Mystic Penitent (1, W) 1/1\nCreature  — Human Nomad Mystic\nVigilance<br />\nThreshold — As long as seven or more cards are in your graveyard, Mystic Penitent gets +1/+1 and has flying.\nOdyssey: Uncommon\n\nSpurnmage Advocate (1, W) 1/1\nCreature  — Human Nomad\n{T}: Return two target cards from an opponent's graveyard to his or her hand. Destroy target attacking creature.\nCommander: Uncommon, Judgment: Uncommon\n\nTireless Tribe (1, W) 1/1\nCreature  — Human Nomad\nDiscard a card: Tireless Tribe gets +0/+4 until end of turn.\nOdyssey: Common\n\nAvenger en-Dal (2, 1W) 1/1\nCreature  — Human Spellshaper\n{2}{W}, {T}, Discard a card: Exile target attacking creature. Its controller gains life equal to its toughness.\nNemesis: Rare\n\nDisciple of Grace (2, 1W) 1/2\nCreature  — Human Cleric\nProtection from black<br />\nCycling {2} ({2}, Discard this card: Draw a card.)\nOnslaught: Common, Urza's Saga: Common\n\nDisciple of Law (2, 1W) 1/2\nCreature  — Human Cleric\nProtection from red<br />\nCycling {2} ({2}, Discard this card: Draw a card.)\nUrza's Saga: Common\n\nJötun Grunt (2, 1W) 4/4\nCreature  — Giant Soldier\nCumulative upkeep—Put two cards from a single graveyard on the bottom of their owner's library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nCommander: Uncommon, Coldsnap: Uncommon\n\nMystic Familiar (2, 1W) 1/2\nCreature  — Bird\nFlying<br />\nThreshold — As long as seven or more cards are in your graveyard, Mystic Familiar gets +1/+1 and has protection from black.\nTorment: Common\n\nMystic Visionary (2, 1W) 2/1\nCreature  — Human Nomad Mystic\nThreshold — Mystic Visionary has flying as long as seven or more cards are in your graveyard.\nOdyssey: Common\n\nPatrol Hound (2, 1W) 2/2\nCreature  — Hound\nDiscard a card: Patrol Hound gains first strike until end of turn.\nOdyssey: Common\n\nSoul Shepherd (2, 1W) 2/1\nCreature  — Human Cleric\n{W}, Exile a creature card from your graveyard: You gain 1 life.\nWeatherlight: Common\n\nThraben Heretic (2, 1W) 2/2\nCreature  — Human Wizard\n{T}: Exile target creature card from a graveyard.\nDark Ascension: Uncommon\n\nAuramancer (3, 2W) 2/2\nCreature  — Human Wizard\nWhen Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.\nMagic 2012: Common, Odyssey: Common\n\nHallowed Healer (3, 2W) 1/1\nCreature  — Human Cleric\n{T}: Prevent the next 2 damage that would be dealt to target creature or player this turn.<br />\nThreshold — {T}: Prevent the next 4 damage that would be dealt to target creature or player this turn. Activate this ability only if seven or more cards are in your graveyard.\nOdyssey: Common\n\nIcatian Crier (3, 2W) 1/1\nCreature  — Human Spellshaper\n{1}{W}, {T}, Discard a card: Put two 1/1 white Citizen creature tokens onto the battlefield.\nTime Spiral: Common\n\nMystic Crusader (3, 1WW) 2/1\nCreature  — Human Nomad Mystic\nProtection from black and from red<br />\nThreshold — As long as seven or more cards are in your graveyard, Mystic Crusader gets +1/+1 and has flying.\nOdyssey: Rare\n\nNomad Decoy (3, 2W) 1/2\nCreature  — Human Nomad\n{W}, {T}: Tap target creature.<br />\nThreshold — {W}{W}, {T}: Tap two target creatures. Activate this ability only if seven or more cards are in your graveyard.\nOdyssey: Uncommon\n\nOrder of Whiteclay (3, 1WW) 1/4\nCreature  — Kithkin Cleric\n{1}{W}{W}, {Q}: Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. ({Q} is the untap symbol.)\nShadowmoor: Rare\n\nPulsemage Advocate (3, 2W) 1/3\nCreature  — Human Cleric\n{T}: Return three target cards from an opponent's graveyard to his or her hand. Return target creature card from your graveyard to the battlefield.\nJudgment: Rare\n\nReborn Hero (3, 2W) 2/2\nCreature  — Human Soldier\nVigilance<br />\nThreshold — As long as seven or more cards are in your graveyard, Reborn Hero has "When Reborn Hero dies, you may pay {W}{W}. If you do, return Reborn Hero to the battlefield under your control."\nTorment: Rare\n\nShieldmage Advocate (3, 2W) 1/3\nCreature  — Human Cleric\n{T}: Return target card from an opponent's graveyard to his or her hand. Prevent all damage that would be dealt to target creature or player this turn by a source of your choice.\nJudgment: Common\n\nShinen of Stars' Light (3, 2W) 2/1\nCreature  — Spirit\nFirst strike<br />\nChannel — {1}{W}, Discard Shinen of Stars' Light: Target creature gains first strike until end of turn.\nSaviors of Kamigawa: Common\n\nStonecloaker (3, 2W) 3/2\nCreature  — Gargoyle\nFlash (You may cast this spell any time you could cast an instant.)<br />\nFlying<br />\nWhen Stonecloaker enters the battlefield, return a creature you control to its owner's hand.<br />\nWhen Stonecloaker enters the battlefield, exile target card from a graveyard.\nPlanar Chaos: Uncommon\n\nVigilant Sentry (3, 1WW) 2/2\nCreature  — Human Nomad\nThreshold — As long as seven or more cards are in your graveyard, Vigilant Sentry gets +1/+1 and has "{T}: Target attacking or blocking creature gets +3/+3 until end of turn."\nJudgment: Common\n\nBattlewise Aven (4, 3W) 2/2\nCreature  — Bird Soldier\nFlying<br />\nThreshold — As long as seven or more cards are in your graveyard, Battlewise Aven gets +1/+1 and has first strike.\nJudgment: Common\n\nGoldmeadow Lookout (4, 3W) 2/2\nCreature  — Kithkin Spellshaper\n{W}, {T}, Discard a card: Put a 1/1 white Kithkin Soldier creature token named Goldmeadow Harrier onto the battlefield. It has "{W}, {T}: Tap target creature."\nFuture Sight: Uncommon\n\nMistmoon Griffin (4, 3W) 2/2\nCreature  — Griffin\nFlying<br />\nWhen Mistmoon Griffin dies, exile Mistmoon Griffin, then return the top creature card of your graveyard to the battlefield.\nWeatherlight: Uncommon\n\nMystic Zealot (4, 3W) 2/4\nCreature  — Human Nomad Mystic\nThreshold — As long as seven or more cards are in your graveyard, Mystic Zealot gets +1/+1 and has flying.\nOdyssey: Common\n\nPossessed Nomad (4, 2WW) 3/3\nCreature  — Human Nomad Horror\nVigilance<br />\nThreshold — As long as seven or more cards are in your graveyard, Possessed Nomad gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target white creature."\nTorment: Rare\n\nResilient Wanderer (4, 2WW) 2/3\nCreature  — Human Nomad\nFirst strike<br />\nDiscard a card: Resilient Wanderer gains protection from the color of your choice until end of turn.\nOdyssey: Uncommon\n\nTeroh's Vanguard (4, 3W) 2/3\nCreature  — Human Nomad\nFlash<br />\nThreshold — As long as seven or more cards are in your graveyard, Teroh's Vanguard has "When Teroh's Vanguard enters the battlefield, creatures you control gain protection from black until end of turn."\nTorment: Uncommon\n\nGlory (5, 3WW) 3/3\nCreature  — Incarnation\nFlying<br />\n{2}{W}: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate this ability only if Glory is in your graveyard.\nJudgment: Rare, : Rare\n\nKarmic Guide (5, 3WW) 2/2\nCreature  — Angel Spirit\nFlying, protection from black<br />\nEcho {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)<br />\nWhen Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.\nUrza's Legacy: Rare\n\nMageta the Lion (5, 3WW) 3/3\nLegendary Creature  — Human Spellshaper\n{2}{W}{W}, {T}, Discard two cards: Destroy all creatures except for Mageta the Lion. Those creatures can't be regenerated.\nProphecy: Rare\n\nPetra Sphinx (5, 2WWW) 3/4\nCreature  — Sphinx\n{T}: Target player names a card, then reveals the top card of his or her library. If that card is the named card, that player puts it into his or her hand. If it isn't, the player puts it into his or her graveyard.\nMasters Edition: Rare, Chronicles: Rare, Legends: Rare\n\nReveillark (5, 4W) 4/3\nCreature  — Elemental\nFlying<br />\nWhen Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.<br />\nEvoke {5}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)\nMorningtide: Rare\n\nSelfless Exorcist (5, 3WW) 3/4\nCreature  — Human Cleric\n{T}: Exile target creature card from a graveyard. That card deals damage equal to its power to Selfless Exorcist.\nJudgment: Rare\n\nDearly Departed (6, 4WW) 5/5\nCreature  — Spirit\nFlying<br />\nAs long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it.\nInnistrad: Rare\n\nSun Titan (6, 4WW) 6/6\nCreature  — Giant\nVigilance<br />\nWhenever Sun Titan enters the battlefield or attacks, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield.\nMagic 2012: Mythic Rare, Magic 2011: Mythic Rare\n\nTwilight Shepherd (6, 3WWW) 5/5\nCreature  — Angel\nFlying, vigilance<br />\nWhen Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn.<br />\nPersist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)\nDuel Decks: Divine vs. Demonic: Rare, Shadowmoor: Rare\n\nWayward Angel (6, 4WW) 4/4\nCreature  — Angel Horror\nFlying, vigilance<br />\nThreshold — As long as seven or more cards are in your graveyard, Wayward Angel gets +3/+3, is black, has trample, and has "At the beginning of your upkeep, sacrifice a creature."\nOdyssey: Rare\n\nAncestor's Chosen (7, 5WW) 4/4\nCreature  — Human Cleric\nFirst strike (This creature deals combat damage before creatures without first strike.)<br />\nWhen Ancestor's Chosen enters the battlefield, you gain 1 life for each card in your graveyard.\nTenth Edition: Uncommon, Judgment: Uncommon\n\nEternal Dragon (7, 5WW) 5/5\nCreature  — Dragon Spirit\nFlying<br />\n{3}{W}{W}: Return Eternal Dragon from your graveyard to your hand. Activate this ability only during your upkeep.<br />\nPlainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.)\nScourge: Rare\n\nYoked Plowbeast (7, 5WW) 5/5\nCreature  — Beast\nCycling {2} ({2}, Discard this card: Draw a card.)\nShards of Alara: Common\n\nSilver Seraph (8, 5WWW) 6/6\nCreature  — Angel\nFlying<br />\nThreshold — Other creatures you control get +2/+2 as long as seven or more cards are in your graveyard.\nJudgment: Rare\n\nReya Dawnbringer (9, 6WWW) 4/6\nLegendary Creature  — Angel\nFlying<br />\nAt the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.\nDuel Decks: Divine vs. Demonic: Rare, Tenth Edition: Rare, Invasion: Rare\n\nKirtar's Desire (1, W) 0/0\nEnchantment  — Aura\nEnchant creature<br />\nEnchanted creature can't attack.<br />\nThreshold — Enchanted creature can't block as long as seven or more cards are in your graveyard.\nOdyssey: Common\n\nStrength of Isolation (2, 1W) 0/0\nEnchantment  — Aura\nEnchant creature<br />\nEnchanted creature gets +1/+2 and has protection from black.<br />\nMadness {W} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)\nTorment: Uncommon\n\nDivine Sacrament (3, 1WW) 0/0\nEnchantment\nWhite creatures get +1/+1.<br />\nThreshold — White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard.\nOdyssey: Rare\n\nSolitary Confinement (3, 2W) 0/0\nEnchantment\nAt the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card.<br />\nSkip your draw step.<br />\nYou have shroud. (You can't be the target of spells or abilities.)<br />\nPrevent all damage that would be dealt to you.\nJudgment: Rare\n\nSpirit Cairn (3, 2W) 0/0\nEnchantment\nWhenever a player discards a card, you may pay {W}. If you do, put a 1/1 white Spirit creature token with flying onto the battlefield.\nJudgment: Uncommon\n\nMarshal's Anthem (4, 2WW) 0/0\nEnchantment\nMultikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.)<br />\nCreatures you control get +1/+1.<br />\nWhen Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.\nWorldwake: Rare\n\nPegasus Refuge (4, 3W) 0/0\nEnchantment\n{2}, Discard a card: Put a 1/1 white Pegasus creature token with flying onto the battlefield.\nTempest: Rare\n\nPull from Eternity (1, W) 0/0\nInstant\nPut target face-up exiled card into its owner's graveyard.\nTime Spiral: Uncommon\n\nFeeling of Dread (2, 1W) 0/0\nInstant\nTap up to two target creatures.<br />\nFlashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nInnistrad: Common\n\nMomentary Blink (2, 1W) 0/0\nInstant\nExile target creature you control, then return it to the battlefield under its owner's control.<br />\nFlashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nTime Spiral: Common\n\nRay of Revelation (2, 1W) 0/0\nInstant\nDestroy target enchantment.<br />\nFlashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nDark Ascension: Common, Judgment: Common\n\nVengeful Dreams (2, WW) 0/0\nInstant\nAs an additional cost to cast Vengeful Dreams, discard X cards.<br />\nExile X target attacking creatures.\nTorment: Rare\n\nEmbolden (3, 2W) 0/0\nInstant\nPrevent the next 4 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.<br />\nFlashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nOdyssey: Common\n\nPrismatic Strands (3, 2W) 0/0\nInstant\nPrevent all damage that sources of the color of your choice would deal this turn.<br />\nFlashback—Tap an untapped white creature you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nJudgment: Common\n\nRadiant's Judgment (3, 2W) 0/0\nInstant\nDestroy target creature with power 4 or greater.<br />\nCycling {2} ({2}, Discard this card: Draw a card.)\nUrza's Legacy: Common\n\nRally the Peasants (3, 2W) 0/0\nInstant\nCreatures you control get +2/+0 until end of turn.<br />\nFlashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nInnistrad: Uncommon\n\nRay of Distortion (4, 3W) 0/0\nInstant\nDestroy target artifact or enchantment.<br />\nFlashback {4}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nOdyssey: Common\n\nSpirit Flare (4, 3W) 0/0\nInstant\nTap target untapped creature you control. If you do, it deals damage equal to its power to target attacking or blocking creature an opponent controls.<br />\nFlashback—{1}{W}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nTorment: Common\n\nGleam of Resistance (5, 4W) 0/0\nInstant\nCreatures you control get +1/+2 until end of turn. Untap those creatures.<br />\nBasic landcycling {1}{W} ({1}{W}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)\nConflux: Common\n\nMiraculous Recovery (5, 4W) 0/0\nInstant\nReturn target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it.\nVisions: Uncommon\n\nMorningtide (2, 1W) 0/0\nSorcery\nExile all cards from all graveyards.\nTorment: Rare\n\nLingering Souls (3, 2W) 0/0\nSorcery\nPut two 1/1 white Spirit creature tokens with flying onto the battlefield.<br />\nFlashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nDark Ascension: Uncommon\n\nMarshaling Cry (3, 1WW) 0/0\nSorcery\nCreatures you control get +1/+1 and gain vigilance until end of turn.<br />\nCycling {2} ({2}, Discard this card: Draw a card.)<br />\nFlashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nFuture Sight: Common\n\nBattle Screech (4, 2WW) 0/0\nSorcery\nPut two 1/1 white Bird creature tokens with flying onto the battlefield.<br />\nFlashback—Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nJudgment: Uncommon\n\nBreath of Life (4, 3W) 0/0\nSorcery\nReturn target creature card from your graveyard to the battlefield.\nSeventh Edition: Uncommon, Starter 2000: Uncommon, Starter 1999: Uncommon, Portal Second Age: Common, Portal: Common\n\nCenn's Enlistment (4, 3W) 0/0\nSorcery\nPut two 1/1 white Kithkin Soldier creature tokens onto the battlefield.<br />\nRetrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)\nEventide: Common\n\nDivine Reckoning (4, 2WW) 0/0\nSorcery\nEach player chooses a creature he or she controls. Destroy the rest.<br />\nFlashback {5}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nInnistrad: Rare\n\nFalse Defeat (4, 3W) 0/0\nSorcery\nReturn target creature card from your graveyard to the battlefield.\nMasters Edition III: Uncommon, Portal Three Kingdoms: Common\n\nResurrection (4, 2WW) 0/0\nSorcery\nReturn target creature card from your graveyard to the battlefield.\nTime Spiral "Timeshifted": Special, Revised Edition: Uncommon, Unlimited Edition: Uncommon, Limited Edition Beta: Uncommon, Limited Edition Alpha: Uncommon\n\nIncreasing Devotion (5, 3WW) 0/0\nSorcery\nPut five 1/1 white Human creature tokens onto the battlefield. If Increasing Devotion was cast from a graveyard, put ten of those tokens onto the battlefield instead.<br />\nFlashback {7}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nDark Ascension: Rare\n\nAkroma's Vengeance (6, 4WW) 0/0\nSorcery\nDestroy all artifacts, creatures, and enchantments.<br />\nCycling {3} ({3}, Discard this card: Draw a card.)\nCommander: Rare, Planechase: Rare, Onslaught: Rare\n\nDecree of Justice (6, XX2WW) 0/0\nSorcery\nPut X 4/4 white Angel creature tokens with flying onto the battlefield.<br />\nCycling {2}{W} ({2}{W}, Discard this card: Draw a card.)<br />\nWhen you cycle Decree of Justice, you may pay {X}. If you do, put X 1/1 white Soldier creature tokens onto the battlefield.\nScourge: Rare\n\nKirtar's Wrath (6, 4WW) 0/0\nSorcery\nDestroy all creatures. They can't be regenerated.<br />\nThreshold — If seven or more cards are in your graveyard, instead destroy all creatures, then put two 1/1 white Spirit creature tokens with flying onto the battlefield. Creatures destroyed this way can't be regenerated.\nOdyssey: Rare\n\nArchangel's Light (8, 7W) 0/0\nSorcery\nYou gain 2 life for each card in your graveyard, then shuffle your graveyard into your library.\nDark Ascension: Mythic Rare\n\nCathartic Adept (1, U) 1/1\nCreature  — Human Wizard\n{T}: Target player puts the top card of his or her library into his or her graveyard.\nShards of Alara: Common\n\nDrowner Initiate (1, U) 1/1\nCreature  — Merfolk Wizard\nWhenever a player casts a blue spell, you may pay {1}. If you do, target player puts the top two cards of his or her library into his or her graveyard.\nShadowmoor: Common\n\nHedron Crab (1, U) 0/2\nCreature  — Crab\nLandfall — Whenever a land enters the battlefield under your control, target player puts the top three cards of his or her library into his or her graveyard.\nZendikar: Uncommon\n\nScreeching Sliver (1, U) 1/1\nCreature  — Sliver\nAll Slivers have "{T}: Target player puts the top card of his or her library into his or her graveyard."\nTime Spiral: Common\n\nTrickster Mage (1, U) 1/1\nCreature  — Human Spellshaper\n{U}, {T}, Discard a card: You may tap or untap target artifact, creature, or land.\nNemesis: Common\n\nCephalid Illusionist (2, 1U) 1/1\nCreature  — Cephalid Wizard\nWhenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of your library into your graveyard.<br />\n{2}{U}, {T}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.\nTorment: Uncommon\n\nCephalid Vandal (2, 1U) 1/1\nCreature  — Cephalid Rogue\nAt the beginning of your upkeep, put a shred counter on Cephalid Vandal. Then put the top card of your library into your graveyard for each shred counter on Cephalid Vandal.\nTorment: Rare\n\nDeranged Assistant (2, 1U) 1/1\nCreature  — Human Wizard\n{T}, Put the top card of your library into your graveyard: Add {1} to your mana pool.\nInnistrad: Common\n\nErtai's Familiar (2, 1U) 2/2\nCreature  — Illusion\nPhasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)<br />\nWhen Ertai's Familiar phases out or leaves the battlefield, put the top three cards of your library into your graveyard.<br />\n{U}: Until your next upkeep, Ertai's Familiar can't phase out.\nWeatherlight: Rare\n\nMerfolk Mesmerist (2, 1U) 1/2\nCreature  — Merfolk Wizard\n{U}, {T}: Target player puts the top two cards of his or her library into his or her graveyard.\nMagic 2012: Common\n\nMindshrieker (2, 1U) 1/1\nCreature  — Spirit Bird\nFlying<br />\n{2}: Target player puts the top card of his or her library into his or her graveyard. Mindshrieker gets +X/+X until end of turn, where X is that card's converted mana cost.\nInnistrad: Rare\n\nOvertaker (2, 1U) 1/1\nCreature  — Merfolk Spellshaper\n{3}{U}, {T}, Discard a card: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.\nMercadian Masques: Rare, : Rare\n\nScreeching Skaab (2, 1U) 2/1\nCreature  — Zombie\nWhen Screeching Skaab enters the battlefield, put the top two cards of your library into your graveyard.\nDark Ascension: Common\n\nSnapcaster Mage (2, 1U) 2/1\nCreature  — Human Wizard\nFlash<br />\nWhen Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)\nInnistrad: Rare\n\nWaterfront Bouncer (2, 1U) 1/1\nCreature  — Merfolk Spellshaper\n{U}, {T}, Discard a card: Return target creature to its owner's hand.\nMercadian Masques: Common\n\nAmbassador Laquatus (3, 1UU) 1/3\nLegendary Creature  — Merfolk Wizard\n{3}: Target player puts the top three cards of his or her library into his or her graveyard.\nTenth Edition: Rare, Torment: Rare\n\nArmored Skaab (3, 2U) 1/4\nCreature  — Zombie Warrior\nWhen Armored Skaab enters the battlefield, put the top four cards of your library into your graveyard.\nInnistrad: Common\n\nBrackwater Elemental (3, 2U) 4/4\nCreature  — Elemental\nWhen Brackwater Elemental attacks or blocks, sacrifice it at the beginning of the next end step.<br />\nUnearth {2}{U} ({2}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)\nDuel Decks: Ajani vs. Nicol Bolas: Common, Conflux: Common\n\nHeadless Skaab (3, 2U) 3/6\nCreature  — Zombie Warrior\nAs an additional cost to cast Headless Skaab, exile a creature card from your graveyard.<br />\nHeadless Skaab enters the battlefield tapped.\nDark Ascension: Common\n\nKathari Screecher (3, 2U) 2/2\nCreature  — Bird Soldier\nFlying<br />\nUnearth {2}{U} ({2}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)\nShards of Alara: Common\n\nLaboratory Maniac (3, 2U) 2/2\nCreature  — Human Wizard\nIf you would draw a card while your library has no cards in it, you win the game instead.\nInnistrad: Rare\n\nSelhoff Occultist (3, 2U) 2/3\nCreature  — Human Rogue\nWhenever Selhoff Occultist or another creature dies, target player puts the top card of his or her library into his or her graveyard.\nInnistrad: Common\n\nSkaab Ruinator (3, 1UU) 5/6\nCreature  — Zombie Horror\nAs an additional cost to cast Skaab Ruinator, exile three creature cards from your graveyard.<br />\nFlying<br />\nYou may cast Skaab Ruinator from your graveyard.\nInnistrad: Mythic Rare\n\nStitched Drake (3, 1UU) 3/4\nCreature  — Zombie Drake\nAs an additional cost to cast Stitched Drake, exile a creature card from your graveyard.<br />\nFlying\nInnistrad: Common\n\nStronghold Biologist (3, 2U) 1/1\nCreature  — Human Spellshaper\n{U}{U}, {T}, Discard a card: Counter target creature spell.\nNemesis: Uncommon\n\nStronghold Machinist (3, 2U) 1/1\nCreature  — Human Spellshaper\n{U}{U}, {T}, Discard a card: Counter target noncreature spell.\nNemesis: Uncommon\n\nVolrath's Shapeshifter (3, 1UU) 0/1\nCreature  — Shapeshifter\nAs long as the top card of your graveyard is a creature card, Volrath's Shapeshifter has the full text of that card and has the text "{2}: Discard a card." (Volrath's Shapeshifter has that card's name, mana cost, color, types, abilities, power, and toughness.)<br />\n{2}: Discard a card.\nStronghold: Rare\n\nCephalid Sage (4, 3U) 2/3\nCreature  — Cephalid\nThreshold — As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage enters the battlefield, draw three cards, then discard two cards."\nTorment: Uncommon\n\nDreamborn Muse (4, 2UU) 2/2\nCreature  — Spirit\nAt the beginning of each player's upkeep, that player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in his or her hand.\nCommander: Rare, Tenth Edition: Rare, Legions: Rare\n\nFatestitcher (4, 3U) 1/2\nCreature  — Zombie Wizard\n{T}: You may tap or untap another target permanent.<br />\nUnearth {U} ({U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)\nShards of Alara: Uncommon\n\nHavengul Runebinder (4, 2UU) 2/2\nCreature  — Human Wizard\n{2}{U}, {T}, Exile a creature card from your graveyard: Put a 2/2 black Zombie creature token onto the battlefield, then put a +1/+1 counter on each Zombie creature you control.\nDark Ascension: Rare\n\nHisoka, Minamo Sensei (4, 2UU) 1/3\nLegendary Creature  — Human Wizard\n{2}{U}, Discard a card: Counter target spell if it has the same converted mana cost as the discarded card.\nChampions of Kamigawa: Rare\n\nMakeshift Mauler (4, 3U) 4/5\nCreature  — Zombie Horror\nAs an additional cost to cast Makeshift Mauler, exile a creature card from your graveyard.\nInnistrad: Common\n\nPossessed Aven (4, 2UU) 3/3\nCreature  — Bird Soldier Horror\nFlying<br />\nThreshold — As long as seven or more cards are in your graveyard, Possessed Aven gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target blue creature."\nTorment: Rare\n\nRummaging Wizard (4, 3U) 2/2\nCreature  — Human Wizard\n{2}{U}: Look at the top card of your library. You may put that card into your graveyard.\nOnslaught: Uncommon\n\nSoratami Mindsweeper (4, 3U) 1/4\nCreature  — Moonfolk Wizard\nFlying<br />\n{2}, Return a land you control to its owner's hand: Target player puts the top two cards of his or her library into his or her graveyard.\nBetrayers of Kamigawa: Uncommon\n\nThalakos Drifters (4, 2UU) 3/3\nCreature  — Thalakos\nDiscard a card: Thalakos Drifters gains shadow until end of turn. (This creature can block or be blocked by only creatures with shadow.)\nExodus: Rare\n\nTower Geist (4, 3U) 2/2\nCreature  — Spirit\nFlying<br />\nWhen Tower Geist enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.\nDark Ascension: Uncommon\n\nUndead Alchemist (4, 3U) 4/2\nCreature  — Zombie\nIf a Zombie you control would deal combat damage to a player, instead that player puts that many cards from the top of his or her library into his or her graveyard.<br />\nWhenever a creature card is put into an opponent's graveyard from his or her library, exile that card and put a 2/2 black Zombie creature token onto the battlefield.\nInnistrad: Rare\n\nVedalken Entrancer (4, 3U) 1/4\nCreature  — Vedalken Wizard\n{U}, {T}: Target player puts the top two cards of his or her library into his or her graveyard.\nRavnica: City of Guilds: Common\n\nWonder (4, 3U) 2/2\nCreature  — Incarnation\nFlying<br />\nAs long as Wonder is in your graveyard and you control an Island, creatures you control have flying.\nCommander: Uncommon, Judgment: Uncommon\n\nBody Double (5, 4U) 0/0\nCreature  — Shapeshifter\nYou may have Body Double enter the battlefield as a copy of any creature card in a graveyard.\nPlanar Chaos: Rare\n\nCephalid Aristocrat (5, 4U) 3/3\nCreature  — Cephalid\nWhenever Cephalid Aristocrat becomes the target of a spell or ability, put the top two cards of your library into your graveyard.\nTorment: Common\n\nMirror-Mad Phantasm (5, 3UU) 5/1\nCreature  — Spirit\nFlying<br />\n{1}{U}: Mirror-Mad Phantasm's owner shuffles it into his or her library. If that player does, he or she reveals cards from the top of that library until a card named Mirror-Mad Phantasm is revealed. The player puts that card onto the battlefield and all other cards revealed this way into his or her graveyard.\nInnistrad: Mythic Rare\n\nMnemonic Wall (5, 4U) 0/4\nCreature  — Wall\nDefender<br />\nWhen Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.\nRise of the Eldrazi: Common\n\nRelentless Skaabs (5, 3UU) 4/4\nCreature  — Zombie\nAs an additional cost to cast Relentless Skaabs, exile a creature card from your graveyard.<br />\nUndying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)\nDark Ascension: Uncommon\n\nRiver Kelpie (5, 3UU) 3/3\nCreature  — Beast\nWhenever River Kelpie or another permanent is put onto the battlefield from a graveyard, draw a card.<br />\nWhenever a player casts a spell from a graveyard, draw a card.<br />\nPersist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)\nShadowmoor: Rare\n\nSaprazzan Breaker (5, 4U) 3/3\nCreature  — Beast\n{U}: Put the top card of your library into your graveyard. If that card is a land card, Saprazzan Breaker is unblockable this turn.\nMercadian Masques: Uncommon\n\nScrivener (5, 4U) 2/2\nCreature  — Human Wizard\nWhen Scrivener enters the battlefield, you may return target instant card from your graveyard to your hand.\nOdyssey: Common, Exodus: Uncommon\n\nGeralf's Mindcrusher (6, 4UU) 5/5\nCreature  — Zombie Horror\nWhen Geralf's Mindcrusher enters the battlefield, target player puts the top five cards of his or her library into his or her graveyard.<br />\nUndying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)\nDark Ascension: Rare\n\nSkaab Goliath (6, 5U) 6/9\nCreature  — Zombie Giant\nAs an additional cost to cast Skaab Goliath, exile two creature cards from your graveyard.<br />\nTrample\nInnistrad: Uncommon\n\nChancellor of the Spires (7, 4UUU) 5/7\nCreature  — Sphinx\nYou may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent puts the top seven cards of his or her library into his or her graveyard.<br />\nFlying<br />\nWhen Chancellor of the Spires enters the battlefield, you may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.\nNew Phyrexia: Rare\n\nSphinx of Uthuun (7, 5UU) 5/6\nCreature  — Sphinx\nFlying<br />\nWhen Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.\nMagic 2012: Rare\n\nKederekt Leviathan (8, 6UU) 5/5\nCreature  — Leviathan\nWhen Kederekt Leviathan enters the battlefield, return all other nonland permanents to their owners' hands.<br />\nUnearth {6}{U} ({6}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)\nShards of Alara: Rare\n\nCompulsion (2, 1U) 0/0\nEnchantment\n{1}{U}, Discard a card: Draw a card.<br />\n{1}{U}, Sacrifice Compulsion: Draw a card.\nTorment: Uncommon\n\nLost in Thought (2, 1U) 0/0\nEnchantment  — Aura\nEnchant creature<br />\nEnchanted creature can't attack or block, and its activated abilities can't be activated. Its controller may exile three cards from his or her graveyard for that player to ignore this effect until end of turn.\nJudgment: Common\n\nPedantic Learning (2, UU) 0/0\nEnchantment\nWhenever a land card is put into your graveyard from your library, you may pay {1}. If you do, draw a card.\nOdyssey: Rare\n\nCurse of the Bloody Tome (3, 2U) 0/0\nEnchantment  — Aura Curse\nEnchant player<br />\nAt the beginning of enchanted player's upkeep, that player puts the top two cards of his or her library into his or her graveyard.\nInnistrad: Common\n\nSecrets of the Dead (3, 2U) 0/0\nEnchantment\nWhenever you cast a spell from your graveyard, draw a card.\nDark Ascension: Uncommon\n\nThink Tank (3, 2U) 0/0\nEnchantment\nAt the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard.\nOdyssey: Uncommon\n\nWeb of Inertia (3, 2U) 0/0\nEnchantment\nAt the beginning of each opponent's combat, that player may exile a card from his or her graveyard. If the player doesn't, creatures he or she controls can't attack you this turn.\nJudgment: Uncommon\n\nBack from the Brink (6, 4UU) 0/0\nEnchantment\nExile a creature card from your graveyard and pay its mana cost: Put a token onto the battlefield that's a copy of that card. Activate this ability only any time you could cast a sorcery.\nInnistrad: Rare\n\nDream Twist (1, U) 0/0\nInstant\nTarget player puts the top three cards of his or her library into his or her graveyard.<br />\nFlashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nInnistrad: Common\n\nMental Note (1, U) 0/0\nInstant\nPut the top two cards of your library into your graveyard.<br />\n<br />\nDraw a card.\nJudgment: Common\n\nObsessive Search (1, U) 0/0\nInstant\nDraw a card.<br />\nMadness {U} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)\nTorment: Common\n\nRay of Erasure (1, U) 0/0\nInstant\nTarget player puts the top card of his or her library into his or her graveyard.<br />\nDraw a card at the beginning of the next turn's upkeep.\nIce Age: Common\n\nSaving Grasp (1, U) 0/0\nInstant\nReturn target creature you own to your hand.<br />\nFlashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nDark Ascension: Common\n\nThought Scour (1, U) 0/0\nInstant\nTarget player puts the top two cards of his or her library into his or her graveyard.<br />\nDraw a card.\nDark Ascension: Common\n\nBrain Freeze (2, 1U) 0/0\nInstant\nTarget player puts the top three cards of his or her library into his or her graveyard.<br />\nStorm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)\nScourge: Uncommon\n\nFalse Memories (2, 1U) 0/0\nInstant\nPut the top seven cards of your library into your graveyard. At the beginning of the next end step, exile seven cards from your graveyard.\nTorment: Rare\n\nGrip of Amnesia (2, 1U) 0/0\nInstant\nCounter target spell unless its controller exiles all cards from his or her graveyard.<br />\nDraw a card.\nJudgment: Common\n\nLaquatus's Disdain (2, 1U) 0/0\nInstant\nCounter target spell cast from a graveyard.<br />\nDraw a card.\nJudgment: Uncommon\n\nPredict (2, 1U) 0/0\nInstant\nName a card, then put the top card of target player's library into his or her graveyard. If that card is the named card, you draw two cards. Otherwise, you draw a card.\nOdyssey: Uncommon\n\nSyncopate (2, XU) 0/0\nInstant\nCounter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.\nOdyssey: Common\n\nThink Twice (2, 1U) 0/0\nInstant\nDraw a card.<br />\nFlashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nInnistrad: Common, Time Spiral: Common\n\nCackling Counterpart (3, 1UU) 0/0\nInstant\nPut a token onto the battlefield that's a copy of target creature you control.<br />\nFlashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nInnistrad: Rare\n\nCircular Logic (3, 2U) 0/0\nInstant\nCounter target spell unless its controller pays {1} for each card in your graveyard.<br />\nMadness {U} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)\nTorment: Uncommon\n\nDissipate (3, 1UU) 0/0\nInstant\nCounter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.\nInnistrad: Uncommon, Mirage: Uncommon\n\nFlash of Insight (3, X1U) 0/0\nInstant\nLook at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.<br />\nFlashback—{1}{U}, Exile X blue cards from your graveyard. (You may cast this card from your graveyard for its flashback cost, then exile it. You can't exile Flash of Insight to pay for its own flashback cost.)\nJudgment: Uncommon\n\nForbidden Alchemy (3, 2U) 0/0\nInstant\nLook at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.<br />\nFlashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nInnistrad: Common\n\nIntuition (3, 2U) 0/0\nInstant\nSearch your library for any three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle your library.\nTempest: Rare\n\nLiquify (3, 2U) 0/0\nInstant\nCounter target spell with converted mana cost 3 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.\nTorment: Common\n\nMurmurs from Beyond (3, 2U) 0/0\nInstant  — Arcane\nReveal the top three cards of your library. An opponent chooses one of them. Put that card into your graveyard and the rest into your hand.\nCommander: Common, Saviors of Kamigawa: Common\n\nOona's Grace (3, 2U) 0/0\nInstant\nTarget player draws a card.<br />\nRetrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)\nEventide: Common\n\nFact or Fiction (4, 3U) 0/0\nInstant\nReveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.\nCommander: Uncommon, Duel Decks: Jace vs. Chandra: Uncommon, Invasion: Uncommon\n\nGifts Ungiven (4, 3U) 0/0\nInstant\nSearch your library for four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library.\nFrom the Vault: Exiled: Mythic Rare, Champions of Kamigawa: Rare\n\nMystical Teachings (4, 3U) 0/0\nInstant\nSearch your library for an instant card or a card with flash, reveal it, and put it into your hand. Then shuffle your library.<br />\nFlashback {5}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nTime Spiral: Common\n\nArchive Trap (5, 3UU) 0/0\nInstant  — Trap\nIf an opponent searched his or her library this turn, you may pay {0} rather than pay Archive Trap's mana cost.<br />\nTarget opponent puts the top thirteen cards of his or her library into his or her graveyard.\nZendikar: Rare\n\nFervent Denial (5, 3UU) 0/0\nInstant\nCounter target spell.<br />\nFlashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nOdyssey: Uncommon\n\nSilent Departure (1, U) 0/0\nSorcery\nReturn target creature to its owner's hand.<br />\nFlashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nInnistrad: Common\n\nTome Scour (1, U) 0/0\nSorcery\nTarget player puts the top five cards of his or her library into his or her graveyard.\nMagic 2011: Common, Magic 2010: Common\n\nIncreasing Confusion (2, XU) 0/0\nSorcery\nTarget player puts the top X cards of his or her library into his or her graveyard. If Increasing Confusion was cast from a graveyard, that player puts twice that many cards into his or her graveyard instead.<br />\nFlashback {X}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nDark Ascension: Rare\n\nParadigm Shift (2, 1U) 0/0\nSorcery\nExile all cards from your library. Then shuffle your graveyard into your library.\nWeatherlight: Rare\n\nQuiet Speculation (2, 1U) 0/0\nSorcery\nSearch target player's library for up to three cards with flashback and put them into that player's graveyard. Then the player shuffles his or her library.\nJudgment: Uncommon\n\nBamboozle (3, 2U) 0/0\nSorcery\nTarget player reveals the top four cards of his or her library. You choose two of those cards and put them into his or her graveyard. Put the rest on top of his or her library in any order.\nOdyssey: Uncommon\n\nCall to Mind (3, 2U) 0/0\nSorcery\nReturn target instant or sorcery card from your graveyard to your hand.\nMagic 2011: Uncommon\n\nRelearn (3, 1UU) 0/0\nSorcery\nReturn target instant or sorcery card from your graveyard to your hand.\nStarter 1999: Uncommon, Classic (Sixth Edition): Uncommon, Weatherlight: Uncommon\n\nRunic Repetition (3, 2U) 0/0\nSorcery\nReturn target exiled card with flashback you own to your hand.\nInnistrad: Uncommon\n\nSage's Knowledge (3, 2U) 0/0\nSorcery\nReturn target sorcery card from your graveyard to your hand.\nPortal Three Kingdoms: Common\n\nDeep Analysis (4, 3U) 0/0\nSorcery\nTarget player draws two cards.<br />\nFlashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nDuel Decks: Ajani vs. Nicol Bolas: Uncommon, Torment: Common\n\nDematerialize (4, 3U) 0/0\nSorcery\nReturn target permanent to its owner's hand.<br />\nFlashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nOdyssey: Common\n\nGrasp of Phantoms (4, 3U) 0/0\nSorcery\nPut target creature on top of its owner's library.<br />\nFlashback {7}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nInnistrad: Uncommon\n\nMystic Retrieval (4, 3U) 0/0\nSorcery\nReturn target instant or sorcery card from your graveyard to your hand.<br />\nFlashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nDark Ascension: Uncommon\n\nTraumatize (5, 3UU) 0/0\nSorcery\nTarget player puts the top half of his or her library, rounded down, into his or her graveyard.\nMagic 2011: Rare, Magic 2010: Rare, Tenth Edition: Rare, Ninth Edition: Rare, Odyssey: Rare\n\nTunnel Vision (6, 5U) 0/0\nSorcery\nName a card. Target player reveals cards from the top of his or her library until the named card is revealed. If it is, that player puts the rest of the revealed cards into his or her graveyard and puts the named card on top of his or her library. Otherwise, the player shuffles his or her library.\nRavnica: City of Guilds: Rare\n\nCarrion Rats (1, B) 2/1\nCreature  — Rat\nWhenever Carrion Rats attacks or blocks, any player may exile a card from his or her graveyard. If a player does, Carrion Rats assigns no combat damage this turn.\nTorment: Common\n\nCircling Vultures (1, B) 3/2\nCreature  — Bird\nFlying<br />\nYou may discard Circling Vultures any time you could cast an instant.<br />\nAt the beginning of your upkeep, sacrifice Circling Vultures unless you exile the top creature card of your graveyard.\nWeatherlight: Uncommon\n\nGravecrawler (1, B) 2/1\nCreature  — Zombie\nGravecrawler can't block.<br />\nYou may cast Gravecrawler from your graveyard as long as you control a Zombie.\nDark Ascension: Rare\n\nApprentice Necromancer (2, 1B) 1/1\nCreature  — Zombie Wizard\n{B}, {T}, Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.\nUrza's Destiny: Rare\n\nBarrow Ghoul (2, 1B) 4/4\nCreature  — Zombie\nAt the beginning of your upkeep, sacrifice Barrow Ghoul unless you exile the top creature card of your graveyard.\nWeatherlight: Common\n\nBloodcurdler (2, 1B) 1/1\nCreature  — Horror\nFlying<br />\nAt the beginning of your upkeep, put the top card of your library into your graveyard.<br />\nThreshold — As long as seven or more cards are in your graveyard, Bloodcurdler gets +1/+1 and has "At the beginning of your end step, exile two cards from your graveyard."\nOdyssey: Rare\n\nBloodghast (2, BB) 2/1\nCreature  — Vampire Spirit\nBloodghast can't block.<br />\nBloodghast has haste as long as an opponent has 10 or less life.<br />\nLandfall — Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.\nZendikar: Rare\n\nCrypt Creeper (2, 1B) 2/1\nCreature  — Zombie\nSacrifice Crypt Creeper: Exile target card from a graveyard.\nOdyssey: Common\n\nGolgari Thug (2, 1B) 1/1\nCreature  — Human Warrior\nWhen Golgari Thug dies, put target creature card from your graveyard on top of your library.<br />\nDredge 4 (If you would draw a card, instead you may put exactly four cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)\nRavnica: City of Guilds: Uncommon\n\nNether Traitor (2, BB) 1/1\nCreature  — Spirit\nHaste<br />\nShadow (This creature can block or be blocked by only creatures with shadow.)<br />\nWhenever another creature is put into your graveyard from the battlefield, you may pay {B}. If you do, return Nether Traitor from your graveyard to the battlefield.\nTime Spiral: Rare\n\nPlague Witch (2, 1B) 1/1\nCreature  — Elf Spellshaper\n{B}, {T}, Discard a card: Target creature gets -1/-1 until end of turn.\nNemesis: Common\n\nReassembling Skeleton (2, 1B) 1/1\nCreature  — Skeleton Warrior\n{1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped.\nMagic 2012: Uncommon, Magic 2011: Uncommon, Archenemy: Uncommon\n\nRotting Giant (2, 1B) 3/3\nCreature  — Zombie Giant\nWhenever Rotting Giant attacks or blocks, sacrifice it unless you exile a card from your graveyard.\nOdyssey: Uncommon\n\nRotting Rats (2, 1B) 1/1\nCreature  — Zombie Rat\nWhen Rotting Rats enters the battlefield, each player discards a card.<br />\nUnearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)\nPlanechase: Common, Conflux: Common\n\nSkirk Ridge Exhumer (2, 1B) 1/1\nCreature  — Zombie Spellshaper\n{B}, {T}, Discard a card: Put a 1/1 black Zombie Goblin creature token named Festering Goblin onto the battlefield. It has "When Festering Goblin dies, target creature gets -1/-1 until end of turn."\nFuture Sight: Uncommon\n\nBig Game Hunter (3, 1BB) 1/1\nCreature  — Human Rebel Assassin\nWhen Big Game Hunter enters the battlefield, destroy target creature with power 4 or greater. It can't be regenerated.<br />\nMadness {B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)\nPlanar Chaos: Uncommon\n\nBog Witch (3, 2B) 1/1\nCreature  — Human Spellshaper\n{B}, {T}, Discard a card: Add {B}{B}{B} to your mana pool.\nArchenemy: Common, Mercadian Masques: Common\n\nBone Dancer (3, 1BB) 2/2\nCreature  — Zombie\nWhenever Bone Dancer attacks and isn't blocked, you may put the top creature card of defending player's graveyard onto the battlefield under your control. If you do, Bone Dancer assigns no combat damage this turn.\nWeatherlight: Rare\n\nCabal Torturer (3, 1BB) 1/1\nCreature  — Human Minion\n{B}, {T}: Target creature gets -1/-1 until end of turn.<br />\nThreshold — {3}{B}{B}, {T}: Target creature gets -2/-2 until end of turn. Activate this ability only if seven or more cards are in your graveyard.\nTorment: Common\n\nDoomed Necromancer (3, 2B) 2/2\nCreature  — Human Cleric Mercenary\n{B}, {T}, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield.\nTenth Edition: Rare, Onslaught: Rare\n\nFledgling Imp (3, 2B) 2/2\nCreature  — Imp\n{B}, Discard a card: Fledgling Imp gains flying until end of turn.\nOdyssey: Common\n\nGhoulraiser (3, 1BB) 2/2\nCreature  — Zombie\nWhen Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand.\nInnistrad: Common\n\nGravegouger (3, 2B) 2/2\nCreature  — Nightmare Horror\nWhen Gravegouger enters the battlefield, exile up to two target cards from a single graveyard.<br />\nWhen Gravegouger leaves the battlefield, return the exiled cards to their owner's graveyard.\nTorment: Common\n\nInfected Vermin (3, 2B) 1/1\nCreature  — Rat\n{2}{B}: Infected Vermin deals 1 damage to each creature and each player.<br />\nThreshold — {3}{B}: Infected Vermin deals 3 damage to each creature and each player. Activate this ability only if seven or more cards are in your graveyard.\nOdyssey: Uncommon\n\nLord of the Undead (3, 1BB) 2/2\nCreature  — Zombie\nOther Zombie creatures get +1/+1.<br />\n{1}{B}, {T}: Return target Zombie card from your graveyard to your hand.\nTenth Edition: Rare, Ninth Edition: Rare, Eighth Edition: Rare, Planeshift: Rare\n\nMorgue Thrull (3, 2B) 2/2\nCreature  — Thrull\nSacrifice Morgue Thrull: Put the top three cards of your library into your graveyard.\nStronghold: Common\n\nNecroplasm (3, 1BB) 1/1\nCreature  — Ooze\nAt the beginning of your upkeep, put a +1/+1 counter on Necroplasm.<br />\nAt the beginning of your end step, destroy each creature with converted mana cost equal to the number of +1/+1 counters on Necroplasm.<br />\nDredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)\nRavnica: City of Guilds: Rare\n\nOrgan Grinder (3, 2B) 3/1\nCreature  — Zombie\n{T}, Exile three cards from your graveyard: Target player loses 3 life.\nTorment: Common\n\nStinkweed Imp (3, 2B) 1/2\nCreature  — Imp\nFlying<br />\nWhenever Stinkweed Imp deals combat damage to a creature, destroy that creature.<br />\nDredge 5 (If you would draw a card, instead you may put exactly five cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)\nDuel Decks: Divine vs. Demonic: Common, Ravnica: City of Guilds: Common\n\nTreacherous Werewolf (3, 2B) 2/2\nCreature  — Werewolf Minion\nThreshold — As long as seven or more cards are in your graveyard, Treacherous Werewolf gets +2/+2 and has "When Treacherous Werewolf dies, you lose 4 life."\nJudgment: Common\n\nTrespasser il-Vec (3, 2B) 3/1\nCreature  — Human Rogue\nDiscard a card: Trespasser il-Vec gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)\nTime Spiral: Common\n\nUnbreathing Horde (3, 2B) 0/0\nCreature  — Zombie\nUnbreathing Horde enters the battlefield with a +1/+1 counter on it for each other Zombie you control and each Zombie card in your graveyard.<br />\nIf Unbreathing Horde would be dealt damage, prevent that damage and remove a +1/+1 counter from it.\nInnistrad: Rare\n\nUndead Gladiator (3, 1BB) 3/1\nCreature  — Zombie Barbarian\n{1}{B}, Discard a card: Return Undead Gladiator from your graveyard to your hand. Activate this ability only during your upkeep.<br />\nCycling {1}{B} ({1}{B}, Discard this card: Draw a card.)\nOnslaught: Rare\n\nZombie Scavengers (3, 2B) 3/1\nCreature  — Zombie\nExile the top creature card of your graveyard: Regenerate Zombie Scavengers.\nWeatherlight: Common\n\nBalthor the Defiled (4, 2BB) 2/2\nLegendary Creature  — Zombie Dwarf\nMinion creatures get +1/+1.<br />\n{B}{B}{B}, Exile Balthor the Defiled: Each player returns all black and all red creature cards from his or her graveyard to the battlefield.\nJudgment: Rare\n\nBody Snatcher (4, 2BB) 2/2\nCreature  — Minion\nWhen Body Snatcher enters the battlefield, exile it unless you discard a creature card.<br />\nWhen Body Snatcher dies, exile Body Snatcher and return target creature card from your graveyard to the battlefield.\nUrza's Destiny: Rare\n\nBrain Gorgers (4, 3B) 4/2\nCreature  — Zombie\nWhen you cast Brain Gorgers, any player may sacrifice a creature. If a player does, counter Brain Gorgers.<br />\nMadness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)\nPlanar Chaos: Common\n\nChildhood Horror (4, 3B) 2/2\nCreature  — Horror\nFlying<br />\nThreshold — As long as seven or more cards are in your graveyard, Childhood Horror gets +2/+2 and can't block.\nOdyssey: Uncommon\n\nDirty Wererat (4, 3B) 2/3\nCreature  — Human Rat Minion\n{B}, Discard a card: Regenerate Dirty Wererat.<br />\nThreshold — As long as seven or more cards are in your graveyard, Dirty Wererat gets +2/+2 and can't block.\nOdyssey: Common\n\nFamished Ghoul (4, 3B) 3/2\nCreature  — Zombie\n{1}{B}, Sacrifice Famished Ghoul: Exile up to two target cards from a single graveyard.\nOdyssey: Uncommon\n\nFilth (4, 3B) 2/2\nCreature  — Incarnation\nSwampwalk<br />\nAs long as Filth is in your graveyard and you control a Swamp, creatures you control have swampwalk.\nJudgment: Uncommon\n\nGloomdrifter (4, 3B) 2/2\nCreature  — Zombie Minion\nFlying<br />\nThreshold — As long as seven or more cards are in your graveyard, Gloomdrifter has "When Gloomdrifter enters the battlefield, nonblack creatures get -2/-2 until end of turn."\nTorment: Uncommon\n\nGravedigger (4, 3B) 2/2\nCreature  — Zombie\nWhen Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.\nMagic 2012: Common, Commander: Common, Magic 2011: Common, Planechase: Common, Magic 2010: Common, Tenth Edition: Common, Ninth Edition: Common, Eighth Edition: Common, Odyssey: Common, Seventh Edition: Common, Beatdown: Common, Starter 1999: Uncommon, Classic (Sixth Edition): Common, Tempest: Common, Portal: Uncommon\n\nHell's Caretaker (4, 3B) 1/1\nCreature  — Horror\n{T}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate this ability only during your upkeep.\nNinth Edition: Rare, Chronicles: Rare, Legends: Rare\n\nIchorid (4, 3B) 3/1\nCreature  — Horror\nHaste<br />\nAt the beginning of the end step, sacrifice Ichorid.<br />\nAt the beginning of your upkeep, if Ichorid is in your graveyard, you may exile a black creature card other than Ichorid from your graveyard. If you do, return Ichorid to the battlefield.\nTorment: Rare\n\nMortivore (4, 2BB) 0/0\nCreature  — Lhurgoyf\nMortivore's power and toughness are each equal to the number of creature cards in all graveyards.<br />\n{B}: Regenerate Mortivore.\nCommander: Rare, Tenth Edition: Rare, Ninth Edition: Rare, Odyssey: Rare\n\nNightshade Assassin (4, 2BB) 2/1\nCreature  — Human Assassin\nFirst strike<br />\nWhen Nightshade Assassin enters the battlefield, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn.<br />\nMadness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)\nTime Spiral: Uncommon\n\nNotorious Assassin (4, 3B) 2/2\nCreature  — Human Spellshaper Assassin\n{2}{B}, {T}, Discard a card: Destroy target nonblack creature. It can't be regenerated.\nMercadian Masques: Rare\n\nPainbringer (4, 2BB) 1/1\nCreature  — Human Minion\n{T}, Exile any number of cards from your graveyard: Target creature gets -X/-X until end of turn, where X is the number of cards exiled this way.\nOdyssey: Uncommon\n\nSewer Nemesis (4, 3B) 0/0\nCreature  — Horror\nAs Sewer Nemesis enters the battlefield, choose a player.<br />\nSewer Nemesis's power and toughness are each equal to the number of cards in the chosen player's graveyard.<br />\nWhenever the chosen player casts a spell, that player puts the top card of his or her library into his or her graveyard.\nCommander: Rare\n\nViscera Dragger (4, 3B) 3/3\nCreature  — Zombie Ogre Warrior\nCycling {2} ({2}, Discard this card: Draw a card.)<br />\nUnearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)\nShards of Alara: Common\n\nCarrion Wurm (5, 3BB) 6/5\nCreature  — Zombie Wurm\nWhenever Carrion Wurm attacks or blocks, any player may exile three cards from his or her graveyard. If a player does, Carrion Wurm assigns no combat damage this turn.\nTorment: Uncommon\n\nChainer, Dementia Master (5, 3BB) 3/3\nLegendary Creature  — Human Minion\nNightmare creatures get +1/+1.<br />\n{B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.<br />\nWhen Chainer, Dementia Master leaves the battlefield, exile all Nightmares.\nTorment: Rare\n\nCorpse Connoisseur (5, 4B) 3/3\nCreature  — Zombie Wizard\nWhen Corpse Connoisseur enters the battlefield, you may search your library for a creature card and put that card into your graveyard. If you do, shuffle your library.<br />\nUnearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)\nArchenemy: Uncommon, Shards of Alara: Uncommon\n\nGorgon Recluse (5, 3BB) 2/4\nCreature  — Gorgon\nWhenever Gorgon Recluse blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.<br />\nMadness {B}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)\nTime Spiral: Common\n\nGrotesque Hybrid (5, 4B) 3/3\nCreature  — Zombie\nWhenever Grotesque Hybrid deals combat damage to a creature, destroy that creature. It can't be regenerated.<br />\nDiscard a card: Grotesque Hybrid gains flying and protection from green and from white until end of turn.\nTorment: Uncommon\n\nGuiltfeeder (5, 3BB) 0/4\nCreature  — Horror\nFear (This creature can't be blocked except by artifact creatures and/or black creatures.)<br />\nWhenever Guiltfeeder attacks and isn't blocked, defending player loses 1 life for each card in his or her graveyard.\nJudgment: Rare\n\nMasked Gorgon (5, 4B) 5/5\nCreature  — Gorgon\nGreen creatures and white creatures have protection from Gorgons.<br />\nThreshold — Masked Gorgon has protection from green and from white as long as seven or more cards are in your graveyard.\nJudgment: Rare\n\nMuck Drubb (5, 3BB) 3/3\nCreature  — Beast\nFlash (You may cast this spell any time you could cast an instant.)<br />\nWhen Muck Drubb enters the battlefield, change the target of target spell that targets only a single creature to Muck Drubb.<br />\nMadness {2}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)\nPlanar Chaos: Uncommon\n\nRepentant Vampire (5, 3BB) 3/3\nCreature  — Vampire\nFlying<br />\nWhenever a creature dealt damage by Repentant Vampire this turn dies, put a +1/+1 counter on Repentant Vampire.<br />\nThreshold — As long as seven or more cards are in your graveyard, Repentant Vampire is white and has "{T}: Destroy target black creature."\nOdyssey: Rare\n\nTreacherous Vampire (5, 4B) 4/4\nCreature  — Vampire\nFlying<br />\nWhenever Treacherous Vampire attacks or blocks, sacrifice it unless you exile a card from your graveyard.<br />\nThreshold — As long as seven or more cards are in your graveyard, Treacherous Vampire gets +2/+2 and has "When Treacherous Vampire dies, you lose 6 life."\nJudgment: Uncommon\n\nVengeful Pharaoh (5, 2BBB) 5/4\nCreature  — Zombie\nDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.)<br />\nWhenever combat damage is dealt to you or a planeswalker you control, if Vengeful Pharaoh is in your graveyard, destroy target attacking creature, then put Vengeful Pharaoh on top of your library.\nMagic 2012: Rare\n\nCabal Patriarch (6, 3BBB) 5/5\nLegendary Creature  — Human Wizard\n{2}{B}, Sacrifice a creature: Target creature gets -2/-2 until end of turn.<br />\n{2}{B}, Exile a creature card from your graveyard: Target creature gets -2/-2 until end of turn.\nOdyssey: Rare\n\nExtractor Demon (6, 4BB) 5/5\nCreature  — Demon\nFlying<br />\nWhenever another creature leaves the battlefield, you may have target player put the top two cards of his or her library into his or her graveyard.<br />\nUnearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)\nCommander: Rare, Archenemy: Rare, Conflux: Rare\n\nGrixis Slavedriver (6, 5B) 4/4\nCreature  — Zombie Giant\nWhen Grixis Slavedriver leaves the battlefield, put a 2/2 black Zombie creature token onto the battlefield.<br />\nUnearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)\nConflux: Uncommon\n\nSheoldred, Whispering One (7, 5BB) 6/6\nLegendary Creature  — Praetor\nSwampwalk<br />\nAt the beginning of your upkeep, return target creature card from your graveyard to the battlefield.<br />\nAt the beginning of each opponent's upkeep, that player sacrifices a creature.\nNew Phyrexia: Mythic Rare\n\nAvatar of Woe (8, 6BB) 6/5\nCreature  — Avatar\nIf there are ten or more creature cards total in all graveyards, Avatar of Woe costs {6} less to cast.<br />\nFear (This creature can't be blocked except by artifact creatures and/or black creatures.)<br />\n{T}: Destroy target creature. It can't be regenerated.\nPremium Deck Series: Graveborn: Rare, Commander: Rare, Archenemy: Rare, Time Spiral "Timeshifted": Special, Prophecy: Rare\n\nScion of Darkness (8, 5BBB) 6/6\nCreature  — Avatar\nTrample<br />\nWhenever Scion of Darkness deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.<br />\nCycling {3} ({3}, Discard this card: Draw a card.)\nArchenemy: Rare, Legions: Rare\n\nStrength of Lunacy (2, 1B) 0/0\nEnchantment  — Aura\nEnchant creature<br />\nEnchanted creature gets +2/+1 and has protection from white.<br />\nMadness {B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)\nTorment: Uncommon\n\nGravestorm (3, BBB) 0/0\nEnchantment\nAt the beginning of your upkeep, target opponent may exile a card from his or her graveyard. If that player doesn't, you may draw a card.\nOdyssey: Rare\n\nMalevolent Awakening (3, 1BB) 0/0\nEnchantment\n{1}{B}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand.\nOdyssey: Uncommon\n\nMortiphobia (3, 1BB) 0/0\nEnchantment\n{1}{B}, Discard a card: Exile target card from a graveyard.<br />\n{1}{B}, Sacrifice Mortiphobia: Exile target card from a graveyard.\nTorment: Uncommon\n\nDiabolic Servitude (4, 3B) 0/0\nEnchantment\nWhen Diabolic Servitude enters the battlefield, return target creature card from your graveyard to the battlefield.<br />\nWhen the creature put onto the battlefield with Diabolic Servitude dies, exile it and return Diabolic Servitude to its owner's hand.<br />\nWhen Diabolic Servitude leaves the battlefield, exile the creature put onto the battlefield with Diabolic Servitude.\nPremium Deck Series: Graveborn: Uncommon, Urza's Saga: Uncommon\n\nPatriarch's Desire (4, 3B) 0/0\nEnchantment  — Aura\nEnchant creature<br />\nEnchanted creature gets +2/-2.<br />\nThreshold — Enchanted creature gets an additional +2/-2 as long as seven or more cards are in your graveyard.\nOdyssey: Common\n\nStrands of Night (4, 2BB) 0/0\nEnchantment\n{B}{B}, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield.\nSeventh Edition: Uncommon, Classic (Sixth Edition): Uncommon, Weatherlight: Uncommon\n\nScreams of the Damned (5, 3BB) 0/0\nEnchantment\n{1}{B}, Exile a card from your graveyard: Screams of the Damned deals 1 damage to each creature and each player.\nOdyssey: Uncommon\n\nTraveling Plague (5, 3BB) 0/0\nEnchantment  — Aura\nEnchant creature<br />\nAt the beginning of each upkeep, put a plague counter on Traveling Plague.<br />\nEnchanted creature gets -1/-1 for each plague counter on Traveling Plague.<br />\nWhen enchanted creature leaves the battlefield, that creature's controller returns Traveling Plague from its owner's graveyard to the battlefield.\nOdyssey: Rare\n\nYawgmoth's Agenda (5, 3BB) 0/0\nEnchantment\nYou can't cast more than one spell each turn.<br />\nYou may play cards from your graveyard.<br />\nIf a card would be put into your graveyard from anywhere, exile it instead.\nInvasion: Rare\n\nDarkblast (1, B) 0/0\nInstant\nTarget creature gets -1/-1 until end of turn.<br />\nDredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)\nRavnica: City of Guilds: Uncommon\n\nEntomb (1, B) 0/0\nInstant\nSearch your library for a card and put that card into your graveyard. Then shuffle your library.\nPremium Deck Series: Graveborn: Rare, Odyssey: Rare\n\nGhastly Demise (1, B) 0/0\nInstant\nDestroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard.\nOdyssey: Common\n\nSkeletal Scrying (2, XB) 0/0\nInstant\nAs an additional cost to cast Skeletal Scrying, exile X cards from your graveyard.<br />\nYou draw X cards and you lose X life.\nOdyssey: Uncommon\n\nToxic Stench (2, 1B) 0/0\nInstant\nTarget nonblack creature gets -1/-1 until end of turn.<br />\nThreshold — If seven or more cards are in your graveyard, instead destroy that creature. It can't be regenerated.\nJudgment: Common\n\nCorpse Lunge (3, 2B) 0/0\nInstant\nAs an additional cost to cast Corpse Lunge, exile a creature card from your graveyard.<br />\nCorpse Lunge deals damage equal to the exiled card's power to target creature.\nInnistrad: Common\n\nGravepurge (3, 2B) 0/0\nInstant\nPut any number of target creature cards from your graveyard on top of your library.<br />\nDraw a card.\nDark Ascension: Common\n\nStrangling Soot (3, 2B) 0/0\nInstant\nDestroy target creature with toughness 3 or less.<br />\nFlashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nTime Spiral: Common\n\nMakeshift Mannequin (4, 3B) 0/0\nInstant\nReturn target creature card from your graveyard to the battlefield with a mannequin counter on it. For as long as that creature has a mannequin counter on it, it has "When this creature becomes the target of a spell or ability, sacrifice it."\nArchenemy: Uncommon, Lorwyn: Uncommon\n\nCruel Revival (5, 4B) 0/0\nInstant\nDestroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.\nPlanechase: Common, Onslaught: Common\n\nMoonlight Bargain (5, 3BB) 0/0\nInstant\nLook at the top five cards of your library. For each card, put that card into your graveyard unless you pay 2 life. Then put the rest into your hand.\nRavnica: City of Guilds: Rare\n\nBetrayal of Flesh (6, 5B) 0/0\nInstant\nChoose one — Destroy target creature; or return target creature card from your graveyard to the battlefield.<br />\nEntwine—Sacrifice three lands. (Choose both if you pay the entwine cost.)\nMirrodin: Uncommon\n\nDark Withering (6, 4BB) 0/0\nInstant\nDestroy target nonblack creature.<br />\nMadness {B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)\nTime Spiral: Common\n\nSpinning Darkness (6, 4BB) 0/0\nInstant\nYou may exile the top three black cards of your graveyard rather than pay Spinning Darkness's mana cost.<br />\nSpinning Darkness deals 3 damage to target nonblack creature. You gain 3 life.\nWeatherlight: Common\n\nCabal Therapy (1, B) 0/0\nSorcery\nName a nonland card. Target player reveals his or her hand and discards all cards with that name.<br />\nFlashback—Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nPremium Deck Series: Graveborn: Uncommon, Judgment: Uncommon\n\nDeadly Allure (1, B) 0/0\nSorcery\nTarget creature gains deathtouch until end of turn and must be blocked this turn if able.<br />\nFlashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nDark Ascension: Uncommon\n\nRaven's Crime (1, B) 0/0\nSorcery\nTarget player discards a card.<br />\nRetrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)\nEventide: Common\n\nSkull Fracture (1, B) 0/0\nSorcery\nTarget player discards a card.<br />\nFlashback {3}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nOdyssey: Uncommon\n\nUnearth (1, B) 0/0\nSorcery\nReturn target creature card with converted mana cost 3 or less from your graveyard to the battlefield.<br />\nCycling {2} ({2}, Discard this card: Draw a card.)\nUrza's Legacy: Common\n\nChainer's Edict (2, 1B) 0/0\nSorcery\nTarget player sacrifices a creature.<br />\nFlashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nTorment: Uncommon\n\nDisturbed Burial (2, 1B) 0/0\nSorcery\nBuyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)<br />\nReturn target creature card from your graveyard to your hand.\nTempest: Common\n\nGrim Discovery (2, 1B) 0/0\nSorcery\nChoose one or both — Return target creature card from your graveyard to your hand; and/or return target land card from your graveyard to your hand.\nZendikar: Common\n\nMorgue Theft (2, 1B) 0/0\nSorcery\nReturn target creature card from your graveyard to your hand.<br />\nFlashback {4}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nOdyssey: Common\n\nStir the Grave (2, XB) 0/0\nSorcery\nReturn target creature card with converted mana cost X or less from your graveyard to the battlefield.\nBetrayers of Kamigawa: Common\n\nStitch Together (2, BB) 0/0\nSorcery\nReturn target creature card from your graveyard to your hand.<br />\nThreshold — Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard.\nCommander: Uncommon, Judgment: Uncommon\n\nBuried Alive (3, 2B) 0/0\nSorcery\nSearch your library for up to three creature cards and put them into your graveyard. Then shuffle your library.\nPremium Deck Series: Graveborn: Uncommon, Commander: Uncommon, Odyssey: Uncommon, Weatherlight: Uncommon\n\nCrippling Fatigue (3, 1BB) 0/0\nSorcery\nTarget creature gets -2/-2 until end of turn.<br />\nFlashback—{1}{B}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nTorment: Common\n\nDead Reckoning (3, 1BB) 0/0\nSorcery\nYou may put target creature card from your graveyard on top of your library. If you do, Dead Reckoning deals damage equal to that card's power to target creature.\nWorldwake: Common\n\nIchor Slick (3, 2B) 0/0\nSorcery\nTarget creature gets -3/-3 until end of turn.<br />\nCycling {2} ({2}, Discard this card: Draw a card.)<br />\nMadness {3}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)\nDuel Decks: Garruk vs. Liliana: Common, Future Sight: Common\n\nRancid Earth (3, 1BB) 0/0\nSorcery\nDestroy target land.<br />\nThreshold — If seven or more cards are in your graveyard, instead destroy that land and Rancid Earth deals 1 damage to each creature and each player.\nTorment: Common\n\nReap the Seagraf (3, 2B) 0/0\nSorcery\nPut a 2/2 black Zombie creature token onto the battlefield.<br />\nFlashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nDark Ascension: Common\n\nRecover (3, 2B) 0/0\nSorcery\nReturn target creature card from your graveyard to your hand.<br />\nDraw a card.\nTenth Edition: Common, Invasion: Common\n\nSyphon Life (3, 1BB) 0/0\nSorcery\nTarget player loses 2 life and you gain 2 life.<br />\nRetrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)\nEventide: Uncommon\n\nYawgmoth's Will (3, 2B) 0/0\nSorcery\nUntil end of turn, you may play cards from your graveyard.<br />\nIf a card would be put into your graveyard from anywhere this turn, exile that card instead.\nUrza's Saga: Rare\n\nDread Return (4, 2BB) 0/0\nSorcery\nReturn target creature card from your graveyard to the battlefield.<br />\nFlashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nPremium Deck Series: Graveborn: Uncommon, Time Spiral: Uncommon\n\nMoan of the Unhallowed (4, 2BB) 0/0\nSorcery\nPut two 2/2 black Zombie creature tokens onto the battlefield.<br />\nFlashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nInnistrad: Uncommon\n\nSever the Bloodline (4, 3B) 0/0\nSorcery\nExile target creature and all other creatures with the same name as that creature.<br />\nFlashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nInnistrad: Rare\n\nZombify (4, 3B) 0/0\nSorcery\nReturn target creature card from your graveyard to the battlefield.\nArchenemy: Uncommon, Ninth Edition: Uncommon, Eighth Edition: Uncommon, Odyssey: Uncommon\n\nBeacon of Unrest (5, 3BB) 0/0\nSorcery\nPut target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.\nArchenemy: Rare, Planechase: Rare, Tenth Edition: Rare, Fifth Dawn: Rare\n\nBrainspoil (5, 3BB) 0/0\nSorcery\nDestroy target creature that isn't enchanted. It can't be regenerated.<br />\nTransmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)\nRavnica: City of Guilds: Common\n\nIncreasing Ambition (5, 4B) 0/0\nSorcery\nSearch your library for a card and put that card into your hand. If Increasing Ambition was cast from a graveyard, instead search your library for two cards and put those cards into your hand. Then shuffle your library.<br />\nFlashback {7}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nDark Ascension: Rare\n\nUnburial Rites (5, 4B) 0/0\nSorcery\nReturn target creature card from your graveyard to the battlefield.<br />\nFlashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nInnistrad: Uncommon\n\nMorbid Hunger (6, 4BB) 0/0\nSorcery\nMorbid Hunger deals 3 damage to target creature or player. You gain 3 life.<br />\nFlashback {7}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nOdyssey: Common\n\nZombie Apocalypse (6, 3BBB) 0/0\nSorcery\nReturn all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.\nDark Ascension: Rare\n\nArmy of the Damned (8, 5BBB) 0/0\nSorcery\nPut thirteen 2/2 black Zombie creature tokens onto the battlefield tapped.<br />\nFlashback {7}{B}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nInnistrad: Mythic Rare\n\nGrim Lavamancer (1, R) 1/1\nCreature  — Human Wizard\n{R}, {T}, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to target creature or player.\nMagic 2012: Rare, Premium Deck Series: Fire and Lightning: Rare, Torment: Rare\n\nKris Mage (1, R) 1/1\nCreature  — Human Spellshaper\n{R}, {T}, Discard a card: Kris Mage deals 1 damage to target creature or player.\nMercadian Masques: Common\n\nMogg Fanatic (1, R) 1/1\nCreature  — Goblin\nSacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player.\nPremium Deck Series: Fire and Lightning: Uncommon, Duel Decks: Elves vs. Goblins: Uncommon, Tenth Edition: Uncommon, Tempest: Common\n\nHellspark Elemental (2, 1R) 3/1\nCreature  — Elemental\nTrample, haste<br />\nAt the beginning of the end step, sacrifice Hellspark Elemental.<br />\nUnearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)\nPremium Deck Series: Fire and Lightning: Uncommon, Conflux: Uncommon\n\nKeldon Marauders (2, 1R) 3/3\nCreature  — Human Warrior\nVanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)<br />\nWhen Keldon Marauders enters the battlefield or leaves the battlefield, it deals 1 damage to target player.\nPremium Deck Series: Fire and Lightning: Common, Planar Chaos: Common\n\nMad Dog (2, 1R) 2/2\nCreature  — Hound\nAt the beginning of your end step, if Mad Dog didn't attack or come under your control this turn, sacrifice it.\nOdyssey: Common\n\nMogg War Marshal (2, 1R) 1/1\nCreature  — Goblin Warrior\nEcho {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)<br />\nWhen Mogg War Marshal enters the battlefield or dies, put a 1/1 red Goblin creature token onto the battlefield.\nDuel Decks: Elves vs. Goblins: Common, Time Spiral: Common\n\nSell-Sword Brute (2, 1R) 2/2\nCreature  — Human Mercenary\nWhen Sell-Sword Brute dies, it deals 2 damage to you.\nRavnica: City of Guilds: Common\n\nArc Mage (3, 2R) 2/2\nCreature  — Human Spellshaper\n{2}{R}, {T}, Discard a card: Arc Mage deals 2 damage divided as you choose among one or two target creatures and/or players.\nNemesis: Uncommon\n\nChandra's Phoenix (3, 1RR) 2/2\nCreature  — Phoenix\nFlying<br />\nHaste (This creature can attack and {T} as soon as it comes under your control.)<br />\nWhenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return Chandra's Phoenix from your graveyard to your hand.\nMagic 2012: Rare\n\nCountryside Crusher (3, 1RR) 3/3\nCreature  — Giant Warrior\nAt the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process.<br />\nWhenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher.\nMorningtide: Rare\n\nFlowstone Channeler (3, 2R) 2/2\nCreature  — Human Spellshaper\n{1}{R}, {T}, Discard a card: Target creature gets +1/-1 and gains haste until end of turn.\nTime Spiral: Common\n\nGhost-Lit Raider (3, 2R) 2/1\nCreature  — Spirit\n{2}{R}, {T}: Ghost-Lit Raider deals 2 damage to target creature.<br />\nChannel — {3}{R}, Discard Ghost-Lit Raider: Ghost-Lit Raider deals 4 damage to target creature.\nSaviors of Kamigawa: Uncommon\n\nHell's Thunder (3, 1RR) 4/4\nCreature  — Elemental\nFlying, haste<br />\nAt the beginning of the end step, sacrifice Hell's Thunder.<br />\nUnearth {4}{R} ({4}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)\nShards of Alara: Rare\n\nJaya Ballard, Task Mage (3, 1RR) 2/2\nLegendary Creature  — Human Spellshaper\n{R}, {T}, Discard a card: Destroy target blue permanent.<br />\n{1}{R}, {T}, Discard a card: Jaya Ballard, Task Mage deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.<br />\n{5}{R}{R}, {T}, Discard a card: Jaya Ballard deals 6 damage to each creature and each player.\nPremium Deck Series: Fire and Lightning: Rare, Time Spiral: Rare\n\nShinen of Fury's Fire (3, 2R) 2/1\nCreature  — Spirit\nHaste<br />\nChannel — {R}, Discard Shinen of Fury's Fire: Target creature gains haste until end of turn.\nSaviors of Kamigawa: Common\n\nSparkspitter (3, 2R) 1/3\nCreature  — Elemental Spellshaper\n{R}, {T}, Discard a card: Put a 3/1 red Elemental creature token named Spark Elemental onto the battlefield. It has trample, haste, and "At the beginning of the end step, sacrifice Spark Elemental."\nFuture Sight: Uncommon\n\nSquee, Goblin Nabob (3, 2R) 1/1\nLegendary Creature  — Goblin\nAt the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand.\nTenth Edition: Rare, Mercadian Masques: Rare\n\nVithian Stinger (3, 2R) 0/1\nCreature  — Human Shaman\n{T}: Vithian Stinger deals 1 damage to target creature or player.<br />\nUnearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)\nShards of Alara: Common\n\nAnger (4, 3R) 2/2\nCreature  — Incarnation\nHaste<br />\nAs long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.\nCommander: Uncommon, Judgment: Uncommon\n\nChainflinger (4, 3R) 2/2\nCreature  — Beast\n{1}{R}, {T}: Chainflinger deals 1 damage to target creature or player.<br />\nThreshold — {2}{R}, {T}: Chainflinger deals 2 damage to target creature or player. Activate this ability only if seven or more cards are in your graveyard.\nOdyssey: Common\n\nFledgling Dragon (4, 2RR) 2/2\nCreature  — Dragon\nFlying<br />\nThreshold — As long as seven or more cards are in your graveyard, Fledgling Dragon gets +3/+3 and has "{R}: Fledgling Dragon gets +1/+0 until end of turn."\nJudgment: Rare\n\nMagnivore (4, 2RR) 0/0\nCreature  — Lhurgoyf\nHaste (This creature can attack the turn it comes under your control.)<br />\nMagnivore's power and toughness are each equal to the number of sorcery cards in all graveyards.\nNinth Edition: Rare, Odyssey: Rare\n\nPardic Arsonist (4, 2RR) 3/3\nCreature  — Human Barbarian\nThreshold — As long as seven or more cards are in your graveyard, Pardic Arsonist has "When Pardic Arsonist enters the battlefield, it deals 3 damage to target creature or player."\nTorment: Uncommon\n\nPossessed Barbarian (4, 2RR) 3/3\nCreature  — Human Barbarian Horror\nFirst strike<br />\nThreshold — As long as seven or more cards are in your graveyard, Possessed Barbarian gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target red creature."\nTorment: Rare\n\nSeismic Mage (4, 3R) 1/1\nCreature  — Human Spellshaper\n{2}{R}, {T}, Discard a card: Destroy target land.\nMercadian Masques: Rare\n\nAnarchist (5, 4R) 2/2\nCreature  — Human Wizard\nWhen Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand.\nNinth Edition: Uncommon, Odyssey: Common, Exodus: Common\n\nMagma Phoenix (5, 3RR) 3/3\nCreature  — Phoenix\nFlying<br />\nWhen Magma Phoenix dies, it deals 3 damage to each creature and each player.<br />\n{3}{R}{R}: Return Magma Phoenix from your graveyard to your hand.\nMagic 2011: Rare, Magic 2010: Rare\n\nReckless Wurm (5, 3RR) 4/4\nCreature  — Wurm\nTrample<br />\nMadness {2}{R} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)\nPlanar Chaos: Uncommon\n\nScourge Devil (5, 4R) 3/3\nCreature  — Devil\nWhen Scourge Devil enters the battlefield, creatures you control get +1/+0 until end of turn.<br />\nUnearth {2}{R} ({2}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)\nShards of Alara: Uncommon\n\nShard Phoenix (5, 4R) 2/2\nCreature  — Phoenix\nFlying (This creature can't be blocked except by creatures with flying or reach.)<br />\nSacrifice Shard Phoenix: Shard Phoenix deals 2 damage to each creature without flying.<br />\n{R}{R}{R}: Return Shard Phoenix from your graveyard to your hand. Activate this ability only during your upkeep.\nNinth Edition: Rare, Stronghold: Rare\n\nCharmbreaker Devils (6, 5R) 4/4\nCreature  — Devil\nAt the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.<br />\nWhenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.\nInnistrad: Rare\n\nFlayer of the Hatebound (6, 5R) 4/2\nCreature  — Devil\nUndying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)<br />\nWhenever Flayer of the Hatebound or another creature enters the battlefield from your graveyard, that creature deals damage equal to its power to target creature or player.\nDark Ascension: Rare\n\nSkarrgan Firebird (6, 4RR) 3/3\nCreature  — Phoenix\nBloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)<br />\nFlying<br />\n{R}{R}{R}: Return Skarrgan Firebird from your graveyard to your hand. Activate this ability only if an opponent was dealt damage this turn.\nGuildpact: Rare\n\nRidge Rannet (7, 5RR) 6/4\nCreature  — Beast\nCycling {2} ({2}, Discard this card: Draw a card.)\nShards of Alara: Common\n\nBurning Vengeance (3, 2R) 0/0\nEnchantment\nWhenever you cast a spell from your graveyard, Burning Vengeance deals 2 damage to target creature or player.\nInnistrad: Uncommon\n\nKnollspine Invocation (3, 1RR) 0/0\nEnchantment\n{X}, Discard a card with converted mana cost X: Knollspine Invocation deals X damage to target creature or player.\nShadowmoor: Rare\n\nLand's Edge (3, 1RR) 0/0\nWorld Enchantment\nDiscard a card: If the discarded card is a land card, Land's Edge deals 2 damage to target player. Any player may activate this ability.\nChronicles: Rare, Legends: Rare\n\nSeismic Assault (3, RRR) 0/0\nEnchantment\nDiscard a land card: Seismic Assault deals 2 damage to target creature or player.\nTenth Edition: Rare, Eighth Edition: Rare, Seventh Edition: Rare, Exodus: Rare\n\nEngulfing Flames (1, R) 0/0\nInstant\nEngulfing Flames deals 1 damage to target creature. It can't be regenerated this turn.<br />\nFlashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nOdyssey: Uncommon\n\nGeistflame (1, R) 0/0\nInstant\nGeistflame deals 1 damage to target creature or player.<br />\nFlashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nInnistrad: Common\n\nLava Dart (1, R) 0/0\nInstant\nLava Dart deals 1 damage to target creature or player.<br />\nFlashback—Sacrifice a Mountain. (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nJudgment: Common\n\nLightning Axe (1, R) 0/0\nInstant\nAs an additional cost to cast Lightning Axe, discard a card or pay {5}.<br />\nLightning Axe deals 5 damage to target creature.\nTime Spiral: Common\n\nAncient Grudge (2, 1R) 0/0\nInstant\nDestroy target artifact.<br />\nFlashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nInnistrad: Common, Time Spiral: Common\n\nBurning Oil (2, 1R) 0/0\nInstant\nBurning Oil deals 3 damage to target attacking or blocking creature.<br />\nFlashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nDark Ascension: Uncommon\n\nDesperate Ravings (2, 1R) 0/0\nInstant\nDraw two cards, then discard a card at random.<br />\nFlashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nInnistrad: Uncommon\n\nHarvest Pyre (2, 1R) 0/0\nInstant\nAs an additional cost to cast Harvest Pyre, exile X cards from your graveyard.<br />\nHarvest Pyre deals X damage to target creature.\nInnistrad: Common\n\nIncreasing Vengeance (2, RR) 0/0\nInstant\nCopy target instant or sorcery spell you control. If Increasing Vengeance was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies.<br />\nFlashback {3}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nDark Ascension: Rare\n\nPunishing Fire (2, 1R) 0/0\nInstant\nPunishing Fire deals 2 damage to target creature or player.<br />\nWhenever an opponent gains life, you may pay {R}. If you do, return Punishing Fire from your graveyard to your hand.\nCommander: Uncommon, Duel Decks: Knights vs. Dragons: Uncommon, Zendikar: Uncommon\n\nDemoralize (3, 2R) 0/0\nInstant\nEach creature can't be blocked this turn except by two or more creatures.<br />\nThreshold — If seven or more cards are in your graveyard, creatures can't block this turn.\nOdyssey: Common\n\nFiery Temper (3, 1RR) 0/0\nInstant\nFiery Temper deals 3 damage to target creature or player.<br />\nMadness {R} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)\nTime Spiral "Timeshifted": Special, Torment: Common\n\nFires of Undeath (3, 2R) 0/0\nInstant\nFires of Undeath deals 2 damage to target creature or player.<br />\nFlashback {5}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nDark Ascension: Common\n\nViolent Eruption (4, 1RRR) 0/0\nInstant\nViolent Eruption deals 4 damage divided as you choose among any number of target creatures and/or players.<br />\nMadness {1}{R}{R} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)\nTorment: Uncommon\n\nFiery Fall (6, 5R) 0/0\nInstant\nFiery Fall deals 5 damage to target creature.<br />\nBasic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)\nDuel Decks: Knights vs. Dragons: Common, Conflux: Common\n\nChandra Ablaze (6, 4RR) 0/0\nPlaneswalker  — Chandra\n+1: Discard a card. If a red card is discarded this way, Chandra Ablaze deals 4 damage to target creature or player.<br />\n-2: Each player discards his or her hand, then draws three cards.<br />\n-7: Cast any number of red instant and/or sorcery cards from your graveyard without paying their mana costs.\nZendikar: Mythic Rare\n\nFaithless Looting (1, R) 0/0\nSorcery\nDraw two cards, then discard two cards.<br />\nFlashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nDark Ascension: Common\n\nFirebolt (1, R) 0/0\nSorcery\nFirebolt deals 2 damage to target creature or player.<br />\nFlashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nDuel Decks: Jace vs. Chandra: Common, Odyssey: Common\n\nFlame Jab (1, R) 0/0\nSorcery\nFlame Jab deals 1 damage to target creature or player.<br />\nRetrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)\nEventide: Common\n\nReckless Charge (1, R) 0/0\nSorcery\nTarget creature gets +3/+0 and gains haste until end of turn.<br />\nFlashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nPlanechase: Common, Odyssey: Common\n\nBook Burning (2, 1R) 0/0\nSorcery\nAny player may have Book Burning deal 6 damage to him or her. If no one does, put the top six cards of target player's library into his or her graveyard.\nJudgment: Common\n\nRecoup (2, 1R) 0/0\nSorcery\nTarget sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (Mana cost includes color.)<br />\nFlashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nOdyssey: Uncommon\n\nScorched Earth (2, XR) 0/0\nSorcery\nAs an additional cost to cast Scorched Earth, discard X land cards.<br />\nDestroy X target lands.\nTempest: Rare\n\nSong of Blood (2, 1R) 0/0\nSorcery\nPut the top four cards of your library into your graveyard.<br />\nWhenever a creature attacks this turn, it gets +1/+0 until end of turn for each creature card put into your graveyard this way.\nVisions: Common\n\nVolcanic Spray (2, 1R) 0/0\nSorcery\nVolcanic Spray deals 1 damage to each creature without flying and each player.<br />\nFlashback {1}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nOdyssey: Uncommon\n\nConflagrate (3, XXR) 0/0\nSorcery\nConflagrate deals X damage divided as you choose among any number of target creatures and/or players.<br />\nFlashback—{R}{R}, Discard X cards. (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nTime Spiral: Uncommon\n\nFirecat Blitz (3, XRR) 0/0\nSorcery\nPut X 1/1 red Elemental Cat creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step.<br />\nFlashback—{R}{R}, Sacrifice X Mountains. (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nJudgment: Uncommon\n\nHammer of Bogardan (3, 1RR) 0/0\nSorcery\nHammer of Bogardan deals 3 damage to target creature or player.<br />\n{2}{R}{R}{R}: Return Hammer of Bogardan from your graveyard to your hand. Activate this ability only during your upkeep.\nPremium Deck Series: Fire and Lightning: Rare, Eighth Edition: Rare, Classic (Sixth Edition): Rare, Mirage: Rare\n\nRolling Temblor (3, 2R) 0/0\nSorcery\nRolling Temblor deals 2 damage to each creature without flying.<br />\nFlashback {4}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nInnistrad: Uncommon\n\nShattered Perception (3, 2R) 0/0\nSorcery\nDiscard all the cards in your hand, then draw that many cards.<br />\nFlashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nDark Ascension: Uncommon\n\nWheel of Fortune (3, 2R) 0/0\nSorcery\nEach player discards his or her hand and draws seven cards.\nMasters Edition IV: Rare, Revised Edition: Rare, Unlimited Edition: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare\n\nEarth Rift (4, 3R) 0/0\nSorcery\nDestroy target land.<br />\nFlashback {5}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nOdyssey: Common\n\nFlameshot (4, 3R) 0/0\nSorcery\nYou may discard a Mountain card rather than pay Flameshot's mana cost.<br />\nFlameshot deals 3 damage divided as you choose among one, two, or three target creatures.\nProphecy: Uncommon\n\nPast in Flames (4, 3R) 0/0\nSorcery\nEach instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.<br />\nFlashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nInnistrad: Mythic Rare\n\nRekindled Flame (4, 2RR) 0/0\nSorcery\nRekindled Flame deals 4 damage to target creature or player.<br />\nAt the beginning of your upkeep, if an opponent has no cards in hand, you may return Rekindled Flame from your graveyard to your hand.\nEventide: Rare\n\nSeize the Day (4, 3R) 0/0\nSorcery\nUntap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.<br />\nFlashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nOdyssey: Rare\n\nEpicenter (5, 4R) 0/0\nSorcery\nTarget player sacrifices a land.<br />\nThreshold — All players sacrifice all lands instead if seven or more cards are in your graveyard.\nOdyssey: Rare\n\nLightning Surge (5, 3RR) 0/0\nSorcery\nLightning Surge deals 4 damage to target creature or player.<br />\nThreshold — If seven or more cards are in your graveyard, instead Lightning Surge deals 6 damage to that creature or player and the damage can't be prevented.<br />\nFlashback {5}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nJudgment: Rare\n\nShower of Coals (5, 3RR) 0/0\nSorcery\nShower of Coals deals 2 damage to each of up to three target creatures and/or players.<br />\nThreshold — Shower of Coals deals 4 damage to each of those creatures and/or players instead if seven or more cards are in your graveyard.\nOdyssey: Uncommon\n\nBasking Rootwalla (1, G) 1/1\nCreature  — Lizard\n{1}{G}: Basking Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn.<br />\nMadness {0} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)\nDuel Decks: Garruk vs. Liliana: Common, Torment: Common\n\nDiligent Farmhand (1, G) 1/1\nCreature  — Human Druid\n{1}{G}, Sacrifice Diligent Farmhand: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.<br />\nIf Diligent Farmhand is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst.\nOdyssey: Common\n\nGreenseeker (1, G) 1/1\nCreature  — Elf Spellshaper\n{G}, {T}, Discard a card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.\nTime Spiral: Common\n\nGroundskeeper (1, G) 1/1\nCreature  — Human Druid\n{1}{G}: Return target basic land card from your graveyard to your hand.\nNinth Edition: Uncommon, Mercadian Masques: Uncommon\n\nLlanowar Mentor (1, G) 1/1\nCreature  — Elf Spellshaper\n{G}, {T}, Discard a card: Put a 1/1 green Elf Druid creature token named Llanowar Elves onto the battlefield. It has "{T}: Add {G} to your mana pool."\nFuture Sight: Uncommon\n\nNimble Mongoose (1, G) 1/1\nCreature  — Mongoose\nShroud (This permanent can't be the target of spells or abilities.)<br />\nThreshold — Nimble Mongoose gets +2/+2 as long as seven or more cards are in your graveyard.\nOdyssey: Uncommon\n\nStampede Driver (1, G) 1/1\nCreature  — Human Spellshaper\n{1}{G}, {T}, Discard a card: Creatures you control get +1/+1 and gain trample until end of turn.\nNemesis: Uncommon\n\nBoneyard Wurm (2, 1G) 0/0\nCreature  — Wurm\nBoneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard.\nInnistrad: Uncommon\n\nDawnstrider (2, 1G) 1/1\nCreature  — Dryad Spellshaper\n{G}, {T}, Discard a card: Prevent all combat damage that would be dealt this turn.\nMercadian Masques: Rare\n\nDeepwood Drummer (2, 1G) 1/1\nCreature  — Human Spellshaper\n{G}, {T}, Discard a card: Target creature gets +2/+2 until end of turn.\nMercadian Masques: Common\n\nFauna Shaman (2, 1G) 2/2\nCreature  — Elf Shaman\n{G}, {T}, Discard a creature card: Search your library for a creature card, reveal it, and put it into your hand. Then shuffle your library.\nMagic 2011: Rare\n\nForcemage Advocate (2, 1G) 2/1\nCreature  — Centaur Shaman\n{T}: Return target card from an opponent's graveyard to his or her hand. Put a +1/+1 counter on target creature.\nJudgment: Uncommon\n\nHermit Druid (2, 1G) 1/1\nCreature  — Human Druid\n{G}, {T}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.\nStronghold: Rare\n\nNantuko Tracer (2, 1G) 2/1\nCreature  — Insect Druid\nWhen Nantuko Tracer enters the battlefield, you may put target card from a graveyard on the bottom of its owner's library.\nJudgment: Common\n\nSeton's Scout (2, 1G) 2/1\nCreature  — Centaur Druid Scout Archer\nReach (This creature can block creatures with flying.)<br />\nThreshold — Seton's Scout gets +2/+2 as long as seven or more cards are in your graveyard.\nTorment: Uncommon\n\nSilverglade Pathfinder (2, 1G) 1/1\nCreature  — Dryad Spellshaper\n{1}{G}, {T}, Discard a card: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.\nMercadian Masques: Uncommon\n\nSylvan Hierophant (2, 1G) 1/2\nCreature  — Human Cleric\nWhen Sylvan Hierophant dies, exile Sylvan Hierophant, then return another target creature card from your graveyard to your hand.\nWeatherlight: Uncommon\n\nTarmogoyf (2, 1G) 0/1\nCreature  — Lhurgoyf\nTarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)\nFuture Sight: Rare\n\nWerebear (2, 1G) 1/1\nCreature  — Human Bear Druid\n{T}: Add {G} to your mana pool.<br />\nThreshold — Werebear gets +3/+3 as long as seven or more cards are in your graveyard.\nOdyssey: Common\n\nWild Mongrel (2, 1G) 2/2\nCreature  — Hound\nDiscard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.\nDuel Decks: Garruk vs. Liliana: Common, Odyssey: Common\n\nAnurid Barkripper (3, 1GG) 2/2\nCreature  — Frog Beast\nThreshold — Anurid Barkripper gets +2/+2 as long as seven or more cards are in your graveyard.\nJudgment: Common\n\nAnurid Scavenger (3, 2G) 3/3\nCreature  — Frog Beast\nProtection from black<br />\nAt the beginning of your upkeep, sacrifice Anurid Scavenger unless you put a card from your graveyard on the bottom of your library.\nTorment: Uncommon\n\nAvenging Druid (3, 2G) 1/3\nCreature  — Human Druid\nWhenever Avenging Druid deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. If you do, put that card onto the battlefield and put all other cards revealed this way into your graveyard.\nExodus: Common\n\nCartographer (3, 2G) 2/2\nCreature  — Human\nWhen Cartographer enters the battlefield, you may return target land card from your graveyard to your hand.\nOdyssey: Common, Exodus: Uncommon\n\nEternal Witness (3, 1GG) 2/1\nCreature  — Human Shaman\nWhen Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.\nCommander: Uncommon, Fifth Dawn: Uncommon\n\nGolgari Brownscale (3, 1GG) 2/3\nCreature  — Lizard\nWhen Golgari Brownscale is put into your hand from your graveyard, you gain 2 life.<br />\nDredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)\nRavnica: City of Guilds: Common\n\nKrosan Avenger (3, 2G) 3/1\nCreature  — Human Druid\nTrample<br />\nThreshold — {1}{G}: Regenerate Krosan Avenger. Activate this ability only if seven or more cards are in your graveyard.\nOdyssey: Common\n\nKrosan Restorer (3, 2G) 1/2\nCreature  — Human Druid\n{T}: Untap target land.<br />\nThreshold — {T}: Untap up to three target lands. Activate this ability only if seven or more cards are in your graveyard.\nTorment: Common\n\nNantuko Blightcutter (3, 2G) 2/2\nCreature  — Insect Druid\nProtection from black<br />\nThreshold — Nantuko Blightcutter gets +1/+1 for each black permanent your opponents control as long as seven or more cards are in your graveyard.\nTorment: Rare\n\nNullmage Advocate (3, 2G) 2/3\nCreature  — Insect Druid\n{T}: Return two target cards from an opponent's graveyard to his or her hand. Destroy target artifact or enchantment.\nJudgment: Common\n\nSplinterfright (3, 2G) 0/0\nCreature  — Elemental\nTrample<br />\nSplinterfright's power and toughness are each equal to the number of creature cards in your graveyard.<br />\nAt the beginning of your upkeep, put the top two cards of your library into your graveyard.\nInnistrad: Rare\n\nTerravore (3, 1GG) 0/0\nCreature  — Lhurgoyf\nTrample<br />\nTerravore's power and toughness are each equal to the number of land cards in all graveyards.\nOdyssey: Rare\n\nTilling Treefolk (3, 2G) 1/3\nCreature  — Treefolk Druid\nWhen Tilling Treefolk enters the battlefield, you may return up to two target land cards from your graveyard to your hand.\nEventide: Common\n\nBrawn (4, 3G) 3/3\nCreature  — Incarnation\nTrample<br />\nAs long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.\nCommander: Uncommon, Judgment: Uncommon\n\nCentaur Chieftain (4, 3G) 3/3\nCreature  — Centaur\nHaste<br />\nThreshold — As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain enters the battlefield, creatures you control get +1/+1 and gain trample until end of turn."\nTorment: Uncommon\n\nGamekeeper (4, 3G) 2/2\nCreature  — Elf\nWhen Gamekeeper dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard.\nUrza's Destiny: Uncommon\n\nGreater Mossdog (4, 3G) 3/3\nCreature  — Plant Hound\nDredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)\nRavnica: City of Guilds: Common\n\nKrosan Beast (4, 3G) 1/1\nCreature  — Squirrel Beast\nThreshold — Krosan Beast gets +7/+7 as long as seven or more cards are in your graveyard.\nOdyssey: Rare\n\nMasked Admirers (4, 2GG) 3/2\nCreature  — Elf Shaman\nWhen Masked Admirers enters the battlefield, draw a card.<br />\nWhenever you cast a creature spell, you may pay {G}{G}. If you do, return Masked Admirers from your graveyard to your hand.\nLorwyn: Rare\n\nNantuko Calmer (4, 2GG) 2/3\nCreature  — Insect Druid\n{G}, {T}, Sacrifice Nantuko Calmer: Destroy target enchantment.<br />\nThreshold — Nantuko Calmer gets +1/+1 as long as seven or more cards are in your graveyard.\nTorment: Common\n\nPossessed Centaur (4, 2GG) 3/3\nCreature  — Centaur Horror\nTrample<br />\nThreshold — As long as seven or more cards are in your graveyard, Possessed Centaur gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target green creature."\nTorment: Rare\n\nSpringing Tiger (4, 3G) 3/3\nCreature  — Cat\nThreshold — Springing Tiger gets +2/+2 as long as seven or more cards are in your graveyard.\nOdyssey: Common\n\nVengevine (4, 2GG) 4/3\nCreature  — Elemental\nHaste<br />\nWhenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield.\nRise of the Eldrazi: Mythic Rare\n\nZoologist (4, 3G) 1/2\nCreature  — Human Druid\n{3}{G}, {T}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.\nOdyssey: Rare\n\nArrogant Wurm (5, 3GG) 4/4\nCreature  — Wurm\nTrample<br />\nMadness {2}{G} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)\nTorment: Uncommon\n\nGenesis (5, 4G) 4/4\nCreature  — Incarnation\nAt the beginning of your upkeep, if Genesis is in your graveyard, you may pay {2}{G}. If you do, return target creature card from your graveyard to your hand.\nJudgment: Rare\n\nGolgari Grave-Troll (5, 4G) 0/0\nCreature  — Skeleton Troll\nGolgari Grave-Troll enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.<br />\n{1}, Remove a +1/+1 counter from Golgari Grave-Troll: Regenerate Golgari Grave-Troll.<br />\nDredge 6 (If you would draw a card, instead you may put exactly six cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)\nRavnica: City of Guilds: Rare\n\nGorilla Titan (5, 3GG) 4/4\nCreature  — Ape\nTrample<br />\nGorilla Titan gets +4/+4 as long as there are no cards in your graveyard.\nOdyssey: Uncommon\n\nGurzigost (5, 3GG) 6/8\nCreature  — Beast\nAt the beginning of your upkeep, sacrifice Gurzigost unless you put two cards from your graveyard on the bottom of your library.<br />\n{G}{G}, Discard a card: You may have Gurzigost assign its combat damage this turn as though it weren't blocked.\nTorment: Rare\n\nKessig Cagebreakers (5, 4G) 3/4\nCreature  — Human Rogue\nWhenever Kessig Cagebreakers attacks, put a 2/2 green Wolf creature token onto the battlefield tapped and attacking for each creature card in your graveyard.\nInnistrad: Rare\n\nMetamorphic Wurm (5, 3GG) 3/3\nCreature  — Elephant Wurm\nThreshold — Metamorphic Wurm gets +4/+4 as long as seven or more cards are in your graveyard.\nOdyssey: Uncommon\n\nCrashing Centaur (6, 4GG) 3/4\nCreature  — Centaur\n{G}, Discard a card: Crashing Centaur gains trample until end of turn.<br />\nThreshold — As long as seven or more cards are in your graveyard, Crashing Centaur gets +2/+2 and has shroud. (It can't be the target of spells or abilities.)\nOdyssey: Uncommon\n\nDeadwood Treefolk (6, 5G) 3/6\nCreature  — Treefolk\nVanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)<br />\nWhen Deadwood Treefolk enters the battlefield or leaves the battlefield, return another target creature card from your graveyard to your hand.\nCommander: Uncommon, Planar Chaos: Uncommon\n\nNut Collector (6, 5G) 1/1\nCreature  — Human Druid\nAt the beginning of your upkeep, you may put a 1/1 green Squirrel creature token onto the battlefield.<br />\nThreshold — Squirrel creatures get +2/+2 as long as seven or more cards are in your graveyard.\nOdyssey: Rare\n\nKrosan Tusker (7, 5GG) 6/5\nCreature  — Boar Beast\nCycling {2}{G} ({2}{G}, Discard this card: Draw a card.)<br />\nWhen you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle your library.\nCommander: Common, Archenemy: Common, Duel Decks: Garruk vs. Liliana: Common, Onslaught: Common\n\nMoldgraf Monstrosity (7, 4GGG) 8/8\nCreature  — Insect\nTrample<br />\nWhen Moldgraf Monstrosity dies, exile it, then return two creature cards at random from your graveyard to the battlefield.\nInnistrad: Rare\n\nGhoultree (8, 7G) 10/10\nCreature  — Zombie Treefolk\nGhoultree costs {1} less to cast for each creature card in your graveyard.\nDark Ascension: Rare\n\nWreath of Geists (1, G) 0/0\nEnchantment  — Aura\nEnchant creature<br />\nEnchanted creature gets +X/+X, where X is the number of creature cards in your graveyard.\nInnistrad: Uncommon\n\nExoskeletal Armor (2, 1G) 0/0\nEnchantment  — Aura\nEnchant creature<br />\nEnchanted creature gets +X/+X, where X is the number of creature cards in all graveyards.\nJudgment: Uncommon\n\nGround Seal (2, 1G) 0/0\nEnchantment\nWhen Ground Seal enters the battlefield, draw a card.<br />\nCards in graveyards can't be the targets of spells or abilities.\nOdyssey: Rare\n\nOath of Druids (2, 1G) 0/0\nEnchantment\nAt the beginning of each player's upkeep, that player chooses target player who controls more creatures than he or she does and is his or her opponent. The first player may reveal cards from the top of his or her library until he or she reveals a creature card. If he or she does, that player puts that card onto the battlefield and all other cards revealed this way into his or her graveyard.\nExodus: Rare\n\nSurvival of the Fittest (2, 1G) 0/0\nEnchantment\n{G}, Discard a creature card: Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.\nExodus: Rare\n\nBearscape (3, 1GG) 0/0\nEnchantment\n{1}{G}, Exile two cards from your graveyard: Put a 2/2 green Bear creature token onto the battlefield.\nOdyssey: Rare\n\nHolistic Wisdom (3, 1GG) 0/0\nEnchantment\n{2}, Exile a card from your hand: Return target card from your graveyard to your hand if it shares a card type with the card exiled this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)\nOdyssey: Rare\n\nMoldervine Cloak (3, 2G) 0/0\nEnchantment  — Aura\nEnchant creature<br />\nEnchanted creature gets +3/+3.<br />\nDredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)\nRavnica: City of Guilds: Uncommon\n\nNarcissism (3, 2G) 0/0\nEnchantment\n{G}, Discard a card: Target creature gets +2/+2 until end of turn.<br />\n{G}, Sacrifice Narcissism: Target creature gets +2/+2 until end of turn.\nTorment: Uncommon\n\nSeton's Desire (3, 2G) 0/0\nEnchantment  — Aura\nEnchant creature<br />\nEnchanted creature gets +2/+2.<br />\nThreshold — As long as seven or more cards are in your graveyard, all creatures able to block enchanted creature do so.\nOdyssey: Common\n\nCall of the Wild (4, 2GG) 0/0\nEnchantment\n{2}{G}{G}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.\nEighth Edition: Rare, Classic (Sixth Edition): Rare, Weatherlight: Rare\n\nFoster (4, 2GG) 0/0\nEnchantment\nWhenever a creature you control dies, you may pay {1}. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard.\nMercadian Masques: Rare\n\nBlossoming Wreath (1, G) 0/0\nInstant\nYou gain life equal to the number of creature cards in your graveyard.\nWeatherlight: Common\n\nNoxious Revival (1, (G/P)) 0/0\nInstant\n({(g/p)} can be paid with either {G} or 2 life.)<br />\nPut target card from a graveyard on top of its owner's library.\nNew Phyrexia: Uncommon\n\nReclaim (1, G) 0/0\nInstant\nPut target card from your graveyard on top of your library.\nMagic 2012: Common, Ninth Edition: Common, Seventh Edition: Common, Exodus: Common\n\nThrill of the Hunt (1, G) 0/0\nInstant\nTarget creature gets +1/+2 until end of turn.<br />\nFlashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nTime Spiral: Common\n\nHowling Gale (2, 1G) 0/0\nInstant\nHowling Gale deals 1 damage to each creature with flying and each player.<br />\nFlashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nOdyssey: Uncommon\n\nKrosan Reclamation (2, 1G) 0/0\nInstant\nTarget player shuffles up to two target cards from his or her graveyard into his or her library.<br />\nFlashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nJudgment: Uncommon\n\nMoment's Peace (2, 1G) 0/0\nInstant\nPrevent all combat damage that would be dealt this turn.<br />\nFlashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nOdyssey: Common\n\nSylvan Might (2, 1G) 0/0\nInstant\nTarget creature gets +2/+2 and gains trample until end of turn.<br />\nFlashback {2}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nOdyssey: Uncommon\n\nGnaw to the Bone (3, 2G) 0/0\nInstant\nYou gain 2 life for each creature card in your graveyard.<br />\nFlashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nInnistrad: Common\n\nRealms Uncharted (3, 2G) 0/0\nInstant\nSearch your library for four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library.\nRise of the Eldrazi: Rare\n\nWild Hunger (3, 2G) 0/0\nInstant\nTarget creature gets +3/+1 and gains trample until end of turn.<br />\nFlashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nDark Ascension: Common\n\nElephant Ambush (4, 2GG) 0/0\nInstant\nPut a 3/3 green Elephant creature token onto the battlefield.<br />\nFlashback {6}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nOdyssey: Common\n\nBeast Attack (5, 2GGG) 0/0\nInstant\nPut a 4/4 green Beast creature token onto the battlefield.<br />\nFlashback {2}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nDuel Decks: Garruk vs. Liliana: Uncommon, Odyssey: Uncommon\n\nChatter of the Squirrel (1, G) 0/0\nSorcery\nPut a 1/1 green Squirrel creature token onto the battlefield.<br />\nFlashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nOdyssey: Common\n\nDwell on the Past (1, G) 0/0\nSorcery\nTarget player shuffles up to four target cards from his or her graveyard into his or her library.\nTorment: Uncommon\n\nPiper's Melody (1, G) 0/0\nSorcery\nShuffle any number of target creature cards from your graveyard into your library.\nOdyssey: Uncommon\n\nGaea's Blessing (2, 1G) 0/0\nSorcery\nTarget player shuffles up to three target cards from his or her graveyard into his or her library.<br />\nDraw a card.<br />\nWhen Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.\nTime Spiral "Timeshifted": Special, Weatherlight: Uncommon\n\nLife from the Loam (2, 1G) 0/0\nSorcery\nReturn up to three target land cards from your graveyard to your hand.<br />\nDredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)\nRavnica: City of Guilds: Rare\n\nMulch (2, 1G) 0/0\nSorcery\nReveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.\nInnistrad: Common, Stronghold: Common\n\nNature's Spiral (2, 1G) 0/0\nSorcery\nReturn target permanent card from your graveyard to your hand. (A permanent card is an artifact, creature, enchantment, land, or planeswalker card.)\nMagic 2011: Uncommon, Magic 2010: Uncommon\n\nNostalgic Dreams (2, GG) 0/0\nSorcery\nAs an additional cost to cast Nostalgic Dreams, discard X cards.<br />\nReturn X target cards from your graveyard to your hand. Exile Nostalgic Dreams.\nTorment: Rare\n\nRegrowth (2, 1G) 0/0\nSorcery\nReturn target card from your graveyard to your hand.\nMasters Edition IV: Rare, Revised Edition: Uncommon, Unlimited Edition: Uncommon, Limited Edition Beta: Uncommon, Limited Edition Alpha: Uncommon\n\nRevive (2, 1G) 0/0\nSorcery\nReturn target green card from your graveyard to your hand.\nEighth Edition: Uncommon, Mercadian Masques: Uncommon\n\nRites of Spring (2, 1G) 0/0\nSorcery\nDiscard any number of cards. Search your library for that many basic land cards, reveal those cards, and put them into your hand. Then shuffle your library.\nOdyssey: Common\n\nTracker's Instincts (2, 1G) 0/0\nSorcery\nReveal the top four cards of your library. Put a creature card from among them into your hand and the rest into your graveyard.<br />\nFlashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nDark Ascension: Uncommon\n\nTravel Preparations (2, 1G) 0/0\nSorcery\nPut a +1/+1 counter on each of up to two target creatures.<br />\nFlashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nInnistrad: Common\n\nDeep Reconnaissance (3, 2G) 0/0\nSorcery\nSearch your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.<br />\nFlashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nOdyssey: Uncommon\n\nFar Wanderings (3, 2G) 0/0\nSorcery\nSearch your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.<br />\nThreshold — If seven or more cards are in your graveyard, instead search your library for three basic land cards and put them onto the battlefield tapped. Then shuffle your library.\nTorment: Common\n\nRecollect (3, 2G) 0/0\nSorcery\nReturn target card from your graveyard to your hand.\nTenth Edition: Uncommon, Ravnica: City of Guilds: Uncommon\n\nAcorn Harvest (4, 3G) 0/0\nSorcery\nPut two 1/1 green Squirrel creature tokens onto the battlefield.<br />\nFlashback—{1}{G}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nTorment: Common\n\nBeast Hunt (4, 3G) 0/0\nSorcery\nReveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.\nZendikar: Common, Planechase: Common\n\nIncreasing Savagery (4, 2GG) 0/0\nSorcery\nPut five +1/+1 counters on target creature. If Increasing Savagery was cast from a graveyard, put ten +1/+1 counters on that creature instead.<br />\nFlashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nDark Ascension: Rare\n\nInvigorating Falls (4, 2GG) 0/0\nSorcery\nYou gain life equal to the number of creature cards in all graveyards.\nTorment: Common\n\nMonstrify (4, 3G) 0/0\nSorcery\nTarget creature gets +4/+4 until end of turn.<br />\nRetrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)\nEventide: Common\n\nNature's Resurgence (4, 2GG) 0/0\nSorcery\nEach player draws a card for each creature card in his or her graveyard.\nSeventh Edition: Rare, Classic (Sixth Edition): Rare, Weatherlight: Rare\n\nAll Suns' Dawn (5, 4G) 0/0\nSorcery\nFor each color, return up to one target card of that color from your graveyard to your hand. Exile All Suns' Dawn.\nFifth Dawn: Rare\n\nCreeping Renaissance (5, 3GG) 0/0\nSorcery\nChoose a permanent type. Return all cards of the chosen type from your graveyard to your hand.<br />\nFlashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nInnistrad: Rare\n\nGrizzly Fate (5, 3GG) 0/0\nSorcery\nPut two 2/2 green Bear creature tokens onto the battlefield.<br />\nThreshold — Put four 2/2 green Bear creature tokens onto the battlefield instead if seven or more cards are in your graveyard.<br />\nFlashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nJudgment: Uncommon\n\nParallel Evolution (5, 3GG) 0/0\nSorcery\nFor each creature token on the battlefield, its controller puts a token that's a copy of that creature onto the battlefield.<br />\nFlashback {4}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nTorment: Rare\n\nRestock (5, 3GG) 0/0\nSorcery\nReturn two target cards from your graveyard to your hand. Exile Restock.\nInvasion: Rare\n\nSavage Conception (5, 3GG) 0/0\nSorcery\nPut a 3/3 green Beast creature token onto the battlefield.<br />\nRetrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)\nEventide: Uncommon\n\nSpider Spawning (5, 4G) 0/0\nSorcery\nPut a 1/2 green Spider creature token with reach onto the battlefield for each creature card in your graveyard.<br />\nFlashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nInnistrad: Uncommon\n\nGrim Flowering (6, 5G) 0/0\nSorcery\nDraw a card for each creature card in your graveyard.\nDark Ascension: Uncommon\n\nRoar of the Wurm (7, 6G) 0/0\nSorcery\nPut a 6/6 green Wurm creature token onto the battlefield.<br />\nFlashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nOdyssey: Uncommon\n\nPraetor's Counsel (8, 5GGG) 0/0\nSorcery\nReturn all cards from your graveyard to your hand. Exile Praetor's Counsel. You have no maximum hand size for the rest of the game.\nMirrodin Besieged: Mythic Rare\n\nReviving Vapors (4, 2WU) 0/0\nInstant\nReveal the top three cards of your library and put one of them into your hand. You gain life equal to that card's converted mana cost. Put all other cards revealed this way into your graveyard.\nInvasion: Uncommon\n\nBeckon Apparition (1, (W/B)) 0/0\nInstant\nExile target card from a graveyard. Put a 1/1 white and black Spirit creature token with flying onto the battlefield.\nEventide: Common\n\nLurking Informant (2, 1(U/B)) 1/2\nCreature  — Human Rogue\n({(u/b)} can be paid with either {U} or {B}.)<br />\n{2}, {T}: Look at the top card of target player's library. You may put that card into that player's graveyard.\nRavnica: City of Guilds: Common\n\nPsychatog (3, 1UB) 1/2\nCreature  — Atog\nDiscard a card: Psychatog gets +1/+1 until end of turn.<br />\nExile two cards from your graveyard: Psychatog gets +1/+1 until end of turn.\nOdyssey: Uncommon\n\nHavengul Lich (5, 3UB) 4/4\nCreature  — Zombie Wizard\n{1}: You may cast target creature card in a graveyard this turn. When you cast that card this turn, Havengul Lich gains all activated abilities of that card until end of turn.\nDark Ascension: Mythic Rare\n\nNemesis of Reason (5, 3UB) 3/7\nCreature  — Leviathan Horror\nWhenever Nemesis of Reason attacks, defending player puts the top ten cards of his or her library into his or her graveyard.\nAlara Reborn: Rare\n\nSzadek, Lord of Secrets (7, 3UUBB) 5/5\nLegendary Creature  — Vampire\nFlying<br />\nIf Szadek, Lord of Secrets would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player puts that many cards from the top of his or her library into his or her graveyard.\nCommander: Rare, Ravnica: City of Guilds: Rare\n\nMemory Sluice (1, (U/B)) 0/0\nSorcery\nTarget player puts the top four cards of his or her library into his or her graveyard.<br />\nConspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)\nShadowmoor: Common\n\nGlimpse the Unthinkable (2, UB) 0/0\nSorcery\nTarget player puts the top ten cards of his or her library into his or her graveyard.\nRavnica: City of Guilds: Rare\n\nPsychic Drain (3, XUB) 0/0\nSorcery\nTarget player puts the top X cards of his or her library into his or her graveyard and you gain X life.\nRavnica: City of Guilds: Uncommon\n\nRakdos Guildmage (2, (B/R)(B/R)) 2/2\nCreature  — Zombie Shaman\n({(b/r)} can be paid with either {B} or {R}.)<br />\n{3}{B}, Discard a card: Target creature gets -2/-2 until end of turn.<br />\n{3}{R}: Put a 2/1 red Goblin creature token with haste onto the battlefield. Exile it at the beginning of the next end step.\nArchenemy: Uncommon, Dissension: Uncommon\n\nKathari Bomber (3, 1BR) 2/2\nCreature  — Bird Shaman\nFlying<br />\nWhen Kathari Bomber deals combat damage to a player, put two 1/1 red Goblin creature tokens onto the battlefield and sacrifice Kathari Bomber.<br />\nUnearth {3}{B}{R} ({3}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)\nAlara Reborn: Common\n\nShambling Remains (3, 1BR) 4/3\nCreature  — Zombie Horror\nShambling Remains can't block.<br />\nUnearth {B}{R} ({B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)\nConflux: Uncommon\n\nTorrent of Souls (5, 4(B/R)) 0/0\nSorcery\nReturn up to one target creature card from your graveyard to the battlefield if {B} was spent to cast Torrent of Souls. Creatures target player controls get +2/+0 and gain haste until end of turn if {R} was spent to cast Torrent of Souls. (Do both if {B}{R} was spent.)\nArchenemy: Uncommon, Shadowmoor: Uncommon\n\nJund Sojourners (3, BRG) 3/2\nCreature  — Viashino Shaman\nWhen you cycle Jund Sojourners or it dies, you may have it deal 1 damage to target creature or player.<br />\nCycling {2}{R} ({2}{R}, Discard this card: Draw a card.)\nAlara Reborn: Common\n\nShambling Shell (3, 1BG) 3/1\nCreature  — Plant Zombie\nSacrifice Shambling Shell: Put a +1/+1 counter on target creature.<br />\nDredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)\nRavnica: City of Guilds: Common\n\nGrave-Shell Scarab (5, 2BGG) 4/4\nCreature  — Insect\n{1}, Sacrifice Grave-Shell Scarab: Draw a card.<br />\nDredge 1 (If you would draw a card, instead you may put exactly one card from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)\nRavnica: City of Guilds: Rare\n\nWorm Harvest (5, 2(B/G)(B/G)(B/G)) 0/0\nSorcery\nPut a 1/1 black and green Worm creature token onto the battlefield for each land card in your graveyard.<br />\nRetrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)\nEventide: Rare\n\nWaves of Aggression (5, 3(R/W)(R/W)) 0/0\nSorcery\nUntap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.<br />\nRetrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)\nEventide: Rare\n\nIzzet Chronarch (5, 3UR) 2/2\nCreature  — Human Wizard\nWhen Izzet Chronarch enters the battlefield, return target instant or sorcery card from your graveyard to your hand.\nCommander: Common, Guildpact: Common\n\nNucklavee (6, 4(U/R)(U/R)) 4/4\nCreature  — Beast\nWhen Nucklavee enters the battlefield, you may return target red sorcery card from your graveyard to your hand.<br />\nWhen Nucklavee enters the battlefield, you may return target blue instant card from your graveyard to your hand.\nCommander: Uncommon, Eventide: Uncommon\n\nCall the Skybreaker (7, 5(U/R)(U/R)) 0/0\nSorcery\nPut a 5/5 blue and red Elemental creature token with flying onto the battlefield.<br />\nRetrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)\nCommander: Rare, Eventide: Rare\n\nKnight of the Reliquary (3, 1GW) 2/2\nCreature  — Human Knight\nKnight of the Reliquary gets +1/+1 for each land card in your graveyard.<br />\n{T}, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle your library.\nDuel Decks: Knights vs. Dragons: Mythic Rare, Conflux: Rare\n\nMystic Enforcer (4, 2GW) 3/3\nCreature  — Human Nomad Mystic\nProtection from black<br />\nThreshold — As long as seven or more cards are in your graveyard, Mystic Enforcer gets +3/+3 and has flying.\nTime Spiral "Timeshifted": Special, Odyssey: Rare\n\nPale Recluse (6, 4GW) 4/5\nCreature  — Spider\nReach (This can block creatures with flying.)<br />\nForestcycling {2}, plainscycling {2} ({2}, Discard this card: Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library.)\nArchenemy: Common, Alara Reborn: Common\n\nNature's Blessing (4, 2GW) 0/0\nEnchantment\n{G}{W}, Discard a card: Put a +1/+1 counter on target creature or that creature gains banding, first strike, or trample. (This effect lasts indefinitely. Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)\nMasters Edition II: Uncommon, Alliances: Uncommon\n\nWood Sage (2, GU) 1/1\nCreature  — Human Druid\n{T}: Name a creature card. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard.\nTempest: Rare\n\nVigean Intuition (5, 3GU) 0/0\nInstant\nChoose a card type, then reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)\nDissension: Uncommon\n\nSpitting Image (6, 4(G/U)(G/U)) 0/0\nSorcery\nPut a token that's a copy of target creature onto the battlefield.<br />\nRetrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)\nEventide: Rare\n\nValley Rannet (6, 4RG) 6/3\nCreature  — Beast\nMountaincycling {2}, forestcycling {2} ({2}, Discard this card: Search your library for a Mountain or Forest card, reveal it, and put it into your hand. Then shuffle your library.)\nCommander: Common, Alara Reborn: Common\n\nImpromptu Raid (4, 3(R/G)) 0/0\nEnchantment\n{2}{(r/g)}: Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card onto the battlefield. That creature gains haste. Sacrifice it at the beginning of the next end step.\nShadowmoor: Rare\n\nVengeful Rebirth (6, 4RG) 0/0\nSorcery\nReturn target card from your graveyard to your hand. If you return a nonland card to your hand this way, Vengeful Rebirth deals damage equal to that card's converted mana cost to target creature or player.<br />\nExile Vengeful Rebirth.\nCommander: Uncommon, Alara Reborn: Uncommon\n\nMillikin (2, 2) 0/1\nArtifact Creature  — Construct\n{T}, Put the top card of your library into your graveyard: Add {1} to your mana pool.\nOdyssey: Uncommon\n\nMolten-Tail Masticore (4, 4) 4/4\nArtifact Creature  — Masticore\nAt the beginning of your upkeep, sacrifice Molten-Tail Masticore unless you discard a card.<br />\n{4}, Exile a creature card from your graveyard: Molten-Tail Masticore deals 4 damage to target creature or player.<br />\n{2}: Regenerate Molten-Tail Masticore.\nScars of Mirrodin: Mythic Rare\n\nLodestone Bauble (0, 0) 0/0\nArtifact\n{1}, {T}, Sacrifice Lodestone Bauble: Put up to four target basic land cards from a player's graveyard on top of his or her library in any order. That player draws a card at the beginning of the next turn's upkeep.\nMasters Edition II: Rare, Alliances: Rare\n\nMox Diamond (0, 0) 0/0\nArtifact\nIf Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.<br />\n{T}: Add one mana of any color to your mana pool.\nFrom the Vault: Relics: Mythic Rare, Stronghold: Rare\n\nConjurer's Bauble (1, 1) 0/0\nArtifact\n{T}, Sacrifice Conjurer's Bauble: Put up to one target card from your graveyard on the bottom of your library. Draw a card.\nFifth Dawn: Common\n\nDarkwater Egg (1, 1) 0/0\nArtifact\n{2}, {T}, Sacrifice Darkwater Egg: Add {U}{B} to your mana pool. Draw a card.\nOdyssey: Uncommon\n\nElixir of Immortality (1, 1) 0/0\nArtifact\n{2}, {T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.\nMagic 2012: Uncommon, Magic 2011: Uncommon, Duel Decks: Elspeth vs. Tezzeret: Uncommon\n\nElixir of Immortality (1, 1) 0/0\nArtifact\n{2}, {T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.\nMagic 2012: Uncommon, Magic 2011: Uncommon, Duel Decks: Elspeth vs. Tezzeret: Uncommon\n\nGrindstone (1, 1) 0/0\nArtifact\n{3}, {T}: Put the top two cards of target player's library into that player's graveyard. If both cards share a color, repeat this process.\nTempest: Rare\n\nHorizon Spellbomb (1, 1) 0/0\nArtifact\n{2}, {T}, Sacrifice Horizon Spellbomb: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.<br />\nWhen Horizon Spellbomb is put into a graveyard from the battlefield, you may pay {G}. If you do, draw a card.\nScars of Mirrodin: Common\n\nMossfire Egg (1, 1) 0/0\nArtifact\n{2}, {T}, Sacrifice Mossfire Egg: Add {R}{G} to your mana pool. Draw a card.\nOdyssey: Uncommon\n\nPhyrexian Furnace (1, 1) 0/0\nArtifact\n{T}: Exile the bottom card of target player's graveyard.<br />\n{1}, Sacrifice Phyrexian Furnace: Exile target card from a graveyard. Draw a card.\nWeatherlight: Uncommon\n\nShadowblood Egg (1, 1) 0/0\nArtifact\n{2}, {T}, Sacrifice Shadowblood Egg: Add {B}{R} to your mana pool. Draw a card.\nOdyssey: Uncommon\n\nShriekhorn (1, 1) 0/0\nArtifact\nShriekhorn enters the battlefield with three charge counters on it.<br />\n{T}, Remove a charge counter from Shriekhorn: Target player puts the top two cards of his or her library into his or her graveyard.\nMirrodin Besieged: Common\n\nSkycloud Egg (1, 1) 0/0\nArtifact\n{2}, {T}, Sacrifice Skycloud Egg: Add {W}{U} to your mana pool. Draw a card.\nOdyssey: Uncommon\n\nSungrass Egg (1, 1) 0/0\nArtifact\n{2}, {T}, Sacrifice Sungrass Egg: Add {G}{W} to your mana pool. Draw a card.\nOdyssey: Uncommon\n\nTerrarion (1, 1) 0/0\nArtifact\nTerrarion enters the battlefield tapped.<br />\n{2}, {T}, Sacrifice Terrarion: Add two mana in any combination of colors to your mana pool.<br />\nWhen Terrarion is put into a graveyard from the battlefield, draw a card.\nRavnica: City of Guilds: Common\n\nCellar Door (2, 2) 0/0\nArtifact\n{3}, {T}: Target player puts the bottom card of his or her library into his or her graveyard. If it's a creature card, you put a 2/2 black Zombie creature token onto the battlefield.\nInnistrad: Uncommon\n\nGrindclock (2, 2) 0/0\nArtifact\n{T}: Put a charge counter on Grindclock.<br />\n{T}: Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of charge counters on Grindclock.\nScars of Mirrodin: Rare\n\nMesmeric Orb (2, 2) 0/0\nArtifact\nWhenever a permanent becomes untapped, that permanent's controller puts the top card of his or her library into his or her graveyard.\nMirrodin: Rare\n\nMillstone (2, 2) 0/0\nArtifact\n{2}, {T}: Target player puts the top two cards of his or her library into his or her graveyard.\nTenth Edition: Rare, Ninth Edition: Rare, Eighth Edition: Rare, Seventh Edition: Rare, Classic (Sixth Edition): Rare, Fifth Edition: Rare, Fourth Edition: Rare, Revised Edition: Rare, Antiquities: Uncommon\n\nSoldevi Digger (2, 2) 0/0\nArtifact\n{2}: Put the top card of your graveyard on the bottom of your library.\nMasters Edition II: Uncommon, Alliances: Rare\n\nWand of Denial (2, 2) 0/0\nArtifact\n{T}: Look at the top card of target player's library. If it's a nonland card, you may pay 2 life. If you do, put it into that player's graveyard.\nClassic (Sixth Edition): Rare, Visions: Rare\n\nAltar of the Lost (3, 3) 0/0\nArtifact\nAltar of the Lost enters the battlefield tapped.<br />\n{T}: Add two mana in any combination of colors to your mana pool. Spend this mana only to cast spells with flashback from a graveyard.\nDark Ascension: Uncommon\n\nCrucible of Worlds (3, 3) 0/0\nArtifact\nYou may play land cards from your graveyard.\nTenth Edition: Rare, Fifth Dawn: Rare\n\nTrepanation Blade (3, 3) 0/0\nArtifact  — Equipment\nWhenever equipped creature attacks, defending player reveals cards from the top of his or her library until he or she reveals a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into his or her graveyard.<br />\nEquip {2}\nInnistrad: Uncommon\n\nWhetstone (3, 3) 0/0\nArtifact\n{3}: Each player puts the top two cards of his or her library into his or her graveyard.\nUrza's Saga: Rare\n\nBonehoard (4, 4) 0/0\nArtifact  — Equipment\nLiving weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)<br />\nEquipped creature gets +X/+X, where X is the number of creature cards in all graveyards.<br />\nEquip {2}\nMirrodin Besieged: Rare\n\nGrimoire of the Dead (4, 4) 0/0\nLegendary Artifact\n{1}, {T}, Discard a card: Put a study counter on Grimoire of the Dead.<br />\n{T}, Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types.\nInnistrad: Mythic Rare\n\nThought Dissector (4, 4) 0/0\nArtifact\n{X}, {T}: Target opponent reveals cards from the top of his or her library until an artifact card or X cards are revealed, whichever comes first. If an artifact card is revealed this way, put it onto the battlefield under your control and sacrifice Thought Dissector. Put the rest of the revealed cards into that player's graveyard.\nDarksteel: Rare\n\nThran Tome (4, 4) 0/0\nArtifact\n{5}, {T}: Reveal the top three cards of your library. Target opponent chooses one of those cards. Put that card into your graveyard, then draw two cards.\nWeatherlight: Rare\n\nWhetwheel (4, 4) 0/0\nArtifact\n{X}{X}, {T}: Target player puts the top X cards of his or her library into his or her graveyard.<br />\nMorph {3} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nFuture Sight: Rare\n\nKeening Stone (6, 6) 0/0\nArtifact\n{5}, {T}: Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in that player's graveyard.\nRise of the Eldrazi: Rare\n\nAcademy Ruins (0, ) 0/0\nLegendary Land\n{T}: Add {1} to your mana pool.<br />\n{1}{U}, {T}: Put target artifact card from your graveyard on top of your library.\nTime Spiral: Rare\n\nArid Mesa (0, ) 0/0\nLand\n{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library.\nZendikar: Rare\n\nBarbarian Ring (0, ) 0/0\nLand\n{T}: Add {R} to your mana pool. Barbarian Ring deals 1 damage to you.<br />\nThreshold — {R}, {T}, Sacrifice Barbarian Ring: Barbarian Ring deals 2 damage to target creature or player. Activate this ability only if seven or more cards are in your graveyard.\nPremium Deck Series: Fire and Lightning: Uncommon, Odyssey: Uncommon\n\nBarren Moor (0, ) 0/0\nLand\nBarren Moor enters the battlefield tapped.<br />\n{T}: Add {B} to your mana pool.<br />\nCycling {B} ({B}, Discard this card: Draw a card.)\nCommander: Common, Archenemy: Common, Duel Decks: Divine vs. Demonic: Common, Onslaught: Common\n\nBlasted Landscape (0, ) 0/0\nLand\n{T}: Add {1} to your mana pool.<br />\nCycling {2} ({2}, Discard this card: Draw a card.)\nUrza's Saga: Uncommon\n\nBloodstained Mire (0, ) 0/0\nLand\n{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library.\nOnslaught: Rare\n\nCabal Pit (0, ) 0/0\nLand\n{T}: Add {B} to your mana pool. Cabal Pit deals 1 damage to you.<br />\nThreshold — {B}, {T}, Sacrifice Cabal Pit: Target creature gets -2/-2 until end of turn. Activate this ability only if seven or more cards are in your graveyard.\nOdyssey: Uncommon\n\nCentaur Garden (0, ) 0/0\nLand\n{T}: Add {G} to your mana pool. Centaur Garden deals 1 damage to you.<br />\nThreshold — {G}, {T}, Sacrifice Centaur Garden: Target creature gets +3/+3 until end of turn. Activate this ability only if seven or more cards are in your graveyard.\nOdyssey: Uncommon\n\nCephalid Coliseum (0, ) 0/0\nLand\n{T}: Add {U} to your mana pool. Cephalid Coliseum deals 1 damage to you.<br />\nThreshold — {U}, {T}, Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Activate this ability only if seven or more cards are in your graveyard.\nOdyssey: Uncommon\n\nDakmor Salvage (0, ) 0/0\nLand\nDakmor Salvage enters the battlefield tapped.<br />\n{T}: Add {B} to your mana pool.<br />\nDredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)\nFuture Sight: Uncommon\n\nDarkwater Catacombs (0, ) 0/0\nLand\n{1}, {T}: Add {U}{B} to your mana pool.\nOdyssey: Rare\n\nDrifting Meadow (0, ) 0/0\nLand\nDrifting Meadow enters the battlefield tapped.<br />\n{T}: Add {W} to your mana pool.<br />\nCycling {2} ({2}, Discard this card: Draw a card.)\nBattle Royale: Common, Urza's Saga: Common\n\nDuskmantle, House of Shadow (0, ) 0/0\nLand\n{T}: Add {1} to your mana pool.<br />\n{U}{B}, {T}: Target player puts the top card of his or her library into his or her graveyard.\nRavnica: City of Guilds: Uncommon\n\nEvolving Wilds (0, ) 0/0\nLand\n{T}, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.\nDark Ascension: Common, Duel Decks: Ajani vs. Nicol Bolas: Common, Commander: Common, Rise of the Eldrazi: Common\n\nFlooded Strand (0, ) 0/0\nLand\n{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.\nOnslaught: Rare\n\nForgotten Cave (0, ) 0/0\nLand\nForgotten Cave enters the battlefield tapped.<br />\n{T}: Add {R} to your mana pool.<br />\nCycling {R} ({R}, Discard this card: Draw a card.)\nCommander: Common, Duel Decks: Elves vs. Goblins: Common, Onslaught: Common\n\nGemstone Mine (0, ) 0/0\nLand\nGemstone Mine enters the battlefield with three mining counters on it.<br />\n{T}, Remove a mining counter from Gemstone Mine: Add one mana of any color to your mana pool. If there are no mining counters on Gemstone Mine, sacrifice it.\nTime Spiral "Timeshifted": Special, Weatherlight: Uncommon\n\nGhost Quarter (0, ) 0/0\nLand\n{T}: Add {1} to your mana pool.<br />\n{T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search his or her library for a basic land card, put it onto the battlefield, then shuffle his or her library.\nInnistrad: Uncommon, Dissension: Uncommon\n\nHaunted Fengraf (0, ) 0/0\nLand\n{T}: Add {1} to your mana pool.<br />\n{3}, {T}, Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand.\nDark Ascension: Common\n\nHorizon Canopy (0, ) 0/0\nLand\n{T}, Pay 1 life: Add {G} or {W} to your mana pool.<br />\n{1}, {T}, Sacrifice Horizon Canopy: Draw a card.\nFuture Sight: Rare\n\nHorizon Canopy (0, ) 0/0\nLand\n{T}, Pay 1 life: Add {G} or {W} to your mana pool.<br />\n{1}, {T}, Sacrifice Horizon Canopy: Draw a card.\nFuture Sight: Rare\n\nKrosan Verge (0, ) 0/0\nLand\nKrosan Verge enters the battlefield tapped.<br />\n{T}: Add {1} to your mana pool.<br />\n{2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card and put them onto the battlefield tapped. Then shuffle your library.\nArchenemy: Uncommon, Judgment: Uncommon\n\nLonely Sandbar (0, ) 0/0\nLand\nLonely Sandbar enters the battlefield tapped.<br />\n{T}: Add {U} to your mana pool.<br />\nCycling {U} ({U}, Discard this card: Draw a card.)\nCommander: Common, Onslaught: Common\n\nLotus Vale (0, ) 0/0\nLand\nIf Lotus Vale would enter the battlefield, sacrifice two untapped lands instead. If you do, put Lotus Vale onto the battlefield. If you don't, put it into its owner's graveyard.<br />\n{T}: Add three mana of any one color to your mana pool.\nWeatherlight: Rare\n\nMarsh Flats (0, ) 0/0\nLand\n{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card and put it onto the battlefield. Then shuffle your library.\nZendikar: Rare\n\nMisty Rainforest (0, ) 0/0\nLand\n{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card and put it onto the battlefield. Then shuffle your library.\nZendikar: Rare\n\nMoorland Haunt (0, ) 0/0\nLand\n{T}: Add {1} to your mana pool.<br />\n{W}{U}, {T}, Exile a creature card from your graveyard: Put a 1/1 white Spirit creature token with flying onto the battlefield.\nInnistrad: Rare\n\nMossfire Valley (0, ) 0/0\nLand\n{1}, {T}: Add {R}{G} to your mana pool.\nOdyssey: Rare\n\nNantuko Monastery (0, ) 0/0\nLand\n{T}: Add {1} to your mana pool.<br />\nThreshold — {G}{W}: Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate this ability only if seven or more cards are in your graveyard.\nArchenemy: Uncommon, Judgment: Uncommon\n\nNephalia Drownyard (0, ) 0/0\nLand\n{T}: Add {1} to your mana pool.<br />\n{1}{U}{B}, {T}: Target player puts the top three cards of his or her library into his or her graveyard.\nInnistrad: Rare\n\nNomad Stadium (0, ) 0/0\nLand\n{T}: Add {W} to your mana pool. Nomad Stadium deals 1 damage to you.<br />\nThreshold — {W}, {T}, Sacrifice Nomad Stadium: You gain 4 life. Activate this ability only if seven or more cards are in your graveyard.\nOdyssey: Uncommon\n\nPetrified Field (0, ) 0/0\nLand\n{T}: Add {1} to your mana pool.<br />\n<br />\n{T}, Sacrifice Petrified Field: Return target land card from your graveyard to your hand.\nOdyssey: Rare\n\nPolluted Delta (0, ) 0/0\nLand\n{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library.\nOnslaught: Rare\n\nPolluted Mire (0, ) 0/0\nLand\nPolluted Mire enters the battlefield tapped.<br />\n{T}: Add {B} to your mana pool.<br />\nCycling {2} ({2}, Discard this card: Draw a card.)\nPremium Deck Series: Graveborn: Common, Duel Decks: Garruk vs. Liliana: Common, Beatdown: Common, Battle Royale: Common, Urza's Saga: Common\n\nRemote Isle (0, ) 0/0\nLand\nRemote Isle enters the battlefield tapped.<br />\n{T}: Add {U} to your mana pool.<br />\nCycling {2} ({2}, Discard this card: Draw a card.)\nBeatdown: Common, Battle Royale: Common, Urza's Saga: Common\n\nRiftstone Portal (0, ) 0/0\nLand\n{T}: Add {1} to your mana pool.<br />\n<br />\nAs long as Riftstone Portal is in your graveyard, lands you control have "{T}: Add {G} or {W} to your mana pool."\nJudgment: Uncommon\n\nScalding Tarn (0, ) 0/0\nLand\n{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card and put it onto the battlefield. Then shuffle your library.\nZendikar: Rare\n\nScorched Ruins (0, ) 0/0\nLand\nIf Scorched Ruins would enter the battlefield, sacrifice two untapped lands instead. If you do, put Scorched Ruins onto the battlefield. If you don't, put it into its owner's graveyard.<br />\n{T}: Add {4} to your mana pool.\nWeatherlight: Rare\n\nSecluded Steppe (0, ) 0/0\nLand\nSecluded Steppe enters the battlefield tapped.<br />\n{T}: Add {W} to your mana pool.<br />\nCycling {W} ({W}, Discard this card: Draw a card.)\nCommander: Common, Archenemy: Common, Duel Decks: Divine vs. Demonic: Common, Onslaught: Common\n\nShadowblood Ridge (0, ) 0/0\nLand\n{1}, {T}: Add {B}{R} to your mana pool.\nOdyssey: Rare\n\nShimmering Grotto (0, ) 0/0\nLand\n{T}: Add {1} to your mana pool.<br />\n{1}, {T}: Add one mana of any color to your mana pool.\nInnistrad: Common, Lorwyn: Common\n\nSkycloud Expanse (0, ) 0/0\nLand\n{1}, {T}: Add {W}{U} to your mana pool.\nOdyssey: Rare\n\nSlippery Karst (0, ) 0/0\nLand\nSlippery Karst enters the battlefield tapped.<br />\n{T}: Add {G} to your mana pool.<br />\nCycling {2} ({2}, Discard this card: Draw a card.)\nDuel Decks: Garruk vs. Liliana: Common, Beatdown: Common, Battle Royale: Common, Urza's Saga: Common\n\nSmoldering Crater (0, ) 0/0\nLand\nSmoldering Crater enters the battlefield tapped.<br />\n{T}: Add {R} to your mana pool.<br />\nCycling {2} ({2}, Discard this card: Draw a card.)\nBeatdown: Common, Urza's Saga: Common\n\nStrip Mine (0, ) 0/0\nLand\n{T}: Add {1} to your mana pool.<br />\n<br />\n{T}, Sacrifice Strip Mine: Destroy target land.\nMasters Edition IV: Rare, From the Vault: Exiled: Mythic Rare, Fourth Edition: Uncommon, Antiquities: Uncommon, Antiquities: Rare, Antiquities: Rare, Antiquities: Rare\n\nSungrass Prairie (0, ) 0/0\nLand\n{1}, {T}: Add {G}{W} to your mana pool.\nOdyssey: Rare\n\nSvogthos, the Restless Tomb (0, ) 0/0\nLand\n{T}: Add {1} to your mana pool.<br />\n{3}{B}{G}: Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land.\nCommander: Uncommon, Ravnica: City of Guilds: Uncommon\n\nTainted Field (0, ) 0/0\nLand\n{T}: Add {1} to your mana pool.<br />\n{T}: Add {W} or {B} to your mana pool. Activate this ability only if you control a Swamp.\nTorment: Uncommon\n\nTainted Isle (0, ) 0/0\nLand\n{T}: Add {1} to your mana pool.<br />\n{T}: Add {U} or {B} to your mana pool. Activate this ability only if you control a Swamp.\nTorment: Uncommon\n\nTainted Peak (0, ) 0/0\nLand\n{T}: Add {1} to your mana pool.<br />\n{T}: Add {B} or {R} to your mana pool. Activate this ability only if you control a Swamp.\nTorment: Uncommon\n\nTainted Wood (0, ) 0/0\nLand\n{T}: Add {1} to your mana pool.<br />\n{T}: Add {B} or {G} to your mana pool. Activate this ability only if you control a Swamp.\nTorment: Uncommon\n\nTectonic Edge (0, ) 0/0\nLand\n{T}: Add {1} to your mana pool.<br />\n{1}, {T}, Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate this ability only if an opponent controls four or more lands.\nWorldwake: Uncommon\n\nTranquil Thicket (0, ) 0/0\nLand\nTranquil Thicket enters the battlefield tapped.<br />\n{T}: Add {G} to your mana pool.<br />\nCycling {G} ({G}, Discard this card: Draw a card.)\nCommander: Common, Archenemy: Common, Duel Decks: Elves vs. Goblins: Common, Onslaught: Common\n\nUnholy Grotto (0, ) 0/0\nLand\n{T}: Add {1} to your mana pool.<br />\n{B}, {T}: Put target Zombie card from your graveyard on top of your library.\nOnslaught: Rare\n\nVerdant Catacombs (0, ) 0/0\nLand\n{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card and put it onto the battlefield. Then shuffle your library.\nZendikar: Rare\n\nVolrath's Stronghold (0, ) 0/0\nLegendary Land\n{T}: Add {1} to your mana pool.<br />\n<br />\n{1}{B}, {T}: Put target creature card from your graveyard on top of your library.\nStronghold: Rare\n\nWasteland (0, ) 0/0\nLand\n{T}: Add {1} to your mana pool.<br />\n<br />\n{T}, Sacrifice Wasteland: Destroy target nonbasic land.\nTempest: Uncommon\n\nWindswept Heath (0, ) 0/0\nLand\n{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library.\nOnslaught: Rare\n\nWooded Foothills (0, ) 0/0\nLand\n{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library.\nOnslaught: Rare\n\n