Enlightened Tutor (1, W) 0/0
Instant
Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it.
Classic (Sixth Edition): Uncommon, Mirage: Uncommon

Isamaru, Hound of Konda (1, W) 2/2
Legendary Creature  — Hound

Champions of Kamigawa: Rare

Land Tax (1, W) 0/0
Enchantment
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.
Masters Edition III: Rare, Battle Royale: Uncommon, Fourth Edition: Rare, Legends: Uncommon

Orim's Chant (1, W) 0/0
Instant
Kicker {W} (You may pay an additional {W} as you cast this spell.)<br />
Target player can't cast spells this turn.<br />
If Orim's Chant was kicked, creatures can't attack this turn.
Planeshift: Rare

Path to Exile (1, W) 0/0
Instant
Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.
Conflux: Uncommon

Savannah Lions (1, W) 2/1
Creature  — Cat

Ninth Edition: Rare, Eighth Edition: Rare, Fourth Edition: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Silence (1, W) 0/0
Instant
Your opponents can't cast spells this turn. (Spells cast before this resolves are unaffected.)
Magic 2010: Rare

Abeyance (2, 1W) 0/0
Instant
Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities.<br />
Draw a card.
Weatherlight: Rare

Ethersworn Canonist (2, 1W) 2/2
Artifact Creature  — Human Cleric
Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells.
Shards of Alara: Rare

Honor of the Pure (2, 1W) 0/0
Enchantment
White creatures you control get +1/+1.
Magic 2010: Rare

Kataki, War's Wage (2, 1W) 2/1
Legendary Creature  — Spirit
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {1}."
Saviors of Kamigawa: Rare

Knight of the White Orchid (2, WW) 2/2
Creature  — Human Knight
First strike<br />
When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle your library.
Shards of Alara: Rare

Luminarch Ascension (2, 1W) 0/0
Enchantment
At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.)<br />
{1}{W}: Put a 4/4 white Angel creature token with flying onto the battlefield. Activate this ability only if Luminarch Ascension has four or more quest counters on it.
Zendikar: Rare

Runed Halo (2, WW) 0/0
Enchantment
As Runed Halo enters the battlefield, name a card.<br />
You have protection from the chosen name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)
Shadowmoor: Rare

Martial Coup (3, XWW) 0/0
Sorcery
Put X 1/1 white Soldier creature tokens onto the battlefield. If X is 5 or more, destroy all other creatures.
Conflux: Rare

Preeminent Captain (3, 2W) 2/2
Creature  — Kithkin Soldier
First strike<br />
Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking.
Morningtide: Rare

Academy Rector (4, 3W) 1/2
Creature  — Human Cleric
When Academy Rector is put into a graveyard from the battlefield, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle your library.
Urza's Destiny: Rare

Ajani Goldmane (4, 2WW) 0/0
Planeswalker  — Ajani
+1: You gain 2 life.<br />
-1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.<br />
-6: Put a white Avatar creature token onto the battlefield. It has "This creature's power and toughness are each equal to your life total."
Magic 2010: Mythic Rare, Lorwyn: Rare

Armageddon (4, 3W) 0/0
Sorcery
Destroy all lands.
Masters Edition: Rare, Starter 1999: Rare, Classic (Sixth Edition): Rare, Portal Second Age: Rare, Portal: Rare, Fifth Edition: Rare, Fourth Edition: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Day of Judgment (4, 2WW) 0/0
Sorcery
Destroy all creatures.
Zendikar: Rare

Humility (4, 2WW) 0/0
Enchantment
All creatures lose all abilities and are 1/1.
Tempest: Rare

Replenish (4, 3W) 0/0
Sorcery
Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)
Urza's Destiny: Rare

Test of Endurance (4, 2WW) 0/0
Enchantment
At the beginning of your upkeep, if you have 50 or more life, you win the game.
Judgment: Rare

Wrath of God (4, 2WW) 0/0
Sorcery
Destroy all creatures. They can't be regenerated.
Tenth Edition: Rare, Ninth Edition: Rare, Eighth Edition: Rare, Seventh Edition: Rare, Battle Royale: Rare, Classic (Sixth Edition): Rare, Portal: Rare, Fifth Edition: Rare, Fourth Edition: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Hallowed Burial (5, 3WW) 0/0
Sorcery
Put all creatures on the bottom of their owners' libraries.
Eventide: Rare

Radiant, Archangel (5, 3WW) 3/3
Legendary Creature  — Angel
Flying, vigilance<br />
Radiant, Archangel gets +1/+1 for each other creature with flying on the battlefield.
Urza's Legacy: Rare

Reveillark (5, 4W) 4/3
Creature  — Elemental
Flying<br />
When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.<br />
Evoke {5}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Morningtide: Rare

Captain of the Watch (6, 4WW) 3/3
Creature  — Human Soldier
Vigilance (Attacking doesn't cause this creature to tap.)<br />
Other Soldier creatures you control get +1/+1 and have vigilance.<br />
When Captain of the Watch enters the battlefield, put three 1/1 white Soldier creature tokens onto the battlefield.
Magic 2010: Rare

Decree of Justice (6, XX2WW) 0/0
Sorcery
Put X 4/4 white Angel creature tokens with flying onto the battlefield.<br />
Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)<br />
When you cycle Decree of Justice, you may pay {X}. If you do, put X 1/1 white Soldier creature tokens onto the battlefield.
Scourge: Rare

Exalted Angel (6, 4WW) 4/5
Creature  — Angel
Flying<br />
Whenever Exalted Angel deals damage, you gain that much life.<br />
Morph {2}{W}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Onslaught: Rare

Felidar Sovereign (6, 4WW) 4/6
Creature  — Cat Beast
Vigilance, lifelink<br />
At the beginning of your upkeep, if you have 40 or more life, you win the game.
Zendikar: Mythic Rare

Pristine Angel (6, 4WW) 4/4
Creature  — Angel
Flying<br />
As long as Pristine Angel is untapped, it has protection from artifacts and from all colors.<br />
Whenever you cast a spell, you may untap Pristine Angel.
Darksteel: Rare

Archangel (7, 5WW) 5/5
Creature  — Angel
Flying, vigilance
Starter 1999: Rare, Classic (Sixth Edition): Rare, Portal Second Age: Rare, Portal: Rare, Visions: Rare

Eternal Dragon (7, 5WW) 5/5
Creature  — Dragon Spirit
Flying<br />
{3}{W}{W}: Return Eternal Dragon from your graveyard to your hand. Activate this ability only during your upkeep.<br />
Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.)
Scourge: Rare

Serra Avatar (7, 4WWW) 0/0
Creature  — Avatar
Serra Avatar's power and toughness are each equal to your life total.<br />
When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.
Urza's Saga: Rare

Akroma, Angel of Wrath (8, 5WWW) 6/6
Legendary Creature  — Angel
Flying, first strike, vigilance, trample, haste, protection from black and from red
Duel Decks: Divine vs. Demonic: Mythic Rare, Time Spiral "Timeshifted": Special, Legions: Rare

Iona, Shield of Emeria (9, 6WWW) 7/7
Legendary Creature  — Angel
Flying<br />
As Iona, Shield of Emeria enters the battlefield, choose a color.<br />
Your opponents can't cast spells of the chosen color.
Zendikar: Mythic Rare

Reya Dawnbringer (9, 6WWW) 4/6
Legendary Creature  — Angel
Flying<br />
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
Duel Decks: Divine vs. Demonic: Rare, Tenth Edition: Rare, Invasion: Rare

Mystical Tutor (1, U) 0/0
Instant
Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it.
From the Vault: Exiled: Mythic Rare, Classic (Sixth Edition): Uncommon, Mirage: Uncommon

Stifle (1, U) 0/0
Instant
Counter target activated or triggered ability. (Mana abilities can't be targeted.)
Scourge: Rare

Flash (2, 1U) 0/0
Instant
You may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by up to {2}.
Classic (Sixth Edition): Rare, Mirage: Rare

Standstill (2, 1U) 0/0
Enchantment
When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards.
Odyssey: Uncommon

Twincast (2, UU) 0/0
Instant
Copy target instant or sorcery spell. You may choose new targets for the copy.
Magic 2010: Rare, Tenth Edition: Rare, Saviors of Kamigawa: Rare

Back to Basics (3, 2U) 0/0
Enchantment
Nonbasic lands don't untap during their controllers' untap steps.
Urza's Saga: Rare

Cunning Wish (3, 2U) 0/0
Instant
You may choose an instant card you own from outside the game, reveal that card, and put it into your hand. Exile Cunning Wish.
Judgment: Rare

Ertai, Wizard Adept (3, 2U) 1/1
Legendary Creature  — Human Wizard
{2}{U}{U}, {T}: Counter target spell.
Exodus: Rare

Intuition (3, 2U) 0/0
Instant
Search your library for any three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle your library.
Tempest: Rare

Jace Beleren (3, 1UU) 0/0
Planeswalker  — Jace
+2: Each player draws a card.<br />
-1: Target player draws a card.<br />
-10: Target player puts the top twenty cards of his or her library into his or her graveyard.
Magic 2010: Mythic Rare, Duel Decks: Jace vs. Chandra: Mythic Rare, Lorwyn: Rare

Master of Etherium (3, 2U) 0/0
Artifact Creature  — Vedalken Wizard
Master of Etherium's power and toughness are each equal to the number of artifacts you control.<br />
Other artifact creatures you control get +1/+1.
Planechase: Rare, Shards of Alara: Rare

Raven Guild Master (3, 1UU) 1/1
Creature  — Human Wizard Mutant
Whenever Raven Guild Master deals combat damage to a player, that player exiles the top ten cards of his or her library.<br />
Morph {2}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Scourge: Rare

Sanity Grinding (3, UUU) 0/0
Sorcery
Chroma — Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent puts the top card of his or her library into his or her graveyard. Then put the cards you revealed this way on the bottom of your library in any order.
Eventide: Rare

Scion of Oona (3, 2U) 1/1
Creature  — Faerie Soldier
Flash<br />
Flying<br />
Other Faerie creatures you control get +1/+1.<br />
Other Faeries you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)
Lorwyn: Rare

Threads of Disloyalty (3, 1UU) 0/0
Enchantment  — Aura
Enchant creature with converted mana cost 2 or less<br />
You control enchanted creature.
Betrayers of Kamigawa: Rare

Vendilion Clique (3, 1UU) 3/1
Legendary Creature  — Faerie Wizard
Flash<br />
Flying<br />
When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of his or her library, then draws a card.
Morningtide: Rare

Cryptic Command (4, 1UUU) 0/0
Instant
Choose two — Counter target spell; or return target permanent to its owner's hand; or tap all creatures your opponents control; or draw a card.
Lorwyn: Rare

Gifts Ungiven (4, 3U) 0/0
Instant
Search your library for four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library.
From the Vault: Exiled: Mythic Rare, Champions of Kamigawa: Rare

Glen Elendra Archmage (4, 3U) 2/2
Creature  — Faerie Wizard
Flying<br />
{U}, Sacrifice Glen Elendra Archmage: Counter target noncreature spell.<br />
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Eventide: Rare

Mindbreak Trap (4, 2UU) 0/0
Instant  — Trap
If an opponent cast three or more spells this turn, you may pay {0} rather than pay Mindbreak Trap's mana cost.<br />
Exile any number of target spells.
Zendikar: Mythic Rare

Sower of Temptation (4, 2UU) 2/2
Creature  — Faerie Wizard
Flying<br />
When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield.
Lorwyn: Rare

Stroke of Genius (4, X2U) 0/0
Instant
Target player draws X cards.
Urza's Saga: Rare

Venser, Shaper Savant (4, 2UU) 2/2
Legendary Creature  — Human Wizard
Flash (You may cast this spell any time you could cast an instant.)<br />
When Venser, Shaper Savant enters the battlefield, return target spell or permanent to its owner's hand.
Future Sight: Rare

Archive Trap (5, 3UU) 0/0
Instant  — Trap
If an opponent searched his or her library this turn, you may pay {0} rather than pay Archive Trap's mana cost.<br />
Target opponent puts the top thirteen cards of his or her library into his or her graveyard.
Zendikar: Rare

Bribery (5, 3UU) 0/0
Sorcery
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles his or her library.
Eighth Edition: Rare, Mercadian Masques: Rare

Misdirection (5, 3UU) 0/0
Instant
You may exile a blue card from your hand rather than pay Misdirection's mana cost.<br />
Change the target of target spell with a single target.
Mercadian Masques: Rare

Morphling (5, 3UU) 3/3
Creature  — Shapeshifter
{U}: Untap Morphling.<br />
{U}: Morphling gains flying until end of turn.<br />
{U}: Morphling gains shroud until end of turn. (It can't be the target of spells or abilities.)<br />
{1}: Morphling gets +1/-1 until end of turn.<br />
{1}: Morphling gets -1/+1 until end of turn.
Urza's Saga: Rare

Tezzeret the Seeker (5, 3UU) 0/0
Planeswalker  — Tezzeret
+1: Untap up to two target artifacts.<br />
-X: Search your library for an artifact card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.<br />
-5: Artifacts you control become 5/5 artifact creatures until end of turn.
Shards of Alara: Mythic Rare

Time Warp (5, 3UU) 0/0
Sorcery
Target player takes an extra turn after this one.
Magic 2010: Mythic Rare, Starter 1999: Rare, Tempest: Rare

Traumatize (5, 3UU) 0/0
Sorcery
Target player puts the top half of his or her library, rounded down, into his or her graveyard.
Magic 2010: Rare, Tenth Edition: Rare, Ninth Edition: Rare, Odyssey: Rare

Vesuvan Doppelganger (5, 3UU) 0/0
Creature  — Shapeshifter
You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield except it doesn't copy that creature's color and it gains "At the beginning of your upkeep, you may have this creature become a copy of target creature except it doesn't copy that creature's color. If you do, this creature gains this ability."
Masters Edition: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Bloodchief Ascension (1, B) 0/0
Enchantment
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)<br />
Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Zendikar: Rare

Cabal Therapy (1, B) 0/0
Sorcery
Name a nonland card. Target player reveals his or her hand and discards all cards with that name.<br />
Flashback—Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Judgment: Uncommon

Extirpate (1, B) 0/0
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)<br />
Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles his or her library.
Planar Chaos: Rare

Sarcomancy (1, B) 0/0
Enchantment
When Sarcomancy enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield.<br />
At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 damage to you.
Tempest: Rare

Thoughtseize (1, B) 0/0
Sorcery
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
Lorwyn: Rare

Vampiric Tutor (1, B) 0/0
Instant
Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.
Classic (Sixth Edition): Rare, Visions: Rare

Bitterblossom (2, 1B) 0/0
Tribal Enchantment  — Faerie
At the beginning of your upkeep, you lose 1 life and put a 1/1 black Faerie Rogue creature token with flying onto the battlefield.
Morningtide: Rare

Bloodghast (2, BB) 2/1
Creature  — Vampire Spirit
Bloodghast can't block.<br />
Bloodghast has haste as long as an opponent has 10 or less life.<br />
Landfall — Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.
Zendikar: Rare

Dark Confidant (2, 1B) 2/1
Creature  — Human Wizard
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost.
Ravnica: City of Guilds: Rare

Demonic Tutor (2, 1B) 0/0
Sorcery
Search your library for a card and put that card into your hand. Then shuffle your library.
Duel Decks: Divine vs. Demonic: Uncommon, Revised Edition: Uncommon, Unlimited Edition: Uncommon, Limited Edition Beta: Uncommon, Limited Edition Alpha: Uncommon

Nantuko Shade (2, BB) 2/1
Creature  — Insect Shade
{B}: Nantuko Shade gets +1/+1 until end of turn.
Torment: Rare

Hypnotic Specter (3, 1BB) 2/2
Creature  — Specter
Flying<br />
Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.
Magic 2010: Rare, Tenth Edition: Rare, Ninth Edition: Rare, Fourth Edition: Uncommon, Revised Edition: Uncommon, Unlimited Edition: Uncommon, Limited Edition Beta: Uncommon, Limited Edition Alpha: Uncommon

Phyrexian Negator (3, 2B) 5/5
Creature  — Horror
Trample<br />
Whenever Phyrexian Negator is dealt damage, sacrifice that many permanents.
Duel Decks: Phyrexia vs. the Coalition: Mythic Rare, Urza's Destiny: Rare

Recurring Nightmare (3, 2B) 0/0
Enchantment
Sacrifice a creature, Return Recurring Nightmare to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery.
Exodus: Rare

Royal Assassin (3, 1BB) 1/1
Creature  — Human Assassin
{T}: Destroy target tapped creature.
Magic 2010: Rare, Tenth Edition: Rare, Ninth Edition: Rare, Eighth Edition: Rare, Fourth Edition: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Yawgmoth's Will (3, 2B) 0/0
Sorcery
Until end of turn, you may play cards from your graveyard.<br />
If a card would be put into your graveyard from anywhere this turn, exile that card instead.
Urza's Saga: Rare

Damnation (4, 2BB) 0/0
Sorcery
Destroy all creatures. They can't be regenerated.
Planar Chaos: Rare

Grave Pact (4, 1BBB) 0/0
Enchantment
Whenever a creature you control is put into a graveyard from the battlefield, each other player sacrifices a creature.
Planechase: Rare, Tenth Edition: Rare, Ninth Edition: Rare, Eighth Edition: Rare, Stronghold: Rare

Ichorid (4, 3B) 3/1
Creature  — Horror
Haste<br />
At the beginning of the end step, sacrifice Ichorid.<br />
At the beginning of your upkeep, if Ichorid is in your graveyard, you may exile a black creature card other than Ichorid from your graveyard. If you do, return Ichorid to the battlefield.
Torment: Rare

Korlash, Heir to Blackblade (4, 2BB) 0/0
Legendary Creature  — Zombie Warrior
Korlash, Heir to Blackblade's power and toughness are each equal to the number of Swamps you control.<br />
{1}{B}: Regenerate Korlash.<br />
Grandeur — Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them onto the battlefield tapped, then shuffle your library.
Future Sight: Rare

Leyline of the Void (4, 2BB) 0/0
Enchantment
If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield.<br />
If a card would be put into an opponent's graveyard from anywhere, exile it instead.
Guildpact: Rare

Mutilate (4, 2BB) 0/0
Sorcery
All creatures get -1/-1 until end of turn for each Swamp you control.
Duel Decks: Garruk vs. Liliana: Rare, Torment: Rare

Toxin Sliver (4, 3B) 3/3
Creature  — Sliver
Whenever a Sliver deals combat damage to a creature, destroy that creature. It can't be regenerated.
Legions: Rare

Unmask (4, 3B) 0/0
Sorcery
You may exile a black card from your hand rather than pay Unmask's mana cost.<br />
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card.
Mercadian Masques: Rare

Vampire Nocturnus (4, 1BBB) 3/3
Creature  — Vampire
Play with the top card of your library revealed.<br />
As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.
Magic 2010: Mythic Rare

Hatred (5, 3BB) 0/0
Instant
As an additional cost to cast Hatred, pay X life.<br />
Target creature gets +X/+0 until end of turn.
Exodus: Rare

Haunting Echoes (5, 3BB) 0/0
Sorcery
Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles his or her library.
Magic 2010: Rare, Odyssey: Rare

Liliana Vess (5, 3BB) 0/0
Planeswalker  — Liliana
+1: Target player discards a card.<br />
-2: Search your library for a card, then shuffle your library and put that card on top of it.<br />
-8: Put all creature cards from all graveyards onto the battlefield under your control.
Duel Decks: Garruk vs. Liliana: Mythic Rare, Magic 2010: Mythic Rare, Lorwyn: Rare

Living Death (5, 3BB) 0/0
Sorcery
Each player exiles all creature cards from his or her graveyard, then sacrifices all creatures he or she controls, then puts all cards he or she exiled this way onto the battlefield.
Duel Decks: Phyrexia vs. the Coalition: Rare, Battle Royale: Rare, Tempest: Rare

Malakir Bloodwitch (5, 3BB) 4/4
Creature  — Vampire Shaman
Flying, protection from white<br />
When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.
Zendikar: Rare

Ob Nixilis, the Fallen (5, 3BB) 3/3
Legendary Creature  — Demon
Landfall — Whenever a land enters the battlefield under your control, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis, the Fallen.
Zendikar: Mythic Rare

Patriarch's Bidding (5, 3BB) 0/0
Sorcery
Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from his or her graveyard to the battlefield.
Onslaught: Rare

Ink-Eyes, Servant of Oni (6, 4BB) 5/4
Legendary Creature  — Rat Ninja
Ninjutsu {3}{B}{B} ({3}{B}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)<br />
Whenever Ink-Eyes, Servant of Oni deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.<br />
{1}{B}: Regenerate Ink-Eyes.
Betrayers of Kamigawa: Rare

Kokusho, the Evening Star (6, 4BB) 5/5
Legendary Creature  — Dragon Spirit
Flying<br />
When Kokusho, the Evening Star is put into a graveyard from the battlefield, each opponent loses 5 life. You gain life equal to the life lost this way.
From the Vault: Dragons: Rare, Champions of Kamigawa: Rare

Laquatus's Champion (6, 4BB) 6/3
Creature  — Nightmare Horror
When Laquatus's Champion enters the battlefield, target player loses 6 life.<br />
When Laquatus's Champion leaves the battlefield, that player gains 6 life.<br />
{B}: Regenerate Laquatus's Champion.
Torment: Rare, : Rare

Sorin Markov (6, 3BBB) 0/0
Planeswalker  — Sorin
+2: Sorin Markov deals 2 damage to target creature or player and you gain 2 life.<br />
-3: Target opponent's life total becomes 10.<br />
-7: You control target player's next turn.
Zendikar: Mythic Rare

Visara the Dreadful (6, 3BBB) 5/5
Legendary Creature  — Gorgon
Flying<br />
{T}: Destroy target creature. It can't be regenerated.
Onslaught: Rare

Kalitas, Bloodchief of Ghet (7, 5BB) 5/5
Legendary Creature  — Vampire Warrior
{B}{B}{B}, {T}: Destroy target creature. If that creature is put into a graveyard this way, put a black Vampire creature token onto the battlefield. Its power is equal to that creature's power and its toughness is equal to that creature's toughness.
Zendikar: Mythic Rare

Avatar of Woe (8, 6BB) 6/5
Creature  — Avatar
If there are ten or more creature cards total in all graveyards, Avatar of Woe costs {6} less to cast.<br />
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)<br />
{T}: Destroy target creature. It can't be regenerated.
Time Spiral "Timeshifted": Special, Prophecy: Rare

Scion of Darkness (8, 5BBB) 6/6
Creature  — Avatar
Trample<br />
Whenever Scion of Darkness deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.<br />
Cycling {3} ({3}, Discard this card: Draw a card.)
Legions: Rare

Tombstalker (8, 6BB) 5/5
Creature  — Demon
Flying<br />
Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.)
Future Sight: Rare

Spirit of the Night (9, 6BBB) 6/5
Legendary Creature  — Demon Spirit
Flying, trample, haste, protection from black<br />
Spirit of the Night has first strike as long as it's attacking.
Mirage: Rare

Gamble (1, R) 0/0
Sorcery
Search your library for a card, put that card into your hand, discard a card at random, then shuffle your library.
Urza's Saga: Rare

Goblin Guide (1, R) 2/2
Creature  — Goblin Scout
Haste<br />
Whenever Goblin Guide attacks, defending player reveals the top card of his or her library. If it's a land card, that player puts it into his or her hand.
Zendikar: Rare

Goblin Lackey (1, R) 1/1
Creature  — Goblin
Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.
From the Vault: Exiled: Mythic Rare, Urza's Saga: Uncommon

Goblin Welder (1, R) 1/1
Creature  — Goblin Artificer
{T}: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.
Urza's Legacy: Rare

Grim Lavamancer (1, R) 1/1
Creature  — Human Wizard
{R}, {T}, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to target creature or player.
Torment: Rare

Banefire (2, XR) 0/0
Sorcery
Banefire deals X damage to target creature or player.<br />
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented.
Conflux: Rare

Burning Wish (2, 1R) 0/0
Sorcery
You may choose a sorcery card you own from outside the game, reveal that card, and put it into your hand. Exile Burning Wish.
Judgment: Rare

Fork (2, RR) 0/0
Instant
Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.
Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Goblin Piledriver (2, 1R) 1/2
Creature  — Goblin Warrior
Protection from blue<br />
Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin.
Onslaught: Rare

Pyromancer Ascension (2, 1R) 0/0
Enchantment
Whenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on Pyromancer Ascension.<br />
Whenever you cast an instant or sorcery spell while Pyromancer Ascension has two or more quest counters on it, you may copy that spell. You may choose new targets for the copy.
Zendikar: Rare

Warren Instigator (2, RR) 1/1
Creature  — Goblin Berserker
Double strike<br />
Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield.
Zendikar: Mythic Rare

Ball Lightning (3, RRR) 6/1
Creature  — Elemental
Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)<br />
Haste (This creature can attack and {T} as soon as it comes under your control.)<br />
At the beginning of the end step, sacrifice Ball Lightning.
Magic 2010: Rare, Masters Edition: Rare, Beatdown: Rare, Fifth Edition: Rare, Fourth Edition: Rare, The Dark: Rare

Goblin Chieftain (3, 1RR) 2/2
Creature  — Goblin
Haste (This creature can attack and {T} as soon as it comes under your control.)<br />
Other Goblin creatures you control get +1/+1 and have haste.
Magic 2010: Rare

Goblin Sharpshooter (3, 2R) 1/1
Creature  — Goblin
Goblin Sharpshooter doesn't untap during your untap step.<br />
Whenever a creature is put into a graveyard from the battlefield, untap Goblin Sharpshooter.<br />
{T}: Goblin Sharpshooter deals 1 damage to target creature or player.
Onslaught: Rare

Hell's Thunder (3, 1RR) 4/4
Creature  — Elemental
Flying, haste<br />
At the beginning of the end step, sacrifice Hell's Thunder.<br />
Unearth {4}{R} ({4}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Shards of Alara: Rare

Magus of the Moon (3, 2R) 2/2
Creature  — Human Wizard
Nonbasic lands are Mountains.
Future Sight: Rare

Seismic Assault (3, RRR) 0/0
Enchantment
Discard a land card: Seismic Assault deals 2 damage to target creature or player.
Tenth Edition: Rare, Eighth Edition: Rare, Seventh Edition: Rare, Exodus: Rare

Squee, Goblin Nabob (3, 2R) 1/1
Legendary Creature  — Goblin
At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand.
Tenth Edition: Rare, Mercadian Masques: Rare

Wheel of Fortune (3, 2R) 0/0
Sorcery
Each player discards his or her hand and draws seven cards.
Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Blistering Firecat (4, 1RRR) 7/1
Creature  — Elemental Cat
Trample, haste<br />
At the beginning of the end step, sacrifice Blistering Firecat.<br />
Morph {R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Onslaught: Rare

Lightning Dragon (4, 2RR) 4/4
Creature  — Dragon
Flying<br />
Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)<br />
{R}: Lightning Dragon gets +1/+0 until end of turn.
Urza's Saga: Rare, : Rare

Magma Sliver (4, 3R) 3/3
Creature  — Sliver
All Slivers have "{T}: Target Sliver creature gets +X/+0 until end of turn, where X is the number of Slivers on the battlefield."
Legions: Rare

Obsidian Fireheart (4, 1RRR) 4/4
Creature  — Elemental
{1}{R}{R}: Put a blaze counter on target land without a blaze counter on it. For as long as that land has a blaze counter on it, it has "At the beginning of your upkeep, this land deals 1 damage to you." (The land continues to burn after Obsidian Fireheart has left the battlefield.)
Zendikar: Mythic Rare

Sneak Attack (4, 3R) 0/0
Enchantment
{R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
Urza's Saga: Rare

Chandra Nalaar (5, 3RR) 0/0
Planeswalker  — Chandra
+1: Chandra Nalaar deals 1 damage to target player.<br />
-X: Chandra Nalaar deals X damage to target creature.<br />
-8: Chandra Nalaar deals 10 damage to target player and each creature he or she controls.
Magic 2010: Mythic Rare, Duel Decks: Jace vs. Chandra: Mythic Rare, Lorwyn: Rare

Kiki-Jiki, Mirror Breaker (5, 2RRR) 2/2
Legendary Creature  — Goblin Shaman
Haste<br />
{T}: Put a token that's a copy of target nonlegendary creature you control onto the battlefield. That token has haste. Sacrifice it at the beginning of the next end step.
Champions of Kamigawa: Rare

Siege-Gang Commander (5, 3RR) 2/2
Creature  — Goblin
When Siege-Gang Commander enters the battlefield, put three 1/1 red Goblin creature tokens onto the battlefield.<br />
{1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to target creature or player.
Magic 2010: Rare, Duel Decks: Elves vs. Goblins: Rare, Tenth Edition: Rare, Scourge: Rare

Chandra Ablaze (6, 4RR) 0/0
Planeswalker  — Chandra
+1: Discard a card. If a red card is discarded this way, Chandra Ablaze deals 4 damage to target creature or player.<br />
-2: Each player discards his or her hand, then draws three cards.<br />
-7: Cast any number of red instant and/or sorcery cards from your graveyard without paying their mana costs.
Zendikar: Mythic Rare

Two-Headed Dragon (6, 4RR) 4/4
Creature  — Dragon
Flying<br />
{1}{R}: Two-Headed Dragon gets +2/+0 until end of turn.<br />
Two-Headed Dragon can't be blocked except by two or more creatures.<br />
Two-Headed Dragon can block an additional creature.
From the Vault: Dragons: Rare, Eighth Edition: Rare, Mercadian Masques: Rare

Kilnmouth Dragon (7, 5RR) 5/5
Creature  — Dragon
Amplify 3 (As this creature enters the battlefield, put three +1/+1 counters on it for each Dragon card you reveal in your hand.)<br />
Flying<br />
{T}: Kilnmouth Dragon deals damage equal to the number of +1/+1 counters on it to target creature or player.
Legions: Rare

Akroma, Angel of Fury (8, 5RRR) 6/6
Legendary Creature  — Angel
Akroma, Angel of Fury can't be countered.<br />
Flying, trample, protection from white and from blue<br />
{R}: Akroma, Angel of Fury gets +1/+0 until end of turn.<br />
Morph {3}{R}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Planar Chaos: Rare

Bogardan Hellkite (8, 6RR) 5/5
Creature  — Dragon
Flash (You may cast this spell any time you could cast an instant.)<br />
Flying<br />
When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of target creatures and/or players.
Magic 2010: Mythic Rare, From the Vault: Dragons: Rare, Time Spiral: Rare

Birds of Paradise (1, G) 0/1
Creature  — Bird
Flying<br />
{T}: Add one mana of any color to your mana pool.
Magic 2010: Rare, Tenth Edition: Rare, Ravnica: City of Guilds: Rare, Eighth Edition: Rare, Seventh Edition: Rare, Classic (Sixth Edition): Rare, Fifth Edition: Rare, Fourth Edition: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Exploration (1, G) 0/0
Enchantment
You may play an additional land on each of your turns.
Urza's Saga: Rare

Fastbond (1, G) 0/0
Enchantment
You may play any number of additional lands on each of your turns.<br />
Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you.
Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Glimpse of Nature (1, G) 0/0
Sorcery
Whenever you cast a creature spell this turn, draw a card.
Champions of Kamigawa: Rare

Noble Hierarch (1, G) 0/1
Creature  — Human Druid
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)<br />
{T}: Add {G}, {W}, or {U} to your mana pool.
Conflux: Rare

Scute Mob (1, G) 1/1
Creature  — Insect
At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob.
Zendikar: Rare

Argothian Enchantress (2, 1G) 0/1
Creature  — Human Druid
Shroud (This permanent can't be the target of spells or abilities.)<br />
Whenever you cast an enchantment spell, draw a card.
Urza's Saga: Rare

Bloom Tender (2, 1G) 1/1
Creature  — Elf Druid
{T}: For each color among permanents you control, add one mana of that color to your mana pool.
Eventide: Rare

Earthcraft (2, 1G) 0/0
Enchantment
Tap an untapped creature you control: Untap target basic land.
Tempest: Rare

Eladamri, Lord of Leaves (2, GG) 2/2
Legendary Creature  — Elf Warrior
Other Elf creatures have forestwalk.<br />
Other Elves have shroud. (They can't be the targets of spells or abilities.)
Tempest: Rare

Life from the Loam (2, 1G) 0/0
Sorcery
Return up to three target land cards from your graveyard to your hand.<br />
Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Ravnica: City of Guilds: Rare

Living Wish (2, 1G) 0/0
Sorcery
You may choose a creature or land card you own from outside the game, reveal that card, and put it into your hand. Exile Living Wish.
Judgment: Rare

Oath of Druids (2, 1G) 0/0
Enchantment
At the beginning of each player's upkeep, that player chooses target player who controls more creatures than he or she does and is his or her opponent. The first player may reveal cards from the top of his or her library until he or she reveals a creature card. If he or she does, that player puts that card onto the battlefield and all other cards revealed this way into his or her graveyard.
Exodus: Rare

Priest of Titania (2, 1G) 1/1
Creature  — Elf Druid
{T}: Add {G} to your mana pool for each Elf on the battlefield.
Urza's Saga: Common

Rofellos, Llanowar Emissary (2, GG) 2/1
Legendary Creature  — Elf Druid
{T}: Add {G} to your mana pool for each Forest you control.
Urza's Destiny: Rare

Survival of the Fittest (2, 1G) 0/0
Enchantment
{G}, Discard a creature card: Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.
Exodus: Rare

Elvish Archdruid (3, 1GG) 2/2
Creature  — Elf Druid
Other Elf creatures you control get +1/+1.<br />
{T}: Add {G} to your mana pool for each Elf you control.
Magic 2010: Rare

Elvish Champion (3, 1GG) 2/2
Creature  — Elf
Other Elf creatures get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a Forest.)
Tenth Edition: Rare, Ninth Edition: Rare, Eighth Edition: Rare, Seventh Edition: Rare, Invasion: Rare

Elvish Spirit Guide (3, 2G) 2/2
Creature  — Elf Spirit
Exile Elvish Spirit Guide from your hand: Add {G} to your mana pool.
Masters Edition II: Uncommon, Alliances: Uncommon

Great Sable Stag (3, 1GG) 3/3
Creature  — Elk
Great Sable Stag can't be countered.<br />
Protection from blue and from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue or black.)
Magic 2010: Rare

Squirrel Mob (3, 1GG) 2/2
Creature  — Squirrel
Squirrel Mob gets +1/+1 for each other Squirrel on the battlefield.
Odyssey: Rare

Terravore (3, 1GG) 0/0
Creature  — Lhurgoyf
Trample<br />
Terravore's power and toughness are each equal to the number of land cards in all graveyards.
Odyssey: Rare

Troll Ascetic (3, 1GG) 3/2
Creature  — Troll Shaman
Troll Ascetic can't be the target of spells or abilities your opponents control.<br />
{1}{G}: Regenerate Troll Ascetic. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Tenth Edition: Rare, Mirrodin: Rare

Aluren (4, 2GG) 0/0
Enchantment
Any player may play creature cards with converted mana cost 3 or less without paying their mana cost and as though they had flash.
Tempest: Rare

Chameleon Colossus (4, 2GG) 4/4
Creature  — Shapeshifter
Changeling (This card is every creature type at all times.)<br />
Protection from black<br />
{2}{G}{G}: Chameleon Colossus gets +X/+X until end of turn, where X is its power.
Morningtide: Rare

Chord of Calling (4, XGGG) 0/0
Instant
Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)<br />
Search your library for a creature card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.
Ravnica: City of Guilds: Rare

Defense of the Heart (4, 3G) 0/0
Enchantment
At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, and put those cards onto the battlefield. Then shuffle your library.
Urza's Legacy: Rare

Elvish Piper (4, 3G) 1/1
Creature  — Elf Shaman
{G}, {T}: You may put a creature card from your hand onto the battlefield.
Magic 2010: Rare, Tenth Edition: Rare, Ninth Edition: Rare, Eighth Edition: Rare, Seventh Edition: Rare, Urza's Destiny: Rare

Garruk Wildspeaker (4, 2GG) 0/0
Planeswalker  — Garruk
+1: Untap two target lands.<br />
-1: Put a 3/3 green Beast creature token onto the battlefield.<br />
-4: Creatures you control get +3/+3 and gain trample until end of turn.
Duel Decks: Garruk vs. Liliana: Mythic Rare, Magic 2010: Mythic Rare, Lorwyn: Rare

Master of the Wild Hunt (4, 2GG) 3/3
Creature  — Human Shaman
At the beginning of your upkeep, put a 2/2 green Wolf creature token onto the battlefield.<br />
{T}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.
Magic 2010: Mythic Rare

Natural Order (4, 2GG) 0/0
Sorcery
As an additional cost to cast Natural Order, sacrifice a green creature.<br />
Search your library for a green creature card and put it onto the battlefield. Then shuffle your library.
Portal: Rare, Visions: Rare

Nissa Revane (4, 2GG) 0/0
Planeswalker  — Nissa
+1: Search your library for a card named Nissa's Chosen and put it onto the battlefield. Then shuffle your library.<br />
+1: You gain 2 life for each Elf you control.<br />
-7: Search your library for any number of Elf creature cards and put them onto the battlefield. Then shuffle your library.
Zendikar: Mythic Rare

Saproling Symbiosis (4, 3G) 0/0
Sorcery
You may cast Saproling Symbiosis any time you could cast an instant if you pay {2} more to cast it.<br />
Put a 1/1 green Saproling creature token onto the battlefield for each creature you control.
Invasion: Rare

Brood Sliver (5, 4G) 3/3
Creature  — Sliver
Whenever a Sliver deals combat damage to a player, its controller may put a 1/1 colorless Sliver creature token onto the battlefield.
Premium Deck Series: Slivers: Rare, Legions: Rare

Deranged Hermit (5, 3GG) 1/1
Creature  — Elf
Echo {3}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)<br />
When Deranged Hermit enters the battlefield, put four 1/1 green Squirrel creature tokens onto the battlefield.<br />
Squirrel creatures get +1/+1.
Urza's Legacy: Rare

Doubling Season (5, 4G) 0/0
Enchantment
If an effect would put one or more tokens onto the battlefield under your control, it puts twice that many of those tokens onto the battlefield instead.<br />
If an effect would place one or more counters on a permanent you control, it places twice that many of those counters on that permanent instead.
Ravnica: City of Guilds: Rare

Primal Command (5, 3GG) 0/0
Sorcery
Choose two — Target player gains 7 life; or put target noncreature permanent on top of its owner's library; or target player shuffles his or her graveyard into his or her library; or search your library for a creature card, reveal it, put it into your hand, then shuffle your library.
Lorwyn: Rare

Cloudthresher (6, 2GGGG) 7/7
Creature  — Elemental
Flash<br />
Reach (This can block creatures with flying.)<br />
When Cloudthresher enters the battlefield, it deals 2 damage to each creature with flying and each player.<br />
Evoke {2}{G}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Lorwyn: Rare

Rampaging Baloths (6, 4GG) 6/6
Creature  — Beast
Trample<br />
Landfall — Whenever a land enters the battlefield under your control, you may put a 4/4 green Beast creature token onto the battlefield.
Zendikar: Mythic Rare

Regal Force (7, 4GGG) 5/5
Creature  — Elemental
When Regal Force enters the battlefield, draw a card for each green creature you control.
Eventide: Rare

Figure of Destiny (1, (R/W)) 1/1
Creature  — Kithkin
{(r/w)}: Figure of Destiny becomes a 2/2 Kithkin Spirit.<br />
{(r/w){(r/w){(r/w)}: If Figure of Destiny is a Spirit, it becomes a 4/4 Kithkin Spirit Warrior.<br />
{(r/w){(r/w){(r/w){(r/w){(r/w){(r/w)}: If Figure of Destiny is a Warrior, it becomes an 8/8 Kithkin Spirit Warrior Avatar with flying and first strike.
Eventide: Rare

Progenitus (10, WWUUBBRRGG) 10/10
Legendary Creature  — Hydra Avatar
Protection from everything<br />
If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.
Conflux: Mythic Rare

Crystalline Sliver (2, WU) 2/2
Creature  — Sliver
All Slivers have shroud. (They can't be the targets of spells or abilities.)
Premium Deck Series: Slivers: Uncommon, Stronghold: Uncommon

Gaddock Teeg (2, GW) 2/2
Legendary Creature  — Kithkin Advisor
Noncreature spells with converted mana cost 4 or greater can't be cast.<br />
Noncreature spells with {X} in their mana costs can't be cast.
Lorwyn: Rare

Glimpse the Unthinkable (2, UB) 0/0
Sorcery
Target player puts the top ten cards of his or her library into his or her graveyard.
Ravnica: City of Guilds: Rare

Meddling Mage (2, WU) 2/2
Creature  — Human Wizard
As Meddling Mage enters the battlefield, name a nonland card.<br />
The named card can't be cast.
Alara Reborn: Rare, Planeshift: Rare

Vexing Shusher (2, (R/G)(R/G)) 2/2
Creature  — Goblin Shaman
Vexing Shusher can't be countered.<br />
{(r/g)}: Target spell can't be countered by spells or abilities.
Shadowmoor: Rare

Dauntless Escort (3, 1GW) 3/3
Creature  — Rhino Soldier
Sacrifice Dauntless Escort: Creatures you control are indestructible this turn.
Alara Reborn: Rare

Doran, the Siege Tower (3, BGW) 0/5
Legendary Creature  — Treefolk Shaman
Each creature assigns combat damage equal to its toughness rather than its power.
Lorwyn: Rare

Everlasting Torment (3, 2(B/R)) 0/0
Enchantment
Players can't gain life.<br />
Damage can't be prevented.<br />
All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)
Shadowmoor: Rare

Jenara, Asura of War (3, GWU) 3/3
Legendary Creature  — Angel
Flying<br />
{1}{W}: Put a +1/+1 counter on Jenara, Asura of War.
Alara Reborn: Mythic Rare

Knight of the Reliquary (3, 1GW) 2/2
Creature  — Human Knight
Knight of the Reliquary gets +1/+1 for each land card in your graveyard.<br />
{T}, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle your library.
Conflux: Rare

Pernicious Deed (3, 1BG) 0/0
Enchantment
{X}, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with converted mana cost X or less.
Apocalypse: Rare

Stillmoon Cavalier (3, 1(W/B)(W/B)) 2/1
Creature  — Zombie Knight
Protection from white and from black<br />
{(w/b)}: Stillmoon Cavalier gains flying until end of turn.<br />
{(w/b)}: Stillmoon Cavalier gains first strike until end of turn.<br />
{(w/b){(w/b)}: Stillmoon Cavalier gets +1/+0 until end of turn.
Eventide: Rare

Undermine (3, UUB) 0/0
Instant
Counter target spell. Its controller loses 3 life.
Invasion: Rare

Vindicate (3, 1WB) 0/0
Sorcery
Destroy target permanent.
Apocalypse: Rare

Ajani Vengeant (4, 2RW) 0/0
Planeswalker  — Ajani
+1: Target permanent doesn't untap during its controller's next untap step.<br />
-2: Ajani Vengeant deals 3 damage to target creature or player and you gain 3 life.<br />
-7: Destroy all lands target player controls.
Shards of Alara: Mythic Rare

Boartusk Liege (4, 1(R/G)(R/G)(R/G)) 3/4
Creature  — Goblin Knight
Trample<br />
Other red creatures you control get +1/+1.<br />
Other green creatures you control get +1/+1.
Shadowmoor: Rare

Creakwood Liege (4, 1(B/G)(B/G)(B/G)) 2/2
Creature  — Horror
Other black creatures you control get +1/+1.<br />
Other green creatures you control get +1/+1.<br />
At the beginning of your upkeep, you may put a 1/1 black and green Worm creature token onto the battlefield.
Eventide: Rare

Grand Arbiter Augustin IV (4, 2WU) 2/3
Legendary Creature  — Human Advisor
White spells you cast cost {1} less to cast.<br />
Blue spells you cast cost {1} less to cast.<br />
Spells your opponents cast cost {1} more to cast.
Dissension: Rare

Rafiq of the Many (4, 1GWU) 3/3
Legendary Creature  — Human Knight
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)<br />
Whenever a creature you control attacks alone, it gains double strike until end of turn.
Shards of Alara: Mythic Rare

Sarkhan Vol (4, 2RG) 0/0
Planeswalker  — Sarkhan
+1: Creatures you control get +1/+1 and gain haste until end of turn.<br />
-2: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.<br />
-6: Put five 4/4 red Dragon creature tokens with flying onto the battlefield.
Shards of Alara: Mythic Rare

Thought Hemorrhage (4, 2BR) 0/0
Sorcery
Name a nonland card. Target player reveals his or her hand. Thought Hemorrhage deals 3 damage to that player for each card with that name revealed this way. Search that player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles his or her library.
Alara Reborn: Rare

Wilt-Leaf Liege (4, 1(G/W)(G/W)(G/W)) 4/4
Creature  — Elf Knight
Other green creatures you control get +1/+1.<br />
Other white creatures you control get +1/+1.<br />
If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it onto the battlefield instead of putting it into your graveyard.
Shadowmoor: Rare

Balefire Liege (5, 2(R/W)(R/W)(R/W)) 2/4
Creature  — Spirit Horror
Other red creatures you control get +1/+1.<br />
Other white creatures you control get +1/+1.<br />
Whenever you cast a red spell, Balefire Liege deals 3 damage to target player.<br />
Whenever you cast a white spell, you gain 3 life.
Planechase: Rare, Eventide: Rare

Deathbringer Liege (5, 2(W/B)(W/B)(W/B)) 3/4
Creature  — Horror
Other white creatures you control get +1/+1.<br />
Other black creatures you control get +1/+1.<br />
Whenever you cast a white spell, you may tap target creature.<br />
Whenever you cast a black spell, you may destroy target creature if it's tapped.
Eventide: Rare

Demigod of Revenge (5, (B/R)(B/R)(B/R)(B/R)(B/R)) 5/4
Creature  — Spirit Avatar
Flying, haste<br />
When you cast Demigod of Revenge, return all cards named Demigod of Revenge from your graveyard to the battlefield.
Shadowmoor: Rare

Divinity of Pride (5, (W/B)(W/B)(W/B)(W/B)(W/B)) 4/4
Creature  — Spirit Avatar
Flying, lifelink<br />
Divinity of Pride gets +4/+4 as long as you have 25 or more life.
Eventide: Rare

Lord of Extinction (5, 3BG) 0/0
Creature  — Elemental
Lord of Extinction's power and toughness are each equal to the number of cards in all graveyards.
Alara Reborn: Mythic Rare

Maelstrom Archangel (5, WUBRG) 5/5
Creature  — Angel
Flying<br />
Whenever Maelstrom Archangel deals combat damage to a player, you may cast a nonland card from your hand without paying its mana cost.
Conflux: Mythic Rare

Mirari's Wake (5, 3GW) 0/0
Enchantment
Creatures you control get +1/+1.<br />
<br />
Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.
Judgment: Rare

Nemesis of Reason (5, 3UB) 3/7
Creature  — Leviathan Horror
Whenever Nemesis of Reason attacks, defending player puts the top ten cards of his or her library into his or her graveyard.
Alara Reborn: Rare

Oversoul of Dusk (5, (G/W)(G/W)(G/W)(G/W)(G/W)) 5/5
Creature  — Spirit Avatar
Protection from blue, from black, and from red
Shadowmoor: Rare

Privileged Position (5, 2(G/W)(G/W)(G/W)) 0/0
Enchantment
({(g/w)} can be paid with either {G} or {W}.)<br />
Other permanents you control can't be the targets of spells or abilities your opponents control.
Ravnica: City of Guilds: Rare

Sen Triplets (5, 2WUB) 3/3
Legendary Artifact Creature  — Human Wizard
At the beginning of your upkeep, choose target opponent. This turn, that player can't cast spells or activate abilities and plays with his or her hand revealed. You may play cards from that player's hand this turn.
Alara Reborn: Mythic Rare

Sliver Legion (5, WUBRG) 7/7
Legendary Creature  — Sliver
All Sliver creatures get +1/+1 for each other Sliver on the battlefield.
Future Sight: Rare

Sliver Overlord (5, WUBRG) 7/7
Legendary Creature  — Sliver Mutant
{3}: Search your library for a Sliver card, reveal that card, and put it into your hand. Then shuffle your library.<br />
{3}: Gain control of target Sliver. (This effect lasts indefinitely.)
Premium Deck Series: Slivers: Mythic Rare, Scourge: Rare

Spiritmonger (5, 3BG) 6/6
Creature  — Beast
Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger.<br />
{B}: Regenerate Spiritmonger.<br />
{G}: Spiritmonger becomes the color of your choice until end of turn.
Apocalypse: Rare

Uril, the Miststalker (5, 2RGW) 5/5
Legendary Creature  — Beast
Uril, the Miststalker can't be the target of spells or abilities your opponents control. <br />
Uril gets +2/+2 for each Aura attached to it.
Alara Reborn: Mythic Rare

Broodmate Dragon (6, 3BRG) 4/4
Creature  — Dragon
Flying<br />
When Broodmate Dragon enters the battlefield, put a 4/4 red Dragon creature token with flying onto the battlefield.
Shards of Alara: Rare

Crosis, the Purger (6, 3UBR) 6/6
Legendary Creature  — Dragon
Flying<br />
Whenever Crosis, the Purger deals combat damage to a player, you may pay {2}{B}. If you do, choose a color, then that player reveals his or her hand and discards all cards of that color.
Invasion: Rare

Darigaaz, the Igniter (6, 3BRG) 6/6
Legendary Creature  — Dragon
Flying<br />
Whenever Darigaaz, the Igniter deals combat damage to a player, you may pay {2}{R}. If you do, choose a color, then that player reveals his or her hand and Darigaaz deals damage to the player equal to the number of cards of that color revealed this way.
Duel Decks: Phyrexia vs. the Coalition: Rare, Invasion: Rare

Dragon Broodmother (6, 2RRRG) 4/4
Creature  — Dragon
Flying<br />
At the beginning of each upkeep, put a 1/1 red and green Dragon creature token with flying and devour 2 onto the battlefield. (As the token enters the battlefield, you may sacrifice any number of creatures. It enters the battlefield with twice that many +1/+1 counters on it.)
Alara Reborn: Mythic Rare

Dromar, the Banisher (6, 3WUB) 6/6
Legendary Creature  — Dragon
Flying<br />
Whenever Dromar, the Banisher deals combat damage to a player, you may pay {2}{U}. If you do, choose a color, then return all creatures of that color to their owners' hands.
Invasion: Rare

Niv-Mizzet, the Firemind (6, 2UURR) 4/4
Legendary Creature  — Dragon Wizard
Flying<br />
Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to target creature or player.<br />
{T}: Draw a card.
From the Vault: Dragons: Rare, Guildpact: Rare

Rith, the Awakener (6, 3RGW) 6/6
Legendary Creature  — Dragon
Flying<br />
Whenever Rith, the Awakener deals combat damage to a player, you may pay {2}{G}. If you do, choose a color, then put a 1/1 green Saproling creature token onto the battlefield for each permanent of that color.
Duel Decks: Phyrexia vs. the Coalition: Rare, From the Vault: Dragons: Rare, Invasion: Rare

Sharuum the Hegemon (6, 3WUB) 5/5
Legendary Artifact Creature  — Sphinx
Flying<br />
When Sharuum the Hegemon enters the battlefield, you may return target artifact card from your graveyard to the battlefield.
Shards of Alara: Mythic Rare

Treva, the Renewer (6, 3GWU) 6/6
Legendary Creature  — Dragon
Flying<br />
Whenever Treva, the Renewer deals combat damage to a player, you may pay {2}{W}. If you do, choose a color, then you gain 1 life for each permanent of that color.
Duel Decks: Phyrexia vs. the Coalition: Rare, Invasion: Rare

Angel of Despair (7, 3WWBB) 5/5
Creature  — Angel
Flying<br />
When Angel of Despair enters the battlefield, destroy target permanent.
Guildpact: Rare

Debtors' Knell (7, 4(W/B)(W/B)(W/B)) 0/0
Enchantment
({(w/b)} can be paid with either {W} or {B}.)<br />
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.
Guildpact: Rare

Iridescent Angel (7, 5WU) 4/4
Creature  — Angel
Flying, protection from all colors
Odyssey: Rare

Phantom Nishoba (7, 5GW) 0/0
Creature  — Cat Beast Spirit
Trample<br />
Phantom Nishoba enters the battlefield with seven +1/+1 counters on it.<br />
Whenever Phantom Nishoba deals damage, you gain that much life.<br />
If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba.
Judgment: Rare

Godsire (8, 4RGGW) 8/8
Creature  — Beast
Vigilance<br />
{T}: Put an 8/8 Beast creature token that's red, green, and white onto the battlefield.
Shards of Alara: Mythic Rare

Hellkite Overlord (8, 4BRRG) 8/8
Creature  — Dragon
Flying, trample, haste<br />
{R}: Hellkite Overlord gets +1/+0 until end of turn.<br />
{B}{G}: Regenerate Hellkite Overlord.
Shards of Alara: Mythic Rare, From the Vault: Dragons: Rare

Nicol Bolas, Planeswalker (8, 4UBBR) 0/0
Planeswalker  — Bolas
+3: Destroy target noncreature permanent.<br />
-2: Gain control of target creature.<br />
-9: Nicol Bolas, Planeswalker deals 7 damage to target player. That player discards seven cards, then sacrifices seven permanents.
Conflux: Mythic Rare

Prince of Thralls (8, 4UBBR) 7/7
Creature  — Demon
Whenever a permanent an opponent controls is put into a graveyard, put that card onto the battlefield under your control unless that opponent pays 3 life.
Shards of Alara: Mythic Rare

Sphinx of the Steel Wind (8, 5WUB) 6/6
Artifact Creature  — Sphinx
Flying, first strike, vigilance, lifelink, protection from red and from green
Alara Reborn: Mythic Rare

Vampiric Dragon (8, 6BR) 5/5
Creature  — Vampire Dragon
Flying<br />
Whenever a creature dealt damage by Vampiric Dragon this turn is put into a graveyard, put a +1/+1 counter on Vampiric Dragon.<br />
{1}{R}: Vampiric Dragon deals 1 damage to target creature.
Odyssey: Rare

Adarkar Wastes (0, ) 0/0
Land
{T}: Add {1} to your mana pool.<br />
{T}: Add {W} or {U} to your mana pool. Adarkar Wastes deals 1 damage to you.
Tenth Edition: Rare, Ninth Edition: Rare, Seventh Edition: Rare, Classic (Sixth Edition): Rare, Fifth Edition: Rare, Ice Age: Rare

Ancestral Vision (0, ) 0/0
Sorcery
Ancestral Vision is blue.<br />
Suspend 4—{U} (Rather than cast this card from your hand, pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)<br />
Target player draws three cards.
Duel Decks: Jace vs. Chandra: Rare, Time Spiral: Rare

Ancient Tomb (0, ) 0/0
Land
{T}: Add {2} to your mana pool. Ancient Tomb deals 2 damage to you.
Tempest: Uncommon

Arid Mesa (0, ) 0/0
Land
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library.
Zendikar: Rare

Battlefield Forge (0, ) 0/0
Land
{T}: Add {1} to your mana pool.<br />
{T}: Add {R} or {W} to your mana pool. Battlefield Forge deals 1 damage to you.
Tenth Edition: Rare, Ninth Edition: Rare, Apocalypse: Rare

Blinkmoth Nexus (0, ) 0/0
Land
{T}: Add {1} to your mana pool.<br />
{1}: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land.<br />
{1}, {T}: Target Blinkmoth creature gets +1/+1 until end of turn.
Darksteel: Rare

Blood Crypt (0, ) 0/0
Land  — Swamp Mountain
({T}: Add {B} or {R} to your mana pool.)<br />
As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, Blood Crypt enters the battlefield tapped.
Dissension: Rare

Bloodstained Mire (0, ) 0/0
Land
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library.
Onslaught: Rare

Breeding Pool (0, ) 0/0
Land  — Forest Island
({T}: Add {G} or {U} to your mana pool.)<br />
As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, Breeding Pool enters the battlefield tapped.
Dissension: Rare

Brushland (0, ) 0/0
Land
{T}: Add {1} to your mana pool.<br />
{T}: Add {G} or {W} to your mana pool. Brushland deals 1 damage to you.
Tenth Edition: Rare, Ninth Edition: Rare, Seventh Edition: Rare, Classic (Sixth Edition): Rare, Fifth Edition: Rare, Ice Age: Rare

Cabal Coffers (0, ) 0/0
Land
{2}, {T}: Add {B} to your mana pool for each Swamp you control.
Planechase: Uncommon, Torment: Uncommon

Cascade Bluffs (0, ) 0/0
Land
{T}: Add {1} to your mana pool.<br />
{(u/r)}, {T}: Add {U}{U}, {U}{R}, or {R}{R} to your mana pool.
Eventide: Rare

Caves of Koilos (0, ) 0/0
Land
{T}: Add {1} to your mana pool.<br />
{T}: Add {W} or {B} to your mana pool. Caves of Koilos deals 1 damage to you.
Tenth Edition: Rare, Ninth Edition: Rare, Apocalypse: Rare

Chrome Mox (0, 0) 0/0
Artifact
Imprint — When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand. <br />
{T}: Add one mana of any of the exiled card's colors to your mana pool.
Mirrodin: Rare

City of Traitors (0, ) 0/0
Land
When you play another land, sacrifice City of Traitors.<br />
{T}: Add {2} to your mana pool.
Exodus: Rare

Dragonskull Summit (0, ) 0/0
Land
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.<br />
{T}: Add {B} or {R} to your mana pool.
Magic 2010: Rare

Drowned Catacomb (0, ) 0/0
Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.<br />
{T}: Add {U} or {B} to your mana pool.
Magic 2010: Rare

Exotic Orchard (0, ) 0/0
Land
{T}: Add to your mana pool one mana of any color that a land an opponent controls could produce.
Conflux: Rare

Fetid Heath (0, ) 0/0
Land
{T}: Add {1} to your mana pool.<br />
{(w/b)}, {T}: Add {W}{W}, {W}{B}, or {B}{B} to your mana pool.
Eventide: Rare

Fire-Lit Thicket (0, ) 0/0
Land
{T}: Add {1} to your mana pool.<br />
{(r/g)}, {T}: Add {R}{R}, {R}{G}, or {G}{G} to your mana pool.
Shadowmoor: Rare

Flooded Grove (0, ) 0/0
Land
{T}: Add {1} to your mana pool.<br />
{(g/u)}, {T}: Add {G}{G}, {G}{U}, or {U}{U} to your mana pool.
Eventide: Rare

Flooded Strand (0, ) 0/0
Land
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.
Onslaught: Rare

Forbidden Orchard (0, ) 0/0
Land
{T}: Add one mana of any color to your mana pool.<br />
Whenever you tap Forbidden Orchard for mana, put a 1/1 colorless Spirit creature token onto the battlefield under target opponent's control.
Champions of Kamigawa: Rare

Gaea's Cradle (0, ) 0/0
Legendary Land
{T}: Add {G} to your mana pool for each creature you control.
Urza's Saga: Rare

Glacial Fortress (0, ) 0/0
Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.<br />
{T}: Add {W} or {U} to your mana pool.
Magic 2010: Rare

Glimmervoid (0, ) 0/0
Land
At the beginning of the end step, if you control no artifacts, sacrifice Glimmervoid.<br />
{T}: Add one mana of any color to your mana pool.
Mirrodin: Rare

Godless Shrine (0, ) 0/0
Land  — Plains Swamp
({T}: Add {W} or {B} to your mana pool.)<br />
As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, Godless Shrine enters the battlefield tapped.
Guildpact: Rare

Graven Cairns (0, ) 0/0
Land
{T}: Add {1} to your mana pool.<br />
{(b/r)}, {T}: Add {B}{B}, {B}{R}, or {R}{R} to your mana pool.
Shadowmoor: Rare, Future Sight: Rare

Grove of the Burnwillows (0, ) 0/0
Land
{T}: Add {1} to your mana pool.<br />
{T}: Add {R} or {G} to your mana pool. Each opponent gains 1 life.
Future Sight: Rare

Hallowed Fountain (0, ) 0/0
Land  — Plains Island
({T}: Add {W} or {U} to your mana pool.)<br />
As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, Hallowed Fountain enters the battlefield tapped.
Dissension: Rare

Karplusan Forest (0, ) 0/0
Land
{T}: Add {1} to your mana pool.<br />
{T}: Add {R} or {G} to your mana pool. Karplusan Forest deals 1 damage to you.
Tenth Edition: Rare, Ninth Edition: Rare, Seventh Edition: Rare, Classic (Sixth Edition): Rare, Fifth Edition: Rare, Ice Age: Rare

Kjeldoran Outpost (0, ) 0/0
Land
If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard.<br />
{T}: Add {W} to your mana pool.<br />
{1}{W}, {T}: Put a 1/1 white Soldier creature token onto the battlefield.
Masters Edition II: Rare, Alliances: Rare

Lake of the Dead (0, ) 0/0
Land
If Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard.<br />
{T}: Add {B} to your mana pool.<br />
{T}, Sacrifice a Swamp: Add {B}{B}{B}{B} to your mana pool.
Masters Edition: Rare, Alliances: Rare

Llanowar Wastes (0, ) 0/0
Land
{T}: Add {1} to your mana pool.<br />
{T}: Add {B} or {G} to your mana pool. Llanowar Wastes deals 1 damage to you.
Tenth Edition: Rare, Ninth Edition: Rare, Apocalypse: Rare

Lotus Bloom (0, ) 0/0
Artifact
Suspend 3—{0} (Rather than cast this card from your hand, pay {0} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)<br />
{T}, Sacrifice Lotus Bloom: Add three mana of any one color to your mana pool.
Time Spiral: Rare

Lotus Vale (0, ) 0/0
Land
If Lotus Vale would enter the battlefield, sacrifice two untapped lands instead. If you do, put Lotus Vale onto the battlefield. If you don't, put it into its owner's graveyard.<br />
{T}: Add three mana of any one color to your mana pool.
Weatherlight: Rare

Marsh Flats (0, ) 0/0
Land
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card and put it onto the battlefield. Then shuffle your library.
Zendikar: Rare

Misty Rainforest (0, ) 0/0
Land
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card and put it onto the battlefield. Then shuffle your library.
Zendikar: Rare

Murmuring Bosk (0, ) 0/0
Land  — Forest
({T}: Add {G} to your mana pool.)<br />
As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters the battlefield tapped.<br />
{T}: Add {W} or {B} to your mana pool. Murmuring Bosk deals 1 damage to you.
Morningtide: Rare

Mutavault (0, ) 0/0
Land
{T}: Add {1} to your mana pool.<br />
{1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.
Morningtide: Rare

Mystic Gate (0, ) 0/0
Land
{T}: Add {1} to your mana pool.<br />
{(w/u)}, {T}: Add {W}{W}, {W}{U}, or {U}{U} to your mana pool.
Shadowmoor: Rare

Overgrown Tomb (0, ) 0/0
Land  — Swamp Forest
({T}: Add {B} or {G} to your mana pool.)<br />
As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, Overgrown Tomb enters the battlefield tapped.
Ravnica: City of Guilds: Rare

Pact of Negation (0, 0) 0/0
Instant
Pact of Negation is blue.<br />
Counter target spell.<br />
At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.
Future Sight: Rare

Polluted Delta (0, ) 0/0
Land
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library.
Onslaught: Rare

Reflecting Pool (0, ) 0/0
Land
{T}: Add to your mana pool one mana of any type that a land you control could produce.
Shadowmoor: Rare, Tempest: Rare

Rishadan Port (0, ) 0/0
Land
{T}: Add {1} to your mana pool.<br />
<br />
{1}, {T}: Tap target land.
Mercadian Masques: Rare

Rootbound Crag (0, ) 0/0
Land
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.<br />
{T}: Add {R} or {G} to your mana pool.
Premium Deck Series: Slivers: Rare, Magic 2010: Rare

Rugged Prairie (0, ) 0/0
Land
{T}: Add {1} to your mana pool.<br />
{(r/w)}, {T}: Add {R}{R}, {R}{W}, or {W}{W} to your mana pool.
Eventide: Rare

Sacred Foundry (0, ) 0/0
Land  — Mountain Plains
({T}: Add {R} or {W} to your mana pool.)<br />
As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, Sacred Foundry enters the battlefield tapped.
Ravnica: City of Guilds: Rare

Scalding Tarn (0, ) 0/0
Land
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card and put it onto the battlefield. Then shuffle your library.
Zendikar: Rare

Serra's Sanctum (0, ) 0/0
Legendary Land
{T}: Add {W} to your mana pool for each enchantment you control.
Urza's Saga: Rare

Shivan Reef (0, ) 0/0
Land
{T}: Add {1} to your mana pool.<br />
{T}: Add {U} or {R} to your mana pool. Shivan Reef deals 1 damage to you.
Tenth Edition: Rare, Ninth Edition: Rare, Apocalypse: Rare

Steam Vents (0, ) 0/0
Land  — Island Mountain
({T}: Add {U} or {R} to your mana pool.)<br />
As Steam Vents enters the battlefield, you may pay 2 life. If you don't, Steam Vents enters the battlefield tapped.
Guildpact: Rare

Stomping Ground (0, ) 0/0
Land  — Mountain Forest
({T}: Add {R} or {G} to your mana pool.)<br />
As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, Stomping Ground enters the battlefield tapped.
Guildpact: Rare

Sulfurous Springs (0, ) 0/0
Land
{T}: Add {1} to your mana pool.<br />
{T}: Add {B} or {R} to your mana pool. Sulfurous Springs deals 1 damage to you.
Tenth Edition: Rare, Ninth Edition: Rare, Seventh Edition: Rare, Classic (Sixth Edition): Rare, Fifth Edition: Rare, Ice Age: Rare

Summoner's Pact (0, 0) 0/0
Instant
Summoner's Pact is green.<br />
Search your library for a green creature card, reveal it, and put it into your hand. Then shuffle your library.<br />
At the beginning of your next upkeep, pay {2}{G}{G}. If you don't, you lose the game.
Future Sight: Rare

Sunken Ruins (0, ) 0/0
Land
{T}: Add {1} to your mana pool.<br />
{(u/b)}, {T}: Add {U}{U}, {U}{B}, or {B}{B} to your mana pool.
Shadowmoor: Rare

Sunpetal Grove (0, ) 0/0
Land
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.<br />
{T}: Add {G} or {W} to your mana pool.
Magic 2010: Rare

Temple Garden (0, ) 0/0
Land  — Forest Plains
({T}: Add {G} or {W} to your mana pool.)<br />
As Temple Garden enters the battlefield, you may pay 2 life. If you don't, Temple Garden enters the battlefield tapped.
Ravnica: City of Guilds: Rare

Thawing Glaciers (0, ) 0/0
Land
Thawing Glaciers enters the battlefield tapped.<br />
{1}, {T}: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step.
Masters Edition: Rare, Alliances: Rare

Twilight Mire (0, ) 0/0
Land
{T}: Add {1} to your mana pool.<br />
{(b/g)}, {T}: Add {B}{B}, {B}{G}, or {G}{G} to your mana pool.
Eventide: Rare

Underground River (0, ) 0/0
Land
{T}: Add {1} to your mana pool.<br />
{T}: Add {U} or {B} to your mana pool. Underground River deals 1 damage to you.
Tenth Edition: Rare, Ninth Edition: Rare, Seventh Edition: Rare, Classic (Sixth Edition): Rare, Fifth Edition: Rare, Ice Age: Rare

Verdant Catacombs (0, ) 0/0
Land
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card and put it onto the battlefield. Then shuffle your library.
Zendikar: Rare

Volrath's Stronghold (0, ) 0/0
Legendary Land
{T}: Add {1} to your mana pool.<br />
<br />
{1}{B}, {T}: Put target creature card from your graveyard on top of your library.
Stronghold: Rare

Wasteland (0, ) 0/0
Land
{T}: Add {1} to your mana pool.<br />
<br />
{T}, Sacrifice Wasteland: Destroy target nonbasic land.
Tempest: Uncommon

Watery Grave (0, ) 0/0
Land  — Island Swamp
({T}: Add {U} or {B} to your mana pool.)<br />
As Watery Grave enters the battlefield, you may pay 2 life. If you don't, Watery Grave enters the battlefield tapped.
Ravnica: City of Guilds: Rare

Windbrisk Heights (0, ) 0/0
Land
Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)<br />
{T}: Add {W} to your mana pool.<br />
{W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Lorwyn: Rare

Windswept Heath (0, ) 0/0
Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library.
Onslaught: Rare

Wooded Bastion (0, ) 0/0
Land
{T}: Add {1} to your mana pool.<br />
{(g/w)}, {T}: Add {G}{G}, {G}{W}, or {W}{W} to your mana pool.
Shadowmoor: Rare

Wooded Foothills (0, ) 0/0
Land
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library.
Onslaught: Rare

Yavimaya Coast (0, ) 0/0
Land
{T}: Add {1} to your mana pool.<br />
{T}: Add {G} or {U} to your mana pool. Yavimaya Coast deals 1 damage to you.
Tenth Edition: Rare, Ninth Edition: Rare, Apocalypse: Rare

Cursed Scroll (1, 1) 0/0
Artifact
{3}, {T}: Name a card. Reveal a card at random from your hand. If it's the named card, Cursed Scroll deals 2 damage to target creature or player.
Tempest: Rare

Engineered Explosives (1, X) 0/0
Artifact
Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)<br />
{2}, Sacrifice Engineered Explosives: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Engineered Explosives.
Fifth Dawn: Rare

Pithing Needle (1, 1) 0/0
Artifact
As Pithing Needle enters the battlefield, name a card.<br />
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Magic 2010: Rare, Tenth Edition: Rare, Saviors of Kamigawa: Rare

Sensei's Divining Top (1, 1) 0/0
Artifact
{1}: Look at the top three cards of your library, then put them back in any order.<br />
{T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.
From the Vault: Exiled: Mythic Rare, Champions of Kamigawa: Uncommon

Sol Ring (1, 1) 0/0
Artifact
{T}: Add {2} to your mana pool.
Revised Edition: Uncommon, Unlimited Edition: Uncommon, Limited Edition Beta: Uncommon, Limited Edition Alpha: Uncommon

Darksteel Colossus (11, 11) 11/11
Artifact Creature  — Golem
Trample<br />
Darksteel Colossus is indestructible.<br />
If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
Magic 2010: Mythic Rare, Darksteel: Rare

Mycosynth Golem (11, 11) 4/5
Artifact Creature  — Golem
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)<br />
Artifact creature spells you cast have affinity for artifacts. (They cost {1} less to cast for each artifact you control.)
Fifth Dawn: Rare

Draco (16, 16) 9/9
Artifact Creature  — Dragon
Domain — Draco costs {2} less to cast for each basic land type among lands you control.<br />
Flying<br />
Domain — At the beginning of your upkeep, sacrifice Draco unless you pay {1}0}. This cost is reduced by {2} for each basic land type among lands you control.
From the Vault: Dragons: Rare, Planeshift: Rare

Arcbound Ravager (2, 2) 0/0
Artifact Creature  — Beast
Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager.<br />
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Darksteel: Rare

Chalice of the Void (2, XX) 0/0
Artifact
Chalice of the Void enters the battlefield with X charge counters on it.<br />
Whenever a player casts a spell with converted mana cost equal to the number of charge counters on Chalice of the Void, counter that spell.
Mirrodin: Rare

Emerald Medallion (2, 2) 0/0
Artifact
Green spells you cast cost {1} less to cast.
Tempest: Rare

Isochron Scepter (2, 2) 0/0
Artifact
Imprint — When Isochron Scepter enters the battlefield, you may exile an instant card with converted mana cost 2 or less from your hand.<br />
{2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
Mirrodin: Uncommon

Jet Medallion (2, 2) 0/0
Artifact
Black spells you cast cost {1} less to cast.
Tempest: Rare

Null Rod (2, 2) 0/0
Artifact
Activated abilities of artifacts can't be activated.
Weatherlight: Rare

Sapphire Medallion (2, 2) 0/0
Artifact
Blue spells you cast cost {1} less to cast.
Tempest: Rare

Scroll Rack (2, 2) 0/0
Artifact
{1}, {T}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.
Tempest: Rare

Sphere of Resistance (2, 2) 0/0
Artifact
Spells cost {1} more to cast.
Exodus: Rare

Umezawa's Jitte (2, 2) 0/0
Legendary Artifact  — Equipment
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.<br />
Remove a charge counter from Umezawa's Jitte: Choose one —  Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life.<br />
Equip {2}
Betrayers of Kamigawa: Rare

Crucible of Worlds (3, 3) 0/0
Artifact
You may play land cards from your graveyard.
Tenth Edition: Rare, Fifth Dawn: Rare

Helm of Kaldra (3, 3) 0/0
Legendary Artifact  — Equipment
Equipped creature has first strike, trample, and haste.<br />
{1}: If you control Equipment named Helm of Kaldra, Sword of Kaldra, and Shield of Kaldra, put a legendary 4/4 colorless Avatar creature token named Kaldra onto the battlefield and attach those Equipment to it.<br />
Equip {2}
Fifth Dawn: Rare, : Rare

Metalworker (3, 3) 1/2
Artifact Creature  — Construct
{T}: Reveal any number of artifact cards in your hand. Add {2} to your mana pool for each card revealed this way.
Urza's Destiny: Rare

Staff of Domination (3, 3) 0/0
Artifact
{1}: Untap Staff of Domination.<br />
{2}, {T}: You gain 1 life.<br />
{3}, {T}: Untap target creature.<br />
{4}, {T}: Tap target creature.<br />
{5}, {T}: Draw a card.
Fifth Dawn: Rare

Sword of Fire and Ice (3, 3) 0/0
Artifact  — Equipment
Equipped creature gets +2/+2 and has protection from red and from blue.<br />
Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to target creature or player and you draw a card.<br />
Equip {2}
Darksteel: Rare

Sword of Light and Shadow (3, 3) 0/0
Artifact  — Equipment
Equipped creature gets +2/+2 and has protection from white and from black.<br />
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.<br />
Equip {2}
Darksteel: Rare

Tangle Wire (3, 3) 0/0
Artifact
Fading 4 (This artifact enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)<br />
At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land he or she controls for each fade counter on Tangle Wire.
Nemesis: Rare

Trinisphere (3, 3) 0/0
Artifact
As long as Trinisphere is untapped, each spell that would cost less than three mana to cast costs three mana to cast. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost {1}{B} to cast costs {2}{B} to cast instead.)
From the Vault: Exiled: Mythic Rare, Darksteel: Rare

Urza's Incubator (3, 3) 0/0
Artifact
As Urza's Incubator enters the battlefield, choose a creature type.<br />
Creature spells of the chosen type cost {2} less to cast.
Urza's Destiny: Rare

Vedalken Shackles (3, 3) 0/0
Artifact
You may choose not to untap Vedalken Shackles during your untap step.<br />
{2}, {T}: Gain control of target creature with power less than or equal to the number of Islands you control for as long as Vedalken Shackles remains tapped.
Fifth Dawn: Rare

Door of Destinies (4, 4) 0/0
Artifact
As Door of Destinies enters the battlefield, choose a creature type.<br />
Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies.<br />
Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.
Morningtide: Rare

Goblin Charbelcher (4, 4) 0/0
Artifact
{3}, {T}: Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to target creature or player. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order.
Mirrodin: Rare

Jester's Cap (4, 4) 0/0
Artifact
{2}, {T}, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles his or her library.
Ninth Edition: Rare, Fifth Edition: Rare, Ice Age: Rare

Masticore (4, 4) 4/4
Artifact Creature  — Masticore
At the beginning of your upkeep, sacrifice Masticore unless you discard a card.<br />
{2}: Masticore deals 1 damage to target creature.<br />
{2}: Regenerate Masticore.
Urza's Destiny: Rare

Phyrexian Processor (4, 4) 0/0
Artifact
As Phyrexian Processor enters the battlefield, pay any amount of life.<br />
{4}, {T}: Put an X/X black Minion creature token onto the battlefield, where X is the life paid as Phyrexian Processor entered the battlefield.
Duel Decks: Phyrexia vs. the Coalition: Rare, Urza's Saga: Rare

Quicksilver Amulet (4, 4) 0/0
Artifact
{4}, {T}: You may put a creature card from your hand onto the battlefield.
Urza's Legacy: Rare

Smokestack (4, 4) 0/0
Artifact
At the beginning of your upkeep, you may put a soot counter on Smokestack.<br />
At the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter on Smokestack.
Urza's Saga: Rare

Sword of Kaldra (4, 4) 0/0
Legendary Artifact  — Equipment
Equipped creature gets +5/+5.<br />
Whenever equipped creature deals damage to a creature, exile that creature.<br />
Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Mirrodin: Rare, : Rare

Vedalken Orrery (4, 4) 0/0
Artifact
You may cast nonland cards as though they had flash.
Fifth Dawn: Rare

Coat of Arms (5, 5) 0/0
Artifact
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
Premium Deck Series: Slivers: Rare, Magic 2010: Rare, Tenth Edition: Rare, Ninth Edition: Rare, Eighth Edition: Rare, Seventh Edition: Rare, Exodus: Rare

Eldrazi Monument (5, 5) 0/0
Artifact
Creatures you control get +1/+1, have flying, and are indestructible.<br />
At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument.
Zendikar: Mythic Rare

Gilded Lotus (5, 5) 0/0
Artifact
{T}: Add three mana of any one color to your mana pool.
Mirrodin: Rare

Karn, Silver Golem (5, 5) 4/4
Legendary Artifact Creature  — Golem
Whenever Karn, Silver Golem blocks or becomes blocked, it gets -4/+4 until end of turn.<br />
{1}: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (That artifact retains its abilities.)
Urza's Saga: Rare

Stuffy Doll (5, 5) 0/1
Artifact Creature  — Construct
As Stuffy Doll enters the battlefield, choose a player.<br />
Stuffy Doll is indestructible.<br />
Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player.<br />
{T}: Stuffy Doll deals 1 damage to itself.
Time Spiral: Rare

Mindslaver (6, 6) 0/0
Legendary Artifact
{4}, {T}, Sacrifice Mindslaver: You control target player's next turn. (You see all cards that player could see and make all decisions for the player.)
Mirrodin: Rare

Akroma's Memorial (7, 7) 0/0
Legendary Artifact
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
Future Sight: Rare

Platinum Angel (7, 7) 4/4
Artifact Creature  — Angel
Flying<br />
You can't lose the game and your opponents can't win the game.
Magic 2010: Mythic Rare, Tenth Edition: Rare, Mirrodin: Rare

Arcbound Overseer (8, 8) 0/0
Artifact Creature  — Golem
At the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control.<br />
Modular 6 (This enters the battlefield with six +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Darksteel: Rare

Sundering Titan (8, 8) 7/10
Artifact Creature  — Golem
When Sundering Titan enters the battlefield or leaves the battlefield, choose a land of each basic land type, then destroy those lands.
Darksteel: Rare

Darksteel Forge (9, 9) 0/0
Artifact
Artifacts you control are indestructible. ("Destroy" effects and lethal damage don't destroy them.)
Planechase: Rare, Darksteel: Rare