Crosis, the Purger (6, 3UBR) 6/6
Legendary Creature  — Dragon
Flying<br />
Whenever Crosis, the Purger deals combat damage to a player, you may pay {2}{B}. If you do, choose a color, then that player reveals his or her hand and discards all cards of that color.
Invasion: Rare

Divinity of Pride (5, (W/B)(W/B)(W/B)(W/B)(W/B)) 4/4
Creature  — Spirit Avatar
Flying, lifelink<br />
Divinity of Pride gets +4/+4 as long as you have 25 or more life.
Eventide: Rare

Gamble (1, R) 0/0
Sorcery
Search your library for a card, put that card into your hand, discard a card at random, then shuffle your library.
Urza's Saga: Rare

Tangle Wire (3, 3) 0/0
Artifact
Fading 4 (This artifact enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)<br />
At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land he or she controls for each fade counter on Tangle Wire.
Nemesis: Rare

Ancient Tomb (0, ) 0/0
Land
{T}: Add {2} to your mana pool. Ancient Tomb deals 2 damage to you.
Tempest: Uncommon

Stroke of Genius (4, X2U) 0/0
Instant
Target player draws X cards.
Urza's Saga: Rare

Lotus Vale (0, ) 0/0
Land
If Lotus Vale would enter the battlefield, sacrifice two untapped lands instead. If you do, put Lotus Vale onto the battlefield. If you don't, put it into its owner's graveyard.<br />
{T}: Add three mana of any one color to your mana pool.
Weatherlight: Rare

Cabal Therapy (1, B) 0/0
Sorcery
Name a nonland card. Target player reveals his or her hand and discards all cards with that name.<br />
Flashback—Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Judgment: Uncommon

Time Warp (5, 3UU) 0/0
Sorcery
Target player takes an extra turn after this one.
Magic 2010: Mythic Rare, Starter 1999: Rare, Tempest: Rare

King's Assassin (3, 1BB) 1/1
Creature  — Human Assassin
{T}: Destroy target tapped creature. Activate this ability only during your turn, before attackers are declared.
Portal: Rare

Sapphire Medallion (2, 2) 0/0
Artifact
Blue spells you cast cost {1} less to cast.
Tempest: Rare

Radiant, Archangel (5, 3WW) 3/3
Legendary Creature  — Angel
Flying, vigilance<br />
Radiant, Archangel gets +1/+1 for each other creature with flying on the battlefield.
Urza's Legacy: Rare

Spiritual Sanctuary (4, 2WW) 0/0
Enchantment
At the beginning of each player's upkeep, if that player controls a Plains, he or she gains 1 life.
Legends: Rare

Path to Exile (1, W) 0/0
Instant
Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.
Conflux: Uncommon

Humility (4, 2WW) 0/0
Enchantment
All creatures lose all abilities and are 1/1.
Tempest: Rare

Academy Rector (4, 3W) 1/2
Creature  — Human Cleric
When Academy Rector is put into a graveyard from the battlefield, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle your library.
Urza's Destiny: Rare

Deathbringer Liege (5, 2(W/B)(W/B)(W/B)) 3/4
Creature  — Horror
Other white creatures you control get +1/+1.<br />
Other black creatures you control get +1/+1.<br />
Whenever you cast a white spell, you may tap target creature.<br />
Whenever you cast a black spell, you may destroy target creature if it's tapped.
Eventide: Rare

Serra's Sanctum (0, ) 0/0
Legendary Land
{T}: Add {W} to your mana pool for each enchantment you control.
Urza's Saga: Rare

Defense of the Heart (4, 3G) 0/0
Enchantment
At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, and put those cards onto the battlefield. Then shuffle your library.
Urza's Legacy: Rare

Korlash, Heir to Blackblade (4, 2BB) 0/0
Legendary Creature  — Zombie Warrior
Korlash, Heir to Blackblade's power and toughness are each equal to the number of Swamps you control.<br />
{1}{B}: Regenerate Korlash.<br />
Grandeur — Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them onto the battlefield tapped, then shuffle your library.
Future Sight: Rare

Ring of Immortals (5, 5) 0/0
Artifact
{3}, {T}: Counter target instant or Aura spell that targets a permanent you control.
Legends: Rare

Mycosynth Golem (11, 11) 4/5
Artifact Creature  — Golem
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)<br />
Artifact creature spells you cast have affinity for artifacts. (They cost {1} less to cast for each artifact you control.)
Fifth Dawn: Rare

Unmask (4, 3B) 0/0
Sorcery
You may exile a black card from your hand rather than pay Unmask's mana cost.<br />
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card.
Mercadian Masques: Rare

Living Wish (2, 1G) 0/0
Sorcery
You may choose a creature or land card you own from outside the game, reveal that card, and put it into your hand. Exile Living Wish.
Judgment: Rare

Wilt-Leaf Liege (4, 1(G/W)(G/W)(G/W)) 4/4
Creature  — Elf Knight
Other green creatures you control get +1/+1.<br />
Other white creatures you control get +1/+1.<br />
If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it onto the battlefield instead of putting it into your graveyard.
Shadowmoor: Rare

Phyrexian Negator (3, 2B) 5/5
Creature  — Horror
Trample<br />
Whenever Phyrexian Negator is dealt damage, sacrifice that many permanents.
Duel Decks: Phyrexia vs. the Coalition: Mythic Rare, Urza's Destiny: Rare

Vendilion Clique (3, 1UU) 3/1
Legendary Creature  — Faerie Wizard
Flash<br />
Flying<br />
When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of his or her library, then draws a card.
Morningtide: Rare

Stillmoon Cavalier (3, 1(W/B)(W/B)) 2/1
Creature  — Zombie Knight
Protection from white and from black<br />
{(w/b)}: Stillmoon Cavalier gains flying until end of turn.<br />
{(w/b)}: Stillmoon Cavalier gains first strike until end of turn.<br />
{(w/b){(w/b)}: Stillmoon Cavalier gets +1/+0 until end of turn.
Eventide: Rare

Deranged Hermit (5, 3GG) 1/1
Creature  — Elf
Echo {3}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)<br />
When Deranged Hermit enters the battlefield, put four 1/1 green Squirrel creature tokens onto the battlefield.<br />
Squirrel creatures get +1/+1.
Urza's Legacy: Rare

Visara the Dreadful (6, 3BBB) 5/5
Legendary Creature  — Gorgon
Flying<br />
{T}: Destroy target creature. It can't be regenerated.
Onslaught: Rare

Liliana Vess (5, 3BB) 0/0
Planeswalker  — Liliana
+1: Target player discards a card.<br />
-2: Search your library for a card, then shuffle your library and put that card on top of it.<br />
-8: Put all creature cards from all graveyards onto the battlefield under your control.
Duel Decks: Garruk vs. Liliana: Mythic Rare, Magic 2010: Mythic Rare, Lorwyn: Rare

Righteous Fury (6, 4WW) 0/0
Sorcery
Destroy all tapped creatures. You gain 2 life for each creature destroyed this way.
Masters Edition II: Rare, Starter 1999: Rare, Portal Second Age: Rare

Eye of Ugin (0, ) 0/0
Legendary Land
Colorless Eldrazi spells you cast cost {2} less to cast.<br />
{7}, {T}: Search your library for a colorless creature card, reveal it, and put it into your hand. Then shuffle your library.
Worldwake: Mythic Rare

Kobold Drill Sergeant (2, 1R) 1/2
Creature  — Kobold Soldier
Other Kobold creatures you control get +0/+1 and have trample.
Masters Edition III: Uncommon, Legends: Uncommon

Masticore (4, 4) 4/4
Artifact Creature  — Masticore
At the beginning of your upkeep, sacrifice Masticore unless you discard a card.<br />
{2}: Masticore deals 1 damage to target creature.<br />
{2}: Regenerate Masticore.
Urza's Destiny: Rare

Khalni Hydra (8, GGGGGGGG) 8/8
Creature  — Hydra
Khalni Hydra costs {G} less to cast for each green creature you control.<br />
Trample
Rise of the Eldrazi: Mythic Rare

Planar Gate (6, 6) 0/0
Artifact
Creature spells you cast cost up to {2} less to cast.
Legends: Rare

Sunken Ruins (0, ) 0/0
Land
{T}: Add {1} to your mana pool.<br />
{(u/b)}, {T}: Add {U}{U}, {U}{B}, or {B}{B} to your mana pool.
Shadowmoor: Rare

Desperate Charge (3, 2B) 0/0
Sorcery
Creatures you control get +2/+0 until end of turn.
Masters Edition III: Common, Portal Three Kingdoms: Uncommon

Cloud Dragon (6, 5U) 5/4
Creature  — Illusion Dragon
Flying<br />
Cloud Dragon can block only creatures with flying.
Portal: Rare

Heart Wolf (4, 3R) 2/2
Creature  — Wolf
First strike<br />
{T}: Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves the battlefield this turn, sacrifice Heart Wolf. Activate this ability only during combat.
Homelands: Rare

Stolen Grain (6, 4BB) 0/0
Sorcery
Stolen Grain deals 5 damage to target opponent. You gain 5 life.
Masters Edition III: Uncommon, Portal Three Kingdoms: Uncommon

Shu General (4, 3W) 2/2
Creature  — Human Soldier
Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Masters Edition III: Common, Portal Three Kingdoms: Uncommon

Endless Cockroaches (3, 1BB) 1/1
Creature  — Insect
When Endless Cockroaches is put into a graveyard from the battlefield, return Endless Cockroaches to its owner's hand.
Portal: Rare

Scroll Rack (2, 2) 0/0
Artifact
{1}, {T}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.
Tempest: Rare

Champion Lancer (6, 4WW) 3/3
Creature  — Human Knight
Prevent all damage that would be dealt to Champion Lancer by creatures.
Starter 1999: Rare

Ajani Goldmane (4, 2WW) 0/0
Planeswalker  — Ajani
+1: You gain 2 life.<br />
-1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.<br />
-6: Put a white Avatar creature token onto the battlefield. It has "This creature's power and toughness are each equal to your life total."
Magic 2010: Mythic Rare, Lorwyn: Rare

Guan Yu, Sainted Warrior (5, 3WW) 3/5
Legendary Creature  — Human Soldier Warrior
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)<br />
When Guan Yu, Sainted Warrior is put into your graveyard from the battlefield, you may shuffle Guan Yu into your library.
Masters Edition III: Uncommon, Portal Three Kingdoms: Rare

Tuknir Deathlock (4, RRGG) 2/2
Legendary Creature  — Human Wizard
Flying<br />
{R}{G}, {T}: Target creature gets +2/+2 until end of turn.
Masters Edition III: Uncommon, Legends: Rare

Bloodghast (2, BB) 2/1
Creature  — Vampire Spirit
Bloodghast can't block.<br />
Bloodghast has haste as long as an opponent has 10 or less life.<br />
Landfall — Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.
Zendikar: Rare

Halfdane (4, 1WUB) 3/3
Legendary Creature  — Shapeshifter
At the beginning of your upkeep, Halfdane's power and toughness become equal to the power and toughness of target creature other than Halfdane until the end of your next upkeep.
Masters Edition III: Rare, Legends: Rare

Livonya Silone (6, 2RRGG) 4/4
Legendary Creature  — Human Warrior
First strike, legendary landwalk
Masters Edition III: Uncommon, Legends: Rare

Elvish Archdruid (3, 1GG) 2/2
Creature  — Elf Druid
Other Elf creatures you control get +1/+1.<br />
{T}: Add {G} to your mana pool for each Elf you control.
Magic 2010: Rare

Stuffy Doll (5, 5) 0/1
Artifact Creature  — Construct
As Stuffy Doll enters the battlefield, choose a player.<br />
Stuffy Doll is indestructible.<br />
Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player.<br />
{T}: Stuffy Doll deals 1 damage to itself.
Time Spiral: Rare

Martial Coup (3, XWW) 0/0
Sorcery
Put X 1/1 white Soldier creature tokens onto the battlefield. If X is 5 or more, destroy all other creatures.
Conflux: Rare

Mercenary Knight (3, 2B) 4/4
Creature  — Human Mercenary Knight
When Mercenary Knight enters the battlefield, sacrifice it unless you discard a creature card.
Portal: Rare

Goblin Welder (1, R) 1/1
Creature  — Goblin Artificer
{T}: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.
Urza's Legacy: Rare

Fork (2, RR) 0/0
Instant
Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.
Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Sol Ring (1, 1) 0/0
Artifact
{T}: Add {2} to your mana pool.
Revised Edition: Uncommon, Unlimited Edition: Uncommon, Limited Edition Beta: Uncommon, Limited Edition Alpha: Uncommon

Consuming Vapors (4, 3B) 0/0
Sorcery
Target player sacrifices a creature. You gain life equal to that creature's toughness.<br />
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rise of the Eldrazi: Rare

Pixie Queen (4, 2GG) 1/1
Creature  — Faerie
Flying<br />
{G}{G}{G}, {T}: Target creature gains flying until end of turn.
Legends: Rare

Replenish (4, 3W) 0/0
Sorcery
Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)
Urza's Destiny: Rare

Eldrazi Monument (5, 5) 0/0
Artifact
Creatures you control get +1/+1, have flying, and are indestructible.<br />
At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument.
Zendikar: Mythic Rare

Angel of Despair (7, 3WWBB) 5/5
Creature  — Angel
Flying<br />
When Angel of Despair enters the battlefield, destroy target permanent.
Guildpact: Rare

Grim Lavamancer (1, R) 1/1
Creature  — Human Wizard
{R}, {T}, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to target creature or player.
Torment: Rare

Akroma's Memorial (7, 7) 0/0
Legendary Artifact
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
Future Sight: Rare

Volrath's Stronghold (0, ) 0/0
Legendary Land
{T}: Add {1} to your mana pool.<br />
<br />
{1}{B}, {T}: Put target creature card from your graveyard on top of your library.
Stronghold: Rare

Earthcraft (2, 1G) 0/0
Enchantment
Tap an untapped creature you control: Untap target basic land.
Tempest: Rare

Niv-Mizzet, the Firemind (6, 2UURR) 4/4
Legendary Creature  — Dragon Wizard
Flying<br />
Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to target creature or player.<br />
{T}: Draw a card.
From the Vault: Dragons: Rare, Guildpact: Rare

Pact of Negation (0, 0) 0/0
Instant
Pact of Negation is blue.<br />
Counter target spell.<br />
At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.
Future Sight: Rare

Demigod of Revenge (5, (B/R)(B/R)(B/R)(B/R)(B/R)) 5/4
Creature  — Spirit Avatar
Flying, haste<br />
When you cast Demigod of Revenge, return all cards named Demigod of Revenge from your graveyard to the battlefield.
Shadowmoor: Rare

Terravore (3, 1GG) 0/0
Creature  — Lhurgoyf
Trample<br />
Terravore's power and toughness are each equal to the number of land cards in all graveyards.
Odyssey: Rare

Toxin Sliver (4, 3B) 3/3
Creature  — Sliver
Whenever a Sliver deals combat damage to a creature, destroy that creature. It can't be regenerated.
Legions: Rare

Argothian Enchantress (2, 1G) 0/1
Creature  — Human Druid
Shroud (This permanent can't be the target of spells or abilities.)<br />
Whenever you cast an enchantment spell, draw a card.
Urza's Saga: Rare

Eladamri, Lord of Leaves (2, GG) 2/2
Legendary Creature  — Elf Warrior
Other Elf creatures have forestwalk.<br />
Other Elves have shroud. (They can't be the targets of spells or abilities.)
Tempest: Rare

Sliver Legion (5, WUBRG) 7/7
Legendary Creature  — Sliver
All Sliver creatures get +1/+1 for each other Sliver on the battlefield.
Future Sight: Rare

Crucible of Worlds (3, 3) 0/0
Artifact
You may play land cards from your graveyard.
Tenth Edition: Rare, Fifth Dawn: Rare

Goblin Sharpshooter (3, 2R) 1/1
Creature  — Goblin
Goblin Sharpshooter doesn't untap during your untap step.<br />
Whenever a creature is put into a graveyard from the battlefield, untap Goblin Sharpshooter.<br />
{T}: Goblin Sharpshooter deals 1 damage to target creature or player.
Onslaught: Rare

Master of the Wild Hunt (4, 2GG) 3/3
Creature  — Human Shaman
At the beginning of your upkeep, put a 2/2 green Wolf creature token onto the battlefield.<br />
{T}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.
Magic 2010: Mythic Rare

Standstill (2, 1U) 0/0
Enchantment
When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards.
Odyssey: Uncommon

Cleanse (4, 2WW) 0/0
Sorcery
Destroy all black creatures.
Masters Edition III: Rare, Legends: Rare

Xun Yu, Wei Advisor (3, 1BB) 1/1
Legendary Creature  — Human Advisor
{T}: Target creature you control gets +2/+0 until end of turn. Activate this ability only during your turn, before attackers are declared.
Portal Three Kingdoms: Rare

Mana Matrix (6, 6) 0/0
Artifact
Instant and enchantment spells you cast cost up to {2} less to cast.
Legends: Rare

Akroma, Angel of Wrath (8, 5WWW) 6/6
Legendary Creature  — Angel
Flying, first strike, vigilance, trample, haste, protection from black and from red
Duel Decks: Divine vs. Demonic: Mythic Rare, Time Spiral "Timeshifted": Special, Legions: Rare

Spirit of the Night (9, 6BBB) 6/5
Legendary Creature  — Demon Spirit
Flying, trample, haste, protection from black<br />
Spirit of the Night has first strike as long as it's attacking.
Mirage: Rare

Urza's Incubator (3, 3) 0/0
Artifact
As Urza's Incubator enters the battlefield, choose a creature type.<br />
Creature spells of the chosen type cost {2} less to cast.
Urza's Destiny: Rare

Wall of Caltrops (2, 1W) 2/1
Creature  — Wall
Defender (This creature can't attack.)<br />
Whenever Wall of Caltrops blocks a creature, if no non-Wall creatures are blocking that creature, Wall of Caltrops gains banding until end of turn. (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.)
Legends: Common

Subdue (1, G) 0/0
Instant
Prevent all combat damage that would be dealt by target creature this turn. That creature gets +0/+X until end of turn, where X is its converted mana cost.
Legends: Common

Su-Chi (4, 4) 4/4
Artifact Creature  — Construct
When Su-Chi is put into a graveyard from the battlefield, add {4} to your mana pool.
Masters Edition: Rare, Antiquities: Uncommon

Awakening Zone (3, 2G) 0/0
Enchantment
At the beginning of your upkeep, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."
Rise of the Eldrazi: Rare

Iona, Shield of Emeria (9, 6WWW) 7/7
Legendary Creature  — Angel
Flying<br />
As Iona, Shield of Emeria enters the battlefield, choose a color.<br />
Your opponents can't cast spells of the chosen color.
Zendikar: Mythic Rare

Oath of Druids (2, 1G) 0/0
Enchantment
At the beginning of each player's upkeep, that player chooses target player who controls more creatures than he or she does and is his or her opponent. The first player may reveal cards from the top of his or her library until he or she reveals a creature card. If he or she does, that player puts that card onto the battlefield and all other cards revealed this way into his or her graveyard.
Exodus: Rare

Infinite Authority (3, WWW) 0/0
Enchantment  — Aura
Enchant creature<br />
Whenever enchanted creature blocks or becomes blocked by a creature with toughness 3 or less, destroy the other creature at end of combat. At the beginning of the next end step, if that creature was put into a graveyard this way, put a +1/+1 counter on the first creature.
Legends: Rare

Cursed Scroll (1, 1) 0/0
Artifact
{3}, {T}: Name a card. Reveal a card at random from your hand. If it's the named card, Cursed Scroll deals 2 damage to target creature or player.
Tempest: Rare

Figure of Destiny (1, (R/W)) 1/1
Creature  — Kithkin
{(r/w)}: Figure of Destiny becomes a 2/2 Kithkin Spirit.<br />
{(r/w){(r/w){(r/w)}: If Figure of Destiny is a Spirit, it becomes a 4/4 Kithkin Spirit Warrior.<br />
{(r/w){(r/w){(r/w){(r/w){(r/w){(r/w)}: If Figure of Destiny is a Warrior, it becomes an 8/8 Kithkin Spirit Warrior Avatar with flying and first strike.
Eventide: Rare

Rofellos, Llanowar Emissary (2, GG) 2/1
Legendary Creature  — Elf Druid
{T}: Add {G} to your mana pool for each Forest you control.
Urza's Destiny: Rare

Jace Beleren (3, 1UU) 0/0
Planeswalker  — Jace
+2: Each player draws a card.<br />
-1: Target player draws a card.<br />
-10: Target player puts the top twenty cards of his or her library into his or her graveyard.
Magic 2010: Mythic Rare, Duel Decks: Jace vs. Chandra: Mythic Rare, Lorwyn: Rare

Nissa Revane (4, 2GG) 0/0
Planeswalker  — Nissa
+1: Search your library for a card named Nissa's Chosen and put it onto the battlefield. Then shuffle your library.<br />
+1: You gain 2 life for each Elf you control.<br />
-7: Search your library for any number of Elf creature cards and put them onto the battlefield. Then shuffle your library.
Zendikar: Mythic Rare

Burning Wish (2, 1R) 0/0
Sorcery
You may choose a sorcery card you own from outside the game, reveal that card, and put it into your hand. Exile Burning Wish.
Judgment: Rare

Rafiq of the Many (4, 1GWU) 3/3
Legendary Creature  — Human Knight
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)<br />
Whenever a creature you control attacks alone, it gains double strike until end of turn.
Shards of Alara: Mythic Rare

Sliver Overlord (5, WUBRG) 7/7
Legendary Creature  — Sliver Mutant
{3}: Search your library for a Sliver card, reveal that card, and put it into your hand. Then shuffle your library.<br />
{3}: Gain control of target Sliver. (This effect lasts indefinitely.)
Premium Deck Series: Slivers: Mythic Rare, Scourge: Rare

Hellfire (5, 2BBB) 0/0
Sorcery
Destroy all nonblack creatures. Hellfire deals X plus 3 damage to you, where X is the number of creatures put into all graveyards this way.
Masters Edition III: Rare, Legends: Rare

Day of Judgment (4, 2WW) 0/0
Sorcery
Destroy all creatures.
Zendikar: Rare

Tawnos's Coffin (4, 4) 0/0
Artifact
You may choose not to untap Tawnos's Coffin during your untap step.<br />
{3}, {T}: Exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature. When Tawnos's Coffin leaves the battlefield or becomes untapped, return the exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it, and if you do, return the exiled Aura cards to the battlefield under their owner's control attached to that permanent.
Masters Edition: Rare, Antiquities: Rare

Yellow Scarves General (4, 3R) 2/2
Creature  — Human Soldier
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)<br />
Yellow Scarves General can't block.
Portal Three Kingdoms: Rare

Corrupt Court Official (2, 1B) 1/1
Creature  — Human Advisor
When Corrupt Court Official enters the battlefield, target opponent discards a card.
Portal Three Kingdoms: Uncommon

Slashing Tiger (4, 2GG) 3/3
Creature  — Cat
Whenever Slashing Tiger becomes blocked, it gets +2/+2 until end of turn.
Masters Edition III: Common, Portal Three Kingdoms: Rare

Exalted Angel (6, 4WW) 4/5
Creature  — Angel
Flying<br />
Whenever Exalted Angel deals damage, you gain that much life.<br />
Morph {2}{W}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Onslaught: Rare

Metalworker (3, 3) 1/2
Artifact Creature  — Construct
{T}: Reveal any number of artifact cards in your hand. Add {2} to your mana pool for each card revealed this way.
Urza's Destiny: Rare

Leyline of the Void (4, 2BB) 0/0
Enchantment
If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield.<br />
If a card would be put into an opponent's graveyard from anywhere, exile it instead.
Guildpact: Rare

Nantuko Shade (2, BB) 2/1
Creature  — Insect Shade
{B}: Nantuko Shade gets +1/+1 until end of turn.
Torment: Rare

Darksteel Forge (9, 9) 0/0
Artifact
Artifacts you control are indestructible. ("Destroy" effects and lethal damage don't destroy them.)
Planechase: Rare, Darksteel: Rare

Empty City Ruse (1, W) 0/0
Sorcery
Target opponent skips all combat phases of his or her next turn.
Portal Three Kingdoms: Uncommon

Tombstalker (8, 6BB) 5/5
Creature  — Demon
Flying<br />
Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.)
Future Sight: Rare

Kokusho, the Evening Star (6, 4BB) 5/5
Legendary Creature  — Dragon Spirit
Flying<br />
When Kokusho, the Evening Star is put into a graveyard from the battlefield, each opponent loses 5 life. You gain life equal to the life lost this way.
From the Vault: Dragons: Rare, Champions of Kamigawa: Rare

Temporal Manipulation (5, 3UU) 0/0
Sorcery
Take an extra turn after this one.
Masters Edition II: Rare, Portal Second Age: Rare

Ramses Overdark (6, 2UUBB) 4/3
Legendary Creature  — Human Assassin
{T}: Destroy target enchanted creature.
Masters Edition III: Uncommon, Legends: Rare

Gravity Sphere (3, 2R) 0/0
World Enchantment
All creatures lose flying.
Legends: Rare

Wrath of God (4, 2WW) 0/0
Sorcery
Destroy all creatures. They can't be regenerated.
Tenth Edition: Rare, Ninth Edition: Rare, Eighth Edition: Rare, Seventh Edition: Rare, Battle Royale: Rare, Classic (Sixth Edition): Rare, Portal: Rare, Fifth Edition: Rare, Fourth Edition: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Goblin Wizard (4, 2RR) 1/1
Creature  — Goblin Wizard
{T}: You may put a Goblin permanent card from your hand onto the battlefield.<br />
{R}: Target Goblin gains protection from white until end of turn.
Masters Edition: Rare, The Dark: Rare

Reflecting Pool (0, ) 0/0
Land
{T}: Add to your mana pool one mana of any type that a land you control could produce.
Shadowmoor: Rare, Tempest: Rare

Pernicious Deed (3, 1BG) 0/0
Enchantment
{X}, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with converted mana cost X or less.
Apocalypse: Rare

Sorin Markov (6, 3BBB) 0/0
Planeswalker  — Sorin
+2: Sorin Markov deals 2 damage to target creature or player and you gain 2 life.<br />
-3: Target opponent's life total becomes 10.<br />
-7: You control target player's next turn.
Zendikar: Mythic Rare

Sacred Foundry (0, ) 0/0
Land  — Mountain Plains
({T}: Add {R} or {W} to your mana pool.)<br />
As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, Sacred Foundry enters the battlefield tapped.
Ravnica: City of Guilds: Rare

Rasputin Dreamweaver (6, 4WU) 4/1
Legendary Creature  — Human Wizard
Rasputin Dreamweaver enters the battlefield with seven dream counters on it.<br />
Remove a dream counter from Rasputin: Add {1} to your mana pool.<br />
Remove a dream counter from Rasputin: Prevent the next 1 damage that would be dealt to Rasputin this turn.<br />
At the beginning of your upkeep, if Rasputin started the turn untapped, put a dream counter on it.<br />
Rasputin can't have more than seven dream counters on it.
Masters Edition III: Rare, Legends: Rare

Transcendent Master (3, 1WW) 3/3
Creature  — Human Cleric Avatar
Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.)<br />
LEVEL 6-11<br />
6/6<br />
Lifelink<br />
LEVEL 12+<br />
9/9<br />
Lifelink<br />
Transcendent Master is indestructible.
Rise of the Eldrazi: Mythic Rare

Sword of Light and Shadow (3, 3) 0/0
Artifact  — Equipment
Equipped creature gets +2/+2 and has protection from white and from black.<br />
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.<br />
Equip {2}
Darksteel: Rare

Smokestack (4, 4) 0/0
Artifact
At the beginning of your upkeep, you may put a soot counter on Smokestack.<br />
At the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter on Smokestack.
Urza's Saga: Rare

Linvala, Keeper of Silence (4, 2WW) 3/4
Legendary Creature  — Angel
Flying<br />
Activated abilities of creatures your opponents control can't be activated.
Rise of the Eldrazi: Mythic Rare

Vampiric Tutor (1, B) 0/0
Instant
Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.
Classic (Sixth Edition): Rare, Visions: Rare

Glacial Fortress (0, ) 0/0
Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.<br />
{T}: Add {W} or {U} to your mana pool.
Magic 2010: Rare

Borrowing the East Wind (3, XGG) 0/0
Sorcery
Borrowing the East Wind deals X damage to each creature with horsemanship and each player.
Portal Three Kingdoms: Rare

Cryptic Command (4, 1UUU) 0/0
Instant
Choose two — Counter target spell; or return target permanent to its owner's hand; or tap all creatures your opponents control; or draw a card.
Lorwyn: Rare

Vedalken Shackles (3, 3) 0/0
Artifact
You may choose not to untap Vedalken Shackles during your untap step.<br />
{2}, {T}: Gain control of target creature with power less than or equal to the number of Islands you control for as long as Vedalken Shackles remains tapped.
Fifth Dawn: Rare

Blood Crypt (0, ) 0/0
Land  — Swamp Mountain
({T}: Add {B} or {R} to your mana pool.)<br />
As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, Blood Crypt enters the battlefield tapped.
Dissension: Rare

Firestorm Phoenix (6, 4RR) 3/2
Creature  — Phoenix
Flying<br />
If Firestorm Phoenix would be put into a graveyard from the battlefield, return Firestorm Phoenix to its owner's hand instead. Until that player's next turn, that player plays with that card revealed in his or her hand and can't play it.
Masters Edition III: Rare, Legends: Rare

Dragonskull Summit (0, ) 0/0
Land
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.<br />
{T}: Add {B} or {R} to your mana pool.
Magic 2010: Rare

Frost Giant (6, 3RRR) 4/4
Creature  — Giant
Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
Masters Edition III: Uncommon, Legends: Uncommon

City in a Bottle (2, 2) 0/0
Artifact
Whenever a nontoken permanent from the Arabian Nights expansion other than City in a Bottle is on the battlefield, its controller sacrifices it. <br />
Players can't play cards from the Arabian Nights expansion.
Arabian Nights: Rare

Transmute Artifact (2, UU) 0/0
Sorcery
As an additional cost to cast Transmute Artifact, sacrifice an artifact.<br />
Search your library for an artifact card. If that card's converted mana cost is less than or equal to the sacrificed artifact's converted mana cost, put it onto the battlefield. If it's greater, you may pay {X}, where X is the difference. If you do, put it onto the battlefield. If you don't, put it into its owner's graveyard. Then shuffle your library.
Antiquities: Uncommon

Ajani Vengeant (4, 2RW) 0/0
Planeswalker  — Ajani
+1: Target permanent doesn't untap during its controller's next untap step.<br />
-2: Ajani Vengeant deals 3 damage to target creature or player and you gain 3 life.<br />
-7: Destroy all lands target player controls.
Shards of Alara: Mythic Rare

Null Rod (2, 2) 0/0
Artifact
Activated abilities of artifacts can't be activated.
Weatherlight: Rare

Temple Garden (0, ) 0/0
Land  — Forest Plains
({T}: Add {G} or {W} to your mana pool.)<br />
As Temple Garden enters the battlefield, you may pay 2 life. If you don't, Temple Garden enters the battlefield tapped.
Ravnica: City of Guilds: Rare

Extirpate (1, B) 0/0
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)<br />
Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles his or her library.
Planar Chaos: Rare

Glimpse of Nature (1, G) 0/0
Sorcery
Whenever you cast a creature spell this turn, draw a card.
Champions of Kamigawa: Rare

Overgrown Tomb (0, ) 0/0
Land  — Swamp Forest
({T}: Add {B} or {G} to your mana pool.)<br />
As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, Overgrown Tomb enters the battlefield tapped.
Ravnica: City of Guilds: Rare

Recurring Nightmare (3, 2B) 0/0
Enchantment
Sacrifice a creature, Return Recurring Nightmare to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery.
Exodus: Rare

Garruk Wildspeaker (4, 2GG) 0/0
Planeswalker  — Garruk
+1: Untap two target lands.<br />
-1: Put a 3/3 green Beast creature token onto the battlefield.<br />
-4: Creatures you control get +3/+3 and gain trample until end of turn.
Duel Decks: Garruk vs. Liliana: Mythic Rare, Magic 2010: Mythic Rare, Lorwyn: Rare

Ulamog, the Infinite Gyre (11, 11) 10/10
Legendary Creature  — Eldrazi
When you cast Ulamog, the Infinite Gyre, destroy target permanent.<br />
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)<br />
Ulamog is indestructible.<br />
When Ulamog is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.
Rise of the Eldrazi: Mythic Rare

Falling Star (3, 2R) 0/0
Sorcery
Flip Falling Star onto the playing area from a height of at least one foot. Falling Star deals 3 damage to each creature it lands on. Tap all creatures dealt damage by Falling Star. If Falling Star doesn't turn completely over at least once during the flip, it has no effect.
Legends: Rare

Ebon Dragon (7, 5BB) 5/4
Creature  — Dragon
Flying<br />
When Ebon Dragon enters the battlefield, you may have target opponent discard a card.
From the Vault: Dragons: Rare, Portal: Rare

Adun Oakenshield (3, BRG) 1/2
Legendary Creature  — Human Knight
{B}{R}{G}, {T}: Return target creature card from your graveyard to your hand.
Masters Edition: Rare, Legends: Rare

Living Plane (4, 2GG) 0/0
World Enchantment
All lands are 1/1 creatures that are still lands.
Masters Edition III: Rare, Legends: Rare

Godless Shrine (0, ) 0/0
Land  — Plains Swamp
({T}: Add {W} or {B} to your mana pool.)<br />
As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, Godless Shrine enters the battlefield tapped.
Guildpact: Rare

King Suleiman (2, 1W) 1/1
Creature  — Human
{T}: Destroy target Djinn or Efreet.
Arabian Nights: Rare

Dark Confidant (2, 1B) 2/1
Creature  — Human Wizard
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost.
Ravnica: City of Guilds: Rare

Knight of the Reliquary (3, 1GW) 2/2
Creature  — Human Knight
Knight of the Reliquary gets +1/+1 for each land card in your graveyard.<br />
{T}, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle your library.
Conflux: Rare

Merchant Ship (1, U) 0/2
Creature  — Human
Merchant Ship can't attack unless defending player controls an Island.<br />
Whenever Merchant Ship attacks and isn't blocked, you gain 2 life.<br />
When you control no Islands, sacrifice Merchant Ship.
Arabian Nights: Uncommon

Nicol Bolas, Planeswalker (8, 4UBBR) 0/0
Planeswalker  — Bolas
+3: Destroy target noncreature permanent.<br />
-2: Gain control of target creature.<br />
-9: Nicol Bolas, Planeswalker deals 7 damage to target player. That player discards seven cards, then sacrifices seven permanents.
Conflux: Mythic Rare

Lu Su, Wu Advisor (5, 3UU) 1/2
Legendary Creature  — Human Advisor
{T}: Draw a card. Activate this ability only during your turn, before attackers are declared.
Portal Three Kingdoms: Rare

Morphling (5, 3UU) 3/3
Creature  — Shapeshifter
{U}: Untap Morphling.<br />
{U}: Morphling gains flying until end of turn.<br />
{U}: Morphling gains shroud until end of turn. (It can't be the target of spells or abilities.)<br />
{1}: Morphling gets +1/-1 until end of turn.<br />
{1}: Morphling gets -1/+1 until end of turn.
Urza's Saga: Rare

Personal Tutor (1, U) 0/0
Sorcery
Search your library for a sorcery card and reveal that card. Shuffle your library, then put the card on top of it.
Masters Edition II: Uncommon, Portal: Uncommon

Yuan Shao, the Indecisive (5, 4R) 2/3
Legendary Creature  — Human Soldier
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)<br />
Each creature you control can't be blocked by more than one creature.
Portal Three Kingdoms: Rare

Cruel Tutor (3, 2B) 0/0
Sorcery
Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.
Portal: Rare

Sarkhan Vol (4, 2RG) 0/0
Planeswalker  — Sarkhan
+1: Creatures you control get +1/+1 and gain haste until end of turn.<br />
-2: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.<br />
-6: Put five 4/4 red Dragon creature tokens with flying onto the battlefield.
Shards of Alara: Mythic Rare

Emrakul, the Aeons Torn (15, 15) 15/15
Legendary Creature  — Eldrazi
Emrakul, the Aeons Torn can't be countered.<br />
When you cast Emrakul, take an extra turn after this one.<br />
Flying, protection from colored spells, annihilator 6<br />
When Emrakul is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.
Rise of the Eldrazi: Mythic Rare

Goblin Lackey (1, R) 1/1
Creature  — Goblin
Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.
From the Vault: Exiled: Mythic Rare, Urza's Saga: Uncommon

Steam Vents (0, ) 0/0
Land  — Island Mountain
({T}: Add {U} or {R} to your mana pool.)<br />
As Steam Vents enters the battlefield, you may pay 2 life. If you don't, Steam Vents enters the battlefield tapped.
Guildpact: Rare

Angus Mackenzie (3, GWU) 2/2
Legendary Creature  — Human Cleric
{G}{W}{U}, {T}: Prevent all combat damage that would be dealt this turn. Activate this ability only before the combat damage step.
Masters Edition III: Rare, Legends: Rare

Chalice of the Void (2, XX) 0/0
Artifact
Chalice of the Void enters the battlefield with X charge counters on it.<br />
Whenever a player casts a spell with converted mana cost equal to the number of charge counters on Chalice of the Void, counter that spell.
Mirrodin: Rare

Stomping Ground (0, ) 0/0
Land  — Mountain Forest
({T}: Add {R} or {G} to your mana pool.)<br />
As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, Stomping Ground enters the battlefield tapped.
Guildpact: Rare

Wasteland (0, ) 0/0
Land
{T}: Add {1} to your mana pool.<br />
<br />
{T}, Sacrifice Wasteland: Destroy target nonbasic land.
Tempest: Uncommon

Yawgmoth's Will (3, 2B) 0/0
Sorcery
Until end of turn, you may play cards from your graveyard.<br />
If a card would be put into your graveyard from anywhere this turn, exile that card instead.
Urza's Saga: Rare

Sword of Fire and Ice (3, 3) 0/0
Artifact  — Equipment
Equipped creature gets +2/+2 and has protection from red and from blue.<br />
Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to target creature or player and you draw a card.<br />
Equip {2}
Darksteel: Rare

Eightfold Maze (3, 2W) 0/0
Instant
Cast Eightfold Maze only during the declare attackers step and only if you've been attacked this step.<br />
Destroy target attacking creature.
Masters Edition III: Uncommon, Portal Three Kingdoms: Rare

Glimpse the Unthinkable (2, UB) 0/0
Sorcery
Target player puts the top ten cards of his or her library into his or her graveyard.
Ravnica: City of Guilds: Rare

Misdirection (5, 3UU) 0/0
Instant
You may exile a blue card from your hand rather than pay Misdirection's mana cost.<br />
Change the target of target spell with a single target.
Mercadian Masques: Rare

Tetsuo Umezawa (3, UBR) 3/3
Legendary Creature  — Human Archer
Tetsuo Umezawa can't be the target of Aura spells.<br />
{U}{B}{B}{R}, {T}: Destroy target tapped or blocking creature.
Masters Edition III: Rare, Legends: Rare

Al-abara's Carpet (5, 5) 0/0
Artifact
{5}, {T}: Prevent all damage that would be dealt to you this turn by attacking creatures without flying.
Legends: Rare

Marsh Flats (0, ) 0/0
Land
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card and put it onto the battlefield. Then shuffle your library.
Zendikar: Rare

Norwood Priestess (4, 2GG) 1/1
Creature  — Elf Druid
{T}: You may put a green creature card from your hand onto the battlefield. Activate this ability only during your turn, before attackers are declared.
Portal Second Age: Rare

Raging River (2, RR) 0/0
Enchantment
Whenever one or more creatures you control attack, each defending player divides all creatures without flying he or she controls into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label.
Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Bitterblossom (2, 1B) 0/0
Tribal Enchantment  — Faerie
At the beginning of your upkeep, you lose 1 life and put a 1/1 black Faerie Rogue creature token with flying onto the battlefield.
Morningtide: Rare

Arcbound Ravager (2, 2) 0/0
Artifact Creature  — Beast
Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager.<br />
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Darksteel: Rare

Fire Dragon (9, 6RRR) 6/6
Creature  — Dragon
Flying<br />
When Fire Dragon enters the battlefield, it deals damage equal to the number of Mountains you control to target creature.
Masters Edition II: Rare, Portal: Rare

Angel of Light (5, 4W) 3/3
Creature  — Angel
Flying, vigilance
Masters Edition II: Uncommon, Starter 1999: Uncommon

Watery Grave (0, ) 0/0
Land  — Island Swamp
({T}: Add {U} or {B} to your mana pool.)<br />
As Watery Grave enters the battlefield, you may pay 2 life. If you don't, Watery Grave enters the battlefield tapped.
Ravnica: City of Guilds: Rare

Scalding Tarn (0, ) 0/0
Land
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card and put it onto the battlefield. Then shuffle your library.
Zendikar: Rare

Ma Chao, Western Warrior (5, 3RR) 3/3
Legendary Creature  — Human Soldier Warrior
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)<br />
Whenever Ma Chao, Western Warrior attacks alone, it's unblockable this combat.
Portal Three Kingdoms: Rare

Power Artifact (2, UU) 0/0
Enchantment  — Aura
Enchant artifact<br />
Enchanted artifact's activated abilities cost {2} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.
Antiquities: Uncommon

Progenitus (10, WWUUBBRRGG) 10/10
Legendary Creature  — Hydra Avatar
Protection from everything<br />
If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.
Conflux: Mythic Rare

Huang Zhong, Shu General (4, 2WW) 2/3
Legendary Creature  — Human Soldier
Huang Zhong, Shu General can't be blocked by more than one creature.
Portal Three Kingdoms: Rare

Ydwen Efreet (3, RRR) 3/6
Creature  — Efreet
Whenever Ydwen Efreet blocks, flip a coin. If you lose the flip, remove Ydwen Efreet from combat and it can't block this turn. Creatures it was blocking that had become blocked by only Ydwen Efreet this combat become unblocked.
Masters Edition: Rare, Arabian Nights: Rare

Blaze of Glory (1, W) 0/0
Instant
Target creature can block any number of creatures this turn. It must block each attacking creature this turn if able.
Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Brimstone Dragon (8, 6RR) 6/6
Creature  — Dragon
Flying, haste
Masters Edition II: Rare, Portal Second Age: Rare

Sylvan Tutor (1, G) 0/0
Sorcery
Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it.
Portal: Rare

Misty Rainforest (0, ) 0/0
Land
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card and put it onto the battlefield. Then shuffle your library.
Zendikar: Rare

Kozilek, Butcher of Truth (10, 10) 12/12
Legendary Creature  — Eldrazi
When you cast Kozilek, Butcher of Truth, draw four cards.<br />
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)<br />
When Kozilek is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.
Rise of the Eldrazi: Mythic Rare

Arid Mesa (0, ) 0/0
Land
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library.
Zendikar: Rare

Argivian Archaeologist (3, 1WW) 1/1
Creature  — Human Artificer
{W}{W}, {T}: Return target artifact card from your graveyard to your hand.
Masters Edition: Rare, Antiquities: Rare

Sneak Attack (4, 3R) 0/0
Enchantment
{R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
Urza's Saga: Rare

Hallowed Fountain (0, ) 0/0
Land  — Plains Island
({T}: Add {W} or {U} to your mana pool.)<br />
As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, Hallowed Fountain enters the battlefield tapped.
Dissension: Rare

Breeding Pool (0, ) 0/0
Land  — Forest Island
({T}: Add {G} or {U} to your mana pool.)<br />
As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, Breeding Pool enters the battlefield tapped.
Dissension: Rare

Rishadan Port (0, ) 0/0
Land
{T}: Add {1} to your mana pool.<br />
<br />
{1}, {T}: Tap target land.
Mercadian Masques: Rare

Verdant Catacombs (0, ) 0/0
Land
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card and put it onto the battlefield. Then shuffle your library.
Zendikar: Rare

Tezzeret the Seeker (5, 3UU) 0/0
Planeswalker  — Tezzeret
+1: Untap up to two target artifacts.<br />
-X: Search your library for an artifact card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.<br />
-5: Artifacts you control become 5/5 artifact creatures until end of turn.
Shards of Alara: Mythic Rare

Control of the Court (2, 1R) 0/0
Sorcery
Draw four cards, then discard three cards at random.
Portal Three Kingdoms: Uncommon

Rohgahh of Kher Keep (6, 2BBRR) 5/5
Legendary Creature  — Kobold
At the beginning of your upkeep, you may pay {R}{R}{R}. If you don't, tap Rohgahh of Kher Keep and all creatures named Kobolds of Kher Keep, then an opponent gains control of them.<br />
Creatures you control named Kobolds of Kher Keep get +2/+2.
Masters Edition III: Rare, Legends: Rare

Serra Avatar (7, 4WWW) 0/0
Creature  — Avatar
Serra Avatar's power and toughness are each equal to your life total.<br />
When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.
Urza's Saga: Rare

Hunting Cheetah (3, 2G) 2/3
Creature  — Cat
Whenever Hunting Cheetah deals damage to an opponent, you may search your library for a Forest card, reveal that card, put it into your hand, then shuffle your library.
Masters Edition III: Common, Portal Three Kingdoms: Uncommon

Pyramids (6, 6) 0/0
Artifact
{2}: Choose one — Destroy target Aura attached to a land; or the next time target land would be destroyed this turn, remove all damage from it instead.
Arabian Nights: Rare

Dong Zhou, the Tyrant (5, 4R) 3/3
Legendary Creature  — Human Soldier
When Dong Zhou, the Tyrant enters the battlefield, target creature an opponent controls deals damage equal to its power to that player.
Masters Edition III: Rare, Portal Three Kingdoms: Rare

Doubling Season (5, 4G) 0/0
Enchantment
If an effect would put one or more tokens onto the battlefield under your control, it puts twice that many of those tokens onto the battlefield instead.<br />
If an effect would place one or more counters on a permanent you control, it places twice that many of those counters on that permanent instead.
Ravnica: City of Guilds: Rare

Intuition (3, 2U) 0/0
Instant
Search your library for any three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle your library.
Tempest: Rare

Farrelite Priest (3, 1WW) 1/3
Creature  — Human Cleric
{1}: Add {W} to your mana pool. If this ability has been activated four or more times this turn, sacrifice Farrelite Priest at the beginning of the next end step.
Fallen Empires: Uncommon

Survival of the Fittest (2, 1G) 0/0
Enchantment
{G}, Discard a creature card: Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.
Exodus: Rare

Thoughtseize (1, B) 0/0
Sorcery
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
Lorwyn: Rare

Renewal (3, 2G) 0/0
Sorcery
As an additional cost to cast Renewal, sacrifice a land.<br />
Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.<br />
Draw a card at the beginning of the next turn's upkeep.
Homelands: Common

Exploration (1, G) 0/0
Enchantment
You may play an additional land on each of your turns.
Urza's Saga: Rare

Vindicate (3, 1WB) 0/0
Sorcery
Destroy target permanent.
Apocalypse: Rare

Goblin Piledriver (2, 1R) 1/2
Creature  — Goblin Warrior
Protection from blue<br />
Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin.
Onslaught: Rare

Goblin Settler (4, 3R) 1/1
Creature  — Goblin
When Goblin Settler enters the battlefield, destroy target land.
Starter 1999: Uncommon

Chain Lightning (1, R) 0/0
Sorcery
Chain Lightning deals 3 damage to target creature or player. Then that player or that creature's controller may pay {R}{R}. If the player does, he or she may copy this spell and may choose a new target for that copy.
Masters Edition III: Common, Legends: Common

Lurker (3, 2G) 2/3
Creature  — Beast
Lurker can't be the target of spells unless it attacked or blocked this turn.
The Dark: Rare

Super Secret Tech (3, 3) 0/0
Artifact
All premium spells cost {1} less to play.<br />
All premium creatures get +1/+1.
Unhinged: Special

Wei Night Raiders (4, 2BB) 2/2
Creature  — Human Soldier
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)<br />
Whenever Wei Night Raiders deals damage to an opponent, that player discards a card.
Masters Edition III: Uncommon, Portal Three Kingdoms: Uncommon

Lotus Cobra (2, 1G) 2/1
Creature  — Snake
Landfall — Whenever a land enters the battlefield under your control, you may add one mana of any color to your mana pool.
Zendikar: Mythic Rare

Abyssal Persecutor (4, 2BB) 6/6
Creature  — Demon
Flying, trample<br />
You can't win the game and your opponents can't lose the game.
Worldwake: Mythic Rare

Sword of the Ages (6, 6) 0/0
Artifact
Sword of the Ages enters the battlefield tapped.<br />
{T}, Exile Sword of the Ages and any number of creatures you control: Sword of the Ages deals X damage to target creature or player, where X is the total power of the creatures exiled this way.
Masters Edition III: Rare, Legends: Rare

Cruel Bargain (3, BBB) 0/0
Sorcery
Draw four cards. You lose half your life, rounded up.
Portal: Rare

Hazezon Tamar (7, 4RGW) 2/4
Legendary Creature  — Human Warrior
When Hazezon Tamar enters the battlefield, put X 1/1 Sand Warrior creature tokens that are red, green, and white onto the battlefield at the beginning of your next upkeep, where X is the number of lands you control at that time.<br />
When Hazezon leaves the battlefield, exile all Sand Warriors.
Masters Edition III: Rare, Legends: Rare

Acid Rain (4, 3U) 0/0
Sorcery
Destroy all Forests.
Legends: Rare

Ice Storm (3, 2G) 0/0
Sorcery
Destroy target land.
Masters Edition: Uncommon, Unlimited Edition: Uncommon, Limited Edition Beta: Uncommon, Limited Edition Alpha: Uncommon

Gwendlyn Di Corci (4, UBBR) 3/5
Legendary Creature  — Human Rogue
{T}: Target player discards a card at random. Activate this ability only during your turn.
Masters Edition III: Rare, Legends: Rare

Two-Headed Giant of Foriys (5, 4R) 4/4
Creature  — Giant
Trample<br />
Two-Headed Giant of Foriys can block an additional creature.
Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Land Equilibrium (4, 2UU) 0/0
Enchantment
If an opponent who controls at least as many lands as you do would put a land onto the battlefield, that player instead puts that land onto the battlefield then sacrifices a land.
Masters Edition III: Rare, Legends: Rare

City of Traitors (0, ) 0/0
Land
When you play another land, sacrifice City of Traitors.<br />
{T}: Add {2} to your mana pool.
Exodus: Rare

Mutavault (0, ) 0/0
Land
{T}: Add {1} to your mana pool.<br />
{1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.
Morningtide: Rare

Damnation (4, 2BB) 0/0
Sorcery
Destroy all creatures. They can't be regenerated.
Planar Chaos: Rare

Kargan Dragonlord (2, RR) 2/2
Creature  — Human Warrior
Level up {R} ({R}: Put a level counter on this. Level up only as a sorcery.)<br />
LEVEL 4-7<br />
4/4<br />
Flying<br />
LEVEL 8+<br />
8/8<br />
Flying, trample<br />
{R}: Kargan Dragonlord gets +1/+0 until end of turn.
Rise of the Eldrazi: Mythic Rare

All Is Dust (7, 7) 0/0
Tribal Sorcery  — Eldrazi
Each player sacrifices all colored permanents he or she controls.
Rise of the Eldrazi: Mythic Rare

Orim's Chant (1, W) 0/0
Instant
Kicker {W} (You may pay an additional {W} as you cast this spell.)<br />
Target player can't cast spells this turn.<br />
If Orim's Chant was kicked, creatures can't attack this turn.
Planeshift: Rare

Kongming's Contraptions (4, 3W) 2/4
Creature  — Human Soldier
{T}: Kongming's Contraptions deals 2 damage to target attacking creature. Activate this ability only during the declare attackers step and only if you've been attacked this step.
Portal Three Kingdoms: Rare

Lu Meng, Wu General (5, 3UU) 4/4
Legendary Creature  — Human Soldier
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Masters Edition III: Uncommon, Portal Three Kingdoms: Rare

Natural Order (4, 2GG) 0/0
Sorcery
As an additional cost to cast Natural Order, sacrifice a green creature.<br />
Search your library for a green creature card and put it onto the battlefield. Then shuffle your library.
Portal: Rare, Visions: Rare

Stifle (1, U) 0/0
Instant
Counter target activated or triggered ability. (Mana abilities can't be targeted.)
Scourge: Rare

Vampire Nocturnus (4, 1BBB) 3/3
Creature  — Vampire
Play with the top card of your library revealed.<br />
As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.
Magic 2010: Mythic Rare

Engineered Explosives (1, X) 0/0
Artifact
Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)<br />
{2}, Sacrifice Engineered Explosives: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Engineered Explosives.
Fifth Dawn: Rare

Bloodstained Mire (0, ) 0/0
Land
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library.
Onslaught: Rare

Noble Hierarch (1, G) 0/1
Creature  — Human Druid
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)<br />
{T}: Add {G}, {W}, or {U} to your mana pool.
Conflux: Rare

Thunder Spirit (3, 1WW) 2/2
Creature  — Elemental Spirit
Flying, first strike
Masters Edition: Uncommon, Legends: Rare

Diaochan, Artful Beauty (4, 3R) 1/1
Legendary Creature  — Human Advisor
{T}: Destroy target creature of your choice, then destroy target creature of an opponent's choice. Activate this ability only during your turn, before attackers are declared.
Portal Three Kingdoms: Rare

Lich (4, BBBB) 0/0
Enchantment
As Lich enters the battlefield, your life total becomes 0.<br />
You don't lose the game for having 0 or less life.<br />
If you would gain life, draw that many cards instead.<br />
Whenever you're dealt damage, sacrifice that many permanents.<br />
When Lich leaves the battlefield, you lose the game.
Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Wooded Foothills (0, ) 0/0
Land
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library.
Onslaught: Rare

Singing Tree (4, 3G) 0/3
Creature  — Plant
{T}: Target attacking creature's power becomes 0 until end of turn.
Masters Edition: Uncommon, Arabian Nights: Rare

Windswept Heath (0, ) 0/0
Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library.
Onslaught: Rare

Lu Bu, Master-at-Arms (6, 5R) 4/3
Legendary Creature  — Human Soldier Warrior
Haste; horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Masters Edition III: Rare, Portal Three Kingdoms: Rare

Chrome Mox (0, 0) 0/0
Artifact
Imprint — When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand. <br />
{T}: Add one mana of any of the exiled card's colors to your mana pool.
Mirrodin: Rare

Umezawa's Jitte (2, 2) 0/0
Legendary Artifact  — Equipment
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.<br />
Remove a charge counter from Umezawa's Jitte: Choose one —  Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life.<br />
Equip {2}
Betrayers of Kamigawa: Rare

Reset (2, UU) 0/0
Instant
Cast Reset only during an opponent's turn after his or her upkeep step.<br />
Untap all lands you control.
Masters Edition III: Rare, Legends: Uncommon

Maelstrom Pulse (3, 1BG) 0/0
Sorcery
Destroy target nonland permanent and all other permanents with the same name as that permanent.
Alara Reborn: Rare

Maze of Ith (0, ) 0/0
Land
{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
The Dark: Uncommon

Flooded Strand (0, ) 0/0
Land
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.
Onslaught: Rare

Sarkhan the Mad (5, 3BR) 0/0
Planeswalker  — Sarkhan
0: Reveal the top card of your library and put it into your hand. Sarkhan the Mad deals damage to himself equal to that card's converted mana cost.<br />
-2: Target creature's controller sacrifices it, then that player puts a 5/5 red Dragon creature token with flying onto the battlefield.<br />
-4: Each Dragon creature you control deals damage equal to its power to target player.
Rise of the Eldrazi: Mythic Rare

Thunder Dragon (7, 5RR) 5/5
Creature  — Dragon
Flying<br />
When Thunder Dragon enters the battlefield, it deals 3 damage to each creature without flying.
From the Vault: Dragons: Rare, Starter 1999: Rare

Invoke Prejudice (4, UUUU) 0/0
Enchantment
Whenever an opponent casts a creature spell that doesn't share a color with a creature you control, counter that spell unless its controller pays {X}, where X is its converted mana cost.
Legends: Rare

Lady Sun (3, 1UU) 1/1
Legendary Creature  — Human Advisor
{T}: Return Lady Sun and another target creature to their owners' hands. Activate this ability only during your turn, before attackers are declared.
Portal Three Kingdoms: Rare

Grindstone (1, 1) 0/0
Artifact
{3}, {T}: Put the top two cards of target player's library into that player's graveyard. If both cards share a color, repeat this process.
Tempest: Rare

Warrior's Oath (2, RR) 0/0
Sorcery
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Portal Three Kingdoms: Rare

Lady Zhurong, Warrior Queen (5, 4G) 4/3
Legendary Creature  — Human Soldier Warrior
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Portal Three Kingdoms: Rare

Cyclopean Tomb (4, 4) 0/0
Artifact
{2}, {T}: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate this ability only during your upkeep.<br />
When Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb.
Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Sun Quan, Lord of Wu (6, 4UU) 4/4
Legendary Creature  — Human Soldier
Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.)
Masters Edition III: Rare, Portal Three Kingdoms: Rare

Meng Huo, Barbarian King (5, 3GG) 4/4
Legendary Creature  — Human Barbarian Soldier
Other green creatures you control get +1/+1.
Masters Edition III: Rare, Portal Three Kingdoms: Rare

Gaea's Cradle (0, ) 0/0
Legendary Land
{T}: Add {G} to your mana pool for each creature you control.
Urza's Saga: Rare

Polluted Delta (0, ) 0/0
Land
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library.
Onslaught: Rare

Plateau (0, ) 0/0
Land  — Mountain Plains

Masters Edition III: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Force of Will (5, 3UU) 0/0
Instant
You may pay 1 life and exile a blue card from your hand rather than pay Force of Will's mana cost.<br />
Counter target spell.
Masters Edition: Rare, Alliances: Uncommon

Entomb (1, B) 0/0
Instant
Search your library for a card and put that card into your graveyard. Then shuffle your library.
Odyssey: Rare

Dark Depths (0, ) 0/0
Legendary Snow Land
Dark Depths enters the battlefield with ten ice counters on it.<br />
{3}: Remove an ice counter from Dark Depths.<br />
When Dark Depths has no ice counters on it, sacrifice it. If you do, put a legendary 20/20 black Avatar creature token with flying and "This creature is indestructible" named Marit Lage onto the battlefield.
Coldsnap: Rare

Scrubland (0, ) 0/0
Land  — Plains Swamp

Masters Edition III: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Elephant Graveyard (0, ) 0/0
Land
{T}: Add {1} to your mana pool.<br />
{T}: Regenerate target Elephant.
Arabian Nights: Rare

Cao Cao, Lord of Wei (5, 3BB) 3/3
Legendary Creature  — Human Soldier
{T}: Target opponent discards two cards. Activate this ability only during your turn, before attackers are declared.
Portal Three Kingdoms: Rare

Badlands (0, ) 0/0
Land  — Swamp Mountain

Masters Edition II: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Tolarian Academy (0, ) 0/0
Legendary Land
{T}: Add {U} to your mana pool for each artifact you control.
Urza's Saga: Rare

Phyrexian Dreadnought (1, 1) 12/12
Artifact Creature  — Dreadnought
Trample<br />
When Phyrexian Dreadnought enters the battlefield, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater.
Mirage: Rare

Sliver Queen (5, WUBRG) 7/7
Legendary Creature  — Sliver
{2}: Put a 1/1 colorless Sliver creature token onto the battlefield.
Stronghold: Rare

Taiga (0, ) 0/0
Land  — Mountain Forest

Masters Edition II: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Mox Diamond (0, 0) 0/0
Artifact
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.<br />
{T}: Add one mana of any color to your mana pool.
Stronghold: Rare

Lion's Eye Diamond (0, 0) 0/0
Artifact
Sacrifice Lion's Eye Diamond, Discard your hand: Add three mana of any one color to your mana pool. Activate this ability only any time you could cast an instant.
Mirage: Rare

In the Eye of Chaos (3, 2U) 0/0
World Enchantment
Whenever a player casts an instant spell, counter it unless that player pays {X}, where X is its converted mana cost.
Legends: Rare

Overwhelming Forces (8, 6BB) 0/0
Sorcery
Destroy all creatures target opponent controls. Draw a card for each creature destroyed this way.
Portal Three Kingdoms: Rare

Drop of Honey (1, G) 0/0
Enchantment
At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.<br />
When there are no creatures on the battlefield, sacrifice Drop of Honey.
Arabian Nights: Rare

Kobold Overlord (2, 1R) 1/2
Creature  — Kobold
First strike<br />
Other Kobold creatures you control have first strike.
Masters Edition III: Uncommon, Legends: Rare

Savannah (0, ) 0/0
Land  — Forest Plains

Masters Edition II: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Bayou (0, ) 0/0
Land  — Swamp Forest

Masters Edition III: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Elspeth, Knight-Errant (4, 2WW) 0/0
Planeswalker  — Elspeth
+1: Put a 1/1 white Soldier creature token onto the battlefield.<br />
+1: Target creature gets +3/+3 and gains flying until end of turn.<br />
-8: For the rest of the game, artifacts, creatures, enchantments, and lands you control are indestructible.
Shards of Alara: Mythic Rare

Sea Drake (3, 2U) 4/3
Creature  — Drake
Flying<br />
When Sea Drake enters the battlefield, return two target lands you control to their owner's hand.
Masters Edition II: Rare, Portal Second Age: Uncommon

Tropical Island (0, ) 0/0
Land  — Forest Island

Masters Edition III: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Volcanic Island (0, ) 0/0
Land  — Island Mountain

Masters Edition III: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare

Tarmogoyf (2, 1G) 0/1
Creature  — Lhurgoyf
Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.)
Future Sight: Rare

Tundra (0, ) 0/0
Land  — Plains Island

Masters Edition II: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Serendib Djinn (4, 2UU) 5/6
Creature  — Djinn
Flying<br />
At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you.<br />
When you control no lands, sacrifice Serendib Djinn.
Arabian Nights: Rare

All Hallow's Eve (4, 2BB) 0/0
Sorcery
Exile All Hallow's Eve with two scream counters on it.<br />
At the beginning of your upkeep, if All Hallow's Eve is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from his or her graveyard to the battlefield.
Masters Edition III: Rare, Legends: Rare

Old Man of the Sea (3, 1UU) 2/3
Creature  — Djinn
You may choose not to untap Old Man of the Sea during your untap step.<br />
{T}: Gain control of target creature with power less than or equal to Old Man of the Sea's power for as long as Old Man of the Sea remains tapped and that creature's power remains less than or equal to Old Man of the Sea's power.
Masters Edition III: Rare, Arabian Nights: Rare

Word of Command (2, BB) 0/0
Instant
Look at target opponent's hand and choose a card from it. That player plays that card with his or her own mana, but you make all decisions it calls for. The player is required only to spend mana in his or her mana pool and/or mana that can be produced by lands.
Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Karakas (0, ) 0/0
Legendary Land
{T}: Add {W} to your mana pool.<br />
{T}: Return target legendary creature to its owner's hand.
Masters Edition III: Rare, Legends: Uncommon

Capture of Jingzhou (5, 3UU) 0/0
Sorcery
Take an extra turn after this one.
Masters Edition III: Rare, Portal Three Kingdoms: Rare

Jihad (3, WWW) 0/0
Enchantment
As Jihad enters the battlefield, choose a color and an opponent. <br />
White creatures get +2/+1 as long as the chosen player controls a nontoken permanent of the chosen color. <br />
When the chosen player controls no nontoken permanents of the chosen color, sacrifice Jihad.
Arabian Nights: Rare

Sinkhole (2, BB) 0/0
Sorcery
Destroy target land.
Unlimited Edition: Common, Limited Edition Beta: Common, Limited Edition Alpha: Common

Island of Wak-Wak (0, ) 0/0
Land
{T}: The power of target creature with flying becomes 0 until end of turn.
Masters Edition: Rare, Arabian Nights: Rare

Guardian Beast (4, 3B) 2/4
Creature  — Beast
As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they're indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts.
Arabian Nights: Rare

Vengevine (4, 2GG) 4/3
Creature  — Elemental
Haste<br />
Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield.
Rise of the Eldrazi: Mythic Rare

Berserk (1, G) 0/0
Instant
Cast Berserk only before the combat damage step.<br />
Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
From the Vault: Exiled: Mythic Rare, Masters Edition: Rare, Unlimited Edition: Uncommon, Limited Edition Beta: Uncommon, Limited Edition Alpha: Uncommon

Mana Crypt (0, 0) 0/0
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.<br />
{T}: Add {2} to your mana pool.
Masters Edition II: Rare, : Special

Ali from Cairo (4, 2RR) 0/1
Creature  — Human
Damage that would reduce your life total to less than 1 reduces it to 1 instead.
Arabian Nights: Rare

Underground Sea (0, ) 0/0
Land  — Island Swamp

Masters Edition II: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Baneslayer Angel (5, 3WW) 5/5
Creature  — Angel
Flying, first strike, lifelink, protection from Demons and from Dragons
Magic 2010: Mythic Rare

Marshaling the Troops (2, 1G) 0/0
Sorcery
Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.
Portal Three Kingdoms: Rare

Shahrazad (2, WW) 0/0
Sorcery
Players play a MAGIC subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half his or her life, rounded up.
Arabian Nights: Rare

Riding the Dilu Horse (3, 2G) 0/0
Sorcery
Target creature gets +2/+2 and gains horsemanship. (It can't be blocked except by creatures with horsemanship. This effect lasts indefinitely.)
Masters Edition III: Uncommon, Portal Three Kingdoms: Rare

Mirror Universe (6, 6) 0/0
Artifact
{T}, Sacrifice Mirror Universe: Exchange life totals with target opponent. Activate this ability only during your upkeep.
Masters Edition: Rare, Legends: Rare

Hua Tuo, Honored Physician (3, 1GG) 1/2
Legendary Creature  — Human
{T}: Put target creature card from your graveyard on top of your library. Activate this ability only during your turn, before attackers are declared.
Masters Edition III: Rare, Portal Three Kingdoms: Rare

Burning of Xinye (6, 4RR) 0/0
Sorcery
You destroy four lands you control, then target opponent destroys four lands he or she controls. Then Burning of Xinye deals 4 damage to each creature.
Masters Edition III: Rare, Portal Three Kingdoms: Rare

Candelabra of Tawnos (1, 1) 0/0
Artifact
{X}, {T}: Untap X target lands.
Antiquities: Rare

Gideon Jura (5, 3WW) 0/0
Planeswalker  — Gideon
+2: During target opponent's next turn, creatures that player controls attack Gideon Jura if able.<br />
-2: Destroy target tapped creature.<br />
0: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
Rise of the Eldrazi: Mythic Rare

Chaos Orb (2, 2) 0/0
Artifact
{1}, {T}: If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all permanents it touches. Then destroy Chaos Orb.
Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Gauntlet of Might (4, 4) 0/0
Artifact
Red creatures get +1/+1.<br />
Whenever a Mountain is tapped for mana, its controller adds {R} to his or her mana pool (in addition to the mana the land produces).
Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Nether Void (4, 3B) 0/0
World Enchantment
Whenever a player casts a spell, counter it unless its controller pays {3}.
Masters Edition III: Rare, Legends: Rare

Forcefield (3, 3) 0/0
Artifact
{1}: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage.
Masters Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Chains of Mephistopheles (2, 1B) 0/0
Enchantment
If a player would draw a card except the first one he or she draws in his or her draw step each turn, that player discards a card instead. If the player discards a card this way, he or she draws a card. If the player doesn't discard a card this way, he or she puts the top card of his or her library into his or her graveyard.
Masters Edition: Rare, Legends: Rare

The Abyss (4, 3B) 0/0
World Enchantment
At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of his or her choice. It can't be regenerated.
Masters Edition III: Rare, Legends: Rare

Diamond Valley (0, ) 0/0
Land
{T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
Masters Edition: Rare, Arabian Nights: Uncommon

Eureka (4, 2GG) 0/0
Sorcery
Starting with you, each player may put a permanent card from his or her hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.
Masters Edition: Rare, Legends: Rare

Jace, the Mind Sculptor (4, 2UU) 0/0
Planeswalker  — Jace
+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library.<br />
0: Draw three cards, then put two cards from your hand on top of your library in any order.<br />
-1: Return target creature to its owner's hand.<br />
-12: Exile all cards from target player's library, then that player shuffles his or her hand into his or her library.
Worldwake: Mythic Rare

Strategic Planning (2, 1U) 0/0
Sorcery
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Masters Edition III: Common, Portal Three Kingdoms: Uncommon

Rolling Earthquake (2, XR) 0/0
Sorcery
Rolling Earthquake deals X damage to each creature without horsemanship and each player.
Masters Edition III: Rare, Portal Three Kingdoms: Rare

Illusionary Mask (2, 2) 0/0
Artifact
{X}: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on {X}. If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate this ability only any time you could cast a sorcery.
Masters Edition III: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Mana Drain (2, UU) 0/0
Instant
Counter target spell. At the beginning of your next main phase, add {X} to your mana pool, where X is that spell's converted mana cost.
Masters Edition III: Rare, Legends: Uncommon

Xiahou Dun, the One-Eyed (4, 2BB) 3/2
Legendary Creature  — Human Soldier
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)<br />
Sacrifice Xiahou Dun, the One-Eyed: Return target black card from your graveyard to your hand. Activate this ability only during your turn, before attackers are declared.
Masters Edition III: Uncommon, Portal Three Kingdoms: Rare

Grim Tutor (3, 1BB) 0/0
Sorcery
Search your library for a card and put that card into your hand, then shuffle your library. You lose 3 life.
Masters Edition III: Rare, Starter 1999: Rare

Imperial Recruiter (3, 2R) 1/1
Creature  — Human Advisor
When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, and put it into your hand. Then shuffle your library.
Masters Edition II: Rare, Portal Three Kingdoms: Uncommon

Loyal Retainers (3, 2W) 1/1
Creature  — Human Advisor
Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to the battlefield. Activate this ability only during your turn, before attackers are declared.
Masters Edition III: Uncommon, Portal Three Kingdoms: Uncommon

Ravages of War (4, 3W) 0/0
Sorcery
Destroy all lands.
Masters Edition II: Rare, Portal Three Kingdoms: Rare

Library of Alexandria (0, ) 0/0
Land
{T}: Add {1} to your mana pool.<br />
{T}: Draw a card. Activate this ability only if you have exactly seven cards in hand.
Arabian Nights: Uncommon

Bazaar of Baghdad (0, ) 0/0
Land
{T}: Draw two cards, then discard three cards.
Masters Edition III: Rare, Arabian Nights: Uncommon

Timetwister (3, 2U) 0/0
Sorcery
Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)
Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Mishra's Workshop (0, ) 0/0
Land
{T}: Add {3} to your mana pool. Spend this mana only to cast artifact spells.
Antiquities: Rare

The Tabernacle at Pendrell Vale (0, ) 0/0
Legendary Land
All creatures have "At the beginning of your upkeep, destroy this creature unless you pay {1}."
Masters Edition III: Rare, Legends: Rare

Time Vault (2, 2) 0/0
Artifact
Time Vault enters the battlefield tapped.<br />
Time Vault doesn't untap during your untap step.<br />
If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault.<br />
{T}: Take an extra turn after this one.
Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Imperial Seal (1, B) 0/0
Sorcery
Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.
Masters Edition II: Rare, Portal Three Kingdoms: Rare

Mox Pearl (0, 0) 0/0
Artifact
{T}: Add {W} to your mana pool.
Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Mox Emerald (0, 0) 0/0
Artifact
{T}: Add {G} to your mana pool.
Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Mox Ruby (0, 0) 0/0
Artifact
{T}: Add {R} to your mana pool.
Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Mox Jet (0, 0) 0/0
Artifact
{T}: Add {B} to your mana pool.
Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Time Walk (2, 1U) 0/0
Sorcery
Take an extra turn after this one.
Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Mox Sapphire (0, 0) 0/0
Artifact
{T}: Add {U} to your mana pool.
Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Ancestral Recall (1, U) 0/0
Instant
Target player draws three cards.
Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Black Lotus (0, 0) 0/0
Artifact
{T}, Sacrifice Black Lotus: Add three mana of any one color to your mana pool.
Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare