget creature becomes black and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)<br />\nDraw a card.\nShadowmoor: Common\n\nDisfigure (1, B) 0/0\nInstant\nTarget creature gets -2/-2 until end of turn.\nZendikar: Common\n\nFuneral Charm (1, B) 0/0\nInstant\nChoose one — Target player discards a card; or target creature gets +2/-1 until end of turn; or target creature gains swampwalk until end of turn.\nTime Spiral "Timeshifted": Special, Visions: Common\n\nVampire's Bite (1, B) 0/0\nInstant\nKicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)<br />\nTarget creature gets +3/+0 until end of turn. If Vampire's Bite was kicked, that creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)\nZendikar: Common\n\nVirulent Wound (1, B) 0/0\nInstant\nPut a -1/-1 counter on target creature. When that creature dies this turn, its controller gets a poison counter.\nMirrodin Besieged: Common\n\nGo for the Throat (2, 1B) 0/0\nInstant\nDestroy target nonartifact creature.\nMirrodin Besieged: Uncommon\n\nHowl from Beyond (2, XB) 0/0\nInstant\nTarget creature gets +X/+0 until end of turn.\nMasters Edition IV: Common, Seventh Edition: Common, Classic (Sixth Edition): Common, Fifth Edition: Common, Ice Age: Common, Fourth Edition: Common, Revised Edition: Common, Unlimited Edition: Common, Limited Edition Beta: Common, Limited Edition Alpha: Common\n\nNightcreep (2, BB) 0/0\nInstant\nUntil end of turn, all creatures become black and all lands become Swamps.\nDissension: Uncommon\n\nWicked Reward (2, 1B) 0/0\nInstant\nAs an additional cost to cast Wicked Reward, sacrifice a creature.<br />\nTarget creature gets +4/+2 until end of turn.\nVisions: Common\n\nDark Banishing (3, 2B) 0/0\nInstant\nDestroy target nonblack creature. It can't be regenerated.\nDuel Decks: Divine vs. Demonic: Common, Masters Edition II: Common, Ninth Edition: Common, Eighth Edition: Common, Seventh Edition: Common, Tempest: Common, Mirage: Common, Ice Age: Common\n\nHideous End (3, 1BB) 0/0\nInstant\nDestroy target nonblack creature. Its controller loses 2 life.\nDuel Decks: Phyrexia vs. the Coalition: Common, Duel Decks: Garruk vs. Liliana: Common, Zendikar: Common, Planechase: Common\n\nKaervek's Spite (3, BBB) 0/0\nInstant\nAs an additional cost to cast Kaervek's Spite, sacrifice all permanents you control and discard your hand.<br />\nTarget player loses 5 life.\nVisions: Rare\n\nNocturnal Raid (4, 2BB) 0/0\nInstant\nBlack creatures get +2/+0 until end of turn.\nSeventh Edition: Uncommon, Mirage: Uncommon\n\nRavenous Trap (4, 2BB) 0/0\nInstant  — Trap\nIf an opponent had three or more cards put into his or her graveyard from anywhere this turn, you may pay {0} rather than pay Ravenous Trap's mana cost.<br />\nExile all cards from target player's graveyard.\nZendikar: Uncommon\n\nDark Triumph (5, 4B) 0/0\nInstant\nIf you control a Swamp, you may sacrifice a creature rather than pay Dark Triumph's mana cost.<br />\n<br />\nCreatures you control get +2/+0 until end of turn.\nNemesis: Uncommon\n\nNecrologia (5, 3BB) 0/0\nInstant\nCast Necrologia only during your end step.<br />\nAs an additional cost to cast Necrologia, pay X life.<br />\nDraw X cards.\nSeventh Edition: Uncommon, Exodus: Uncommon\n\nNeedlebite Trap (7, 5BB) 0/0\nInstant  — Trap\nIf an opponent gained life this turn, you may pay {B} rather than pay Needlebite Trap's mana cost.<br />\nTarget player loses 5 life and you gain 5 life.\nZendikar: Uncommon\n\nDuress (1, B) 0/0\nSorcery\nTarget opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.\nMagic 2013: Common, Premium Deck Series: Graveborn: Common, Magic 2011: Common, Magic 2010: Common, Duel Decks: Divine vs. Demonic: Common, Seventh Edition: Common, Urza's Saga: Common\n\nHorrifying Revelation (1, B) 0/0\nSorcery\nTarget player discards a card, then puts the top card of his or her library into his or her graveyard.\nMirrodin Besieged: Common\n\nOstracize (1, B) 0/0\nSorcery\nTarget opponent reveals his or her hand. You choose a creature card from it. That player discards that card.\nSeventh Edition: Common, Urza's Legacy: Common\n\nRaise Dead (1, B) 0/0\nSorcery\nReturn target creature card from your graveyard to your hand.\nNinth Edition: Common, Eighth Edition: Common, Seventh Edition: Common, Starter 1999: Common, Classic (Sixth Edition): Common, Portal Second Age: Common, Portal: Common, Fifth Edition: Common, Fourth Edition: Common, Revised Edition: Common, Unlimited Edition: Common, Limited Edition Beta: Common, Limited Edition Alpha: Common\n\nBond of Agony (2, XB) 0/0\nSorcery\nAs an additional cost to cast Bond of Agony, pay X life.<br />\nEach other player loses X life.\nDissension: Uncommon\n\nBrain Pry (2, 1B) 0/0\nSorcery\nName a nonland card. Target player reveals his or her hand. That player discards a card with that name. If he or she can't, you draw a card.\nDissension: Uncommon\n\nDisturbing Plot (2, 1B) 0/0\nSorcery\nReturn target creature card from a graveyard to its owner's hand.<br />\nConspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)\nShadowmoor: Common\n\nFeast of Blood (2, 1B) 0/0\nSorcery\nCast Feast of Blood only if you control two or more Vampires.<br />\nDestroy target creature. You gain 4 life.\nZendikar: Uncommon\n\nGrim Discovery (2, 1B) 0/0\nSorcery\nChoose one or both — Return target creature card from your graveyard to your hand; and/or return target land card from your graveyard to your hand.\nZendikar: Common\n\nInfernal Harvest (2, 1B) 0/0\nSorcery\nAs an additional cost to cast Infernal Harvest, return X Swamps you control to their owner's hand.<br />\nInfernal Harvest deals X damage divided as you choose among any number of target creatures.\nVisions: Common\n\nInfernal Tutor (2, 1B) 0/0\nSorcery\nReveal a card from your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle your library.<br />\nHellbent — If you have no cards in hand, instead search your library for a card, put it into your hand, then shuffle your library.\nDissension: Rare\n\nMacabre Waltz (2, 1B) 0/0\nSorcery\nReturn up to two target creature cards from your graveyard to your hand, then discard a card.\nDissension: Common\n\nMarsh Casualties (2, BB) 0/0\nSorcery\nKicker {3} (You may pay an additional {3} as you cast this spell.)<br />\nCreatures target player controls get -1/-1 until end of turn. If Marsh Casualties was kicked, those creatures get -2/-2 until end of turn instead.\nZendikar: Uncommon\n\nMind Swords (2, 1B) 0/0\nSorcery\nIf you control a Swamp, you may sacrifice a creature rather than pay Mind Swords's mana cost.<br />\nEach player exiles two cards from his or her hand.\nNemesis: Common\n\nNausea (2, 1B) 0/0\nSorcery\nAll creatures get -1/-1 until end of turn.\nEighth Edition: Common, Seventh Edition: Common, Exodus: Common\n\nRite of Consumption (2, 1B) 0/0\nSorcery\nAs an additional cost to cast Rite of Consumption, sacrifice a creature.<br />\nRite of Consumption deals damage equal to the sacrificed creature's power to target player. You gain life equal to the damage dealt this way.\nShadowmoor: Common\n\nVicious Hunger (2, BB) 0/0\nSorcery\nVicious Hunger deals 2 damage to target creature and you gain 2 life.\nDuel Decks: Garruk vs. Liliana: Common, Eighth Edition: Common, Nemesis: Common\n\nBeseech the Queen (3, (2/B)(2/B)(2/B)) 0/0\nSorcery\n({(2/b)} can be paid with any two mana or with {B}. This card's converted mana cost is 6.)<br />\nSearch your library for a card with converted mana cost less than or equal to the number of lands you control, reveal it, and put it into your hand. Then shuffle your library.\nPlanechase: Uncommon, Shadowmoor: Uncommon\n\nBlack Sun's Zenith (3, XBB) 0/0\nSorcery\nPut X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library.\nMirrodin Besieged: Rare\n\nCoercion (3, 2B) 0/0\nSorcery\nTarget opponent reveals his or her hand. You choose a card from it. That player discards that card.\nNinth Edition: Common, Eighth Edition: Common, Beatdown: Common, Starter 2000: Common, Starter 1999: Uncommon, Portal Three Kingdoms: Uncommon, Classic (Sixth Edition): Common, Portal Second Age: Uncommon, Tempest: Common, Visions: Common\n\nDelirium Skeins (3, 2B) 0/0\nSorcery\nEach player discards three cards.\nDissension: Common\n\nGruesome Encore (3, 2B) 0/0\nSorcery\nPut target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. If that creature would leave the battlefield, exile it instead of putting it anywhere else.\nMirrodin Besieged: Uncommon\n\nInfernal Contract (3, BBB) 0/0\nSorcery\nDraw four cards. You lose half your life, rounded up.\nSeventh Edition: Rare, Classic (Sixth Edition): Rare, Mirage: Rare\n\nMind Rot (3, 2B) 0/0\nSorcery\nTarget player discards two cards.\nReturn to Ravnica: Common, Magic 2013: Common, Magic 2012: Common, Magic 2011: Common, Magic 2010: Common, Tenth Edition: Common, Ninth Edition: Common, Eighth Edition: Common, Seventh Edition: Common, Starter 1999: Common, Portal Second Age: Common, Portal: Common\n\nMorbid Plunder (3, 1BB) 0/0\nSorcery\nReturn up to two target creature cards from your graveyard to your hand.\nMirrodin Besieged: Common\n\nSadistic Sacrament (3, BBB) 0/0\nSorcery\nKicker {7} (You may pay an additional {7} as you cast this spell.)<br />\nSearch target player's library for up to three cards, exile them, then that player shuffles his or her library. If Sadistic Sacrament was kicked, instead search that player's library for up to fifteen cards, exile them, then that player shuffles his or her library.\nZendikar: Rare\n\nAgonizing Memories (4, 2BB) 0/0\nSorcery\nLook at target player's hand and choose two cards from it. Put them on top of that player's library in any order.\nTenth Edition: Uncommon, Seventh Edition: Uncommon, Classic (Sixth Edition): Uncommon, Weatherlight: Uncommon\n\nBefoul (4, 2BB) 0/0\nSorcery\nDestroy target land or nonblack creature. It can't be regenerated.\nChampions of Kamigawa: Common, Seventh Edition: Uncommon, Urza's Saga: Common\n\nForbidden Ritual (4, 2BB) 0/0\nSorcery\nSacrifice a nontoken permanent. If you do, target opponent loses 2 life unless he or she sacrifices a permanent or discards a card. You may repeat this process any number of times.\nVisions: Rare\n\nMassacre (4, 2BB) 0/0\nSorcery\nIf an opponent controls a Plains and you control a Swamp, you may cast Massacre without paying its mana cost.<br />\nAll creatures get -2/-2 until end of turn.\nNemesis: Uncommon\n\nPersecute (4, 2BB) 0/0\nSorcery\nChoose a color. Target player reveals his or her hand and discards all cards of that color.\nNinth Edition: Rare, Eighth Edition: Rare, Seventh Edition: Rare, Urza's Saga: Rare\n\nReprocess (4, 2BB) 0/0\nSorcery\nSacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way.\nSeventh Edition: Rare, Urza's Saga: Rare\n\nSplitting Headache (4, 3B) 0/0\nSorcery\nChoose one — Target player discards two cards; or target player reveals his or her hand, you choose a card from it, then that player discards that card.\nShadowmoor: Common\n\nStronghold Discipline (4, 2BB) 0/0\nSorcery\nEach player loses 1 life for each creature he or she controls.\nTenth Edition: Uncommon, Nemesis: Common\n\nDesecrated Earth (5, 4B) 0/0\nSorcery\nDestroy target land. Its controller discards a card.\nZendikar: Common\n\nFugue (5, 3BB) 0/0\nSorcery\nTarget player discards three cards.\nSeventh Edition: Uncommon, Exodus: Uncommon\n\nGloomlance (5, 3BB) 0/0\nSorcery\nDestroy target creature. If that creature was green or white, its controller discards a card.\nShadowmoor: Common\n\nIncremental Blight (5, 3BB) 0/0\nSorcery\nPut a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.\nArchenemy: Uncommon, Planechase: Uncommon, Shadowmoor: Uncommon\n\nMind Sludge (5, 4B) 0/0\nSorcery\nTarget player discards a card for each Swamp you control.\nZendikar: Uncommon, Eighth Edition: Uncommon, Torment: Uncommon\n\nSoul Feast (5, 3BB) 0/0\nSorcery\nTarget player loses 4 life and you gain 4 life.\nTenth Edition: Uncommon, Ninth Edition: Uncommon, Eighth Edition: Uncommon, Seventh Edition: Uncommon, Starter 1999: Uncommon, Urza's Destiny: Uncommon\n\nSpread the Sickness (5, 4B) 0/0\nSorcery\nDestroy target creature, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)\nMirrodin Besieged: Common\n\nBlood Tribute (6, 4BB) 0/0\nSorcery\nKicker—Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.)<br />\nTarget opponent loses half his or her life, rounded up. If Blood Tribute was kicked, you gain life equal to the life lost this way.\nZendikar: Rare\n\nCorrupt (6, 5B) 0/0\nSorcery\nCorrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way.\nMagic 2011: Uncommon, Duel Decks: Garruk vs. Liliana: Uncommon, Duel Decks: Divine vs. Demonic: Uncommon, Shadowmoor: Uncommon, Seventh Edition: Common, Urza's Saga: Common\n\nDregs of Sorrow (6, X4B) 0/0\nSorcery\nDestroy X target nonblack creatures. Draw X cards.\nSeventh Edition: Rare, Tempest: Rare\n\nPlague of Vermin (7, 6B) 0/0\nSorcery\nStarting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player puts a 1/1 black Rat creature token onto the battlefield for each 1 life he or she paid this way.\nShadowmoor: Rare\n\nWit's End (7, 5BB) 0/0\nSorcery\nTarget player discards his or her hand.\nMagic 2013: Rare, Dissension: Rare\n\nGoblin Bushwhacker (1, R) 1/1\nCreature  — Goblin Warrior\nKicker {R} (You may pay an additional {R} as you cast this spell.)<br />\nWhen Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.\nZendikar: Common\n\nGoblin Digging Team (1, R) 1/1\nCreature  — Goblin\n{T}, Sacrifice Goblin Digging Team: Destroy target Wall.\nSeventh Edition: Common, Classic (Sixth Edition): Common, Fifth Edition: Common, Chronicles: Common, The Dark: Common\n\nGoblin Swine-Rider (1, R) 1/1\nCreature  — Goblin\nWhenever Goblin Swine-Rider becomes blocked, it deals 2 damage to each attacking creature and each blocking creature.\nVisions: Common\n\nIntimidator Initiate (1, R) 1/1\nCreature  — Goblin Shaman\nWhenever a player casts a red spell, you may pay {1}. If you do, target creature can't block this turn.\nShadowmoor: Common\n\nKeeper of Kookus (1, R) 1/1\nCreature  — Goblin\n{R}: Keeper of Kookus gains protection from red until end of turn.\nVisions: Common\n\nKill-Suit Cultist (1, R) 1/1\nCreature  — Goblin Berserker\nKill-Suit Cultist attacks each turn if able.<br />\n{B}, Sacrifice Kill-Suit Cultist: The next time damage would be dealt to target creature this turn, destroy that creature instead.\nDissension: Common\n\nLaccolith Whelp (1, R) 1/1\nCreature  — Beast\nWhenever Laccolith Whelp becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Whelp assigns no combat damage this turn.\nNemesis: Common\n\nRaging Goblin (1, R) 1/1\nCreature  — Goblin Berserker\nHaste (This creature can attack and {T} as soon as it comes under your control.)\nMagic 2010: Common, Duel Decks: Elves vs. Goblins: Common, Tenth Edition: Common, Ninth Edition: Common, Eighth Edition: Common, Seventh Edition: Common, Beatdown: Common, Battle Royale: Common, Starter 1999: Common, Classic (Sixth Edition): Common, Exodus: Common, Portal Second Age: Common, Portal: Common, Portal: Common\n\nBloodmark Mentor (2, 1R) 1/1\nCreature  — Goblin Warrior\nRed creatures you control have first strike.\nDuel Decks: Knights vs. Dragons: Uncommon, Shadowmoor: Uncommon\n\nBola Warrior (2, 1R) 1/1\nCreature  — Human Spellshaper Warrior\n{R}, {T}, Discard a card: Target creature can't block this turn.\nNemesis: Common\n\nGoblin Elite Infantry (2, 1R) 2/2\nCreature  — Goblin Warrior\nWhenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.\nTenth Edition: Common, Seventh Edition: Common, Classic (Sixth Edition): Common, Mirage: Common\n\nGoblin Glider (2, 1R) 1/1\nCreature  — Goblin\nFlying<br />\nGoblin Glider can't block.\nEighth Edition: Uncommon, Seventh Edition: Uncommon, Starter 1999: Uncommon, Portal Second Age: Common\n\nGoblin Raider (2, 1R) 2/2\nCreature  — Goblin Warrior\nGoblin Raider can't block.\nNinth Edition: Common, Eighth Edition: Common, Seventh Edition: Common, Urza's Saga: Common, Portal Second Age: Common\n\nGoblin Shortcutter (2, 1R) 2/1\nCreature  — Goblin Scout\nWhen Goblin Shortcutter enters the battlefield, target creature can't block this turn.\nZendikar: Common\n\nGoblin Wardriver (2, RR) 2/2\nCreature  — Goblin Warrior\nBattle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)\nMirrodin Besieged: Uncommon\n\nHighland Berserker (2, 1R) 2/1\nCreature  — Human Berserker Ally\nWhenever Highland Berserker or another Ally enters the battlefield under your control, you may have Ally creatures you control gain first strike until end of turn.\nZendikar: Common\n\nMogg Toady (2, 1R) 2/2\nCreature  — Goblin\nMogg Toady can't attack unless you control more creatures than defending player.<br />\nMogg Toady can't block unless you control more creatures than attacking player.\nNemesis: Common\n\nMudbrawler Cohort (2, 1R) 1/1\nCreature  — Goblin Warrior\nHaste<br />\nMudbrawler Cohort gets +1/+1 as long as you control another red creature.\nShadowmoor: Common\n\nOkk (2, 1R) 4/4\nCreature  — Goblin\nOkk can't attack unless a creature with greater power also attacks.<br />\nOkk can't block unless a creature with greater power also blocks.\nEighth Edition: Rare, Seventh Edition: Rare, Urza's Saga: Rare\n\nPlated Geopede (2, 1R) 1/1\nCreature  — Insect\nFirst strike<br />\nLandfall — Whenever a land enters the battlefield under your control, Plated Geopede gets +2/+2 until end of turn.\nDuel Decks: Venser vs. Koth: Common, Zendikar: Common\n\nPygmy Pyrosaur (2, 1R) 1/1\nCreature  — Lizard\nPygmy Pyrosaur can't block.<br />\n<br />\n{R}: Pygmy Pyrosaur gets +1/+0 until end of turn.\nDuel Decks: Venser vs. Koth: Common, Seventh Edition: Common, Urza's Legacy: Common\n\nPyre Charger (2, RR) 1/1\nCreature  — Elemental Warrior\nHaste<br />\n{R}: Pyre Charger gets +1/+0 until end of turn.\nDuel Decks: Jace vs. Chandra: Uncommon, Shadowmoor: Uncommon\n\nRustrazor Butcher (2, 1R) 1/2\nCreature  — Goblin Warrior\nFirst strike<br />\nWither (This deals damage to creatures in the form of -1/-1 counters.)\nShadowmoor: Common\n\nShrieking Mogg (2, 1R) 1/1\nCreature  — Goblin\nHaste<br />\nWhen Shrieking Mogg enters the battlefield, tap all other creatures.\nNemesis: Rare\n\nSquealing Devil (2, 1R) 2/1\nCreature  — Devil\nFear (This creature can't be blocked except by artifact creatures and/or black creatures.)<br />\nWhen Squealing Devil enters the battlefield, you may pay {X}. If you do, target creature gets +X/+0 until end of turn.<br />\nWhen Squealing Devil enters the battlefield, sacrifice it unless {B} was spent to cast it.\nDissension: Uncommon\n\nUtvara Scalper (2, 1R) 1/2\nCreature  — Goblin Scout\nFlying<br />\nUtvara Scalper attacks each turn if able.\nDissension: Common\n\nArc Mage (3, 2R) 2/2\nCreature  — Human Spellshaper\n{2}{R}, {T}, Discard a card: Arc Mage deals 2 damage divided as you choose among one or two target creatures and/or players.\nNemesis: Uncommon\n\nBalduvian Barbarians (3, 1RR) 3/2\nCreature  — Human Barbarian\n\nNinth Edition: Common, Eighth Edition: Common, Seventh Edition: Common, Classic (Sixth Edition): Common, Ice Age: Common\n\nBlisterstick Shaman (3, 2R) 2/1\nCreature  — Goblin Shaman\nWhen Blisterstick Shaman enters the battlefield, it deals 1 damage to target creature or player.\nMirrodin Besieged: Common\n\nBoggart Arsonists (3, 2R) 2/1\nCreature  — Goblin Rogue\nPlainswalk<br />\n{2}{R}, Sacrifice Boggart Arsonists: Destroy target Scarecrow or Plains.\nShadowmoor: Common\n\nDwarven Vigilantes (3, 2R) 2/2\nCreature  — Dwarf\nWhenever Dwarven Vigilantes attacks and isn't blocked, you may have it deal damage equal to its power to target creature. If you do, Dwarven Vigilantes assigns no combat damage this turn.\nVisions: Common\n\nFlaring Flame-Kin (3, 2R) 2/2\nCreature  — Elemental Warrior\nAs long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample, and has "{R}: Flaring Flame-Kin gets +1/+0 until end of turn."\nDissension: Uncommon\n\nFlowstone Wall (3, 2R) 0/6\nCreature  — Wall\nDefender (This creature can't attack.)<br />\n{R}: Flowstone Wall gets +1/-1 until end of turn.\nNemesis: Common\n\nGhitu Fire-Eater (3, 2R) 2/2\nCreature  — Human Nomad\n{T}, Sacrifice Ghitu Fire-Eater: Ghitu Fire-Eater deals damage equal to its power to target creature or player.\nSeventh Edition: Uncommon, Urza's Legacy: Uncommon\n\nGnat Alley Creeper (3, 2R) 3/1\nCreature  — Human Rogue\nGnat Alley Creeper can't be blocked by creatures with flying.\nDissension: Uncommon\n\nGoblin Chariot (3, 2R) 2/2\nCreature  — Goblin Warrior\nHaste (This creature can attack the turn it comes under your control.)\nNinth Edition: Common, Eighth Edition: Common, Seventh Edition: Common, Starter 1999: Common\n\nGoblin King (3, 1RR) 2/2\nCreature  — Goblin\nOther Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.)\nTenth Edition: Rare, Ninth Edition: Rare, Eighth Edition: Rare, Seventh Edition: Rare, Classic (Sixth Edition): Rare, Fifth Edition: Rare, Fourth Edition: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare\n\nGoblin Matron (3, 2R) 1/1\nCreature  — Goblin\nWhen Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, and put it into your hand. If you do, shuffle your library.\nDuel Decks: Elves vs. Goblins: Uncommon, Seventh Edition: Uncommon, Urza's Saga: Common, Portal Second Age: Uncommon\n\nGoblin Ruinblaster (3, 2R) 2/1\nCreature  — Goblin Shaman\nKicker {R} (You may pay an additional {R} as you cast this spell.)<br />\nHaste<br />\nWhen Goblin Ruinblaster enters the battlefield, if it was kicked, destroy target nonbasic land.\nZendikar: Uncommon\n\nGoblin Spelunkers (3, 2R) 2/2\nCreature  — Goblin Warrior\nMountainwalk\nRavnica: City of Guilds: Common, Seventh Edition: Common, Urza's Saga: Common\n\nHellfire Mongrel (3, 2R) 2/2\nCreature  — Elemental Hound\nAt the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Hellfire Mongrel deals 2 damage to him or her.\nDuel Decks: Ajani vs. Nicol Bolas: Uncommon, Zendikar: Uncommon\n\nKoth's Courier (3, 1RR) 2/3\nCreature  — Human Rogue\nForestwalk\nMirrodin Besieged: Common\n\nLaccolith Grunt (3, 2R) 2/2\nCreature  — Beast\nWhenever Laccolith Grunt becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Grunt assigns no combat damage this turn.\nNemesis: Common\n\nMolten Ravager (3, 2R) 0/4\nCreature  — Elemental\n{R}: Molten Ravager gets +1/+0 until end of turn.\nZendikar: Common\n\nOrcish Artillery (3, 1RR) 1/3\nCreature  — Orc Warrior\n{T}: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you.\nTenth Edition: Uncommon, Ninth Edition: Uncommon, Eighth Edition: Uncommon, Seventh Edition: Uncommon, Classic (Sixth Edition): Uncommon, Fifth Edition: Uncommon, Fourth Edition: Uncommon, Revised Edition: Uncommon, Unlimited Edition: Uncommon, Limited Edition Beta: Uncommon, Limited Edition Alpha: Uncommon\n\nRaging Gorilla (3, 2R) 2/3\nCreature  — Ape\nWhenever Raging Gorilla blocks or becomes blocked, it gets +2/-2 until end of turn.\nVisions: Common\n\nRuinous Minotaur (3, 1RR) 5/2\nCreature  — Minotaur Warrior\nWhenever Ruinous Minotaur deals damage to an opponent, sacrifice a land.\nZendikar: Common\n\nSabretooth Tiger (3, 2R) 2/1\nCreature  — Cat\nFirst strike\nEighth Edition: Common, Seventh Edition: Common, Classic (Sixth Edition): Common, Fifth Edition: Common, Ice Age: Common\n\nStorm Shaman (3, 2R) 0/4\nCreature  — Human Cleric Shaman\n{R}: Storm Shaman gets +1/+0 until end of turn.\nSeventh Edition: Uncommon, Alliances: Common, Alliances: Common\n\nSuq'Ata Lancer (3, 2R) 2/2\nCreature  — Human Knight\nHaste<br />\nFlanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)\nTime Spiral "Timeshifted": Special, Visions: Common\n\nTorch Slinger (3, 2R) 2/2\nCreature  — Goblin Shaman\nKicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)<br />\nWhen Torch Slinger enters the battlefield, if it was kicked, it deals 2 damage to target creature.\nZendikar: Common\n\nViashino Sandstalker (3, 1RR) 4/2\nCreature  — Viashino Warrior\nHaste (This creature can attack the turn it comes under your control.)<br />\nAt the beginning of the end step, return Viashino Sandstalker to its owner's hand. (Return it only if it's on the battlefield.)\nNinth Edition: Uncommon, Eighth Edition: Uncommon, Visions: Uncommon\n\nWall of Fire (3, 1RR) 0/5\nCreature  — Wall\nDefender (This creature can't attack.)<br />\n{R}: Wall of Fire gets +1/+0 until end of turn.\nMagic 2013: Common, Magic 2010: Uncommon, Tenth Edition: Uncommon, Seventh Edition: Uncommon, Classic (Sixth Edition): Uncommon, Fifth Edition: Uncommon, Fourth Edition: Uncommon, Revised Edition: Uncommon, Unlimited Edition: Uncommon, Limited Edition Beta: Uncommon, Limited Edition Alpha: Uncommon\n\nBladetusk Boar (4, 3R) 3/2\nCreature  — Boar\nIntimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)\nMagic 2013: Common, Zendikar: Common\n\nBlistering Dieflyn (4, 3R) 0/1\nCreature  — Imp\nFlying<br />\n{(b/r)}: Blistering Dieflyn gets +1/+0 until end of turn.\nShadowmoor: Common\n\nCragganwick Cremator (4, 2RR) 5/4\nCreature  — Giant Shaman\nWhen Cragganwick Cremator enters the battlefield, discard a card at random. If you discard a creature card this way, Cragganwick Cremator deals damage equal to that card's power to target player.\nShadowmoor: Rare\n\nDeep-Slumber Titan (4, 2RR) 7/7\nCreature  — Giant Warrior\nDeep-Slumber Titan enters the battlefield tapped.<br />\nDeep-Slumber Titan doesn't untap during your untap step.<br />\nWhenever Deep-Slumber Titan is dealt damage, untap it.\nShadowmoor: Rare\n\nFlame-Kin War Scout (4, 3R) 2/4\nCreature  — Elemental Scout\nWhen another creature enters the battlefield, sacrifice Flame-Kin War Scout. If you do, Flame-Kin War Scout deals 4 damage to that creature.\nDissension: Uncommon\n\nGoblin Gardener (4, 3R) 2/1\nCreature  — Goblin\nWhen Goblin Gardener dies, destroy target land.\nSeventh Edition: Common, Urza's Destiny: Common\n\nHill Giant (4, 3R) 3/3\nCreature  — Giant\n\nTenth Edition: Common, Ninth Edition: Common, Eighth Edition: Common, Seventh Edition: Common, Portal: Common, Fifth Edition: Common, Fourth Edition: Common, Revised Edition: Common, Unlimited Edition: Common, Limited Edition Beta: Common, Limited Edition Alpha: Common\n\nHorde of Boggarts (4, 3R) 0/0\nCreature  — Goblin\nHorde of Boggarts's power and toughness are each equal to the number of red permanents you control.<br />\nHorde of Boggarts can't be blocked except by two or more creatures.\nShadowmoor: Uncommon\n\nLaccolith Warrior (4, 2RR) 3/3\nCreature  — Beast Warrior\nWhenever Laccolith Warrior becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Warrior assigns no combat damage this turn.\nNemesis: Uncommon\n\nLightning Elemental (4, 3R) 4/1\nCreature  — Elemental\nHaste (This creature can attack and {T} as soon as it comes under your control.)\nMagic 2012: Common, Magic 2010: Common, Tenth Edition: Common, Ninth Edition: Common, Eighth Edition: Common, Seventh Edition: Common, Battle Royale: Common, Tempest: Common\n\nOgre Gatecrasher (4, 3R) 3/3\nCreature  — Ogre Rogue\nWhen Ogre Gatecrasher enters the battlefield, destroy target creature with defender.\nDissension: Common\n\nOgre Resister (4, 2RR) 4/3\nCreature  — Ogre\n\nMirrodin Besieged: Common\n\nOgre Taskmaster (4, 3R) 4/3\nCreature  — Ogre\nOgre Taskmaster can't block.\nMasters Edition IV: Common, Ninth Edition: Uncommon, Eighth Edition: Uncommon, Seventh Edition: Uncommon, Mercadian Masques: Uncommon, Portal Second Age: Uncommon\n\nRakdos Pit Dragon (4, 2RR) 3/3\nCreature  — Dragon\n{R}{R}: Rakdos Pit Dragon gains flying until end of turn.<br />\n{R}: Rakdos Pit Dragon gets +1/+0 until end of turn.<br />\nHellbent — Rakdos Pit Dragon has double strike as long as you have no cards in hand.\nDuel Decks: Jace vs. Chandra: Rare, Dissension: Rare\n\nReckless Embermage (4, 3R) 2/2\nCreature  — Human Wizard\n{1}{R}: Reckless Embermage deals 1 damage to target creature or player and 1 damage to itself.\nSeventh Edition: Rare, Classic (Sixth Edition): Rare, Mirage: Rare\n\nSandstorm Eidolon (4, 3R) 2/2\nCreature  — Spirit\n{R}, Sacrifice Sandstorm Eidolon: Target creature can't block this turn.<br />\nWhenever you cast a multicolored spell, you may return Sandstorm Eidolon from your graveyard to your hand.\nDissension: Common\n\nShatterskull Giant (4, 2RR) 4/3\nCreature  — Giant Warrior\n\nZendikar: Common\n\nSlinking Giant (4, 2RR) 4/4\nCreature  — Giant Rogue\nWither (This deals damage to creatures in the form of -1/-1 counters.)<br />\nWhenever Slinking Giant blocks or becomes blocked, it gets -3/-0 until end of turn.\nShadowmoor: Uncommon\n\nSpiraling Duelist (4, 2RR) 3/1\nCreature  — Human Berserker\nMetalcraft — Spiraling Duelist has double strike as long as you control three or more artifacts.\nMirrodin Besieged: Uncommon\n\nSpitting Drake (4, 3R) 2/2\nCreature  — Drake\nFlying<br />\n{R}: Spitting Drake gets +1/+0 until end of turn. Activate this ability only once each turn.\nClassic (Sixth Edition): Uncommon, Visions: Uncommon\n\nStormscale Anarch (4, 2RR) 2/2\nCreature  — Viashino Shaman\n{2}{R}, Discard a card at random: Stormscale Anarch deals 2 damage to target creature or player. If the discarded card was multicolored, Stormscale Anarch deals 4 damage to that creature or player instead.\nDissension: Rare\n\nAncient Hydra (5, 4R) 5/1\nCreature  — Hydra\nFading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)<br />\n{1}, Remove a fade counter from Ancient Hydra: Ancient Hydra deals 1 damage to target creature or player.\nNemesis: Uncommon\n\nBogardan Phoenix (5, 2RRR) 3/3\nCreature  — Phoenix\nFlying<br />\nWhen Bogardan Phoenix dies, exile it if it had a death counter on it. Otherwise, return it to the battlefield under your control and put a death counter on it.\nVisions: Rare\n\nFire Elemental (5, 3RR) 5/4\nCreature  — Elemental\n\nMagic 2013: Common, Seventh Edition: Uncommon, Starter 1999: Uncommon, Classic (Sixth Edition): Uncommon, Fourth Edition: Uncommon, Revised Edition: Uncommon, Unlimited Edition: Uncommon, Limited Edition Beta: Uncommon, Limited Edition Alpha: Uncommon\n\nFlowstone Crusher (5, 3RR) 4/4\nCreature  — Beast\n{R}: Flowstone Crusher gets +1/-1 until end of turn.\nNinth Edition: Uncommon, Nemesis: Common\n\nFlowstone Overseer (5, 2RRR) 4/4\nCreature  — Beast\n{R}{R}: Target creature gets +1/-1 until end of turn.\nNemesis: Rare\n\nFurystoke Giant (5, 3RR) 3/3\nCreature  — Giant Warrior\nWhen Furystoke Giant enters the battlefield, other creatures you control gain "{T}: This creature deals 2 damage to target creature or player" until end of turn.<br />\nPersist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)\nShadowmoor: Rare\n\nGalvanoth (5, 3RR) 3/3\nCreature  — Beast\nAt the beginning of your upkeep, you may look at the top card of your library. If it's an instant or sorcery card, you may cast it without paying its mana cost.\n: Rare, Mirrodin Besieged: Rare\n\nGeyser Glider (5, 3RR) 4/4\nCreature  — Elemental Beast\nLandfall — Whenever a land enters the battlefield under your control, Geyser Glider gains flying until end of turn.\nDuel Decks: Venser vs. Koth: Uncommon, Zendikar: Uncommon\n\nHulking Cyclops (5, 3RR) 5/5\nCreature  — Cyclops\nHulking Cyclops can't block.\nEighth Edition: Uncommon, Beatdown: Uncommon, Classic (Sixth Edition): Uncommon, Portal: Uncommon, Visions: Uncommon\n\nKazuul Warlord (5, 4R) 3/3\nCreature  — Minotaur Warrior Ally\nWhenever Kazuul Warlord or another Ally enters the battlefield under your control, you may put a +1/+1 counter on each Ally creature you control.\nZendikar: Rare\n\nKookus (5, 3RR) 3/5\nCreature  — Djinn\nTrample<br />\nAt the beginning of your upkeep, if you don't control a creature named Keeper of Kookus, Kookus deals 3 damage to you and attacks this turn if able.<br />\n{R}: Kookus gets +1/+0 until end of turn.\nVisions: Rare\n\nKuldotha Ringleader (5, 4R) 4/4\nCreature  — Giant Berserker\nBattle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)<br />\nKuldotha Ringleader attacks each turn if able.\nMirrodin Besieged: Common\n\nOgre Enforcer (5, 3RR) 4/4\nCreature  — Ogre\nOgre Enforcer can't be destroyed by lethal damage unless lethal damage dealt by a single source is marked on it.\nVisions: Rare\n\nTalruum Champion (5, 4R) 3/3\nCreature  — Minotaur\nFirst strike<br />\nWhenever Talruum Champion blocks or becomes blocked by a creature, that creature loses first strike until end of turn.\nVisions: Common\n\nTalruum Piper (5, 4R) 3/3\nCreature  — Minotaur\nAll creatures with flying able to block Talruum Piper do so.\nVisions: Uncommon\n\nTuktuk Grunts (5, 4R) 2/2\nCreature  — Goblin Warrior Ally\nHaste<br />\nWhenever Tuktuk Grunts or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Tuktuk Grunts.\nZendikar: Common\n\nWhiptail Moloch (5, 4R) 6/3\nCreature  — Lizard\nWhen Whiptail Moloch enters the battlefield, it deals 3 damage to target creature you control.\nDissension: Common\n\nBloodshot Cyclops (6, 5R) 4/4\nCreature  — Cyclops Giant\n{T}, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to target creature or player.\nEighth Edition: Rare, Seventh Edition: Rare, Urza's Destiny: Rare\n\nGnathosaur (6, 4RR) 5/4\nCreature  — Lizard\nSacrifice an artifact: Gnathosaur gains trample until end of turn.\nMirrodin Besieged: Common\n\nHellkite Charger (6, 4RR) 5/5\nCreature  — Dragon\nFlying, haste<br />\nWhenever Hellkite Charger attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.\nArchenemy: Rare, Zendikar: Rare\n\nInescapable Brute (6, 5R) 3/3\nCreature  — Giant Warrior\nWither (This deals damage to creatures in the form of -1/-1 counters.)<br />\nInescapable Brute must be blocked if able.\nShadowmoor: Common\n\nKuldotha Flamefiend (6, 4RR) 4/4\nCreature  — Elemental\nWhen Kuldotha Flamefiend enters the battlefield, you may sacrifice an artifact. If you do, Kuldotha Flamefiend deals 4 damage divided as you choose among any number of target creatures and/or players.\nMirrodin Besieged: Uncommon\n\nMurasa Pyromancer (6, 4RR) 3/2\nCreature  — Human Shaman Ally\nWhenever Murasa Pyromancer or another Ally enters the battlefield under your control, you may have Murasa Pyromancer deal damage to target creature equal to the number of Allies you control.\nZendikar: Uncommon\n\nShivan Dragon (6, 4RR) 5/5\nCreature  — Dragon\nFlying<br />\n{R}: Shivan Dragon gets +1/+0 until end of turn.\nMasters Edition IV: Rare, Magic 2010: Rare, From the Vault: Dragons: Rare, Tenth Edition: Rare, Ninth Edition: Rare, Eighth Edition: Rare, Seventh Edition: Rare, Beatdown: Rare, Fifth Edition: Rare, Fourth Edition: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare\n\nHellkite Igniter (7, 5RR) 5/5\nCreature  — Dragon\nFlying, haste<br />\n{1}{R}: Hellkite Igniter gets +X/+0 until end of turn, where X is the number of artifacts you control.\nMirrodin Besieged: Rare\n\nKnollspine Dragon (7, 5RR) 7/5\nCreature  — Dragon\nFlying<br />\nWhen Knollspine Dragon enters the battlefield, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn.\nShadowmoor: Rare\n\nLaccolith Titan (7, 5RR) 6/6\nCreature  — Beast\nWhenever Laccolith Titan becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Titan assigns no combat damage this turn.\nNemesis: Rare\n\nStalking Vengeance (7, 5RR) 5/5\nCreature  — Avatar\nHaste<br />\nWhenever another creature you control dies, it deals damage equal to its power to target player.\nDissension: Rare\n\nTrained Orgg (7, 6R) 6/6\nCreature  — Orgg\n\nSeventh Edition: Rare, Starter 2000: Rare, Starter 1999: Rare\n\nCrimson Hellkite (9, 6RRR) 6/6\nCreature  — Dragon\nFlying<br />\n{X}, {T}: Crimson Hellkite deals X damage to target creature. Spend only red mana this way.\nSeventh Edition: Rare, Classic (Sixth Edition): Rare, Mirage: Rare\n\nBloodshed Fever (1, R) 0/0\nEnchantment  — Aura\nEnchant creature<br />\nEnchanted creature attacks each turn if able.\nShadowmoor: Common\n\nLaccolith Rig (1, R) 0/0\nEnchantment  — Aura\nEnchant creature<br />\nWhenever enchanted creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, the first creature assigns no combat damage this turn.\nNemesis: Common\n\nMob Mentality (1, R) 0/0\nEnchantment  — Aura\nEnchant creature<br />\nEnchanted creature has trample.<br />\nWhenever all non-Wall creatures you control attack, enchanted creature gets +X/+0 until end of turn, where X is the number of attacking creatures.\nVisions: Uncommon\n\nQuest for Pure Flame (1, R) 0/0\nEnchantment\nWhenever a source you control deals damage to an opponent, you may put a quest counter on Quest for Pure Flame.<br />\nRemove four quest counters from Quest for Pure Flame and sacrifice it: If any source you control would deal damage to a creature or player this turn, it deals double that damage to that creature or player instead.\nZendikar: Uncommon\n\nReflexes (1, R) 0/0\nEnchantment  — Aura\nEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)<br />\nEnchanted creature has first strike. (It deals combat damage before creatures without first strike.)\nNinth Edition: Common, Eighth Edition: Common, Seventh Edition: Common, Urza's Saga: Common\n\nSeal of Fire (1, R) 0/0\nEnchantment\nSacrifice Seal of Fire: Seal of Fire deals 2 damage to target creature or player.\nDuel Decks: Jace vs. Chandra: Common, Dissension: Common, Nemesis: Common\n\nTaste for Mayhem (1, R) 0/0\nEnchantment  — Aura\nEnchant creature<br />\nEnchanted creature gets +2/+0.<br />\nHellbent — Enchanted creature gets an additional +2/+0 as long as you have no cards in hand.\nDissension: Common\n\nFlowstone Surge (2, 1R) 0/0\nEnchantment\nCreatures you control get +1/-1.\nNemesis: Uncommon\n\nGoblin War Paint (2, 1R) 0/0\nEnchantment  — Aura\nEnchant creature<br />\nEnchanted creature gets +2/+2 and has haste. (It can attack and {T} no matter when it came under its controller's control.)\nMagic 2012: Common, Zendikar: Common\n\nPower of Fire (2, 1R) 0/0\nEnchantment  — Aura\nEnchant creature<br />\nEnchanted creature has "{T}: This creature deals 1 damage to target creature or player."\nShadowmoor: Common\n\nZektar Shrine Expedition (2, 1R) 0/0\nEnchantment\nLandfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition.<br />\nRemove three quest counters from Zektar Shrine Expedition and sacrifice it: Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step.\nZendikar: Common\n\nElectropotence (3, 2R) 0/0\nEnchantment\nWhenever a creature enters the battlefield under your control, you may pay {2}{R}. If you do, that creature deals damage equal to its power to target creature or player.\nZendikar: Rare\n\nFervor (3, 2R) 0/0\nEnchantment\nCreatures you control have haste. (They can attack and {T} as soon as they come under your control.)\nMagic 2013: Rare, Seventh Edition: Rare, Classic (Sixth Edition): Rare, Weatherlight: Rare\n\nGoblin War Drums (3, 2R) 0/0\nEnchantment\nEach creature you control can't be blocked except by two or more creatures.\nSeventh Edition: Uncommon, Fifth Edition: Common, Fallen Empires: Common, Fallen Empires: Common, Fallen Empires: Common, Fallen Empires: Common\n\nGranite Grip (3, 2R) 0/0\nEnchantment  — Aura\nEnchant creature<br />\nEnchanted creature gets +1/+0 for each Mountain you control.\nSeventh Edition: Common, Urza's Legacy: Common\n\nHeat Wave (3, 2R) 0/0\nEnchantment\nCumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)<br />\nBlue creatures can't block creatures you control.<br />\nNonblue creatures can't block creatures you control unless their controller pays 1 life for each blocking creature he or she controls.\nVisions: Uncommon\n\nImpatience (3, 2R) 0/0\nEnchantment\nAt the beginning of each player's end step, if that player didn't cast a spell this turn, Impatience deals 2 damage to him or her.\nSeventh Edition: Rare, Urza's Destiny: Rare\n\nKnollspine Invocation (3, 1RR) 0/0\nEnchantment\n{X}, Discard a card with converted mana cost X: Knollspine Invocation deals X damage to target creature or player.\nShadowmoor: Rare\n\nMana Cache (3, 1RR) 0/0\nEnchantment\nAt the beginning of each player's end step, put a charge counter on Mana Cache for each untapped land that player controls.<br />\nRemove a charge counter from Mana Cache: Add {1} to your mana pool. Any player may activate this ability but only during his or her turn before the end step.\nNemesis: Rare\n\nSeismic Assault (3, RRR) 0/0\nEnchantment\nDiscard a land card: Seismic Assault deals 2 damage to target creature or player.\nTenth Edition: Rare, Eighth Edition: Rare, Seventh Edition: Rare, Exodus: Rare\n\nBedlam (4, 2RR) 0/0\nEnchantment\nCreatures can't block.\nSeventh Edition: Rare, Urza's Saga: Rare\n\nElemental Mastery (4, 3R) 0/0\nEnchantment  — Aura\nEnchant creature<br />\nEnchanted creature has "{T}: Put X 1/1 red Elemental creature tokens with haste onto the battlefield, where X is this creature's power. Exile them at the beginning of the next end step."\nShadowmoor: Rare\n\nElkin Lair (4, 3R) 0/0\nWorld Enchantment\nAt the beginning of each player's upkeep, that player exiles a card at random from his or her hand. The player may play that card this turn. At the beginning of the next end step, if the player hasn't played the card, he or she puts it into his or her graveyard.\nVisions: Rare\n\nLightning Cloud (4, 3R) 0/0\nEnchantment\nWhenever a player casts a red spell, you may pay {R}. If you do, Lightning Cloud deals 1 damage to target creature or player.\nVisions: Rare\n\nOrcish Oriflamme (4, 3R) 0/0\nEnchantment\nAttacking creatures you control get +1/+0.\nSeventh Edition: Uncommon, Starter 2000: Uncommon, Classic (Sixth Edition): Uncommon, Fifth Edition: Uncommon, Fourth Edition: Uncommon, Revised Edition: Uncommon, Unlimited Edition: Uncommon, Limited Edition Beta: Uncommon, Limited Edition Alpha: Uncommon\n\nWar's Toll (4, 3R) 0/0\nEnchantment\nWhenever an opponent taps a land for mana, tap all lands that player controls.<br />\nIf a creature an opponent controls attacks, all creatures that opponent controls attack if able.\nDissension: Rare\n\nÆther Flash (4, 2RR) 0/0\nEnchantment\nWhenever a creature enters the battlefield, Æther Flash deals 2 damage to it.\nSeventh Edition: Uncommon, Classic (Sixth Edition): Uncommon, Weatherlight: Uncommon\n\nRage Reflection (6, 4RR) 0/0\nEnchantment\nCreatures you control have double strike.\nShadowmoor: Rare\n\nBurst Lightning (1, R) 0/0\nInstant\nKicker {4} (You may pay an additional {4} as you cast this spell.)<br />\nBurst Lightning deals 2 damage to target creature or player. If Burst Lightning was kicked, it deals 4 damage to that creature or player instead.\nZendikar: Common\n\nCrimson Wisps (1, R) 0/0\nInstant\nTarget creature becomes red and gains haste until end of turn.<br />\nDraw a card.\nShadowmoor: Common\n\nCrush (1, R) 0/0\nInstant\nDestroy target noncreature artifact.\nMirrodin Besieged: Common\n\nHearth Charm (1, R) 0/0\nInstant\nChoose one — Destroy target artifact creature; or attacking creatures get +1/+0 until end of turn; or target creature with power 2 or less is unblockable this turn.\nVisions: Common\n\nShock (1, R) 0/0\nInstant\nShock deals 2 damage to target creature or player.\nMagic 2012: Common, Tenth Edition: Common, Ninth Edition: Common, Eighth Edition: Common, Onslaught: Common, Seventh Edition: Common, Beatdown: Common, Starter 2000: Common, Classic (Sixth Edition): Common, Stronghold: Common\n\nUnstable Footing (1, R) 0/0\nInstant\nKicker {3}{R} (You may pay an additional {3}{R} as you cast this spell.)<br />\nDamage can't be prevented this turn. If Unstable Footing was kicked, it deals 5 damage to target player.\nZendikar: Uncommon\n\nWeight of Spires (1, R) 0/0\nInstant\nWeight of Spires deals damage to target creature equal to the number of nonbasic lands that creature's controller controls.\nDissension: Uncommon\n\nBurn the Impure (2, 1R) 0/0\nInstant\nBurn the Impure deals 3 damage to target creature. If that creature has infect, Burn the Impure deals 3 damage to that creature's controller.\nMirrodin Besieged: Common\n\nFinal Fortune (2, RR) 0/0\nInstant\nTake an extra turn after this one. At the beginning of that turn's end step, you lose the game.\nSeventh Edition: Rare, Classic (Sixth Edition): Rare, Mirage: Rare\n\nFlowstone Strike (2, 1R) 0/0\nInstant\nTarget creature gets +1/-1 and gains haste until end of turn.\nNemesis: Common\n\nIgnorant Bliss (2, 1R) 0/0\nInstant\nExile all cards from your hand face down. At the beginning of the next end step, return those cards to your hand, then draw a card.\nDissension: Uncommon\n\nPsychotic Fury (2, 1R) 0/0\nInstant\nTarget multicolored creature gains double strike until end of turn.<br />\nDraw a card.\nDissension: Common\n\nPuncture Bolt (2, 1R) 0/0\nInstant\nPuncture Bolt deals 1 damage to target creature. Put a -1/-1 counter on that creature.\nShadowmoor: Common\n\nPunishing Fire (2, 1R) 0/0\nInstant\nPunishing Fire deals 2 damage to target creature or player.<br />\nWhenever an opponent gains life, you may pay {R}. If you do, return Punishing Fire from your graveyard to your hand.\nCommander: Uncommon, Duel Decks: Knights vs. Dragons: Uncommon, Zendikar: Uncommon\n\nRock Slide (2, XR) 0/0\nInstant\nRock Slide deals X damage divided as you choose among any number of target attacking or blocking creatures without flying.\nVisions: Common\n\nSeismic Shudder (2, 1R) 0/0\nInstant\nSeismic Shudder deals 1 damage to each creature without flying.\nZendikar: Common\n\nShatter (2, 1R) 0/0\nInstant\nDestroy target artifact.\nScars of Mirrodin: Common, Magic 2010: Common, Ninth Edition: Common, Mirrodin: Common, Eighth Edition: Common, Seventh Edition: Common, Classic (Sixth Edition): Common, Tempest: Common, Fifth Edition: Common, Ice Age: Common, Fourth Edition: Common, Revised Edition: Common, Unlimited Edition: Common, Limited Edition Beta: Common, Limited Edition Alpha: Common\n\nSmash to Smithereens (2, 1R) 0/0\nInstant\nDestroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.\nShadowmoor: Common\n\nDownhill Charge (3, 2R) 0/0\nInstant\nYou may sacrifice a Mountain rather than pay Downhill Charge's mana cost.<br />\n<br />\nTarget creature gets +X/+0 until end of turn, where X is the number of Mountains you control.\nDuel Decks: Venser vs. Koth: Common, Nemesis: Common\n\nFlame Javelin (3, (2/R)(2/R)(2/R)) 0/0\nInstant\n({(2/r)} can be paid with any two mana or with {R}. This card's converted mana cost is 6.)<br />\nFlame Javelin deals 4 damage to target creature or player.\nDuel Decks: Jace vs. Chandra: Uncommon, Shadowmoor: Uncommon\n\nMogg Salvage (3, 2R) 0/0\nInstant\nIf an opponent controls an Island and you control a Mountain, you may cast Mogg Salvage without paying its mana cost.<br />\nDestroy target artifact.\nNemesis: Uncommon\n\nRally the Forces (3, 2R) 0/0\nInstant\nAttacking creatures get +1/+0 and gain first strike until end of turn.\nMirrodin Besieged: Common\n\nSlaughter Cry (3, 2R) 0/0\nInstant\nTarget creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)\nMagic 2012: Common, Zendikar: Common\n\nSolfatara (3, 2R) 0/0\nInstant\nTarget player can't play land cards this turn.<br />\nDraw a card at the beginning of the next turn's upkeep.\nVisions: Common\n\nBoil (4, 3R) 0/0\nInstant\nDestroy all Islands.\nEighth Edition: Uncommon, Seventh Edition: Uncommon, Classic (Sixth Edition): Uncommon, Tempest: Uncommon\n\nCackling Flames (4, 3R) 0/0\nInstant\nCackling Flames deals 3 damage to target creature or player.<br />\nHellbent — Cackling Flames deals 5 damage to that creature or player instead if you have no cards in hand.\nDissension: Common\n\nInferno Trap (4, 3R) 0/0\nInstant  — Trap\nIf you've been dealt damage by two or more creatures this turn, you may pay {R} rather than pay Inferno Trap's mana cost.<br />\nInferno Trap deals 4 damage to target creature.\nArchenemy: Uncommon, Zendikar: Uncommon\n\nInto the Core (4, 2RR) 0/0\nInstant\nExile two target artifacts.\nMirrodin Besieged: Uncommon\n\nLightning Blast (4, 3R) 0/0\nInstant\nLightning Blast deals 4 damage to target creature or player.\nEighth Edition: Uncommon, Seventh Edition: Common, Classic (Sixth Edition): Common, Tempest: Common\n\nSudden Impact (4, 3R) 0/0\nInstant\nSudden Impact deals damage to target player equal to the number of cards in that player's hand.\nPremium Deck Series: Fire and Lightning: Uncommon, Tenth Edition: Uncommon, Ninth Edition: Uncommon, Eighth Edition: Uncommon, Seventh Edition: Uncommon, Tempest: Uncommon\n\nFireblast (6, 4RR) 0/0\nInstant\nYou may sacrifice two Mountains rather than pay Fireblast's mana cost.<br />\nFireblast deals 4 damage to target creature or player.\nPremium Deck Series: Fire and Lightning: Common, Duel Decks: Jace vs. Chandra: Common, Visions: Common\n\nRuneflare Trap (6, 4RR) 0/0\nInstant  — Trap\nIf an opponent drew three or more cards this turn, you may pay {R} rather than pay Runeflare Trap's mana cost.<br />\nRuneflare Trap deals damage to target player equal to the number of cards in that player's hand.\nZendikar: Uncommon\n\nInferno (7, 5RR) 0/0\nInstant\nInferno deals 6 damage to each creature and each player.\nEighth Edition: Rare, Seventh Edition: Rare, Classic (Sixth Edition): Rare, Fifth Edition: Rare, Fourth Edition: Rare, The Dark: Rare\n\nLavaball Trap (8, 6RR) 0/0\nInstant  — Trap\nIf an opponent had two or more lands enter the battlefield under his or her control this turn, you may pay {3}{R}{R} rather than pay Lavaball Trap's mana cost.<br />\nDestroy two target lands. Lavaball Trap deals 4 damage to each creature.\nZendikar: Rare\n\nMana Clash (1, R) 0/0\nSorcery\nYou and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.\nNinth Edition: Rare, Eighth Edition: Rare, Seventh Edition: Rare, Fifth Edition: Rare, Fourth Edition: Rare, The Dark: Rare\n\nTremor (1, R) 0/0\nSorcery\nTremor deals 1 damage to each creature without flying.\nEighth Edition: Common, Seventh Edition: Common, Mercadian Masques: Common, Starter 1999: Common, Classic (Sixth Edition): Common, Portal Second Age: Common, Visions: Common\n\nBlaze (2, XR) 0/0\nSorcery\nBlaze deals X damage to target creature or player.\nPlanechase: Uncommon, Tenth Edition: Uncommon, Ninth Edition: Uncommon, Eighth Edition: Uncommon, Seventh Edition: Uncommon, Portal Three Kingdoms: Uncommon, Classic (Sixth Edition): Uncommon, Portal Second Age: Uncommon, Portal: Uncommon, Portal: Uncommon\n\nDemonfire (2, XR) 0/0\nSorcery\nDemonfire deals X damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.<br />\nHellbent — If you have no cards in hand, Demonfire can't be countered by spells or abilities and the damage can't be prevented.\nDuel Decks: Jace vs. Chandra: Rare, Dissension: Rare\n\nDisorder (2, 1R) 0/0\nSorcery\nDisorder deals 2 damage to each white creature and each player who controls a white creature.\nSeventh Edition: Uncommon, Urza's Saga: Uncommon\n\nEarthquake (2, XR) 0/0\nSorcery\nEarthquake deals X damage to each creature without flying and each player.\nCommander: Rare, Magic 2010: Rare, Seventh Edition: Rare, Classic (Sixth Edition): Rare, Portal Second Age: Rare, Portal: Rare, Fifth Edition: Rare, Fourth Edition: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare\n\nPyroclasm (2, 1R) 0/0\nSorcery\nPyroclasm deals 2 damage to each creature.\nMagic 2011: Uncommon, Magic 2010: Uncommon, Tenth Edition: Uncommon, Ninth Edition: Uncommon, Eighth Edition: Uncommon, Seventh Edition: Uncommon, Portal: Rare, Ice Age: Uncommon\n\nRed Sun's Zenith (2, XR) 0/0\nSorcery\nRed Sun's Zenith deals X damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. Shuffle Red Sun's Zenith into its owner's library.\nMirrodin Besieged: Rare\n\nSong of Blood (2, 1R) 0/0\nSorcery\nPut the top four cards of your library into your graveyard.<br />\nWhenever a creature attacks this turn, it gets +1/+0 until end of turn for each creature card put into your graveyard this way.\nVisions: Common\n\nSpitting Earth (2, 1R) 0/0\nSorcery\nSpitting Earth deals damage to target creature equal to the number of Mountains you control.\nDuel Decks: Knights vs. Dragons: Common, Duel Decks: Elves vs. Goblins: Common, Tenth Edition: Common, Seventh Edition: Common, Starter 1999: Uncommon, Classic (Sixth Edition): Common, Portal Second Age: Common, Portal: Common, Mirage: Common\n\nStronghold Gambit (2, 1R) 0/0\nSorcery\nEach player chooses a card in his or her hand. Then each player reveals his or her chosen card. The owner of each creature card revealed this way with the lowest converted mana cost puts it onto the battlefield.\nNemesis: Rare\n\nVolcanic Hammer (2, 1R) 0/0\nSorcery\nVolcanic Hammer deals 3 damage to target creature or player.\nNinth Edition: Common, Eighth Edition: Common, Seventh Edition: Common, Starter 1999: Common, Portal Second Age: Common, Portal: Common\n\nKindle the Carnage (3, 1RR) 0/0\nSorcery\nDiscard a card at random. If you do, Kindle the Carnage deals damage equal to that card's converted mana cost to each creature. You may repeat this process any number of times.\nDissension: Uncommon\n\nMagma Rift (3, 2R) 0/0\nSorcery\nAs an additional cost to cast Magma Rift, sacrifice a land.<br />\nMagma Rift deals 5 damage to target creature.\nZendikar: Common\n\nMark of Mutiny (3, 2R) 0/0\nSorcery\nGain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and {T} this turn.)\nMagic 2013: Uncommon, Planechase 2012 Edition: Uncommon, Zendikar: Uncommon\n\nMetallic Mastery (3, 2R) 0/0\nSorcery\nGain control of target artifact until end of turn. Untap that artifact. It gains haste until end of turn.\nMirrodin Besieged: Uncommon\n\nMogg Alarm (3, 1RR) 0/0\nSorcery\nYou may sacrifice two Mountains rather than pay Mogg Alarm's mana cost.<br />\nPut two 1/1 red Goblin creature tokens onto the battlefield.\nNemesis: Uncommon\n\nPillage (3, 1RR) 0/0\nSorcery\nDestroy target artifact or land. It can't be regenerated.\nPremium Deck Series: Fire and Lightning: Uncommon, Masters Edition II: Uncommon, Seventh Edition: Uncommon, Classic (Sixth Edition): Uncommon, Alliances: Uncommon\n\nRupture (3, 2R) 0/0\nSorcery\nSacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player.\nNemesis: Uncommon\n\nSlagstorm (3, 1RR) 0/0\nSorcery\nChoose one — Slagstorm deals 3 damage to each creature; or Slagstorm deals 3 damage to each player.\nMirrodin Besieged: Rare\n\nStone Rain (3, 2R) 0/0\nSorcery\nDestroy target land.\nNinth Edition: Common, Champions of Kamigawa: Common, Eighth Edition: Common, Seventh Edition: Common, Starter 2000: Common, Mercadian Masques: Common, Starter 1999: Common, Portal Three Kingdoms: Common, Classic (Sixth Edition): Common, Portal Second Age: Common, Tempest: Common, Portal: Common, Fifth Edition: Common, Mirage: Common, Ice Age: Common, Fourth Edition: Common, Revised Edition: Common, Unlimited Edition: Common, Limited Edition Beta: Common, Limited Edition Alpha: Common\n\nBurn Trail (4, 3R) 0/0\nSorcery\nBurn Trail deals 3 damage to target creature or player.<br />\nConspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)\nShadowmoor: Common\n\nDemolish (4, 3R) 0/0\nSorcery\nDestroy target artifact or land.\nAvacyn Restored: Common, Magic 2011: Common, Zendikar: Common, Tenth Edition: Common, Ninth Edition: Uncommon, Eighth Edition: Uncommon, Odyssey: Uncommon\n\nElemental Appeal (4, RRRR) 0/0\nSorcery\nKicker {5} (You may pay an additional {5} as you cast this spell.)<br />\nPut a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step. If Elemental Appeal was kicked, that creature gets +7/+0 until end of turn.\nZendikar: Rare\n\nEmber Gale (4, 3R) 0/0\nSorcery\nCreatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls.\nShadowmoor: Common\n\nRelentless Assault (4, 2RR) 0/0\nSorcery\nUntap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.\nPlanechase: Rare, Tenth Edition: Rare, Ninth Edition: Rare, Eighth Edition: Rare, Seventh Edition: Rare, Starter 1999: Rare, Portal Three Kingdoms: Rare, Classic (Sixth Edition): Rare, Portal Second Age: Rare, Visions: Rare\n\nWild Swing (4, 3R) 0/0\nSorcery\nChoose three target nonenchantment permanents. Destroy one of them at random.\nShadowmoor: Uncommon\n\nConcussive Bolt (5, 3RR) 0/0\nSorcery\nConcussive Bolt deals 4 damage to target player.<br />\nMetalcraft — If you control three or more artifacts, creatures that player controls can't block this turn.\nMirrodin Besieged: Common\n\nFlowstone Slide (5, X2RR) 0/0\nSorcery\nAll creatures get +X/-X until end of turn.\nTenth Edition: Rare, Ninth Edition: Rare, Nemesis: Rare\n\nLava Axe (5, 4R) 0/0\nSorcery\nLava Axe deals 5 damage to target player.\nMagic 2012: Common, Magic 2011: Common, Magic 2010: Common, Tenth Edition: Common, Ninth Edition: Common, Eighth Edition: Common, Seventh Edition: Common, Beatdown: Common, Starter 2000: Common, Starter 1999: Common, Urza's Legacy: Common, Portal Second Age: Common, Portal: Common\n\nPyrotechnics (5, 4R) 0/0\nSorcery\nPyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players.\nPlanechase: Uncommon, Eighth Edition: Uncommon, Seventh Edition: Uncommon, Classic (Sixth Edition): Common, Fifth Edition: Uncommon, Fourth Edition: Uncommon, Legends: Common\n\nSpire Barrage (5, 4R) 0/0\nSorcery\nSpire Barrage deals damage to target creature or player equal to the number of Mountains you control.\nDuel Decks: Venser vs. Koth: Common, Zendikar: Common\n\nJaws of Stone (6, 5R) 0/0\nSorcery\nJaws of Stone deals X damage divided as you choose among any number of target creatures and/or players, where X is the number of Mountains you control as you cast Jaws of Stone.\nDuel Decks: Venser vs. Koth: Uncommon, Duel Decks: Knights vs. Dragons: Uncommon, Shadowmoor: Uncommon\n\nWildfire (6, 4RR) 0/0\nSorcery\nEach player sacrifices four lands. Wildfire deals 4 damage to each creature.\nNinth Edition: Rare, Seventh Edition: Rare, Urza's Saga: Rare, Portal Second Age: Rare\n\nBirds of Paradise (1, G) 0/1\nCreature  — Bird\nFlying<br />\n{T}: Add one mana of any color to your mana pool.\nMagic 2012: Rare, Magic 2011: Rare, Magic 2010: Rare, Tenth Edition: Rare, Ravnica: City of Guilds: Rare, Eighth Edition: Rare, Seventh Edition: Rare, Classic (Sixth Edition): Rare, Fifth Edition: Rare, Fourth Edition: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare\n\nElvish Lyrist (1, G) 1/1\nCreature  — Elf\n{G}, {T}, Sacrifice Elvish Lyrist: Destroy target enchantment.\nEighth Edition: Uncommon, Seventh Edition: Uncommon, Battle Royale: Uncommon, Urza's Saga: Common\n\nHarvest Mage (1, G) 1/1\nCreature  — Human Spellshaper\n{G}, {T}, Discard a card: Until end of turn, if you tap a land for mana, it produces one mana of a color of your choice instead of any other type and amount.\nNemesis: Common\n\nLlanowar Elves (1, G) 1/1\nCreature  — Elf Druid\n{T}: Add {G} to your mana pool.\nMagic 2012: Common, Magic 2011: Common, Magic 2010: Common, Duel Decks: Elves vs. Goblins: Common, Tenth Edition: Common, Ninth Edition: Common, Seventh Edition: Common, Beatdown: Common, Starter 2000: Common, Battle Royale: Common, Classic (Sixth Edition): Common, Fifth Edition: Common, Fourth Edition: Common, Revised Edition: Common, Unlimited Edition: Common, Limited Edition Beta: Common, Limited Edition Alpha: Common\n\nMossdog (1, G) 1/1\nCreature  — Plant Hound\nWhenever Mossdog becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on Mossdog.\nNemesis: Common\n\nNurturer Initiate (1, G) 1/1\nCreature  — Elf Shaman\nWhenever a player casts a green spell, you may pay {1}. If you do, target creature gets +1/+1 until end of turn.\nShadowmoor: Common\n\nQuirion Ranger (1, G) 1/1\nCreature  — Elf\nReturn a Forest you control to its owner's hand: Untap target creature. Activate this ability only once each turn.\nVisions: Common\n\nScavenger Folk (1, G) 1/1\nCreature  — Human\n{G}, {T}, Sacrifice Scavenger Folk: Destroy target artifact.\nMasters Edition IV: Common, Seventh Edition: Uncommon, Fifth Edition: Common, Chronicles: Common, The Dark: Common\n\nScute Mob (1, G) 1/1\nCreature  — Insect\nAt the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob.\nZendikar: Rare\n\nScythe Tiger (1, G) 3/2\nCreature  — Cat\nShroud (This creature can't be the target of spells or abilities.)<br />\nWhen Scythe Tiger enters the battlefield, sacrifice it unless you sacrifice a land.\nZendikar: Common\n\nShanodin Dryads (1, G) 1/1\nCreature  — Dryad\nForestwalk\nSeventh Edition: Common, Classic (Sixth Edition): Common, Fifth Edition: Common, Fourth Edition: Common, Revised Edition: Common, Unlimited Edition: Common, Limited Edition Beta: Common, Limited Edition Alpha: Common\n\nSimic Initiate (1, G) 0/0\nCreature  — Human Mutant\nGraft 1 (This creature enters the battlefield with a +1/+1 counter on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)\nDissension: Common\n\nSkyshroud Ridgeback (1, G) 2/3\nCreature  — Beast\nFading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)\nNemesis: Common\n\nStampede Driver (1, G) 1/1\nCreature  — Human Spellshaper\n{1}{G}, {T}, Discard a card: Creatures you control get +1/+1 and gain trample until end of turn.\nNemesis: Uncommon\n\nAquastrand Spider (2, 1G) 0/0\nCreature  — Spider Mutant\nGraft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)<br />\n{G}: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.)\nCommander: Common, Dissension: Common\n\nCanopy Spider (2, 1G) 1/3\nCreature  — Spider\nReach (This creature can block creatures with flying.)\nTenth Edition: Common, Eighth Edition: Common, Seventh Edition: Common, Tempest: Common\n\nDevoted Druid (2, 1G) 0/2\nCreature  — Elf Druid\n{T}: Add {G} to your mana pool.<br />\nPut a -1/-1 counter on Devoted Druid: Untap Devoted Druid.\nShadowmoor: Common\n\nElvish Archers (2, 1G) 2/1\nCreature  — Elf Archer\nFirst strike\nSeventh Edition: Rare, Classic (Sixth Edition): Rare, Fifth Edition: Rare, Fourth Edition: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare\n\nFrontier Guide (2, 1G) 1/1\nCreature  — Elf Scout\n{3}{G}, {T}: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.\nZendikar: Uncommon\n\nGrizzly Bears (2, 1G) 2/2\nCreature  — Bear\n\nTenth Edition: Common, Ninth Edition: Common, Eighth Edition: Common, Seventh Edition: Common, Starter 1999: Common, Classic (Sixth Edition): Common, Portal: Common, Fifth Edition: Common, Fourth Edition: Common, Revised Edition: Common, Unlimited Edition: Common, Limited Edition Beta: Common, Limited Edition Alpha: Common\n\nJuvenile Gloomwidow (2, GG) 1/3\nCreature  — Spider\nReach (This can block creatures with flying.)<br />\nWither (This deals damage to creatures in the form of -1/-1 counters.)\nShadowmoor: Common\n\nNissa's Chosen (2, GG) 2/3\nCreature  — Elf Warrior\nIf Nissa's Chosen would die, put it on the bottom of its owner's library instead.\nZendikar: Common\n\nOran-Rief Survivalist (2, 1G) 1/1\nCreature  — Human Warrior Ally\nWhenever Oran-Rief Survivalist or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Oran-Rief Survivalist.\nZendikar: Common\n\nRiver Boa (2, 1G) 2/1\nCreature  — Snake\nIslandwalk<br />\n{G}: Regenerate River Boa.\nZendikar: Uncommon, Battle Royale: Uncommon, Classic (Sixth Edition): Uncommon, Visions: Common\n\nSeeker of Skybreak (2, 1G) 2/1\nCreature  — Elf\n{T}: Untap target creature.\nSeventh Edition: Common, Battle Royale: Common, Tempest: Common\n\nViridian Emissary (2, 1G) 2/1\nCreature  — Elf Scout\nWhen Viridian Emissary dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.\nPlanechase 2012 Edition: Common, Mirrodin Besieged: Common\n\nCoiling Woodworm (3, 2G) 0/1\nCreature  — Insect Worm\nCoiling Woodworm's power is equal to the number of Forests on the battlefield.\nNemesis: Uncommon\n\nElvish Champion (3, 1GG) 2/2\nCreature  — Elf\nOther Elf creatures get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a Forest.)\nTenth Edition: Rare, Ninth Edition: Rare, Eighth Edition: Rare, Seventh Edition: Rare, Invasion: Rare\n\nFarhaven Elf (3, 2G) 1/1\nCreature  — Elf Druid\nWhen Farhaven Elf enters the battlefield, you may search your library for a basic land card and put it onto the battlefield tapped. If you do, shuffle your library.\nShadowmoor: Common\n\nFemeref Archers (3, 2G) 2/2\nCreature  — Human Archer\n{T}: Femeref Archers deals 4 damage to target attacking creature with flying.\nTenth Edition: Uncommon, Seventh Edition: Uncommon, Classic (Sixth Edition): Uncommon, Mirage: Uncommon\n\nFyndhorn Elder (3, 2G) 1/1\nCreature  — Elf Druid\n{T}: Add {G}{G} to your mana pool.\nEighth Edition: Uncommon, Seventh Edition: Uncommon, Classic (Sixth Edition): Uncommon, Fifth Edition: Uncommon, Ice Age: Uncommon\n\nGlissa's Courier (3, 1GG) 2/3\nCreature  — Horror\nMountainwalk\nMirrodin Besieged: Common\n\nGloomwidow (3, 2G) 3/3\nCreature  — Spider\nReach<br />\nGloomwidow can block only creatures with flying.\nAvacyn Restored: Uncommon, Shadowmoor: Uncommon\n\nGrazing Gladehart (3, 2G) 2/2\nCreature  — Antelope\nLandfall — Whenever a land enters the battlefield under your control, you may gain 2 life.\nDuel Decks: Ajani vs. Nicol Bolas: Common, Zendikar: Common\n\nGreenweaver Druid (3, 2G) 1/1\nCreature  — Elf Druid\n{T}: Add {G}{G} to your mana pool.\nZendikar: Uncommon\n\nHungry Spriggan (3, 2G) 1/1\nCreature  — Goblin Warrior\nTrample<br />\nWhenever Hungry Spriggan attacks, it gets +3/+3 until end of turn.\nShadowmoor: Common\n\nLoaming Shaman (3, 2G) 3/2\nCreature  — Centaur Shaman\nWhen Loaming Shaman enters the battlefield, target player shuffles any number of target cards from his or her graveyard into his or her library.\nDissension: Rare\n\nLone Wolf (3, 2G) 2/2\nCreature  — Wolf\nYou may have Lone Wolf assign its combat damage as though it weren't blocked.\nEighth Edition: Common, Seventh Edition: Common, Starter 1999: Common, Portal Three Kingdoms: Uncommon, Urza's Legacy: Uncommon, Portal Second Age: Uncommon\n\nOran-Rief Recluse (3, 2G) 1/3\nCreature  — Spider\nKicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)<br />\nReach (This creature can block creatures with flying.)<br />\nWhen Oran-Rief Recluse enters the battlefield, if it was kicked, destroy target creature with flying.\nZendikar: Common\n\nQuirion Druid (3, 2G) 1/2\nCreature  — Elf Druid\n{G}, {T}: Target land becomes a 2/2 green creature that's still a land. (This effect lasts indefinitely.)\nVisions: Rare\n\nRot Wolf (3, 2G) 2/2\nCreature  — Wolf\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)<br />\nWhenever a creature dealt damage by Rot Wolf this turn dies, you may draw a card.\nMirrodin Besieged: Common\n\nSkyshroud Sentinel (3, 2G) 1/1\nCreature  — Elf\nWhen Skyshroud Sentinel enters the battlefield, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, and put them into your hand. If you do, shuffle your library.\nNemesis: Common\n\nSpawnwrithe (3, 2G) 2/2\nCreature  — Elemental\nTrample<br />\nWhenever Spawnwrithe deals combat damage to a player, put a token that's a copy of Spawnwrithe onto the battlefield.\nCommander: Rare, Shadowmoor: Rare\n\nTajuru Archer (3, 2G) 1/2\nCreature  — Elf Archer Ally\nWhenever Tajuru Archer or another Ally enters the battlefield under your control, you may have Tajuru Archer deal damage to target creature with flying equal to the number of Allies you control.\nZendikar: Uncommon\n\nTrained Armodon (3, 1GG) 3/3\nCreature  — Elephant\n\nNinth Edition: Common, Eighth Edition: Common, Seventh Edition: Common, Classic (Sixth Edition): Common, Tempest: Common\n\nTreefolk Seedlings (3, 2G) 2/0\nCreature  — Treefolk\nTreefolk Seedlings's toughness is equal to the number of Forests you control.\nSeventh Edition: Uncommon, Urza's Saga: Uncommon\n\nTurntimber Basilisk (3, 1GG) 2/1\nCreature  — Basilisk\nDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.)<br />\nLandfall — Whenever a land enters the battlefield under your control, you may have target creature block Turntimber Basilisk this turn if able.\nZendikar: Uncommon\n\nUktabi Orangutan (3, 2G) 2/2\nCreature  — Ape\nWhen Uktabi Orangutan enters the battlefield, destroy target artifact.\nClassic (Sixth Edition): Uncommon, Visions: Uncommon\n\nVerduran Enchantress (3, 1GG) 0/2\nCreature  — Human Druid\nWhenever you cast an enchantment spell, you may draw a card.\nNinth Edition: Rare, Eighth Edition: Rare, Seventh Edition: Rare, Classic (Sixth Edition): Rare, Fifth Edition: Rare, Fourth Edition: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare\n\nViridian Corrupter (3, 1GG) 2/2\nCreature  — Elf Shaman\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)<br />\nWhen Viridian Corrupter enters the battlefield, destroy target artifact.\nMirrodin Besieged: Uncommon\n\nWarthog (3, 1GG) 3/2\nCreature  — Boar\nSwampwalk\nClassic (Sixth Edition): Uncommon, Visions: Common\n\nWild Mammoth (3, 2G) 3/4\nCreature  — Elephant\nAt the beginning of your upkeep, if a player controls more creatures than each other player, the player who controls the most creatures gains control of Wild Mammoth.\nNemesis: Uncommon\n\nWood Elves (3, 2G) 1/1\nCreature  — Elf Scout\nWhen Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.\nDuel Decks: Elves vs. Goblins: Common, Ninth Edition: Common, Eighth Edition: Common, Seventh Edition: Common, Starter 1999: Uncommon, Exodus: Common, Portal: Rare\n\nYavimaya Enchantress (3, 2G) 2/2\nCreature  — Human Druid\nYavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.\nTenth Edition: Uncommon, Ninth Edition: Uncommon, Eighth Edition: Uncommon, Seventh Edition: Uncommon, Urza's Destiny: Uncommon\n\nAnaconda (4, 3G) 3/3\nCreature  — Snake\nSwampwalk (This creature is unblockable as long as defending player controls a Swamp.)\nNinth Edition: Uncommon, Seventh Edition: Uncommon, Urza's Saga: Uncommon, Portal: Uncommon, Portal: Uncommon\n\nBlastoderm (4, 2GG) 5/5\nCreature  — Beast\nShroud (This permanent can't be the target of spells or abilities.)<br />\nFading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)\nDuel Decks: Garruk vs. Liliana: Common, Nemesis: Common\n\nBlightwidow (4, 3G) 2/4\nCreature  — Spider\nReach (This creature can block creatures with flying.)<br />\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nMirrodin Besieged: Common\n\nBull Elephant (4, 3G) 4/4\nCreature  — Elephant\nWhen Bull Elephant enters the battlefield, sacrifice it unless you return two Forests you control to their owner's hand.\nVisions: Common\n\nBull Hippo (4, 3G) 3/3\nCreature  — Hippo\nIslandwalk\nSeventh Edition: Uncommon, Starter 1999: Uncommon, Urza's Saga: Uncommon, Portal: Uncommon\n\nCytoplast Root-Kin (4, 2GG) 0/0\nCreature  — Elemental Mutant\nGraft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)<br />\nWhen Cytoplast Root-Kin enters the battlefield, put a +1/+1 counter on each other creature you control that has a +1/+1 counter on it.<br />\n{2}: Move a +1/+1 counter from target creature you control onto Cytoplast Root-Kin.\nDissension: Rare\n\nDrove of Elves (4, 3G) 0/0\nCreature  — Elf\nHexproof (This creature can't be the target of spells or abilities your opponents control.)<br />\nDrove of Elves's power and toughness are each equal to the number of green permanents you control.\nShadowmoor: Uncommon\n\nElder Druid (4, 3G) 2/2\nCreature  — Elf Cleric Druid\n{3}{G}, {T}: You may tap or untap target artifact, creature, or land.\nSeventh Edition: Rare, Classic (Sixth Edition): Rare, Fifth Edition: Rare, Ice Age: Rare\n\nElvish Piper (4, 3G) 1/1\nCreature  — Elf Shaman\n{G}, {T}: You may put a creature card from your hand onto the battlefield.\nMagic 2010: Rare, Tenth Edition: Rare, Ninth Edition: Rare, Eighth Edition: Rare, Seventh Edition: Rare, Urza's Destiny: Rare\n\nGiant Caterpillar (4, 3G) 3/3\nCreature  — Insect\n{G}, Sacrifice Giant Caterpillar: Put a 1/1 green Insect creature token with flying named Butterfly onto the battlefield at the beginning of the next end step.\nMercadian Masques: Common, Visions: Common\n\nGiant Spider (4, 3G) 2/4\nCreature  — Spider\nReach (This creature can block creatures with flying.)\nMagic 2012: Common, Magic 2011: Common, Magic 2010: Common, Tenth Edition: Common, Ninth Edition: Common, Eighth Edition: Common, Seventh Edition: Common, Classic (Sixth Edition): Common, Portal: Common, Fifth Edition: Common, Fourth Edition: Common, Revised Edition: Common, Unlimited Edition: Common, Limited Edition Beta: Common, Limited Edition Alpha: Common\n\nGorilla Chieftain (4, 2GG) 3/3\nCreature  — Ape\n{1}{G}: Regenerate Gorilla Chieftain.\nSeventh Edition: Common, Classic (Sixth Edition): Common, Alliances: Common, Alliances: Common\n\nJoraga Bard (4, 3G) 1/4\nCreature  — Elf Rogue Ally\nWhenever Joraga Bard or another Ally enters the battlefield under your control, you may have Ally creatures you control gain vigilance until end of turn.\nZendikar: Common\n\nKing Cheetah (4, 3G) 3/2\nCreature  — Cat\nFlash\nNinth Edition: Uncommon, Visions: Common\n\nKyscu Drake (4, 3G) 2/2\nCreature  — Drake\nFlying<br />\n{G}: Kyscu Drake gets +0/+1 until end of turn. Activate this ability only once each turn.<br />\nSacrifice Kyscu Drake and a creature named Spitting Drake: Search your library for a card named Viashivan Dragon and put that card onto the battlefield. Then shuffle your library.\nVisions: Uncommon\n\nMaro (4, 2GG) 0/0\nCreature  — Elemental\nMaro's power and toughness are each equal to the number of cards in your hand.\nNinth Edition: Rare, Eighth Edition: Rare, Seventh Edition: Rare, Classic (Sixth Edition): Rare, Mirage: Rare\n\nMold Shambler (4, 3G) 3/3\nCreature  — Fungus Beast\nKicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.)<br />\nWhen Mold Shambler enters the battlefield, if it was kicked, destroy target noncreature permanent.\nZendikar: Common\n\nOracle of Mul Daya (4, 3G) 2/2\nCreature  — Elf Shaman\nYou may play an additional land on each of your turns.<br />\nPlay with the top card of your library revealed.<br />\nYou may play the top card of your library if it's a land card.\nZendikar: Rare\n\nPatagia Viper (4, 3G) 2/1\nCreature  — Snake\nFlying<br />\nWhen Patagia Viper enters the battlefield, put two 1/1 green and blue Snake creature tokens onto the battlefield.<br />\nWhen Patagia Viper enters the battlefield, sacrifice it unless {U} was spent to cast it.\nDissension: Uncommon\n\nSimic Ragworm (4, 3G) 3/3\nCreature  — Worm\n{U}: Untap Simic Ragworm.\nDissension: Common\n\nSkyshroud Cutter (4, 3G) 2/2\nCreature  — Beast\nIf you control a Forest, rather than pay Skyshroud Cutter's mana cost, you may have each other player gain 5 life.\nNemesis: Common\n\nSporeback Troll (4, 3G) 0/0\nCreature  — Troll Mutant\nGraft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)<br />\n{1}{G}: Regenerate target creature with a +1/+1 counter on it.\nDissension: Common\n\nStampeding Wildebeests (4, 2GG) 5/4\nCreature  — Antelope Beast\nTrample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)<br />\nAt the beginning of your upkeep, return a green creature you control to its owner's hand.\nDuel Decks: Garruk vs. Liliana: Uncommon, Tenth Edition: Uncommon, Visions: Uncommon\n\nTangle Mantis (4, 2GG) 3/4\nCreature  — Insect\nTrample\nMirrodin Besieged: Common\n\nTimbermaw Larva (4, 3G) 2/2\nCreature  — Beast\nWhenever Timbermaw Larva attacks, it gets +1/+1 until end of turn for each Forest you control.\nZendikar: Common\n\nVerdant Eidolon (4, 3G) 2/2\nCreature  — Spirit\n{G}, Sacrifice Verdant Eidolon: Add three mana of any one color to your mana pool.<br />\nWhenever you cast a multicolored spell, you may return Verdant Eidolon from your graveyard to your hand.\nDissension: Common\n\nWildslayer Elves (4, 3G) 3/3\nCreature  — Elf Warrior\nWither (This deals damage to creatures in the form of -1/-1 counters.)\nShadowmoor: Common\n\nCrabapple Cohort (5, 4G) 4/4\nCreature  — Treefolk Warrior\nCrabapple Cohort gets +1/+1 as long as you control another green creature.\nShadowmoor: Common\n\nIndrik Stomphowler (5, 4G) 4/4\nCreature  — Beast\nWhen Indrik Stomphowler enters the battlefield, destroy target artifact or enchantment.\nDuel Decks: Garruk vs. Liliana: Uncommon, Dissension: Uncommon\n\nLichenthrope (5, 3GG) 5/5\nCreature  — Plant Fungus\nIf damage would be dealt to Lichenthrope, put that many -1/-1 counters on it instead.<br />\nAt the beginning of your upkeep, remove a -1/-1 counter from Lichenthrope.\nVisions: Rare\n\nMelira's Keepers (5, 4G) 4/4\nCreature  — Human Warrior\nMelira's Keepers can't have counters placed on it.\nMirrodin Besieged: Uncommon\n\nPanther Warriors (5, 4G) 6/3\nCreature  — Cat Warrior\n\nClassic (Sixth Edition): Common, Portal: Common, Visions: Common\n\nPhyrexian Hydra (5, 3GG) 7/7\nCreature  — Hydra\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)<br />\nIf damage would be dealt to Phyrexian Hydra, prevent that damage. Put a -1/-1 counter on Phyrexian Hydra for each 1 damage prevented this way.\nMirrodin Besieged: Rare\n\nPlaguemaw Beast (5, 3GG) 4/3\nCreature  — Beast\n{T}, Sacrifice a creature: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)\nMirrodin Besieged: Uncommon\n\nPride of Lions (5, 3GG) 4/4\nCreature  — Cat\nYou may have Pride of Lions assign its combat damage as though it weren't blocked.\nDuel Decks: Ajani vs. Nicol Bolas: Uncommon, Seventh Edition: Uncommon, Starter 1999: Uncommon\n\nRedwood Treefolk (5, 4G) 3/6\nCreature  — Treefolk\n\nSeventh Edition: Common, Classic (Sixth Edition): Common, Weatherlight: Common, Portal: Common\n\nSpined Wurm (5, 4G) 5/4\nCreature  — Wurm\n\nMagic 2011: Common, Tenth Edition: Common, Ninth Edition: Common, Eighth Edition: Common, Seventh Edition: Common, Starter 2000: Common, Stronghold: Common, Portal: Common\n\nSprouting Phytohydra (5, 4G) 0/2\nCreature  — Plant Hydra\nDefender (This creature can't attack.)<br />\nWhenever Sprouting Phytohydra is dealt damage, you may put a token that's a copy of Sprouting Phytohydra onto the battlefield.\nDissension: Rare\n\nTerritorial Baloth (5, 4G) 4/4\nCreature  — Beast\nLandfall — Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn.\nZendikar: Common\n\nTurntimber Ranger (5, 3GG) 2/2\nCreature  — Elf Scout Ally\nWhenever Turntimber Ranger or another Ally enters the battlefield under your control, you may put a 2/2 green Wolf creature token onto the battlefield. If you do, put a +1/+1 counter on Turntimber Ranger.\nZendikar: Rare\n\nUktabi Wildcats (5, 4G) 0/0\nCreature  — Cat\nUktabi Wildcats's power and toughness are each equal to the number of Forests you control.<br />\n{G}, Sacrifice a Forest: Regenerate Uktabi Wildcats.\nSeventh Edition: Rare, Classic (Sixth Edition): Rare, Mirage: Rare\n\nWoodripper (5, 3GG) 4/6\nCreature  — Beast\nFading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)<br />\n{1}, Remove a fade counter from Woodripper: Destroy target artifact.\nNemesis: Uncommon\n\nZendikar Farguide (5, 4G) 3/3\nCreature  — Elemental\nForestwalk\nZendikar: Common\n\nAncient Silverback (6, 4GG) 6/5\nCreature  — Ape\n{G}: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)\nNinth Edition: Rare, Seventh Edition: Rare, Urza's Destiny: Rare\n\nBaloth Woodcrasher (6, 4GG) 4/4\nCreature  — Beast\nLandfall — Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn.\nCommander: Uncommon, Zendikar: Uncommon\n\nFangren Marauder (6, 5G) 5/5\nCreature  — Beast\nWhenever an artifact is put into a graveyard from the battlefield, you may gain 5 life.\nMirrodin Besieged: Common\n\nFoxfire Oak (6, 5G) 3/6\nCreature  — Treefolk Shaman\n{(r/g){(r/g){(r/g)}: Foxfire Oak gets +3/+0 until end of turn.\nShadowmoor: Common\n\nGang of Elk (6, 5G) 5/4\nCreature  — Elk Beast\nWhenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.\nSeventh Edition: Uncommon, Urza's Legacy: Uncommon\n\nNesting Wurm (6, 4GG) 4/3\nCreature  — Wurm\nTrample<br />\nWhen Nesting Wurm enters the battlefield, you may search your library for up to three cards named Nesting Wurm, reveal them, and put them into your hand. If you do, shuffle your library.\nNemesis: Uncommon\n\nRhox (6, 4GG) 5/5\nCreature  — Rhino Beast\nYou may have Rhox assign its combat damage as though it weren't blocked.<br />\n{2}{G}: Regenerate Rhox. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)\nTenth Edition: Rare, Eighth Edition: Rare, Nemesis: Rare\n\nRoughshod Mentor (6, 5G) 5/4\nCreature  — Giant Warrior\nGreen creatures you control have trample.\nShadowmoor: Uncommon\n\nSimic Basilisk (6, 4GG) 0/0\nCreature  — Basilisk Mutant\nGraft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)<br />\n{1}{G}: Until end of turn, target creature with a +1/+1 counter on it gains "Whenever this creature deals combat damage to a creature, destroy that creature at end of combat."\nDissension: Uncommon\n\nTerra Stomper (6, 3GGG) 8/8\nCreature  — Beast\nTerra Stomper can't be countered.<br />\nTrample\nZendikar: Rare\n\nVastwood Gorger (6, 5G) 5/6\nCreature  — Wurm\n\nMagic 2013: Common, Magic 2012: Common, Zendikar: Common\n\nWitherscale Wurm (6, 4GG) 9/9\nCreature  — Wurm\nWhenever Witherscale Wurm blocks or becomes blocked by a creature, that creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)<br />\nWhenever Witherscale Wurm deals damage to an opponent, remove all -1/-1 counters from it.\nShadowmoor: Rare\n\nCytospawn Shambler (7, 6G) 0/0\nCreature  — Elemental Mutant\nGraft 6 (This creature enters the battlefield with six +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)<br />\n{G}: Target creature with a +1/+1 counter on it gains trample until end of turn.\nDissension: Common\n\nMossbridge Troll (7, 5GG) 5/5\nCreature  — Troll\nIf Mossbridge Troll would be destroyed, regenerate it.<br />\nTap any number of untapped creatures you control other than Mossbridge Troll with total power 10 or greater: Mossbridge Troll gets +20/+20 until end of turn.\nShadowmoor: Rare\n\nProtean Hulk (7, 5GG) 6/6\nCreature  — Beast\nWhen Protean Hulk dies, search your library for any number of creature cards with total converted mana cost 6 or less and put them onto the battlefield. Then shuffle your library.\nDissension: Rare\n\nQuilled Slagwurm (7, 4GGG) 8/8\nCreature  — Wurm\n\nMirrodin Besieged: Uncommon\n\nSkyshroud Behemoth (7, 5GG) 10/10\nCreature  — Beast\nFading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)<br />\nSkyshroud Behemoth enters the battlefield tapped.\nNemesis: Rare\n\nThorn Elemental (7, 5GG) 7/7\nCreature  — Elemental\nYou may have Thorn Elemental assign its combat damage as though it weren't blocked.\nEighth Edition: Rare, Seventh Edition: Rare, Starter 1999: Rare, Urza's Destiny: Rare\n\nElephant Grass (1, G) 0/0\nEnchantment\nCumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)<br />\nBlack creatures can't attack you.<br />\nNonblack creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.\nVisions: Uncommon\n\nMortal Wound (1, G) 0/0\nEnchantment  — Aura\nEnchant creature<br />\nWhen enchanted creature is dealt damage, destroy it.\nVisions: Common\n\nSeal of Strength (1, G) 0/0\nEnchantment\nSacrifice Seal of Strength: Target creature gets +3/+3 until end of turn.\nNemesis: Common\n\nSpider Climb (1, G) 0/0\nEnchantment  — Aura\nYou may cast Spider Climb as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.<br />\nEnchant creature<br />\nEnchanted creature gets +0/+3 and has reach. (It can block creatures with flying.)\nVisions: Common\n\nStreet Savvy (1, G) 0/0\nEnchantment  — Aura\nEnchant creature<br />\nEnchanted creature gets +0/+2 and can block creatures with landwalk abilities as though they didn't have those abilities.\nDissension: Common\n\nUtopia Sprawl (1, G) 0/0\nEnchantment  — Aura\nEnchant Forest<br />\nAs Utopia Sprawl enters the battlefield, choose a color.<br />\nWhenever enchanted Forest is tapped for mana, its controller adds one mana of the chosen color to his or her mana pool (in addition to the mana the land produces).\nDissension: Common\n\nWild Growth (1, G) 0/0\nEnchantment  — Aura\nEnchant land<br />\nWhenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces).\nSeventh Edition: Common, Beatdown: Common, Classic (Sixth Edition): Common, Fifth Edition: Common, Ice Age: Common, Fourth Edition: Common, Revised Edition: Common, Unlimited Edition: Common, Limited Edition Beta: Common, Limited Edition Alpha: Common\n\nCompost (2, 1G) 0/0\nEnchantment\nWhenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.\nSeventh Edition: Uncommon, Urza's Destiny: Uncommon\n\nKhalni Heart Expedition (2, 1G) 0/0\nEnchantment\nLandfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition.<br />\nRemove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.\nZendikar: Common\n\nQuest for the Gemblades (2, 1G) 0/0\nEnchantment\nWhenever a creature you control deals combat damage to a creature, you may put a quest counter on Quest for the Gemblades.<br />\nRemove a quest counter from Quest for the Gemblades and sacrifice it: Put four +1/+1 counters on target creature.\nZendikar: Uncommon\n\nRegeneration (2, 1G) 0/0\nEnchantment  — Aura\nEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)<br />\n{G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)\nTenth Edition: Uncommon, Ninth Edition: Uncommon, Eighth Edition: Common, Seventh Edition: Common, Classic (Sixth Edition): Common, Fifth Edition: Common, Mirage: Common, Ice Age: Common, Fourth Edition: Common, Revised Edition: Common, Unlimited Edition: Common, Limited Edition Beta: Common, Limited Edition Alpha: Common\n\nSaproling Cluster (2, 1G) 0/0\nEnchantment\n{1}, Discard a card: Put a 1/1 green Saproling creature token onto the battlefield. Any player may activate this ability.\nNemesis: Rare\n\nThoughtleech (2, GG) 0/0\nEnchantment\nWhenever an Island an opponent controls becomes tapped, you may gain 1 life.\nSeventh Edition: Uncommon, Ice Age: Uncommon\n\nTreetop Bracers (2, 1G) 0/0\nEnchantment  — Aura\nEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)<br />\nEnchanted creature gets +1/+1 and can't be blocked except by creatures with flying.\nTenth Edition: Common, Ninth Edition: Common, Nemesis: Common\n\nBeastmaster Ascension (3, 2G) 0/0\nEnchantment\nWhenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.<br />\nAs long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.\nZendikar: Rare\n\nBlanchwood Armor (3, 2G) 0/0\nEnchantment  — Aura\nEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)<br />\nEnchanted creature gets +1/+1 for each Forest you control.\nTenth Edition: Uncommon, Ninth Edition: Uncommon, Eighth Edition: Uncommon, Seventh Edition: Uncommon, Urza's Saga: Uncommon\n\nFamiliar Ground (3, 2G) 0/0\nEnchantment\nEach creature you control can't be blocked by more than one creature.\nSeventh Edition: Uncommon, Classic (Sixth Edition): Uncommon, Weatherlight: Uncommon\n\nKatabatic Winds (3, 2G) 0/0\nEnchantment\nPhasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)<br />\nCreatures with flying can't attack or block, and their activated abilities with {T} in their costs can't be activated.\nVisions: Rare\n\nLure (3, 1GG) 0/0\nEnchantment  — Aura\nEnchant creature<br />\nAll creatures able to block enchanted creature do so.\nMagic 2012: Uncommon, Tenth Edition: Uncommon, Champions of Kamigawa: Uncommon, Eighth Edition: Uncommon, Seventh Edition: Uncommon, Mercadian Masques: Uncommon, Classic (Sixth Edition): Uncommon, Fifth Edition: Uncommon, Ice Age: Uncommon, Fourth Edition: Uncommon, Revised Edition: Uncommon, Unlimited Edition: Uncommon, Limited Edition Beta: Uncommon, Limited Edition Alpha: Uncommon\n\nPresence of Gond (3, 2G) 0/0\nEnchantment  — Aura\nEnchant creature<br />\nEnchanted creature has "{T}: Put a 1/1 green Elf Warrior creature token onto the battlefield."\nShadowmoor: Common\n\nRaking Canopy (3, 1GG) 0/0\nEnchantment\nWhenever a creature with flying attacks you, Raking Canopy deals 4 damage to it.\nShadowmoor: Uncommon\n\nSavage Silhouette (3, 2G) 0/0\nEnchantment  — Aura\nEnchant creature<br />\nEnchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature."\nZendikar: Common\n\nElemental Resonance (4, 2GG) 0/0\nEnchantment  — Aura\nEnchant permanent<br />\nAt the beginning of your precombat main phase, add mana equal to enchanted permanent's mana cost to your mana pool. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)\nDissension: Rare\n\nOverlaid Terrain (4, 2GG) 0/0\nEnchantment\nAs Overlaid Terrain enters the battlefield, sacrifice all lands you control.<br />\nLands you control have "{T}: Add two mana of any one color to your mana pool."\nNemesis: Rare\n\nPredatory Urge (4, 3G) 0/0\nEnchantment  — Aura\nEnchant creature<br />\nEnchanted creature has "{T}: This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature."\nPlanechase 2012 Edition: Rare, Zendikar: Rare\n\nRowen (4, 2GG) 0/0\nEnchantment\nReveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.\nSeventh Edition: Rare, Classic (Sixth Edition): Rare, Visions: Rare\n\nVernal Bloom (4, 3G) 0/0\nEnchantment\nWhenever a Forest is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces).\nEighth Edition: Rare, Seventh Edition: Rare, Urza's Saga: Rare\n\nFlourishing Defenses (5, 4G) 0/0\nEnchantment\nWhenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.\nShadowmoor: Uncommon\n\nGigantiform (5, 3GG) 0/0\nEnchantment  — Aura\nKicker {4}<br />\nEnchant creature<br />\nEnchanted creature is 8/8 and has trample.<br />\nWhen Gigantiform enters the battlefield, if it was kicked, you may search your library for a card named Gigantiform, put it onto the battlefield, then shuffle your library.\nZendikar: Rare\n\nNature's Revolt (5, 3GG) 0/0\nEnchantment\nAll lands are 2/2 creatures that are still lands.\nSeventh Edition: Rare, Tempest: Rare\n\nAnimate Land (1, G) 0/0\nInstant\nUntil end of turn, target land becomes a 3/3 creature that's still a land.\nNemesis: Uncommon\n\nEmerald Charm (1, G) 0/0\nInstant\nChoose one — Untap target permanent; or destroy target non-Aura enchantment; or target creature loses flying until end of turn.\nVisions: Common\n\nFog (1, G) 0/0\nInstant\nPrevent all combat damage that would be dealt this turn.\nMagic 2013: Common, Magic 2012: Common, Masters Edition IV: Common, Magic 2011: Common, Archenemy: Common, Magic 2010: Common, Seventh Edition: Common, Beatdown: Common, Classic (Sixth Edition): Common, Fifth Edition: Common, Mirage: Common, Fourth Edition: Common, Revised Edition: Common, Unlimited Edition: Common, Limited Edition Beta: Common, Limited Edition Alpha: Common\n\nGiant Growth (1, G) 0/0\nInstant\nTarget creature gets +3/+3 until end of turn.\nReturn to Ravnica: Common, Masters Edition IV: Common, Magic 2011: Common, Duel Decks: Garruk vs. Liliana: Common, Masters Edition III: Common, Magic 2010: Common, Masters Edition II: Common, Duel Decks: Elves vs. Goblins: Common, Tenth Edition: Common, Ninth Edition: Common, Eighth Edition: Common, Seventh Edition: Common, Beatdown: Common, Starter 2000: Common, Battle Royale: Common, Classic (Sixth Edition): Common, Fifth Edition: Common, Ice Age: Common, Fourth Edition: Common, Revised Edition: Common, Unlimited Edition: Common, Limited Edition Beta: Common, Limited Edition Alpha: Common\n\nMirran Mettle (1, G) 0/0\nInstant\nTarget creature gets +2/+2 until end of turn.<br />\nMetalcraft — That creature gets +4/+4 until end of turn instead if you control three or more artifacts.\nMirrodin Besieged: Common\n\nPrimal Bellow (1, G) 0/0\nInstant\nTarget creature gets +1/+1 until end of turn for each Forest you control.\nZendikar: Uncommon\n\nReclaim (1, G) 0/0\nInstant\nPut target card from your graveyard on top of your library.\nMagic 2012: Common, Ninth Edition: Common, Seventh Edition: Common, Exodus: Common\n\nUnnatural Predation (1, G) 0/0\nInstant\nTarget creature gets +1/+1 and gains trample until end of turn.\nMirrodin Besieged: Common\n\nVines of Vastwood (1, G) 0/0\nInstant\nKicker {G} (You may pay an additional {G} as you cast this spell.)<br />\nTarget creature can't be the target of spells or abilities your opponents control this turn. If Vines of Vastwood was kicked, that creature gets +4/+4 until end of turn.\nZendikar: Common\n\nViridescent Wisps (1, G) 0/0\nInstant\nTarget creature becomes green and gets +1/+0 until end of turn.<br />\nDraw a card.\nShadowmoor: Common\n\nFeral Instinct (2, 1G) 0/0\nInstant\nTarget creature gets +1/+1 until end of turn.<br />\nDraw a card at the beginning of the next turn's upkeep.\nVisions: Common\n\nFog Patch (2, 1G) 0/0\nInstant\nCast Fog Patch only during the declare blockers step.<br />\nAttacking creatures become blocked. (This spell works on unblockable creatures.)\nNemesis: Common\n\nMight of the Nephilim (2, 1G) 0/0\nInstant\nTarget creature gets +2/+2 until end of turn for each of its colors.\nDissension: Uncommon\n\nTanglesap (2, 1G) 0/0\nInstant\nPrevent all combat damage that would be dealt this turn by creatures without trample.\nZendikar: Common\n\nEarly Harvest (3, 1GG) 0/0\nInstant\nTarget player untaps all basic lands he or she controls.\nNinth Edition: Rare, Seventh Edition: Rare, Classic (Sixth Edition): Rare, Mirage: Rare\n\nFlash Foliage (3, 2G) 0/0\nInstant\nCast Flash Foliage only during combat after blockers are declared.<br />\nPut a 1/1 green Saproling creature token onto the battlefield blocking target creature attacking you. <br />\nDraw a card.\nDissension: Uncommon\n\nHarrow (3, 2G) 0/0\nInstant\nAs an additional cost to cast Harrow, sacrifice a land.<br />\nSearch your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.\nDuel Decks: Phyrexia vs. the Coalition: Common, Zendikar: Common, Invasion: Common, Tempest: Uncommon\n\nPistus Strike (3, 2G) 0/0\nInstant\nDestroy target creature with flying. Its controller gets a poison counter.\nMirrodin Besieged: Common\n\nWind Shear (3, 2G) 0/0\nInstant\nAttacking creatures with flying get -2/-2 and lose flying until end of turn.\nVisions: Uncommon\n\nGloomwidow's Feast (4, 3G) 0/0\nInstant\nDestroy target creature with flying. If that creature was blue or black, put a 1/2 green Spider creature token with reach onto the battlefield. (It can block creatures with flying.)\nShadowmoor: Common\n\nMight of Oaks (4, 3G) 0/0\nInstant\nTarget creature gets +7/+7 until end of turn.\nMagic 2010: Rare, Tenth Edition: Rare, Ninth Edition: Rare, Eighth Edition: Rare, Seventh Edition: Rare, Urza's Legacy: Rare\n\nRefreshing Rain (4, 3G) 0/0\nInstant\nIf an opponent controls a Swamp and you control a Forest, you may cast Refreshing Rain without paying its mana cost.<br />\nTarget player gains 6 life.\nNemesis: Uncommon\n\nBaloth Cage Trap (5, 3GG) 0/0\nInstant  — Trap\nIf an opponent had an artifact enter the battlefield under his or her control this turn, you may pay {1}{G} rather than pay Baloth Cage Trap's mana cost.<br />\nPut a 4/4 green Beast creature token onto the battlefield.\nZendikar: Uncommon\n\nDramatic Entrance (5, 3GG) 0/0\nInstant\nYou may put a green creature card from your hand onto the battlefield.\nShadowmoor: Rare\n\nRelic Crush (5, 4G) 0/0\nInstant\nDestroy target artifact or enchantment and up to one other target artifact or enchantment.\nCommander: Common, Zendikar: Common\n\nCobra Trap (6, 4GG) 0/0\nInstant  — Trap\nIf a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay {G} rather than pay Cobra Trap's mana cost.<br />\nPut four 1/1 green Snake creature tokens onto the battlefield.\nCommander: Uncommon, Zendikar: Uncommon\n\nSummoning Trap (6, 4GG) 0/0\nInstant  — Trap\nIf a creature spell you cast this turn was countered by a spell or ability an opponent controlled, you may pay {0} rather than pay Summoning Trap's mana cost.<br />\nLook at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.\nZendikar: Rare\n\nGleeful Sabotage (2, 1G) 0/0\nSorcery\nDestroy target artifact or enchantment.<br />\nConspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)\nArchenemy: Common, Shadowmoor: Common\n\nHurricane (2, XG) 0/0\nSorcery\nHurricane deals X damage to each creature with flying and each player.\nTenth Edition: Rare, Seventh Edition: Rare, Battle Royale: Uncommon, Classic (Sixth Edition): Rare, Portal Second Age: Rare, Portal: Rare, Fifth Edition: Uncommon, Ice Age: Uncommon, Fourth Edition: Uncommon, Revised Edition: Uncommon, Unlimited Edition: Uncommon, Limited Edition Beta: Uncommon, Limited Edition Alpha: Uncommon\n\nMonstrous Growth (2, 1G) 0/0\nSorcery\nTarget creature gets +4/+4 until end of turn.\nEighth Edition: Common, Seventh Edition: Common, Starter 2000: Common, Starter 1999: Common, Portal Second Age: Common, Portal: Common, Portal: Common\n\nRampant Growth (2, 1G) 0/0\nSorcery\nSearch your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.\nMagic 2012: Common, Planechase: Common, Magic 2010: Common, Tenth Edition: Common, Ninth Edition: Common, Eighth Edition: Common, Seventh Edition: Common, Beatdown: Common, Classic (Sixth Edition): Common, Tempest: Common, Mirage: Common\n\nStream of Life (2, XG) 0/0\nSorcery\nTarget player gains X life.\nNinth Edition: Uncommon, Eighth Edition: Uncommon, Seventh Edition: Common, Classic (Sixth Edition): Common, Fifth Edition: Common, Fourth Edition: Common, Revised Edition: Common, Unlimited Edition: Common, Limited Edition Beta: Common, Limited Edition Alpha: Common\n\nSummer Bloom (2, 1G) 0/0\nSorcery\nYou may play up to three additional lands this turn.\nNinth Edition: Uncommon, Starter 1999: Rare, Classic (Sixth Edition): Uncommon, Portal: Rare, Visions: Uncommon\n\nThrive (2, XG) 0/0\nSorcery\nPut a +1/+1 counter on each of X target creatures.\nDissension: Common, Prophecy: Common\n\nToil to Renown (2, 1G) 0/0\nSorcery\nYou gain 1 life for each tapped artifact, creature, and land you control.\nShadowmoor: Common\n\nLead the Stampede (3, 2G) 0/0\nSorcery\nLook at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.\nDuel Decks: Ajani vs. Nicol Bolas: Uncommon, Mirrodin Besieged: Uncommon\n\nSquall (3, 2G) 0/0\nSorcery\nSquall deals 2 damage to each creature with flying.\nMasters Edition IV: Uncommon, Seventh Edition: Common, Mercadian Masques: Common, Starter 1999: Common\n\nStomp and Howl (3, 2G) 0/0\nSorcery\nDestroy target artifact and target enchantment.\nDissension: Uncommon\n\nTower Above (3, (2/G)(2/G)(2/G)) 0/0\nSorcery\n({(2/g)} can be paid with any two mana or with {G}. This card's converted mana cost is 6.)<br />\nUntil end of turn, target creature gets +4/+4 and gains trample, wither, and "When this creature attacks, target creature blocks it this turn if able." (It deals damage to creatures in the form of -1/-1 counters.)\nShadowmoor: Uncommon\n\nTranquility (3, 2G) 0/0\nSorcery\nDestroy all enchantments.\nSeventh Edition: Common, Invasion: Common, Battle Royale: Common, Mercadian Masques: Common, Classic (Sixth Edition): Common, Tempest: Common, Fifth Edition: Common, Fourth Edition: Common, Revised Edition: Common, Unlimited Edition: Common, Limited Edition Beta: Common, Limited Edition Alpha: Common\n\nUntamed Wilds (3, 2G) 0/0\nSorcery\nSearch your library for a basic land card and put that card onto the battlefield. Then shuffle your library.\nSeventh Edition: Uncommon, Starter 1999: Uncommon, Classic (Sixth Edition): Uncommon, Portal Second Age: Uncommon, Portal: Uncommon, Fifth Edition: Uncommon, Fourth Edition: Uncommon, Legends: Uncommon\n\nWing Snare (3, 2G) 0/0\nSorcery\nDestroy target creature with flying.\nEighth Edition: Uncommon, Seventh Edition: Uncommon, Urza's Legacy: Uncommon\n\nBeast Hunt (4, 3G) 0/0\nSorcery\nReveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.\nZendikar: Common, Planechase: Common\n\nCreeping Corrosion (4, 2GG) 0/0\nSorcery\nDestroy all artifacts.\nMirrodin Besieged: Rare\n\nCreeping Mold (4, 2GG) 0/0\nSorcery\nDestroy target artifact, enchantment, or land.\nTenth Edition: Uncommon, Ninth Edition: Uncommon, Mirrodin: Uncommon, Eighth Edition: Uncommon, Seventh Edition: Uncommon, Classic (Sixth Edition): Uncommon, Visions: Uncommon\n\nElven Cache (4, 2GG) 0/0\nSorcery\nReturn target card from your graveyard to your hand.\nClassic (Sixth Edition): Common, Portal: Common, Visions: Common\n\nFertile Imagination (4, 2GG) 0/0\nSorcery\nChoose a card type. Target opponent reveals his or her hand. Put two 1/1 green Saproling creature tokens onto the battlefield for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)\nDissension: Uncommon\n\nNature's Resurgence (4, 2GG) 0/0\nSorcery\nEach player draws a card for each creature card in his or her graveyard.\nSeventh Edition: Rare, Classic (Sixth Edition): Rare, Weatherlight: Rare\n\nPack Hunt (4, 3G) 0/0\nSorcery\nSearch your library for up to three cards with the same name as target creature, reveal them, and put them into your hand. Then shuffle your library.\nNemesis: Rare\n\nReverent Silence (4, 3G) 0/0\nSorcery\nIf you control a Forest, rather than pay Reverent Silence's mana cost, you may have each other player gain 6 life.<br />\nDestroy all enchantments.\nNemesis: Common\n\nSkyshroud Claim (4, 3G) 0/0\nSorcery\nSearch your library for up to two Forest cards and put them onto the battlefield. Then shuffle your library.\nNemesis: Common\n\nHowl of the Night Pack (7, 6G) 0/0\nSorcery\nPut a 2/2 green Wolf creature token onto the battlefield for each Forest you control.\nMagic 2010: Uncommon, Shadowmoor: Uncommon\n\nZealous Guardian (1, (W/U)) 1/1\nCreature  — Kithkin Soldier\nFlash\nShadowmoor: Common\n\nAzorius First-Wing (2, WU) 2/2\nCreature  — Griffin\nFlying, protection from enchantments\nDissension: Common\n\nAzorius Guildmage (2, (W/U)(W/U)) 2/2\nCreature  — Vedalken Wizard\n{2}{W}: Tap target creature.<br />\n{2}{U}: Counter target activated ability. (Mana abilities can't be targeted.)\nCommander: Uncommon, Dissension: Uncommon\n\nMistmeadow Witch (2, 1(W/U)) 1/1\nCreature  — Kithkin Wizard\n{2}{W}{U}: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.\nDuel Decks: Venser vs. Koth: Uncommon, Shadowmoor: Uncommon\n\nPride of the Clouds (2, WU) 1/1\nCreature  — Elemental Cat\nFlying<br />\nPride of the Clouds gets +1/+1 for each other creature with flying on the battlefield.<br />\nForecast — {2}{W}{U}, Reveal Pride of the Clouds from your hand: Put a 1/1 white and blue Bird creature token with flying onto the battlefield. (Activate this ability only during your upkeep and only once each turn.)\nDissension: Rare\n\nPuresight Merrow (2, (W/U)(W/U)) 2/2\nCreature  — Merfolk Wizard\n{(w/u)}, {Q}: Look at the top card of your library. You may exile that card. ({Q} is the untap symbol.)\nShadowmoor: Uncommon\n\nSomnomancer (2, 1(W/U)) 2/1\nCreature  — Kithkin Wizard\nWhen Somnomancer enters the battlefield, you may tap target creature.\nShadowmoor: Common\n\nAugury Adept (3, 1(W/U)(W/U)) 2/2\nCreature  — Kithkin Wizard\nWhenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its converted mana cost.\nShadowmoor: Rare\n\nAzorius Æthermage (3, 1WU) 1/1\nCreature  — Human Wizard\nWhenever a permanent is returned to your hand, you may pay {1}. If you do, draw a card.\nDissension: Uncommon\n\nGuiding Spirit (3, 1WU) 1/2\nCreature  — Angel Spirit\nFlying<br />\n{T}: If the top card of target player's graveyard is a creature card, put that card on top of that player's library.\nVisions: Rare\n\nMinister of Impediments (3, 2(W/U)) 1/1\nCreature  — Human Advisor\n({(w/u)} can be paid with either {W} or {U}.)<br />\n{T}: Tap target creature.\nDissension: Common\n\nPlumeveil (3, (W/U)(W/U)(W/U)) 4/4\nCreature  — Elemental\nFlash (You may cast this spell any time you could cast an instant.)<br />\nDefender, flying\nCommander: Uncommon, Shadowmoor: Uncommon\n\nSilkbind Faerie (3, 2(W/U)) 1/3\nCreature  — Faerie Rogue\nFlying<br />\n{1}{(w/u)}, {Q}: Tap target creature. ({Q} is the untap symbol.)\nShadowmoor: Common\n\nTempest Drake (3, 1WU) 2/2\nCreature  — Drake\nFlying, vigilance\nVisions: Uncommon\n\nThistledown Duo (3, 2(W/U)) 2/2\nCreature  — Kithkin Soldier Wizard\nWhenever you cast a white spell, Thistledown Duo gets +1/+1 until end of turn.<br />\nWhenever you cast a blue spell, Thistledown Duo gains flying until end of turn.\nShadowmoor: Common\n\nBarrenton Cragtreads (4, 2(W/U)(W/U)) 3/3\nCreature  — Kithkin Scout\nBarrenton Cragtreads can't be blocked by red creatures.\nShadowmoor: Common\n\nGrand Arbiter Augustin IV (4, 2WU) 2/3\nLegendary Creature  — Human Advisor\nWhite spells you cast cost {1} less to cast.<br />\nBlue spells you cast cost {1} less to cast.<br />\nSpells your opponents cast cost {1} more to cast.\nDissension: Rare\n\nSwans of Bryn Argoll (4, 2(W/U)(W/U)) 4/3\nCreature  — Bird Spirit\nFlying<br />\nIf a source would deal damage to Swans of Bryn Argoll, prevent that damage. The source's controller draws cards equal to the damage prevented this way.\nShadowmoor: Rare\n\nThistledown Liege (4, 1(W/U)(W/U)(W/U)) 1/3\nCreature  — Kithkin Knight\nFlash<br />\nOther white creatures you control get +1/+1.<br />\nOther blue creatures you control get +1/+1.\nShadowmoor: Rare\n\nGlamer Spinners (5, 4(W/U)) 2/4\nCreature  — Faerie Wizard\nFlash<br />\nFlying<br />\nWhen Glamer Spinners enters the battlefield, attach all Auras enchanting target permanent to another permanent with the same controller.\nShadowmoor: Uncommon\n\nGodhead of Awe (5, (W/U)(W/U)(W/U)(W/U)(W/U)) 4/4\nCreature  — Spirit Avatar\nFlying<br />\nOther creatures are 1/1.\nShadowmoor: Rare\n\nIsperia the Inscrutable (5, 1WWUU) 3/6\nLegendary Creature  — Sphinx\nFlying<br />\nWhenever Isperia the Inscrutable deals combat damage to a player, name a card. That player reveals his or her hand. If he or she reveals the named card, search your library for a creature card with flying, reveal it, put it into your hand, then shuffle your library.\nDissension: Rare\n\nSky Hussar (5, 3WU) 4/3\nCreature  — Human Knight\nFlying<br />\nWhen Sky Hussar enters the battlefield, untap all creatures you control.<br />\nForecast — Tap two untapped white and/or blue creatures you control, Reveal Sky Hussar from your hand: Draw a card. (Activate this ability only during your upkeep and only once each turn.)\nDissension: Uncommon\n\nWindreaver (5, 3WU) 1/3\nCreature  — Elemental\nFlying<br />\n{W}: Windreaver gains vigilance until end of turn.<br />\n{W}: Windreaver gets +0/+1 until end of turn.<br />\n{U}: Switch Windreaver's power and toughness until end of turn.<br />\n{U}: Return Windreaver to its owner's hand.\nDuel Decks: Venser vs. Koth: Rare, Dissension: Rare\n\nCurse of Chains (2, 1(W/U)) 0/0\nEnchantment  — Aura\nEnchant creature<br />\nAt the beginning of each upkeep, tap enchanted creature.\nShadowmoor: Common\n\nPlumes of Peace (3, 1WU) 0/0\nEnchantment  — Aura\nEnchant creature<br />\nEnchanted creature doesn't untap during its controller's untap step.<br />\nForecast — {W}{U}, Reveal Plumes of Peace from your hand: Tap target creature. (Activate this ability only during your upkeep and only once each turn.)\nDissension: Common\n\nSteel of the Godhead (3, 2(W/U)) 0/0\nEnchantment  — Aura\nEnchant creature<br />\nAs long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)<br />\nAs long as enchanted creature is blue, it gets +1/+1 and is unblockable.\nDuel Decks: Venser vs. Koth: Common, Shadowmoor: Common\n\nEnchanted Evening (5, 3(W/U)(W/U)) 0/0\nEnchantment\nAll permanents are enchantments in addition to their other types.\nShadowmoor: Rare\n\nPalliation Accord (5, 3WU) 0/0\nEnchantment\nWhenever a creature an opponent controls becomes tapped, put a shield counter on Palliation Accord.<br />\nRemove a shield counter from Palliation Accord: Prevent the next 1 damage that would be dealt to you this turn.\nDissension: Uncommon\n\nDovescape (6, 3(W/U)(W/U)(W/U)) 0/0\nEnchantment\n({(w/u)} can be paid with either {W} or {U}.)<br />\nWhenever a player casts a noncreature spell, counter that spell. That player puts X 1/1 white and blue Bird creature tokens with flying onto the battlefield, where X is the spell's converted mana cost.\nDissension: Rare\n\nTurn to Mist (2, 1(W/U)) 0/0\nInstant\nExile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.\nShadowmoor: Common\n\nOverrule (3, XWU) 0/0\nInstant\nCounter target spell unless its controller pays {X}. You gain X life.\nDuel Decks: Venser vs. Koth: Common, Dissension: Common\n\nAzorius Ploy (4, 1WWU) 0/0\nInstant\nPrevent all combat damage target creature would deal this turn.<br />\nPrevent all combat damage that would be dealt to target creature this turn.\nDissension: Uncommon\n\nMirrorweave (4, 2(W/U)(W/U)) 0/0\nInstant\nEach other creature becomes a copy of target nonlegendary creature until end of turn.\nShadowmoor: Rare\n\nRepel Intruders (4, 3(W/U)) 0/0\nInstant\nPut two 1/1 white Kithkin Soldier creature tokens onto the battlefield if {W} was spent to cast Repel Intruders. Counter up to one target creature spell if {U} was spent to cast Repel Intruders. (Do both if {W}{U} was spent.)\nShadowmoor: Uncommon\n\nÆthermage's Touch (4, 2WU) 0/0\nInstant\nReveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It has "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.\nDissension: Rare\n\nÆthertow (4, 3(W/U)) 0/0\nInstant\nPut target attacking or blocking creature on top of its owner's library.<br />\nConspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)\nShadowmoor: Common\n\nSwift Silence (5, 2WUU) 0/0\nInstant\nCounter all other spells. Draw a card for each spell countered this way.\nDissension: Rare\n\nThoughtweft Gambit (6, 4(W/U)(W/U)) 0/0\nInstant\nTap all creatures your opponents control and untap all creatures you control.\nShadowmoor: Uncommon\n\nWorldpurge (8, 4(W/U)(W/U)(W/U)(W/U)) 0/0\nSorcery\nReturn all permanents to their owners' hands. Each player chooses up to seven cards in his or her hand, then shuffles the rest into his or her library. Empty all mana pools.\nShadowmoor: Rare\n\nRighteous War (3, 1WB) 0/0\nEnchantment\nWhite creatures you control have protection from black.<br />\nBlack creatures you control have protection from white.\nVisions: Rare\n\nOona's Gatewarden (1, (U/B)) 2/1\nCreature  — Faerie Soldier\nDefender, flying<br />\nWither (This deals damage to creatures in the form of -1/-1 counters.)\nShadowmoor: Common\n\nInkfathom Infiltrator (2, (U/B)(U/B)) 2/1\nCreature  — Merfolk Rogue\nInkfathom Infiltrator can't block and is unblockable.\nShadowmoor: Uncommon\n\nInkfathom Witch (2, 1(U/B)) 1/1\nCreature  — Merfolk Wizard\nFear (This creature can't be blocked except by artifact creatures and/or black creatures.)<br />\n{2}{U}{B}: Each unblocked creature becomes 4/1 until end of turn.\nPlanechase 2012 Edition: Uncommon, Shadowmoor: Uncommon\n\nSygg, River Cutthroat (2, (U/B)(U/B)) 1/3\nLegendary Creature  — Merfolk Rogue\nAt the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.)\nShadowmoor: Rare\n\nCemetery Puca (3, 1(U/B)(U/B)) 1/2\nCreature  — Shapeshifter\nWhenever a creature dies, you may pay {1}. If you do, Cemetery Puca becomes a copy of that creature and gains this ability.\nShadowmoor: Rare\n\nGravelgill Duo (3, 2(U/B)) 2/1\nCreature  — Merfolk Rogue Warrior\nWhenever you cast a blue spell, Gravelgill Duo gets +1/+1 until end of turn.<br />\nWhenever you cast a black spell, Gravelgill Duo gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)\nShadowmoor: Common\n\nMundungu (3, 1UB) 1/1\nCreature  — Human Wizard\n{T}: Counter target spell unless its controller pays {1} and 1 life.\nVisions: Uncommon\n\nWasp Lancer (3, (U/B)(U/B)(U/B)) 3/2\nCreature  — Faerie Soldier\nFlying\nShadowmoor: Uncommon\n\nGlen Elendra Liege (4, 1(U/B)(U/B)(U/B)) 2/3\nCreature  — Faerie Knight\nFlying<br />\nOther blue creatures you control get +1/+1.<br />\nOther black creatures you control get +1/+1.\nPlanechase 2012 Edition: Rare, Shadowmoor: Rare\n\nMerrow Grimeblotter (4, 3(U/B)) 2/2\nCreature  — Merfolk Wizard\n{1}{(u/b)}, {Q}: Target creature gets -2/-0 until end of turn. ({Q} is the untap symbol.)\nShadowmoor: Uncommon\n\nWanderbrine Rootcutters (4, 2(U/B)(U/B)) 3/3\nCreature  — Merfolk Rogue\nWanderbrine Rootcutters can't be blocked by green creatures.\nShadowmoor: Common\n\nGhastlord of Fugue (5, (U/B)(U/B)(U/B)(U/B)(U/B)) 4/4\nCreature  — Spirit Avatar\nGhastlord of Fugue is unblockable.<br />\nWhenever Ghastlord of Fugue deals combat damage to a player, that player reveals his or her hand. You choose a card from it. That player exiles that card.\nShadowmoor: Rare\n\nGravelgill Axeshark (5, 4(U/B)) 3/3\nCreature  — Merfolk Soldier\nPersist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)\nShadowmoor: Common\n\nOona, Queen of the Fae (6, 3(U/B)(U/B)(U/B)) 5/5\nLegendary Creature  — Faerie Wizard\nFlying<br />\n{X}{(u/b)}: Choose a color. Target opponent exiles the top X cards of his or her library. For each card of the chosen color exiled this way, put a 1/1 blue and black Faerie Rogue creature token with flying onto the battlefield.\nFrom the Vault: Legends: Mythic Rare, Shadowmoor: Rare\n\nTorpor Dust (3, 2(U/B)) 0/0\nEnchantment  — Aura\nFlash<br />\nEnchant creature<br />\nEnchanted creature gets -3/-0.\nShadowmoor: Common\n\nBreathstealer's Crypt (4, 2UB) 0/0\nEnchantment\nIf a player would draw a card, instead he or she draws a card and reveals it. If it's a creature card, that player discards it unless he or she pays 3 life.\nVisions: Rare\n\nHelm of the Ghastlord (4, 3(U/B)) 0/0\nEnchantment  — Aura\nEnchant creature<br />\nAs long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card."<br />\nAs long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card."\nShadowmoor: Common\n\nDire Undercurrents (5, 3(U/B)(U/B)) 0/0\nEnchantment\nWhenever a blue creature enters the battlefield under your control, you may have target player draw a card.<br />\nWhenever a black creature enters the battlefield under your control, you may have target player discard a card.\nShadowmoor: Rare\n\nDream Salvage (1, (U/B)) 0/0\nInstant\nDraw cards equal to the number of cards target opponent discarded this turn.\nShadowmoor: Uncommon\n\nFate Transfer (2, 1(U/B)) 0/0\nInstant\nMove all counters from target creature onto another target creature.\nShadowmoor: Common\n\nMemory Plunder (4, (U/B)(U/B)(U/B)(U/B)) 0/0\nInstant\nYou may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.\nShadowmoor: Rare\n\nMemory Sluice (1, (U/B)) 0/0\nSorcery\nTarget player puts the top four cards of his or her library into his or her graveyard.<br />\nConspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)\nShadowmoor: Common\n\nScarscale Ritual (2, 1(U/B)) 0/0\nSorcery\nAs an additional cost to cast Scarscale Ritual, put a -1/-1 counter on a creature you control.<br />\nDraw two cards.\nShadowmoor: Common\n\nRiver's Grasp (4, 3(U/B)) 0/0\nSorcery\nIf {U} was spent to cast River's Grasp, return up to one target creature to its owner's hand. If {B} was spent to cast River's Grasp, target player reveals his or her hand, you choose a nonland card from it, then that player discards that card. (Do both if {U}{B} was spent.)\nShadowmoor: Uncommon\n\nManaforge Cinder (1, (B/R)) 1/1\nCreature  — Elemental Shaman\n{1}: Add {B} or {R} to your mana pool. Activate this ability no more than three times each turn.\nShadowmoor: Common\n\nEmberstrike Duo (2, 1(B/R)) 1/1\nCreature  — Elemental Warrior Shaman\nWhenever you cast a black spell, Emberstrike Duo gets +1/+1 until end of turn.<br />\nWhenever you cast a red spell, Emberstrike Duo gains first strike until end of turn.\nShadowmoor: Common\n\nGobhobbler Rats (2, BR) 2/2\nCreature  — Rat\nHellbent — As long as you have no cards in hand, Gobhobbler Rats gets +1/+0 and has "{B}: Regenerate Gobhobbler Rats."\nDissension: Common\n\nRakdos Guildmage (2, (B/R)(B/R)) 2/2\nCreature  — Zombie Shaman\n({(b/r)} can be paid with either {B} or {R}.)<br />\n{3}{B}, Discard a card: Target creature gets -2/-2 until end of turn.<br />\n{3}{R}: Put a 2/1 red Goblin creature token with haste onto the battlefield. Exile it at the beginning of the next end step.\nArchenemy: Uncommon, Dissension: Uncommon\n\nSootstoke Kindler (2, 1(B/R)) 1/1\nCreature  — Elemental Shaman\nHaste<br />\n{T}: Target black or red creature gains haste until end of turn.\nShadowmoor: Common\n\nSpiteflame Witch (2, 1(B/R)) 2/1\nCreature  — Elemental Shaman\n{B}{R}: Each player loses 1 life.\nShadowmoor: Uncommon\n\nArmy Ants (3, 1BR) 1/1\nCreature  — Insect\n{T}, Sacrifice a land: Destroy target land.\nVisions: Uncommon\n\nAshenmoor Gouger (3, (B/R)(B/R)(B/R)) 4/4\nCreature  — Elemental Warrior\nAshenmoor Gouger can't block.\nShadowmoor: Uncommon\n\nAvatar of Discord (3, (B/R)(B/R)(B/R)) 5/3\nCreature  — Avatar\n({(b/r)} can be paid with either {B} or {R}.)<br />\nFlying<br />\nWhen Avatar of Discord enters the battlefield, sacrifice it unless you discard two cards.\nArchenemy: Rare, Dissension: Rare\n\nJagged Poppet (3, 1BR) 3/4\nCreature  — Ogre Warrior\nWhenever Jagged Poppet is dealt damage, discard that many cards.<br />\nHellbent — Whenever Jagged Poppet deals combat damage to a player, if you have no cards in hand, that player discards cards equal to the damage.\nDissension: Uncommon\n\nLyzolda, the Blood Witch (3, 1BR) 3/1\nLegendary Creature  — Human Cleric\n{2}, Sacrifice a creature: Lyzolda, the Blood Witch deals 2 damage to target creature or player if the sacrificed creature was red. Draw a card if the sacrificed creature was black.\nDissension: Rare\n\nRakdos Augermage (3, BBR) 3/2\nCreature  — Human Wizard\nFirst strike<br />\n{T}: Reveal your hand and discard a card of target opponent's choice. Then that player reveals his or her hand and discards a card of your choice. Activate this ability only any time you could cast a sorcery.\nDissension: Rare\n\nRakdos Ickspitter (3, 1BR) 1/1\nCreature  — Thrull\n{T}: Rakdos Ickspitter deals 1 damage to target creature and that creature's controller loses 1 life.\nDissension: Common\n\nAshenmoor Liege (4, 1(B/R)(B/R)(B/R)) 4/1\nCreature  — Elemental Knight\nOther black creatures you control get +1/+1.<br />\nOther red creatures you control get +1/+1.<br />\nWhenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life.\nShadowmoor: Rare\n\nHellhole Rats (4, 2BR) 2/2\nCreature  — Rat\nHaste<br />\nWhen Hellhole Rats enters the battlefield, target player discards a card. Hellhole Rats deals damage to that player equal to that card's converted mana cost.\nDissension: Uncommon\n\nMurderous Redcap (4, 2(B/R)(B/R)) 2/2\nCreature  — Goblin Assassin\nWhen Murderous Redcap enters the battlefield, it deals damage equal to its power to target creature or player.<br />\nPersist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)\nShadowmoor: Uncommon\n\nSootwalkers (4, 2(B/R)(B/R)) 3/3\nCreature  — Elemental Rogue\nSootwalkers can't be blocked by white creatures.\nShadowmoor: Common\n\nCultbrand Cinder (5, 4(B/R)) 3/3\nCreature  — Elemental Shaman\nWhen Cultbrand Cinder enters the battlefield, put a -1/-1 counter on target creature.\nShadowmoor: Common\n\nDread Slag (5, 3BR) 9/9\nCreature  — Horror\nTrample<br />\nDread Slag gets -4/-4 for each card in your hand.\nDissension: Rare\n\nKulrath Knight (5, 3(B/R)(B/R)) 3/3\nCreature  — Elemental Knight\nFlying<br />\nWither (This deals damage to creatures in the form of -1/-1 counters.)<br />\nCreatures your opponents control with counters on them can't attack or block.\nShadowmoor: Uncommon\n\nGrief Tyrant (6, 5(B/R)) 8/8\nCreature  — Horror\nGrief Tyrant enters the battlefield with four -1/-1 counters on it.<br />\nWhen Grief Tyrant dies, put a -1/-1 counter on target creature for each -1/-1 counter on Grief Tyrant.\nShadowmoor: Uncommon\n\nRakdos the Defiler (6, 2BBRR) 7/6\nLegendary Creature  — Demon\nFlying, trample<br />\nWhenever Rakdos the Defiler attacks, sacrifice half the non-Demon permanents you control, rounded up.<br />\nWhenever Rakdos deals combat damage to a player, that player sacrifices half the non-Demon permanents he or she controls, rounded up.\nDissension: Rare\n\nRiot Spikes (1, (B/R)) 0/0\nEnchantment  — Aura\n({(b/r)} can be paid with either {B} or {R}.)<br />\nEnchant creature<br />\nEnchanted creature gets +2/-1.\nDissension: Common\n\nFists of the Demigod (2, 1(B/R)) 0/0\nEnchantment  — Aura\nEnchant creature<br />\nAs long as enchanted creature is black, it gets +1/+1 and has wither. (It deals damage to creatures in the form of -1/-1 counters.)<br />\nAs long as enchanted creature is red, it gets +1/+1 and has first strike.\nShadowmoor: Common\n\nRain of Gore (2, BR) 0/0\nEnchantment\nIf a spell or ability would cause its controller to gain life, that player loses that much life instead.\nDissension: Rare\n\nCorrosion (3, 1BR) 0/0\nEnchantment\nCumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)<br />\nAt the beginning of your upkeep, put a rust counter on each artifact target opponent controls. Then destroy each artifact with converted mana cost less than or equal to the number of rust counters on it. Artifacts destroyed this way can't be regenerated.<br />\nWhen Corrosion leaves the battlefield, remove all rust counters from all permanents.\nVisions: Rare\n\nEverlasting Torment (3, 2(B/R)) 0/0\nEnchantment\nPlayers can't gain life.<br />\nDamage can't be prevented.<br />\nAll damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)\nShadowmoor: Rare\n\nPain Magnification (3, 1BR) 0/0\nEnchantment\nWhenever an opponent is dealt 3 or more damage by a single source, that player discards a card.\nDissension: Uncommon\n\nSpiteful Visions (4, 2(B/R)(B/R)) 0/0\nEnchantment\nAt the beginning of each player's draw step, that player draws an additional card.<br />\nWhenever a player draws a card, Spiteful Visions deals 1 damage to that player.\nShadowmoor: Rare\n\nAnthem of Rakdos (5, 2BRR) 0/0\nEnchantment\nWhenever a creature you control attacks, it gets +2/+0 until end of turn and Anthem of Rakdos deals 1 damage to you.<br />\nHellbent — As long as you have no cards in hand, if a source you control would deal damage to a creature or player, it deals double that damage to that creature or player instead.\nDissension: Rare\n\nScar (1, (B/R)) 0/0\nInstant\nPut a -1/-1 counter on target creature.\nShadowmoor: Common\n\nWrecking Ball (4, 2BR) 0/0\nInstant\nDestroy target creature or land.\nCommander: Common, Dissension: Common\n\nTwinstrike (5, 3BR) 0/0\nInstant\nTwinstrike deals 2 damage to each of two target creatures.<br />\nHellbent — Destroy those creatures instead if you have no cards in hand.\nDissension: Uncommon\n\nPoison the Well (4, 2(B/R)(B/R)) 0/0\nSorcery\nDestroy target land. Poison the Well deals 2 damage to that land's controller.\nShadowmoor: Common\n\nTorrent of Souls (5, 4(B/R)) 0/0\nSorcery\nReturn up to one target creature card from your graveyard to the battlefield if {B} was spent to cast Torrent of Souls. Creatures target player controls get +2/+0 and gain haste until end of turn if {R} was spent to cast Torrent of Souls. (Do both if {B}{R} was spent.)\nArchenemy: Uncommon, Shadowmoor: Uncommon\n\nTraitor's Roar (5, 4(B/R)) 0/0\nSorcery\nTap target untapped creature. It deals damage equal to its power to its controller.<br />\nConspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)\nShadowmoor: Common\n\nTyrannize (5, 3(B/R)(B/R)) 0/0\nSorcery\nTarget player discards his or her hand unless he or she pays 7 life.\nShadowmoor: Rare\n\nDin of the Fireherd (8, 5(B/R)(B/R)(B/R)) 0/0\nSorcery\nPut a 5/5 black and red Elemental creature token onto the battlefield. Target opponent sacrifices a creature for each black creature you control, then sacrifices a land for each red creature you control.\nShadowmoor: Rare\n\nReaper King (5, (2/W)(2/U)(2/B)(2/R)(2/G)) 6/6\nLegendary Artifact Creature  — Scarecrow\n({(2/w)} can be paid with any two mana or with {W}. This card's converted mana cost is 10.)<br />\nOther Scarecrow creatures you control get +1/+1.<br />\nWhenever another Scarecrow enters the battlefield under your control, destroy target permanent.\nShadowmoor: Rare\n\nSquandered Resources (2, BG) 0/0\nEnchantment\nSacrifice a land: Add to your mana pool one mana of any type the sacrificed land could produce.\nVisions: Rare\n\nSuleiman's Legacy (2, RW) 0/0\nEnchantment\nWhen Suleiman's Legacy enters the battlefield, destroy all Djinns and Efreets. They can't be regenerated.<br />\nWhenever a Djinn or Efreet enters the battlefield, destroy it. It can't be regenerated.\nVisions: Rare\n\nFirestorm Hellkite (6, 4UR) 6/6\nCreature  — Dragon\nFlying, trample<br />\nCumulative upkeep {U}{R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nVisions: Rare\n\nElvish Hexhunter (1, (G/W)) 1/1\nCreature  — Elf Shaman\n{(g/w)}, {T}, Sacrifice Elvish Hexhunter: Destroy target enchantment.\nShadowmoor: Common\n\nSeedcradle Witch (1, (G/W)) 1/1\nCreature  — Elf Shaman\n{2}{G}{W}: Target creature gets +3/+3 until end of turn. Untap that creature.\nShadowmoor: Uncommon\n\nFemeref Enchantress (2, GW) 1/2\nCreature  — Human Druid\nWhenever an enchantment is put into a graveyard from the battlefield, draw a card.\nVisions: Rare\n\nMedicine Runner (2, 1(G/W)) 2/1\nCreature  — Elf Cleric\nWhen Medicine Runner enters the battlefield, you may remove a counter from target permanent.\nShadowmoor: Common\n\nSafehold Elite (2, 1(G/W)) 2/2\nCreature  — Elf Scout\nPersist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)\nShadowmoor: Common\n\nOracle of Nectars (3, 2(G/W)) 2/2\nCreature  — Elf Cleric\n{X}, {T}: You gain X life.\nShadowmoor: Rare\n\nWilt-Leaf Cavaliers (3, (G/W)(G/W)(G/W)) 3/4\nCreature  — Elf Knight\nVigilance\nDuel Decks: Knights vs. Dragons: Uncommon, Shadowmoor: Uncommon\n\nHeartmender (4, 2(G/W)(G/W)) 2/2\nCreature  — Elemental\nAt the beginning of your upkeep, remove a -1/-1 counter from each creature you control.<br />\nPersist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)\nShadowmoor: Rare\n\nRaven's Run Dragoon (4, 2(G/W)(G/W)) 3/3\nCreature  — Elf Knight\nRaven's Run Dragoon can't be blocked by black creatures.\nShadowmoor: Common\n\nSafehold Duo (4, 3(G/W)) 2/4\nCreature  — Elf Warrior Shaman\nWhenever you cast a green spell, Safehold Duo gets +1/+1 until end of turn.<br />\nWhenever you cast a white spell, Safehold Duo gains vigilance until end of turn.\nShadowmoor: Common\n\nOld Ghastbark (5, 3(G/W)(G/W)) 3/6\nCreature  — Treefolk Warrior\n\nShadowmoor: Common\n\nOversoul of Dusk (5, (G/W)(G/W)(G/W)(G/W)(G/W)) 5/5\nCreature  — Spirit Avatar\nProtection from blue, from black, and from red\nShadowmoor: Rare\n\nScalebane's Elite (5, 3GW) 4/4\nCreature  — Human Soldier\nProtection from black\nVisions: Uncommon\n\nWheel of Sun and Moon (2, (G/W)(G/W)) 0/0\nEnchantment  — Aura\nEnchant player<br />\nIf a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.\nShadowmoor: Rare\n\nShield of the Oversoul (3, 2(G/W)) 0/0\nEnchantment  — Aura\nEnchant creature<br />\nAs long as enchanted creature is green, it gets +1/+1 and is indestructible. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)<br />\nAs long as enchanted creature is white, it gets +1/+1 and has flying.\nShadowmoor: Common\n\nBarkshell Blessing (1, (G/W)) 0/0\nInstant\nTarget creature gets +2/+2 until end of turn.<br />\nConspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)\nShadowmoor: Common\n\nReknit (2, 1(G/W)) 0/0\nInstant\nRegenerate target permanent.\nShadowmoor: Uncommon\n\nMercy Killing (3, 2(G/W)) 0/0\nInstant\nTarget creature's controller sacrifices it, then puts X 1/1 green and white Elf Warrior creature tokens onto the battlefield, where X is that creature's power.\nShadowmoor: Uncommon\n\nSafewright Quest (1, (G/W)) 0/0\nSorcery\nSearch your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library.\nShadowmoor: Common\n\nDawnglow Infusion (2, X(G/W)) 0/0\nSorcery\nYou gain X life if {G} was spent to cast Dawnglow Infusion and X life if {W} was spent to cast it. (Do both if {G}{W} was spent.)\nShadowmoor: Uncommon\n\nCoiling Oracle (2, GU) 1/1\nCreature  — Snake Elf Druid\nWhen Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.\nDissension: Common\n\nPygmy Hippo (2, GU) 2/2\nCreature  — Hippo\nWhenever Pygmy Hippo attacks and isn't blocked, you may have defending player activate a mana ability of each land he or she controls and empty his or her mana pool. If you do, Pygmy Hippo assigns no combat damage this turn and at the beginning of your postcombat main phase, you add {X} to your mana pool, where X is the amount of mana emptied from defending player's mana pool this way.\nVisions: Rare\n\nSimic Guildmage (2, (G/U)(G/U)) 2/2\nCreature  — Elf Wizard\n({(g/u)} can be paid with either {G} or {U}.)<br />\n{1}{G}: Move a +1/+1 counter from target creature onto another target creature with the same controller.<br />\n{1}{U}: Attach target Aura enchanting a permanent to another permanent with the same controller.\nDissension: Uncommon\n\nPlaxcaster Frogling (3, 1GU) 0/0\nCreature  — Frog Mutant\nGraft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)<br />\n{2}: Target creature with a +1/+1 counter on it gains shroud until end of turn. (It can't be the target of spells or abilities.)\nDissension: Uncommon\n\nTrygon Predator (3, 1GU) 2/3\nCreature  — Beast\nFlying<br />\nWhenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.\nDissension: Uncommon\n\nVigean Hydropon (3, 1GU) 0/0\nCreature  — Plant Mutant\nGraft 5 (This creature enters the battlefield with five +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)<br />\nVigean Hydropon can't attack or block.\nDissension: Common\n\nAssault Zeppelid (4, 2GU) 3/3\nCreature  — Beast\nFlying, trample\nDissension: Common\n\nOmnibian (4, 1GGU) 3/3\nCreature  — Frog\n{T}: Target creature becomes a 3/3 Frog until end of turn.\nDissension: Rare\n\nMomir Vig, Simic Visionary (5, 3GU) 2/2\nLegendary Creature  — Elf Wizard\nWhenever you cast a green creature spell, you may search your library for a creature card and reveal it. If you do, shuffle your library and put that card on top of it.<br />\nWhenever you cast a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand.\nDissension: Rare\n\nExperiment Kraj (6, 2GGUU) 4/6\nLegendary Creature  — Ooze Mutant\nExperiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it.<br />\n{T}: Put a +1/+1 counter on target creature.\nDissension: Rare\n\nSimic Sky Swallower (7, 5GU) 6/6\nCreature  — Leviathan\nFlying, trample<br />\nShroud (This creature can't be the target of spells or abilities.)\nCommander: Rare, Dissension: Rare\n\nShielding Plax (3, 2(G/U)) 0/0\nEnchantment  — Aura\n({(g/u)} can be paid with either {G} or {U}.)<br />\nEnchant creature<br />\nWhen Shielding Plax enters the battlefield, draw a card.<br />\nEnchanted creature can't be the target of spells or abilities your opponents control.\nDissension: Common\n\nLeafdrake Roost (5, 3GU) 0/0\nEnchantment  — Aura\nEnchant land<br />\nEnchanted land has "{G}{U}, {T}: Put a 2/2 green and blue Drake creature token with flying onto the battlefield."\nDissension: Uncommon\n\nCytoshape (3, 1GU) 0/0\nInstant\nChoose a nonlegendary creature on the battlefield. Target creature becomes a copy of that creature until end of turn.\nDissension: Rare\n\nVoidslime (3, GUU) 0/0\nInstant\nCounter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)\nDissension: Rare\n\nVigean Intuition (5, 3GU) 0/0\nInstant\nChoose a card type, then reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)\nDissension: Uncommon\n\nBiomantic Mastery (7, 4(G/U)(G/U)(G/U)) 0/0\nSorcery\n({(g/u)} can be paid with either {G} or {U}.)<br />\nDraw a card for each creature target player controls, then draw a card for each creature another target player controls.\nDissension: Rare\n\nScuzzback Scrapper (1, (R/G)) 1/1\nCreature  — Goblin Warrior\nWither (This deals damage to creatures in the form of -1/-1 counters.)\nShadowmoor: Common\n\nTattermunge Maniac (1, (R/G)) 2/1\nCreature  — Goblin Warrior\nTattermunge Maniac attacks each turn if able.\nShadowmoor: Uncommon\n\nTattermunge Witch (2, 1(R/G)) 2/1\nCreature  — Goblin Shaman\n{R}{G}: Each blocked creature gets +1/+0 and gains trample until end of turn.\nShadowmoor: Uncommon\n\nBoggart Ram-Gang (3, (R/G)(R/G)(R/G)) 3/3\nCreature  — Goblin Warrior\nHaste<br />\nWither (This deals damage to creatures in the form of -1/-1 counters.)\nPremium Deck Series: Fire and Lightning: Uncommon, Shadowmoor: Uncommon\n\nTattermunge Duo (3, 2(R/G)) 2/3\nCreature  — Goblin Warrior Shaman\nWhenever you cast a red spell, Tattermunge Duo gets +1/+1 until end of turn.<br />\nWhenever you cast a green spell, Tattermunge Duo gains forestwalk until end of turn.\nShadowmoor: Common\n\nBoartusk Liege (4, 1(R/G)(R/G)(R/G)) 3/4\nCreature  — Goblin Knight\nTrample<br />\nOther red creatures you control get +1/+1.<br />\nOther green creatures you control get +1/+1.\nShadowmoor: Rare\n\nMudbrawler Raiders (4, 2(R/G)(R/G)) 3/3\nCreature  — Goblin Warrior\nMudbrawler Raiders can't be blocked by blue creatures.\nShadowmoor: Common\n\nRosheen Meanderer (4, 3(R/G)) 4/4\nLegendary Creature  — Giant Shaman\n{T}: Add {4} to your mana pool. Spend this mana only on costs that contain {X}.\nShadowmoor: Rare\n\nDeus of Calamity (5, (R/G)(R/G)(R/G)(R/G)(R/G)) 6/6\nCreature  — Spirit Avatar\nTrample<br />\nWhenever Deus of Calamity deals 6 or more damage to an opponent, destroy target land that player controls.\nShadowmoor: Rare\n\nScuzzback Marauders (5, 4(R/G)) 5/2\nCreature  — Goblin Warrior\nTrample<br />\nPersist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)\nShadowmoor: Common\n\nMorselhoarder (6, 4(R/G)(R/G)) 6/4\nCreature  — Elemental\nMorselhoarder enters the battlefield with two -1/-1 counters on it.<br />\nRemove a -1/-1 counter from Morselhoarder: Add one mana of any color to your mana pool.\nShadowmoor: Common\n\nValleymaker (6, 5(R/G)) 5/5\nCreature  — Giant Shaman\n{T}, Sacrifice a Mountain: Valleymaker deals 3 damage to target creature.<br />\n{T}, Sacrifice a Forest: Choose a player. That player adds {G}{G}{G} to his or her mana pool.\nShadowmoor: Rare\n\nViashivan Dragon (6, 2RRGG) 4/4\nCreature  — Dragon\nFlying<br />\n{R}: Viashivan Dragon gets +1/+0 until end of turn.<br />\n{G}: Viashivan Dragon gets +0/+1 until end of turn.\nVisions: Rare\n\nWort, the Raidmother (6, 4(R/G)(R/G)) 3/3\nLegendary Creature  — Goblin Shaman\nWhen Wort, the Raidmother enters the battlefield, put two 1/1 red and green Goblin Warrior creature tokens onto the battlefield.<br />\nEach red or green instant or sorcery spell you cast has conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)\nShadowmoor: Rare\n\nLoamdragger Giant (7, 4(R/G)(R/G)(R/G)) 7/6\nCreature  — Giant Warrior\n\nShadowmoor: Common\n\nImpromptu Raid (4, 3(R/G)) 0/0\nEnchantment\n{2}{(r/g)}: Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card onto the battlefield. That creature gains haste. Sacrifice it at the beginning of the next end step.\nShadowmoor: Rare\n\nRunes of the Deus (5, 4(R/G)) 0/0\nEnchantment  — Aura\nEnchant creature<br />\nAs long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.)<br />\nAs long as enchanted creature is green, it gets +1/+1 and has trample.\nShadowmoor: Common\n\nGuttural Response (1, (R/G)) 0/0\nInstant\nCounter target blue instant spell.\nShadowmoor: Uncommon\n\nManamorphose (2, 1(R/G)) 0/0\nInstant\nAdd two mana in any combination of colors to your mana pool.<br />\nDraw a card.\nShadowmoor: Common\n\nSimoon (2, RG) 0/0\nInstant\nSimoon deals 1 damage to each creature target opponent controls.\nInvasion: Uncommon, Visions: Uncommon\n\nFossil Find (1, (R/G)) 0/0\nSorcery\nReturn a card at random from your graveyard to your hand, then reorder your graveyard as you choose.\nShadowmoor: Uncommon\n\nFirespout (3, 2(R/G)) 0/0\nSorcery\nFirespout deals 3 damage to each creature without flying if {R} was spent to cast Firespout and 3 damage to each creature with flying if {G} was spent to cast it. (Do both if {R}{G} was spent.)\nCommander: Uncommon, Shadowmoor: Uncommon\n\nGiantbaiting (3, 2(R/G)) 0/0\nSorcery\nPut a 4/4 red and green Giant Warrior creature token with haste onto the battlefield. Exile it at the beginning of the next end step.<br />\nConspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)\nShadowmoor: Common\n\nPhyrexian Walker (0, 0) 0/3\nArtifact Creature  — Construct\n\nVisions: Common\n\nHeap Doll (1, 1) 1/1\nArtifact Creature  — Scarecrow\nSacrifice Heap Doll: Exile target card from a graveyard.\nShadowmoor: Uncommon\n\nPhyrexian Marauder (1, X) 0/0\nArtifact Creature  — Construct\nPhyrexian Marauder enters the battlefield with X +1/+1 counters on it.<br />\nPhyrexian Marauder can't block.<br />\nPhyrexian Marauder can't attack unless you pay {1} for each +1/+1 counter on it.\nVisions: Rare\n\nSignal Pest (1, 1) 0/1\nArtifact Creature  — Pest\nBattle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)<br />\nSignal Pest can't be blocked except by creatures with flying or reach.\nMirrodin Besieged: Uncommon\n\nChainbreaker (2, 2) 3/3\nArtifact Creature  — Scarecrow\nChainbreaker enters the battlefield with two -1/-1 counters on it.<br />\n{3}, {T}: Remove a -1/-1 counter from target creature.\nShadowmoor: Common\n\nGust-Skimmer (2, 2) 2/1\nArtifact Creature  — Insect\n{U}: Gust-Skimmer gains flying until end of turn.\nMirrodin Besieged: Common\n\nHedron Scrabbler (2, 2) 1/1\nArtifact Creature  — Construct\nLandfall — Whenever a land enters the battlefield under your control, Hedron Scrabbler gets +1/+1 until end of turn.\nZendikar: Common\n\nMyr Sire (2, 2) 1/1\nArtifact Creature  — Myr\nWhen Myr Sire dies, put a 1/1 colorless Myr artifact creature token onto the battlefield.\nMirrodin Besieged: Common\n\nPainter's Servant (2, 2) 1/3\nArtifact Creature  — Scarecrow\nAs Painter's Servant enters the battlefield, choose a color.<br />\nAll cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors.\nShadowmoor: Rare\n\nPhyrexian Revoker (2, 2) 2/1\nArtifact Creature  — Horror\nAs Phyrexian Revoker enters the battlefield, name a nonland card.<br />\nActivated abilities of sources with the chosen name can't be activated.\nMirrodin Besieged: Rare\n\nPili-Pala (2, 2) 1/1\nArtifact Creature  — Scarecrow\nFlying<br />\n{2}, {Q}: Add one mana of any color to your mana pool. ({Q} is the untap symbol.)\nShadowmoor: Common\n\nPlague Myr (2, 2) 1/1\nArtifact Creature  — Myr\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)<br />\n{T}: Add {1} to your mana pool.\nMirrodin Besieged: Uncommon\n\nBrass Squire (3, 3) 1/3\nArtifact Creature  — Myr\n{T}: Attach target Equipment you control to target creature you control.\nMirrodin Besieged: Uncommon\n\nLurebound Scarecrow (3, 3) 4/4\nArtifact Creature  — Scarecrow\nAs Lurebound Scarecrow enters the battlefield, choose a color.<br />\nWhen you control no permanents of the chosen color, sacrifice Lurebound Scarecrow.\nShadowmoor: Uncommon\n\nMyr Welder (3, 3) 1/4\nArtifact Creature  — Myr\nImprint — {T}: Exile target artifact card from a graveyard.<br />\nMyr Welder has all activated abilities of all cards exiled with it.\nMirrodin Besieged: Rare\n\nPhyrexian Digester (3, 3) 2/1\nArtifact Creature  — Construct\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nMirrodin Besieged: Common\n\nScuttlemutt (3, 3) 2/2\nArtifact Creature  — Scarecrow\n{T}: Add one mana of any color to your mana pool.<br />\n{T}: Target creature becomes the color or colors of your choice until end of turn.\nShadowmoor: Common\n\nShimmer Myr (3, 3) 2/2\nArtifact Creature  — Myr\nFlash<br />\nYou may cast artifact cards as though they had flash.\nMirrodin Besieged: Rare\n\nSpin Engine (3, 3) 3/1\nArtifact Creature  — Construct\n{R}: Target creature can't block Spin Engine this turn.\nMirrodin Besieged: Common\n\nStonework Puma (3, 3) 2/2\nArtifact Creature  — Cat Ally\n\nZendikar: Common\n\nTatterkite (3, 3) 2/1\nArtifact Creature  — Scarecrow\nFlying<br />\nTatterkite can't have counters placed on it.\nShadowmoor: Uncommon\n\nTraining Drone (3, 3) 4/4\nArtifact Creature  — Drone\nTraining Drone can't attack or block unless it's equipped.\nMirrodin Besieged: Common\n\nWalking Archive (3, 3) 1/1\nArtifact Creature  — Golem\nDefender (This creature can't attack.)<br />\nWalking Archive enters the battlefield with a +1/+1 counter on it.<br />\nAt the beginning of each player's upkeep, that player draws a card for each +1/+1 counter on Walking Archive.<br />\n{2}{W}{U}: Put a +1/+1 counter on Walking Archive.\nDissension: Rare\n\nWall of Spears (3, 3) 2/3\nArtifact Creature  — Wall\nDefender (This creature can't attack.)<br />\nFirst strike\nEighth Edition: Uncommon, Seventh Edition: Uncommon, Fifth Edition: Common, Fourth Edition: Common, Antiquities: Uncommon\n\nWingrattle Scarecrow (3, 3) 2/2\nArtifact Creature  — Scarecrow\nWingrattle Scarecrow has flying as long as you control a blue creature.<br />\nWingrattle Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)\nShadowmoor: Common\n\nBladed Sentinel (4, 4) 2/4\nArtifact Creature  — Construct\n{W}: Bladed Sentinel gains vigilance until end of turn.\nMirrodin Besieged: Common\n\nBrass-Talon Chimera (4, 4) 2/2\nArtifact Creature  — Chimera\nFirst strike<br />\nSacrifice Brass-Talon Chimera: Put a +2/+2 counter on target Chimera creature. It gains first strike. (This effect lasts indefinitely.)\nVisions: Uncommon\n\nBronze Bombshell (4, 4) 4/1\nArtifact Creature  — Construct\nWhen a player other than Bronze Bombshell's owner controls it, that player sacrifices it. If the player does, Bronze Bombshell deals 7 damage to him or her.\nDissension: Rare\n\nComplex Automaton (4, 4) 4/4\nArtifact Creature  — Golem\nAt the beginning of your upkeep, if you control seven or more permanents, return Complex Automaton to its owner's hand.\nNemesis: Rare\n\nCore Prowler (4, 4) 2/2\nArtifact Creature  — Horror\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)<br />\nWhen Core Prowler dies, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)\nMirrodin Besieged: Uncommon\n\nDross Ripper (4, 4) 3/3\nArtifact Creature  — Hound\n{2}{B}: Dross Ripper gets +1/+1 until end of turn.\nMirrodin Besieged: Common\n\nFlint Golem (4, 4) 2/3\nArtifact Creature  — Golem\nWhenever Flint Golem becomes blocked, defending player puts the top three cards of his or her library into his or her graveyard.\nNemesis: Uncommon\n\nGrapeshot Catapult (4, 4) 2/3\nArtifact Creature  — Construct\n{T}: Grapeshot Catapult deals 1 damage to target creature with flying.\nMasters Edition IV: Uncommon, Seventh Edition: Uncommon, Fifth Edition: Common, Fourth Edition: Common, Antiquities: Common\n\nIron-Heart Chimera (4, 4) 2/2\nArtifact Creature  — Chimera\nVigilance<br />\nSacrifice Iron-Heart Chimera: Put a +2/+2 counter on target Chimera creature. It gains vigilance. (This effect lasts indefinitely.)\nVisions: Uncommon\n\nLead-Belly Chimera (4, 4) 2/2\nArtifact Creature  — Chimera\nTrample<br />\nSacrifice Lead-Belly Chimera: Put a +2/+2 counter on target Chimera creature. It gains trample. (This effect lasts indefinitely.)\nVisions: Uncommon\n\nLockjaw Snapper (4, 4) 2/2\nArtifact Creature  — Scarecrow\nWither (This deals damage to creatures in the form of -1/-1 counters.)<br />\nWhen Lockjaw Snapper dies, put a -1/-1 counter on each creature with a -1/-1 counter on it.\nShadowmoor: Uncommon\n\nPatagia Golem (4, 4) 2/3\nArtifact Creature  — Golem\n{3}: Patagia Golem gains flying until end of turn.\nEighth Edition: Uncommon, Seventh Edition: Uncommon, Classic (Sixth Edition): Uncommon, Mirage: Uncommon\n\nPeace Strider (4, 4) 3/3\nArtifact Creature  — Construct\nWhen Peace Strider enters the battlefield, you gain 3 life.\nMirrodin Besieged: Uncommon\n\nPierce Strider (4, 4) 3/3\nArtifact Creature  — Construct\nWhen Pierce Strider enters the battlefield, target opponent loses 3 life.\nMirrodin Besieged: Uncommon\n\nRackling (4, 4) 2/2\nArtifact Creature  — Construct\nAt the beginning of each opponent's upkeep, Rackling deals X damage to that player, where X is 3 minus the number of cards in his or her hand.\nNemesis: Uncommon\n\nRusted Slasher (4, 4) 4/1\nArtifact Creature  — Horror\nSacrifice an artifact: Regenerate Rusted Slasher.\nMirrodin Besieged: Common\n\nRusting Golem (4, 4) 0/0\nArtifact Creature  — Golem\nFading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)<br />\nRusting Golem's power and toughness are each equal to the number of fade counters on it.\nNemesis: Uncommon\n\nScrapbasket (4, 4) 3/2\nArtifact Creature  — Scarecrow\n{1}: Scrapbasket becomes all colors until end of turn.\nShadowmoor: Common\n\nTin-Wing Chimera (4, 4) 2/2\nArtifact Creature  — Chimera\nFlying<br />\nSacrifice Tin-Wing Chimera: Put a +2/+2 counter on target Chimera creature. It gains flying. (This effect lasts indefinitely.)\nVisions: Uncommon\n\nTransguild Courier (4, 4) 3/3\nArtifact Creature  — Golem\n\nDissension: Uncommon\n\nViseling (4, 4) 2/2\nArtifact Creature  — Construct\nAt the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in his or her hand minus 4.\nNemesis: Uncommon\n\nWatchwing Scarecrow (4, 4) 2/4\nArtifact Creature  — Scarecrow\nWatchwing Scarecrow has vigilance as long as you control a white creature.<br />\nWatchwing Scarecrow has flying as long as you control a blue creature.\nShadowmoor: Common\n\nBlazethorn Scarecrow (5, 5) 3/3\nArtifact Creature  — Scarecrow\nBlazethorn Scarecrow has haste as long as you control a red creature.<br />\nBlazethorn Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)\nShadowmoor: Common\n\nMatopi Golem (5, 5) 3/3\nArtifact Creature  — Golem\n{1}: Regenerate Matopi Golem. When it regenerates this way, put a -1/-1 counter on it.\nVisions: Uncommon\n\nPsychosis Crawler (5, 5) 0/0\nArtifact Creature  — Horror\nPsychosis Crawler's power and toughness are each equal to the number of cards in your hand.<br />\nWhenever you draw a card, each opponent loses 1 life.\nMirrodin Besieged: Rare\n\nTangle Hulk (5, 5) 5/3\nArtifact Creature  — Beast\n{2}{G}: Regenerate Tangle Hulk.\nMirrodin Besieged: Common\n\nWicker Warcrawler (5, 5) 6/6\nArtifact Creature  — Scarecrow\nWhenever Wicker Warcrawler attacks or blocks, put a -1/-1 counter on it at end of combat.\nShadowmoor: Uncommon\n\nBeast of Burden (6, 6) 0/0\nArtifact Creature  — Golem\nBeast of Burden's power and toughness are each equal to the number of creatures on the battlefield.\nNinth Edition: Rare, Eighth Edition: Rare, Seventh Edition: Rare, Urza's Legacy: Rare, Promos: Rare\n\nLumengrid Gargoyle (6, 6) 4/4\nArtifact Creature  — Gargoyle\nFlying\nMirrodin Besieged: Uncommon\n\nPhyrexian Hulk (6, 6) 5/4\nArtifact Creature  — Golem\n\nMagic 2013: Uncommon, New Phyrexia: Common, Duel Decks: Phyrexia vs. the Coalition: Uncommon, Ninth Edition: Uncommon, Eighth Edition: Uncommon, Seventh Edition: Uncommon, Tempest: Uncommon\n\nPhyrexian Juggernaut (6, 6) 5/5\nArtifact Creature  — Juggernaut\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)<br />\nPhyrexian Juggernaut attacks each turn if able.\nMirrodin Besieged: Uncommon\n\nRattleblaze Scarecrow (6, 6) 5/3\nArtifact Creature  — Scarecrow\nRattleblaze Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)<br />\nRattleblaze Scarecrow has haste as long as you control a red creature.\nShadowmoor: Common\n\nRazorfield Rhino (6, 6) 4/4\nArtifact Creature  — Rhino\nMetalcraft — Razorfield Rhino gets +2/+2 as long as you control three or more artifacts.\nMirrodin Besieged: Common\n\nThopter Assembly (6, 6) 5/5\nArtifact Creature  — Thopter\nFlying<br />\nAt the beginning of your upkeep, if you control no Thopters other than Thopter Assembly, return Thopter Assembly to its owner's hand and put five 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield.\nMirrodin Besieged: Rare\n\nThornwatch Scarecrow (6, 6) 4/4\nArtifact Creature  — Scarecrow\nThornwatch Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)<br />\nThornwatch Scarecrow has vigilance as long as you control a white creature.\nShadowmoor: Common\n\nFlowstone Thopter (7, 7) 4/4\nArtifact Creature  — Thopter\n{1}: Flowstone Thopter gets +1/-1 and gains flying until end of turn.\nNemesis: Uncommon\n\nGrim Poppet (7, 7) 4/4\nArtifact Creature  — Scarecrow\nGrim Poppet enters the battlefield with three -1/-1 counters on it.<br />\nRemove a -1/-1 counter from Grim Poppet: Put a -1/-1 counter on another target creature.\nShadowmoor: Rare\n\nHexplate Golem (7, 7) 5/7\nArtifact Creature  — Golem\n\nMirrodin Besieged: Common\n\nPhyrexian Colossus (7, 7) 8/8\nArtifact Creature  — Golem\nPhyrexian Colossus doesn't untap during your untap step.<br />\nPay 8 life: Untap Phyrexian Colossus.<br />\nPhyrexian Colossus can't be blocked except by three or more creatures.\nDuel Decks: Phyrexia vs. the Coalition: Rare, Eighth Edition: Rare, Seventh Edition: Rare, Urza's Saga: Rare\n\nSpellbook (0, 0) 0/0\nArtifact\nYou have no maximum hand size.\nMagic 2010: Uncommon, Tenth Edition: Uncommon, Ninth Edition: Uncommon, Eighth Edition: Uncommon, Seventh Edition: Uncommon, Exodus: Uncommon\n\nSpidersilk Net (0, 0) 0/0\nArtifact  — Equipment\nEquipped creature gets +0/+2 and has reach. (It can block creatures with flying.)<br />\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)\nZendikar: Common\n\nAdventuring Gear (1, 1) 0/0\nArtifact  — Equipment\nLandfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.<br />\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)\nZendikar: Common\n\nBlade of the Bloodchief (1, 1) 0/0\nArtifact  — Equipment\nWhenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.<br />\nEquip {1}\nZendikar: Rare\n\nBlazing Torch (1, 1) 0/0\nArtifact  — Equipment\nEquipped creature can't be blocked by Vampires or Zombies.<br />\nEquipped creature has "{T}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to target creature or player."<br />\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)\nInnistrad: Common, Zendikar: Uncommon\n\nCopper Carapace (1, 1) 0/0\nArtifact  — Equipment\nEquipped creature gets +2/+2 and can't block.<br />\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)\nMirrodin Besieged: Common\n\nCrystal Rod (1, 1) 0/0\nArtifact\nWhenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life.\nEighth Edition: Uncommon, Seventh Edition: Uncommon, Classic (Sixth Edition): Uncommon, Fifth Edition: Uncommon, Fourth Edition: Uncommon, Revised Edition: Uncommon, Unlimited Edition: Uncommon, Limited Edition Beta: Uncommon, Limited Edition Alpha: Uncommon\n\nExpedition Map (1, 1) 0/0\nArtifact\n{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.\nZendikar: Common\n\nExplorer's Scope (1, 1) 0/0\nArtifact  — Equipment\nWhenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.<br />\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)\nZendikar: Common\n\nFlayer Husk (1, 1) 0/0\nArtifact  — Equipment\nLiving weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)<br />\nEquipped creature gets +1/+1.<br />\nEquip {2}\nPlanechase 2012 Edition: Common, Mirrodin Besieged: Common\n\nIron Star (1, 1) 0/0\nArtifact\nWhenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life.\nEighth Edition: Uncommon, Seventh Edition: Uncommon, Classic (Sixth Edition): Uncommon, Fifth Edition: Uncommon, Fourth Edition: Uncommon, Revised Edition: Uncommon, Unlimited Edition: Uncommon, Limited Edition Beta: Uncommon, Limited Edition Alpha: Uncommon\n\nIvory Cup (1, 1) 0/0\nArtifact\nWhenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.\nEighth Edition: Uncommon, Seventh Edition: Uncommon, Classic (Sixth Edition): Uncommon, Fifth Edition: Uncommon, Fourth Edition: Uncommon, Revised Edition: Uncommon, Unlimited Edition: Uncommon, Limited Edition Beta: Uncommon, Limited Edition Alpha: Uncommon\n\nJuju Bubble (1, 1) 0/0\nArtifact\nCumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)<br />\nWhen you play a card, sacrifice Juju Bubble.<br />\n{2}: You gain 1 life.\nVisions: Uncommon\n\nMagma Mine (1, 1) 0/0\nArtifact\n{4}: Put a pressure counter on Magma Mine.<br />\n{T}, Sacrifice Magma Mine: Magma Mine deals damage equal to the number of pressure counters on it to target creature or player.\nVisions: Uncommon\n\nShriekhorn (1, 1) 0/0\nArtifact\nShriekhorn enters the battlefield with three charge counters on it.<br />\n{T}, Remove a charge counter from Shriekhorn: Target player puts the top two cards of his or her library into his or her graveyard.\nMirrodin Besieged: Common\n\nSoul Net (1, 1) 0/0\nArtifact\nWhenever a creature dies, you may pay {1}. If you do, you gain 1 life.\nSeventh Edition: Uncommon, Starter 2000: Uncommon, Classic (Sixth Edition): Uncommon, Fifth Edition: Uncommon, Fourth Edition: Uncommon, Revised Edition: Uncommon, Unlimited Edition: Uncommon, Limited Edition Beta: Uncommon, Limited Edition Alpha: Uncommon\n\nThrone of Bone (1, 1) 0/0\nArtifact\nWhenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life.\nEighth Edition: Uncommon, Seventh Edition: Uncommon, Classic (Sixth Edition): Uncommon, Fifth Edition: Uncommon, Fourth Edition: Uncommon, Revised Edition: Uncommon, Unlimited Edition: Uncommon, Limited Edition Beta: Uncommon, Limited Edition Alpha: Uncommon\n\nTriangle of War (1, 1) 0/0\nArtifact\n{2}, Sacrifice Triangle of War: Choose target creature you control and target creature an opponent controls. Those creatures fight each other. (Each deals damage equal to its power to the other.)\nVisions: Rare\n\nTrusty Machete (1, 1) 0/0\nArtifact  — Equipment\nEquipped creature gets +2/+1.<br />\nEquip {2}\nZendikar: Uncommon\n\nWooden Sphere (1, 1) 0/0\nArtifact\nWhenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life.\nEighth Edition: Uncommon, Seventh Edition: Uncommon, Classic (Sixth Edition): Uncommon, Fifth Edition: Uncommon, Fourth Edition: Uncommon, Revised Edition: Uncommon, Unlimited Edition: Uncommon, Limited Edition Beta: Uncommon, Limited Edition Alpha: Uncommon\n\nAzorius Signet (2, 2) 0/0\nArtifact\n{1}, {T}: Add {W}{U} to your mana pool.\nArchenemy: Common, Dissension: Common\n\nBlight Sickle (2, 2) 0/0\nArtifact  — Equipment\nEquipped creature gets +1/+0 and has wither. (It deals damage to creatures in the form of -1/-1 counters.)<br />\nEquip {2}\nShadowmoor: Common\n\nCarnage Altar (2, 2) 0/0\nArtifact\n{3}, Sacrifice a creature: Draw a card.\nZendikar: Uncommon\n\nCharcoal Diamond (2, 2) 0/0\nArtifact\nCharcoal Diamond enters the battlefield tapped.<br />\n{T}: Add {B} to your mana pool.\nSeventh Edition: Uncommon, Classic (Sixth Edition): Uncommon, Mirage: Uncommon\n\nElsewhere Flask (2, 2) 0/0\nArtifact\nWhen Elsewhere Flask enters the battlefield, draw a card.<br />\nSacrifice Elsewhere Flask: Choose a basic land type. Each land you control becomes that type until end of turn.\nShadowmoor: Common\n\nFire Diamond (2, 2) 0/0\nArtifact\nFire Diamond enters the battlefield tapped.<br /&gttt;\n{T}: Add {R} to your mana pool.\nSeventh Edition: Uncommon, Classic (Sixth Edition): Uncommon, Mirage: Uncommon\n\nHelm of Awakening (2, 2) 0/0\nArtifact\nSpells cost {1} less to cast.\nVisions: Uncommon\n\nHowling Mine (2, 2) 0/0\nArtifact\nAt the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.\nCommander: Rare, Magic 2010: Rare, Tenth Edition: Rare, Ninth Edition: Rare, Eighth Edition: Rare, Seventh Edition: Rare, Classic (Sixth Edition): Rare, Fifth Edition: Rare, Fourth Edition: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare\n\nIchor Wellspring (2, 2) 0/0\nArtifact\nWhen Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card.\nMirrodin Besieged: Common\n\nJandor's Saddlebags (2, 2) 0/0\nArtifact\n{3}, {T}: Untap target creature.\nSeventh Edition: Rare, Fifth Edition: Rare, Fourth Edition: Rare, Revised Edition: Rare, Arabian Nights: Rare\n\nMagewright's Stone (2, 2) 0/0\nArtifact\n{1}, {T}: Untap target creature that has an activated ability with {T} in its cost.\nDissension: Uncommon\n\nMarble Diamond (2, 2) 0/0\nArtifact\nMarble Diamond enters the battlefield tapped.<br />\n{T}: Add {W} to your mana pool.\nDuel Decks: Divine vs. Demonic: Uncommon, Seventh Edition: Uncommon, Classic (Sixth Edition): Uncommon, Mirage: Uncommon\n\nMillstone (2, 2) 0/0\nArtifact\n{2}, {T}: Target player puts the top two cards of his or her library into his or her graveyard.\nTenth Edition: Rare, Ninth Edition: Rare, Eighth Edition: Rare, Seventh Edition: Rare, Classic (Sixth Edition): Rare, Fifth Edition: Rare, Fourth Edition: Rare, Revised Edition: Rare, Antiquities: Uncommon\n\nMortarpod (2, 2) 0/0\nArtifact  — Equipment\nLiving weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)<br />\nEquipped creature gets +0/+1 and has "Sacrifice this creature: This creature deals 1 damage to target creature or player."<br />\nEquip {2}\nMirrodin Besieged: Uncommon\n\nMoss Diamond (2, 2) 0/0\nArtifact\nMoss Diamond enters the battlefield tapped.<br />\n{T}: Add {G} to your mana pool.\nSeventh Edition: Uncommon, Classic (Sixth Edition): Uncommon, Mirage: Uncommon\n\nParallax Inhibitor (2, 2) 0/0\nArtifact\n{1}, {T}, Sacrifice Parallax Inhibitor: Put a fade counter on each permanent with fading you control.\nNemesis: Rare\n\nPit Trap (2, 2) 0/0\nArtifact\n{2}, {T}, Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated.\nSeventh Edition: Uncommon, Urza's Saga: Uncommon, Ice Age: Uncommon\n\nRakdos Riteknife (2, 2) 0/0\nArtifact  — Equipment\nEquipped creature gets +1/+0 for each blood counter on Rakdos Riteknife and has "{T}, Sacrifice a creature: Put a blood counter on Rakdos Riteknife."<br />\n{B}{R}, Sacrifice Rakdos Riteknife: Target player sacrifices a permanent for each blood counter on Rakdos Riteknife.<br />\nEquip {2}\nDissension: Rare\n\nRakdos Signet (2, 2) 0/0\nArtifact\n{1}, {T}: Add {B}{R} to your mana pool.\nCommander: Common, Archenemy: Common, Dissension: Common\n\nRevelsong Horn (2, 2) 0/0\nArtifact\n{1}, {T}, Tap an untapped creature you control: Target creature gets +1/+1 until end of turn.\nShadowmoor: Uncommon\n\nSilverskin Armor (2, 2) 0/0\nArtifact  — Equipment\nEquipped creature gets +1/+1 and is an artifact in addition to its other types.<br />\nEquip {2}\nMirrodin Besieged: Uncommon\n\nSimic Signet (2, 2) 0/0\nArtifact\n{1}, {T}: Add {G}{U} to your mana pool.\nCommander: Common, Dissension: Common\n\nSky Diamond (2, 2) 0/0\nArtifact\nSky Diamond enters the battlefield tapped.<br />\n{T}: Add {U} to your mana pool.\nSeventh Edition: Uncommon, Classic (Sixth Edition): Uncommon, Mirage: Uncommon\n\nSphere of the Suns (2, 2) 0/0\nArtifact\nSphere of the Suns enters the battlefield tapped and with three charge counters on it.<br />\n{T}, Remove a charge counter from Sphere of the Suns: Add one mana of any color to your mana pool.\nMirrodin Besieged: Uncommon\n\nTrailblazer's Boots (2, 2) 0/0\nArtifact  — Equipment\nEquipped creature has nonbasic landwalk. (It's unblockable as long as defending player controls a nonbasic land.)<br />\nEquip {2}\nZendikar: Uncommon\n\nTrip Noose (2, 2) 0/0\nArtifact\n{2}, {T}: Tap target creature.\nDuel Decks: Elspeth vs. Tezzeret: Uncommon, Shadowmoor: Uncommon\n\nViridian Claw (2, 2) 0/0\nArtifact  — Equipment\nEquipped creature gets +1/+0 and has first strike.<br />\nEquip {1}\nMirrodin Besieged: Uncommon\n\nWand of Denial (2, 2) 0/0\nArtifact\n{T}: Look at the top card of target player's library. If it's a nonland card, you may pay 2 life. If you do, put it into that player's graveyard.\nClassic (Sixth Edition): Rare, Visions: Rare\n\nBelbe's Armor (3, 3) 0/0\nArtifact\n{X}, {T}: Target creature gets -X/+X until end of turn.\nNemesis: Uncommon\n\nCaltrops (3, 3) 0/0\nArtifact\nWhenever a creature attacks, Caltrops deals 1 damage to it.\nSeventh Edition: Uncommon, Urza's Destiny: Uncommon\n\nDarksteel Plate (3, 3) 0/0\nArtifact  — Equipment\nDarksteel Plate is indestructible.<br />\nEquipped creature is indestructible.<br />\nEquip {2}\nMirrodin Besieged: Rare\n\nDisrupting Scepter (3, 3) 0/0\nArtifact\n{3}, {T}: Target player discards a card. Activate this ability only during your turn.\nNinth Edition: Rare, Eighth Edition: Rare, Seventh Edition: Rare, Classic (Sixth Edition): Rare, Fifth Edition: Rare, Fourth Edition: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare\n\nDragon Mask (3, 3) 0/0\nArtifact\n{3}, {T}: Target creature you control gets +2/+2 until end of turn. Return it to its owner's hand at the beginning of the next end step. (Return it only if it's on the battlefield.)\nClassic (Sixth Edition): Uncommon, Visions: Uncommon\n\nEvolution Vat (3, 3) 0/0\nArtifact\n{3}, {T}: Tap target creature and put a +1/+1 counter on it. Until end of turn, that creature gains "{2}{G}{U}: Double the number of +1/+1 counters on this creature."\nDissension: Rare\n\nEye of Yawgmoth (3, 3) 0/0\nArtifact\n{3}, {T}, Sacrifice a creature: Reveal a number of cards from the top of your library equal to the sacrificed creature's power. Put one into your hand and exile the rest.\nNemesis: Rare\n\nFlowstone Armor (3, 3) 0/0\nArtifact\nYou may choose not to untap Flowstone Armor during your untap step.<br />\n{3}, {T}: Target creature gets +1/-1 for as long as Flowstone Armor remains tapped.\nNemesis: Uncommon\n\nJalum Tome (3, 3) 0/0\nArtifact\n{2}, {T}: Draw a card, then discard a card.\nSeventh Edition: Rare, Classic (Sixth Edition): Rare, Fifth Edition: Rare, Chronicles: Rare, Antiquities: Uncommon\n\nKill Switch (3, 3) 0/0\nArtifact\n{2}, {T}: Tap all other artifacts. They don't untap during their controllers' untap steps for as long as Kill Switch remains tapped.\nNemesis: Rare\n\nPiston Sledge (3, 3) 0/0\nArtifact  — Equipment\nWhen Piston Sledge enters the battlefield, attach it to target creature you control.<br />\nEquipped creature gets +3/+1.<br />\nEquip—Sacrifice an artifact.\nMirrodin Besieged: Uncommon\n\nRejuvenation Chamber (3, 3) 0/0\nArtifact\nFading 2 (This artifact enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)<br />\n{T}: You gain 2 life.\nNemesis: Uncommon\n\nStatic Orb (3, 3) 0/0\nArtifact\nAs long as Static Orb is untapped, players can't untap more than two permanents during their untap steps.\nSeventh Edition: Rare, Tempest: Rare\n\nTitan Forge (3, 3) 0/0\nArtifact\n{3}, {T}: Put a charge counter on Titan Forge.<br />\n{T}, Remove three charge counters from Titan Forge: Put a 9/9 colorless Golem artifact creature token onto the battlefield.\nMirrodin Besieged: Rare\n\nUmbral Mantle (3, 3) 0/0\nArtifact  — Equipment\nEquipped creature has "{3}, {Q}: This creature gets +2/+2 until end of turn." ({Q} is the untap symbol.)<br />\nEquip {0}\nShadowmoor: Uncommon\n\nBonehoard (4, 4) 0/0\nArtifact  — Equipment\nLiving weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)<br />\nEquipped creature gets +X/+X, where X is the number of creature cards in all graveyards.<br />\nEquip {2}\nMirrodin Besieged: Rare\n\nDecimator Web (4, 4) 0/0\nArtifact\n{4}, {T}: Target opponent loses 2 life, gets a poison counter, then puts the top six cards of his or her library into his or her graveyard.\nMirrodin Besieged: Rare\n\nDiamond Kaleidoscope (4, 4) 0/0\nArtifact\n{3}, {T}: Put a 0/1 colorless Prism artifact creature token onto the battlefield.<br />\nSacrifice a Prism token: Add one mana of any color to your mana pool.\nVisions: Rare\n\nDingus Egg (4, 4) 0/0\nArtifact\nWhenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.\nEighth Edition: Rare, Seventh Edition: Rare, Classic (Sixth Edition): Rare, Fifth Edition: Rare, Fourth Edition: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare\n\nFlying Carpet (4, 4) 0/0\nArtifact\n{2}, {T}: Target creature gains flying until end of turn.\nMasters Edition IV: Common, Eighth Edition: Rare, Seventh Edition: Rare, Classic (Sixth Edition): Rare, Fifth Edition: Rare, Fourth Edition: Rare, Revised Edition: Rare, Arabian Nights: Uncommon\n\nGnarled Effigy (4, 4) 0/0\nArtifact\n{4}, {T}: Put a -1/-1 counter on target creature.\nShadowmoor: Uncommon\n\nGrafted Skullcap (4, 4) 0/0\nArtifact\nAt the beginning of your draw step, draw an additional card.<br />\nAt the beginning of your end step, discard your hand.\nSeventh Edition: Rare, Urza's Saga: Rare\n\nGrappling Hook (4, 4) 0/0\nArtifact  — Equipment\nEquipped creature has double strike.<br />\nWhenever equipped creature attacks, you may have target creature block it this turn if able.<br />\nEquip {4}\nZendikar: Rare\n\nJayemdae Tome (4, 4) 0/0\nArtifact\n{4}, {T}: Draw a card.\nMagic 2013: Uncommon, Tenth Edition: Rare, Eighth Edition: Rare, Seventh Edition: Rare, Classic (Sixth Edition): Rare, Fifth Edition: Rare, Fourth Edition: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare\n\nKhalni Gem (4, 4) 0/0\nArtifact\nWhen Khalni Gem enters the battlefield, return two lands you control to their owner's hand.<br />\n{T}: Add two mana of any one color to your mana pool.\nZendikar: Uncommon\n\nMagnetic Mine (4, 4) 0/0\nArtifact\nWhenever another artifact is put into a graveyard from the battlefield, Magnetic Mine deals 2 damage to that artifact's controller.\nMirrodin Besieged: Rare\n\nMuse Vessel (4, 4) 0/0\nArtifact\n{3}, {T}: Target player exiles a card from his or her hand. Activate this ability only any time you could cast a sorcery.<br />\n{1}: Choose a card exiled with Muse Vessel. You may play that card this turn.\nDissension: Rare\n\nRod of Ruin (4, 4) 0/0\nArtifact\n{3}, {T}: Rod of Ruin deals 1 damage to target creature or player.\nMagic 2010: Uncommon, Tenth Edition: Uncommon, Ninth Edition: Uncommon, Eighth Edition: Uncommon, Seventh Edition: Uncommon, Starter 2000: Uncommon, Classic (Sixth Edition): Uncommon, Fifth Edition: Uncommon, Fourth Edition: Uncommon, Revised Edition: Uncommon, Unlimited Edition: Uncommon, Limited Edition Beta: Uncommon, Limited Edition Alpha: Uncommon\n\nSands of Time (4, 4) 0/0\nArtifact\nEach player skips his or her untap step.<br />\nAt the beginning of each player's upkeep, that player simultaneously untaps each tapped artifact, creature, and land he or she controls and taps each untapped artifact, creature, and land he or she controls.\nVisions: Rare\n\nSisay's Ring (4, 4) 0/0\nArtifact\n{T}: Add {2} to your mana pool.\nSeventh Edition: Uncommon, Visions: Common\n\nSkinwing (4, 4) 0/0\nArtifact  — Equipment\nLiving weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)<br />\nEquipped creature gets +2/+2 and has flying.<br />\nEquip {6}\nMirrodin Besieged: Uncommon\n\nSkullmead Cauldron (4, 4) 0/0\nArtifact\n{T}: You gain 1 life.<br />\n{T}, Discard a card: You gain 3 life.\nDissension: Uncommon\n\nSnake Basket (4, 4) 0/0\nArtifact\n{X}, Sacrifice Snake Basket: Put X 1/1 green Snake creature tokens onto the battlefield. Activate this ability only any time you could cast a sorcery.\nClassic (Sixth Edition): Rare, Visions: Rare\n\nTeferi's Puzzle Box (4, 4) 0/0\nArtifact\nAt the beginning of each player's draw step, that player puts the cards in his or her hand on the bottom of his or her library in any order, then draws that many cards.\nNinth Edition: Rare, Eighth Edition: Rare, Seventh Edition: Rare, Classic (Sixth Edition): Rare, Visions: Rare\n\nBelbe's Portal (5, 5) 0/0\nArtifact\nAs Belbe's Portal enters the battlefield, choose a creature type.<br />\n{3}, {T}: You may put a creature card of the chosen type from your hand onto the battlefield.\nNemesis: Rare\n\nCauldron of Souls (5, 5) 0/0\nArtifact\n{T}: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)\nShadowmoor: Rare\n\nCoat of Arms (5, 5) 0/0\nArtifact\nEach creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)\nPremium Deck Series: Slivers: Rare, Magic 2010: Rare, Tenth Edition: Rare, Ninth Edition: Rare, Eighth Edition: Rare, Seventh Edition: Rare, Exodus: Rare\n\nIlluminated Folio (5, 5) 0/0\nArtifact\n{1}, {T}, Reveal two cards from your hand that share a color: Draw a card.\nShadowmoor: Uncommon\n\nMirrorworks (5, 5) 0/0\nArtifact\nWhenever another nontoken artifact enters the battlefield under your control, you may pay {2}. If you do, put a token that's a copy of that artifact onto the battlefield.\nMirrodin Besieged: Rare\n\nMyr Turbine (5, 5) 0/0\nArtifact\n{T}: Put a 1/1 colorless Myr artifact creature token onto the battlefield.<br />\n{T}, Tap five untapped Myr you control: Search your library for a Myr creature card, put it onto the battlefield, then shuffle your library.\nMirrodin Besieged: Rare\n\nStorm Cauldron (5, 5) 0/0\nArtifact\nEach player may play an additional land during each of his or her turns.<br />\nWhenever a land is tapped for mana, return it to its owner's hand.\nSeventh Edition: Rare, Classic (Sixth Edition): Rare, Alliances: Rare\n\nStrandwalker (5, 5) 0/0\nArtifact  — Equipment\nLiving weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)<br />\nEquipped creature gets +2/+4 and has reach.<br />\nEquip {4}\nMirrodin Besieged: Uncommon\n\nFeroz's Ban (6, 6) 0/0\nArtifact\nCreature spells cost {2} more to cast.\nSeventh Edition: Rare, Fifth Edition: Rare, Homelands: Rare\n\nKnowledge Pool (6, 6) 0/0\nArtifact\nImprint — When Knowledge Pool enters the battlefield, each player exiles the top three cards of his or her library.<br />\nWhenever a player casts a spell from his or her hand, that player exiles it. If the player does, he or she may cast another nonland card exiled with Knowledge Pool without paying that card's mana cost.\nMirrodin Besieged: Rare\n\nSpine of Ish Sah (7, 7) 0/0\nArtifact\nWhen Spine of Ish Sah enters the battlefield, destroy target permanent.<br />\nWhen Spine of Ish Sah is put into a graveyard from the battlefield, return Spine of Ish Sah to its owner's hand.\nMirrodin Besieged: Rare\n\nAladdin's Ring (8, 8) 0/0\nArtifact\n{8}, {T}: Aladdin's Ring deals 4 damage to target creature or player.\nNinth Edition: Rare, Eighth Edition: Rare, Seventh Edition: Rare, Classic (Sixth Edition): Rare, Fifth Edition: Rare, Fourth Edition: Rare, Revised Edition: Rare, Arabian Nights: Rare\n\nAdarkar Wastes (0, ) 0/0\nLand\n{T}: Add {1} to your mana pool.<br />\n{T}: Add {W} or {U} to your mana pool. Adarkar Wastes deals 1 damage to you.\nTenth Edition: Rare, Ninth Edition: Rare, Seventh Edition: Rare, Classic (Sixth Edition): Rare, Fifth Edition: Rare, Ice Age: Rare\n\nAkoum Refuge (0, ) 0/0\nLand\nAkoum Refuge enters the battlefield tapped.<br />\nWhen Akoum Refuge enters the battlefield, you gain 1 life.<br />\n{T}: Add {B} or {R} to your mana pool.\nCommander: Uncommon, Zendikar: Uncommon\n\nAzorius Chancery (0, ) 0/0\nLand\nAzorius Chancery enters the battlefield tapped.<br />\nWhen Azorius Chancery enters the battlefield, return a land you control to its owner's hand.<br />\n{T}: Add {W}{U} to your mana pool.\nDuel Decks: Venser vs. Koth: Common, Commander: Common, Dissension: Common\n\nBrushland (0, ) 0/0\nLand\n{T}: Add {1} to your mana pool.<br />\n{T}: Add {G} or {W} to your mana pool. Brushland deals 1 damage to you.\nTenth Edition: Rare, Ninth Edition: Rare, Seventh Edition: Rare, Classic (Sixth Edition): Rare, Fifth Edition: Rare, Ice Age: Rare\n\nContested War Zone (0, ) 0/0\nLand\nWhenever a creature deals combat damage to you, that creature's controller gains control of Contested War Zone.<br />\n{T}: Add {1} to your mana pool.<br />\n{1}, {T}: Attacking creatures get +1/+0 until end of turn.\nMirrodin Besieged: Rare\n\nCoral Atoll (0, ) 0/0\nLand\nCoral Atoll enters the battlefield tapped.<br />\nWhen Coral Atoll enters the battlefield, sacrifice it unless you return an untapped Island you control to its owner's hand.<br />\n{T}: Add {1}{U} to your mana pool.\nVisions: Uncommon\n\nCrypt of Agadeem (0, ) 0/0\nLand\nCrypt of Agadeem enters the battlefield tapped.<br />\n{T}: Add {B} to your mana pool.<br />\n{2}, {T}: Add {B} to your mana pool for each black creature card in your graveyard.\nZendikar: Rare\n\nDormant Volcano (0, ) 0/0\nLand\nDormant Volcano enters the battlefield tapped.<br />\nWhen Dormant Volcano enters the battlefield, sacrifice it unless you return an untapped Mountain you control to its owner's hand.<br />\n{T}: Add {1}{R} to your mana pool.\nVisions: Uncommon\n\nEmeria, the Sky Ruin (0, ) 0/0\nLand\nEmeria, the Sky Ruin enters the battlefield tapped.<br />\nAt the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.<br />\n{T}: Add {W} to your mana pool.\nZendikar: Rare\n\nEverglades (0, ) 0/0\nLand\nEverglades enters the battlefield tapped.<br />\nWhen Everglades enters the battlefield, sacrifice it unless you return an untapped Swamp you control to its owner's hand.<br />\n{T}: Add {1}{B} to your mana pool.\nVisions: Uncommon\n\nForest (0, ) 0/0\nBasic Land  — Forest\nG\nReturn to Ravnica: Basic Land, Return to Ravnica: Basic Land, Return to Ravnica: Basic Land, Return to Ravnica: Basic Land, Return to Ravnica: Basic Land, : Basic Land, : Basic Land, : Basic Land, : Basic Land, Magic 2013: Basic Land, Magic 2013: Basic Land, Magic 2013: Basic Land, Magic 2013: Basic Land, Planechase 2012 Edition: Basic Land, Planechase 2012 Edition: Basic Land, Planechase 2012 Edition: Basic Land, Planechase 2012 Edition: Basic Land, Planechase 2012 Edition: Basic Land, Planechase 2012 Edition: Basic Land, Avacyn Restored: Basic Land, Avacyn Restored: Basic Land, Avacyn Restored: Basic Land, Innistrad: Basic Land, Innistrad: Basic Land, Innistrad: Basic Land, Duel Decks: Ajani vs. Nicol Bolas: Basic Land, Duel Decks: Ajani vs. Nicol Bolas: Basic Land, Magic 2012: Basic Land, Magic 2012: Basic Land, Magic 2012: Basic Land, Magic 2012: Basic Land, Commander: Basic Land, Commander: Basic Land, Commander: Basic Land, Commander: Basic Land, New Phyrexia: Basic Land, New Phyrexia: Basic Land, Duel Decks: Knights vs. Dragons: Basic Land, Duel Decks: Knights vs. Dragons: Basic Land, Duel Decks: Knights vs. Dragons: Basic Land, Duel Decks: Knights vs. Dragons: Basic Land, Scars of Mirrodin: Basic Land, Scars of Mirrodin: Basic Land, Scars of Mirrodin: Basic Land, Scars of Mirrodin: Basic Land, Magic 2011: Basic Land, Magic 2011: Basic Land, Magic 2011: Basic Land, Magic 2011: Basic Land, Archenemy: Basic Land, Archenemy: Basic Land, Archenemy: Basic Land, Rise of the Eldrazi: Basic Land, Rise of the Eldrazi: Basic Land, Rise of the Eldrazi: Basic Land, Rise of the Eldrazi: Basic Land, Duel Decks: Phyrexia vs. the Coalition: Basic Land, Duel Decks: Phyrexia vs. the Coalition: Basic Land, Mirrodin Besieged: Basic Land, Mirrodin Besieged: Basic Land, Premium Deck Series: Slivers: Basic Land, Duel Decks: Garruk vs. Liliana: Basic Land, Duel Decks: Garruk vs. Liliana: Basic Land, Duel Decks: Garruk vs. Liliana: Basic Land, Duel Decks: Garruk vs. Liliana: Basic Land, Zendikar: Basic Land, Zendikar: Basic Land, Zendikar: Basic Land, Zendikar: Basic Land, Zendikar: Basic Land, Zendikar: Basic Land, Zendikar: Basic Land, Zendikar: Basic Land, Masters Edition III: Basic Land, Masters Edition III: Basic Land, Masters Edition III: Basic Land, Planechase: Basic Land, Planechase: Basic Land, Planechase: Basic Land, Planechase: Basic Land, Planechase: Basic Land, Magic 2010: Basic Land, Magic 2010: Basic Land, Magic 2010: Basic Land, Magic 2010: Basic Land, Shards of Alara: Basic Land, Shards of Alara: Basic Land, Shards of Alara: Basic Land, Shards of Alara: Basic Land, Shadowmoor: Basic Land, Shadowmoor: Basic Land, Shadowmoor: Basic Land, Shadowmoor: Basic Land, Duel Decks: Elves vs. Goblins: Basic Land, Duel Decks: Elves vs. Goblins: Basic Land, Duel Decks: Elves vs. Goblins: Basic Land, Duel Decks: Elves vs. Goblins: Basic Land, Lorwyn: Basic Land, Lorwyn: Basic Land, Lorwyn: Basic Land, Lorwyn: Basic Land, Masters Edition: Basic Land, Masters Edition: Basic Land, Masters Edition: Basic Land, Tenth Edition: Basic Land, Tenth Edition: Basic Land, Tenth Edition: Basic Land, Tenth Edition: Basic Land, Time Spiral: Basic Land, Time Spiral: Basic Land, Time Spiral: Basic Land, Time Spiral: Basic Land, Ravnica: City of Guilds: Basic Land, Ravnica: City of Guilds: Basic Land, Ravnica: City of Guilds: Basic Land, Ravnica: City of Guilds: Basic Land, Ninth Edition: Basic Land, Ninth Edition: Basic Land, Ninth Edition: Basic Land, Ninth Edition: Basic Land, Unhinged: Basic Land, Champions of Kamigawa: Basic Land, Champions of Kamigawa: Basic Land, Champions of Kamigawa: Basic Land, Champions of Kamigawa: Basic Land, Mirrodin: Basic Land, Mirrodin: Basic Land, Mirrodin: Basic Land, Mirrodin: Basic Land, Eighth Edition: Basic Land, Eighth Edition: Basic Land, Eighth Edition: Basic Land, Eighth Edition: Basic Land, Onslaught: Basic Land, Onslaught: Basic Land, Onslaught: Basic Land, Onslaught: Basic Land, Odyssey: Basic Land, Odyssey: Basic Land, Odyssey: Basic Land, Odyssey: Basic Land, Seventh Edition: Basic Land, Seventh Edition: Basic Land, Seventh Edition: Basic Land, Seventh Edition: Basic Land, Beatdown: Basic Land, Beatdown: Basic Land, Beatdown: Basic Land, Invasion: Basic Land, Invasion: Basic Land, Invasion: Basic Land, Invasion: Basic Land, Starter 2000: Basic Land, Starter 2000: Basic Land, Battle Royale: Basic Land, Battle Royale: Basic Land, Battle Royale: Basic Land, Battle Royale: Basic Land, Battle Royale: Basic Land, Battle Royale: Basic Land, Battle Royale: Basic Land, Battle Royale: Basic Land, Battle Royale: Basic Land, Mercadian Masques: Basic Land, Mercadian Masques: Basic Land, Mercadian Masques: Basic Land, Mercadian Masques: Basic Land, Starter 1999: Basic Land, Starter 1999: Basic Land, Starter 1999: Basic Land, Starter 1999: Basic Land, Portal Three Kingdoms: Basic Land, Portal Three Kingdoms: Basic Land, Portal Three Kingdoms: Basic Land, Classic (Sixth Edition): Basic Land, Classic (Sixth Edition): Basic Land, Classic (Sixth Edition): Basic Land, Classic (Sixth Edition): Basic Land, Urza's Saga: Basic Land, Urza's Saga: Basic Land, Urza's Saga: Basic Land, Urza's Saga: Basic Land, Unglued: Common, Portal Second Age: Basic Land, Portal Second Age: Basic Land, Portal Second Age: Basic Land, Tempest: Basic Land, Tempest: Basic Land, Tempest: Basic Land, Tempest: Basic Land, Portal: Basic Land, Portal: Basic Land, Portal: Basic Land, Portal: Basic Land, Fifth Edition: Basic Land, Fifth Edition: Basic Land, Fifth Edition: Basic Land, Fifth Edition: Basic Land, Mirage: Basic Land, Mirage: Basic Land, Mirage: Basic Land, Mirage: Basic Land, Ice Age: Basic Land, Ice Age: Basic Land, Ice Age: Basic Land, Fourth Edition: Basic Land, Fourth Edition: Basic Land, Fourth Edition: Basic Land, Revised Edition: Basic Land, Revised Edition: Basic Land, Revised Edition: Basic Land, Unlimited Edition: Basic Land, Unlimited Edition: Basic Land, Unlimited Edition: Basic Land, Limited Edition Beta: Basic Land, Limited Edition Beta: Basic Land, Limited Edition Beta: Basic Land, Limited Edition Alpha: Basic Land, Limited Edition Alpha: Basic Land\n\nGhost Quarter (0, ) 0/0\nLand\n{T}: Add {1} to your mana pool.<br />\n{T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search his or her library for a basic land card, put it onto the battlefield, then shuffle his or her library.\nInnistrad: Uncommon, Dissension: Uncommon\n\nGraven Cairns (0, ) 0/0\nLand\n{T}: Add {1} to your mana pool.<br />\n{(b/r)}, {T}: Add {B}{B}, {B}{R}, or {R}{R} to your mana pool.\nShadowmoor: Rare, Future Sight: Rare\n\nGraypelt Refuge (0, ) 0/0\nLand\nGraypelt Refuge enters the battlefield tapped.<br />\nWhen Graypelt Refuge enters the battlefield, you gain 1 life.<br />\n{T}: Add {G} or {W} to your mana pool.\nPlanechase 2012 Edition: Uncommon, Duel Decks: Ajani vs. Nicol Bolas: Uncommon, Archenemy: Uncommon, Zendikar: Uncommon\n\nGriffin Canyon (0, ) 0/0\nLand\n{T}: Add {1} to your mana pool.<br />\n{T}: Untap target Griffin. If it's a creature, it gets +1/+1 until end of turn.\nVisions: Rare\n\nIsland (0, ) 0/0\nBasic Land  — Island\nU\nReturn to Ravnica: Basic Land, Return to Ravnica: Basic Land, Return to Ravnica: Basic Land, Return to Ravnica: Basic Land, Return to Ravnica: Basic Land, : Basic Land, : Basic Land, : Basic Land, : Basic Land, Magic 2013: Basic Land, Magic 2013: Basic Land, Magic 2013: Basic Land, Magic 2013: Basic Land, Planechase 2012 Edition: Basic Land, Planechase 2012 Edition: Basic Land, Planechase 2012 Edition: Basic Land, Planechase 2012 Edition: Basic Land, Planechase 2012 Edition: Basic Land, Avacyn Restored: Basic Land, Avacyn Restored: Basic Land, Avacyn Restored: Basic Land, Duel Decks: Venser vs. Koth: Basic Land, Duel Decks: Venser vs. Koth: Basic Land, Duel Decks: Venser vs. Koth: Basic Land, Innistrad: Basic Land, Innistrad: Basic Land, Innistrad: Basic Land, Duel Decks: Ajani vs. Nicol Bolas: Basic Land, Magic 2012: Basic Land, Magic 2012: Basic Land, Magic 2012: Basic Land, Magic 2012: Basic Land, Commander: Basic Land, Commander: Basic Land, Commander: Basic Land, Commander: Basic Land, New Phyrexia: Basic Land, New Phyrexia: Basic Land, Scars of Mirrodin: Basic Land, Scars of Mirrodin: Basic Land, Scars of Mirrodin: Basic Land, Scars of Mirrodin: Basic Land, Magic 2011: Basic Land, Magic 2011: Basic Land, Magic 2011: Basic Land, Magic 2011: Basic Land, Archenemy: Basic Land, Archenemy: Basic Land, Archenemy: Basic Land, Duel Decks: Elspeth vs. Tezzeret: Basic Land, Duel Decks: Elspeth vs. Tezzeret: Basic Land, Duel Decks: Elspeth vs. Tezzeret: Basic Land, Duel Decks: Elspeth vs. Tezzeret: Basic Land, Rise of the Eldrazi: Basic Land, Rise of the Eldrazi: Basic Land, Rise of the Eldrazi: Basic Land, Rise of the Eldrazi: Basic Land, Duel Decks: Phyrexia vs. the Coalition: Basic Land, Mirrodin Besieged: Basic Land, Mirrodin Besieged: Basic Land, Premium Deck Series: Slivers: Basic Land, Zendikar: Basic Land, Zendikar: Basic Land, Zendikar: Basic Land, Zendikar: Basic Land, Zendikar: Basic Land, Zendikar: Basic Land, Zendikar: Basic Land, Zendikar: Basic Land, Masters Edition III: Basic Land, Masters Edition III: Basic Land, Masters Edition III: Basic Land, Planechase: Basic Land, Planechase: Basic Land, Planechase: Basic Land, Planechase: Basic Land, Magic 2010: Basic Land, Magic 2010: Basic Land, Magic 2010: Basic Land, Magic 2010: Basic Land, Duel Decks: Jace vs. Chandra: Basic Land, Duel Decks: Jace vs. Chandra: Basic Land, Duel Decks: Jace vs. Chandra: Basic Land, Duel Decks: Jace vs. Chandra: Basic Land, Shards of Alara: Basic Land, Shards of Alara: Basic Land, Shards of Alara: Basic Land, Shards of Alara: Basic Land, Shadowmoor: Basic Land, Shadowmoor: Basic Land, Shadowmoor: Basic Land, Shadowmoor: Basic Land, Lorwyn: Basic Land, Lorwyn: Basic Land, Lorwyn: Basic Land, Lorwyn: Basic Land, Masters Edition: Basic Land, Masters Edition: Basic Land, Masters Edition: Basic Land, Tenth Edition: Basic Land, Tenth Edition: Basic Land, Tenth Edition: Basic Land, Tenth Edition: Basic Land, Time Spiral: Basic Land, Time Spiral: Basic Land, Time Spiral: Basic Land, Time Spiral: Basic Land, Ravnica: City of Guilds: Basic Land, Ravnica: City of Guilds: Basic Land, Ravnica: City of Guilds: Basic Land, Ravnica: City of Guilds: Basic Land, Ninth Edition: Basic Land, Ninth Edition: Basic Land, Ninth Edition: Basic Land, Ninth Edition: Basic Land, Unhinged: Basic Land, Champions of Kamigawa: Basic Land, Champions of Kamigawa: Basic Land, Champions of Kamigawa: Basic Land, Champions of Kamigawa: Basic Land, Mirrodin: Basic Land, Mirrodin: Basic Land, Mirrodin: Basic Land, Mirrodin: Basic Land, Eighth Edition: Basic Land, Eighth Edition: Basic Land, Eighth Edition: Basic Land, Eighth Edition: Basic Land, Onslaught: Basic Land, Onslaught: Basic Land, Onslaught: Basic Land, Onslaught: Basic Land, Odyssey: Basic Land, Odyssey: Basic Land, Odyssey: Basic Land, Odyssey: Basic Land, Seventh Edition: Basic Land, Seventh Edition: Basic Land, Seventh Edition: Basic Land, Seventh Edition: Basic Land, Beatdown: Basic Land, Beatdown: Basic Land, Beatdown: Basic Land, Invasion: Basic Land, Invasion: Basic Land, Invasion: Basic Land, Invasion: Basic Land, Starter 2000: Basic Land, Starter 2000: Basic Land, Battle Royale: Basic Land, Battle Royale: Basic Land, Battle Royale: Basic Land, Battle Royale: Basic Land, Battle Royale: Basic Land, Mercadian Masques: Basic Land, Mercadian Masques: Basic Land, Mercadian Masques: Basic Land, Mercadian Masques: Basic Land, Starter 1999: Basic Land, Starter 1999: Basic Land, Starter 1999: Basic Land, Starter 1999: Basic Land, Portal Three Kingdoms: Basic Land, Portal Three Kingdoms: Basic Land, Portal Three Kingdoms: Basic Land, Classic (Sixth Edition): Basic Land, Classic (Sixth Edition): Basic Land, Classic (Sixth Edition): Basic Land, Classic (Sixth Edition): Basic Land, Urza's Saga: Basic Land, Urza's Saga: Basic Land, Urza's Saga: Basic Land, Urza's Saga: Basic Land, Unglued: Common, Portal Second Age: Basic Land, Portal Second Age: Basic Land, Portal Second Age: Basic Land, Tempest: Basic Land, Tempest: Basic Land, Tempest: Basic Land, Tempest: Basic Land, Portal: Basic Land, Portal: Basic Land, Portal: Basic Land, Portal: Basic Land, Fifth Edition: Basic Land, Fifth Edition: Basic Land, Fifth Edition: Basic Land, Fifth Edition: Basic Land, Mirage: Basic Land, Mirage: Basic Land, Mirage: Basic Land, Mirage: Basic Land, Ice Age: Basic Land, Ice Age: Basic Land, Ice Age: Basic Land, Fourth Edition: Basic Land, Fourth Edition: Basic Land, Fourth Edition: Basic Land, Revised Edition: Basic Land, Revised Edition: Basic Land, Revised Edition: Basic Land, Unlimited Edition: Basic Land, Unlimited Edition: Basic Land, Unlimited Edition: Basic Land, Limited Edition Beta: Basic Land, Limited Edition Beta: Basic Land, Limited Edition Beta: Basic Land, Limited Edition Alpha: Basic Land, Limited Edition Alpha: Basic Land\n\nJungle Basin (0, ) 0/0\nLand\nJungle Basin enters the battlefield tapped.<br />\nWhen Jungle Basin enters the battlefield, sacrifice it unless you return an untapped Forest you control to its owner's hand.<br />\n{T}: Add {1}{G} to your mana pool.\nVisions: Uncommon\n\nJwar Isle Refuge (0, ) 0/0\nLand\nJwar Isle Refuge enters the battlefield tapped.<br />\nWhen Jwar Isle Refuge enters the battlefield, you gain 1 life.<br />\n{T}: Add {U} or {B} to your mana pool.\nPlanechase 2012 Edition: Uncommon, Commander: Uncommon, Zendikar: Uncommon\n\nKabira Crossroads (0, ) 0/0\nLand\nKabira Crossroads enters the battlefield tapped.<br />\nWhen Kabira Crossroads enters the battlefield, you gain 2 life.<br />\n{T}: Add {W} to your mana pool.\nDuel Decks: Elspeth vs. Tezzeret: Common, Zendikar: Common\n\nKaroo (0, ) 0/0\nLand\nKaroo enters the battlefield tapped.<br />\nWhen Karoo enters the battlefield, sacrifice it unless you return an untapped Plains you control to its owner's hand.<br />\n{T}: Add {1}{W} to your mana pool.\nVisions: Uncommon\n\nKarplusan Forest (0, ) 0/0\nLand\n{T}: Add {1} to your mana pool.<br />\n{T}: Add {R} or {G} to your mana pool. Karplusan Forest deals 1 damage to you.\nTenth Edition: Rare, Ninth Edition: Rare, Seventh Edition: Rare, Classic (Sixth Edition): Rare, Fifth Edition: Rare, Ice Age: Rare\n\nKazandu Refuge (0, ) 0/0\nLand\nKazandu Refuge enters the battlefield tapped.<br />\nWhen Kazandu Refuge enters the battlefield, you gain 1 life.<br />\n{T}: Add {R} or {G} to your mana pool.\nPlanechase 2012 Edition: Uncommon, Duel Decks: Ajani vs. Nicol Bolas: Uncommon, Commander: Uncommon, Archenemy: Uncommon, Zendikar: Uncommon\n\nLeechridden Swamp (0, ) 0/0\nLand  — Swamp\n({T}: Add {B} to your mana pool.)<br />\nLeechridden Swamp enters the battlefield tapped.<br />\n{B}, {T}: Each opponent loses 1 life. Activate this ability only if you control two or more black permanents.\nPlanechase: Uncommon, Shadowmoor: Uncommon\n\nMadblind Mountain (0, ) 0/0\nLand  — Mountain\n({T}: Add {R} to your mana pool.)<br />\nMadblind Mountain enters the battlefield tapped.<br />\n{R}, {T}: Shuffle your library. Activate this ability only if you control two or more red permanents.\nShadowmoor: Uncommon\n\nMagosi, the Waterveil (0, ) 0/0\nLand\nMagosi, the Waterveil enters the battlefield tapped.<br />\n{T}: Add {U} to your mana pool.<br />\n{U}, {T}: Put an eon counter on Magosi, the Waterveil. Skip your next turn.<br />\n{T}, Remove an eon counter from Magosi, the Waterveil and return it to its owner's hand: Take an extra turn after this one.\nZendikar: Rare\n\nMistveil Plains (0, ) 0/0\nLand  — Plains\n({T}: Add {W} to your mana pool.)<br />\nMistveil Plains enters the battlefield tapped.<br />\n{W}, {T}: Put target card from your graveyard on the bottom of your library. Activate this ability only if you control two or more white permanents.\nShadowmoor: Uncommon\n\nMoonring Island (0, ) 0/0\nLand  — Island\n({T}: Add {U} to your mana pool.)<br />\nMoonring Island enters the battlefield tapped.<br />\n{U}, {T}: Look at the top card of target player's library. Activate this ability only if you control two or more blue permanents.\nShadowmoor: Uncommon\n\nMountain (0, ) 0/0\nBasic Land  — Mountain\nR\nReturn to Ravnica: Basic Land, Return to Ravnica: Basic Land, Return to Ravnica: Basic Land, Return to Ravnica: Basic Land, Return to Ravnica: Basic Land, : Basic Land, : Basic Land, : Basic Land, : Basic Land, Magic 2013: Basic Land, Magic 2013: Basic Land, Magic 2013: Basic Land, Magic 2013: Basic Land, Planechase 2012 Edition: Basic Land, Planechase 2012 Edition: Basic Land, Planechase 2012 Edition: Basic Land, Planechase 2012 Edition: Basic Land, Avacyn Restored: Basic Land, Avacyn Restored: Basic Land, Avacyn Restored: Basic Land, Duel Decks: Venser vs. Koth: Basic Land, Duel Decks: Venser vs. Koth: Basic Land, Duel Decks: Venser vs. Koth: Basic Land, Duel Decks: Venser vs. Koth: Basic Land, Innistrad: Basic Land, Innistrad: Basic Land, Innistrad: Basic Land, Duel Decks: Ajani vs. Nicol Bolas: Basic Land, Duel Decks: Ajani vs. Nicol Bolas: Basic Land, Magic 2012: Basic Land, Magic 2012: Basic Land, Magic 2012: Basic Land, Magic 2012: Basic Land, Commander: Basic Land, Commander: Basic Land, Commander: Basic Land, Commander: Basic Land, New Phyrexia: Basic Land, New Phyrexia: Basic Land, Duel Decks: Knights vs. Dragons: Basic Land, Duel Decks: Knights vs. Dragons: Basic Land, Duel Decks: Knights vs. Dragons: Basic Land, Duel Decks: Knights vs. Dragons: Basic Land, Premium Deck Series: Fire and Lightning: Basic Land, Premium Deck Series: Fire and Lightning: Basic Land, Premium Deck Series: Fire and Lightning: Basic Land, Premium Deck Series: Fire and Lightning: Basic Land, Scars of Mirrodin: Basic Land, Scars of Mirrodin: Basic Land, Scars of Mirrodin: Basic Land, Scars of Mirrodin: Basic Land, Magic 2011: Basic Land, Magic 2011: Basic Land, Magic 2011: Basic Land, Magic 2011: Basic Land, Archenemy: Basic Land, Archenemy: Basic Land, Archenemy: Basic Land, Rise of the Eldrazi: Basic Land, Rise of the Eldrazi: Basic Land, Rise of the Eldrazi: Basic Land, Rise of the Eldrazi: Basic Land, Duel Decks: Phyrexia vs. the Coalition: Basic Land, Mirrodin Besieged: Basic Land, Mirrodin Besieged: Basic Land, Premium Deck Series: Slivers: Basic Land, Zendikar: Basic Land, Zendikar: Basic Land, Zendikar: Basic Land, Zendikar: Basic Land, Zendikar: Basic Land, Zendikar: Basic Land, Zendikar: Basic Land, Zendikar: Basic Land, Masters Edition III: Basic Land, Masters Edition III: Basic Land, Masters Edition III: Basic Land, Planechase: Basic Land, Planechase: Basic Land, Planechase: Basic Land, Planechase: Basic Land, Planechase: Basic Land, Planechase: Basic Land, Planechase: Basic Land, Planechase: Basic Land, Planechase: Basic Land, Magic 2010: Basic Land, Magic 2010: Basic Land, Magic 2010: Basic Land, Magic 2010: Basic Land, Duel Decks: Jace vs. Chandra: Basic Land, Duel Decks: Jace vs. Chandra: Basic Land, Duel Decks: Jace vs. Chandra: Basic Land, Duel Decks: Jace vs. Chandra: Basic Land, Shards of Alara: Basic Land, Shards of Alara: Basic Land, Shards of Alara: Basic Land, Shards of Alara: Basic Land, Shadowmoor: Basic Land, Shadowmoor: Basic Land, Shadowmoor: Basic Land, Shadowmoor: Basic Land, Duel Decks: Elves vs. Goblins: Basic Land, Duel Decks: Elves vs. Goblins: Basic Land, Duel Decks: Elves vs. Goblins: Basic Land, Duel Decks: Elves vs. Goblins: Basic Land, Lorwyn: Basic Land, Lorwyn: Basic Land, Lorwyn: Basic Land, Lorwyn: Basic Land, Masters Edition: Basic Land, Masters Edition: Basic Land, Masters Edition: Basic Land, Tenth Edition: Basic Land, Tenth Edition: Basic Land, Tenth Edition: Basic Land, Tenth Edition: Basic Land, Time Spiral: Basic Land, Time Spiral: Basic Land, Time Spiral: Basic Land, Time Spiral: Basic Land, Ravnica: City of Guilds: Basic Land, Ravnica: City of Guilds: Basic Land, Ravnica: City of Guilds: Basic Land, Ravnica: City of Guilds: Basic Land, Ninth Edition: Basic Land, Ninth Edition: Basic Land, Ninth Edition: Basic Land, Ninth Edition: Basic Land, Unhinged: Basic Land, Champions of Kamigawa: Basic Land, Champions of Kamigawa: Basic Land, Champions of Kamigawa: Basic Land, Champions of Kamigawa: Basic Land, Mirrodin: Basic Land, Mirrodin: Basic Land, Mirrodin: Basic Land, Mirrodin: Basic Land, Eighth Edition: Basic Land, Eighth Edition: Basic Land, Eighth Edition: Basic Land, Eighth Edition: Basic Land, Onslaught: Basic Land, Onslaught: Basic Land, Onslaught: Basic Land, Onslaught: Basic Land, Odyssey: Basic Land, Odyssey: Basic Land, Odyssey: Basic Land, Odyssey: Basic Land, Seventh Edition: Basic Land, Seventh Edition: Basic Land, Seventh Edition: Basic Land, Seventh Edition: Basic Land, Beatdown: Basic Land, Beatdown: Basic Land, Beatdown: Basic Land, Invasion: Basic Land, Invasion: Basic Land, Invasion: Basic Land, Invasion: Basic Land, Starter 2000: Basic Land, Starter 2000: Basic Land, Battle Royale: Basic Land, Battle Royale: Basic Land, Battle Royale: Basic Land, Battle Royale: Basic Land, Battle Royale: Basic Land, Battle Royale: Basic Land, Battle Royale: Basic Land, Battle Royale: Basic Land, Battle Royale: Basic Land, Mercadian Masques: Basic Land, Mercadian Masques: Basic Land, Mercadian Masques: Basic Land, Mercadian Masques: Basic Land, Starter 1999: Basic Land, Starter 1999: Basic Land, Starter 1999: Basic Land, Starter 1999: Basic Land, Portal Three Kingdoms: Basic Land, Portal Three Kingdoms: Basic Land, Portal Three Kingdoms: Basic Land, Classic (Sixth Edition): Basic Land, Classic (Sixth Edition): Basic Land, Classic (Sixth Edition): Basic Land, Classic (Sixth Edition): Basic Land, Urza's Saga: Basic Land, Urza's Saga: Basic Land, Urza's Saga: Basic Land, Urza's Saga: Basic Land, Unglued: Common, Portal Second Age: Basic Land, Portal Second Age: Basic Land, Portal Second Age: Basic Land, Tempest: Basic Land, Tempest: Basic Land, Tempest: Basic Land, Tempest: Basic Land, Portal: Basic Land, Portal: Basic Land, Portal: Basic Land, Portal: Basic Land, Fifth Edition: Basic Land, Fifth Edition: Basic Land, Fifth Edition: Basic Land, Fifth Edition: Basic Land, Mirage: Basic Land, Mirage: Basic Land, Mirage: Basic Land, Mirage: Basic Land, Ice Age: Basic Land, Ice Age: Basic Land, Ice Age: Basic Land, Fourth Edition: Basic Land, Fourth Edition: Basic Land, Fourth Edition: Basic Land, Revised Edition: Basic Land, Revised Edition: Basic Land, Revised Edition: Basic Land, Arabian Nights: Common, Unlimited Edition: Basic Land, Unlimited Edition: Basic Land, Unlimited Edition: Basic Land, Limited Edition Beta: Basic Land, Limited Edition Beta: Basic Land, Limited Edition Beta: Basic Land, Limited Edition Alpha: Basic Land, Limited Edition Alpha: Basic Land\n\nNovijen, Heart of Progress (0, ) 0/0\nLand\n{T}: Add {1} to your mana pool.<br />\n{G}{U}, {T}: Put a +1/+1 counter on each creature that entered the battlefield this turn.\nDissension: Uncommon\n\nOran-Rief, the Vastwood (0, ) 0/0\nLand\nOran-Rief, the Vastwood enters the battlefield tapped.<br />\n{T}: Add {G} to your mana pool.<br />\n{T}: Put a +1/+1 counter on each green creature that entered the battlefield this turn.\nZendikar: Rare\n\nPillar of the Paruns (0, ) 0/0\nLand\n{T}: Add one mana of any color to your mana pool. Spend this mana only to cast a multicolored spell.\nDissension: Rare\n\nPiranha Marsh (0, ) 0/0\nLand\nPiranha Marsh enters the battlefield tapped.<br />\nWhen Piranha Marsh enters the battlefield, target player loses 1 life.<br />\n{T}: Add {B} to your mana pool.\nZendikar: Common\n\nPlains (0, ) 0/0\nBasic Land  — Plains\nW\nReturn to Ravnica: Basic Land, Return to Ravnica: Basic Land, Return to Ravnica: Basic Land, Return to Ravnica: Basic Land, Return to Ravnica: Basic Land, Magic 2013: Basic Land, Magic 2013: Basic Land, Magic 2013: Basic Land, Magic 2013: Basic Land, Planechase 2012 Edition: Basic Land, Planechase 2012 Edition: Basic Land, Planechase 2012 Edition: Basic Land, Planechase 2012 Edition: Basic Land, Planechase 2012 Edition: Basic Land, Avacyn Restored: Basic Land, Avacyn Restored: Basic Land, Avacyn Restored: Basic Land, Duel Decks: Venser vs. Koth: Basic Land, Duel Decks: Venser vs. Koth: Basic Land, Duel Decks: Venser vs. Koth: Basic Land, Innistrad: Basic Land, Innistrad: Basic Land, Innistrad: Basic Land, Duel Decks: Ajani vs. Nicol Bolas: Basic Land, Magic 2012: Basic Land, Magic 2012: Basic Land, Magic 2012: Basic Land, Magic 2012: Basic Land, Commander: Basic Land, Commander: Basic Land, Commander: Basic Land, Commander: Basic Land, New Phyrexia: Basic Land, New Phyrexia: Basic Land, Duel Decks: Knights vs. Dragons: Basic Land, Duel Decks: Knights vs. Dragons: Basic Land, Duel Decks: Knights vs. Dragons: Basic Land, Duel Decks: Knights vs. Dragons: Basic Land, Scars of Mirrodin: Basic Land, Scars of Mirrodin: Basic Land, Scars of Mirrodin: Basic Land, Scars of Mirrodin: Basic Land, Magic 2011: Basic Land, Magic 2011: Basic Land, Magic 2011: Basic Land, Magic 2011: Basic Land, Archenemy: Basic Land, Archenemy: Basic Land, Duel Decks: Elspeth vs. Tezzeret: Basic Land, Duel Decks: Elspeth vs. Tezzeret: Basic Land, Duel Decks: Elspeth vs. Tezzeret: Basic Land, Duel Decks: Elspeth vs. Tezzeret: Basic Land, Rise of the Eldrazi: Basic Land, Rise of the Eldrazi: Basic Land, Rise of the Eldrazi: Basic Land, Rise of the Eldrazi: Basic Land, Duel Decks: Phyrexia vs. the Coalition: Basic Land, Mirrodin Besieged: Basic Land, Mirrodin Besieged: Basic Land, Premium Deck Series: Slivers: Basic Land, Zendikar: Basic Land, Zendikar: Basic Land, Zendikar: Basic Land, Zendikar: Basic Land, Zendikar: Basic Land, Zendikar: Basic Land, Zendikar: Basic Land, Zendikar: Basic Land, Masters Edition III: Basic Land, Masters Edition III: Basic Land, Masters Edition III: Basic Land, Planechase: Basic Land, Planechase: Basic Land, Planechase: Basic Land, Planechase: Basic Land, Planechase: Basic Land, Magic 2010: Basic Land, Magic 2010: Basic Land, Magic 2010: Basic Land, Magic 2010: Basic Land, Duel Decks: Divine vs. Demonic: Basic Land, Duel Decks: Divine vs. Demonic: Basic Land, Duel Decks: Divine vs. Demonic: Basic Land, Duel Decks: Divine vs. Demonic: Basic Land, Shards of Alara: Basic Land, Shards of Alara: Basic Land, Shards of Alara: Basic Land, Shards of Alara: Basic Land, Shadowmoor: Basic Land, Shadowmoor: Basic Land, Shadowmoor: Basic Land, Shadowmoor: Basic Land, Lorwyn: Basic Land, Lorwyn: Basic Land, Lorwyn: Basic Land, Lorwyn: Basic Land, Masters Edition: Basic Land, Masters Edition: Basic Land, Masters Edition: Basic Land, Tenth Edition: Basic Land, Tenth Edition: Basic Land, Tenth Edition: Basic Land, Tenth Edition: Basic Land, Time Spiral: Basic Land, Time Spiral: Basic Land, Time Spiral: Basic Land, Time Spiral: Basic Land, Ravnica: City of Guilds: Basic Land, Ravnica: City of Guilds: Basic Land, Ravnica: City of Guilds: Basic Land, Ravnica: City of Guilds: Basic Land, Ninth Edition: Basic Land, Ninth Edition: Basic Land, Ninth Edition: Basic Land, Ninth Edition: Basic Land, Unhinged: Basic Land, Champions of Kamigawa: Basic Land, Champions of Kamigawa: Basic Land, Champions of Kamigawa: Basic Land, Champions of Kamigawa: Basic Land, Mirrodin: Basic Land, Mirrodin: Basic Land, Mirrodin: Basic Land, Mirrodin: Basic Land, Eighth Edition: Basic Land, Eighth Edition: Basic Land, Eighth Edition: Basic Land, Eighth Edition: Basic Land, Onslaught: Basic Land, Onslaught: Basic Land, Onslaught: Basic Land, Onslaught: Basic Land, Odyssey: Basic Land, Odyssey: Basic Land, Odyssey: Basic Land, Odyssey: Basic Land, Seventh Edition: Basic Land, Seventh Edition: Basic Land, Seventh Edition: Basic Land, Seventh Edition: Basic Land, Invasion: Basic Land, Invasion: Basic Land, Invasion: Basic Land, Invasion: Basic Land, Starter 2000: Basic Land, Starter 2000: Basic Land, Battle Royale: Basic Land, Battle Royale: Basic Land, Battle Royale: Basic Land, Battle Royale: Basic Land, Battle Royale: Basic Land, Battle Royale: Basic Land, Battle Royale: Basic Land, Battle Royale: Basic Land, Battle Royale: Basic Land, Mercadian Masques: Basic Land, Mercadian Masques: Basic Land, Mercadian Masques: Basic Land, Mercadian Masques: Basic Land, Starter 1999: Basic Land, Starter 1999: Basic Land, Starter 1999: Basic Land, Starter 1999: Basic Land, Portal Three Kingdoms: Basic Land, Portal Three Kingdoms: Basic Land, Portal Three Kingdoms: Basic Land, Classic (Sixth Edition): Basic Land, Classic (Sixth Edition): Basic Land, Classic (Sixth Edition): Basic Land, Classic (Sixth Edition): Basic Land, Urza's Saga: Basic Land, Urza's Saga: Basic Land, Urza's Saga: Basic Land, Urza's Saga: Basic Land, Unglued: Common, Portal Second Age: Basic Land, Portal Second Age: Basic Land, Portal Second Age: Basic Land, Tempest: Basic Land, Tempest: Basic Land, Tempest: Basic Land, Tempest: Basic Land, Portal: Basic Land, Portal: Basic Land, Portal: Basic Land, Portal: Basic Land, Fifth Edition: Basic Land, Fifth Edition: Basic Land, Fifth Edition: Basic Land, Fifth Edition: Basic Land, Mirage: Basic Land, Mirage: Basic Land, Mirage: Basic Land, Mirage: Basic Land, Ice Age: Basic Land, Ice Age: Basic Land, Ice Age: Basic Land, Fourth Edition: Basic Land, Fourth Edition: Basic Land, Fourth Edition: Basic Land, Revised Edition: Basic Land, Revised Edition: Basic Land, Revised Edition: Basic Land, Unlimited Edition: Basic Land, Unlimited Edition: Basic Land, Unlimited Edition: Basic Land, Limited Edition Beta: Basic Land, Limited Edition Beta: Basic Land, Limited Edition Beta: Basic Land, Limited Edition Alpha: Basic Land, Limited Edition Alpha: Basic Land\n\nPrahv, Spires of Order (0, ) 0/0\nLand\n{T}: Add {1} to your mana pool.<br />\n{4}{W}{U}, {T}: Prevent all damage a source of your choice would deal this turn.\nDissension: Uncommon\n\nQuicksand (0, ) 0/0\nLand\n{T}: Add {1} to your mana pool.<br />\n{T}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.\nWorldwake: Common, Tenth Edition: Uncommon, Ninth Edition: Uncommon, Visions: Uncommon\n\nRakdos Carnarium (0, ) 0/0\nLand\nRakdos Carnarium enters the battlefield tapped.<br />\nWhen Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.<br />\n{T}: Add {B}{R} to your mana pool.\nCommander: Common, Archenemy: Common, Dissension: Common\n\nRath's Edge (0, ) 0/0\nLegendary Land\n{T}: Add {1} to your mana pool.<br />\n<br />\n{4}, {T}, Sacrifice a land: Rath's Edge deals 1 damage to target creature or player.\nNemesis: Rare\n\nRix Maadi, Dungeon Palace (0, ) 0/0\nLand\n{T}: Add {1} to your mana pool.<br />\n{1}{B}{R}, {T}: Each player discards a card. Activate this ability only any time you could cast a sorcery.\nDissension: Uncommon\n\nSapseep Forest (0, ) 0/0\nLand  — Forest\n({T}: Add {G} to your mana pool.)<br />\nSapseep Forest enters the battlefield tapped.<br />\n{G}, {T}: You gain 1 life. Activate this ability only if you control two or more green permanents.\nDuel Decks: Ajani vs. Nicol Bolas: Uncommon, Shadowmoor: Uncommon\n\nSejiri Refuge (0, ) 0/0\nLand\nSejiri Refuge enters the battlefield tapped.<br />\nWhen Sejiri Refuge enters the battlefield, you gain 1 life.<br />\n{T}: Add {W} or {U} to your mana pool.\nDuel Decks: Venser vs. Koth: Uncommon, Zendikar: Uncommon\n\nSimic Growth Chamber (0, ) 0/0\nLand\nSimic Growth Chamber enters the battlefield tapped.<br />\nWhen Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.<br />\n{T}: Add {G}{U} to your mana pool.\nCommander: Common, Dissension: Common\n\nSoaring Seacliff (0, ) 0/0\nLand\nSoaring Seacliff enters the battlefield tapped.<br />\nWhen Soaring Seacliff enters the battlefield, target creature gains flying until end of turn.<br />\n{T}: Add {U} to your mana pool.\nDuel Decks: Venser vs. Koth: Common, Zendikar: Common\n\nSulfurous Springs (0, ) 0/0\nLand\n{T}: Add {1} to your mana pool.<br />\n{T}: Add {B} or {R} to your mana pool. Sulfurous Springs deals 1 damage to you.\nTenth Edition: Rare, Ninth Edition: Rare, Seventh Edition: Rare, Classic (Sixth Edition): Rare, Fifth Edition: Rare, Ice Age: Rare\n\nSwamp (0, ) 0/0\nBasic Land  — Swamp\nB\nReturn to Ravnica: Basic Land, Return to Ravnica: Basic Land, Return to Ravnica: Basic Land, Return to Ravnica: Basic Land, Return to Ravnica: Basic Land, : Basic Land, : Basic Land, : Basic Land, : Basic Land, Magic 2013: Basic Land, Magic 2013: Basic Land, Magic 2013: Basic Land, Magic 2013: Basic Land, Planechase 2012 Edition: Basic Land, Planechase 2012 Edition: Basic Land, Planechase 2012 Edition: Basic Land, Planechase 2012 Edition: Basic Land, Planechase 2012 Edition: Basic Land, Avacyn Restored: Basic Land, Avacyn Restored: Basic Land, Avacyn Restored: Basic Land, Premium Deck Series: Graveborn: Basic Land, Premium Deck Series: Graveborn: Basic Land, Premium Deck Series: Graveborn: Basic Land, Premium Deck Series: Graveborn: Basic Land, Innistrad: Basic Land, Innistrad: Basic Land, Innistrad: Basic Land, Duel Decks: Ajani vs. Nicol Bolas: Basic Land, Duel Decks: Ajani vs. Nicol Bolas: Basic Land, Magic 2012: Basic Land, Magic 2012: Basic Land, Magic 2012: Basic Land, Magic 2012: Basic Land, Commander: Basic Land, Commander: Basic Land, Commander: Basic Land, Commander: Basic Land, New Phyrexia: Basic Land, New Phyrexia: Basic Land, Scars of Mirrodin: Basic Land, Scars of Mirrodin: Basic Land, Scars of Mirrodin: Basic Land, Scars of Mirrodin: Basic Land, Magic 2011: Basic Land, Magic 2011: Basic Land, Magic 2011: Basic Land, Magic 2011: Basic Land, Archenemy: Basic Land, Archenemy: Basic Land, Archenemy: Basic Land, Rise of the Eldrazi: Basic Land, Rise of the Eldrazi: Basic Land, Rise of the Eldrazi: Basic Land, Rise of the Eldrazi: Basic Land, Duel Decks: Phyrexia vs. the Coalition: Basic Land, Duel Decks: Phyrexia vs. the Coalition: Basic Land, Duel Decks: Phyrexia vs. the Coalition: Basic Land, Duel Decks: Phyrexia vs. the Coalition: Basic Land, Mirrodin Besieged: Basic Land, Mirrodin Besieged: Basic Land, Premium Deck Series: Slivers: Basic Land, Duel Decks: Garruk vs. Liliana: Basic Land, Duel Decks: Garruk vs. Liliana: Basic Land, Duel Decks: Garruk vs. Liliana: Basic Land, Duel Decks: Garruk vs. Liliana: Basic Land, Zendikar: Basic Land, Zendikar: Basic Land, Zendikar: Basic Land, Zendikar: Basic Land, Zendikar: Basic Land, Zendikar: Basic Land, Zendikar: Basic Land, Zendikar: Basic Land, Masters Edition III: Basic Land, Masters Edition III: Basic Land, Masters Edition III: Basic Land, Planechase: Basic Land, Planechase: Basic Land, Planechase: Basic Land, Planechase: Basic Land, Planechase: Basic Land, Magic 2010: Basic Land, Magic 2010: Basic Land, Magic 2010: Basic Land, Magic 2010: Basic Land, Duel Decks: Divine vs. Demonic: Basic Land, Duel Decks: Divine vs. Demonic: Basic Land, Duel Decks: Divine vs. Demonic: Basic Land, Duel Decks: Divine vs. Demonic: Basic Land, Shards of Alara: Basic Land, Shards of Alara: Basic Land, Shards of Alara: Basic Land, Shards of Alara: Basic Land, Shadowmoor: Basic Land, Shadowmoor: Basic Land, Shadowmoor: Basic Land, Shadowmoor: Basic Land, Lorwyn: Basic Land, Lorwyn: Basic Land, Lorwyn: Basic Land, Lorwyn: Basic Land, Masters Edition: Basic Land, Masters Edition: Basic Land, Masters Edition: Basic Land, Tenth Edition: Basic Land, Tenth Edition: Basic Land, Tenth Edition: Basic Land, Tenth Edition: Basic Land, Time Spiral: Basic Land, Time Spiral: Basic Land, Time Spiral: Basic Land, Time Spiral: Basic Land, Ravnica: City of Guilds: Basic Land, Ravnica: City of Guilds: Basic Land, Ravnica: City of Guilds: Basic Land, Ravnica: City of Guilds: Basic Land, Ninth Edition: Basic Land, Ninth Edition: Basic Land, Ninth Edition: Basic Land, Ninth Edition: Basic Land, Unhinged: Basic Land, Champions of Kamigawa: Basic Land, Champions of Kamigawa: Basic Land, Champions of Kamigawa: Basic Land, Champions of Kamigawa: Basic Land, Mirrodin: Basic Land, Mirrodin: Basic Land, Mirrodin: Basic Land, Mirrodin: Basic Land, Eighth Edition: Basic Land, Eighth Edition: Basic Land, Eighth Edition: Basic Land, Eighth Edition: Basic Land, Onslaught: Basic Land, Onslaught: Basic Land, Onslaught: Basic Land, Onslaught: Basic Land, Odyssey: Basic Land, Odyssey: Basic Land, Odyssey: Basic Land, Odyssey: Basic Land, Seventh Edition: Basic Land, Seventh Edition: Basic Land, Seventh Edition: Basic Land, Seventh Edition: Basic Land, Beatdown: Basic Land, Beatdown: Basic Land, Beatdown: Basic Land, Invasion: Basic Land, Invasion: Basic Land, Invasion: Basic Land, Invasion: Basic Land, Starter 2000: Basic Land, Starter 2000: Basic Land, Battle Royale: Basic Land, Battle Royale: Basic Land, Battle Royale: Basic Land, Battle Royale: Basic Land, Mercadian Masques: Basic Land, Mercadian Masques: Basic Land, Mercadian Masques: Basic Land, Mercadian Masques: Basic Land, Starter 1999: Basic Land, Starter 1999: Basic Land, Starter 1999: Basic Land, Starter 1999: Basic Land, Portal Three Kingdoms: Basic Land, Portal Three Kingdoms: Basic Land, Portal Three Kingdoms: Basic Land, Classic (Sixth Edition): Basic Land, Classic (Sixth Edition): Basic Land, Classic (Sixth Edition): Basic Land, Classic (Sixth Edition): Basic Land, Urza's Saga: Basic Land, Urza's Saga: Basic Land, Urza's Saga: Basic Land, Urza's Saga: Basic Land, Unglued: Common, Portal Second Age: Basic Land, Portal Second Age: Basic Land, Portal Second Age: Basic Land, Tempest: Basic Land, Tempest: Basic Land, Tempest: Basic Land, Tempest: Basic Land, Portal: Basic Land, Portal: Basic Land, Portal: Basic Land, Portal: Basic Land, Fifth Edition: Basic Land, Fifth Edition: Basic Land, Fifth Edition: Basic Land, Fifth Edition: Basic Land, Mirage: Basic Land, Mirage: Basic Land, Mirage: Basic Land, Mirage: Basic Land, Ice Age: Basic Land, Ice Age: Basic Land, Ice Age: Basic Land, Fourth Edition: Basic Land, Fourth Edition: Basic Land, Fourth Edition: Basic Land, Revised Edition: Basic Land, Revised Edition: Basic Land, Revised Edition: Basic Land, Unlimited Edition: Basic Land, Unlimited Edition: Basic Land, Unlimited Edition: Basic Land, Limited Edition Beta: Basic Land, Limited Edition Beta: Basic Land, Limited Edition Beta: Basic Land, Limited Edition Alpha: Basic Land, Limited Edition Alpha: Basic Land\n\nTeetering Peaks (0, ) 0/0\nLand\nTeetering Peaks enters the battlefield tapped.<br />\nWhen Teetering Peaks enters the battlefield, target creature gets +2/+0 until end of turn.<br />\n{T}: Add {R} to your mana pool.\nPremium Deck Series: Fire and Lightning: Common, Zendikar: Common\n\nTerrain Generator (0, ) 0/0\nLand\n{T}: Add {1} to your mana pool.<br />\n{2}, {T}: You may put a basic land card from your hand onto the battlefield tapped.\nDuel Decks: Jace vs. Chandra: Uncommon, Nemesis: Uncommon\n\nTurntimber Grove (0, ) 0/0\nLand\nTurntimber Grove enters the battlefield tapped.<br />\nWhen Turntimber Grove enters the battlefield, target creature gets +1/+1 until end of turn.<br />\n{T}: Add {G} to your mana pool.\nZendikar: Common\n\nUnderground River (0, ) 0/0\nLand\n{T}: Add {1} to your mana pool.<br />\n{T}: Add {U} or {B} to your mana pool. Underground River deals 1 damage to you.\nTenth Edition: Rare, Ninth Edition: Rare, Seventh Edition: Rare, Classic (Sixth Edition): Rare, Fifth Edition: Rare, Ice Age: Rare\n\nValakut, the Molten Pinnacle (0, ) 0/0\nLand\nValakut, the Molten Pinnacle enters the battlefield tapped.<br />\nWhenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to target creature or player.<br />\n{T}: Add {R} to your mana pool.\nZendikar: Rare\n\n