Abyssal Persecutor (4, 2BB) 6/6
Creature  — Demon
Flying, trample<br />
You can't win the game and your opponents can't lose the game.
Worldwake: Mythic Rare

Ajani Vengeant (4, 2RW) 0/0
Planeswalker  — Ajani
+1: Target permanent doesn't untap during its controller's next untap step.<br />
-2: Ajani Vengeant deals 3 damage to target creature or player and you gain 3 life.<br />
-7: Destroy all lands target player controls.
Shards of Alara: Mythic Rare

Akroma, Angel of Wrath (8, 5WWW) 6/6
Legendary Creature  — Angel
Flying, first strike, vigilance, trample, haste, protection from black and from red
Duel Decks: Divine vs. Demonic: Mythic Rare, Time Spiral "Timeshifted": Special, Legions: Rare

Ancestral Recall (1, U) 0/0
Instant
Target player draws three cards.
Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Angel of Despair (7, 3WWBB) 5/5
Creature  — Angel
Flying<br />
When Angel of Despair enters the battlefield, destroy target permanent.
Guildpact: Rare

Argothian Enchantress (2, 1G) 0/1
Creature  — Human Druid
Shroud (This permanent can't be the target of spells or abilities.)<br />
Whenever you cast an enchantment spell, draw a card.
Urza's Saga: Rare

Arid Mesa (0, ) 0/0
Land
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library.
Zendikar: Rare

Badlands (0, ) 0/0
Land  — Swamp Mountain

Masters Edition II: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Baneslayer Angel (5, 3WW) 5/5
Creature  — Angel
Flying, first strike, lifelink, protection from Demons and from Dragons
Magic 2010: Mythic Rare

Bayou (0, ) 0/0
Land  — Swamp Forest

Masters Edition III: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Bazaar of Baghdad (0, ) 0/0
Land
{T}: Draw two cards, then discard three cards.
Masters Edition III: Rare, Arabian Nights: Uncommon

Berserk (1, G) 0/0
Instant
Cast Berserk only before the combat damage step.<br />
Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
From the Vault: Exiled: Mythic Rare, Masters Edition: Rare, Unlimited Edition: Uncommon, Limited Edition Beta: Uncommon, Limited Edition Alpha: Uncommon

Bitterblossom (2, 1B) 0/0
Tribal Enchantment  — Faerie
At the beginning of your upkeep, you lose 1 life and put a 1/1 black Faerie Rogue creature token with flying onto the battlefield.
Morningtide: Rare

Black Lotus (0, 0) 0/0
Artifact
{T}, Sacrifice Black Lotus: Add three mana of any one color to your mana pool.
Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Blood Crypt (0, ) 0/0
Land  — Swamp Mountain
({T}: Add {B} or {R} to your mana pool.)<br />
As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, Blood Crypt enters the battlefield tapped.
Dissension: Rare

Bloodstained Mire (0, ) 0/0
Land
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library.
Onslaught: Rare

Breeding Pool (0, ) 0/0
Land  — Forest Island
({T}: Add {G} or {U} to your mana pool.)<br />
As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, Breeding Pool enters the battlefield tapped.
Dissension: Rare

Candelabra of Tawnos (1, 1) 0/0
Artifact
{X}, {T}: Untap X target lands.
Antiquities: Rare

Chain Lightning (1, R) 0/0
Sorcery
Chain Lightning deals 3 damage to target creature or player. Then that player or that creature's controller may pay {R}{R}. If the player does, he or she may copy this spell and may choose a new target for that copy.
Masters Edition III: Common, Legends: Common

Chains of Mephistopheles (2, 1B) 0/0
Enchantment
If a player would draw a card except the first one he or she draws in his or her draw step each turn, that player discards a card instead. If the player discards a card this way, he or she draws a card. If the player doesn't discard a card this way, he or she puts the top card of his or her library into his or her graveyard.
Masters Edition: Rare, Legends: Rare

Chaos Orb (2, 2) 0/0
Artifact
{1}, {T}: If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all permanents it touches. Then destroy Chaos Orb.
Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Chrome Mox (0, 0) 0/0
Artifact
Imprint — When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand. <br />
{T}: Add one mana of any of the exiled card's colors to your mana pool.
Mirrodin: Rare

Consuming Vapors (4, 3B) 0/0
Sorcery
Target player sacrifices a creature. You gain life equal to that creature's toughness.<br />
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rise of the Eldrazi: Rare

Crucible of Worlds (3, 3) 0/0
Artifact
You may play land cards from your graveyard.
Tenth Edition: Rare, Fifth Dawn: Rare

Cryptic Command (4, 1UUU) 0/0
Instant
Choose two — Counter target spell; or return target permanent to its owner's hand; or tap all creatures your opponents control; or draw a card.
Lorwyn: Rare

Cursed Scroll (1, 1) 0/0
Artifact
{3}, {T}: Name a card. Reveal a card at random from your hand. If it's the named card, Cursed Scroll deals 2 damage to target creature or player.
Tempest: Rare

Damnation (4, 2BB) 0/0
Sorcery
Destroy all creatures. They can't be regenerated.
Planar Chaos: Rare

Dark Confidant (2, 1B) 2/1
Creature  — Human Wizard
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost.
Ravnica: City of Guilds: Rare

Day of Judgment (4, 2WW) 0/0
Sorcery
Destroy all creatures.
Zendikar: Rare

Demigod of Revenge (5, (B/R)(B/R)(B/R)(B/R)(B/R)) 5/4
Creature  — Spirit Avatar
Flying, haste<br />
When you cast Demigod of Revenge, return all cards named Demigod of Revenge from your graveyard to the battlefield.
Shadowmoor: Rare

Diamond Valley (0, ) 0/0
Land
{T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
Masters Edition: Rare, Arabian Nights: Uncommon

Earthcraft (2, 1G) 0/0
Enchantment
Tap an untapped creature you control: Untap target basic land.
Tempest: Rare

Eldrazi Monument (5, 5) 0/0
Artifact
Creatures you control get +1/+1, have flying, and are indestructible.<br />
At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument.
Zendikar: Mythic Rare

Elspeth, Knight-Errant (4, 2WW) 0/0
Planeswalker  — Elspeth
+1: Put a 1/1 white Soldier creature token onto the battlefield.<br />
+1: Target creature gets +3/+3 and gains flying until end of turn.<br />
-8: For the rest of the game, artifacts, creatures, enchantments, and lands you control are indestructible.
Shards of Alara: Mythic Rare

Engineered Explosives (1, X) 0/0
Artifact
Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)<br />
{2}, Sacrifice Engineered Explosives: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Engineered Explosives.
Fifth Dawn: Rare

Entomb (1, B) 0/0
Instant
Search your library for a card and put that card into your graveyard. Then shuffle your library.
Odyssey: Rare

Exalted Angel (6, 4WW) 4/5
Creature  — Angel
Flying<br />
Whenever Exalted Angel deals damage, you gain that much life.<br />
Morph {2}{W}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Onslaught: Rare

Exploration (1, G) 0/0
Enchantment
You may play an additional land on each of your turns.
Urza's Saga: Rare

Figure of Destiny (1, (R/W)) 1/1
Creature  — Kithkin
{(r/w)}: Figure of Destiny becomes a 2/2 Kithkin Spirit.<br />
{(r/w){(r/w){(r/w)}: If Figure of Destiny is a Spirit, it becomes a 4/4 Kithkin Spirit Warrior.<br />
{(r/w){(r/w){(r/w){(r/w){(r/w){(r/w)}: If Figure of Destiny is a Warrior, it becomes an 8/8 Kithkin Spirit Warrior Avatar with flying and first strike.
Eventide: Rare

Flooded Strand (0, ) 0/0
Land
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.
Onslaught: Rare

Force of Will (5, 3UU) 0/0
Instant
You may pay 1 life and exile a blue card from your hand rather than pay Force of Will's mana cost.<br />
Counter target spell.
Masters Edition: Rare, Alliances: Uncommon

Forcefield (3, 3) 0/0
Artifact
{1}: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage.
Masters Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Fork (2, RR) 0/0
Instant
Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.
Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Gaea's Cradle (0, ) 0/0
Legendary Land
{T}: Add {G} to your mana pool for each creature you control.
Urza's Saga: Rare

Garruk Wildspeaker (4, 2GG) 0/0
Planeswalker  — Garruk
+1: Untap two target lands.<br />
-1: Put a 3/3 green Beast creature token onto the battlefield.<br />
-4: Creatures you control get +3/+3 and gain trample until end of turn.
Duel Decks: Garruk vs. Liliana: Mythic Rare, Magic 2010: Mythic Rare, Lorwyn: Rare

Gauntlet of Might (4, 4) 0/0
Artifact
Red creatures get +1/+1.<br />
Whenever a Mountain is tapped for mana, its controller adds {R} to his or her mana pool (in addition to the mana the land produces).
Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Gideon Jura (5, 3WW) 0/0
Planeswalker  — Gideon
+2: During target opponent's next turn, creatures that player controls attack Gideon Jura if able.<br />
-2: Destroy target tapped creature.<br />
0: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
Rise of the Eldrazi: Mythic Rare

Goblin Lackey (1, R) 1/1
Creature  — Goblin
Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.
From the Vault: Exiled: Mythic Rare, Urza's Saga: Uncommon

Goblin Piledriver (2, 1R) 1/2
Creature  — Goblin Warrior
Protection from blue<br />
Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin.
Onslaught: Rare

Goblin Sharpshooter (3, 2R) 1/1
Creature  — Goblin
Goblin Sharpshooter doesn't untap during your untap step.<br />
Whenever a creature is put into a graveyard from the battlefield, untap Goblin Sharpshooter.<br />
{T}: Goblin Sharpshooter deals 1 damage to target creature or player.
Onslaught: Rare

Goblin Welder (1, R) 1/1
Creature  — Goblin Artificer
{T}: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.
Urza's Legacy: Rare

Godless Shrine (0, ) 0/0
Land  — Plains Swamp
({T}: Add {W} or {B} to your mana pool.)<br />
As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, Godless Shrine enters the battlefield tapped.
Guildpact: Rare

Grim Lavamancer (1, R) 1/1
Creature  — Human Wizard
{R}, {T}, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to target creature or player.
Torment: Rare

Grim Tutor (3, 1BB) 0/0
Sorcery
Search your library for a card and put that card into your hand, then shuffle your library. You lose 3 life.
Masters Edition III: Rare, Starter 1999: Rare

Hallowed Fountain (0, ) 0/0
Land  — Plains Island
({T}: Add {W} or {U} to your mana pool.)<br />
As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, Hallowed Fountain enters the battlefield tapped.
Dissension: Rare

Ice Storm (3, 2G) 0/0
Sorcery
Destroy target land.
Masters Edition: Uncommon, Unlimited Edition: Uncommon, Limited Edition Beta: Uncommon, Limited Edition Alpha: Uncommon

Illusionary Mask (2, 2) 0/0
Artifact
{X}: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on {X}. If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate this ability only any time you could cast a sorcery.
Masters Edition III: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Imperial Recruiter (3, 2R) 1/1
Creature  — Human Advisor
When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, and put it into your hand. Then shuffle your library.
Masters Edition II: Rare, Portal Three Kingdoms: Uncommon

Imperial Seal (1, B) 0/0
Sorcery
Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.
Masters Edition II: Rare, Portal Three Kingdoms: Rare

Intuition (3, 2U) 0/0
Instant
Search your library for any three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle your library.
Tempest: Rare

Iona, Shield of Emeria (9, 6WWW) 7/7
Legendary Creature  — Angel
Flying<br />
As Iona, Shield of Emeria enters the battlefield, choose a color.<br />
Your opponents can't cast spells of the chosen color.
Zendikar: Mythic Rare

Jace Beleren (3, 1UU) 0/0
Planeswalker  — Jace
+2: Each player draws a card.<br />
-1: Target player draws a card.<br />
-10: Target player puts the top twenty cards of his or her library into his or her graveyard.
Magic 2010: Mythic Rare, Duel Decks: Jace vs. Chandra: Mythic Rare, Lorwyn: Rare

Jace, the Mind Sculptor (4, 2UU) 0/0
Planeswalker  — Jace
+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library.<br />
0: Draw three cards, then put two cards from your hand on top of your library in any order.<br />
-1: Return target creature to its owner's hand.<br />
-12: Exile all cards from target player's library, then that player shuffles his or her hand into his or her library.
Worldwake: Mythic Rare

Karakas (0, ) 0/0
Legendary Land
{T}: Add {W} to your mana pool.<br />
{T}: Return target legendary creature to its owner's hand.
Masters Edition III: Rare, Legends: Uncommon

Kargan Dragonlord (2, RR) 2/2
Creature  — Human Warrior
Level up {R} ({R}: Put a level counter on this. Level up only as a sorcery.)<br />
LEVEL 4-7<br />
4/4<br />
Flying<br />
LEVEL 8+<br />
8/8<br />
Flying, trample<br />
{R}: Kargan Dragonlord gets +1/+0 until end of turn.
Rise of the Eldrazi: Mythic Rare

Kokusho, the Evening Star (6, 4BB) 5/5
Legendary Creature  — Dragon Spirit
Flying<br />
When Kokusho, the Evening Star is put into a graveyard from the battlefield, each opponent loses 5 life. You gain life equal to the life lost this way.
From the Vault: Dragons: Rare, Champions of Kamigawa: Rare

Library of Alexandria (0, ) 0/0
Land
{T}: Add {1} to your mana pool.<br />
{T}: Draw a card. Activate this ability only if you have exactly seven cards in hand.
Arabian Nights: Uncommon

Lotus Cobra (2, 1G) 2/1
Creature  — Snake
Landfall — Whenever a land enters the battlefield under your control, you may add one mana of any color to your mana pool.
Zendikar: Mythic Rare

Maelstrom Pulse (3, 1BG) 0/0
Sorcery
Destroy target nonland permanent and all other permanents with the same name as that permanent.
Alara Reborn: Rare

Mana Crypt (0, 0) 0/0
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.<br />
{T}: Add {2} to your mana pool.
Masters Edition II: Rare, : Special

Mana Drain (2, UU) 0/0
Instant
Counter target spell. At the beginning of your next main phase, add {X} to your mana pool, where X is that spell's converted mana cost.
Masters Edition III: Rare, Legends: Uncommon

Marsh Flats (0, ) 0/0
Land
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card and put it onto the battlefield. Then shuffle your library.
Zendikar: Rare

Master of the Wild Hunt (4, 2GG) 3/3
Creature  — Human Shaman
At the beginning of your upkeep, put a 2/2 green Wolf creature token onto the battlefield.<br />
{T}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.
Magic 2010: Mythic Rare

Maze of Ith (0, ) 0/0
Land
{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
The Dark: Uncommon

Metalworker (3, 3) 1/2
Artifact Creature  — Construct
{T}: Reveal any number of artifact cards in your hand. Add {2} to your mana pool for each card revealed this way.
Urza's Destiny: Rare

Mirror Universe (6, 6) 0/0
Artifact
{T}, Sacrifice Mirror Universe: Exchange life totals with target opponent. Activate this ability only during your upkeep.
Masters Edition: Rare, Legends: Rare

Misdirection (5, 3UU) 0/0
Instant
You may exile a blue card from your hand rather than pay Misdirection's mana cost.<br />
Change the target of target spell with a single target.
Mercadian Masques: Rare

Mishra's Workshop (0, ) 0/0
Land
{T}: Add {3} to your mana pool. Spend this mana only to cast artifact spells.
Antiquities: Rare

Misty Rainforest (0, ) 0/0
Land
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card and put it onto the battlefield. Then shuffle your library.
Zendikar: Rare

Morphling (5, 3UU) 3/3
Creature  — Shapeshifter
{U}: Untap Morphling.<br />
{U}: Morphling gains flying until end of turn.<br />
{U}: Morphling gains shroud until end of turn. (It can't be the target of spells or abilities.)<br />
{1}: Morphling gets +1/-1 until end of turn.<br />
{1}: Morphling gets -1/+1 until end of turn.
Urza's Saga: Rare

Mox Diamond (0, 0) 0/0
Artifact
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.<br />
{T}: Add one mana of any color to your mana pool.
Stronghold: Rare

Mox Emerald (0, 0) 0/0
Artifact
{T}: Add {G} to your mana pool.
Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Mox Jet (0, 0) 0/0
Artifact
{T}: Add {B} to your mana pool.
Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Mox Pearl (0, 0) 0/0
Artifact
{T}: Add {W} to your mana pool.
Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Mox Ruby (0, 0) 0/0
Artifact
{T}: Add {R} to your mana pool.
Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Mox Sapphire (0, 0) 0/0
Artifact
{T}: Add {U} to your mana pool.
Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Mutavault (0, ) 0/0
Land
{T}: Add {1} to your mana pool.<br />
{1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.
Morningtide: Rare

Nantuko Shade (2, BB) 2/1
Creature  — Insect Shade
{B}: Nantuko Shade gets +1/+1 until end of turn.
Torment: Rare

Natural Order (4, 2GG) 0/0
Sorcery
As an additional cost to cast Natural Order, sacrifice a green creature.<br />
Search your library for a green creature card and put it onto the battlefield. Then shuffle your library.
Portal: Rare, Visions: Rare

Nether Void (4, 3B) 0/0
World Enchantment
Whenever a player casts a spell, counter it unless its controller pays {3}.
Masters Edition III: Rare, Legends: Rare

Nicol Bolas, Planeswalker (8, 4UBBR) 0/0
Planeswalker  — Bolas
+3: Destroy target noncreature permanent.<br />
-2: Gain control of target creature.<br />
-9: Nicol Bolas, Planeswalker deals 7 damage to target player. That player discards seven cards, then sacrifices seven permanents.
Conflux: Mythic Rare

Niv-Mizzet, the Firemind (6, 2UURR) 4/4
Legendary Creature  — Dragon Wizard
Flying<br />
Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to target creature or player.<br />
{T}: Draw a card.
From the Vault: Dragons: Rare, Guildpact: Rare

Noble Hierarch (1, G) 0/1
Creature  — Human Druid
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)<br />
{T}: Add {G}, {W}, or {U} to your mana pool.
Conflux: Rare

Oath of Druids (2, 1G) 0/0
Enchantment
At the beginning of each player's upkeep, that player chooses target player who controls more creatures than he or she does and is his or her opponent. The first player may reveal cards from the top of his or her library until he or she reveals a creature card. If he or she does, that player puts that card onto the battlefield and all other cards revealed this way into his or her graveyard.
Exodus: Rare

Old Man of the Sea (3, 1UU) 2/3
Creature  — Djinn
You may choose not to untap Old Man of the Sea during your untap step.<br />
{T}: Gain control of target creature with power less than or equal to Old Man of the Sea's power for as long as Old Man of the Sea remains tapped and that creature's power remains less than or equal to Old Man of the Sea's power.
Masters Edition III: Rare, Arabian Nights: Rare

Orim's Chant (1, W) 0/0
Instant
Kicker {W} (You may pay an additional {W} as you cast this spell.)<br />
Target player can't cast spells this turn.<br />
If Orim's Chant was kicked, creatures can't attack this turn.
Planeshift: Rare

Overgrown Tomb (0, ) 0/0
Land  — Swamp Forest
({T}: Add {B} or {G} to your mana pool.)<br />
As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, Overgrown Tomb enters the battlefield tapped.
Ravnica: City of Guilds: Rare

Pact of Negation (0, 0) 0/0
Instant
Pact of Negation is blue.<br />
Counter target spell.<br />
At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.
Future Sight: Rare

Pernicious Deed (3, 1BG) 0/0
Enchantment
{X}, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with converted mana cost X or less.
Apocalypse: Rare

Phyrexian Dreadnought (1, 1) 12/12
Artifact Creature  — Dreadnought
Trample<br />
When Phyrexian Dreadnought enters the battlefield, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater.
Mirage: Rare

Plateau (0, ) 0/0
Land  — Mountain Plains

Masters Edition III: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Polluted Delta (0, ) 0/0
Land
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library.
Onslaught: Rare

Progenitus (10, WWUUBBRRGG) 10/10
Legendary Creature  — Hydra Avatar
Protection from everything<br />
If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.
Conflux: Mythic Rare

Rafiq of the Many (4, 1GWU) 3/3
Legendary Creature  — Human Knight
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)<br />
Whenever a creature you control attacks alone, it gains double strike until end of turn.
Shards of Alara: Mythic Rare

Ravages of War (4, 3W) 0/0
Sorcery
Destroy all lands.
Masters Edition II: Rare, Portal Three Kingdoms: Rare

Recurring Nightmare (3, 2B) 0/0
Enchantment
Sacrifice a creature, Return Recurring Nightmare to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery.
Exodus: Rare

Reflecting Pool (0, ) 0/0
Land
{T}: Add to your mana pool one mana of any type that a land you control could produce.
Shadowmoor: Rare, Tempest: Rare

Replenish (4, 3W) 0/0
Sorcery
Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)
Urza's Destiny: Rare

Rishadan Port (0, ) 0/0
Land
{T}: Add {1} to your mana pool.<br />
<br />
{1}, {T}: Tap target land.
Mercadian Masques: Rare

Rofellos, Llanowar Emissary (2, GG) 2/1
Legendary Creature  — Elf Druid
{T}: Add {G} to your mana pool for each Forest you control.
Urza's Destiny: Rare

Rolling Earthquake (2, XR) 0/0
Sorcery
Rolling Earthquake deals X damage to each creature without horsemanship and each player.
Masters Edition III: Rare, Portal Three Kingdoms: Rare

Sacred Foundry (0, ) 0/0
Land  — Mountain Plains
({T}: Add {R} or {W} to your mana pool.)<br />
As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, Sacred Foundry enters the battlefield tapped.
Ravnica: City of Guilds: Rare

Sarkhan Vol (4, 2RG) 0/0
Planeswalker  — Sarkhan
+1: Creatures you control get +1/+1 and gain haste until end of turn.<br />
-2: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.<br />
-6: Put five 4/4 red Dragon creature tokens with flying onto the battlefield.
Shards of Alara: Mythic Rare

Savannah (0, ) 0/0
Land  — Forest Plains

Masters Edition II: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Scalding Tarn (0, ) 0/0
Land
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card and put it onto the battlefield. Then shuffle your library.
Zendikar: Rare

Scrubland (0, ) 0/0
Land  — Plains Swamp

Masters Edition III: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Sea Drake (3, 2U) 4/3
Creature  — Drake
Flying<br />
When Sea Drake enters the battlefield, return two target lands you control to their owner's hand.
Masters Edition II: Rare, Portal Second Age: Uncommon

Serendib Djinn (4, 2UU) 5/6
Creature  — Djinn
Flying<br />
At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you.<br />
When you control no lands, sacrifice Serendib Djinn.
Arabian Nights: Rare

Serra Avatar (7, 4WWW) 0/0
Creature  — Avatar
Serra Avatar's power and toughness are each equal to your life total.<br />
When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.
Urza's Saga: Rare

Sinkhole (2, BB) 0/0
Sorcery
Destroy target land.
Unlimited Edition: Common, Limited Edition Beta: Common, Limited Edition Alpha: Common

Smokestack (4, 4) 0/0
Artifact
At the beginning of your upkeep, you may put a soot counter on Smokestack.<br />
At the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter on Smokestack.
Urza's Saga: Rare

Sneak Attack (4, 3R) 0/0
Enchantment
{R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
Urza's Saga: Rare

Sol Ring (1, 1) 0/0
Artifact
{T}: Add {2} to your mana pool.
Revised Edition: Uncommon, Unlimited Edition: Uncommon, Limited Edition Beta: Uncommon, Limited Edition Alpha: Uncommon

Sorin Markov (6, 3BBB) 0/0
Planeswalker  — Sorin
+2: Sorin Markov deals 2 damage to target creature or player and you gain 2 life.<br />
-3: Target opponent's life total becomes 10.<br />
-7: You control target player's next turn.
Zendikar: Mythic Rare

Spirit of the Night (9, 6BBB) 6/5
Legendary Creature  — Demon Spirit
Flying, trample, haste, protection from black<br />
Spirit of the Night has first strike as long as it's attacking.
Mirage: Rare

Standstill (2, 1U) 0/0
Enchantment
When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards.
Odyssey: Uncommon

Steam Vents (0, ) 0/0
Land  — Island Mountain
({T}: Add {U} or {R} to your mana pool.)<br />
As Steam Vents enters the battlefield, you may pay 2 life. If you don't, Steam Vents enters the battlefield tapped.
Guildpact: Rare

Stifle (1, U) 0/0
Instant
Counter target activated or triggered ability. (Mana abilities can't be targeted.)
Scourge: Rare

Stomping Ground (0, ) 0/0
Land  — Mountain Forest
({T}: Add {R} or {G} to your mana pool.)<br />
As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, Stomping Ground enters the battlefield tapped.
Guildpact: Rare

Strategic Planning (2, 1U) 0/0
Sorcery
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Masters Edition III: Common, Portal Three Kingdoms: Uncommon

Survival of the Fittest (2, 1G) 0/0
Enchantment
{G}, Discard a creature card: Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.
Exodus: Rare

Sword of Fire and Ice (3, 3) 0/0
Artifact  — Equipment
Equipped creature gets +2/+2 and has protection from red and from blue.<br />
Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to target creature or player and you draw a card.<br />
Equip {2}
Darksteel: Rare

Sword of Light and Shadow (3, 3) 0/0
Artifact  — Equipment
Equipped creature gets +2/+2 and has protection from white and from black.<br />
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.<br />
Equip {2}
Darksteel: Rare

Taiga (0, ) 0/0
Land  — Mountain Forest

Masters Edition II: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Tarmogoyf (2, 1G) 0/1
Creature  — Lhurgoyf
Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.)
Future Sight: Rare

Temple Garden (0, ) 0/0
Land  — Forest Plains
({T}: Add {G} or {W} to your mana pool.)<br />
As Temple Garden enters the battlefield, you may pay 2 life. If you don't, Temple Garden enters the battlefield tapped.
Ravnica: City of Guilds: Rare

Terravore (3, 1GG) 0/0
Creature  — Lhurgoyf
Trample<br />
Terravore's power and toughness are each equal to the number of land cards in all graveyards.
Odyssey: Rare

Tezzeret the Seeker (5, 3UU) 0/0
Planeswalker  — Tezzeret
+1: Untap up to two target artifacts.<br />
-X: Search your library for an artifact card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.<br />
-5: Artifacts you control become 5/5 artifact creatures until end of turn.
Shards of Alara: Mythic Rare

The Abyss (4, 3B) 0/0
World Enchantment
At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of his or her choice. It can't be regenerated.
Masters Edition III: Rare, Legends: Rare

The Tabernacle at Pendrell Vale (0, ) 0/0
Legendary Land
All creatures have "At the beginning of your upkeep, destroy this creature unless you pay {1}."
Masters Edition III: Rare, Legends: Rare

Thoughtseize (1, B) 0/0
Sorcery
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
Lorwyn: Rare

Time Vault (2, 2) 0/0
Artifact
Time Vault enters the battlefield tapped.<br />
Time Vault doesn't untap during your untap step.<br />
If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault.<br />
{T}: Take an extra turn after this one.
Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Time Walk (2, 1U) 0/0
Sorcery
Take an extra turn after this one.
Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Timetwister (3, 2U) 0/0
Sorcery
Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)
Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Tolarian Academy (0, ) 0/0
Legendary Land
{T}: Add {U} to your mana pool for each artifact you control.
Urza's Saga: Rare

Tombstalker (8, 6BB) 5/5
Creature  — Demon
Flying<br />
Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.)
Future Sight: Rare

Transcendent Master (3, 1WW) 3/3
Creature  — Human Cleric Avatar
Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.)<br />
LEVEL 6-11<br />
6/6<br />
Lifelink<br />
LEVEL 12+<br />
9/9<br />
Lifelink<br />
Transcendent Master is indestructible.
Rise of the Eldrazi: Mythic Rare

Tropical Island (0, ) 0/0
Land  — Forest Island

Masters Edition III: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Tundra (0, ) 0/0
Land  — Plains Island

Masters Edition II: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Umezawa's Jitte (2, 2) 0/0
Legendary Artifact  — Equipment
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.<br />
Remove a charge counter from Umezawa's Jitte: Choose one —  Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life.<br />
Equip {2}
Betrayers of Kamigawa: Rare

Underground Sea (0, ) 0/0
Land  — Island Swamp

Masters Edition II: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Vampiric Tutor (1, B) 0/0
Instant
Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.
Classic (Sixth Edition): Rare, Visions: Rare

Vedalken Shackles (3, 3) 0/0
Artifact
You may choose not to untap Vedalken Shackles during your untap step.<br />
{2}, {T}: Gain control of target creature with power less than or equal to the number of Islands you control for as long as Vedalken Shackles remains tapped.
Fifth Dawn: Rare

Vengevine (4, 2GG) 4/3
Creature  — Elemental
Haste<br />
Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield.
Rise of the Eldrazi: Mythic Rare

Verdant Catacombs (0, ) 0/0
Land
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card and put it onto the battlefield. Then shuffle your library.
Zendikar: Rare

Vindicate (3, 1WB) 0/0
Sorcery
Destroy target permanent.
Apocalypse: Rare

Volcanic Island (0, ) 0/0
Land  — Island Mountain

Masters Edition III: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare

Volrath's Stronghold (0, ) 0/0
Legendary Land
{T}: Add {1} to your mana pool.<br />
<br />
{1}{B}, {T}: Put target creature card from your graveyard on top of your library.
Stronghold: Rare

Wasteland (0, ) 0/0
Land
{T}: Add {1} to your mana pool.<br />
<br />
{T}, Sacrifice Wasteland: Destroy target nonbasic land.
Tempest: Uncommon

Watery Grave (0, ) 0/0
Land  — Island Swamp
({T}: Add {U} or {B} to your mana pool.)<br />
As Watery Grave enters the battlefield, you may pay 2 life. If you don't, Watery Grave enters the battlefield tapped.
Ravnica: City of Guilds: Rare

Windswept Heath (0, ) 0/0
Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library.
Onslaught: Rare

Wooded Foothills (0, ) 0/0
Land
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library.
Onslaught: Rare

Wrath of God (4, 2WW) 0/0
Sorcery
Destroy all creatures. They can't be regenerated.
Tenth Edition: Rare, Ninth Edition: Rare, Eighth Edition: Rare, Seventh Edition: Rare, Battle Royale: Rare, Classic (Sixth Edition): Rare, Portal: Rare, Fifth Edition: Rare, Fourth Edition: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Yawgmoth's Will (3, 2B) 0/0
Sorcery
Until end of turn, you may play cards from your graveyard.<br />
If a card would be put into your graveyard from anywhere this turn, exile that card instead.
Urza's Saga: Rare