Animate Wall (1, W) 0/0
Enchantment  — Aura
Enchant Wall<br />
Enchanted Wall can attack as though it didn't have defender.
Masters Edition: Uncommon, Classic (Sixth Edition): Rare, Fifth Edition: Rare, Fourth Edition: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Daru Mender (1, W) 1/1
Creature  — Human Cleric
Morph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)<br />
When Daru Mender is turned face up, regenerate target creature.
Legions: Uncommon

Death Speakers (1, W) 1/1
Creature  — Human Cleric
Protection from black
Masters Edition: Common, Fifth Edition: Common, Homelands: Uncommon

Empty City Ruse (1, W) 0/0
Sorcery
Target opponent skips all combat phases of his or her next turn.
Portal Three Kingdoms: Uncommon

Enlightened Tutor (1, W) 0/0
Instant
Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it.
Classic (Sixth Edition): Uncommon, Mirage: Uncommon

Land Tax (1, W) 0/0
Enchantment
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.
Masters Edition III: Rare, Battle Royale: Uncommon, Fourth Edition: Rare, Legends: Uncommon

Orim's Chant (1, W) 0/0
Instant
Kicker {W} (You may pay an additional {W} as you cast this spell.)<br />
Target player can't cast spells this turn.<br />
If Orim's Chant was kicked, creatures can't attack this turn.
Planeshift: Rare

Purelace (1, W) 0/0
Instant
Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.)
Fourth Edition: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Savannah Lions (1, W) 2/1
Creature  — Cat

Ninth Edition: Rare, Eighth Edition: Rare, Fourth Edition: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Swords to Plowshares (1, W) 0/0
Instant
Exile target creature. Its controller gains life equal to its power.
Masters Edition II: Uncommon, Battle Royale: Uncommon, Ice Age: Uncommon, Fourth Edition: Uncommon, Revised Edition: Uncommon, Unlimited Edition: Uncommon, Limited Edition Beta: Uncommon, Limited Edition Alpha: Uncommon

Blessing (2, WW) 0/0
Enchantment  — Aura
Enchant creature<br />
{W}: Enchanted creature gets +1/+1 until end of turn.
Fourth Edition: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Crusade (2, WW) 0/0
Enchantment
White creatures get +1/+1.
Masters Edition: Rare, Classic (Sixth Edition): Rare, Fifth Edition: Rare, Fourth Edition: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Honor of the Pure (2, 1W) 0/0
Enchantment
White creatures you control get +1/+1.
Magic 2010: Rare

Island Sanctuary (2, 1W) 0/0
Enchantment
If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.
Fifth Edition: Rare, Fourth Edition: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

King Suleiman (2, 1W) 1/1
Creature  — Human
{T}: Destroy target Djinn or Efreet.
Arabian Nights: Rare

Knight Errant (2, 1W) 2/2
Creature  — Human Knight

Seventh Edition: Common, Starter 2000: Common, Starter 1999: Common, Portal: Common

Wall of Caltrops (2, 1W) 2/1
Creature  — Wall
Defender (This creature can't attack.)<br />
Whenever Wall of Caltrops blocks a creature, if no non-Wall creatures are blocking that creature, Wall of Caltrops gains banding until end of turn. (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.)
Legends: Common

Argivian Archaeologist (3, 1WW) 1/1
Creature  — Human Artificer
{W}{W}, {T}: Return target artifact card from your graveyard to your hand.
Masters Edition: Rare, Antiquities: Rare

Eightfold Maze (3, 2W) 0/0
Instant
Cast Eightfold Maze only during the declare attackers step and only if you've been attacked this step.<br />
Destroy target attacking creature.
Masters Edition III: Uncommon, Portal Three Kingdoms: Rare

Farmstead (3, WWW) 0/0
Enchantment  — Aura
Enchant land<br />
Enchanted land has "At the beginning of your upkeep, you may pay {W}{W}. If you do, you gain 1 life."
Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Farrelite Priest (3, 1WW) 1/3
Creature  — Human Cleric
{1}: Add {W} to your mana pool. If this ability has been activated four or more times this turn, sacrifice Farrelite Priest at the beginning of the next end step.
Fallen Empires: Uncommon

Infinite Authority (3, WWW) 0/0
Enchantment  — Aura
Enchant creature<br />
Whenever enchanted creature blocks or becomes blocked by a creature with toughness 3 or less, destroy the other creature at end of combat. At the beginning of the next end step, if that creature was put into a graveyard this way, put a +1/+1 counter on the first creature.
Legends: Rare

Martial Coup (3, XWW) 0/0
Sorcery
Put X 1/1 white Soldier creature tokens onto the battlefield. If X is 5 or more, destroy all other creatures.
Conflux: Rare

Thunder Spirit (3, 1WW) 2/2
Creature  — Elemental Spirit
Flying, first strike
Masters Edition: Uncommon, Legends: Rare

Transcendent Master (3, 1WW) 3/3
Creature  — Human Cleric Avatar
Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.)<br />
LEVEL 6-11<br />
6/6<br />
Lifelink<br />
LEVEL 12+<br />
9/9<br />
Lifelink<br />
Transcendent Master is indestructible.
Rise of the Eldrazi: Mythic Rare

Ajani Goldmane (4, 2WW) 0/0
Planeswalker  — Ajani
+1: You gain 2 life.<br />
-1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.<br />
-6: Put a white Avatar creature token onto the battlefield. It has "This creature's power and toughness are each equal to your life total."
Magic 2010: Mythic Rare, Lorwyn: Rare

Armageddon (4, 3W) 0/0
Sorcery
Destroy all lands.
Masters Edition: Rare, Starter 1999: Rare, Classic (Sixth Edition): Rare, Portal Second Age: Rare, Portal: Rare, Fifth Edition: Rare, Fourth Edition: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Cleanse (4, 2WW) 0/0
Sorcery
Destroy all black creatures.
Masters Edition III: Rare, Legends: Rare

Day of Judgment (4, 2WW) 0/0
Sorcery
Destroy all creatures.
Zendikar: Rare

Huang Zhong, Shu General (4, 2WW) 2/3
Legendary Creature  — Human Soldier
Huang Zhong, Shu General can't be blocked by more than one creature.
Portal Three Kingdoms: Rare

Humility (4, 2WW) 0/0
Enchantment
All creatures lose all abilities and are 1/1.
Tempest: Rare

Kongming's Contraptions (4, 3W) 2/4
Creature  — Human Soldier
{T}: Kongming's Contraptions deals 2 damage to target attacking creature. Activate this ability only during the declare attackers step and only if you've been attacked this step.
Portal Three Kingdoms: Rare

Linvala, Keeper of Silence (4, 2WW) 3/4
Legendary Creature  — Angel
Flying<br />
Activated abilities of creatures your opponents control can't be activated.
Rise of the Eldrazi: Mythic Rare

Northern Paladin (4, 2WW) 3/3
Creature  — Human Knight
{W}{W}, {T}: Destroy target black permanent.
Seventh Edition: Rare, Fourth Edition: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Replenish (4, 3W) 0/0
Sorcery
Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)
Urza's Destiny: Rare

Spirit Flare (4, 3W) 0/0
Instant
Tap target untapped creature you control. If you do, it deals damage equal to its power to target attacking or blocking creature an opponent controls.<br />
Flashback—{1}{W}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Torment: Common

Angel of Light (5, 4W) 3/3
Creature  — Angel
Flying, vigilance
Masters Edition II: Uncommon, Starter 1999: Uncommon

Guan Yu, Sainted Warrior (5, 3WW) 3/5
Legendary Creature  — Human Soldier Warrior
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)<br />
When Guan Yu, Sainted Warrior is put into your graveyard from the battlefield, you may shuffle Guan Yu into your library.
Masters Edition III: Uncommon, Portal Three Kingdoms: Rare

Lowland Tracker (5, 4W) 2/2
Creature  — Human Soldier
First strike<br />
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
Legions: Common

Serra Angel (5, 3WW) 4/4
Creature  — Angel
Flying<br />
Vigilance (Attacking doesn't cause this creature to tap.)
Magic 2010: Uncommon, Duel Decks: Divine vs. Demonic: Rare, Tenth Edition: Rare, Ninth Edition: Rare, Eighth Edition: Rare, Seventh Edition: Rare, Fourth Edition: Uncommon, Revised Edition: Uncommon, Unlimited Edition: Uncommon, Limited Edition Beta: Uncommon, Limited Edition Alpha: Uncommon

Veteran Bodyguard (5, 3WW) 2/5
Creature  — Human
As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead.
Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Champion Lancer (6, 4WW) 3/3
Creature  — Human Knight
Prevent all damage that would be dealt to Champion Lancer by creatures.
Starter 1999: Rare

Exalted Angel (6, 4WW) 4/5
Creature  — Angel
Flying<br />
Whenever Exalted Angel deals damage, you gain that much life.<br />
Morph {2}{W}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Onslaught: Rare

Guan Yu's 1,000-Li March (6, 4WW) 0/0
Sorcery
Destroy all tapped creatures.
Masters Edition III: Rare, Portal Three Kingdoms: Rare

Personal Incarnation (6, 3WWW) 6/6
Creature  — Avatar Incarnation
{0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Any player may activate this ability, but only if he or she owns Personal Incarnation.<br />
When Personal Incarnation is put into a graveyard from the battlefield, its owner loses half his or her life, rounded up.
Fifth Edition: Rare, Fourth Edition: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Righteous Fury (6, 4WW) 0/0
Sorcery
Destroy all tapped creatures. You gain 2 life for each creature destroyed this way.
Masters Edition II: Rare, Starter 1999: Rare, Portal Second Age: Rare

Serra Avatar (7, 4WWW) 0/0
Creature  — Avatar
Serra Avatar's power and toughness are each equal to your life total.<br />
When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.
Urza's Saga: Rare

Akroma, Angel of Wrath (8, 5WWW) 6/6
Legendary Creature  — Angel
Flying, first strike, vigilance, trample, haste, protection from black and from red
Duel Decks: Divine vs. Demonic: Mythic Rare, Time Spiral "Timeshifted": Special, Legions: Rare

Iona, Shield of Emeria (9, 6WWW) 7/7
Legendary Creature  — Angel
Flying<br />
As Iona, Shield of Emeria enters the battlefield, choose a color.<br />
Your opponents can't cast spells of the chosen color.
Zendikar: Mythic Rare

Magical Hack (1, U) 0/0
Instant
Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)
Fifth Edition: Rare, Fourth Edition: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Merchant Ship (1, U) 0/2
Creature  — Human
Merchant Ship can't attack unless defending player controls an Island.<br />
Whenever Merchant Ship attacks and isn't blocked, you gain 2 life.<br />
When you control no Islands, sacrifice Merchant Ship.
Arabian Nights: Uncommon

Personal Tutor (1, U) 0/0
Sorcery
Search your library for a sorcery card and reveal that card. Shuffle your library, then put the card on top of it.
Masters Edition II: Uncommon, Portal: Uncommon

Sleight of Mind (1, U) 0/0
Instant
Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)
Fifth Edition: Rare, Ice Age: Uncommon, Fourth Edition: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Stifle (1, U) 0/0
Instant
Counter target activated or triggered ability. (Mana abilities can't be targeted.)
Scourge: Rare

Thoughtlace (1, U) 0/0
Instant
Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.)
Fourth Edition: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Drain Power (2, UU) 0/0
Sorcery
Target player activates a mana ability of each land he or she controls, then empties his or her mana pool. Add mana to your mana pool equal to the type and amount emptied from that player's mana pool this way.
Fifth Edition: Rare, Fourth Edition: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Lord of Atlantis (2, UU) 2/2
Creature  — Merfolk
Other Merfolk creatures get +1/+1 and have islandwalk.
Time Spiral "Timeshifted": Special, Seventh Edition: Rare, Classic (Sixth Edition): Rare, Fifth Edition: Rare, Fourth Edition: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Piracy (2, UU) 0/0
Sorcery
Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells.
Starter 1999: Rare, Portal Second Age: Rare

Power Artifact (2, UU) 0/0
Enchantment  — Aura
Enchant artifact<br />
Enchanted artifact's activated abilities cost {2} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.
Antiquities: Uncommon

Reset (2, UU) 0/0
Instant
Cast Reset only during an opponent's turn after his or her upkeep step.<br />
Untap all lands you control.
Masters Edition III: Rare, Legends: Uncommon

Standstill (2, 1U) 0/0
Enchantment
When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards.
Odyssey: Uncommon

Stasis (2, 1U) 0/0
Enchantment
Players skip their untap steps.<br />
<br />
At the beginning of your upkeep, sacrifice Stasis unless you pay {U}.
Fifth Edition: Rare, Fourth Edition: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Telekinesis (2, UU) 0/0
Instant
Tap target creature. Prevent all combat damage that would be dealt by that creature this turn. It doesn't untap during its controller's next two untap steps.
Masters Edition: Common, Legends: Rare

Transmute Artifact (2, UU) 0/0
Sorcery
As an additional cost to cast Transmute Artifact, sacrifice an artifact.<br />
Search your library for an artifact card. If that card's converted mana cost is less than or equal to the sacrificed artifact's converted mana cost, put it onto the battlefield. If it's greater, you may pay {X}, where X is the difference. If you do, put it onto the battlefield. If you don't, put it into its owner's graveyard. Then shuffle your library.
Antiquities: Uncommon

Balloon Peddler (3, 2U) 2/2
Creature  — Human Spellshaper
{U}, {T}, Discard a card: Target creature gains flying until end of turn.
Mercadian Masques: Common

Borrowing 100,000 Arrows (3, 2U) 0/0
Sorcery
Draw a card for each tapped creature target opponent controls.
Masters Edition III: Uncommon, Portal Three Kingdoms: Uncommon

Illusionary Presence (3, 1UU) 2/2
Creature  — Illusion
Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)<br />
At the beginning of your upkeep, choose a land type. Illusionary Presence gains landwalk of the chosen type until end of turn.
Ice Age: Rare

Infuse (3, 2U) 0/0
Instant
Untap target artifact, creature, or land.<br />
<br />
Draw a card at the beginning of the next turn's upkeep.
Masters Edition III: Common, Ice Age: Common

Intuition (3, 2U) 0/0
Instant
Search your library for any three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle your library.
Tempest: Rare

Jace Beleren (3, 1UU) 0/0
Planeswalker  — Jace
+2: Each player draws a card.<br />
-1: Target player draws a card.<br />
-10: Target player puts the top twenty cards of his or her library into his or her graveyard.
Magic 2010: Mythic Rare, Duel Decks: Jace vs. Chandra: Mythic Rare, Lorwyn: Rare

Lady Sun (3, 1UU) 1/1
Legendary Creature  — Human Advisor
{T}: Return Lady Sun and another target creature to their owners' hands. Activate this ability only during your turn, before attackers are declared.
Portal Three Kingdoms: Rare

Mana Short (3, 2U) 0/0
Instant
Tap all lands target player controls and empty his or her mana pool.
Seventh Edition: Rare, Classic (Sixth Edition): Rare, Fourth Edition: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Psionic Blast (3, 2U) 0/0
Instant
Psionic Blast deals 4 damage to target creature or player and 2 damage to you.
Time Spiral "Timeshifted": Special, Unlimited Edition: Uncommon, Limited Edition Beta: Uncommon, Limited Edition Alpha: Uncommon

Serendib Efreet (3, 2U) 3/4
Creature  — Efreet
Flying<br />
At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.
From the Vault: Exiled: Mythic Rare, Masters Edition: Rare, Revised Edition: Rare, Arabian Nights: Rare

Show and Tell (3, 2U) 0/0
Sorcery
Each player may put an artifact, creature, enchantment, or land card from his or her hand onto the battlefield.
Urza's Saga: Rare

Vendilion Clique (3, 1UU) 3/1
Legendary Creature  — Faerie Wizard
Flash<br />
Flying<br />
When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of his or her library, then draws a card.
Morningtide: Rare

Acid Rain (4, 3U) 0/0
Sorcery
Destroy all Forests.
Legends: Rare

Cryptic Command (4, 1UUU) 0/0
Instant
Choose two — Counter target spell; or return target permanent to its owner's hand; or tap all creatures your opponents control; or draw a card.
Lorwyn: Rare

Foil (4, 2UU) 0/0
Instant
You may discard an Island card and another card rather than pay Foil's mana cost.<br />
Counter target spell.
Prophecy: Uncommon

Glen Elendra Archmage (4, 3U) 2/2
Creature  — Faerie Wizard
Flying<br />
{U}, Sacrifice Glen Elendra Archmage: Counter target noncreature spell.<br />
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Eventide: Rare

Invoke Prejudice (4, UUUU) 0/0
Enchantment
Whenever an opponent casts a creature spell that doesn't share a color with a creature you control, counter that spell unless its controller pays {X}, where X is its converted mana cost.
Legends: Rare

Land Equilibrium (4, 2UU) 0/0
Enchantment
If an opponent who controls at least as many lands as you do would put a land onto the battlefield, that player instead puts that land onto the battlefield then sacrifices a land.
Masters Edition III: Rare, Legends: Rare

Mindbreak Trap (4, 2UU) 0/0
Instant  — Trap
If an opponent cast three or more spells this turn, you may pay {0} rather than pay Mindbreak Trap's mana cost.<br />
Exile any number of target spells.
Zendikar: Mythic Rare

Volcanic Eruption (4, XUUU) 0/0
Sorcery
Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains destroyed this way.
Fourth Edition: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Dream Halls (5, 3UU) 0/0
Enchantment
Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.
Stronghold: Rare

Lu Meng, Wu General (5, 3UU) 4/4
Legendary Creature  — Human Soldier
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Masters Edition III: Uncommon, Portal Three Kingdoms: Rare

Lu Su, Wu Advisor (5, 3UU) 1/2
Legendary Creature  — Human Advisor
{T}: Draw a card. Activate this ability only during your turn, before attackers are declared.
Portal Three Kingdoms: Rare

Misdirection (5, 3UU) 0/0
Instant
You may exile a blue card from your hand rather than pay Misdirection's mana cost.<br />
Change the target of target spell with a single target.
Mercadian Masques: Rare

Morphling (5, 3UU) 3/3
Creature  — Shapeshifter
{U}: Untap Morphling.<br />
{U}: Morphling gains flying until end of turn.<br />
{U}: Morphling gains shroud until end of turn. (It can't be the target of spells or abilities.)<br />
{1}: Morphling gets +1/-1 until end of turn.<br />
{1}: Morphling gets -1/+1 until end of turn.
Urza's Saga: Rare

Temporal Manipulation (5, 3UU) 0/0
Sorcery
Take an extra turn after this one.
Masters Edition II: Rare, Portal Second Age: Rare

Tezzeret the Seeker (5, 3UU) 0/0
Planeswalker  — Tezzeret
+1: Untap up to two target artifacts.<br />
-X: Search your library for an artifact card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.<br />
-5: Artifacts you control become 5/5 artifact creatures until end of turn.
Shards of Alara: Mythic Rare

Time Warp (5, 3UU) 0/0
Sorcery
Target player takes an extra turn after this one.
Magic 2010: Mythic Rare, Starter 1999: Rare, Tempest: Rare

King Crab (6, 4UU) 4/5
Creature  — Crab
{1}{U}, {T}: Put target green creature on top of its owner's library.
Urza's Legacy: Uncommon

Mahamoti Djinn (6, 4UU) 5/6
Creature  — Djinn
Flying (This creature can't be blocked except by creatures with flying or reach.)
Tenth Edition: Rare, Ninth Edition: Rare, Eighth Edition: Rare, Seventh Edition: Rare, Beatdown: Rare, Fourth Edition: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Deathlace (1, B) 0/0
Instant
Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.)
Fourth Edition: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Extirpate (1, B) 0/0
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)<br />
Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles his or her library.
Planar Chaos: Rare

Thoughtseize (1, B) 0/0
Sorcery
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
Lorwyn: Rare

Vampiric Tutor (1, B) 0/0
Instant
Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.
Classic (Sixth Edition): Rare, Visions: Rare

Bad Moon (2, 1B) 0/0
Enchantment
Black creatures get +1/+1.
Duel Decks: Garruk vs. Liliana: Rare, Time Spiral "Timeshifted": Special, Fifth Edition: Rare, Fourth Edition: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Bitterblossom (2, 1B) 0/0
Tribal Enchantment  — Faerie
At the beginning of your upkeep, you lose 1 life and put a 1/1 black Faerie Rogue creature token with flying onto the battlefield.
Morningtide: Rare

Bloodghast (2, BB) 2/1
Creature  — Vampire Spirit
Bloodghast can't block.<br />
Bloodghast has haste as long as an opponent has 10 or less life.<br />
Landfall — Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.
Zendikar: Rare

Chill Haunting (2, 1B) 0/0
Instant
As an additional cost to cast Chill Haunting, exile X creature cards from your graveyard.<br />
Target creature gets -X/-X until end of turn.
Scourge: Uncommon

Corrupt Court Official (2, 1B) 1/1
Creature  — Human Advisor
When Corrupt Court Official enters the battlefield, target opponent discards a card.
Portal Three Kingdoms: Uncommon

Dark Confidant (2, 1B) 2/1
Creature  — Human Wizard
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost.
Ravnica: City of Guilds: Rare

Dying Wail (2, 1B) 0/0
Enchantment  — Aura
Enchant creature<br />
When enchanted creature is put into a graveyard, target player discards two cards.
Urza's Destiny: Common

Nantuko Shade (2, BB) 2/1
Creature  — Insect Shade
{B}: Nantuko Shade gets +1/+1 until end of turn.
Torment: Rare

Nether Shadow (2, BB) 1/1
Creature  — Spirit
Haste<br />
At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.
Masters Edition: Uncommon, Fifth Edition: Rare, Fourth Edition: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Twisted Experiment (2, 1B) 0/0
Enchantment  — Aura
Enchant creature<br />
Enchanted creature gets +3/-1.
Urza's Destiny: Common

Warp Artifact (2, BB) 0/0
Enchantment  — Aura
Enchant artifact<br />
At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.
Fifth Edition: Rare, Fourth Edition: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Cruel Bargain (3, BBB) 0/0
Sorcery
Draw four cards. You lose half your life, rounded up.
Portal: Rare

Cruel Tutor (3, 2B) 0/0
Sorcery
Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.
Portal: Rare

Darkpact (3, BBB) 0/0
Sorcery
Remove Darkpact from your deck before playing if you're not playing for ante.<br />
You own target card in the ante. Exchange that card with the top card of your library.
Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Demonic Attorney (3, 1BB) 0/0
Sorcery
Remove Demonic Attorney from your deck before playing if you're not playing for ante.<br />
<br />
Each player antes the top card of his or her library.
Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Hypnotic Specter (3, 1BB) 2/2
Creature  — Specter
Flying<br />
Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.
Magic 2010: Rare, Tenth Edition: Rare, Ninth Edition: Rare, Fourth Edition: Uncommon, Revised Edition: Uncommon, Unlimited Edition: Uncommon, Limited Edition Beta: Uncommon, Limited Edition Alpha: Uncommon

Mercenary Knight (3, 2B) 4/4
Creature  — Human Mercenary Knight
When Mercenary Knight enters the battlefield, sacrifice it unless you discard a creature card.
Portal: Rare

Recurring Nightmare (3, 2B) 0/0
Enchantment
Sacrifice a creature, Return Recurring Nightmare to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery.
Exodus: Rare

Royal Assassin (3, 1BB) 1/1
Creature  — Human Assassin
{T}: Destroy target tapped creature.
Magic 2010: Rare, Tenth Edition: Rare, Ninth Edition: Rare, Eighth Edition: Rare, Fourth Edition: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Xun Yu, Wei Advisor (3, 1BB) 1/1
Legendary Creature  — Human Advisor
{T}: Target creature you control gets +2/+0 until end of turn. Activate this ability only during your turn, before attackers are declared.
Portal Three Kingdoms: Rare

Yawgmoth's Will (3, 2B) 0/0
Sorcery
Until end of turn, you may play cards from your graveyard.<br />
If a card would be put into your graveyard from anywhere this turn, exile that card instead.
Urza's Saga: Rare

Abyssal Persecutor (4, 2BB) 6/6
Creature  — Demon
Flying, trample<br />
You can't win the game and your opponents can't lose the game.
Worldwake: Mythic Rare

Consuming Vapors (4, 3B) 0/0
Sorcery
Target player sacrifices a creature. You gain life equal to that creature's toughness.<br />
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rise of the Eldrazi: Rare

Damnation (4, 2BB) 0/0
Sorcery
Destroy all creatures. They can't be regenerated.
Planar Chaos: Rare

Leyline of the Void (4, 2BB) 0/0
Enchantment
If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield.<br />
If a card would be put into an opponent's graveyard from anywhere, exile it instead.
Guildpact: Rare

Phyrexian Slayer (4, 3B) 2/2
Creature  — Minion
Flying<br />
<br />
Whenever Phyrexian Slayer becomes blocked by a white creature, destroy that creature. It can't be regenerated.
Invasion: Common

Toxin Sliver (4, 3B) 3/3
Creature  — Sliver
Whenever a Sliver deals combat damage to a creature, destroy that creature. It can't be regenerated.
Legions: Rare

Vampire Nocturnus (4, 1BBB) 3/3
Creature  — Vampire
Play with the top card of your library revealed.<br />
As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.
Magic 2010: Mythic Rare

Wei Night Raiders (4, 2BB) 2/2
Creature  — Human Soldier
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)<br />
Whenever Wei Night Raiders deals damage to an opponent, that player discards a card.
Masters Edition III: Uncommon, Portal Three Kingdoms: Uncommon

Hellfire (5, 2BBB) 0/0
Sorcery
Destroy all nonblack creatures. Hellfire deals X plus 3 damage to you, where X is the number of creatures put into all graveyards this way.
Masters Edition III: Rare, Legends: Rare

Liliana Vess (5, 3BB) 0/0
Planeswalker  — Liliana
+1: Target player discards a card.<br />
-2: Search your library for a card, then shuffle your library and put that card on top of it.<br />
-8: Put all creature cards from all graveyards onto the battlefield under your control.
Duel Decks: Garruk vs. Liliana: Mythic Rare, Magic 2010: Mythic Rare, Lorwyn: Rare

Malakir Bloodwitch (5, 3BB) 4/4
Creature  — Vampire Shaman
Flying, protection from white<br />
When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.
Zendikar: Rare

Ob Nixilis, the Fallen (5, 3BB) 3/3
Legendary Creature  — Demon
Landfall — Whenever a land enters the battlefield under your control, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis, the Fallen.
Zendikar: Mythic Rare

Sengir Vampire (5, 3BB) 4/4
Creature  — Vampire
Flying (This creature can't be blocked except by creatures with flying or reach.)<br />
Whenever a creature dealt damage by Sengir Vampire this turn is put into a graveyard, put a +1/+1 counter on Sengir Vampire.
Tenth Edition: Rare, Ninth Edition: Rare, Torment: Rare, Beatdown: Uncommon, Battle Royale: Uncommon, Fourth Edition: Uncommon, Revised Edition: Uncommon, Unlimited Edition: Uncommon, Limited Edition Beta: Uncommon, Limited Edition Alpha: Uncommon

Dakmor Sorceress (6, 5B) 0/4
Creature  — Human Wizard
Dakmor Sorceress's power is equal to the number of Swamps you control.
Starter 1999: Rare, Portal Second Age: Rare

Demonic Hordes (6, 3BBB) 5/5
Creature  — Demon
{T}: Destroy target land.<br />
<br />
At the beginning of your upkeep, unless you pay {B}{B}{B}, tap Demonic Hordes and sacrifice a land of an opponent's choice.
Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Kokusho, the Evening Star (6, 4BB) 5/5
Legendary Creature  — Dragon Spirit
Flying<br />
When Kokusho, the Evening Star is put into a graveyard from the battlefield, each opponent loses 5 life. You gain life equal to the life lost this way.
From the Vault: Dragons: Rare, Champions of Kamigawa: Rare

Nightmare (6, 5B) 0/0
Creature  — Nightmare Horse
Flying<br />
Nightmare's power and toughness are each equal to the number of Swamps you control.
Magic 2010: Rare, Tenth Edition: Rare, Ninth Edition: Rare, Eighth Edition: Rare, Seventh Edition: Rare, Classic (Sixth Edition): Rare, Fifth Edition: Rare, Fourth Edition: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Sorin Markov (6, 3BBB) 0/0
Planeswalker  — Sorin
+2: Sorin Markov deals 2 damage to target creature or player and you gain 2 life.<br />
-3: Target opponent's life total becomes 10.<br />
-7: You control target player's next turn.
Zendikar: Mythic Rare

Visara the Dreadful (6, 3BBB) 5/5
Legendary Creature  — Gorgon
Flying<br />
{T}: Destroy target creature. It can't be regenerated.
Onslaught: Rare

Ebon Dragon (7, 5BB) 5/4
Creature  — Dragon
Flying<br />
When Ebon Dragon enters the battlefield, you may have target opponent discard a card.
From the Vault: Dragons: Rare, Portal: Rare

Lord of the Pit (7, 4BBB) 7/7
Creature  — Demon
Flying, trample<br />
At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.
Duel Decks: Divine vs. Demonic: Mythic Rare, Tenth Edition: Rare, Fifth Edition: Rare, Fourth Edition: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Avatar of Woe (8, 6BB) 6/5
Creature  — Avatar
If there are ten or more creature cards total in all graveyards, Avatar of Woe costs {6} less to cast.<br />
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)<br />
{T}: Destroy target creature. It can't be regenerated.
Time Spiral "Timeshifted": Special, Prophecy: Rare

Tombstalker (8, 6BB) 5/5
Creature  — Demon
Flying<br />
Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.)
Future Sight: Rare

Spirit of the Night (9, 6BBB) 6/5
Legendary Creature  — Demon Spirit
Flying, trample, haste, protection from black<br />
Spirit of the Night has first strike as long as it's attacking.
Mirage: Rare

Chain Lightning (1, R) 0/0
Sorcery
Chain Lightning deals 3 damage to target creature or player. Then that player or that creature's controller may pay {R}{R}. If the player does, he or she may copy this spell and may choose a new target for that copy.
Masters Edition III: Common, Legends: Common

Chaoslace (1, R) 0/0
Instant
Target spell or permanent becomes red. (Its mana symbols remain unchanged.)
Fourth Edition: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Goblin Lackey (1, R) 1/1
Creature  — Goblin
Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.
From the Vault: Exiled: Mythic Rare, Urza's Saga: Uncommon

Goblin Welder (1, R) 1/1
Creature  — Goblin Artificer
{T}: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.
Urza's Legacy: Rare

Grim Lavamancer (1, R) 1/1
Creature  — Human Wizard
{R}, {T}, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to target creature or player.
Torment: Rare

Spark Mage (1, R) 1/1
Creature  — Dwarf Wizard
Whenever Spark Mage deals combat damage to a player, you may have Spark Mage deal 1 damage to target creature that player controls.
Odyssey: Uncommon

Banefire (2, XR) 0/0
Sorcery
Banefire deals X damage to target creature or player.<br />
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented.
Conflux: Rare

Burning Wish (2, 1R) 0/0
Sorcery
You may choose a sorcery card you own from outside the game, reveal that card, and put it into your hand. Exile Burning Wish.
Judgment: Rare

Control of the Court (2, 1R) 0/0
Sorcery
Draw four cards, then discard three cards at random.
Portal Three Kingdoms: Uncommon

Earthquake (2, XR) 0/0
Sorcery
Earthquake deals X damage to each creature without flying and each player.
Magic 2010: Rare, Seventh Edition: Rare, Classic (Sixth Edition): Rare, Portal Second Age: Rare, Portal: Rare, Fifth Edition: Rare, Fourth Edition: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Goblin Piledriver (2, 1R) 1/2
Creature  — Goblin Warrior
Protection from blue<br />
Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin.
Onslaught: Rare

Kargan Dragonlord (2, RR) 2/2
Creature  — Human Warrior
Level up {R} ({R}: Put a level counter on this. Level up only as a sorcery.)<br />
LEVEL 4-7<br />
4/4<br />
Flying<br />
LEVEL 8+<br />
8/8<br />
Flying, trample<br />
{R}: Kargan Dragonlord gets +1/+0 until end of turn.
Rise of the Eldrazi: Mythic Rare

Kyren Legate (2, 1R) 1/1
Creature  — Goblin
Haste<br />
If an opponent controls a Plains and you control a Mountain, you may cast Kyren Legate without paying its mana cost.
Mercadian Masques: Uncommon

Power Surge (2, RR) 0/0
Enchantment
At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands he or she controlled at the beginning of this turn.
Fourth Edition: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Smoke (2, RR) 0/0
Enchantment
Players can't untap more than one creature during their untap steps.
Fifth Edition: Rare, Fourth Edition: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Warren Instigator (2, RR) 1/1
Creature  — Goblin Berserker
Double strike<br />
Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield.
Zendikar: Mythic Rare

Ball Lightning (3, RRR) 6/1
Creature  — Elemental
Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)<br />
Haste (This creature can attack and {T} as soon as it comes under your control.)<br />
At the beginning of the end step, sacrifice Ball Lightning.
Magic 2010: Rare, Masters Edition: Rare, Beatdown: Rare, Fifth Edition: Rare, Fourth Edition: Rare, The Dark: Rare

Dwarven Demolition Team (3, 2R) 1/1
Creature  — Dwarf
{T}: Destroy target Wall.
Eighth Edition: Uncommon, Unlimited Edition: Uncommon, Limited Edition Beta: Uncommon, Limited Edition Alpha: Uncommon

Falling Star (3, 2R) 0/0
Sorcery
Flip Falling Star onto the playing area from a height of at least one foot. Falling Star deals 3 damage to each creature it lands on. Tap all creatures dealt damage by Falling Star. If Falling Star doesn't turn completely over at least once during the flip, it has no effect.
Legends: Rare

Goblin King (3, 1RR) 2/2
Creature  — Goblin
Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.)
Tenth Edition: Rare, Ninth Edition: Rare, Eighth Edition: Rare, Seventh Edition: Rare, Classic (Sixth Edition): Rare, Fifth Edition: Rare, Fourth Edition: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Goblin Sharpshooter (3, 2R) 1/1
Creature  — Goblin
Goblin Sharpshooter doesn't untap during your untap step.<br />
Whenever a creature is put into a graveyard from the battlefield, untap Goblin Sharpshooter.<br />
{T}: Goblin Sharpshooter deals 1 damage to target creature or player.
Onslaught: Rare

Granite Gargoyle (3, 2R) 2/2
Creature  — Gargoyle
Flying<br />
{R}: Granite Gargoyle gets +0/+1 until end of turn.
Masters Edition: Uncommon, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Gravity Sphere (3, 2R) 0/0
World Enchantment
All creatures lose flying.
Legends: Rare

Magus of the Moon (3, 2R) 2/2
Creature  — Human Wizard
Nonbasic lands are Mountains.
Future Sight: Rare

Mana Flare (3, 2R) 0/0
Enchantment
Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.
Masters Edition: Rare, Fifth Edition: Rare, Fourth Edition: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Sedge Troll (3, 2R) 2/2
Creature  — Troll
Sedge Troll gets +1/+1 as long as you control a Swamp.<br />
<br />
{B}: Regenerate Sedge Troll.
Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Ydwen Efreet (3, RRR) 3/6
Creature  — Efreet
Whenever Ydwen Efreet blocks, flip a coin. If you lose the flip, remove Ydwen Efreet from combat and it can't block this turn. Creatures it was blocking that had become blocked by only Ydwen Efreet this combat become unblocked.
Masters Edition: Rare, Arabian Nights: Rare

Diaochan, Artful Beauty (4, 3R) 1/1
Legendary Creature  — Human Advisor
{T}: Destroy target creature of your choice, then destroy target creature of an opponent's choice. Activate this ability only during your turn, before attackers are declared.
Portal Three Kingdoms: Rare

Goblin Settler (4, 3R) 1/1
Creature  — Goblin
When Goblin Settler enters the battlefield, destroy target land.
Starter 1999: Uncommon

Goblin Wizard (4, 2RR) 1/1
Creature  — Goblin Wizard
{T}: You may put a Goblin permanent card from your hand onto the battlefield.<br />
{R}: Target Goblin gains protection from white until end of turn.
Masters Edition: Rare, The Dark: Rare

Halberdier (4, 3R) 3/1
Creature  — Human Barbarian
First strike
Odyssey: Common

Lightning Dragon (4, 2RR) 4/4
Creature  — Dragon
Flying<br />
Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)<br />
{R}: Lightning Dragon gets +1/+0 until end of turn.
Urza's Saga: Rare, : Rare

Melting (4, 3R) 0/0
Enchantment
All lands are no longer snow.
Ice Age: Uncommon

Roc of Kher Ridges (4, 3R) 3/3
Creature  — Bird
Flying
Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Sneak Attack (4, 3R) 0/0
Enchantment
{R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
Urza's Saga: Rare

Yellow Scarves General (4, 3R) 2/2
Creature  — Human Soldier
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)<br />
Yellow Scarves General can't block.
Portal Three Kingdoms: Rare

Dong Zhou, the Tyrant (5, 4R) 3/3
Legendary Creature  — Human Soldier
When Dong Zhou, the Tyrant enters the battlefield, target creature an opponent controls deals damage equal to its power to that player.
Masters Edition III: Rare, Portal Three Kingdoms: Rare

Ma Chao, Western Warrior (5, 3RR) 3/3
Legendary Creature  — Human Soldier Warrior
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)<br />
Whenever Ma Chao, Western Warrior attacks alone, it's unblockable this combat.
Portal Three Kingdoms: Rare

Yuan Shao, the Indecisive (5, 4R) 2/3
Legendary Creature  — Human Soldier
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)<br />
Each creature you control can't be blocked by more than one creature.
Portal Three Kingdoms: Rare

Chandra Ablaze (6, 4RR) 0/0
Planeswalker  — Chandra
+1: Discard a card. If a red card is discarded this way, Chandra Ablaze deals 4 damage to target creature or player.<br />
-2: Each player discards his or her hand, then draws three cards.<br />
-7: Cast any number of red instant and/or sorcery cards from your graveyard without paying their mana costs.
Zendikar: Mythic Rare

Firestorm Phoenix (6, 4RR) 3/2
Creature  — Phoenix
Flying<br />
If Firestorm Phoenix would be put into a graveyard from the battlefield, return Firestorm Phoenix to its owner's hand instead. Until that player's next turn, that player plays with that card revealed in his or her hand and can't play it.
Masters Edition III: Rare, Legends: Rare

Frost Giant (6, 3RRR) 4/4
Creature  — Giant
Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
Masters Edition III: Uncommon, Legends: Uncommon

Lu Bu, Master-at-Arms (6, 5R) 4/3
Legendary Creature  — Human Soldier Warrior
Haste; horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Masters Edition III: Rare, Portal Three Kingdoms: Rare

Shivan Dragon (6, 4RR) 5/5
Creature  — Dragon
Flying<br />
{R}: Shivan Dragon gets +1/+0 until end of turn.
Magic 2010: Rare, From the Vault: Dragons: Rare, Tenth Edition: Rare, Ninth Edition: Rare, Eighth Edition: Rare, Seventh Edition: Rare, Beatdown: Rare, Fifth Edition: Rare, Fourth Edition: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Devastation (7, 5RR) 0/0
Sorcery
Destroy all creatures and lands.
Starter 1999: Rare, Portal: Rare

Thunder Dragon (7, 5RR) 5/5
Creature  — Dragon
Flying<br />
When Thunder Dragon enters the battlefield, it deals 3 damage to each creature without flying.
From the Vault: Dragons: Rare, Starter 1999: Rare

Brimstone Dragon (8, 6RR) 6/6
Creature  — Dragon
Flying, haste
Masters Edition II: Rare, Portal Second Age: Rare

Fire Dragon (9, 6RRR) 6/6
Creature  — Dragon
Flying<br />
When Fire Dragon enters the battlefield, it deals damage equal to the number of Mountains you control to target creature.
Masters Edition II: Rare, Portal: Rare

Concordant Crossroads (1, G) 0/0
World Enchantment
All creatures have haste.
Masters Edition III: Rare, Chronicles: Rare, Legends: Rare

Exploration (1, G) 0/0
Enchantment
You may play an additional land on each of your turns.
Urza's Saga: Rare

Glimpse of Nature (1, G) 0/0
Sorcery
Whenever you cast a creature spell this turn, draw a card.
Champions of Kamigawa: Rare

Lifelace (1, G) 0/0
Instant
Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.)
Fourth Edition: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Living Artifact (1, G) 0/0
Enchantment  — Aura
Enchant artifact<br />
Whenever you're dealt damage, put that many vitality counters on Living Artifact.<br />
At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.
Fifth Edition: Rare, Fourth Edition: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Manabond (1, G) 0/0
Enchantment
At the beginning of your end step, you may reveal your hand and put all land cards from it onto the battlefield. If you do, discard your hand.
Exodus: Rare

Noble Hierarch (1, G) 0/1
Creature  — Human Druid
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)<br />
{T}: Add {G}, {W}, or {U} to your mana pool.
Conflux: Rare

Subdue (1, G) 0/0
Instant
Prevent all combat damage that would be dealt by target creature this turn. That creature gets +0/+X until end of turn, where X is its converted mana cost.
Legends: Common

Sylvan Tutor (1, G) 0/0
Sorcery
Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it.
Portal: Rare

Timber Wolves (1, G) 1/1
Creature  — Wolf
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Fourth Edition: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Argothian Enchantress (2, 1G) 0/1
Creature  — Human Druid
Shroud (This permanent can't be the target of spells or abilities.)<br />
Whenever you cast an enchantment spell, draw a card.
Urza's Saga: Rare

Aspect of Wolf (2, 1G) 0/0
Enchantment  — Aura
Enchant creature<br />
Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.
Fifth Edition: Rare, Fourth Edition: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Blizzard (2, GG) 0/0
Enchantment
Cast Blizzard only if you control a snow land.<br />
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)<br />
Creatures with flying don't untap during their controllers' untap steps.
Ice Age: Rare

Earthcraft (2, 1G) 0/0
Enchantment
Tap an untapped creature you control: Untap target basic land.
Tempest: Rare

Eladamri, Lord of Leaves (2, GG) 2/2
Legendary Creature  — Elf Warrior
Other Elf creatures have forestwalk.<br />
Other Elves have shroud. (They can't be the targets of spells or abilities.)
Tempest: Rare

Elvish Archers (2, 1G) 2/1
Creature  — Elf Archer
First strike
Seventh Edition: Rare, Classic (Sixth Edition): Rare, Fifth Edition: Rare, Fourth Edition: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Life from the Loam (2, 1G) 0/0
Sorcery
Return up to three target land cards from your graveyard to your hand.<br />
Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Ravnica: City of Guilds: Rare

Lotus Cobra (2, 1G) 2/1
Creature  — Snake
Landfall — Whenever a land enters the battlefield under your control, you may add one mana of any color to your mana pool.
Zendikar: Mythic Rare

Oath of Druids (2, 1G) 0/0
Enchantment
At the beginning of each player's upkeep, that player chooses target player who controls more creatures than he or she does and is his or her opponent. The first player may reveal cards from the top of his or her library until he or she reveals a creature card. If he or she does, that player puts that card onto the battlefield and all other cards revealed this way into his or her graveyard.
Exodus: Rare

Regrowth (2, 1G) 0/0
Sorcery
Return target card from your graveyard to your hand.
Revised Edition: Uncommon, Unlimited Edition: Uncommon, Limited Edition Beta: Uncommon, Limited Edition Alpha: Uncommon

Rofellos, Llanowar Emissary (2, GG) 2/1
Legendary Creature  — Elf Druid
{T}: Add {G} to your mana pool for each Forest you control.
Urza's Destiny: Rare

Survival of the Fittest (2, 1G) 0/0
Enchantment
{G}, Discard a creature card: Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.
Exodus: Rare

Awakening Zone (3, 2G) 0/0
Enchantment
At the beginning of your upkeep, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."
Rise of the Eldrazi: Rare

Borrowing the East Wind (3, XGG) 0/0
Sorcery
Borrowing the East Wind deals X damage to each creature with horsemanship and each player.
Portal Three Kingdoms: Rare

Elvish Archdruid (3, 1GG) 2/2
Creature  — Elf Druid
Other Elf creatures you control get +1/+1.<br />
{T}: Add {G} to your mana pool for each Elf you control.
Magic 2010: Rare

Great Sable Stag (3, 1GG) 3/3
Creature  — Elk
Great Sable Stag can't be countered.<br />
Protection from blue and from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue or black.)
Magic 2010: Rare

Hunting Cheetah (3, 2G) 2/3
Creature  — Cat
Whenever Hunting Cheetah deals damage to an opponent, you may search your library for a Forest card, reveal that card, put it into your hand, then shuffle your library.
Masters Edition III: Common, Portal Three Kingdoms: Uncommon

Kudzu (3, 1GG) 0/0
Enchantment  — Aura
Enchant land<br />
When enchanted land becomes tapped, destroy it. That land's controller attaches Kudzu to a land of his or her choice.
Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Lurker (3, 2G) 2/3
Creature  — Beast
Lurker can't be the target of spells unless it attacked or blocked this turn.
The Dark: Rare

Renewal (3, 2G) 0/0
Sorcery
As an additional cost to cast Renewal, sacrifice a land.<br />
Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.<br />
Draw a card at the beginning of the next turn's upkeep.
Homelands: Common

Terravore (3, 1GG) 0/0
Creature  — Lhurgoyf
Trample<br />
Terravore's power and toughness are each equal to the number of land cards in all graveyards.
Odyssey: Rare

Verduran Enchantress (3, 1GG) 0/2
Creature  — Human Druid
Whenever you cast an enchantment spell, you may draw a card.
Ninth Edition: Rare, Eighth Edition: Rare, Seventh Edition: Rare, Classic (Sixth Edition): Rare, Fifth Edition: Rare, Fourth Edition: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Chameleon Colossus (4, 2GG) 4/4
Creature  — Shapeshifter
Changeling (This card is every creature type at all times.)<br />
Protection from black<br />
{2}{G}{G}: Chameleon Colossus gets +X/+X until end of turn, where X is its power.
Morningtide: Rare

Garruk Wildspeaker (4, 2GG) 0/0
Planeswalker  — Garruk
+1: Untap two target lands.<br />
-1: Put a 3/3 green Beast creature token onto the battlefield.<br />
-4: Creatures you control get +3/+3 and gain trample until end of turn.
Duel Decks: Garruk vs. Liliana: Mythic Rare, Magic 2010: Mythic Rare, Lorwyn: Rare

Living Lands (4, 3G) 0/0
Enchantment
All Forests are 1/1 creatures that are still lands.
Classic (Sixth Edition): Rare, Fifth Edition: Rare, Fourth Edition: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Living Plane (4, 2GG) 0/0
World Enchantment
All lands are 1/1 creatures that are still lands.
Masters Edition III: Rare, Legends: Rare

Master of the Wild Hunt (4, 2GG) 3/3
Creature  — Human Shaman
At the beginning of your upkeep, put a 2/2 green Wolf creature token onto the battlefield.<br />
{T}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.
Magic 2010: Mythic Rare

Nissa Revane (4, 2GG) 0/0
Planeswalker  — Nissa
+1: Search your library for a card named Nissa's Chosen and put it onto the battlefield. Then shuffle your library.<br />
+1: You gain 2 life for each Elf you control.<br />
-7: Search your library for any number of Elf creature cards and put them onto the battlefield. Then shuffle your library.
Zendikar: Mythic Rare

Norwood Priestess (4, 2GG) 1/1
Creature  — Elf Druid
{T}: You may put a green creature card from your hand onto the battlefield. Activate this ability only during your turn, before attackers are declared.
Portal Second Age: Rare

Pixie Queen (4, 2GG) 1/1
Creature  — Faerie
Flying<br />
{G}{G}{G}, {T}: Target creature gains flying until end of turn.
Legends: Rare

Singing Tree (4, 3G) 0/3
Creature  — Plant
{T}: Target attacking creature's power becomes 0 until end of turn.
Masters Edition: Uncommon, Arabian Nights: Rare

Slashing Tiger (4, 2GG) 3/3
Creature  — Cat
Whenever Slashing Tiger becomes blocked, it gets +2/+2 until end of turn.
Masters Edition III: Common, Portal Three Kingdoms: Rare

Cockatrice (5, 3GG) 2/4
Creature  — Cockatrice
Flying<br />
Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
Time Spiral "Timeshifted": Special, Fifth Edition: Rare, Fourth Edition: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Deranged Hermit (5, 3GG) 1/1
Creature  — Elf
Echo {3}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)<br />
When Deranged Hermit enters the battlefield, put four 1/1 green Squirrel creature tokens onto the battlefield.<br />
Squirrel creatures get +1/+1.
Urza's Legacy: Rare

Doubling Season (5, 4G) 0/0
Enchantment
If an effect would put one or more tokens onto the battlefield under your control, it puts twice that many of those tokens onto the battlefield instead.<br />
If an effect would place one or more counters on a permanent you control, it places twice that many of those counters on that permanent instead.
Ravnica: City of Guilds: Rare

Force of Nature (6, 2GGGG) 8/8
Creature  — Elemental
Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)<br />
At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}.
Ninth Edition: Rare, Beatdown: Rare, Fifth Edition: Rare, Fourth Edition: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Gaea's Liege (6, 3GGG) 0/0
Creature  — Avatar
As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.<br />
{T}: Target land becomes a Forest until Gaea's Liege leaves the battlefield.
Time Spiral "Timeshifted": Special, Fourth Edition: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Figure of Destiny (1, (R/W)) 1/1
Creature  — Kithkin
{(r/w)}: Figure of Destiny becomes a 2/2 Kithkin Spirit.<br />
{(r/w){(r/w){(r/w)}: If Figure of Destiny is a Spirit, it becomes a 4/4 Kithkin Spirit Warrior.<br />
{(r/w){(r/w){(r/w){(r/w){(r/w){(r/w)}: If Figure of Destiny is a Warrior, it becomes an 8/8 Kithkin Spirit Warrior Avatar with flying and first strike.
Eventide: Rare

Progenitus (10, WWUUBBRRGG) 10/10
Legendary Creature  — Hydra Avatar
Protection from everything<br />
If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.
Conflux: Mythic Rare

Crystalline Sliver (2, WU) 2/2
Creature  — Sliver
All Slivers have shroud. (They can't be the targets of spells or abilities.)
Premium Deck Series: Slivers: Uncommon, Stronghold: Uncommon

Glimpse the Unthinkable (2, UB) 0/0
Sorcery
Target player puts the top ten cards of his or her library into his or her graveyard.
Ravnica: City of Guilds: Rare

Meddling Mage (2, WU) 2/2
Creature  — Human Wizard
As Meddling Mage enters the battlefield, name a nonland card.<br />
The named card can't be cast.
Alara Reborn: Rare, Planeshift: Rare

Surge of Strength (2, RG) 0/0
Instant
As an additional cost to cast Surge of Strength, discard a red or green card.<br />
Target creature gains trample and gets +X/+0 until end of turn, where X is that creature's converted mana cost.
Alliances: Uncommon

Adun Oakenshield (3, BRG) 1/2
Legendary Creature  — Human Knight
{B}{R}{G}, {T}: Return target creature card from your graveyard to your hand.
Masters Edition: Rare, Legends: Rare

Angus Mackenzie (3, GWU) 2/2
Legendary Creature  — Human Cleric
{G}{W}{U}, {T}: Prevent all combat damage that would be dealt this turn. Activate this ability only before the combat damage step.
Masters Edition III: Rare, Legends: Rare

Knight of the Reliquary (3, 1GW) 2/2
Creature  — Human Knight
Knight of the Reliquary gets +1/+1 for each land card in your graveyard.<br />
{T}, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle your library.
Conflux: Rare

Pernicious Deed (3, 1BG) 0/0
Enchantment
{X}, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with converted mana cost X or less.
Apocalypse: Rare

Stillmoon Cavalier (3, 1(W/B)(W/B)) 2/1
Creature  — Zombie Knight
Protection from white and from black<br />
{(w/b)}: Stillmoon Cavalier gains flying until end of turn.<br />
{(w/b)}: Stillmoon Cavalier gains first strike until end of turn.<br />
{(w/b){(w/b)}: Stillmoon Cavalier gets +1/+0 until end of turn.
Eventide: Rare

Tetsuo Umezawa (3, UBR) 3/3
Legendary Creature  — Human Archer
Tetsuo Umezawa can't be the target of Aura spells.<br />
{U}{B}{B}{R}, {T}: Destroy target tapped or blocking creature.
Masters Edition III: Rare, Legends: Rare

Vindicate (3, 1WB) 0/0
Sorcery
Destroy target permanent.
Apocalypse: Rare

Ajani Vengeant (4, 2RW) 0/0
Planeswalker  — Ajani
+1: Target permanent doesn't untap during its controller's next untap step.<br />
-2: Ajani Vengeant deals 3 damage to target creature or player and you gain 3 life.<br />
-7: Destroy all lands target player controls.
Shards of Alara: Mythic Rare

Flooded Woodlands (4, 2UB) 0/0
Enchantment
Green creatures can't attack unless their controller sacrifices a land for each green creature he or she controls that's attacking.
Ice Age: Rare

Gwendlyn Di Corci (4, UBBR) 3/5
Legendary Creature  — Human Rogue
{T}: Target player discards a card at random. Activate this ability only during your turn.
Masters Edition III: Rare, Legends: Rare

Halfdane (4, 1WUB) 3/3
Legendary Creature  — Shapeshifter
At the beginning of your upkeep, Halfdane's power and toughness become equal to the power and toughness of target creature other than Halfdane until the end of your next upkeep.
Masters Edition III: Rare, Legends: Rare

Rafiq of the Many (4, 1GWU) 3/3
Legendary Creature  — Human Knight
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)<br />
Whenever a creature you control attacks alone, it gains double strike until end of turn.
Shards of Alara: Mythic Rare

Sarkhan Vol (4, 2RG) 0/0
Planeswalker  — Sarkhan
+1: Creatures you control get +1/+1 and gain haste until end of turn.<br />
-2: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.<br />
-6: Put five 4/4 red Dragon creature tokens with flying onto the battlefield.
Shards of Alara: Mythic Rare

Tuknir Deathlock (4, RRGG) 2/2
Legendary Creature  — Human Wizard
Flying<br />
{R}{G}, {T}: Target creature gets +2/+2 until end of turn.
Masters Edition III: Uncommon, Legends: Rare

Wilt-Leaf Liege (4, 1(G/W)(G/W)(G/W)) 4/4
Creature  — Elf Knight
Other green creatures you control get +1/+1.<br />
Other white creatures you control get +1/+1.<br />
If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it onto the battlefield instead of putting it into your graveyard.
Shadowmoor: Rare

Demigod of Revenge (5, (B/R)(B/R)(B/R)(B/R)(B/R)) 5/4
Creature  — Spirit Avatar
Flying, haste<br />
When you cast Demigod of Revenge, return all cards named Demigod of Revenge from your graveyard to the battlefield.
Shadowmoor: Rare

Divinity of Pride (5, (W/B)(W/B)(W/B)(W/B)(W/B)) 4/4
Creature  — Spirit Avatar
Flying, lifelink<br />
Divinity of Pride gets +4/+4 as long as you have 25 or more life.
Eventide: Rare

Sarkhan the Mad (5, 3BR) 0/0
Planeswalker  — Sarkhan
0: Reveal the top card of your library and put it into your hand. Sarkhan the Mad deals damage to himself equal to that card's converted mana cost.<br />
-2: Target creature's controller sacrifices it, then that player puts a 5/5 red Dragon creature token with flying onto the battlefield.<br />
-4: Each Dragon creature you control deals damage equal to its power to target player.
Rise of the Eldrazi: Mythic Rare

Sliver Legion (5, WUBRG) 7/7
Legendary Creature  — Sliver
All Sliver creatures get +1/+1 for each other Sliver on the battlefield.
Future Sight: Rare

Sliver Overlord (5, WUBRG) 7/7
Legendary Creature  — Sliver Mutant
{3}: Search your library for a Sliver card, reveal that card, and put it into your hand. Then shuffle your library.<br />
{3}: Gain control of target Sliver. (This effect lasts indefinitely.)
Premium Deck Series: Slivers: Mythic Rare, Scourge: Rare

Livonya Silone (6, 2RRGG) 4/4
Legendary Creature  — Human Warrior
First strike, legendary landwalk
Masters Edition III: Uncommon, Legends: Rare

Niv-Mizzet, the Firemind (6, 2UURR) 4/4
Legendary Creature  — Dragon Wizard
Flying<br />
Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to target creature or player.<br />
{T}: Draw a card.
From the Vault: Dragons: Rare, Guildpact: Rare

Ramses Overdark (6, 2UUBB) 4/3
Legendary Creature  — Human Assassin
{T}: Destroy target enchanted creature.
Masters Edition III: Uncommon, Legends: Rare

Rasputin Dreamweaver (6, 4WU) 4/1
Legendary Creature  — Human Wizard
Rasputin Dreamweaver enters the battlefield with seven dream counters on it.<br />
Remove a dream counter from Rasputin: Add {1} to your mana pool.<br />
Remove a dream counter from Rasputin: Prevent the next 1 damage that would be dealt to Rasputin this turn.<br />
At the beginning of your upkeep, if Rasputin started the turn untapped, put a dream counter on it.<br />
Rasputin can't have more than seven dream counters on it.
Masters Edition III: Rare, Legends: Rare

Rohgahh of Kher Keep (6, 2BBRR) 5/5
Legendary Creature  — Kobold
At the beginning of your upkeep, you may pay {R}{R}{R}. If you don't, tap Rohgahh of Kher Keep and all creatures named Kobolds of Kher Keep, then an opponent gains control of them.<br />
Creatures you control named Kobolds of Kher Keep get +2/+2.
Masters Edition III: Rare, Legends: Rare

Angel of Despair (7, 3WWBB) 5/5
Creature  — Angel
Flying<br />
When Angel of Despair enters the battlefield, destroy target permanent.
Guildpact: Rare

Hazezon Tamar (7, 4RGW) 2/4
Legendary Creature  — Human Warrior
When Hazezon Tamar enters the battlefield, put X 1/1 Sand Warrior creature tokens that are red, green, and white onto the battlefield at the beginning of your next upkeep, where X is the number of lands you control at that time.<br />
When Hazezon leaves the battlefield, exile all Sand Warriors.
Masters Edition III: Rare, Legends: Rare

Nicol Bolas, Planeswalker (8, 4UBBR) 0/0
Planeswalker  — Bolas
+3: Destroy target noncreature permanent.<br />
-2: Gain control of target creature.<br />
-9: Nicol Bolas, Planeswalker deals 7 damage to target player. That player discards seven cards, then sacrifices seven permanents.
Conflux: Mythic Rare

Sphinx of the Steel Wind (8, 5WUB) 6/6
Artifact Creature  — Sphinx
Flying, first strike, vigilance, lifelink, protection from red and from green
Alara Reborn: Mythic Rare

Ancestral Vision (0, ) 0/0
Sorcery
Ancestral Vision is blue.<br />
Suspend 4—{U} (Rather than cast this card from your hand, pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)<br />
Target player draws three cards.
Duel Decks: Jace vs. Chandra: Rare, Time Spiral: Rare

Arid Mesa (0, ) 0/0
Land
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library.
Zendikar: Rare

Blood Crypt (0, ) 0/0
Land  — Swamp Mountain
({T}: Add {B} or {R} to your mana pool.)<br />
As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, Blood Crypt enters the battlefield tapped.
Dissension: Rare

Bloodstained Mire (0, ) 0/0
Land
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library.
Onslaught: Rare

Breeding Pool (0, ) 0/0
Land  — Forest Island
({T}: Add {G} or {U} to your mana pool.)<br />
As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, Breeding Pool enters the battlefield tapped.
Dissension: Rare

Chrome Mox (0, 0) 0/0
Artifact
Imprint — When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand. <br />
{T}: Add one mana of any of the exiled card's colors to your mana pool.
Mirrodin: Rare

City of Traitors (0, ) 0/0
Land
When you play another land, sacrifice City of Traitors.<br />
{T}: Add {2} to your mana pool.
Exodus: Rare

Dragonskull Summit (0, ) 0/0
Land
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.<br />
{T}: Add {B} or {R} to your mana pool.
Magic 2010: Rare

Drowned Catacomb (0, ) 0/0
Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.<br />
{T}: Add {U} or {B} to your mana pool.
Magic 2010: Rare

Flooded Strand (0, ) 0/0
Land
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.
Onslaught: Rare

Glacial Fortress (0, ) 0/0
Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.<br />
{T}: Add {W} or {U} to your mana pool.
Magic 2010: Rare

Godless Shrine (0, ) 0/0
Land  — Plains Swamp
({T}: Add {W} or {B} to your mana pool.)<br />
As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, Godless Shrine enters the battlefield tapped.
Guildpact: Rare

Hallowed Fountain (0, ) 0/0
Land  — Plains Island
({T}: Add {W} or {U} to your mana pool.)<br />
As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, Hallowed Fountain enters the battlefield tapped.
Dissension: Rare

Lotus Bloom (0, ) 0/0
Artifact
Suspend 3—{0} (Rather than cast this card from your hand, pay {0} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)<br />
{T}, Sacrifice Lotus Bloom: Add three mana of any one color to your mana pool.
Time Spiral: Rare

Marsh Flats (0, ) 0/0
Land
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card and put it onto the battlefield. Then shuffle your library.
Zendikar: Rare

Maze of Ith (0, ) 0/0
Land
{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
The Dark: Uncommon

Mishra's Factory (0, ) 0/0
Land
{T}: Add {1} to your mana pool.<br />
{1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.<br />
{T}: Target Assembly-Worker creature gets +1/+1 until end of turn.
Masters Edition: Uncommon, Fourth Edition: Uncommon, Antiquities: Uncommon, Antiquities: Rare, Antiquities: Rare, Antiquities: Rare

Misty Rainforest (0, ) 0/0
Land
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card and put it onto the battlefield. Then shuffle your library.
Zendikar: Rare

Mutavault (0, ) 0/0
Land
{T}: Add {1} to your mana pool.<br />
{1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.
Morningtide: Rare

Overgrown Tomb (0, ) 0/0
Land  — Swamp Forest
({T}: Add {B} or {G} to your mana pool.)<br />
As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, Overgrown Tomb enters the battlefield tapped.
Ravnica: City of Guilds: Rare

Pact of Negation (0, 0) 0/0
Instant
Pact of Negation is blue.<br />
Counter target spell.<br />
At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.
Future Sight: Rare

Reflecting Pool (0, ) 0/0
Land
{T}: Add to your mana pool one mana of any type that a land you control could produce.
Shadowmoor: Rare, Tempest: Rare

Rishadan Port (0, ) 0/0
Land
{T}: Add {1} to your mana pool.<br />
<br />
{1}, {T}: Tap target land.
Mercadian Masques: Rare

Rootbound Crag (0, ) 0/0
Land
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.<br />
{T}: Add {R} or {G} to your mana pool.
Premium Deck Series: Slivers: Rare, Magic 2010: Rare

Sacred Foundry (0, ) 0/0
Land  — Mountain Plains
({T}: Add {R} or {W} to your mana pool.)<br />
As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, Sacred Foundry enters the battlefield tapped.
Ravnica: City of Guilds: Rare

Scalding Tarn (0, ) 0/0
Land
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card and put it onto the battlefield. Then shuffle your library.
Zendikar: Rare

Serra's Sanctum (0, ) 0/0
Legendary Land
{T}: Add {W} to your mana pool for each enchantment you control.
Urza's Saga: Rare

Steam Vents (0, ) 0/0
Land  — Island Mountain
({T}: Add {U} or {R} to your mana pool.)<br />
As Steam Vents enters the battlefield, you may pay 2 life. If you don't, Steam Vents enters the battlefield tapped.
Guildpact: Rare

Stomping Ground (0, ) 0/0
Land  — Mountain Forest
({T}: Add {R} or {G} to your mana pool.)<br />
As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, Stomping Ground enters the battlefield tapped.
Guildpact: Rare

Sunken Ruins (0, ) 0/0
Land
{T}: Add {1} to your mana pool.<br />
{(u/b)}, {T}: Add {U}{U}, {U}{B}, or {B}{B} to your mana pool.
Shadowmoor: Rare

Sunpetal Grove (0, ) 0/0
Land
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.<br />
{T}: Add {G} or {W} to your mana pool.
Magic 2010: Rare

Temple Garden (0, ) 0/0
Land  — Forest Plains
({T}: Add {G} or {W} to your mana pool.)<br />
As Temple Garden enters the battlefield, you may pay 2 life. If you don't, Temple Garden enters the battlefield tapped.
Ravnica: City of Guilds: Rare

Twilight Mire (0, ) 0/0
Land
{T}: Add {1} to your mana pool.<br />
{(b/g)}, {T}: Add {B}{B}, {B}{G}, or {G}{G} to your mana pool.
Eventide: Rare

Undiscovered Paradise (0, ) 0/0
Land
{T}: Add one mana of any color to your mana pool. During your next untap step, as you untap your permanents, return Undiscovered Paradise to its owner's hand.
Visions: Rare

Urborg, Tomb of Yawgmoth (0, ) 0/0
Legendary Land
Each land is a Swamp in addition to its other land types.
Planar Chaos: Rare

Verdant Catacombs (0, ) 0/0
Land
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card and put it onto the battlefield. Then shuffle your library.
Zendikar: Rare

Volrath's Stronghold (0, ) 0/0
Legendary Land
{T}: Add {1} to your mana pool.<br />
<br />
{1}{B}, {T}: Put target creature card from your graveyard on top of your library.
Stronghold: Rare

Wasteland (0, ) 0/0
Land
{T}: Add {1} to your mana pool.<br />
<br />
{T}, Sacrifice Wasteland: Destroy target nonbasic land.
Tempest: Uncommon

Watery Grave (0, ) 0/0
Land  — Island Swamp
({T}: Add {U} or {B} to your mana pool.)<br />
As Watery Grave enters the battlefield, you may pay 2 life. If you don't, Watery Grave enters the battlefield tapped.
Ravnica: City of Guilds: Rare

Windswept Heath (0, ) 0/0
Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library.
Onslaught: Rare

Wooded Foothills (0, ) 0/0
Land
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library.
Onslaught: Rare

Cursed Scroll (1, 1) 0/0
Artifact
{3}, {T}: Name a card. Reveal a card at random from your hand. If it's the named card, Cursed Scroll deals 2 damage to target creature or player.
Tempest: Rare

Engineered Explosives (1, X) 0/0
Artifact
Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)<br />
{2}, Sacrifice Engineered Explosives: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Engineered Explosives.
Fifth Dawn: Rare

Helm of Chatzuk (1, 1) 0/0
Artifact
{1}, {T}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Fifth Edition: Rare, Fourth Edition: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Kozilek, Butcher of Truth (10, 10) 12/12
Legendary Creature  — Eldrazi
When you cast Kozilek, Butcher of Truth, draw four cards.<br />
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)<br />
When Kozilek is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.
Rise of the Eldrazi: Mythic Rare

Meekstone (1, 1) 0/0
Artifact
Creatures with power 3 or greater don't untap during their controllers' untap steps.
Seventh Edition: Rare, Classic (Sixth Edition): Rare, Fifth Edition: Rare, Fourth Edition: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Pithing Needle (1, 1) 0/0
Artifact
As Pithing Needle enters the battlefield, name a card.<br />
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Magic 2010: Rare, Tenth Edition: Rare, Saviors of Kamigawa: Rare

Sensei's Divining Top (1, 1) 0/0
Artifact
{1}: Look at the top three cards of your library, then put them back in any order.<br />
{T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.
From the Vault: Exiled: Mythic Rare, Champions of Kamigawa: Uncommon

Darksteel Colossus (11, 11) 11/11
Artifact Creature  — Golem
Trample<br />
Darksteel Colossus is indestructible.<br />
If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
Magic 2010: Mythic Rare, Darksteel: Rare

Ulamog, the Infinite Gyre (11, 11) 10/10
Legendary Creature  — Eldrazi
When you cast Ulamog, the Infinite Gyre, destroy target permanent.<br />
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)<br />
Ulamog is indestructible.<br />
When Ulamog is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.
Rise of the Eldrazi: Mythic Rare

Emrakul, the Aeons Torn (15, 15) 15/15
Legendary Creature  — Eldrazi
Emrakul, the Aeons Torn can't be countered.<br />
When you cast Emrakul, take an extra turn after this one.<br />
Flying, protection from colored spells, annihilator 6<br />
When Emrakul is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.
Rise of the Eldrazi: Mythic Rare

Ankh of Mishra (2, 2) 0/0
Artifact
Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.
Masters Edition: Rare, Classic (Sixth Edition): Rare, Fifth Edition: Rare, Fourth Edition: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Arcbound Ravager (2, 2) 0/0
Artifact Creature  — Beast
Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager.<br />
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Darksteel: Rare

Chalice of the Void (2, XX) 0/0
Artifact
Chalice of the Void enters the battlefield with X charge counters on it.<br />
Whenever a player casts a spell with converted mana cost equal to the number of charge counters on Chalice of the Void, counter that spell.
Mirrodin: Rare

City in a Bottle (2, 2) 0/0
Artifact
Whenever a nontoken permanent from the Arabian Nights expansion other than City in a Bottle is on the battlefield, its controller sacrifices it. <br />
Players can't play cards from the Arabian Nights expansion.
Arabian Nights: Rare

Grim Monolith (2, 2) 0/0
Artifact
Grim Monolith doesn't untap during your untap step.<br />
<br />
{T}: Add {3} to your mana pool.<br />
<br />
{4}: Untap Grim Monolith.
Urza's Legacy: Rare

Howling Mine (2, 2) 0/0
Artifact
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
Magic 2010: Rare, Tenth Edition: Rare, Ninth Edition: Rare, Eighth Edition: Rare, Seventh Edition: Rare, Classic (Sixth Edition): Rare, Fifth Edition: Rare, Fourth Edition: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Null Rod (2, 2) 0/0
Artifact
Activated abilities of artifacts can't be activated.
Weatherlight: Rare

Scroll Rack (2, 2) 0/0
Artifact
{1}, {T}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.
Tempest: Rare

Winter Orb (2, 2) 0/0
Artifact
As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.
Masters Edition: Rare, Fifth Edition: Rare, Fourth Edition: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Basalt Monolith (3, 3) 0/0
Artifact
Basalt Monolith doesn't untap during your untap step.<br />
{3}: Untap Basalt Monolith.<br />
{T}: Add {3} to your mana pool.
Revised Edition: Uncommon, Unlimited Edition: Uncommon, Limited Edition Beta: Uncommon, Limited Edition Alpha: Uncommon

Celestial Prism (3, 3) 0/0
Artifact
{2}, {T}: Add one mana of any color to your mana pool.
Fourth Edition: Uncommon, Revised Edition: Uncommon, Unlimited Edition: Uncommon, Limited Edition Beta: Uncommon, Limited Edition Alpha: Uncommon

Crucible of Worlds (3, 3) 0/0
Artifact
You may play land cards from your graveyard.
Tenth Edition: Rare, Fifth Dawn: Rare

Metalworker (3, 3) 1/2
Artifact Creature  — Construct
{T}: Reveal any number of artifact cards in your hand. Add {2} to your mana pool for each card revealed this way.
Urza's Destiny: Rare

Sunglasses of Urza (3, 3) 0/0
Artifact
You may spend white mana as though it were red mana.
Fourth Edition: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Super Secret Tech (3, 3) 0/0
Artifact
All premium spells cost {1} less to play.<br />
All premium creatures get +1/+1.
Unhinged: Special

Sword of Fire and Ice (3, 3) 0/0
Artifact  — Equipment
Equipped creature gets +2/+2 and has protection from red and from blue.<br />
Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to target creature or player and you draw a card.<br />
Equip {2}
Darksteel: Rare

Sword of Light and Shadow (3, 3) 0/0
Artifact  — Equipment
Equipped creature gets +2/+2 and has protection from white and from black.<br />
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.<br />
Equip {2}
Darksteel: Rare

Urza's Incubator (3, 3) 0/0
Artifact
As Urza's Incubator enters the battlefield, choose a creature type.<br />
Creature spells of the chosen type cost {2} less to cast.
Urza's Destiny: Rare

Vedalken Shackles (3, 3) 0/0
Artifact
You may choose not to untap Vedalken Shackles during your untap step.<br />
{2}, {T}: Gain control of target creature with power less than or equal to the number of Islands you control for as long as Vedalken Shackles remains tapped.
Fifth Dawn: Rare

Icy Manipulator (4, 4) 0/0
Artifact
{1}, {T}: Tap target artifact, creature, or land.
Tenth Edition: Uncommon, Ninth Edition: Uncommon, Mirrodin: Uncommon, Ice Age: Uncommon, Unlimited Edition: Uncommon, Limited Edition Beta: Uncommon, Limited Edition Alpha: Uncommon

Jade Monolith (4, 4) 0/0
Artifact
{1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.
Classic (Sixth Edition): Rare, Fifth Edition: Rare, Fourth Edition: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Kormus Bell (4, 4) 0/0
Artifact
All Swamps are 1/1 creatures that are still lands.
Fourth Edition: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Smokestack (4, 4) 0/0
Artifact
At the beginning of your upkeep, you may put a soot counter on Smokestack.<br />
At the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter on Smokestack.
Urza's Saga: Rare

Su-Chi (4, 4) 4/4
Artifact Creature  — Construct
When Su-Chi is put into a graveyard from the battlefield, add {4} to your mana pool.
Masters Edition: Rare, Antiquities: Uncommon

Tawnos's Coffin (4, 4) 0/0
Artifact
You may choose not to untap Tawnos's Coffin during your untap step.<br />
{3}, {T}: Exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature. When Tawnos's Coffin leaves the battlefield or becomes untapped, return the exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it, and if you do, return the exiled Aura cards to the battlefield under their owner's control attached to that permanent.
Masters Edition: Rare, Antiquities: Rare

Al-abara's Carpet (5, 5) 0/0
Artifact
{5}, {T}: Prevent all damage that would be dealt to you this turn by attacking creatures without flying.
Legends: Rare

Eldrazi Monument (5, 5) 0/0
Artifact
Creatures you control get +1/+1, have flying, and are indestructible.<br />
At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument.
Zendikar: Mythic Rare

Stuffy Doll (5, 5) 0/1
Artifact Creature  — Construct
As Stuffy Doll enters the battlefield, choose a player.<br />
Stuffy Doll is indestructible.<br />
Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player.<br />
{T}: Stuffy Doll deals 1 damage to itself.
Time Spiral: Rare

Clockwork Beast (6, 6) 0/4
Artifact Creature  — Beast
Clockwork Beast enters the battlefield with seven +1/+0 counters on it.<br />
At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.<br />
{X}, {T}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep.
Masters Edition: Uncommon, Beatdown: Rare, Fifth Edition: Rare, Fourth Edition: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare

Mana Matrix (6, 6) 0/0
Artifact
Instant and enchantment spells you cast cost up to {2} less to cast.
Legends: Rare

Pyramids (6, 6) 0/0
Artifact
{2}: Choose one — Destroy target Aura attached to a land; or the next time target land would be destroyed this turn, remove all damage from it instead.
Arabian Nights: Rare

Sword of the Ages (6, 6) 0/0
Artifact
Sword of the Ages enters the battlefield tapped.<br />
{T}, Exile Sword of the Ages and any number of creatures you control: Sword of the Ages deals X damage to target creature or player, where X is the total power of the creatures exiled this way.
Masters Edition III: Rare, Legends: Rare

Akroma's Memorial (7, 7) 0/0
Legendary Artifact
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
Future Sight: Rare

All Is Dust (7, 7) 0/0
Tribal Sorcery  — Eldrazi
Each player sacrifices all colored permanents he or she controls.
Rise of the Eldrazi: Mythic Rare

Platinum Angel (7, 7) 4/4
Artifact Creature  — Angel
Flying<br />
You can't lose the game and your opponents can't win the game.
Magic 2010: Mythic Rare, Tenth Edition: Rare, Mirrodin: Rare

Darksteel Forge (9, 9) 0/0
Artifact
Artifacts you control are indestructible. ("Destroy" effects and lethal damage don't destroy them.)
Planechase: Rare, Darksteel: Rare