Abandoned Sarcophagus (3, {3}) \nArtifact\nYou may cast nonland cards with cycling from your graveyard.\nIf a card with cycling would be put into your graveyard from anywhere and it wasn't cycled, exile it instead.\nHour of Devastation: Rare\n\nAbsolute Grace (2, {1}{W}) \nEnchantment\nAll creatures have protection from black.\nUrza's Saga: Uncommon\n\nAbuna's Chant (4, {3}{W}) \nInstant\nChoose one —\n• You gain 5 life.\n• Prevent the next 5 damage that would be dealt to target creature this turn.\nEntwine {2} (Choose both if you pay the entwine cost.)\nFifth Dawn: Common\n\nAccelerate (2, {1}{R}) \nInstant\nTarget creature gains haste until end of turn.\nDraw a card.\nTorment: Common\n\nAcceptable Losses (4, {3}{R}) \nSorcery\nAs an additional cost to cast Acceptable Losses, discard a card at random.\nAcceptable Losses deals 5 damage to target creature.\nOdyssey: Common\n\nAcolyte of Xathrid (1, {B}) 0/1\nCreature — Human Cleric\n{1}{B}, {T}: Target player loses 1 life.\nMagic 2010: Common\n\nAdaptive Snapjaw (5, {4}{G}) 6/2\nCreature — Lizard Beast\nEvolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)\nGatecrash: Common\n\nAdarkar Valkyrie (6, {4}{W}{W}) 4/5\nSnow Creature — Angel\nFlying, vigilance\n{T}: When target creature other than Adarkar Valkyrie dies this turn, return that card to the battlefield under your control.\nModern Masters: Rare, Commander 2014 Edition: Rare, Coldsnap: Rare\n\nAdventuring Gear (1, {1}) \nArtifact — Equipment\nLandfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)\nZendikar: Common\n\nAgadeem Occultist (3, {2}{B}) 0/2\nCreature — Human Shaman Ally\n{T}: Put target creature card from an opponent's graveyard onto the battlefield under your control if its converted mana cost is less than or equal to the number of Allies you control.\nWorldwake: Rare\n\nAgeless Entity (5, {3}{G}{G}) 4/4\nCreature — Elemental\nWhenever you gain life, put that many +1/+1 counters on Ageless Entity.\nDuel Decks: Ajani vs. Nicol Bolas: Rare, Darksteel: Rare\n\nAgeless Sentinels (4, {3}{W}) 4/4\nCreature — Wall\nDefender (This creature can't attack.)\nFlying\nWhen Ageless Sentinels blocks, it becomes a Bird Giant, and it loses defender. (It's no longer a Wall. This effect lasts indefinitely.)\nScourge: Rare\n\nAkki Raider (2, {1}{R}) 2/1\nCreature — Goblin Warrior\nWhenever a land is put into a graveyard from the battlefield, Akki Raider gets +1/+0 until end of turn.\nBetrayers of Kamigawa: Uncommon\n\nAkron Legionnaire (8, {6}{W}{W}) 8/4\nCreature — Giant Soldier\nExcept for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack.\nMasters Edition III: Rare, Legends: Rare, Chronicles: Rare, Fifth Edition: Rare\n\nAlabaster Leech (1, {W}) 1/3\nCreature — Leech\nWhite spells you cast cost {W} more to cast.\nInvasion: Rare\n\nAlesha's Vanguard (4, {3}{B}) 3/3\nCreature — Orc Warrior\nDash {2}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)\nFate Reforged: Common\n\nAllay (2, {1}{W}) \nInstant\nBuyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)\nDestroy target enchantment.\nExodus: Common\n\nAlpha Myr (2, {2}) 2/1\nArtifact Creature — Myr\n\nMirrodin: Common\n\nAltar's Light (4, {2}{W}{W}) \nInstant\nExile target artifact or enchantment.\nMirrodin: Uncommon\n\nAmok (2, {1}{R}) \nEnchantment\n{1}, Discard a card at random: Put a +1/+1 counter on target creature.\nStronghold: Rare\n\nAnarchist (5, {4}{R}) 2/2\nCreature — Human Wizard\nWhen Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand.\nTempest Remastered: Common, Odyssey: Common, Exodus: Common, Ninth Edition: Uncommon\n\nAnavolver (4, {3}{G}) 3/3\nCreature — Volver\nKicker {1}{U} and/or {B} (You may pay an additional {1}{U} and/or {B} as you cast this spell.)\nIf Anavolver was kicked with its {1}{U} kicker, it enters the battlefield with two +1/+1 counters on it and with flying.\nIf Anavolver was kicked with its {B} kicker, it enters the battlefield with a +1/+1 counter on it and with "Pay 3 life: Regenerate Anavolver."\nApocalypse: Rare\n\nAncestral Tribute (7, {5}{W}{W}) \nSorcery\nYou gain 2 life for each card in your graveyard.\nFlashback {9}{W}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nOdyssey: Rare\n\nAncient Runes (3, {2}{R}) \nEnchantment\nAt the beginning of each player's upkeep, Ancient Runes deals damage to that player equal to the number of artifacts he or she controls.\nTempest: Uncommon\n\nAngel of Salvation (8, {6}{W}{W}) 5/5\nCreature — Angel\nFlash; convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nFlying\nWhen Angel of Salvation enters the battlefield, prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.\nDuel Decks: Elspeth vs. Tezzeret: Rare, Future Sight: Rare\n\nAnimal Boneyard (3, {2}{W}) \nEnchantment — Aura\nEnchant land\nEnchanted land has "{T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness."\nOdyssey: Uncommon\n\nAnimate Dead (2, {1}{B}) \nEnchantment — Aura\nEnchant creature card in a graveyard\nWhen Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.\nEnchanted creature gets -1/-0.\nPremium Deck Series: Graveborn: Uncommon, Vintage Masters: Uncommon, Masters Edition: Uncommon, Limited Edition Beta: Uncommon, Limited Edition Alpha: Uncommon, Fifth Edition: Uncommon, Fourth Edition: Uncommon, Revised Edition: Uncommon, Unlimited Edition: Uncommon\n\nAnimate Land (1, {G}) \nInstant\nUntil end of turn, target land becomes a 3/3 creature that's still a land.\nNemesis: Uncommon\n\nAnnul (1, {U}) \nInstant\nCounter target artifact or enchantment spell.\nUrza's Saga: Common, Theros: Common, Mirrodin: Common\n\nAnowon, the Ruin Sage (5, {3}{B}{B}) 4/3\nLegendary Creature — Vampire Shaman\nAt the beginning of your upkeep, each player sacrifices a non-Vampire creature.\nWorldwake: Rare\n\nAnurid Swarmsnapper (3, {2}{G}) 1/4\nCreature — Frog Beast\nReach (This creature can block creatures with flying.)\n{1}{G}: Anurid Swarmsnapper can block an additional creature this turn.\nJudgment: Uncommon\n\nAphetto Exterminator (3, {2}{B}) 3/1\nCreature — Human Wizard\nMorph {3}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Aphetto Exterminator is turned face up, target creature gets -3/-3 until end of turn.\nLegions: Uncommon\n\nArcane Spyglass (4, {4}) \nArtifact\n{2}, {T}, Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass.\nRemove three charge counters from Arcane Spyglass: Draw a card.\nDarksteel: Common\n\nArcbound Reclaimer (4, {4}) 0/0\nArtifact Creature — Golem\nRemove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library.\nModular 2 (This enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)\nDarksteel: Rare\n\nArchangel (7, {5}{W}{W}) 5/5\nCreature — Angel\nFlying, vigilance\nPortal: Rare, Portal Second Age: Rare, Commander 2013 Edition: Uncommon, Visions: Rare, Starter 1999: Rare, Avacyn Restored: Uncommon, Classic (Sixth Edition): Rare\n\nArchfiend of Ifnir (5, {3}{B}{B}) 5/4\nCreature — Demon\nFlying\nWhenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control.\nCycling {2} ({2}, Discard this card: Draw a card.)\nAmonkhet: Rare\n\nArdent Recruit (1, {W}) 1/1\nCreature — Human Soldier\nMetalcraft — Ardent Recruit gets +2/+2 as long as you control three or more artifacts.\nMirrodin Besieged: Common\n\nArdent Soldier (2, {1}{W}) 1/2\nCreature — Human Soldier\nKicker {2} (You may pay an additional {2} as you cast this spell.)\nVigilance\nIf Ardent Soldier was kicked, it enters the battlefield with a +1/+1 counter on it.\nInvasion: Common\n\nArmageddon Clock (6, {6}) \nArtifact\nAt the beginning of your upkeep, put a doom counter on Armageddon Clock.\nAt the beginning of your draw step, Armageddon Clock deals damage equal to the number of doom counters on it to each player.\n{4}: Remove a doom counter from Armageddon Clock. Any player may activate this ability but only during any upkeep step.\nMasters Edition IV: Rare, Antiquities: Uncommon, Fourth Edition: Rare, Revised Edition: Rare\n\nArmor Thrull (3, {2}{B}) 1/3\nCreature — Thrull\n{T}, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature.\nMasters Edition II: Common, Fallen Empires: Common, Fallen Empires: Common, Fallen Empires: Common, Fallen Empires: Common\n\nArrogant Wurm (5, {3}{G}{G}) 4/4\nCreature — Wurm\nTrample\nMadness {2}{G} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)\nVintage Masters: Common, Torment: Uncommon\n\nArsenal Thresher (4, {2}{W/B}{U}) 2/2\nArtifact Creature — Construct\nAs Arsenal Thresher enters the battlefield, you may reveal any number of other artifact cards from your hand. Arsenal Thresher enters the battlefield with a +1/+1 counter on it for each card revealed this way.\nPlanechase: Common, Alara Reborn: Common\n\nAscendant Evincar (6, {4}{B}{B}) 3/3\nLegendary Creature — Vampire\nFlying (This creature can't be blocked except by creatures with flying or reach.)\nOther black creatures get +1/+1.\nNonblack creatures get -1/-1.\nPlanechase: Rare, Nemesis: Rare, Duels of the Planeswalkers: Rare, Tenth Edition: Rare\n\nAsh Zealot (2, {R}{R}) 2/2\nCreature — Human Warrior\nFirst strike, haste\nWhenever a player casts a spell from a graveyard, Ash Zealot deals 3 damage to that player.\nReturn to Ravnica: Rare\n\nAshen Monstrosity (7, {5}{R}{R}) 7/4\nCreature — Spirit\nHaste\nAshen Monstrosity attacks each turn if able.\nBetrayers of Kamigawa: Uncommon\n\nAshenmoor Cohort (6, {5}{B}) 4/3\nCreature — Elemental Warrior\nAshenmoor Cohort gets +1/+1 as long as you control another black creature.\nShadowmoor: Common\n\nAshes of the Fallen (2, {2}) \nArtifact\nAs Ashes of the Fallen enters the battlefield, choose a creature type.\nEach creature card in your graveyard has the chosen creature type in addition to its other types.\nSaviors of Kamigawa: Rare\n\nAspect of Hydra (1, {G}) \nInstant\nTarget creature gets +X/+X until end of turn, where X is your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)\nBorn of the Gods: Common\n\nAtogatog (5, {W}{U}{B}{R}{G}) 5/5\nLegendary Creature — Atog\nSacrifice an Atog creature: Atogatog gets +X/+X until end of turn, where X is the sacrificed creature's power.\nOdyssey: Rare\n\nAugury Adept (3, {1}{W/U}{W/U}) 2/2\nCreature — Kithkin Wizard\nWhenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its converted mana cost.\nCommander 2013 Edition: Rare, Shadowmoor: Rare\n\nAura Blast (2, {1}{W}) \nInstant\nDestroy target enchantment.\nDraw a card.\nPlaneshift: Common\n\nAuriok Siege Sled (6, {6}) 3/5\nArtifact Creature — Juggernaut\n{1}: Target artifact creature blocks Auriok Siege Sled this turn if able.\n{1}: Target artifact creature can't block Auriok Siege Sled this turn.\nDarksteel: Uncommon\n\nAurora Eidolon (4, {3}{W}) 2/2\nCreature — Spirit\n{W}, Sacrifice Aurora Eidolon: Prevent the next 3 damage that would be dealt to target creature or player this turn.\nWhenever you cast a multicolored spell, you may return Aurora Eidolon from your graveyard to your hand.\nDissension: Common\n\nAvacynian Priest (2, {1}{W}) 1/2\nCreature — Human Cleric\n{1}, {T}: Tap target non-Human creature.\nInnistrad: Common\n\nAven Surveyor (5, {3}{U}{U}) 2/2\nCreature — Bird Scout\nFlying\nWhen Aven Surveyor enters the battlefield, choose one —\n• Put a +1/+1 counter on Aven Surveyor.\n• Return target creature to its owner's hand.\nFate Reforged: Common\n\nAyli, Eternal Pilgrim (2, {W}{B}) 2/3\nLegendary Creature — Kor Cleric\nDeathtouch\n{1}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.\n{1}{W}{B}, Sacrifice another creature: Exile target nonland permanent. Activate this ability only if you have at least 10 life more than your starting life total.\nOath of the Gatewatch: Rare\n\nAzorius Ploy (4, {1}{W}{W}{U}) \nInstant\nPrevent all combat damage target creature would deal this turn.\nPrevent all combat damage that would be dealt to target creature this turn.\nDissension: Uncommon\n\nBackslide (2, {1}{U}) \nInstant\nTurn target creature with a morph ability face down.\nCycling {U} ({U}, Discard this card: Draw a card.)\nOnslaught: Common\n\nBala Ged Scorpion (4, {3}{B}) 2/3\nCreature — Scorpion\nWhen Bala Ged Scorpion enters the battlefield, you may destroy target creature with power 1 or less.\nRise of the Eldrazi: Common\n\nBalduvian Dead (4, {3}{B}) 2/3\nCreature — Zombie\n{2}{R}, Exile a creature card from your graveyard: Create a 3/1 black and red Graveborn creature token with haste. Sacrifice it at the beginning of the next end step.\nMasters Edition II: Uncommon, Alliances: Uncommon\n\nBalduvian Horde (4, {2}{R}{R}) 5/5\nCreature — Human Barbarian\nWhen Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random.\nMasters Edition: Rare, Deckmasters: Rare, Beatdown: Rare, Alliances: Rare, Classic (Sixth Edition): Rare\n\nBalduvian Trading Post (0, ) \nLand\nIf Balduvian Trading Post would enter the battlefield, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post onto the battlefield. If you don't, put it into its owner's graveyard.\n{T}: Add {C}{R} to your mana pool.\n{1}, {T}: Balduvian Trading Post deals 1 damage to target attacking creature.\nMasters Edition II: Rare, Alliances: Rare\n\nBallynock Trapper (4, {3}{W}) 2/2\nCreature — Kithkin Soldier\n{T}: Tap target creature.\nWhenever you cast a white spell, you may untap Ballynock Trapper.\nEventide: Common\n\nBalshan Beguiler (3, {2}{U}) 1/1\nCreature — Human Wizard\nWhenever Balshan Beguiler deals combat damage to a player, that player reveals the top two cards of his or her library. You choose one of those cards and put it into his or her graveyard.\nOdyssey: Uncommon\n\nBane Alley Broker (3, {1}{U}{B}) 0/3\nCreature — Human Rogue\n{T}: Draw a card, then exile a card from your hand face down.\nYou may look at cards exiled with Bane Alley Broker.\n{U}{B}, {T}: Return a card exiled with Bane Alley Broker to its owner's hand.\nGatecrash: Uncommon\n\nBant Charm (3, {G}{W}{U}) \nInstant\nChoose one —\n• Destroy target artifact.\n• Put target creature on the bottom of its owner's library.\n• Counter target instant spell.\nShards of Alara: Uncommon\n\nBarbarian Ring (0, ) \nLand\n{T}: Add {R} to your mana pool. Barbarian Ring deals 1 damage to you.\nThreshold — {R}, {T}, Sacrifice Barbarian Ring: Barbarian Ring deals 2 damage to target creature or player. Activate this ability only if seven or more cards are in your graveyard.\nPremium Deck Series: Fire and Lightning: Uncommon, Odyssey: Uncommon\n\nBarbed Battlegear (3, {3}) \nArtifact — Equipment\nEquipped creature gets +4/-1.\nEquip {2}\nScars of Mirrodin: Uncommon\n\nBarbed Wire (3, {3}) \nArtifact\nAt the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player.\n{2}: Prevent the next 1 damage that would be dealt by Barbed Wire this turn.\nMercadian Masques: Uncommon\n\nBarishi (4, {2}{G}{G}) 4/3\nCreature — Elemental\nWhen Barishi dies, exile Barishi, then shuffle all creature cards from your graveyard into your library.\nWeatherlight: Uncommon\n\nBarrel Down Sokenzan (3, {2}{R}) \nInstant — Arcane\nSweep — Return any number of Mountains you control to their owner's hand. Barrel Down Sokenzan deals damage to target creature equal to twice the number of Mountains returned this way.\nSaviors of Kamigawa: Common\n\nBarrenton Cragtreads (4, {2}{W/U}{W/U}) 3/3\nCreature — Kithkin Scout\nBarrenton Cragtreads can't be blocked by red creatures.\nShadowmoor: Common\n\nBarrenton Medic (5, {4}{W}) 0/4\nCreature — Kithkin Cleric\n{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.\nPut a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic.\nShadowmoor: Common\n\nBasalt Gargoyle (3, {2}{R}) 3/2\nCreature — Gargoyle\nFlying\nEcho {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\n{R}: Basalt Gargoyle gets +0/+1 until end of turn.\nTime Spiral: Uncommon\n\nBattering Craghorn (4, {2}{R}{R}) 3/1\nCreature — Goat Beast\nFirst strike\nMorph {1}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nArchenemy: Common, Onslaught: Common\n\nBattleflight Eagle (5, {4}{W}) 2/2\nCreature — Bird\nFlying\nWhen Battleflight Eagle enters the battlefield, target creature gets +2/+2 and gains flying until end of turn.\nMagic 2013: Common\n\nBay Falcon (2, {1}{U}) 1/1\nCreature — Bird\nFlying, vigilance\nMirage: Common\n\nBazaar Trader (2, {1}{R}) 1/1\nCreature — Goblin\n{T}: Target player gains control of target artifact, creature, or land you control.\nWorldwake: Rare\n\nBear Umbra (4, {2}{G}{G}) \nEnchantment — Aura\nEnchant creature\nEnchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control."\nTotem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)\nRise of the Eldrazi: Rare\n\nBeckon Apparition (1, {W/B}) \nInstant\nExile target card from a graveyard. Create a 1/1 white and black Spirit creature token with flying.\nGatecrash: Common, Eventide: Common\n\nBedlam (4, {2}{R}{R}) \nEnchantment\nCreatures can't block.\nUrza's Saga: Rare, Seventh Edition: Rare\n\nBenalish Cavalry (2, {1}{W}) 2/2\nCreature — Human Knight\nFlanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)\nTime Spiral: Common\n\nBenthic Behemoth (8, {5}{U}{U}{U}) 7/6\nCreature — Serpent\nIslandwalk (This creature can't be blocked as long as defending player controls an Island.)\nTempest: Rare, Seventh Edition: Rare\n\nBetrothed of Fire (2, {1}{R}) \nEnchantment — Aura\nEnchant creature\nSacrifice an untapped creature: Enchanted creature gets +2/+0 until end of turn.\nSacrifice enchanted creature: Creatures you control get +2/+0 until end of turn.\nWeatherlight: Common\n\nBlade-Tribe Berserkers (4, {3}{R}) 3/3\nCreature — Human Berserker\nMetalcraft — When Blade-Tribe Berserkers enters the battlefield, if you control three or more artifacts, Blade-Tribe Berserkers gets +3/+3 and gains haste until end of turn.\nScars of Mirrodin: Common\n\nBlanket of Night (3, {1}{B}{B}) \nEnchantment\nEach land is a Swamp in addition to its other land types.\nVisions: Uncommon\n\nBlazing Archon (9, {6}{W}{W}{W}) 5/6\nCreature — Archon\nFlying\nCreatures can't attack you.\nPremium Deck Series: Graveborn: Rare, Commander 2016 Edition: Rare, Ravnica: City of Guilds: Rare\n\nBlazing Salvo (1, {R}) \nInstant\nBlazing Salvo deals 3 damage to target creature unless that creature's controller has Blazing Salvo deal 5 damage to him or her.\nDuel Decks: Sorin vs. Tibalt: Common, Odyssey: Common\n\nBlind Fury (4, {2}{R}{R}) \nInstant\nAll creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead.\nMirage: Uncommon\n\nBlind with Anger (4, {3}{R}) \nInstant — Arcane\nUntap target nonlegendary creature and gain control of it until end of turn. That creature gains haste until end of turn.\nChampions of Kamigawa: Uncommon\n\nBlinding Beam (3, {2}{W}) \nInstant\nChoose one —\n• Tap two target creatures.\n• Creatures don't untap during target player's next untap step.\nEntwine {1} (Choose both if you pay the entwine cost.)\nModern Masters: Common, Duel Decks: Elspeth vs. Tezzeret: Common, Mirrodin: Common\n\nBlisterstick Shaman (3, {2}{R}) 2/1\nCreature — Goblin Shaman\nWhen Blisterstick Shaman enters the battlefield, it deals 1 damage to target creature or player.\nMirrodin Besieged: Common\n\nBlizzard Elemental (7, {5}{U}{U}) 5/5\nCreature — Elemental\nFlying\n{3}{U}: Untap Blizzard Elemental.\nUrza's Destiny: Rare, Beatdown: Rare\n\nBlood Celebrant (1, {B}) 1/1\nCreature — Human Cleric\n{B}, Pay 1 life: Add one mana of any color to your mana pool.\nLegions: Common\n\nBlood Clock (4, {4}) \nArtifact\nAt the beginning of each player's upkeep, that player returns a permanent he or she controls to its owner's hand unless he or she pays 2 life.\nSaviors of Kamigawa: Rare\n\nBlood Scrivener (2, {1}{B}) 2/1\nCreature — Zombie Wizard\nIf you would draw a card while you have no cards in hand, instead draw two cards and lose 1 life.\nDragon's Maze: Rare\n\nBlood Tithe (4, {3}{B}) \nSorcery\nEach opponent loses 3 life. You gain life equal to the life lost this way.\nMagic 2011: Common\n\nBloodcurdler (2, {1}{B}) 1/1\nCreature — Horror\nFlying\nAt the beginning of your upkeep, put the top card of your library into your graveyard.\nThreshold — As long as seven or more cards are in your graveyard, Bloodcurdler gets +1/+1 and has "At the beginning of your end step, exile two cards from your graveyard."\nOdyssey: Rare\n\nBloodfell Caves (0, ) \nLand\nBloodfell Caves enters the battlefield tapped.\nWhen Bloodfell Caves enters the battlefield, you gain 1 life.\n{T}: Add {B} or {R} to your mana pool.\nKhans of Tarkir: Common, Fate Reforged: Common\n\nBloodfray Giant (4, {2}{R}{R}) 4/3\nCreature — Giant\nTrample\nUnleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)\nReturn to Ravnica: Uncommon\n\nBloodrage Brawler (2, {1}{R}) 4/3\nCreature — Minotaur Warrior\nWhen Bloodrage Brawler enters the battlefield, discard a card.\nAmonkhet: Uncommon\n\nBloodshot Cyclops (6, {5}{R}) 4/4\nCreature — Cyclops Giant\n{T}, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to target creature or player.\nUrza's Destiny: Rare, Eighth Edition: Rare, Seventh Edition: Rare\n\nBloodstoke Howler (6, {5}{R}) 3/4\nCreature — Beast\nMorph {6}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Bloodstoke Howler is turned face up, Beast creatures you control get +3/+0 until end of turn.\nLegions: Common\n\nBloodstone Cameo (3, {3}) \nArtifact\n{T}: Add {B} or {R} to your mana pool.\nInvasion: Uncommon\n\nBog Hoodlums (6, {5}{B}) 4/1\nCreature — Goblin Warrior\nBog Hoodlums can't block.\nWhen Bog Hoodlums enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Bog Hoodlums. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)\nLorwyn: Common\n\nBog Tatters (5, {4}{B}) 4/2\nCreature — Wraith\nSwampwalk (This creature can't be blocked as long as defending player controls a Swamp.)\nZendikar: Common\n\nBog Wreckage (0, ) \nLand\nBog Wreckage enters the battlefield tapped.\n{T}: Add {B} to your mana pool.\n{T}, Sacrifice Bog Wreckage: Add one mana of any color to your mana pool.\nOdyssey: Common\n\nBogardan Hellkite (8, {6}{R}{R}) 5/5\nCreature — Dragon\nFlash\nFlying\nWhen Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of target creatures and/or players.\nFrom the Vault: Dragons: Rare, Duel Decks: Knights vs. Dragons: Mythic Rare, Commander 2014 Edition: Mythic Rare, Time Spiral: Rare, Magic 2010: Mythic Rare\n\nBogardan Rager (6, {5}{R}) 3/4\nCreature — Elemental\nFlash (You may cast this spell any time you could cast an instant.)\nWhen Bogardan Rager enters the battlefield, target creature gets +4/+0 until end of turn.\nPlanechase: Common, Duel Decks: Knights vs. Dragons: Common, Time Spiral: Common\n\nBoggart Arsonists (3, {2}{R}) 2/1\nCreature — Goblin Rogue\nPlainswalk (This creature can't be blocked as long as defending player controls a Plains.)\n{2}{R}, Sacrifice Boggart Arsonists: Destroy target Scarecrow or Plains.\nShadowmoor: Common\n\nBone Saw (0, {0}) \nArtifact — Equipment\nEquipped creature gets +1/+0.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)\nOath of the Gatewatch: Common, Conflux: Common\n\nBonebreaker Giant (5, {4}{R}) 4/4\nCreature — Giant\n\nMagic 2012: Common\n\nBonethorn Valesk (5, {4}{R}) 4/2\nCreature — Beast\nWhenever a permanent is turned face up, Bonethorn Valesk deals 1 damage to target creature or player.\nScourge: Common\n\nBorderland Marauder (2, {1}{R}) 1/2\nCreature — Human Warrior\nWhenever Borderland Marauder attacks, it gets +2/+0 until end of turn.\nMagic 2015 Core Set: Common\n\nBountiful Harvest (5, {4}{G}) \nSorcery\nYou gain 1 life for each land you control.\nMagic 2013: Common, Magic 2012: Common, Magic 2010: Common\n\nBounty of the Luxa (4, {2}{G}{U}) \nEnchantment\nAt the beginning of your precombat main phase, remove all flood counters from Bounty of the Luxa. If no counters were removed this way, put a flood counter on Bounty of the Luxa and draw a card. Otherwise, add {C}{G}{U} to your mana pool.\nAmonkhet: Rare\n\nBrace for Impact (5, {4}{W}) \nInstant\nPrevent all damage that would be dealt to target multicolored creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.\nDissension: Uncommon\n\nBrago, King Eternal (4, {2}{W}{U}) 2/4\nLegendary Creature — Spirit\nFlying\nWhenever Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.\nVintage Masters: Rare, Conspiracy: Rare\n\nBraids, Cabal Minion (4, {2}{B}{B}) 2/2\nLegendary Creature — Human Minion\nAt the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land.\nOdyssey: Rare\n\nBrass Secretary (3, {3}) 2/1\nArtifact Creature — Construct\n{2}, Sacrifice Brass Secretary: Draw a card.\nUrza's Destiny: Uncommon\n\nBreak Asunder (4, {2}{G}{G}) \nSorcery\nDestroy target artifact or enchantment.\nCycling {2} ({2}, Discard this card: Draw a card.)\nScourge: Common\n\nBreak Open (2, {1}{R}) \nInstant\nTurn target face-down creature an opponent controls face up.\nOnslaught: Common\n\nBriar Patch (3, {1}{G}{G}) \nEnchantment\nWhenever a creature attacks you, it gets -1/-0 until end of turn.\nMercadian Masques: Uncommon\n\nBrilliant Plan (5, {4}{U}) \nSorcery\nDraw three cards.\nPortal Three Kingdoms: Uncommon, Masters Edition III: Common, Commander 2013 Edition: Uncommon\n\nBringer of the Green Dawn (9, {7}{G}{G}) 5/5\nCreature — Bringer\nYou may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Green Dawn's mana cost.\nTrample\nAt the beginning of your upkeep, you may create a 3/3 green Beast creature token.\nFifth Dawn: Rare\n\nBringer of the White Dawn (9, {7}{W}{W}) 5/5\nCreature — Bringer\nYou may pay {W}{U}{B}{R}{G} rather than pay Bringer of the White Dawn's mana cost.\nTrample\nAt the beginning of your upkeep, you may return target artifact card from your graveyard to the battlefield.\nFifth Dawn: Rare\n\nBroken Ambitions (2, {X}{U}) \nInstant\nCounter target spell unless its controller pays {X}. Clash with an opponent. If you win, that spell's controller puts the top four cards of his or her library into his or her graveyard. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)\nLorwyn: Common\n\nBrontotherium (6, {4}{G}{G}) 5/3\nCreature — Beast\nTrample\nProvoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)\nLegions: Uncommon\n\nBronze Bombshell (4, {4}) 4/1\nArtifact Creature — Construct\nWhen a player other than Bronze Bombshell's owner controls it, that player sacrifices it. If the player does, Bronze Bombshell deals 7 damage to him or her.\nDissension: Rare\n\nBrowbeat (3, {2}{R}) \nSorcery\nAny player may have Browbeat deal 5 damage to him or her. If no one does, target player draws three cards.\nPremium Deck Series: Fire and Lightning: Uncommon, Planechase: Uncommon, Duel Decks: Sorin vs. Tibalt: Uncommon, Time Spiral "Timeshifted": Special, Judgment: Uncommon\n\nBruna, the Fading Light (7, {5}{W}{W}) 5/7\nLegendary Creature — Angel Horror\nWhen you cast Bruna, the Fading Light, you may return target Angel or Human creature card from your graveyard to the battlefield.\nFlying, vigilance\n(Melds with Gisela, the Broken Blade.)\nEldritch Moon: Rare\n\nBruna, the Fading Light (7, {5}{W}{W}) 5/7\nLegendary Creature — Angel Horror\nWhen you cast Bruna, the Fading Light, you may return target Angel or Human creature card from your graveyard to the battlefield.\nFlying, vigilance\n(Melds with Gisela, the Broken Blade.)\nEldritch Moon: Rare\n\nBuilt to Smash (1, {R}) \nInstant\nTarget attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn.\nKaladesh: Common\n\nBull Rush (1, {R}) \nInstant\nTarget creature gets +2/+0 until end of turn.\nWorldwake: Common\n\nBulwark (5, {3}{R}{R}) \nEnchantment\nAt the beginning of your upkeep, Bulwark deals X damage to target opponent, where X is the number of cards in your hand minus the number of cards in that player's hand.\nUrza's Saga: Rare\n\nBuried Alive (3, {2}{B}) \nSorcery\nSearch your library for up to three creature cards and put them into your graveyard. Then shuffle your library.\nPremium Deck Series: Graveborn: Uncommon, Commander: Uncommon, Weatherlight: Uncommon, Odyssey: Uncommon\n\nBurning-Eye Zubera (4, {2}{R}{R}) 3/3\nCreature — Zubera Spirit\nWhen Burning-Eye Zubera dies, if 4 or more damage was dealt to it this turn, Burning-Eye Zubera deals 3 damage to target creature or player.\nSaviors of Kamigawa: Uncommon\n\nBy Force (2, {X}{R}) \nSorcery\nDestroy X target artifacts.\nAmonkhet: Uncommon\n\nBygone Bishop (3, {2}{W}) 2/3\nCreature — Spirit Cleric\nFlying\nWhenever you cast a creature spell with converted mana cost 3 or less, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")\nShadows Over Innistrad: Rare\n\nCabal Shrine (3, {1}{B}{B}) \nEnchantment\nWhenever a player casts a spell, that player discards X cards, where X is the number of cards in all graveyards with the same name as that spell.\nOdyssey: Rare\n\nCabal Torturer (3, {1}{B}{B}) 1/1\nCreature — Human Minion\n{B}, {T}: Target creature gets -1/-1 until end of turn.\nThreshold — {3}{B}{B}, {T}: Target creature gets -2/-2 until end of turn. Activate this ability only if seven or more cards are in your graveyard.\nTorment: Common\n\nCackling Imp (4, {2}{B}{B}) 2/2\nCreature — Imp\nFlying\n{T}: Target player loses 1 life.\nDuel Decks: Divine vs. Demonic: Common, Fifth Dawn: Common\n\nCalciform Pools (0, ) \nLand\n{T}: Add {C} to your mana pool.\n{1}, {T}: Put a storage counter on Calciform Pools.\n{1}, Remove X storage counters from Calciform Pools: Add X mana in any combination of {W} and/or {U} to your mana pool.\nTime Spiral: Uncommon\n\nCall to the Netherworld (1, {B}) \nSorcery\nReturn target black creature card from your graveyard to your hand.\nMadness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)\nTime Spiral: Common\n\nCalming Licid (3, {2}{W}) 2/2\nCreature — Licid\n{W}, {T}: Calming Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect.\nEnchanted creature can't attack.\nStronghold: Uncommon\n\nCantivore (3, {1}{W}{W}) 0/0\nCreature — Lhurgoyf\nVigilance\nCantivore's power and toughness are each equal to the number of enchantment cards in all graveyards.\nOdyssey: Rare\n\nCarrion Wurm (5, {3}{B}{B}) 6/5\nCreature — Zombie Wurm\nWhenever Carrion Wurm attacks or blocks, any player may exile three cards from his or her graveyard. If a player does, Carrion Wurm assigns no combat damage this turn.\nTorment: Uncommon\n\nCartouche of Zeal (1, {R}) \nEnchantment — Aura Cartouche\nEnchant creature you control\nWhen Cartouche of Zeal enters the battlefield, target creature can't block this turn.\nEnchanted creature gets +1/+1 and has haste.\nAmonkhet: Common\n\nCatapult Master (5, {3}{W}{W}) 3/3\nCreature — Human Soldier\nTap five untapped Soldiers you control: Exile target creature.\nDuel Decks: Elspeth vs. Tezzeret: Rare, Onslaught: Rare\n\nCateran Summons (1, {B}) \nSorcery\nSearch your library for a Mercenary card, reveal that card, and put it into your hand. Then shuffle your library.\nMercadian Masques: Uncommon\n\nCathedral of War (0, ) \nLand\nCathedral of War enters the battlefield tapped.\nExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)\n{T}: Add {C} to your mana pool.\nMagic 2013: Rare\n\nCelestial Ancient (5, {3}{W}{W}) 3/3\nCreature — Elemental\nFlying\nWhenever you cast an enchantment spell, put a +1/+1 counter on each creature you control.\nPlanechase 2012 Edition: Rare, Commander 2015 Edition: Rare, Dissension: Rare\n\nCelestial Dawn (3, {1}{W}{W}) \nEnchantment\nLands you control are Plains.\nNonland cards you own that aren't on the battlefield, spells you control, and nonland permanents you control are white.\nYou may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.\nTime Spiral "Timeshifted": Special, Mirage: Rare, Classic (Sixth Edition): Rare\n\nCelestial Kirin (4, {2}{W}{W}) 3/3\nLegendary Creature — Kirin Spirit\nFlying\nWhenever you cast a Spirit or Arcane spell, destroy all permanents with that spell's converted mana cost.\nSaviors of Kamigawa: Rare\n\nCemetery Puca (3, {1}{U/B}{U/B}) 1/2\nCreature — Shapeshifter\nWhenever a creature dies, you may pay {1}. If you do, Cemetery Puca becomes a copy of that creature and gains this ability.\nShadowmoor: Rare\n\nCentaur Garden (0, ) \nLand\n{T}: Add {G} to your mana pool. Centaur Garden deals 1 damage to you.\nThreshold — {G}, {T}, Sacrifice Centaur Garden: Target creature gets +3/+3 until end of turn. Activate this ability only if seven or more cards are in your graveyard.\nOdyssey: Uncommon\n\nCephalid Illusionist (2, {1}{U}) 1/1\nCreature — Cephalid Wizard\nWhenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of your library into your graveyard.\n{2}{U}, {T}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.\nTorment: Uncommon\n\nCerebral Vortex (3, {1}{U}{R}) \nInstant\nTarget player draws two cards, then Cerebral Vortex deals damage to that player equal to the number of cards he or she has drawn this turn.\nGuildpact: Rare\n\nCerulean Wisps (1, {U}) \nInstant\nTarget creature becomes blue until end of turn. Untap that creature.\nDraw a card.\nShadowmoor: Common\n\nCessation (3, {2}{W}) \nEnchantment — Aura\nEnchant creature\nEnchanted creature can't attack.\nWhen Cessation is put into a graveyard from the battlefield, return Cessation to its owner's hand.\nUrza's Legacy: Common\n\nCetavolver (2, {1}{U}) 1/1\nCreature — Volver\nKicker {1}{R} and/or {G} (You may pay an additional {1}{R} and/or {G} as you cast this spell.)\nIf Cetavolver was kicked with its {1}{R} kicker, it enters the battlefield with two +1/+1 counters on it and with first strike.\nIf Cetavolver was kicked with its {G} kicker, it enters the battlefield with a +1/+1 counter on it and with trample.\nApocalypse: Rare\n\nChain Lightning (1, {R}) \nSorcery\nChain Lightning deals 3 damage to target creature or player. Then that player or that creature's controller may pay {R}{R}. If the player does, he or she may copy this spell and may choose a new target for that copy.\nPremium Deck Series: Fire and Lightning: Common, Vintage Masters: Common, Masters Edition III: Common, Legends: Common\n\nChain of Silence (2, {1}{W}) \nInstant\nPrevent all damage target creature would deal this turn. That creature's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy.\nOnslaught: Uncommon\n\nChained Throatseeker (6, {5}{U}) 5/5\nCreature — Horror\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nChained Throatseeker can't attack unless defending player is poisoned.\nNew Phyrexia: Common\n\nChameleon Blur (4, {3}{G}) \nInstant\nPrevent all damage that creatures would deal to players this turn.\nTime Spiral: Common\n\nChampion Lancer (6, {4}{W}{W}) 3/3\nCreature — Human Knight\nPrevent all damage that would be dealt to Champion Lancer by creatures.\nMasters Edition IV: Rare, Starter 1999: Rare\n\nChancellor of the Dross (7, {4}{B}{B}{B}) 6/6\nCreature — Vampire\nYou may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent loses 3 life, then you gain life equal to the life lost this way.\nFlying, lifelink\nNew Phyrexia: Rare\n\nChandra's Phoenix (3, {1}{R}{R}) 2/2\nCreature — Phoenix\nFlying\nHaste (This creature can attack and {T} as soon as it comes under your control.)\nWhenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return Chandra's Phoenix from your graveyard to your hand.\nMagic 2014 Core Set: Rare, Magic 2012: Rare\n\nChapel Geist (3, {1}{W}{W}) 2/3\nCreature — Spirit\nFlying\nInnistrad: Common\n\nChar (3, {2}{R}) \nInstant\nChar deals 4 damage to target creature or player and 2 damage to you.\nFrom the Vault: Twenty: Mythic Rare, Ravnica: City of Guilds: Rare\n\nChar-Rumbler (4, {2}{R}{R}) -1/3\nCreature — Elemental\nDouble strike\n{R}: Char-Rumbler gets +1/+0 until end of turn.\nFuture Sight: Uncommon\n\nCharging Slateback (5, {4}{R}) 4/3\nCreature — Beast\nCharging Slateback can't block.\nMorph {4}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nOnslaught: Common\n\nChastise (4, {3}{W}) \nInstant\nDestroy target attacking creature. You gain life equal to its power.\nJudgment: Uncommon, Ninth Edition: Uncommon, Eighth Edition: Uncommon\n\nChatter of the Squirrel (1, {G}) \nSorcery\nCreate a 1/1 green Squirrel creature token.\nFlashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nOdyssey: Common\n\nChildren of Korlis (1, {W}) 1/1\nCreature — Human Rebel Cleric\nSacrifice Children of Korlis: You gain life equal to the life you've lost this turn. (Damage causes loss of life.)\nTime Spiral: Common\n\nChimeric Sphere (3, {3}) \nArtifact\n{2}: Until end of turn, Chimeric Sphere becomes a 2/1 Construct artifact creature with flying.\n{2}: Until end of turn, Chimeric Sphere becomes a 3/2 Construct artifact creature and loses flying.\nWeatherlight: Uncommon\n\nChimney Imp (5, {4}{B}) 1/2\nCreature — Imp\nFlying\nWhen Chimney Imp dies, target opponent puts a card from his or her hand on top of his or her library.\nMirrodin: Common\n\nChoice of Damnations (6, {5}{B}) \nSorcery — Arcane\nTarget opponent chooses a number. You may have that player lose that much life. If you don't, that player sacrifices all but that many permanents.\nSaviors of Kamigawa: Rare\n\nChronatog Totem (3, {3}) \nArtifact\n{T}: Add {U} to your mana pool.\n{1}{U}: Chronatog Totem becomes a 1/2 blue Atog artifact creature until end of turn.\n{0}: Chronatog Totem gets +3/+3 until end of turn. You skip your next turn. Activate this ability only once each turn and only if Chronatog Totem is a creature.\nTime Spiral: Uncommon\n\nCinder Giant (4, {3}{R}) 5/3\nCreature — Giant\nAt the beginning of your upkeep, Cinder Giant deals 2 damage to each other creature you control.\nWeatherlight: Uncommon\n\nCinder Pyromancer (3, {2}{R}) 0/1\nCreature — Elemental Shaman\n{T}: Cinder Pyromancer deals 1 damage to target player.\nWhenever you cast a red spell, you may untap Cinder Pyromancer.\nPremium Deck Series: Fire and Lightning: Common, Eventide: Common, Duels of the Planeswalkers: Common\n\nCinder Seer (4, {3}{R}) 1/1\nCreature — Human Wizard\n{2}{R}, {T}: Reveal any number of red cards in your hand. Cinder Seer deals X damage to target creature or player, where X is the number of cards revealed this way.\nUrza's Destiny: Uncommon\n\nCinderbones (3, {2}{B}) 1/1\nCreature — Elemental Skeleton\nWither (This deals damage to creatures in the form of -1/-1 counters.)\n{1}{B}: Regenerate Cinderbones.\nShadowmoor: Common\n\nCinderhaze Wretch (5, {4}{B}) 3/2\nCreature — Elemental Shaman\n{T}: Target player discards a card. Activate this ability only during your turn.\nPut a -1/-1 counter on Cinderhaze Wretch: Untap Cinderhaze Wretch.\nShadowmoor: Common\n\nCitanul Flute (5, {5}) \nArtifact\n{X}, {T}: Search your library for a creature card with converted mana cost X or less, reveal it, and put it into your hand. Then shuffle your library.\nUrza's Saga: Rare, Tenth Edition: Rare\n\nClaim / Fame (1, {B}) \nSorcery\nReturn target creature card with converted mana cost 2 or less from your graveyard to the battlefield.\nHour of Devastation: Uncommon, Hour of Devastation: Uncommon\n\nClaws of Gix (0, {0}) \nArtifact\n{1}, Sacrifice a permanent: You gain 1 life.\nUrza's Saga: Uncommon, Time Spiral "Timeshifted": Special\n\nClaws of Valakut (3, {1}{R}{R}) \nEnchantment — Aura\nEnchant creature\nEnchanted creature gets +1/+0 for each Mountain you control and has first strike.\nDuel Decks: Knights vs. Dragons: Common, Worldwake: Common\n\nCleanfall (3, {2}{W}) \nSorcery — Arcane\nDestroy all enchantments.\nChampions of Kamigawa: Uncommon\n\nCleansing Meditation (3, {1}{W}{W}) \nSorcery\nDestroy all enchantments.\nThreshold — If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.\nTorment: Uncommon\n\nClinging Mists (3, {2}{G}) \nInstant\nPrevent all combat damage that would be dealt this turn.\nFateful hour — If you have 5 or less life, tap all attacking creatures. Those creatures don't untap during their controller's next untap step.\nDark Ascension: Common\n\nCloak and Dagger (2, {2}) \nTribal Artifact — Rogue Equipment\nEquipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.)\nWhenever a Rogue creature enters the battlefield, you may attach Cloak and Dagger to it.\nEquip {3}\nMorningtide: Uncommon\n\nClockwork Swarm (4, {4}) 0/3\nArtifact Creature — Insect\nClockwork Swarm enters the battlefield with four +1/+0 counters on it.\nClockwork Swarm can't be blocked by Walls.\nAt end of combat, if Clockwork Swarm attacked or blocked this combat, remove a +1/+0 counter from it.\n{X}, {T}: Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Activate this ability only during your upkeep.\nMasters Edition IV: Common, Homelands: Common\n\nCloistered Youth (2, {1}{W}) 1/1\nCreature — Human\nAt the beginning of your upkeep, you may transform Cloistered Youth.\nInnistrad: Uncommon\n\nCloistered Youth (2, {1}{W}) 1/1\nCreature — Human\nAt the beginning of your upkeep, you may transform Cloistered Youth.\nInnistrad: Uncommon\n\nClose Quarters (4, {2}{R}{R}) \nEnchantment\nWhenever a creature you control becomes blocked, Close Quarters deals 1 damage to target creature or player.\nMercadian Masques: Uncommon\n\nCloudblazer (5, {3}{W}{U}) 2/2\nCreature — Human Scout\nFlying\nWhen Cloudblazer enters the battlefield, you gain 2 life and draw two cards.\nKaladesh: Uncommon\n\nCloudfin Raptor (1, {U}) 0/1\nCreature — Bird Mutant\nFlying\nEvolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)\nGatecrash: Common\n\nCoal Golem (5, {5}) 3/3\nArtifact Creature — Golem\n{3}, Sacrifice Coal Golem: Add {R}{R}{R} to your mana pool.\nMasters Edition III: Common, The Dark: Uncommon\n\nCobalt Golem (4, {4}) 2/3\nArtifact Creature — Golem\n{1}{U}: Cobalt Golem gains flying until end of turn.\nMirrodin: Common\n\nCognivore (8, {6}{U}{U}) 0/0\nCreature — Lhurgoyf\nFlying\nCognivore's power and toughness are each equal to the number of instant cards in all graveyards.\nOdyssey: Rare\n\nColfenor's Urn (3, {3}) \nArtifact\nWhenever a creature with toughness 4 or greater is put into your graveyard from the battlefield, you may exile it.\nAt the beginning of the end step, if three or more cards have been exiled with Colfenor's Urn, sacrifice it. If you do, return those cards to the battlefield under their owner's control.\nLorwyn: Rare\n\nCollective Blessing (6, {3}{G}{G}{W}) \nEnchantment\nCreatures you control get +3/+3.\nReturn to Ravnica: Rare\n\nCollective Defiance (3, {1}{R}{R}) \nSorcery\nEscalate {1} (Pay this cost for each mode chosen beyond the first.)\nChoose one or more —\n• Target player discards all the cards in his or her hand, then draws that many cards.\n• Collective Defiance deals 4 damage to target creature.\n• Collective Defiance deals 3 damage to target opponent.\nEldritch Moon: Rare\n\nCollective Effort (3, {1}{W}{W}) \nSorcery\nEscalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)\nChoose one or more —\n• Destroy target creature with power 4 or greater.\n• Destroy target enchantment.\n• Put a +1/+1 counter on each creature target player controls.\nEldritch Moon: Rare\n\nCommencement of Festivities (2, {1}{G}) \nInstant\nPrevent all combat damage that would be dealt to players this turn.\nKaladesh: Common\n\nConcerted Effort (4, {2}{W}{W}) \nEnchantment\nAt the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.\nRavnica: City of Guilds: Rare\n\nConclave Equenaut (6, {4}{W}{W}) 3/3\nCreature — Human Soldier\nConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nFlying\nDuel Decks: Elspeth vs. Tezzeret: Common, Ravnica: City of Guilds: Common\n\nConqueror's Pledge (5, {2}{W}{W}{W}) \nSorcery\nKicker {6} (You may pay an additional {6} as you cast this spell.)\nCreate six 1/1 white Kor Soldier creature tokens. If Conqueror's Pledge was kicked, create twelve of those tokens instead.\nZendikar: Rare\n\nConsume the Meek (5, {3}{B}{B}) \nInstant\nDestroy each creature with converted mana cost 3 or less. They can't be regenerated.\nRise of the Eldrazi: Rare\n\nControl Magic (4, {2}{U}{U}) \nEnchantment — Aura\nEnchant creature\nYou control enchanted creature.\nVintage Masters: Rare, Masters Edition IV: Rare, Duel Decks: Jace vs. Vraska: Uncommon, Commander 2013 Edition: Uncommon, Limited Edition Beta: Uncommon, Limited Edition Alpha: Uncommon, Battle Royale: Uncommon, Fourth Edition: Uncommon, Revised Edition: Uncommon, Unlimited Edition: Uncommon\n\nConvincing Mirage (2, {1}{U}) \nEnchantment — Aura\nEnchant land\nAs Convincing Mirage enters the battlefield, choose a basic land type.\nEnchanted land is the chosen type.\nMagic 2010: Common\n\nCopy Enchantment (3, {2}{U}) \nEnchantment\nYou may have Copy Enchantment enter the battlefield as a copy of any enchantment on the battlefield.\nRavnica: City of Guilds: Rare\n\nCorpsehatch (5, {3}{B}{B}) \nSorcery\nDestroy target nonblack creature. Create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C} to your mana pool."\nRise of the Eldrazi: Uncommon\n\nCorrosive Mentor (3, {2}{B}) 1/3\nCreature — Elemental Rogue\nBlack creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.)\nShadowmoor: Uncommon\n\nCorrupted Crossroads (0, ) \nLand\n{T}: Add {C} to your mana pool. ({C} represents colorless mana.)\n{T}, Pay 1 life: Add one mana of any color to your mana pool. Spend this mana only to cast a spell with devoid.\nOath of the Gatewatch: Rare\n\nCosi's Trickster (1, {U}) 1/1\nCreature — Merfolk Wizard\nWhenever an opponent shuffles his or her library, you may put a +1/+1 counter on Cosi's Trickster.\nZendikar: Rare\n\nCounterflux (3, {U}{U}{R}) \nInstant\nCounterflux can't be countered by spells or abilities.\nCounter target spell you don't control.\nOverload {1}{U}{U}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")\nCommander 2015 Edition: Rare, Return to Ravnica: Rare\n\nCoursers' Accord (6, {4}{G}{W}) \nSorcery\nCreate a 3/3 green Centaur creature token, then populate. (Create a token that's a copy of a creature token you control.)\nReturn to Ravnica: Common\n\nCourtly Provocateur (3, {2}{U}) 1/1\nCreature — Human Wizard\n{T}: Target creature attacks this turn if able.\n{T}: Target creature blocks this turn if able.\nMagic 2013: Uncommon\n\nCovert Operative (5, {4}{U}) 3/2\nCreature — Human Wizard\nCovert Operative can't be blocked.\nLegions: Common\n\nCovetous Dragon (5, {4}{R}) 6/5\nCreature — Dragon\nFlying\nWhen you control no artifacts, sacrifice Covetous Dragon.\nUrza's Destiny: Rare\n\nCranial Extraction (4, {3}{B}) \nSorcery — Arcane\nChoose a nonland card name. Search target player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles his or her library.\nChampions of Kamigawa: Rare\n\nCrash Landing (3, {2}{G}) \nInstant\nTarget creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number of Forests you control.\nGuildpact: Uncommon\n\nCrested Craghorn (5, {4}{R}) 4/1\nCreature — Goat Beast\nHaste\nProvoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)\nLegions: Common\n\nCrosis's Attendant (5, {5}) 3/3\nArtifact Creature — Golem\n{1}, Sacrifice Crosis's Attendant: Add {U}{B}{R} to your mana pool.\nInvasion: Uncommon\n\nCrossway Vampire (3, {1}{R}{R}) 3/2\nCreature — Vampire\nWhen Crossway Vampire enters the battlefield, target creature can't block this turn.\nInnistrad: Common\n\nCrowd Favorites (7, {6}{W}) 4/4\nCreature — Human Soldier\n{3}{W}: Tap target creature.\n{3}{W}: Crowd Favorites gets +0/+5 until end of turn.\nOnslaught: Uncommon\n\nCrown of Ascension (2, {1}{U}) \nEnchantment — Aura\nEnchant creature\nEnchanted creature has flying.\nSacrifice Crown of Ascension: Enchanted creature and other creatures that share a creature type with it gain flying until end of turn.\nOnslaught: Common\n\nCrown of Vigor (2, {1}{G}) \nEnchantment — Aura\nEnchant creature\nEnchanted creature gets +1/+1.\nSacrifice Crown of Vigor: Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn.\nOnslaught: Common\n\nCruel Edict (2, {1}{B}) \nSorcery\nTarget opponent sacrifices a creature.\nPortal Second Age: Common, Duel Decks: Divine vs. Demonic: Uncommon, Ninth Edition: Uncommon, Tenth Edition: Uncommon\n\nCrush Underfoot (2, {1}{R}) \nTribal Instant — Giant\nChoose a Giant creature you control. It deals damage equal to its power to target creature.\nModern Masters: Common, Lorwyn: Uncommon\n\nCrypt Ripper (4, {2}{B}{B}) 2/2\nCreature — Shade\nHaste\n{B}: Crypt Ripper gets +1/+1 until end of turn.\nZendikar: Common\n\nCryptolith Rite (2, {1}{G}) \nEnchantment\nCreatures you control have "{T}: Add one mana of any color to your mana pool."\nShadows Over Innistrad: Rare\n\nCrystal Golem (4, {4}) 3/3\nArtifact Creature — Golem\nAt the beginning of your end step, Crystal Golem phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)\nMirage: Uncommon\n\nCrystal Vein (0, ) \nLand\n{T}: Add {C} to your mana pool.\n{T}, Sacrifice Crystal Vein: Add {C}{C} to your mana pool.\nPremium Deck Series: Graveborn: Uncommon, Commander 2014 Edition: Uncommon, Mirage: Uncommon, Classic (Sixth Edition): Uncommon\n\nCuombajj Witches (2, {B}{B}) 1/3\nCreature — Human Wizard\n{T}: Cuombajj Witches deals 1 damage to target creature or player and 1 damage to target creature or player of an opponent's choice.\nMasters Edition: Common, Chronicles: Common, Anthologies: Special, Arabian Nights: Common\n\nCurse of Death's Hold (5, {3}{B}{B}) \nEnchantment — Aura Curse\nEnchant player\nCreatures enchanted player controls get -1/-1.\nInnistrad: Rare\n\nCursed Monstrosity (5, {4}{B}) 4/3\nCreature — Horror\nFlying\nWhenever Cursed Monstrosity becomes the target of a spell or ability, sacrifice it unless you discard a land card.\nOdyssey: Rare\n\nCustodi Lich (5, {3}{B}{B}) 4/2\nCreature — Zombie Cleric\nWhen Custodi Lich enters the battlefield, you become the monarch.\nWhenever you become the monarch, target player sacrifices a creature.\nConspiracy: Take the Crown: Rare\n\nCut the Tethers (4, {2}{U}{U}) \nSorcery\nFor each Spirit, return it to its owner's hand unless that player pays {3}.\nChampions of Kamigawa: Uncommon\n\nCyclopean Tomb (4, {4}) \nArtifact\n{2}, {T}: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate this ability only during your upkeep.\nWhen Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb.\nMasters Edition IV: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare, Unlimited Edition: Rare\n\nD'Avenant Archer (3, {2}{W}) 1/2\nCreature — Human Soldier Archer\n{T}: D'Avenant Archer deals 1 damage to target attacking or blocking creature.\nMasters Edition III: Common, Legends: Common, Chronicles: Common, Classic (Sixth Edition): Common, Fifth Edition: Common\n\nDaggerback Basilisk (3, {2}{G}) 2/2\nCreature — Basilisk\nDeathtouch\nRise of the Eldrazi: Common\n\nDakmor Plague (5, {3}{B}{B}) \nSorcery\nDakmor Plague deals 3 damage to each creature and each player.\nPortal Second Age: Uncommon, Masters Edition IV: Uncommon, Starter 1999: Uncommon\n\nDaraja Griffin (4, {3}{W}) 2/2\nCreature — Griffin\nFlying\nSacrifice Daraja Griffin: Destroy target black creature.\nVisions: Uncommon, Classic (Sixth Edition): Uncommon\n\nDark Hatchling (6, {4}{B}{B}) 3/3\nCreature — Horror\nFlying\nWhen Dark Hatchling enters the battlefield, destroy target nonblack creature. It can't be regenerated.\nPlanechase 2012 Edition: Rare, Vintage Masters: Uncommon, Commander: Rare, Urza's Saga: Rare\n\nDark Intimations (5, {2}{U}{B}{R}) \nSorcery\nEach opponent sacrifices a creature or planeswalker, then discards a card. You return a creature or planeswalker card from your graveyard to your hand, then draw a card.\nWhen you cast a Bolas planeswalker spell, exile Dark Intimations from your graveyard. That planeswalker enters the battlefield with an additional loyalty counter on it.\nAether Revolt: Rare\n\nDark Tutelage (3, {2}{B}) \nEnchantment\nAt the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost.\nMagic 2011: Rare\n\nDark Withering (6, {4}{B}{B}) \nInstant\nDestroy target nonblack creature.\nMadness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)\nTime Spiral: Common\n\nDarkwater Egg (1, {1}) \nArtifact\n{2}, {T}, Sacrifice Darkwater Egg: Add {U}{B} to your mana pool. Draw a card.\nOdyssey: Uncommon\n\nDaru Healer (3, {2}{W}) 1/2\nCreature — Human Cleric\n{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.\nMorph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nOnslaught: Common\n\nDaru Lancer (6, {4}{W}{W}) 3/4\nCreature — Human Soldier\nFirst strike\nMorph {2}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nOnslaught: Common\n\nDaru Stinger (4, {3}{W}) 1/1\nCreature — Soldier\nAmplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Soldier card you reveal in your hand.)\n{T}: Daru Stinger deals damage equal to the number of +1/+1 counters on it to target attacking or blocking creature.\nLegions: Common\n\nDawn's Reflection (4, {3}{G}) \nEnchantment — Aura\nEnchant land\nWhenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool (in addition to the mana the land produces).\nFifth Dawn: Common\n\nDawnglare Invoker (3, {2}{W}) 2/1\nCreature — Kor Wizard\nFlying\n{8}: Tap all creatures target player controls.\nCommander 2015 Edition: Common, Rise of the Eldrazi: Common\n\nDawning Purist (3, {2}{W}) 2/2\nCreature — Human Cleric\nWhenever Dawning Purist deals combat damage to a player, you may destroy target enchantment that player controls.\nMorph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nOnslaught: Uncommon\n\nDead / Gone (1, {R}) \nInstant\nDead deals 2 damage to target creature.\nPlanar Chaos: Common, Planar Chaos: Common\n\nDead Reveler (3, {2}{B}) 2/3\nCreature — Zombie\nUnleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)\nReturn to Ravnica: Common\n\nDeath Match (4, {3}{B}) \nEnchantment\nWhenever a creature enters the battlefield, that creature's controller may have target creature of his or her choice get -3/-3 until end of turn.\nOnslaught: Rare\n\nDeath Pit Offering (4, {2}{B}{B}) \nEnchantment\nWhen Death Pit Offering enters the battlefield, sacrifice all creatures you control.\nCreatures you control get +2/+2.\nNemesis: Rare, Eighth Edition: Rare\n\nDeath of a Thousand Stings (5, {4}{B}) \nInstant — Arcane\nTarget player loses 1 life and you gain 1 life.\nAt the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Death of a Thousand Stings from your graveyard to your hand.\nSaviors of Kamigawa: Common\n\nDeathbringer Thoctar (6, {4}{B}{R}) 3/3\nCreature — Zombie Beast\nWhenever another creature dies, you may put a +1/+1 counter on Deathbringer Thoctar.\nRemove a +1/+1 counter from Deathbringer Thoctar: Deathbringer Thoctar deals 1 damage to target creature or player.\nCommander 2013 Edition: Rare, Alara Reborn: Rare\n\nDeathgazer (4, {3}{B}) 2/2\nCreature — Lizard\nWhenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.\nMercadian Masques: Uncommon, Ninth Edition: Uncommon, Eighth Edition: Uncommon\n\nDebt to the Deathless (5, {X}{W}{W}{B}{B}) \nSorcery\nEach opponent loses two times X life. You gain life equal to the life lost this way.\nDragon's Maze: Uncommon\n\nDecaying Soil (3, {1}{B}{B}) \nEnchantment\nAt the beginning of your upkeep, exile a card from your graveyard.\nThreshold — As long as seven or more cards are in your graveyard, Decaying Soil has "Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {1}. If you do, return that card to your hand."\nOdyssey: Rare\n\nDeeptread Merrow (2, {1}{U}) 2/1\nCreature — Merfolk Rogue\n{U}: Deeptread Merrow gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)\nLorwyn: Common\n\nDefender of Chaos (3, {2}{R}) 2/1\nCreature — Human Knight\nFlash\nProtection from white\nUrza's Legacy: Common\n\nDefensive Maneuvers (4, {3}{W}) \nInstant\nCreatures of the creature type of your choice get +0/+4 until end of turn.\nOnslaught: Common\n\nDefensive Stance (1, {U}) \nEnchantment — Aura\nEnchant creature\nEnchanted creature gets -1/+1.\nNew Phyrexia: Common\n\nDefy Gravity (1, {U}) \nInstant\nTarget creature gains flying until end of turn.\nFlashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nJudgment: Common\n\nDermoplasm (3, {2}{U}) 1/1\nCreature — Shapeshifter\nFlying\nMorph {2}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Dermoplasm is turned face up, you may put a creature card with a morph ability from your hand onto the battlefield face up. If you do, return Dermoplasm to its owner's hand.\nLegions: Rare\n\nDesecrated Earth (5, {4}{B}) \nSorcery\nDestroy target land. Its controller discards a card.\nZendikar: Common\n\nDesert of the Glorified (0, ) \nLand — Desert\nDesert of the Glorified enters the battlefield tapped.\n{T}: Add {B} to your mana pool.\nCycling {1}{B} ({1}{B}, Discard this card: Draw a card.)\nHour of Devastation: Common\n\nDesert of the True (0, ) \nLand — Desert\nDesert of the True enters the battlefield tapped.\n{T}: Add {W} to your mana pool.\nCycling {1}{W} ({1}{W}, Discard this card: Draw a card.)\nHour of Devastation: Common\n\nDesperate Charge (3, {2}{B}) \nSorcery\nCreatures you control get +2/+0 until end of turn.\nPortal Three Kingdoms: Uncommon, Masters Edition III: Common\n\nDestructive Tampering (3, {2}{R}) \nSorcery\nChoose one —\n• Destroy target artifact.\n• Creatures without flying can't block this turn.\nAether Revolt: Common\n\nDetainment Spell (1, {W}) \nEnchantment — Aura\nEnchant creature\nEnchanted creature's activated abilities can't be activated.\n{1}{W}: Attach Detainment Spell to target creature.\nTime Spiral: Common\n\nDevastate (5, {3}{R}{R}) \nSorcery\nDestroy target land. Devastate deals 1 damage to each creature and each player.\nProphecy: Common\n\nDevouring Rage (5, {4}{R}) \nInstant — Arcane\nAs an additional cost to cast Devouring Rage, you may sacrifice any number of Spirits.\nTarget creature gets +3/+0 until end of turn. For each Spirit sacrificed this way, that creature gets an additional +3/+0 until end of turn.\nChampions of Kamigawa: Common\n\nDevouring Strossus (8, {5}{B}{B}{B}) 9/9\nCreature — Horror\nFlying, trample\nAt the beginning of your upkeep, sacrifice a creature.\nSacrifice a creature: Regenerate Devouring Strossus.\nInvasion: Rare\n\nDiligent Farmhand (1, {G}) 1/1\nCreature — Human Druid\n{1}{G}, Sacrifice Diligent Farmhand: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.\nIf Diligent Farmhand is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst.\nOdyssey: Common\n\nDiluvian Primordial (7, {5}{U}{U}) 5/5\nCreature — Avatar\nFlying\nWhen Diluvian Primordial enters the battlefield, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a card cast this way would be put into a graveyard this turn, exile it instead.\nGatecrash: Rare\n\nDiminish (1, {U}) \nInstant\nTarget creature has base power and toughness 1/1 until end of turn.\nMagic 2011: Common\n\nDimir Cutpurse (3, {1}{U}{B}) 2/2\nCreature — Spirit\nWhenever Dimir Cutpurse deals combat damage to a player, that player discards a card and you draw a card.\nDuel Decks: Ajani vs. Nicol Bolas: Rare, Ravnica: City of Guilds: Rare\n\nDimir Doppelganger (3, {1}{U}{B}) 0/2\nCreature — Shapeshifter\n{1}{U}{B}: Exile target creature card from a graveyard. Dimir Doppelganger becomes a copy of that card and gains this ability.\nConspiracy: Rare, Ravnica: City of Guilds: Rare\n\nDiscordant Dirge (5, {3}{B}{B}) \nEnchantment\nAt the beginning of your upkeep, you may put a verse counter on Discordant Dirge.\n{B}, Sacrifice Discordant Dirge: Look at target opponent's hand and choose up to X cards from it, where X is the number of verse counters on Discordant Dirge. That player discards those cards.\nUrza's Saga: Rare\n\nDisintegrate (2, {X}{R}) \nSorcery\nDisintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would die this turn, exile it instead.\nTime Spiral "Timeshifted": Special, Rivals Quick Start Set: Special, Limited Edition Beta: Common, Limited Edition Alpha: Common, Introductory Two Player Set: Special, Fifth Edition: Common, Fourth Edition: Common, Revised Edition: Common, Unlimited Edition: Common\n\nDispersal Shield (2, {1}{U}) \nInstant\nCounter target spell if its converted mana cost is less than or equal to the highest converted mana cost among permanents you control.\nScourge: Common\n\nDispossess (3, {2}{B}) \nSorcery\nChoose an artifact card name. Search target opponent's graveyard, hand, and library for any number of cards with the chosen name and exile them. Then that player shuffles his or her library.\nAmonkhet: Rare\n\nDisruptive Pitmage (3, {2}{U}) 1/1\nCreature — Human Wizard\n{T}: Counter target spell unless its controller pays {1}.\nMorph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nOnslaught: Common\n\nDisruptive Student (3, {2}{U}) 1/1\nCreature — Human Wizard\n{T}: Counter target spell unless its controller pays {1}.\nUrza's Saga: Common, Battle Royale: Common\n\nDistant Melody (4, {3}{U}) \nSorcery\nChoose a creature type. Draw a card for each permanent you control of that type.\nPremium Deck Series: Slivers: Common, Morningtide: Common\n\nDistant Memories (4, {2}{U}{U}) \nSorcery\nSearch your library for a card, exile it, then shuffle your library. Any opponent may have you put that card into your hand. If no player does, you draw three cards.\nMirrodin Besieged: Rare\n\nDistended Mindbender (8, {8}) 5/5\nCreature — Eldrazi Insect\nEmerge {5}{B}{B} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)\nWhen you cast Distended Mindbender, target opponent reveals his or her hand. You choose from it a nonland card with converted mana cost 3 or less and a card with converted mana cost 4 or greater. That player discards those cards.\nEldritch Moon: Rare\n\nDistorting Wake (4, {X}{U}{U}{U}) \nSorcery\nReturn X target nonland permanents to their owners' hands.\nCommander 2014 Edition: Rare, Invasion: Rare\n\nDive Bomber (4, {3}{W}) 2/2\nCreature — Bird Soldier\nFlying\n{T}, Sacrifice Dive Bomber: Dive Bomber deals 2 damage to target attacking or blocking creature.\nOnslaught: Common\n\nDivine Transformation (4, {2}{W}{W}) \nEnchantment — Aura\nEnchant creature\nEnchanted creature gets +3/+3.\nMasters Edition: Uncommon, Legends: Rare, Classic (Sixth Edition): Uncommon, Fifth Edition: Uncommon, Fourth Edition: Uncommon\n\nDogged Hunter (3, {2}{W}) 1/1\nCreature — Human Nomad\n{T}: Destroy target creature token.\nOdyssey: Rare\n\nDominaria's Judgment (3, {2}{W}) \nInstant\nUntil end of turn, creatures you control gain protection from white if you control a Plains, from blue if you control an Island, from black if you control a Swamp, from red if you control a Mountain, and from green if you control a Forest.\nPlaneshift: Rare\n\nDoomed Necromancer (3, {2}{B}) 2/2\nCreature — Human Cleric Mercenary\n{B}, {T}, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield.\nOnslaught: Rare, Tenth Edition: Rare\n\nDosan the Falling Leaf (3, {1}{G}{G}) 2/2\nLegendary Creature — Human Monk\nPlayers can cast spells only during their own turns.\nChampions of Kamigawa: Rare\n\nDouse (3, {2}{U}) \nEnchantment\n{1}{U}: Counter target red spell.\nUrza's Saga: Uncommon\n\nDragonshift (3, {1}{U}{R}) \nInstant\nUntil end of turn, target creature you control becomes a blue and red Dragon with base power and toughness 4/4, loses all abilities, and gains flying.\nOverload {3}{U}{U}{R}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")\nDragon's Maze: Rare\n\nDrake Hatchling (3, {2}{U}) 1/3\nCreature — Drake\nFlying\n{U}: Drake Hatchling gets +1/+0 until end of turn. Activate this ability only once each turn.\nMercadian Masques: Common\n\nDrakestown Forgotten (5, {4}{B}) 0/0\nCreature — Zombie\nDrakestown Forgotten enters the battlefield with X +1/+1 counters on it, where X is the number of creature cards in all graveyards.\n{2}{B}, Remove a +1/+1 counter from Drakestown Forgotten: Target creature gets -1/-1 until end of turn.\nVintage Masters: Rare, Conspiracy: Rare\n\nDread Specter (4, {3}{B}) 2/2\nCreature — Specter\nWhenever Dread Specter blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.\nMirage: Uncommon\n\nDream Thrush (2, {1}{U}) 1/1\nCreature — Bird\nFlying\n{T}: Target land becomes the basic land type of your choice until end of turn.\nInvasion: Common\n\nDreamborn Muse (4, {2}{U}{U}) 2/2\nCreature — Spirit\nAt the beginning of each player's upkeep, that player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in his or her hand.\nCommander: Rare, Legions: Rare, Tenth Edition: Rare\n\nDredge (1, {B}) \nInstant\nSacrifice a creature or land.\nDraw a card.\nInvasion: Uncommon\n\nDrift of Phantasms (3, {2}{U}) 0/5\nCreature — Spirit\nDefender (This creature can't attack.)\nFlying\nTransmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)\nRavnica: City of Guilds: Common\n\nDrifting Djinn (6, {4}{U}{U}) 5/5\nCreature — Djinn\nFlying\nAt the beginning of your upkeep, sacrifice Drifting Djinn unless you pay {1}{U}.\nCycling {2} ({2}, Discard this card: Draw a card.)\nUrza's Saga: Rare\n\nDripping Dead (6, {4}{B}{B}) 4/1\nCreature — Zombie\nDripping Dead can't block.\nWhenever Dripping Dead deals combat damage to a creature, destroy that creature. It can't be regenerated.\nLegions: Common\n\nDross Crocodile (4, {3}{B}) 5/1\nCreature — Zombie Crocodile\n\nFifth Dawn: Common, Tenth Edition: Common\n\nDross Prowler (3, {2}{B}) 2/1\nCreature — Zombie\nFear (This creature can't be blocked except by artifact creatures and/or black creatures.)\nMirrodin: Common\n\nDrowned (2, {1}{U}) 1/1\nCreature — Zombie\n{B}: Regenerate Drowned.\nMasters Edition IV: Common, The Dark: Common\n\nDrowner of Hope (6, {5}{U}) 5/5\nCreature — Eldrazi\nDevoid (This card has no color.)\nWhen Drowner of Hope enters the battlefield, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C} to your mana pool."\nSacrifice an Eldrazi Scion: Tap target creature.\nBattle for Zendikr: Rare\n\nDrownyard Temple (0, ) \nLand\n{T}: Add {C} to your mana pool.\n{3}: Return Drownyard Temple from your graveyard to the battlefield tapped.\nShadows Over Innistrad: Rare\n\nDruid's Call (2, {1}{G}) \nEnchantment — Aura\nEnchant creature\nWhenever enchanted creature is dealt damage, its controller creates that many 1/1 green Squirrel creature tokens.\nOdyssey: Uncommon\n\nDue Respect (2, {1}{W}) \nInstant\nPermanents enter the battlefield tapped this turn.\nDraw a card.\nNew Phyrexia: Uncommon\n\nDulcet Sirens (3, {2}{U}) 1/3\nCreature — Siren\n{U}, {T}: Target creature attacks target opponent this turn if able.\nMorph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nCommander 2014 Edition: Rare\n\nDune-Brood Nephilim (4, {B}{R}{G}{W}) 3/3\nCreature — Nephilim\nWhenever Dune-Brood Nephilim deals combat damage to a player, create a 1/1 colorless Sand creature token for each land you control.\nGuildpact: Rare\n\nDutiful Thrull (1, {W}) 1/1\nCreature — Thrull\n{B}: Regenerate Dutiful Thrull.\nGatecrash: Common\n\nEarnest Fellowship (2, {1}{W}) \nEnchantment\nEach creature has protection from its colors.\nOdyssey: Rare\n\nEarth Elemental (5, {3}{R}{R}) 4/5\nCreature — Elemental\n\nStarter 1999: Uncommon, Limited Edition Beta: Uncommon, Limited Edition Alpha: Uncommon, Duels of the Planeswalkers: Uncommon, Fourth Edition: Uncommon, Revised Edition: Uncommon, Unlimited Edition: Uncommon, Tenth Edition: Uncommon\n\nEarth Surge (4, {3}{G}) \nEnchantment\nEach land gets +2/+2 as long as it's a creature.\nGuildpact: Rare\n\nEarthlink (6, {3}{B}{R}{G}) \nEnchantment\nAt the beginning of your upkeep, sacrifice Earthlink unless you pay {2}.\nWhenever a creature dies, that creature's controller sacrifices a land.\nMasters Edition II: Rare, Ice Age: Rare\n\nEcho Tracer (3, {2}{U}) 2/2\nCreature — Human Wizard\nMorph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Echo Tracer is turned face up, return target creature to its owner's hand.\nDuel Decks: Speed vs. Cunning: Common, Legions: Common\n\nEkundu Cyclops (4, {3}{R}) 3/4\nCreature — Cyclops\nIf a creature you control attacks, Ekundu Cyclops also attacks if able.\nMirage: Common\n\nElder Druid (4, {3}{G}) 2/2\nCreature — Elf Cleric Druid\n{3}{G}, {T}: You may tap or untap target artifact, creature, or land.\nIce Age: Rare, Seventh Edition: Rare, Classic (Sixth Edition): Rare, Fifth Edition: Rare\n\nElf Replica (3, {3}) 2/2\nArtifact Creature — Elf\n{1}{G}, Sacrifice Elf Replica: Destroy target enchantment.\nMirrodin: Common\n\nElfhame Palace (0, ) \nLand\nElfhame Palace enters the battlefield tapped.\n{T}: Add {G} or {W} to your mana pool.\nDuel Decks: Phyrexia vs. the Coalition: Uncommon, Invasion: Uncommon, Eighth Edition: Uncommon\n\nElixir of Vitality (4, {4}) \nArtifact\nElixir of Vitality enters the battlefield tapped.\n{T}, Sacrifice Elixir of Vitality: You gain 4 life.\n{8}, {T}, Sacrifice Elixir of Vitality: You gain 8 life.\nMirage: Uncommon\n\nElven Warhounds (4, {3}{G}) 2/2\nCreature — Hound\nWhenever Elven Warhounds becomes blocked by a creature, put that creature on top of its owner's library.\nTempest: Rare\n\nElvish Piper (4, {3}{G}) 1/1\nCreature — Elf Shaman\n{G}, {T}: You may put a creature card from your hand onto the battlefield.\nUrza's Destiny: Rare, Magic 2010: Rare, Ninth Edition: Rare, Eighth Edition: Rare, Seventh Edition: Rare, Tenth Edition: Rare\n\nElvish Soultiller (5, {3}{G}{G}) 5/4\nCreature — Elf Mutant\nWhen Elvish Soultiller dies, choose a creature type. Shuffle all creature cards of that type from your graveyard into your library.\nLegions: Rare\n\nElvish Visionary (2, {1}{G}) 1/1\nCreature — Elf Shaman\nWhen Elvish Visionary enters the battlefield, draw a card.\nCommander 2015 Edition: Common, Commander 2014 Edition: Common, Magic Origins: Common, Magic 2013: Common, Magic 2010: Common, Duels of the Planeswalkers: Common, Shards of Alara: Common\n\nEmber Weaver (3, {2}{G}) 2/3\nCreature — Spider\nReach (This creature can block creatures with flying.)\nAs long as you control a red permanent, Ember Weaver gets +1/+0 and has first strike.\nConflux: Common\n\nEmbermage Goblin (4, {3}{R}) 1/1\nCreature — Goblin Wizard\nWhen Embermage Goblin enters the battlefield, you may search your library for a card named Embermage Goblin, reveal it, and put it into your hand. If you do, shuffle your library.\n{T}: Embermage Goblin deals 1 damage to target creature or player.\nOnslaught: Uncommon\n\nEmbersmith (2, {1}{R}) 2/1\nCreature — Human Artificer\nWhenever you cast an artifact spell, you may pay {1}. If you do, Embersmith deals 1 damage to target creature or player.\nScars of Mirrodin: Uncommon\n\nEmberwilde Augur (2, {1}{R}) 2/1\nCreature — Goblin Shaman\nSacrifice Emberwilde Augur: Emberwilde Augur deals 3 damage to target player. Activate this ability only during your upkeep.\nDuel Decks: Elves vs. Goblins: Common, Future Sight: Common\n\nEmeria Angel (4, {2}{W}{W}) 3/3\nCreature — Angel\nFlying\nLandfall — Whenever a land enters the battlefield under your control, you may create a 1/1 white Bird creature token with flying.\nZendikar: Rare\n\nEmrakul's Hatcher (5, {4}{R}) 3/3\nCreature — Eldrazi Drone\nWhen Emrakul's Hatcher enters the battlefield, create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C} to your mana pool."\nRise of the Eldrazi: Common\n\nEnatu Golem (6, {6}) 3/5\nArtifact Creature — Golem\nWhen Enatu Golem dies, you gain 4 life.\nRise of the Eldrazi: Uncommon\n\nEncircling Fissure (3, {2}{W}) \nInstant\nPrevent all combat damage that would be dealt this turn by creatures target opponent controls.\nAwaken 2—{4}{W} (If you cast this spell for {4}{W}, also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)\nBattle for Zendikr: Uncommon\n\nEndless Sands (0, ) \nLand — Desert\n{T}: Add {C} to your mana pool.\n{2}, {T}: Exile target creature you control.\n{4}, {T}, Sacrifice Endless Sands: Return each creature card exiled with Endless Sands to the battlefield under its owner's control.\nHour of Devastation: Rare\n\nEndless Swarm (8, {5}{G}{G}{G}) \nSorcery\nCreate a 1/1 green Snake creature token for each card in your hand.\nEpic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)\nSaviors of Kamigawa: Rare\n\nEndless Wurm (5, {3}{G}{G}) 9/9\nCreature — Wurm\nTrample\nAt the beginning of your upkeep, sacrifice Endless Wurm unless you sacrifice an enchantment.\nUrza's Saga: Rare\n\nEnlarge (5, {3}{G}{G}) \nSorcery\nTarget creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (If a creature with trample would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)\nMagic 2014 Core Set: Uncommon\n\nEnlistment Officer (4, {3}{W}) 2/3\nCreature — Human Soldier\nFirst strike\nWhen Enlistment Officer enters the battlefield, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library in any order.\nApocalypse: Uncommon\n\nEnrage (2, {X}{R}) \nInstant\nTarget creature gets +X/+0 until end of turn.\nScourge: Uncommon, Duels of the Planeswalkers: Uncommon, Ninth Edition: Uncommon, Eighth Edition: Uncommon\n\nEntangling Vines (4, {3}{G}) \nEnchantment — Aura\nEnchant tapped creature\nEnchanted creature doesn't untap during its controller's untap step.\nMagic 2010: Common\n\nEntropic Specter (5, {3}{B}{B}) 0/0\nCreature — Specter Spirit\nFlying\nAs Entropic Specter enters the battlefield, choose an opponent.\nEntropic Specter's power and toughness are each equal to the number of cards in the chosen player's hand.\nWhenever Entropic Specter deals damage to a player, that player discards a card.\nExodus: Rare\n\nEon Hub (5, {5}) \nArtifact\nPlayers skip their upkeep steps.\nFifth Dawn: Rare\n\nEpicenter (5, {4}{R}) \nSorcery\nTarget player sacrifices a land.\nThreshold — Each player sacrifices all lands he or she controls instead if seven or more cards are in your graveyard.\nOdyssey: Rare\n\nEqual Treatment (2, {1}{W}) \nInstant\nIf any source would deal 1 or more damage to a creature or player this turn, it deals 2 damage to that creature or player instead.\nDraw a card.\nTorment: Uncommon\n\nEron the Relentless (5, {3}{R}{R}) 5/2\nLegendary Creature — Human Rogue\nHaste\n{R}{R}{R}: Regenerate Eron the Relentless.\nTime Spiral "Timeshifted": Special, Homelands: Uncommon\n\nEscaped Null (4, {3}{B}) 1/2\nCreature — Zombie Berserker\nLifelink\nWhenever Escaped Null blocks or becomes blocked, it gets +5/+0 until end of turn.\nRise of the Eldrazi: Uncommon\n\nEsper Sojourners (3, {W}{U}{B}) 2/3\nArtifact Creature — Vedalken Wizard\nWhen you cycle Esper Sojourners or it dies, you may tap or untap target permanent.\nCycling {2}{U} ({2}{U}, Discard this card: Draw a card.)\nAlara Reborn: Common\n\nEssence Drain (5, {4}{B}) \nSorcery\nEssence Drain deals 3 damage to target creature or player and you gain 3 life.\nMagic 2013: Common, Darksteel: Common, Duels of the Planeswalkers: Common, Tenth Edition: Common\n\nEssence Scatter (2, {1}{U}) \nInstant\nCounter target creature spell.\nMagic 2014 Core Set: Common, Magic 2013: Common, Magic 2010: Common, Duels of the Planeswalkers: Common, Amonkhet: Common\n\nEssence Sliver (4, {3}{W}) 3/3\nCreature — Sliver\nWhenever a Sliver deals damage, its controller gains that much life.\nTime Spiral "Timeshifted": Special, Legions: Rare\n\nEternal Scourge (3, {3}) 3/3\nCreature — Eldrazi Horror\nYou may cast Eternal Scourge from exile.\nWhen Eternal Scourge becomes the target of a spell or ability an opponent controls, exile Eternal Scourge.\nEldritch Moon: Rare\n\nEthereal Whiskergill (4, {3}{U}) 4/3\nCreature — Elemental\nFlying\nEthereal Whiskergill can't attack unless defending player controls an Island.\nLorwyn: Uncommon\n\nEverglades (0, ) \nLand\nEverglades enters the battlefield tapped.\nWhen Everglades enters the battlefield, sacrifice it unless you return an untapped Swamp you control to its owner's hand.\n{T}: Add {C}{B} to your mana pool.\nCommander 2014 Edition: Uncommon, Visions: Uncommon\n\nEverglove Courier (3, {2}{G}) 2/1\nCreature — Elf\nYou may choose not to untap Everglove Courier during your untap step.\n{2}{G}, {T}: Target Elf creature gets +2/+2 and has trample for as long as Everglove Courier remains tapped.\nOnslaught: Uncommon\n\nEvermind (0, ) \nInstant — Arcane\n(Nonexistent mana costs can't be paid.)\nDraw a card.\nSplice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)\nSaviors of Kamigawa: Uncommon\n\nEvershrike (5, {3}{W/B}{W/B}) 2/2\nCreature — Elemental Spirit\nFlying\nEvershrike gets +2/+2 for each Aura attached to it.\n{X}{W/B}{W/B}: Return Evershrike from your graveyard to the battlefield. You may put an Aura card with converted mana cost X or less from your hand onto the battlefield attached to it. If you don't, exile Evershrike.\nEventide: Rare\n\nEvil Presence (1, {B}) \nEnchantment — Aura\nEnchant land\nEnchanted land is a Swamp.\nMasters Edition III: Common, New Phyrexia: Common, Limited Edition Beta: Uncommon, Limited Edition Alpha: Uncommon, Fifth Edition: Uncommon, Fourth Edition: Uncommon, Revised Edition: Uncommon, Unlimited Edition: Uncommon\n\nEvolution Vat (3, {3}) \nArtifact\n{3}, {T}: Tap target creature and put a +1/+1 counter on it. Until end of turn, that creature gains "{2}{G}{U}: Double the number of +1/+1 counters on this creature."\nDissension: Rare\n\nExhumer Thrull (6, {5}{B}) 3/3\nCreature — Thrull\nHaunt (When this creature dies, exile it haunting target creature.)\nWhen Exhumer Thrull enters the battlefield or the creature it haunts dies, return target creature card from your graveyard to your hand.\nGuildpact: Uncommon\n\nExplorer's Scope (1, {1}) \nArtifact — Equipment\nWhenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)\nConspiracy: Uncommon, Zendikar: Common\n\nEye for an Eye (2, {W}{W}) \nInstant\nThe next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.\nMasters Edition IV: Rare, Arabian Nights: Uncommon, Fifth Edition: Rare, Fourth Edition: Rare, Revised Edition: Rare\n\nEyes of the Wisent (2, {1}{G}) \nTribal Enchantment — Elemental\nWhenever an opponent casts a blue spell during your turn, you may create a 4/4 green Elemental creature token.\nLorwyn: Rare\n\nFabled Hero (3, {1}{W}{W}) 2/2\nCreature — Human Soldier\nDouble strike\nHeroic — Whenever you cast a spell that targets Fabled Hero, put a +1/+1 counter on Fabled Hero.\nTheros: Rare\n\nFairgrounds Warden (3, {2}{W}) 1/3\nCreature — Dwarf Soldier\nWhen Fairgrounds Warden enters the battlefield, exile target creature an opponent controls until Fairgrounds Warden leaves the battlefield.\nKaladesh: Uncommon\n\nFaith Healer (2, {1}{W}) 1/1\nCreature — Human Cleric\nSacrifice an enchantment: You gain life equal to the sacrificed enchantment's converted mana cost.\nUrza's Saga: Rare\n\nFallen Cleric (5, {4}{B}) 4/2\nCreature — Zombie Cleric\nProtection from Clerics\nMorph {4}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nOnslaught: Common\n\nFarbog Boneflinger (5, {4}{B}) 2/2\nCreature — Zombie\nWhen Farbog Boneflinger enters the battlefield, target creature gets -2/-2 until end of turn.\nConspiracy: Take the Crown: Uncommon, Dark Ascension: Uncommon\n\nFarrel's Mantle (3, {2}{W}) \nEnchantment — Aura\nEnchant creature\nWhenever enchanted creature attacks and isn't blocked, its controller may have it deal damage equal to its power plus 2 to another target creature. If that player does, the attacking creature assigns no combat damage this turn.\nMasters Edition II: Uncommon, Fallen Empires: Uncommon\n\nFatal Frenzy (3, {2}{R}) \nInstant\nUntil end of turn, target creature you control gains trample and gets +X/+0, where X is its power. Sacrifice it at the beginning of the next end step.\nPlanar Chaos: Rare\n\nFated Conflagration (4, {1}{R}{R}{R}) \nInstant\nFated Conflagration deals 5 damage to target creature or planeswalker. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)\nBorn of the Gods: Rare\n\nFavored Hoplite (1, {W}) 1/2\nCreature — Human Soldier\nHeroic — Whenever you cast a spell that targets Favored Hoplite, put a +1/+1 counter on Favored Hoplite and prevent all damage that would be dealt to it this turn.\nTheros: Uncommon\n\nFencer Clique (4, {2}{U}{U}) 3/2\nCreature — Faerie Soldier\nFlying\n{U}: Put Fencer Clique on top of its owner's library.\nMorningtide: Common\n\nFeral Deceiver (4, {3}{G}) 3/2\nCreature — Spirit\n{1}: Look at the top card of your library.\n{2}: Reveal the top card of your library. If it's a land card, Feral Deceiver gets +2/+2 and gains trample until end of turn. Activate this ability only once each turn.\nChampions of Kamigawa: Common\n\nFeral Shadow (3, {2}{B}) 2/1\nCreature — Nightstalker\nFlying\nPortal: Common, Starter 1999: Common, Mirage: Common, Beatdown: Common, Classic (Sixth Edition): Common\n\nFeral Throwback (6, {4}{G}{G}) 3/3\nCreature — Beast\nAmplify 2 (As this creature enters the battlefield, put two +1/+1 counters on it for each Beast card you reveal in your hand.)\nProvoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)\nLegions: Rare\n\nFertile Imagination (4, {2}{G}{G}) \nSorcery\nChoose a card type. Target opponent reveals his or her hand. Create two 1/1 green Saproling creature tokens for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)\nDissension: Uncommon\n\nFertilid (3, {2}{G}) 0/0\nCreature — Elemental\nFertilid enters the battlefield with two +1/+1 counters on it.\n{1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches his or her library for a basic land card and puts it onto the battlefield tapped. Then that player shuffles his or her library.\nPlanechase: Common, Commander: Common, Archenemy: Common, Morningtide: Common\n\nFever Charm (1, {R}) \nInstant\nChoose one —\n• Target creature gains haste until end of turn.\n• Target creature gets +2/+0 until end of turn.\n• Fever Charm deals 3 damage to target Wizard creature.\nOnslaught: Common\n\nFight to the Death (2, {R}{W}) \nInstant\nDestroy all blocking creatures and all blocked creatures.\nAlara Reborn: Rare\n\nFiligree Angel (8, {5}{W}{W}{U}) 4/4\nArtifact Creature — Angel\nFlying\nWhen Filigree Angel enters the battlefield, you gain 3 life for each artifact you control.\nCommander 2016 Edition: Rare, Commander 2013 Edition: Rare, Alara Reborn: Rare\n\nFiligree Fracture (3, {2}{G}) \nInstant\nDestroy target artifact or enchantment. If that permanent was blue or black, draw a card.\nConflux: Uncommon\n\nFill with Fright (4, {3}{B}) \nSorcery\nTarget player discards two cards. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)\nFifth Dawn: Common\n\nFilth (4, {3}{B}) 2/2\nCreature — Incarnation\nSwampwalk (This creature can't be blocked as long as defending player controls a Swamp.)\nAs long as Filth is in your graveyard and you control a Swamp, creatures you control have swampwalk.\nJudgment: Uncommon\n\nFinest Hour (5, {2}{G}{W}{U}) \nEnchantment\nExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)\nWhenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase.\nAlara Reborn: Rare\n\nFire Ambush (2, {1}{R}) \nSorcery\nFire Ambush deals 3 damage to target creature or player.\nPortal Three Kingdoms: Common, Masters Edition III: Common\n\nFire Elemental (5, {3}{R}{R}) 5/4\nCreature — Elemental\n\nStarter 1999: Uncommon, Magic 2013: Common, Limited Edition Beta: Uncommon, Limited Edition Alpha: Uncommon, Seventh Edition: Uncommon, Classic (Sixth Edition): Uncommon, Fourth Edition: Uncommon, Revised Edition: Uncommon, Unlimited Edition: Uncommon\n\nFires of Yavimaya (3, {1}{R}{G}) \nEnchantment\nCreatures you control have haste.\nSacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.\nPlanechase 2012 Edition: Uncommon, Planechase: Uncommon, Vintage Masters: Uncommon, Duel Decks: Heroes vs. Monsters: Uncommon, Conspiracy: Uncommon, Commander 2013 Edition: Uncommon, Archenemy: Uncommon, Invasion: Uncommon\n\nFirst Volley (2, {1}{R}) \nInstant — Arcane\nFirst Volley deals 1 damage to target creature and 1 damage to that creature's controller.\nBetrayers of Kamigawa: Common\n\nFissure Vent (5, {3}{R}{R}) \nSorcery\nChoose one or both —\n• Destroy target artifact.\n• Destroy target nonbasic land.\nCommander 2013 Edition: Common, Rise of the Eldrazi: Common\n\nFists of the Anvil (2, {1}{R}) \nInstant\nTarget creature gets +4/+0 until end of turn.\nMirrodin: Common, Tenth Edition: Common\n\nFlame Burst (2, {1}{R}) \nInstant\nFlame Burst deals X damage to target creature or player, where X is 2 plus the number of cards named Flame Burst in all graveyards.\nOdyssey: Common\n\nFlame Javelin (6, {2/R}{2/R}{2/R}) \nInstant\n({2/R} can be paid with any two mana or with {R}. This card's converted mana cost is 6.)\nFlame Javelin deals 4 damage to target creature or player.\nDuel Decks: Sorin vs. Tibalt: Uncommon, Duel Decks: Jace vs. Chandra: Uncommon, Shadowmoor: Uncommon\n\nFlameborn Viron (6, {4}{R}{R}) 6/4\nCreature — Insect\n\nNew Phyrexia: Common\n\nFlamewave Invoker (3, {2}{R}) 2/2\nCreature — Goblin Mutant\n{7}{R}: Flamewave Invoker deals 5 damage to target player.\nDuel Decks: Elves vs. Goblins: Uncommon, Duel Decks: Jace vs. Chandra: Uncommon, Legions: Common, Tenth Edition: Uncommon\n\nFlaming Gambit (2, {X}{R}) \nInstant\nFlaming Gambit deals X damage to target player. That player may choose a creature he or she controls and have Flaming Gambit deal that damage to it instead.\nFlashback {X}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nTorment: Uncommon\n\nFlare (3, {2}{R}) \nInstant\nFlare deals 1 damage to target creature or player.\nDraw a card at the beginning of the next turn's upkeep.\nMirage: Common, Ice Age: Common, Fifth Edition: Common\n\nFlaring Flame-Kin (3, {2}{R}) 2/2\nCreature — Elemental Warrior\nAs long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample, and has "{R}: Flaring Flame-Kin gets +1/+0 until end of turn."\nConspiracy: Uncommon, Dissension: Uncommon\n\nFlash Counter (2, {1}{U}) \nInstant\nCounter target instant spell.\nLegends: Common, Eighth Edition: Common\n\nFleshgrafter (3, {2}{B}) 2/2\nCreature — Human Warrior\nDiscard an artifact card: Fleshgrafter gets +2/+2 until end of turn.\nFifth Dawn: Common\n\nFlicker (2, {1}{W}) \nSorcery\nExile target nontoken permanent, then return it to the battlefield under its owner's control.\nUrza's Destiny: Rare\n\nFlight of Fancy (4, {3}{U}) \nEnchantment — Aura\nEnchant creature\nWhen Flight of Fancy enters the battlefield, draw two cards.\nEnchanted creature has flying.\nRavnica: City of Guilds: Common\n\nFlood Plain (0, ) \nLand\nFlood Plain enters the battlefield tapped.\n{T}, Sacrifice Flood Plain: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.\nVintage Masters: Uncommon, Duel Decks: Venser vs. Koth: Uncommon, Mirage: Uncommon\n\nFloodgate (4, {3}{U}) 0/5\nCreature — Wall\nDefender (This creature can't attack.)\nWhen Floodgate has flying, sacrifice it.\nWhen Floodgate leaves the battlefield, it deals damage equal to half the number of Islands you control, rounded down, to each nonblue creature without flying.\nMirage: Uncommon\n\nFlourishing Defenses (5, {4}{G}) \nEnchantment\nWhenever a -1/-1 counter is put on a creature, you may create a 1/1 green Elf Warrior creature token.\nShadowmoor: Uncommon\n\nFlowstone Channeler (3, {2}{R}) 2/2\nCreature — Human Spellshaper\n{1}{R}, {T}, Discard a card: Target creature gets +1/-1 and gains haste until end of turn.\nTime Spiral: Common\n\nFlowstone Hellion (5, {4}{R}) 3/3\nCreature — Hellion Beast\nHaste\n{0}: Flowstone Hellion gets +1/-1 until end of turn.\nVintage Masters: Uncommon, Stronghold: Uncommon\n\nFlowstone Surge (2, {1}{R}) \nEnchantment\nCreatures you control get +1/-1.\nNemesis: Uncommon\n\nFlowstone Wyvern (5, {3}{R}{R}) 3/3\nCreature — Drake\nFlying\n{R}: Flowstone Wyvern gets +2/-2 until end of turn.\nTempest Remastered: Uncommon, Tempest: Rare\n\nFog Bank (2, {1}{U}) 0/2\nCreature — Wall\nDefender, flying\nPrevent all combat damage that would be dealt to and dealt by Fog Bank.\nCommander: Uncommon, Commander 2014 Edition: Uncommon, Commander 2013 Edition: Uncommon, Urza's Saga: Uncommon, Magic 2013: Uncommon\n\nFootbottom Feast (3, {2}{B}) \nInstant\nPut any number of target creature cards from your graveyard on top of your library.\nDraw a card.\nCommander: Common, Lorwyn: Common\n\nForeshadow (2, {1}{U}) \nInstant\nChoose a card name, then target opponent puts the top card of his or her library into his or her graveyard. If that card has the chosen name, you draw a card.\nDraw a card at the beginning of the next turn's upkeep.\nVisions: Uncommon\n\nForge Armor (5, {4}{R}) \nInstant\nAs an additional cost to cast Forge Armor, sacrifice an artifact.\nPut X +1/+1 counters on target creature, where X is the sacrificed artifact's converted mana cost.\nMirrodin: Uncommon\n\nForgotten Lore (1, {G}) \nSorcery\nTarget opponent chooses a card in your graveyard. You may pay {G}. If you do, repeat this process except that opponent can't choose a card already chosen for Forgotten Lore. Then put the last chosen card into your hand.\nMasters Edition II: Uncommon, Ice Age: Uncommon\n\nForked-Branch Garami (5, {3}{G}{G}) 4/4\nCreature — Spirit\nSoulshift 4, soulshift 4 (When this creature dies, you may return up to two target Spirit cards with converted mana cost 4 or less from your graveyard to your hand.)\nBetrayers of Kamigawa: Uncommon\n\nFortitude (2, {1}{G}) \nEnchantment — Aura\nEnchant creature\nSacrifice a Forest: Regenerate enchanted creature.\nWhen Fortitude is put into a graveyard from the battlefield, return Fortitude to its owner's hand.\nUrza's Saga: Common\n\nFortune Thief (5, {4}{R}) 0/1\nCreature — Human Rogue\nDamage that would reduce your life total to less than 1 reduces it to 1 instead.\nMorph {R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nTime Spiral: Rare\n\nFoxfire Oak (6, {5}{G}) 3/6\nCreature — Treefolk Shaman\n{R/G}{R/G}{R/G}: Foxfire Oak gets +3/+0 until end of turn.\nShadowmoor: Common\n\nFragmentize (1, {W}) \nSorcery\nDestroy target artifact or enchantment with converted mana cost 4 or less.\nKaladesh: Common\n\nFrenetic Raptor (6, {5}{R}) 6/6\nCreature — Lizard Beast\nBeasts can't block.\nLegions: Uncommon\n\nFresh Volunteers (2, {1}{W}) 2/2\nCreature — Human Rebel\n\nMercadian Masques: Common\n\nFrost Walker (2, {1}{U}) 4/1\nCreature — Elemental\nWhen Frost Walker becomes the target of a spell or ability, sacrifice it.\nFate Reforged: Uncommon\n\nFrozen Solid (3, {1}{U}{U}) \nEnchantment — Aura\nEnchant creature\nEnchanted creature doesn't untap during its controller's untap step.\nWhen enchanted creature is dealt damage, destroy it.\nScourge: Common, Coldsnap: Common\n\nFugue (5, {3}{B}{B}) \nSorcery\nTarget player discards three cards.\nTempest Remastered: Uncommon, Exodus: Uncommon, Seventh Edition: Uncommon\n\nFumiko the Lowblood (4, {2}{R}{R}) 3/2\nLegendary Creature — Human Samurai\nFumiko the Lowblood has bushido X, where X is the number of attacking creatures. (Whenever this creature blocks or becomes blocked, it gets +X/+X until end of turn.)\nCreatures your opponents control attack each turn if able.\nCommander 2015 Edition: Rare, Betrayers of Kamigawa: Rare\n\nFuneral Pyre (1, {W}) \nInstant\nExile target card from a graveyard. Its owner creates a 1/1 white Spirit creature token with flying.\nJudgment: Common\n\nFungal Shambler (7, {4}{G}{U}{B}) 6/4\nCreature — Fungus Beast\nTrample\nWhenever Fungal Shambler deals damage to an opponent, you draw a card and that opponent discards a card.\nApocalypse: Rare\n\nFurious Resistance (1, {R}) \nInstant\nTarget blocking creature gets +3/+0 and gains first strike until end of turn.\nGatecrash: Common\n\nFylamarid (3, {1}{U}{U}) 1/3\nCreature — Squid Beast\nFlying\nFylamarid can't be blocked by blue creatures.\n{U}: Target creature becomes blue until end of turn.\nTempest: Uncommon\n\nFyndhorn Elder (3, {2}{G}) 1/1\nCreature — Elf Druid\n{T}: Add {G}{G} to your mana pool.\nIce Age: Uncommon, Eighth Edition: Uncommon, Seventh Edition: Uncommon, Classic (Sixth Edition): Uncommon, Fifth Edition: Uncommon\n\nFyndhorn Pollen (3, {2}{G}) \nEnchantment\nCumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nAll creatures get -1/-0.\n{1}{G}: All creatures get -1/-0 until end of turn.\nMasters Edition II: Rare, Ice Age: Rare\n\nGalvanic Alchemist (3, {2}{U}) 1/4\nCreature — Human Wizard\nSoulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)\nAs long as Galvanic Alchemist is paired with another creature, each of those creatures has "{2}{U}: Untap this creature."\nAvacyn Restored: Common\n\nGamekeeper (4, {3}{G}) 2/2\nCreature — Elf\nWhen Gamekeeper dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard.\nConspiracy: Uncommon, Commander 2016 Edition: Uncommon, Urza's Destiny: Uncommon\n\nGang of Devils (6, {5}{R}) 3/3\nCreature — Devil\nWhen Gang of Devils dies, it deals 3 damage divided as you choose among one, two, or three target creatures and/or players.\nDuel Decks: Sorin vs. Tibalt: Uncommon, Conspiracy: Take the Crown: Uncommon, Avacyn Restored: Uncommon\n\nGangrenous Goliath (5, {3}{B}{B}) 4/4\nCreature — Zombie Giant\nTap three untapped Clerics you control: Return Gangrenous Goliath from your graveyard to your hand.\nOnslaught: Rare\n\nGargantuan Gorilla (7, {4}{G}{G}{G}) 7/7\nCreature — Ape\nAt the beginning of your upkeep, you may sacrifice a Forest. If you sacrifice a snow Forest this way, Gargantuan Gorilla gains trample until end of turn. If you don't sacrifice a Forest, sacrifice Gargantuan Gorilla and it deals 7 damage to you.\n{T}: Gargantuan Gorilla deals damage equal to its power to another target creature. That creature deals damage equal to its power to Gargantuan Gorilla.\nMasters Edition: Rare, Alliances: Rare\n\nGaze of Granite (4, {X}{B}{B}{G}) \nSorcery\nDestroy each nonland permanent with converted mana cost X or less.\nDragon's Maze: Rare\n\nGaze of the Gorgon (4, {3}{B/G}) \nInstant\n({B/G} can be paid with either {B} or {G}.)\nRegenerate target creature. At this turn's next end of combat, destroy all creatures that blocked or were blocked by it this turn.\nRavnica: City of Guilds: Common\n\nGempalm Avenger (6, {5}{W}) 3/5\nCreature — Human Soldier\nCycling {2}{W} ({2}{W}, Discard this card: Draw a card.)\nWhen you cycle Gempalm Avenger, Soldier creatures get +1/+1 and gain first strike until end of turn.\nLegions: Common\n\nGenesis (5, {4}{G}) 4/4\nCreature — Incarnation\nAt the beginning of your upkeep, if Genesis is in your graveyard, you may pay {2}{G}. If you do, return target creature card from your graveyard to your hand.\nVintage Masters: Rare, Judgment: Rare\n\nGhastlord of Fugue (5, {U/B}{U/B}{U/B}{U/B}{U/B}) 4/4\nCreature — Spirit Avatar\nGhastlord of Fugue can't be blocked.\nWhenever Ghastlord of Fugue deals combat damage to a player, that player reveals his or her hand. You choose a card from it. That player exiles that card.\nShadowmoor: Rare\n\nGhitu Encampment (0, ) \nLand\nGhitu Encampment enters the battlefield tapped.\n{T}: Add {R} to your mana pool.\n{1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)\nPremium Deck Series: Fire and Lightning: Uncommon, Duel Decks: Speed vs. Cunning: Uncommon, Urza's Legacy: Uncommon, Tenth Edition: Uncommon\n\nGhost Tactician (5, {4}{W}) 2/5\nCreature — Spirit Spellshaper\n{W}, {T}, Discard a card: Creatures you control get +1/+0 until end of turn.\nPlanar Chaos: Common\n\nGhost-Lit Nourisher (3, {2}{G}) 2/1\nCreature — Spirit\n{2}{G}, {T}: Target creature gets +2/+2 until end of turn.\nChannel — {3}{G}, Discard Ghost-Lit Nourisher: Target creature gets +4/+4 until end of turn.\nSaviors of Kamigawa: Uncommon\n\nGhoul's Feast (2, {1}{B}) \nInstant\nTarget creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.\nDuel Decks: Izzet vs. Golgari: Uncommon, Mercadian Masques: Uncommon\n\nGideon's Intervention (4, {2}{W}{W}) \nEnchantment\nAs Gideon's Intervention enters the battlefield, choose a card name.\nYour opponents can't cast spells with the chosen name.\nPrevent all damage that would be dealt to you and permanents you control by sources with the chosen name.\nAmonkhet: Rare\n\nGilded Light (2, {1}{W}) \nInstant\nYou gain shroud until end of turn. (You can't be the target of spells or abilities.)\nCycling {2} ({2}, Discard this card: Draw a card.)\nVintage Masters: Common, Scourge: Uncommon\n\nGiltspire Avenger (3, {G}{W}{U}) 2/2\nCreature — Human Soldier\nExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)\n{T}: Destroy target creature that dealt damage to you this turn.\nConflux: Rare\n\nGlarecaster (6, {4}{W}{W}) 3/3\nCreature — Bird Cleric\nFlying\n{5}{W}: The next time damage would be dealt to Glarecaster and/or you this turn, that damage is dealt to target creature or player instead.\nOnslaught: Rare\n\nGlass Golem (5, {5}) 6/2\nArtifact Creature — Golem\n\nRavnica: City of Guilds: Uncommon\n\nGlintwing Invoker (5, {4}{U}) 3/3\nCreature — Human Wizard Mutant\n{7}{U}: Glintwing Invoker gets +3/+3 and gains flying until end of turn.\nLegions: Common\n\nGloom Surgeon (2, {1}{B}) 2/1\nCreature — Spirit\nIf combat damage would be dealt to Gloom Surgeon, prevent that damage and exile that many cards from the top of your library.\nAvacyn Restored: Rare\n\nGloomhunter (3, {2}{B}) 2/1\nCreature — Bat\nFlying\nRise of the Eldrazi: Common\n\nGloomlance (5, {3}{B}{B}) \nSorcery\nDestroy target creature. If that creature was green or white, its controller discards a card.\nShadowmoor: Common\n\nGnarled Effigy (4, {4}) \nArtifact\n{4}, {T}: Put a -1/-1 counter on target creature.\nShadowmoor: Uncommon\n\nGoblin Assassin (5, {3}{R}{R}) 2/2\nCreature — Goblin Assassin\nWhenever Goblin Assassin or another Goblin enters the battlefield, each player flips a coin. Each player whose coin comes up tails sacrifices a creature.\nLegions: Uncommon\n\nGoblin Clearcutter (4, {3}{R}) 3/3\nCreature — Goblin\n{T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G} to your mana pool.\nLegions: Uncommon\n\nGoblin Firebug (2, {1}{R}) 2/2\nCreature — Goblin\nWhen Goblin Firebug leaves the battlefield, sacrifice a land.\nLegions: Common\n\nGoblin Goon (4, {3}{R}) 6/6\nCreature — Goblin Mutant\nGoblin Goon can't attack unless you control more creatures than defending player.\nGoblin Goon can't block unless you control more creatures than attacking player.\nVintage Masters: Uncommon, Legions: Rare\n\nGoblin Mutant (4, {2}{R}{R}) 5/3\nCreature — Goblin Mutant\nTrample\nGoblin Mutant can't attack if defending player controls an untapped creature with power 3 or greater.\nGoblin Mutant can't block creatures with power 3 or greater.\nMasters Edition: Uncommon, Ice Age: Uncommon, Deckmasters: Uncommon, Anthologies: Special\n\nGoblin Psychopath (4, {3}{R}) 5/5\nCreature — Goblin Mutant\nWhenever Goblin Psychopath attacks or blocks, flip a coin. If you lose the flip, the next time it would deal combat damage this turn, it deals that damage to you instead.\nScourge: Uncommon\n\nGoblin Pyromancer (4, {3}{R}) 2/2\nCreature — Goblin Wizard\nWhen Goblin Pyromancer enters the battlefield, Goblin creatures get +3/+0 until end of turn.\nAt the beginning of the end step, destroy all Goblins.\nOnslaught: Rare\n\nGoblin Ruinblaster (3, {2}{R}) 2/1\nCreature — Goblin Shaman\nKicker {R} (You may pay an additional {R} as you cast this spell.)\nHaste\nWhen Goblin Ruinblaster enters the battlefield, if it was kicked, destroy target nonbasic land.\nZendikar: Uncommon\n\nGoblin Striker (2, {1}{R}) 1/1\nCreature — Goblin Berserker\nFirst strike, haste\nMirrodin: Common\n\nGoblin Taskmaster (1, {R}) 1/1\nCreature — Goblin\n{1}{R}: Target Goblin creature gets +1/+0 until end of turn.\nMorph {R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nOnslaught: Common\n\nGoblin Turncoat (2, {1}{B}) 2/1\nCreature — Goblin Mercenary\nSacrifice a Goblin: Regenerate Goblin Turncoat.\nLegions: Common\n\nGoblin Wardriver (2, {R}{R}) 2/2\nCreature — Goblin Warrior\nBattle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)\nMirrodin Besieged: Uncommon\n\nGodhunter Octopus (6, {5}{U}) 5/5\nCreature — Octopus\nGodhunter Octopus can't attack unless defending player controls an enchantment or an enchanted permanent.\nJourney into Nyx: Common\n\nGodtracker of Jund (3, {1}{R}{G}) 2/2\nCreature — Elf Shaman\nWhenever a creature with power 5 or greater enters the battlefield under your control, you may put a +1/+1 counter on Godtracker of Jund.\nAlara Reborn: Common\n\nGolgari Brownscale (3, {1}{G}{G}) 2/3\nCreature — Lizard\nWhen Golgari Brownscale is put into your hand from your graveyard, you gain 2 life.\nDredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)\nRavnica: City of Guilds: Common\n\nGolgari Decoy (4, {3}{G}) 2/2\nCreature — Elf Rogue\nAll creatures able to block Golgari Decoy do so.\nScavenge {3}{G}{G} ({3}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)\nReturn to Ravnica: Uncommon\n\nGolgari Rot Farm (0, ) \nLand\nGolgari Rot Farm enters the battlefield tapped.\nWhen Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.\n{T}: Add {B}{G} to your mana pool.\nModern Masters 2015 Edition: Uncommon, Duel Decks: Izzet vs. Golgari: Common, Commander: Common, Commander 2016 Edition: Uncommon, Commander 2015 Edition: Common, Commander 2013 Edition: Common, Ravnica: City of Guilds: Common\n\nGore Swine (3, {2}{R}) 4/1\nCreature — Boar\n\nFate Reforged: Common\n\nGorilla War Cry (2, {1}{R}) \nInstant\nCast Gorilla War Cry only during combat before blockers are declared.\nAll creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.)\nDraw a card at the beginning of the next turn's upkeep.\nMasters Edition IV: Common, Alliances: Common, Alliances: Common\n\nGraceful Antelope (4, {2}{W}{W}) 1/4\nCreature — Antelope\nPlainswalk (This creature can't be blocked as long as defending player controls a Plains.)\nWhenever Graceful Antelope deals combat damage to a player, you may have target land become a Plains until Graceful Antelope leaves the battlefield.\nOdyssey: Rare\n\nGrasp of Darkness (2, {B}{B}) \nInstant\nTarget creature gets -4/-4 until end of turn.\nScars of Mirrodin: Common, Oath of the Gatewatch: Uncommon\n\nGrassland Crusader (6, {5}{W}) 2/4\nCreature — Human Cleric Soldier\n{T}: Target Elf or Soldier creature gets +2/+2 until end of turn.\nOnslaught: Common\n\nGrave Upheaval (6, {4}{B}{R}) \nSorcery\nPut target creature card from a graveyard onto the battlefield under your control. It gains haste.\nBasic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)\nCommander 2016 Edition: Uncommon\n\nGravel Slinger (4, {3}{W}) 1/3\nCreature — Human Soldier\n{T}: Gravel Slinger deals 1 damage to target attacking or blocking creature.\nMorph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nOnslaught: Common\n\nGraxiplon (6, {5}{U}) 3/4\nCreature — Beast\nGraxiplon can't be blocked unless defending player controls three or more creatures that share a creature type.\nOnslaught: Uncommon\n\nGreat-Horn Krushok (5, {4}{W}) 3/5\nCreature — Beast\n\nFate Reforged: Common\n\nGreater Realm of Preservation (2, {1}{W}) \nEnchantment\n{1}{W}: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.\nMasters Edition: Uncommon, Legends: Uncommon, Fifth Edition: Uncommon\n\nGriffin Protector (4, {3}{W}) 2/3\nCreature — Griffin\nFlying\nWhenever another creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn.\nMagic 2013: Common\n\nGrimclaw Bats (2, {1}{B}) 1/1\nCreature — Bat\nFlying\n{B}, Pay 1 life: Grimclaw Bats gets +1/+1 until end of turn.\nDarksteel: Common\n\nGrind / Dust (2, {1}{B}) \nSorcery\nPut a -1/-1 counter on each of up to two target creatures.\nHour of Devastation: Rare, Hour of Devastation: Rare\n\nGrinning Totem (4, {4}) \nArtifact\n{2}, {T}, Sacrifice Grinning Totem: Search target opponent's library for a card and exile it. Then that player shuffles his or her library. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard.\nTime Spiral "Timeshifted": Special, Mirage: Rare, Classic (Sixth Edition): Rare\n\nGristleback (3, {2}{G}) 2/2\nCreature — Boar Beast\nBloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)\nSacrifice Gristleback: You gain life equal to Gristleback's power.\nGuildpact: Uncommon\n\nGrixis Sojourners (4, {1}{U}{B}{R}) 4/3\nCreature — Zombie Ogre\nWhen you cycle Grixis Sojourners or it dies, you may exile target card from a graveyard.\nCycling {2}{B} ({2}{B}, Discard this card: Draw a card.)\nAlara Reborn: Common\n\nGroffskithur (6, {5}{G}) 3/3\nCreature — Beast\nWhenever Groffskithur becomes blocked, you may return target card named Groffskithur from your graveyard to your hand.\nMirrodin: Common\n\nGround Seal (2, {1}{G}) \nEnchantment\nWhen Ground Seal enters the battlefield, draw a card.\nCards in graveyards can't be the targets of spells or abilities.\nOdyssey: Rare, Magic 2013: Rare\n\nGrozoth (9, {6}{U}{U}{U}) 9/9\nCreature — Leviathan\nDefender (This creature can't attack.)\nWhen Grozoth enters the battlefield, you may search your library for any number of cards that have converted mana cost 9, reveal them, and put them into your hand. If you do, shuffle your library.\n{4}: Grozoth loses defender until end of turn.\nTransmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)\nRavnica: City of Guilds: Rare\n\nGruul Nodorog (6, {4}{G}{G}) 4/4\nCreature — Beast\n{R}: Gruul Nodorog gains menace until end of turn. (It can't be blocked except by two or more creatures.)\nGuildpact: Common\n\nGruul Scrapper (4, {3}{G}) 3/2\nCreature — Human Berserker\nWhen Gruul Scrapper enters the battlefield, if {R} was spent to cast Gruul Scrapper, it gains haste until end of turn.\nGuildpact: Common\n\nGruul Turf (0, ) \nLand\nGruul Turf enters the battlefield tapped.\nWhen Gruul Turf enters the battlefield, return a land you control to its owner's hand.\n{T}: Add {R}{G} to your mana pool.\nPlanechase 2012 Edition: Common, Planechase: Common, Modern Masters 2015 Edition: Uncommon, Commander: Common, Commander 2016 Edition: Uncommon, Guildpact: Common\n\nGuardian Lions (5, {4}{W}) 1/6\nCreature — Cat\nVigilance (Attacking doesn't cause this creature to tap.)\nMagic 2013: Common\n\nGuardian Seraph (4, {2}{W}{W}) 3/4\nCreature — Angel\nFlying\nIf a source an opponent controls would deal damage to you, prevent 1 of that damage.\nMagic 2010: Rare\n\nGuardian Zendikon (3, {2}{W}) \nEnchantment — Aura\nEnchant land\nEnchanted land is a 2/6 white Wall creature with defender. It's still a land.\nWhen enchanted land dies, return that card to its owner's hand.\nConspiracy: Common, Worldwake: Common\n\nGuardian of Vitu-Ghazi (8, {6}{G}{W}) 4/7\nCreature — Elemental\nConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nVigilance\nRavnica: City of Guilds: Common\n\nGurzigost (5, {3}{G}{G}) 6/8\nCreature — Beast\nAt the beginning of your upkeep, sacrifice Gurzigost unless you put two cards from your graveyard on the bottom of your library.\n{G}{G}, Discard a card: You may have Gurzigost assign its combat damage this turn as though it weren't blocked.\nTorment: Rare\n\nGustcloak Runner (1, {W}) 1/1\nCreature — Human Soldier\nWhenever Gustcloak Runner becomes blocked, you may untap it and remove it from combat.\nOnslaught: Common\n\nHammerheim (0, ) \nLegendary Land\n{T}: Add {R} to your mana pool.\n{T}: Target creature loses all landwalk abilities until end of turn.\nMasters Edition III: Uncommon, Legends: Uncommon\n\nHand of Cruelty (2, {B}{B}) 2/2\nCreature — Human Samurai\nProtection from white\nBushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)\nSaviors of Kamigawa: Uncommon\n\nHand of Honor (2, {W}{W}) 2/2\nCreature — Human Samurai\nProtection from black\nBushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)\nSaviors of Kamigawa: Uncommon\n\nHanweir Battlements (0, ) \nLand\n{T}: Add {C} to your mana pool.\n{R}, {T}: Target creature gains haste until end of turn.\n{3}{R}{R}, {T}: If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.\nEldritch Moon: Rare\n\nHanweir Battlements (0, ) \nLand\n{T}: Add {C} to your mana pool.\n{R}, {T}: Target creature gains haste until end of turn.\n{3}{R}{R}, {T}: If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.\nEldritch Moon: Rare\n\nHanweir Garrison (3, {2}{R}) 2/3\nCreature — Human Soldier\nWhenever Hanweir Garrison attacks, create two 1/1 red Human creature tokens that are tapped and attacking.\n(Melds with Hanweir Battlements.)\nEldritch Moon: Rare\n\nHanweir Garrison (3, {2}{R}) 2/3\nCreature — Human Soldier\nWhenever Hanweir Garrison attacks, create two 1/1 red Human creature tokens that are tapped and attacking.\n(Melds with Hanweir Battlements.)\nEldritch Moon: Rare\n\nHanweir Militia Captain (2, {1}{W}) 2/2\nCreature — Human Soldier\nAt the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain.\nShadows Over Innistrad: Rare\n\nHanweir Militia Captain (2, {1}{W}) 2/2\nCreature — Human Soldier\nAt the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain.\nShadows Over Innistrad: Rare\n\nHapatra, Vizier of Poisons (2, {B}{G}) 2/2\nLegendary Creature — Human Cleric\nWhenever Hapatra, Vizier of Poisons deals combat damage to a player, you may put a -1/-1 counter on target creature.\nWhenever you put one or more -1/-1 counters on a creature, create a 1/1 green Snake creature token with deathtouch.\nAmonkhet: Rare\n\nHarbor Bandit (3, {2}{B}) 2/2\nCreature — Human Rogue\nHarbor Bandit gets +1/+1 as long as you control an Island.\n{1}{U}: Harbor Bandit can't be blocked this turn.\nMagic 2013: Uncommon\n\nHarvest Mage (1, {G}) 1/1\nCreature — Human Spellshaper\n{G}, {T}, Discard a card: Until end of turn, if you tap a land for mana, it produces one mana of a color of your choice instead of any other type and amount.\nNemesis: Common\n\nHateflayer (7, {5}{R}{R}) 5/5\nCreature — Elemental\nWither (This deals damage to creatures in the form of -1/-1 counters.)\n{2}{R}, {Q}: Hateflayer deals damage equal to its power to target creature or player. ({Q} is the untap symbol.)\nEventide: Rare\n\nHavenwood Battleground (0, ) \nLand\nHavenwood Battleground enters the battlefield tapped.\n{T}: Add {G} to your mana pool.\n{T}, Sacrifice Havenwood Battleground: Add {G}{G} to your mana pool.\nMasters Edition II: Uncommon, Commander 2014 Edition: Uncommon, Fallen Empires: Uncommon, Beatdown: Uncommon, Classic (Sixth Edition): Uncommon, Fifth Edition: Uncommon\n\nHavenwood Wurm (7, {6}{G}) 5/6\nCreature — Wurm\nFlash (You may cast this spell any time you could cast an instant.)\nTrample\nTime Spiral: Common\n\nHavoc (2, {1}{R}) \nEnchantment\nWhenever an opponent casts a white spell, he or she loses 2 life.\nTempest: Uncommon\n\nHaze Frog (5, {3}{G}{G}) 2/1\nCreature — Frog\nFlash (You may cast this spell any time you could cast an instant.)\nWhen Haze Frog enters the battlefield, prevent all combat damage that other creatures would deal this turn.\nRise of the Eldrazi: Common\n\nHaze of Pollen (2, {1}{G}) \nInstant\nPrevent all combat damage that would be dealt this turn.\nCycling {3} ({3}, Discard this card: Draw a card.)\nAmonkhet: Common\n\nHeal the Scars (4, {3}{G}) \nInstant\nRegenerate target creature. You gain life equal to that creature's toughness.\nLorwyn: Common\n\nHeartwood Giant (5, {3}{G}{G}) 4/4\nCreature — Giant\n{T}, Sacrifice a Forest: Heartwood Giant deals 2 damage to target player.\nTempest Remastered: Rare, Tempest: Rare\n\nHeartwood Shard (3, {3}) \nArtifact\n{3}, {T} or {G}, {T}: Target creature gains trample until end of turn.\nMirrodin: Uncommon\n\nHeartwood Treefolk (4, {2}{G}{G}) 3/4\nCreature — Treefolk\nForestwalk (This creature can't be blocked as long as defending player controls a Forest.)\nTempest: Uncommon\n\nHeavy Fog (2, {1}{G}) \nInstant\nCast Heavy Fog only during the declare attackers step and only if you've been attacked this step.\nPrevent all damage that would be dealt to you this turn by attacking creatures.\nPortal Three Kingdoms: Uncommon, Masters Edition III: Common\n\nHeavy Mattock (3, {3}) \nArtifact — Equipment\nEquipped creature gets +1/+1.\nAs long as equipped creature is a Human, it gets an additional +1/+1.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)\nDark Ascension: Common\n\nHedron Archive (4, {4}) \nArtifact\n{T}: Add {C}{C} to your mana pool.\n{2}, {T}, Sacrifice Hedron Archive: Draw two cards.\nBattle for Zendikr: Uncommon\n\nHeirs of Stromkirk (4, {2}{R}{R}) 2/2\nCreature — Vampire\nIntimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)\nWhenever Heirs of Stromkirk deals combat damage to a player, put a +1/+1 counter on it.\nAvacyn Restored: Common\n\nHell-Bent Raider (3, {1}{R}{R}) 2/2\nCreature — Human Barbarian\nFirst strike, haste\nDiscard a card at random: Hell-Bent Raider gains protection from white until end of turn.\nTorment: Rare\n\nHellfire Mongrel (3, {2}{R}) 2/2\nCreature — Elemental Hound\nAt the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Hellfire Mongrel deals 2 damage to him or her.\nDuel Decks: Ajani vs. Nicol Bolas: Uncommon, Zendikar: Uncommon\n\nHellspark Elemental (2, {1}{R}) 3/1\nCreature — Elemental\nTrample, haste\nAt the beginning of the end step, sacrifice Hellspark Elemental.\nUnearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)\nPremium Deck Series: Fire and Lightning: Uncommon, Duel Decks: Sorin vs. Tibalt: Uncommon, Conflux: Uncommon\n\nHenchfiend of Ukor (4, {3}{R}) 3/2\nCreature — Ogre\nHaste\nEcho {1}{B} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice this permanent unless you pay its echo cost.)\n{B/R}: Henchfiend of Ukor gets +1/+0 until end of turn.\nFuture Sight: Common\n\nHenge of Ramos (0, ) \nLand\n{T}: Add {C} to your mana pool.\n{2}, {T}: Add one mana of any color to your mana pool.\nMercadian Masques: Uncommon\n\nHerald of Serra (4, {2}{W}{W}) 3/4\nCreature — Angel\nFlying, vigilance\nEcho {2}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nUrza's Saga: Rare\n\nHermit Druid (2, {1}{G}) 1/1\nCreature — Human Druid\n{G}, {T}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.\nVintage Masters: Rare, Tempest Remastered: Uncommon, Stronghold: Rare\n\nHero of Iroas (2, {1}{W}) 2/2\nCreature — Human Soldier\nAura spells you cast cost {1} less to cast.\nHeroic — Whenever you cast a spell that targets Hero of Iroas, put a +1/+1 counter on Hero of Iroas.\nBorn of the Gods: Rare\n\nHeroes' Bane (5, {3}{G}{G}) 0/0\nCreature — Hydra\nHeroes' Bane enters the battlefield with four +1/+1 counters on it.\n{2}{G}{G}: Put X +1/+1 counters on Heroes' Bane, where X is its power.\nJourney into Nyx: Rare\n\nHibernation (3, {2}{U}) \nInstant\nReturn all green permanents to their owners' hands.\nUrza's Saga: Uncommon, Eighth Edition: Uncommon, Seventh Edition: Uncommon\n\nHidetsugu's Second Rite (4, {3}{R}) \nInstant\nIf target player has exactly 10 life, Hidetsugu's Second Rite deals 10 damage to that player.\nSaviors of Kamigawa: Rare\n\nHighland Weald (0, ) \nSnow Land\nHighland Weald enters the battlefield tapped.\n{T}: Add {R} or {G} to your mana pool.\nColdsnap: Uncommon\n\nHinder (3, {1}{U}{U}) \nInstant\nCounter target spell. If that spell is countered this way, put that card on the top or bottom of its owner's library instead of into that player's graveyard.\nChampions of Kamigawa: Uncommon\n\nHoarding Dragon (5, {3}{R}{R}) 4/4\nCreature — Dragon\nFlying\nWhen Hoarding Dragon enters the battlefield, you may search your library for an artifact card, exile it, then shuffle your library.\nWhen Hoarding Dragon dies, you may put the exiled card into its owner's hand.\nMagic 2015 Core Set: Rare, Magic 2011: Rare\n\nHollow Specter (3, {1}{B}{B}) 2/2\nCreature — Specter\nFlying\nWhenever Hollow Specter deals combat damage to a player, you may pay {X}. If you do, that player reveals X cards from his or her hand and you choose one of them. That player discards that card.\nLegions: Rare\n\nHollowhenge Scavenger (5, {3}{G}{G}) 4/5\nCreature — Elemental\nMorbid — When Hollowhenge Scavenger enters the battlefield, if a creature died this turn, you gain 5 life.\nInnistrad: Uncommon\n\nHomura, Human Ascendant (6, {4}{R}{R}) 4/4\nLegendary Creature — Human Monk\nHomura, Human Ascendant can't block.\nWhen Homura dies, return it to the battlefield flipped.\nSaviors of Kamigawa: Rare\n\nHomura, Human Ascendant (6, {4}{R}{R}) 4/4\nLegendary Creature — Human Monk\nHomura, Human Ascendant can't block.\nWhen Homura dies, return it to the battlefield flipped.\nSaviors of Kamigawa: Rare\n\nHonorable Scout (1, {W}) 1/1\nCreature — Human Soldier Scout\nWhen Honorable Scout enters the battlefield, you gain 2 life for each black and/or red creature target opponent controls.\nPlaneshift: Common\n\nHooded Horror (5, {4}{B}) 4/4\nCreature — Horror\nHooded Horror can't be blocked as long as defending player controls the most creatures or is tied for the most.\nCommander 2013 Edition: Uncommon\n\nHoof Skulkin (3, {3}) 2/2\nArtifact Creature — Scarecrow\n{3}: Target green creature gets +1/+1 until end of turn.\nEventide: Common\n\nHorn of Deafening (4, {4}) \nArtifact\n{2}, {T}: Prevent all combat damage that would be dealt by target creature this turn.\nMasters Edition IV: Uncommon, Legends: Rare, Chronicles: Rare\n\nHorned Troll (3, {2}{G}) 2/2\nCreature — Troll\n{G}: Regenerate Horned Troll.\nMercadian Masques: Common, Eighth Edition: Common\n\nHornet Harasser (4, {2}{B}{B}) 2/2\nCreature — Goblin Shaman\nWhen Hornet Harasser dies, target creature gets -2/-2 until end of turn.\nLorwyn: Common\n\nHorror of Horrors (5, {3}{B}{B}) \nEnchantment\nSacrifice a Swamp: Regenerate target black creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)\nLegends: Uncommon, Ninth Edition: Uncommon\n\nHour of Reckoning (7, {4}{W}{W}{W}) \nSorcery\nConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)\nDestroy all nontoken creatures.\nCommander: Rare, Ravnica: City of Guilds: Rare\n\nHover Barrier (3, {2}{U}) 0/6\nCreature — Illusion Wall\nDefender, flying\nReturn to Ravnica: Uncommon\n\nHowling Gale (2, {1}{G}) \nInstant\nHowling Gale deals 1 damage to each creature with flying and each player.\nFlashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nOdyssey: Uncommon\n\nHulking Goblin (2, {1}{R}) 2/2\nCreature — Goblin\nHulking Goblin can't block.\nPortal: Common, Vintage Masters: Common, Starter 1999: Common\n\nHydra Broodmaster (6, {4}{G}{G}) 7/7\nCreature — Hydra\n{X}{X}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)\nWhen Hydra Broodmaster becomes monstrous, create X X/X green Hydra creature tokens.\nJourney into Nyx: Rare\n\nHypergenesis (0, ) \nSorcery\nSuspend 3—{1}{G}{G} (Rather than cast this card from your hand, pay {1}{G}{G} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)\nStarting with you, each player may put an artifact, creature, enchantment, or land card from his or her hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.\nTime Spiral: Rare\n\nIce Floe (0, ) \nLand\nYou may choose not to untap Ice Floe during your untap step.\n{T}: Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step for as long as Ice Floe remains tapped.\nMasters Edition II: Uncommon, Ice Age: Uncommon, Fifth Edition: Uncommon\n\nIchor Explosion (7, {5}{B}{B}) \nSorcery\nAs an additional cost to cast Ichor Explosion, sacrifice a creature.\nAll creatures get -X/-X until end of turn, where X is the sacrificed creature's power.\nNew Phyrexia: Uncommon\n\nIdentity Crisis (6, {2}{W}{W}{B}{B}) \nSorcery\nExile all cards from target player's hand and graveyard.\nAlara Reborn: Rare\n\nIllusionary Armor (5, {4}{U}) \nEnchantment — Aura\nEnchant creature\nEnchanted creature gets +4/+4.\nWhen enchanted creature becomes the target of a spell or ability, sacrifice Illusionary Armor.\nMagic 2014 Core Set: Uncommon\n\nIllusionary Forces (4, {3}{U}) 4/4\nCreature — Illusion\nFlying\nCumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nMasters Edition: Uncommon, Ice Age: Common\n\nImminent Doom (3, {2}{R}) \nEnchantment\nImminent Doom enters the battlefield with a doom counter on it.\nWhenever you cast a spell with converted mana cost equal to the number of doom counters on Imminent Doom, Imminent Doom deals that much damage to target creature or player. Then put a doom counter on Imminent Doom.\nHour of Devastation: Rare\n\nImmolating Glare (2, {1}{W}) \nInstant\nDestroy target attacking creature.\nOath of the Gatewatch: Uncommon\n\nImmolating Souleater (2, {2}) 1/1\nArtifact Creature — Hound\n{R/P}: Immolating Souleater gets +1/+0 until end of turn. ({R/P} can be paid with either {R} or 2 life.)\nNew Phyrexia: Common\n\nImmolation (1, {R}) \nEnchantment — Aura\nEnchant creature\nEnchanted creature gets +2/-2.\nMasters Edition III: Common, Legends: Common, Fourth Edition: Common\n\nImp's Mischief (2, {1}{B}) \nInstant\nChange the target of target spell with a single target. You lose life equal to that spell's converted mana cost.\nPlanar Chaos: Rare\n\nImpaler Shrike (4, {2}{U}{U}) 3/1\nCreature — Bird\nFlying\nWhenever Impaler Shrike deals combat damage to a player, you may sacrifice it. If you do, draw three cards.\nNew Phyrexia: Common\n\nImperial Hellkite (7, {5}{R}{R}) 6/6\nCreature — Dragon\nFlying\nMorph {6}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Imperial Hellkite is turned face up, you may search your library for a Dragon card, reveal it, and put it into your hand. If you do, shuffle your library.\nArchenemy: Rare, Legions: Rare\n\nImperial Mask (5, {4}{W}) \nEnchantment\nWhen Imperial Mask enters the battlefield, if it's not a token, each of your teammates creates a token that's a copy of Imperial Mask.\nYou have hexproof. (You can't be the target of spells or abilities your opponents control.)\nFuture Sight: Rare\n\nImplement of Improvement (1, {1}) \nArtifact\n{W}, Sacrifice Implement of Improvement: You gain 2 life.\nWhen Implement of Improvement is put into a graveyard from the battlefield, draw a card.\nAether Revolt: Common\n\nImprisoned in the Moon (3, {2}{U}) \nEnchantment — Aura\nEnchant creature, land, or planeswalker\nEnchanted permanent is a colorless land with "{T}: Add {C} to your mana pool" and loses all other card types and abilities.\nEldritch Moon: Rare\n\nIn Garruk's Wake (9, {7}{B}{B}) \nSorcery\nDestroy all creatures you don't control and all planeswalkers you don't control.\nCommander 2016 Edition: Rare, Magic 2015 Core Set: Rare\n\nIn the Web of War (5, {3}{R}{R}) \nEnchantment\nWhenever a creature enters the battlefield under your control, it gets +2/+0 and gains haste until end of turn.\nBetrayers of Kamigawa: Rare\n\nIncendiary Command (5, {3}{R}{R}) \nSorcery\nChoose two —\n• Incendiary Command deals 4 damage to target player.\n• Incendiary Command deals 2 damage to each creature.\n• Destroy target nonbasic land.\n• Each player discards all the cards in his or her hand, then draws that many cards.\nCommander 2013 Edition: Rare, Lorwyn: Rare\n\nIncite Rebellion (6, {4}{R}{R}) \nSorcery\nFor each player, Incite Rebellion deals damage to that player and each creature that player controls equal to the number of creatures he or she controls.\nCommander 2014 Edition: Rare\n\nInduce Despair (3, {2}{B}) \nInstant\nAs an additional cost to cast Induce Despair, reveal a creature card from your hand.\nTarget creature gets -X/-X until end of turn, where X is the revealed card's converted mana cost.\nRise of the Eldrazi: Common\n\nInertia Bubble (2, {1}{U}) \nEnchantment — Aura\nEnchant artifact\nEnchanted artifact doesn't untap during its controller's untap step.\nMirrodin: Common\n\nInfectious Host (3, {2}{B}) 1/1\nCreature — Zombie\nWhen Infectious Host dies, target player loses 2 life.\nRavnica: City of Guilds: Common\n\nInferno (7, {5}{R}{R}) \nInstant\nInferno deals 6 damage to each creature and each player.\nThe Dark: Rare, Eighth Edition: Rare, Seventh Edition: Rare, Classic (Sixth Edition): Rare, Fifth Edition: Rare, Fourth Edition: Rare\n\nInferno Fist (2, {1}{R}) \nEnchantment — Aura\nEnchant creature you control\nEnchanted creature gets +2/+0.\n{R}, Sacrifice Inferno Fist: Inferno Fist deals 2 damage to target creature or player.\nMagic 2015 Core Set: Common\n\nInner Calm, Outer Strength (3, {2}{G}) \nInstant — Arcane\nTarget creature gets +X/+X until end of turn, where X is the number of cards in your hand.\nSaviors of Kamigawa: Common\n\nInner-Flame Acolyte (3, {1}{R}{R}) 2/2\nCreature — Elemental Shaman\nWhen Inner-Flame Acolyte enters the battlefield, target creature gets +2/+0 and gains haste until end of turn.\nEvoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)\nDuel Decks: Jace vs. Chandra: Common, Lorwyn: Common\n\nInsight (3, {2}{U}) \nEnchantment\nWhenever an opponent casts a green spell, you draw a card.\nTempest: Uncommon, Classic (Sixth Edition): Uncommon\n\nInsult / Injury (3, {2}{R}) \nSorcery\nDamage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead.\nAmonkhet: Rare, Amonkhet: Rare\n\nInto Thin Air (6, {5}{U}) \nInstant\nAffinity for artifacts (This spell costs {1} less to cast for each artifact you control.)\nReturn target artifact to its owner's hand.\nFifth Dawn: Common\n\nInundate (6, {3}{U}{U}{U}) \nSorcery\nReturn all nonblue creatures to their owners' hands.\nEventide: Rare\n\nInvasion Plans (3, {2}{R}) \nEnchantment\nAll creatures block each turn if able.\nThe attacking player chooses how each creature blocks each turn.\nStronghold: Rare\n\nInvulnerability (2, {1}{W}) \nInstant\nBuyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)\nThe next time a source of your choice would deal damage to you this turn, prevent that damage.\nTempest: Uncommon\n\nIor Ruin Expedition (2, {1}{U}) \nEnchantment\nLandfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition.\nRemove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards.\nZendikar: Common\n\nIronclaw Buzzardiers (3, {2}{R}) 2/2\nCreature — Orc Scout\nIronclaw Buzzardiers can't block creatures with power 2 or greater.\n{R}: Ironclaw Buzzardiers gains flying until end of turn.\nTime Spiral: Common\n\nIsamaru, Hound of Konda (1, {W}) 2/2\nLegendary Creature — Hound\n\nChampions of Kamigawa: Rare\n\nIvory Crane Netsuke (2, {2}) \nArtifact\nAt the beginning of your upkeep, if you have seven or more cards in hand, you gain 4 life.\nSaviors of Kamigawa: Uncommon\n\nIzzet Cluestone (3, {3}) \nArtifact\n{T}: Add {U} or {R} to your mana pool.\n{U}{R}, {T}, Sacrifice Izzet Cluestone: Draw a card.\nDragon's Maze: Common\n\nIzzet Signet (2, {2}) \nArtifact\n{1}, {T}: Add {U}{R} to your mana pool.\nDuel Decks: Izzet vs. Golgari: Common, Commander: Common, Commander 2015 Edition: Common, Guildpact: Common\n\nJace's Sanctum (4, {3}{U}) \nEnchantment\nInstant and sorcery spells you cast cost {1} less to cast.\nWhenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)\nMagic Origins: Rare\n\nJacques le Vert (4, {1}{R}{G}{W}) 3/2\nLegendary Creature — Human Warrior\nGreen creatures you control get +0/+2.\nMasters Edition: Rare, Legends: Rare\n\nJalum Tome (3, {3}) \nArtifact\n{2}, {T}: Draw a card, then discard a card.\nCommander 2014 Edition: Rare, Chronicles: Rare, Antiquities: Uncommon, Anthologies: Special, Seventh Edition: Rare, Classic (Sixth Edition): Rare, Fifth Edition: Rare\n\nJawbone Skulkin (1, {1}) 1/1\nArtifact Creature — Scarecrow\n{2}: Target red creature gains haste until end of turn.\nEventide: Common\n\nJaya Ballard, Task Mage (3, {1}{R}{R}) 2/2\nLegendary Creature — Human Spellshaper\n{R}, {T}, Discard a card: Destroy target blue permanent.\n{1}{R}, {T}, Discard a card: Jaya Ballard, Task Mage deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.\n{5}{R}{R}, {T}, Discard a card: Jaya Ballard deals 6 damage to each creature and each player.\nPremium Deck Series: Fire and Lightning: Rare, Time Spiral: Rare\n\nJeska, Warrior Adept (4, {2}{R}{R}) 3/1\nLegendary Creature — Human Barbarian Warrior\nFirst strike, haste\n{T}: Jeska, Warrior Adept deals 1 damage to target creature or player.\nJudgment: Rare\n\nJeskai Runemark (3, {2}{U}) \nEnchantment — Aura\nEnchant creature\nEnchanted creature gets +2/+2.\nEnchanted creature has flying as long as you control a red or white permanent.\nFate Reforged: Common\n\nJeskai Sage (2, {1}{U}) 1/1\nCreature — Human Monk\nProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)\nWhen Jeskai Sage dies, draw a card.\nFate Reforged: Common\n\nJodah's Avenger (6, {5}{U}) 4/4\nCreature — Shapeshifter\n{0}: Until end of turn, Jodah's Avenger gets -1/-1 and gains your choice of double strike, protection from red, vigilance, or shadow. (A creature with shadow can block or be blocked by only creatures with shadow.)\nPlanar Chaos: Uncommon\n\nJoiner Adept (2, {1}{G}) 2/1\nCreature — Elf Druid\nLands you control have "{T}: Add one mana of any color to your mana pool."\nFifth Dawn: Rare, Tenth Edition: Rare\n\nJourneyer's Kite (2, {2}) \nArtifact\n{3}, {T}: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.\nDuel Decks: Venser vs. Koth: Rare, Champions of Kamigawa: Rare\n\nJuju Bubble (1, {1}) \nArtifact\nCumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nWhen you play a card, sacrifice Juju Bubble.\n{2}: You gain 1 life.\nVisions: Uncommon\n\nJund Sojourners (3, {B}{R}{G}) 3/2\nCreature — Viashino Shaman\nWhen you cycle Jund Sojourners or it dies, you may have it deal 1 damage to target creature or player.\nCycling {2}{R} ({2}{R}, Discard this card: Draw a card.)\nAlara Reborn: Common\n\nJungle Troll (3, {1}{R}{G}) 2/1\nCreature — Troll\n{R}: Regenerate Jungle Troll.\n{G}: Regenerate Jungle Troll.\nMirage: Uncommon\n\nKaervek's Torch (2, {X}{R}) \nSorcery\nAs long as Kaervek's Torch is on the stack, spells that target it cost {2} more to cast.\nKaervek's Torch deals X damage to target creature or player.\nVintage Masters: Uncommon, Mirage: Common\n\nKaho, Minamo Historian (4, {2}{U}{U}) 2/2\nLegendary Creature — Human Wizard\nWhen Kaho, Minamo Historian enters the battlefield, search your library for up to three instant cards and exile them. Then shuffle your library.\n{X}, {T}: You may cast a card with converted mana cost X exiled with Kaho without paying its mana cost.\nSaviors of Kamigawa: Rare\n\nKami of Tattered Shoji (5, {4}{W}) 2/5\nCreature — Spirit\nWhenever you cast a Spirit or Arcane spell, Kami of Tattered Shoji gains flying until end of turn.\nBetrayers of Kamigawa: Common\n\nKami of Twisted Reflection (3, {1}{U}{U}) 2/2\nCreature — Spirit\nSacrifice Kami of Twisted Reflection: Return target creature you control to its owner's hand.\nChampions of Kamigawa: Common\n\nKami of the Honored Dead (7, {5}{W}{W}) 3/5\nCreature — Spirit\nFlying\nWhenever Kami of the Honored Dead is dealt damage, you gain that much life.\nSoulshift 6 (When this creature dies, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.)\nBetrayers of Kamigawa: Uncommon\n\nKami of the Waning Moon (3, {2}{B}) 1/1\nCreature — Spirit\nFlying\nWhenever you cast a Spirit or Arcane spell, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)\nChampions of Kamigawa: Common\n\nKaroo (0, ) \nLand\nKaroo enters the battlefield tapped.\nWhen Karoo enters the battlefield, sacrifice it unless you return an untapped Plains you control to its owner's hand.\n{T}: Add {C}{W} to your mana pool.\nCommander 2014 Edition: Uncommon, Visions: Uncommon\n\nKarstoderm (4, {2}{G}{G}) 0/0\nCreature — Beast\nKarstoderm enters the battlefield with five +1/+1 counters on it.\nWhenever an artifact enters the battlefield, remove a +1/+1 counter from Karstoderm.\nDarksteel: Uncommon\n\nKashi-Tribe Elite (3, {1}{G}{G}) 2/3\nCreature — Snake Warrior\nLegendary Snakes you control have shroud. (They can't be the targets of spells or abilities.)\nWhenever Kashi-Tribe Elite deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.\nSaviors of Kamigawa: Uncommon\n\nKazuul, Tyrant of the Cliffs (5, {3}{R}{R}) 5/4\nLegendary Creature — Ogre Warrior\nWhenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays {3}.\nCommander 2016 Edition: Rare, Worldwake: Rare\n\nKeen Sense (1, {G}) \nEnchantment — Aura\nEnchant creature\nWhenever enchanted creature deals damage to an opponent, you may draw a card.\nPlanar Chaos: Uncommon\n\nKefnet's Last Word (4, {2}{U}{U}) \nSorcery\nGain control of target artifact, creature, or enchantment. Lands you control don't untap during your next untap step.\nHour of Devastation: Rare\n\nKeiga, the Tide Star (6, {5}{U}) 5/5\nLegendary Creature — Dragon Spirit\nFlying\nWhen Keiga, the Tide Star dies, gain control of target creature.\nModern Masters: Mythic Rare, Champions of Kamigawa: Rare\n\nKeldon Marauders (2, {1}{R}) 3/3\nCreature — Human Warrior\nVanishing 2 (This creature enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)\nWhen Keldon Marauders enters the battlefield or leaves the battlefield, it deals 1 damage to target player.\nPremium Deck Series: Fire and Lightning: Common, Planar Chaos: Common\n\nKentaro, the Smiling Cat (2, {1}{W}) 2/1\nLegendary Creature — Human Samurai\nBushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)\nYou may pay {X} rather than pay the mana cost for Samurai spells you cast, where X is that spell's converted mana cost.\nBetrayers of Kamigawa: Rare\n\nKessig Wolf (3, {2}{R}) 3/1\nCreature — Wolf\n{1}{R}: Kessig Wolf gains first strike until end of turn.\nInnistrad: Common\n\nKiku, Night's Flower (2, {B}{B}) 1/1\nLegendary Creature — Human Assassin\n{2}{B}{B}, {T}: Target creature deals damage to itself equal to its power.\nChampions of Kamigawa: Rare\n\nKiller Instinct (6, {4}{R}{G}) \nEnchantment\nAt the beginning of your upkeep, reveal the top card of your library. If it's a creature card, put it onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.\nGuildpact: Rare\n\nKing Macar, the Gold-Cursed (4, {2}{B}{B}) 2/3\nLegendary Creature — Human\nInspired — Whenever King Macar, the Gold-Cursed becomes untapped, you may exile target creature. If you do, create a colorless artifact token named Gold. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."\nJourney into Nyx: Rare\n\nKithkin Rabble (4, {3}{W}) 0/0\nCreature — Kithkin\nVigilance\nKithkin Rabble's power and toughness are each equal to the number of white permanents you control.\nShadowmoor: Uncommon\n\nKjeldoran Outpost (0, ) \nLand\nIf Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard.\n{T}: Add {W} to your mana pool.\n{1}{W}, {T}: Create a 1/1 white Soldier creature token.\nVintage Masters: Rare, Masters Edition II: Rare, Alliances: Rare\n\nKnacksaw Clique (4, {3}{U}) 1/4\nCreature — Faerie Rogue\nFlying\n{1}{U}, {Q}: Target opponent exiles the top card of his or her library. Until end of turn, you may play that card. ({Q} is the untap symbol.)\nShadowmoor: Rare\n\nKnight Watch (5, {4}{W}) \nSorcery\nCreate two 2/2 white Knight creature tokens with vigilance.\nGatecrash: Common\n\nKnight of Glory (2, {1}{W}) 2/1\nCreature — Human Knight\nProtection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)\nExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)\nMagic 2013: Uncommon\n\nKnotvine Paladin (2, {G}{W}) 2/2\nCreature — Human Knight\nWhenever Knotvine Paladin attacks, it gets +1/+1 until end of turn for each untapped creature you control.\nDuel Decks: Knights vs. Dragons: Rare, Alara Reborn: Rare\n\nKnowledge Pool (6, {6}) \nArtifact\nImprint — When Knowledge Pool enters the battlefield, each player exiles the top three cards of his or her library.\nWhenever a player casts a spell from his or her hand, that player exiles it. If the player does, he or she may cast another nonland card exiled with Knowledge Pool without paying that card's mana cost.\nMirrodin Besieged: Rare\n\nKookus (5, {3}{R}{R}) 3/5\nCreature — Djinn\nTrample\nAt the beginning of your upkeep, if you don't control a creature named Keeper of Kookus, Kookus deals 3 damage to you and attacks this turn if able.\n{R}: Kookus gets +1/+0 until end of turn.\nVisions: Rare\n\nKor Aeronaut (2, {W}{W}) 2/2\nCreature — Kor Soldier\nKicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)\nFlying\nWhen Kor Aeronaut enters the battlefield, if it was kicked, target creature gains flying until end of turn.\nDuel Decks: Elspeth vs. Tezzeret: Uncommon, Zendikar: Uncommon\n\nKor Cartographer (4, {3}{W}) 2/2\nCreature — Kor Scout\nWhen Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library.\nDuel Decks: Venser vs. Koth: Common, Zendikar: Common\n\nKranioceros (5, {4}{R}) 5/2\nCreature — Beast\n{1}{W}: Kranioceros gets +0/+3 until end of turn.\nConflux: Common\n\nKrark-Clan Grunt (3, {2}{R}) 2/2\nCreature — Goblin Warrior\nSacrifice an artifact: Krark-Clan Grunt gets +1/+0 and gains first strike until end of turn.\nMirrodin: Common\n\nKrosan Groundshaker (7, {4}{G}{G}{G}) 6/6\nCreature — Beast\n{G}: Target Beast creature gains trample until end of turn.\nOnslaught: Uncommon\n\nKrosan Tusker (7, {5}{G}{G}) 6/5\nCreature — Boar Beast\nCycling {2}{G} ({2}{G}, Discard this card: Draw a card.)\nWhen you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle your library.\nVintage Masters: Common, Duel Decks: Heroes vs. Monsters: Common, Duel Decks: Garruk vs. Liliana: Common, Commander: Common, Commander 2013 Edition: Common, Archenemy: Common, Onslaught: Common\n\nKrosan Vorine (4, {3}{G}) 3/2\nCreature — Cat Beast\nProvoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)\nKrosan Vorine can't be blocked by more than one creature.\nVintage Masters: Common, Legions: Common\n\nKyren Legate (2, {1}{R}) 1/1\nCreature — Goblin\nHaste\nIf an opponent controls a Plains and you control a Mountain, you may cast Kyren Legate without paying its mana cost.\nMercadian Masques: Uncommon\n\nLabyrinth Champion (4, {3}{R}) 2/2\nCreature — Human Warrior\nHeroic — Whenever you cast a spell that targets Labyrinth Champion, Labyrinth Champion deals 2 damage to target creature or player.\nTheros: Rare\n\nLagac Lizard (4, {3}{R}) 3/3\nCreature — Lizard\n\nRise of the Eldrazi: Common\n\nLagonna-Band Trailblazer (1, {W}) 0/4\nCreature — Centaur Scout\nHeroic — Whenever you cast a spell that targets Lagonna-Band Trailblazer, put a +1/+1 counter on Lagonna-Band Trailblazer.\nJourney into Nyx: Common\n\nLammastide Weave (2, {1}{G}) \nInstant\nChoose a card name, then target player puts the top card of his or her library into his or her graveyard. If that card has the chosen name, you gain life equal to its converted mana cost.\nDraw a card.\nLorwyn: Uncommon\n\nLantern Kami (1, {W}) 1/1\nCreature — Spirit\nFlying\nChampions of Kamigawa: Common\n\nLapse of Certainty (3, {2}{W}) \nInstant\nCounter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.\nConflux: Common\n\nLarceny (5, {3}{B}{B}) \nEnchantment\nWhenever a creature you control deals combat damage to a player, that player discards a card.\nMercadian Masques: Uncommon, Eighth Edition: Rare\n\nLast Stand (5, {W}{U}{B}{R}{G}) \nSorcery\nTarget opponent loses 2 life for each Swamp you control. Last Stand deals damage to target creature equal to the number of Mountains you control. Create a 1/1 green Saproling creature token for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards.\nPlanechase 2012 Edition: Rare, Apocalypse: Rare\n\nLavalanche (4, {X}{B}{R}{G}) \nSorcery\nLavalanche deals X damage to target player and each creature he or she controls.\nCommander 2016 Edition: Rare, Alara Reborn: Rare\n\nLavinia of the Tenth (5, {3}{W}{U}) 4/4\nLegendary Creature — Human Soldier\nProtection from red\nWhen Lavinia of the Tenth enters the battlefield, detain each nonland permanent your opponents control with converted mana cost 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)\nDragon's Maze: Rare\n\nLay Bare (4, {2}{U}{U}) \nInstant\nCounter target spell. Look at its controller's hand.\nRise of the Eldrazi: Common\n\nLay Bare the Heart (2, {1}{B}) \nSorcery\nTarget opponent reveals his or her hand. You choose a nonlegendary, nonland card from it. That player discards that card.\nAmonkhet: Uncommon\n\nLeeches (3, {1}{W}{W}) \nSorcery\nTarget player loses all poison counters. Leeches deals that much damage to that player.\nMasters Edition IV: Rare, Homelands: Rare\n\nLeeching Bite (2, {1}{G}) \nInstant\nTarget creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn.\nNew Phyrexia: Common\n\nLeechridden Swamp (0, ) \nLand — Swamp\n({T}: Add {B} to your mana pool.)\nLeechridden Swamp enters the battlefield tapped.\n{B}, {T}: Each opponent loses 1 life. Activate this ability only if you control two or more black permanents.\nPlanechase: Uncommon, Shadowmoor: Uncommon\n\nLeery Fogbeast (3, {2}{G}) 4/2\nCreature — Beast\nWhenever Leery Fogbeast becomes blocked, prevent all combat damage that would be dealt this turn.\nOnslaught: Common\n\nLegacy Weapon (7, {7}) \nLegendary Artifact\n{W}{U}{B}{R}{G}: Exile target permanent.\nIf Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead.\nApocalypse: Rare, Tenth Edition: Rare\n\nLens of Clarity (1, {1}) \nArtifact\nYou may look at the top card of your library and at face-down creatures you don't control. (You may do this at any time.)\nKhans of Tarkir: Common\n\nLeonin Abunas (4, {3}{W}) 2/5\nCreature — Cat Cleric\nArtifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)\nArchenemy: Rare, Mirrodin: Rare\n\nLesser Gargadon (4, {2}{R}{R}) 6/4\nCreature — Beast\nWhenever Lesser Gargadon attacks or blocks, sacrifice a land.\nProphecy: Uncommon, Eighth Edition: Uncommon\n\nLeveler (5, {5}) 10/10\nArtifact Creature — Juggernaut\nWhen Leveler enters the battlefield, exile all cards from your library.\nMirrodin: Rare\n\nLhurgoyf (4, {2}{G}{G}) 0/1\nCreature — Lhurgoyf\nLhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.\nCommander: Rare, Ice Age: Rare, Deckmasters: Rare, Battle Royale: Rare, Eighth Edition: Rare, Fifth Edition: Rare\n\nLiberate (2, {1}{W}) \nInstant\nExile target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.\nInvasion: Uncommon\n\nLiege of the Pit (8, {5}{B}{B}{B}) 7/7\nCreature — Demon\nFlying, trample\nAt the beginning of your upkeep, sacrifice a creature other than Liege of the Pit. If you can't, Liege of the Pit deals 7 damage to you.\nMorph {B}{B}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nTime Spiral: Rare\n\nLife Burst (2, {1}{W}) \nInstant\nTarget player gains 4 life, then gains 4 life for each card named Life Burst in each graveyard.\nOdyssey: Common\n\nLightning Axe (1, {R}) \nInstant\nAs an additional cost to cast Lightning Axe, discard a card or pay {5}.\nLightning Axe deals 5 damage to target creature.\nTime Spiral: Common, Shadows Over Innistrad: Uncommon\n\nLightning Hounds (4, {2}{R}{R}) 3/2\nCreature — Hound\nFirst strike\nMercadian Masques: Common\n\nLightwielder Paladin (5, {3}{W}{W}) 4/4\nCreature — Human Knight\nFirst strike (This creature deals combat damage before creatures without first strike.)\nWhenever Lightwielder Paladin deals combat damage to a player, you may exile target black or red permanent that player controls.\nMagic 2010: Rare\n\nLiliana's Mastery (5, {3}{B}{B}) \nEnchantment\nZombies you control get +1/+1.\nWhen Liliana's Mastery enters the battlefield, create two 2/2 black Zombie creature tokens.\nAmonkhet: Rare\n\nLiliana's Specter (3, {1}{B}{B}) 2/1\nCreature — Specter\nFlying\nWhen Liliana's Specter enters the battlefield, each opponent discards a card.\nPlanechase 2012 Edition: Common, Conspiracy: Common, Magic 2011: Common\n\nLiquid Fire (6, {4}{R}{R}) \nSorcery\nAs an additional cost to cast Liquid Fire, choose a number between 0 and 5.\nLiquid Fire deals X damage to target creature and 5 minus X damage to that creature's controller, where X is the chosen number.\nOdyssey: Uncommon\n\nLithatog (3, {1}{R}{G}) 1/2\nCreature — Atog\nSacrifice an artifact: Lithatog gets +1/+1 until end of turn.\nSacrifice a land: Lithatog gets +1/+1 until end of turn.\nOdyssey: Uncommon\n\nLiving Lands (4, {3}{G}) \nEnchantment\nAll Forests are 1/1 creatures that are still lands.\nMasters Edition IV: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare, Classic (Sixth Edition): Rare, Fifth Edition: Rare, Fourth Edition: Rare, Revised Edition: Rare, Unlimited Edition: Rare\n\nLiving Terrain (4, {2}{G}{G}) \nEnchantment — Aura\nEnchant land\nEnchanted land is a 5/6 green Treefolk creature that's still a land.\nProphecy: Uncommon, Eighth Edition: Uncommon\n\nLiving Tsunami (4, {2}{U}{U}) 4/4\nCreature — Elemental\nFlying\nAt the beginning of your upkeep, sacrifice Living Tsunami unless you return a land you control to its owner's hand.\nZendikar: Uncommon\n\nLlanowar Behemoth (5, {3}{G}{G}) 4/4\nCreature — Elemental\nTap an untapped creature you control: Llanowar Behemoth gets +1/+1 until end of turn.\nWeatherlight: Uncommon, Ninth Edition: Uncommon, Eighth Edition: Uncommon\n\nLobotomy (4, {2}{U}{B}) \nSorcery\nTarget player reveals his or her hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles his or her library.\nTempest: Uncommon, Invasion: Uncommon\n\nLocust Miser (4, {2}{B}{B}) 2/2\nCreature — Rat Shaman\nEach opponent's maximum hand size is reduced by two.\nSaviors of Kamigawa: Uncommon\n\nLocust Swarm (4, {3}{G}) 1/1\nCreature — Insect\nFlying\n{G}: Regenerate Locust Swarm.\n{G}: Untap Locust Swarm. Activate this ability only once each turn.\nMirage: Uncommon\n\nLord of the Accursed (3, {2}{B}) 2/3\nCreature — Zombie\nOther Zombies you control get +1/+1.\n{1}{B}, {T}: All Zombies gain menace until end of turn.\nAmonkhet: Uncommon\n\nLorthos, the Tidemaker (8, {5}{U}{U}{U}) 8/8\nLegendary Creature — Octopus\nWhenever Lorthos, the Tidemaker attacks, you may pay {8}. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps.\nCommander 2014 Edition: Mythic Rare, Zendikar: Mythic Rare\n\nLoxodon Convert (4, {3}{W}) 4/2\nCreature — Elephant Soldier\n\nNew Phyrexia: Common\n\nLoxodon Partisan (5, {4}{W}) 3/4\nCreature — Elephant Soldier\nBattle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)\nMirrodin Besieged: Common\n\nLumengrid Augur (4, {3}{U}) 2/2\nCreature — Vedalken Wizard\n{1}, {T}: Target player draws a card, then discards a card. If that player discards an artifact card this way, untap Lumengrid Augur.\nMirrodin: Rare\n\nLunk Errant (6, {5}{R}) 4/4\nCreature — Giant Warrior\nWhenever Lunk Errant attacks alone, it gets +1/+1 and gains trample until end of turn.\nMorningtide: Common\n\nLupine Prototype (2, {2}) 5/5\nArtifact Creature — Wolf Construct\nLupine Prototype can't attack or block unless a player has no cards in hand.\nEldritch Moon: Rare\n\nLurking Evil (3, {B}{B}{B}) \nEnchantment\nPay half your life, rounded up: Lurking Evil becomes a 4/4 Horror creature with flying.\nVintage Masters: Uncommon, Urza's Saga: Rare\n\nLys Alana Huntmaster (4, {2}{G}{G}) 3/3\nCreature — Elf Warrior\nWhenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.\nDuel Decks: Elves vs. Goblins: Common, Commander 2014 Edition: Common, Lorwyn: Common, Duels of the Planeswalkers: Common\n\nLyzolda, the Blood Witch (3, {1}{B}{R}) 3/1\nLegendary Creature — Human Cleric\n{2}, Sacrifice a creature: Lyzolda, the Blood Witch deals 2 damage to target creature or player if the sacrificed creature was red. Draw a card if the sacrificed creature was black.\nDissension: Rare\n\nMaalfeld Twins (6, {5}{B}) 4/4\nCreature — Zombie\nWhen Maalfeld Twins dies, create two 2/2 black Zombie creature tokens.\nAvacyn Restored: Uncommon\n\nMagma Burst (4, {3}{R}) \nInstant\nKicker—Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.)\nMagma Burst deals 3 damage to target creature or player. If Magma Burst was kicked, it deals 3 damage to another target creature or player.\nPlaneshift: Common\n\nMagma Jet (2, {1}{R}) \nInstant\nMagma Jet deals 2 damage to target creature or player. Scry 2.\nDuel Decks: Heroes vs. Monsters: Uncommon, Duel Decks: Jace vs. Chandra: Uncommon, Theros: Uncommon, Fifth Dawn: Uncommon\n\nMagma Mine (1, {1}) \nArtifact\n{4}: Put a pressure counter on Magma Mine.\n{T}, Sacrifice Magma Mine: Magma Mine deals damage equal to the number of pressure counters on it to target creature or player.\nVisions: Uncommon\n\nMagma Rift (3, {2}{R}) \nSorcery\nAs an additional cost to cast Magma Rift, sacrifice a land.\nMagma Rift deals 5 damage to target creature.\nZendikar: Common\n\nMagma Spray (1, {R}) \nInstant\nMagma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead.\nDuel Decks: Izzet vs. Golgari: Common, Journey into Nyx: Common, Shards of Alara: Common, Amonkhet: Common\n\nMagma Vein (3, {2}{R}) \nEnchantment\n{R}, Sacrifice a land: Magma Vein deals 1 damage to each creature without flying.\nOdyssey: Uncommon\n\nMagnetic Flux (3, {2}{U}) \nInstant\nArtifact creatures you control gain flying until end of turn.\nDarksteel: Common\n\nMagus of the Coffers (5, {4}{B}) 4/4\nCreature — Human Wizard\n{2}, {T}: Add {B} to your mana pool for each Swamp you control.\nCommander 2014 Edition: Rare, Planar Chaos: Rare\n\nMalachite Golem (6, {6}) 5/3\nArtifact Creature — Golem\n{1}{G}: Malachite Golem gains trample until end of turn.\nMirrodin: Common\n\nMalevolent Awakening (3, {1}{B}{B}) \nEnchantment\n{1}{B}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand.\nOdyssey: Uncommon\n\nMana Clash (1, {R}) \nSorcery\nYou and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.\nThe Dark: Rare, Ninth Edition: Rare, Eighth Edition: Rare, Seventh Edition: Rare, Fifth Edition: Rare, Fourth Edition: Rare\n\nManakin (2, {2}) 1/1\nArtifact Creature — Construct\n{T}: Add {C} to your mana pool.\nTempest: Common\n\nManriki-Gusari (2, {2}) \nArtifact — Equipment\nEquipped creature gets +1/+2 and has "{T}: Destroy target Equipment."\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)\nSaviors of Kamigawa: Uncommon\n\nMap the Wastes (3, {2}{G}) \nSorcery\nSearch your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)\nFate Reforged: Common\n\nMarang River Prowler (3, {2}{U}) 2/1\nCreature — Human Rogue\nMarang River Prowler can't block and can't be blocked.\nYou may cast Marang River Prowler from your graveyard as long as you control a black or green permanent.\nFate Reforged: Uncommon\n\nMarsh Crocodile (4, {2}{U}{B}) 4/4\nCreature — Crocodile\nWhen Marsh Crocodile enters the battlefield, return a blue or black creature you control to its owner's hand.\nWhen Marsh Crocodile enters the battlefield, each player discards a card.\nPlaneshift: Uncommon\n\nMarshal's Anthem (4, {2}{W}{W}) \nEnchantment\nMultikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.)\nCreatures you control get +1/+1.\nWhen Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.\nCommander 2015 Edition: Rare, Commander 2014 Edition: Rare, Worldwake: Rare\n\nMass Appeal (3, {2}{U}) \nSorcery\nDraw a card for each Human you control.\nAvacyn Restored: Uncommon\n\nMaw of the Mire (5, {4}{B}) \nSorcery\nDestroy target land. You gain 4 life.\nInnistrad: Common\n\nMeasure of Wickedness (4, {3}{B}) \nEnchantment\nAt the beginning of your end step, sacrifice Measure of Wickedness and you lose 8 life.\nWhenever another card is put into your graveyard from anywhere, target opponent gains control of Measure of Wickedness.\nSaviors of Kamigawa: Uncommon\n\nMeng Huo's Horde (5, {4}{G}) 4/5\nCreature — Human Soldier\n\nPortal Three Kingdoms: Common, Masters Edition III: Common\n\nMephidross Vampire (6, {4}{B}{B}) 3/4\nCreature — Vampire\nFlying\nEach creature you control is a Vampire in addition to its other creature types and has "Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature."\nFifth Dawn: Rare\n\nMesmeric Fiend (2, {1}{B}) 1/1\nCreature — Nightmare Horror\nWhen Mesmeric Fiend enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card.\nWhen Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand.\nVintage Masters: Common, Duel Decks: Sorin vs. Tibalt: Common, Torment: Common\n\nMetallic Rebuke (3, {2}{U}) \nInstant\nImprovise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)\nCounter target spell unless its controller pays {3}.\nAether Revolt: Common\n\nMetallic Sliver (1, {1}) 1/1\nArtifact Creature — Sliver\n\nPremium Deck Series: Slivers: Common, Tempest Remastered: Common, Tempest: Common\n\nMetathran Zombie (2, {1}{U}) 1/1\nCreature — Metathran Zombie\n{B}: Regenerate Metathran Zombie.\nInvasion: Common\n\nMidnight Guard (3, {2}{W}) 2/3\nCreature — Human Soldier\nWhenever another creature enters the battlefield, untap Midnight Guard.\nMagic 2015 Core Set: Common, Dark Ascension: Common\n\nMidsummer Revel (5, {3}{G}{G}) \nEnchantment\nAt the beginning of your upkeep, you may put a verse counter on Midsummer Revel.\n{G}, Sacrifice Midsummer Revel: Create X 3/3 green Beast creature tokens, where X is the number of verse counters on Midsummer Revel.\nUrza's Saga: Rare\n\nMight of Alara (1, {G}) \nInstant\nDomain — Target creature gets +1/+1 until end of turn for each basic land type among lands you control.\nConflux: Common\n\nMigratory Route (5, {3}{W}{U}) \nSorcery\nCreate four 1/1 white Bird creature tokens with flying.\nBasic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)\nCommander 2016 Edition: Uncommon\n\nMilitant Monk (3, {1}{W}{W}) 2/1\nCreature — Human Monk Cleric\nVigilance\n{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.\nTorment: Common\n\nMindwarper (4, {2}{B}{B}) 0/0\nCreature — Spirit\nMindwarper enters the battlefield with three +1/+1 counters on it.\n{2}{B}, Remove a +1/+1 counter from Mindwarper: Target player discards a card. Activate this ability only any time you could cast a sorcery.\nStronghold: Rare\n\nMinion of Tevesh Szat (7, {4}{B}{B}{B}) 4/4\nCreature — Demon Minion\nAt the beginning of your upkeep, Minion of Tevesh Szat deals 2 damage to you unless you pay {B}{B}.\n{T}: Target creature gets +3/-2 until end of turn.\nMasters Edition IV: Rare, Ice Age: Rare\n\nMirari (5, {5}) \nLegendary Artifact\nWhenever you cast an instant or sorcery spell, you may pay {3}. If you do, copy that spell. You may choose new targets for the copy.\nFrom the Vault: Relics: Mythic Rare, Commander 2013 Edition: Rare, Time Spiral "Timeshifted": Special, Odyssey: Rare\n\nMirri the Cursed (4, {2}{B}{B}) 3/2\nLegendary Creature — Vampire Cat\nFlying, first strike, haste\nWhenever Mirri the Cursed deals combat damage to a creature, put a +1/+1 counter on Mirri the Cursed.\nPlanar Chaos: Rare\n\nMirrodin's Core (0, ) \nLand\n{T}: Add {C} to your mana pool.\n{T}: Put a charge counter on Mirrodin's Core.\n{T}, Remove a charge counter from Mirrodin's Core: Add one mana of any color to your mana pool.\nConspiracy: Uncommon, Darksteel: Uncommon\n\nMirror Golem (6, {6}) 3/4\nArtifact Creature — Golem\nImprint — When Mirror Golem enters the battlefield, you may exile target card from a graveyard.\nMirror Golem has protection from each of the exiled card's card types. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)\nMirrodin: Uncommon\n\nMirror Sheen (3, {1}{U/R}{U/R}) \nEnchantment\n{1}{U/R}{U/R}: Copy target instant or sorcery spell that targets you. You may choose new targets for the copy.\nEventide: Rare\n\nMishra, Artificer Prodigy (4, {1}{U}{B}{R}) 4/4\nLegendary Creature — Human Artificer\nWhenever you cast an artifact spell, you may search your graveyard, hand, and/or library for a card with the same name as that spell and put it onto the battlefield. If you search your library this way, shuffle it.\nTime Spiral: Rare\n\nMistblade Shinobi (3, {2}{U}) 1/1\nCreature — Human Ninja\nNinjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)\nWhenever Mistblade Shinobi deals combat damage to a player, you may return target creature that player controls to its owner's hand.\nPlanechase 2012 Edition: Common, Betrayers of Kamigawa: Common\n\nMistform Dreamer (3, {2}{U}) 2/1\nCreature — Illusion\nFlying\n{1}: Mistform Dreamer becomes the creature type of your choice until end of turn.\nOnslaught: Common\n\nMistform Mask (2, {1}{U}) \nEnchantment — Aura\nEnchant creature\n{1}: Enchanted creature becomes the creature type of your choice until end of turn.\nOnslaught: Common\n\nMistform Mutant (6, {4}{U}{U}) 3/4\nCreature — Illusion Mutant\n{1}{U}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.\nOnslaught: Uncommon\n\nMogg Assassin (3, {2}{R}) 2/1\nCreature — Goblin Assassin\n{T}: You choose target creature an opponent controls, and that opponent chooses target creature. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose.\nExodus: Uncommon\n\nMogg Salvage (3, {2}{R}) \nInstant\nIf an opponent controls an Island and you control a Mountain, you may cast Mogg Salvage without paying its mana cost.\nDestroy target artifact.\nNemesis: Uncommon\n\nMogg Squad (2, {1}{R}) 3/3\nCreature — Goblin\nMogg Squad gets -1/-1 for each other creature on the battlefield.\nTempest: Uncommon\n\nMolten Influence (2, {1}{R}) \nInstant\nCounter target instant or sorcery spell unless its controller has Molten Influence deal 4 damage to him or her.\nOdyssey: Rare\n\nMolten-Tail Masticore (4, {4}) 4/4\nArtifact Creature — Masticore\nAt the beginning of your upkeep, sacrifice Molten-Tail Masticore unless you discard a card.\n{4}, Exile a creature card from your graveyard: Molten-Tail Masticore deals 4 damage to target creature or player.\n{2}: Regenerate Molten-Tail Masticore.\nScars of Mirrodin: Mythic Rare\n\nMoon Heron (4, {3}{U}) 3/2\nCreature — Spirit Bird\nFlying\nInnistrad: Common\n\nMoonlace (1, {U}) \nInstant\nTarget spell or permanent becomes colorless.\nTime Spiral: Rare\n\nMorbid Plunder (3, {1}{B}{B}) \nSorcery\nReturn up to two target creature cards from your graveyard to your hand.\nMirrodin Besieged: Common\n\nMortal Combat (4, {2}{B}{B}) \nEnchantment\nAt the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.\nTorment: Rare, Tenth Edition: Rare\n\nMortis Dogs (4, {3}{B}) 2/2\nCreature — Hound\nWhenever Mortis Dogs attacks, it gets +2/+0 until end of turn.\nWhen Mortis Dogs dies, target player loses life equal to its power.\nNew Phyrexia: Common\n\nMortuary (4, {3}{B}) \nEnchantment\nWhenever a creature is put into your graveyard from the battlefield, put that card on top of your library.\nStronghold: Rare\n\nMoss Monster (5, {3}{G}{G}) 3/6\nCreature — Elemental\n\nLegends: Common, Eighth Edition: Common\n\nMournful Zombie (3, {2}{B}) 2/1\nCreature — Zombie\n{W}, {T}: Target player gains 1 life.\nApocalypse: Common\n\nMtenda Lion (1, {G}) 2/1\nCreature — Cat\nWhenever Mtenda Lion attacks, defending player may pay {U}. If that player does, prevent all combat damage that would be dealt by Mtenda Lion this turn.\nMirage: Common\n\nMurder of Crows (5, {3}{U}{U}) 4/4\nCreature — Bird\nFlying\nWhenever another creature dies, you may draw a card. If you do, discard a card.\nInnistrad: Uncommon\n\nMurderous Betrayal (3, {B}{B}{B}) \nEnchantment\n{B}{B}, Pay half your life, rounded up: Destroy target nonblack creature. It can't be regenerated.\nNemesis: Rare, Eighth Edition: Rare\n\nMurderous Redcap (4, {2}{B/R}{B/R}) 2/2\nCreature — Goblin Assassin\nWhen Murderous Redcap enters the battlefield, it deals damage equal to its power to target creature or player.\nPersist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)\nModern Masters: Uncommon, Shadowmoor: Uncommon\n\nMurderous Spoils (6, {5}{B}) \nInstant\nDestroy target nonblack creature. It can't be regenerated. You gain control of all Equipment that was attached to it. (This effect lasts indefinitely.)\nDarksteel: Uncommon\n\nMuse Vessel (4, {4}) \nArtifact\n{3}, {T}: Target player exiles a card from his or her hand. Activate this ability only any time you could cast a sorcery.\n{1}: Choose a card exiled with Muse Vessel. You may play that card this turn.\nDissension: Rare\n\nMusician (3, {2}{U}) 1/3\nCreature — Human Wizard\nCumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\n{T}: Put a music counter on target creature. If it doesn't have "At the beginning of your upkeep, destroy this creature unless you pay {1} for each music counter on it," it gains that ability.\nMasters Edition II: Rare, Ice Age: Rare\n\nMycosynth Fiend (3, {2}{G}) 2/2\nCreature — Horror\nMycosynth Fiend gets +1/+1 for each poison counter your opponents have.\nNew Phyrexia: Uncommon\n\nMycosynth Wellspring (2, {2}) \nArtifact\nWhen Mycosynth Wellspring enters the battlefield or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.\nCommander 2016 Edition: Common, Commander 2014 Edition: Common, New Phyrexia: Common\n\nMyojin of Life's Web (9, {6}{G}{G}{G}) 8/8\nLegendary Creature — Spirit\nMyojin of Life's Web enters the battlefield with a divinity counter on it if you cast it from your hand.\nMyojin of Life's Web has indestructible as long as it has a divinity counter on it.\nRemove a divinity counter from Myojin of Life's Web: Put any number of creature cards from your hand onto the battlefield.\nChampions of Kamigawa: Rare\n\nMyojin of Seeing Winds (10, {7}{U}{U}{U}) 3/3\nLegendary Creature — Spirit\nMyojin of Seeing Winds enters the battlefield with a divinity counter on it if you cast it from your hand.\nMyojin of Seeing Winds has indestructible as long as it has a divinity counter on it.\nRemove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control.\nChampions of Kamigawa: Rare\n\nMyr Quadropod (4, {4}) 1/4\nArtifact Creature — Myr\n{3}: Switch Myr Quadropod's power and toughness until end of turn.\nFifth Dawn: Common\n\nMystic Crusader (3, {1}{W}{W}) 2/1\nCreature — Human Nomad Mystic\nProtection from black and from red\nThreshold — As long as seven or more cards are in your graveyard, Mystic Crusader gets +1/+1 and has flying.\nOdyssey: Rare\n\nMystic Enforcer (4, {2}{G}{W}) 3/3\nCreature — Human Nomad Mystic\nProtection from black\nThreshold — As long as seven or more cards are in your graveyard, Mystic Enforcer gets +3/+3 and has flying.\nTime Spiral "Timeshifted": Special, Odyssey: Rare\n\nMystic Monastery (0, ) \nLand\nMystic Monastery enters the battlefield tapped.\n{T}: Add {U}, {R}, or {W} to your mana pool.\nDuel Decks: Speed vs. Cunning: Uncommon, Commander 2016 Edition: Uncommon, Khans of Tarkir: Uncommon\n\nMyth Realized (1, {W}) \nEnchantment\nWhenever you cast a noncreature spell, put a lore counter on Myth Realized.\n{2}{W}: Put a lore counter on Myth Realized.\n{W}: Until end of turn, Myth Realized becomes a Monk Avatar creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lore counters on it."\nDragons of Tarkir: Rare\n\nNakaya Shade (2, {1}{B}) 1/1\nCreature — Shade\n{B}: Nakaya Shade gets +1/+1 until end of turn unless any player pays {2}.\nProphecy: Uncommon\n\nNantuko Mentor (3, {2}{G}) 1/1\nCreature — Insect Druid\n{2}{G}, {T}: Target creature gets +X/+X until end of turn, where X is that creature's power.\nOdyssey: Rare\n\nNantuko Shrine (3, {1}{G}{G}) \nEnchantment\nWhenever a player casts a spell, that player creates X 1/1 green Squirrel creature tokens, where X is the number of cards in all graveyards with the same name as that spell.\nOdyssey: Rare\n\nNatural Affinity (3, {2}{G}) \nInstant\nAll lands become 2/2 creatures until end of turn. They're still lands.\nMercadian Masques: Rare, Ninth Edition: Rare, Eighth Edition: Rare\n\nNatural Emergence (4, {2}{R}{G}) \nEnchantment\nWhen Natural Emergence enters the battlefield, return a red or green enchantment you control to its owner's hand.\nLands you control are 2/2 creatures with first strike. They're still lands.\nPlaneshift: Rare\n\nNatural End (3, {2}{G}) \nInstant\nDestroy target artifact or enchantment. You gain 3 life.\nAvacyn Restored: Common\n\nNatural State (1, {G}) \nInstant\nDestroy target artifact or enchantment with converted mana cost 3 or less.\nOath of the Gatewatch: Common\n\nNature's Wrath (6, {4}{G}{G}) \nEnchantment\nAt the beginning of your upkeep, sacrifice Nature's Wrath unless you pay {G}.\nWhenever a player puts an Island or blue permanent onto the battlefield, he or she sacrifices an Island or blue permanent.\nWhenever a player puts a Swamp or black permanent onto the battlefield, he or she sacrifices a Swamp or black permanent.\nMasters Edition II: Rare, Alliances: Rare\n\nNecrosavant (6, {3}{B}{B}{B}) 5/5\nCreature — Zombie Giant\n{3}{B}{B}, Sacrifice a creature: Return Necrosavant from your graveyard to the battlefield. Activate this ability only during your upkeep.\nVisions: Rare, Classic (Sixth Edition): Rare\n\nNecrotic Ooze (4, {2}{B}{B}) 4/3\nCreature — Ooze\nAs long as Necrotic Ooze is on the battlefield, it has all activated abilities of all creature cards in all graveyards.\nScars of Mirrodin: Rare\n\nNectar Faerie (2, {1}{B}) 1/1\nCreature — Faerie Wizard\nFlying\n{B}, {T}: Target Faerie or Elf gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)\nLorwyn: Uncommon\n\nNeedleshot Gourna (6, {4}{G}{G}) 3/6\nCreature — Beast\nReach (This creature can block creatures with flying.)\nLegions: Common\n\nNema Siltlurker (5, {4}{G}) 3/5\nCreature — Lizard\n\nRise of the Eldrazi: Common\n\nNeurok Hoversail (1, {1}) \nArtifact — Equipment\nEquipped creature has flying.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)\nMirrodin: Common\n\nNeurok Prodigy (3, {2}{U}) 2/1\nCreature — Human Wizard\nFlying\nDiscard an artifact card: Return Neurok Prodigy to its owner's hand.\nDarksteel: Common\n\nNeurok Spy (3, {2}{U}) 2/2\nCreature — Human Rogue\nNeurok Spy can't be blocked as long as defending player controls an artifact.\nMirrodin: Common\n\nNeurok Stealthsuit (2, {2}) \nArtifact — Equipment\nEquipped creature has shroud. (It can't be the target of spells or abilities.)\n{U}{U}: Attach Neurok Stealthsuit to target creature you control.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)\nFifth Dawn: Common\n\nNevermaker (4, {3}{U}) 2/3\nCreature — Elemental\nFlying\nWhen Nevermaker leaves the battlefield, put target nonland permanent on top of its owner's library.\nEvoke {3}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)\nMorningtide: Uncommon\n\nNew Perspectives (6, {5}{U}) \nEnchantment\nWhen New Perspectives enters the battlefield, draw three cards.\nAs long as you have seven or more cards in hand, you may pay {0} rather than pay cycling costs.\nAmonkhet: Rare\n\nNezumi Ronin (3, {2}{B}) 3/1\nCreature — Rat Samurai\nBushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)\nChampions of Kamigawa: Common\n\nNicol Bolas (8, {2}{U}{U}{B}{B}{R}{R}) 7/7\nLegendary Creature — Elder Dragon\nFlying\nAt the beginning of your upkeep, sacrifice Nicol Bolas unless you pay {U}{B}{R}.\nWhenever Nicol Bolas deals damage to an opponent, that player discards his or her hand.\nMasters Edition III: Rare, From the Vault: Dragons: Rare, Time Spiral "Timeshifted": Special, Legends: Rare, Chronicles: Rare\n\nNight Revelers (5, {4}{R}) 4/4\nCreature — Vampire\nNight Revelers has haste as long as an opponent controls a Human.\nInnistrad: Common\n\nNightwing Shade (5, {4}{B}) 2/2\nCreature — Shade\nFlying\n{1}{B}: Nightwing Shade gets +1/+1 until end of turn.\nMagic 2014 Core Set: Common, Magic 2011: Common\n\nNim Shrieker (4, {3}{B}) 0/1\nCreature — Zombie\nFlying\nNim Shrieker gets +1/+0 for each artifact you control.\nMirrodin: Common\n\nNimbus Naiad (3, {2}{U}) 2/2\nEnchantment Creature — Nymph\nBestow {4}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)\nFlying\nEnchanted creature gets +2/+2 and has flying.\nTheros: Common\n\nNissa's Renewal (6, {5}{G}) \nSorcery\nSearch your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle your library. You gain 7 life.\nBattle for Zendikr: Rare\n\nNo Quarter (4, {3}{R}) \nEnchantment\nWhenever a creature becomes blocked by a creature with lesser power, destroy the blocking creature.\nWhenever a creature blocks a creature with lesser power, destroy the attacking creature.\nTempest: Rare\n\nNosy Goblin (3, {2}{R}) 2/1\nCreature — Goblin\n{T}, Sacrifice Nosy Goblin: Destroy target face-down creature.\nOnslaught: Common\n\nNot of This World (7, {7}) \nTribal Instant — Eldrazi\nCounter target spell or ability that targets a permanent you control.\nNot of This World costs {7} less to cast if it targets a spell or ability that targets a creature you control with power 7 or greater.\nRise of the Eldrazi: Uncommon\n\nNova Pentacle (4, {4}) \nArtifact\n{3}, {T}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature of an opponent's choice instead.\nMasters Edition III: Rare, Legends: Rare\n\nNyxborn Rollicker (1, {R}) 1/1\nEnchantment Creature — Satyr\nBestow {1}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)\nEnchanted creature gets +1/+1.\nBorn of the Gods: Common\n\nNyxborn Triton (3, {2}{U}) 2/3\nEnchantment Creature — Merfolk\nBestow {4}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)\nEnchanted creature gets +2/+3.\nBorn of the Gods: Common\n\nOath of Liliana (3, {2}{B}) \nLegendary Enchantment\nWhen Oath of Liliana enters the battlefield, each opponent sacrifices a creature.\nAt the beginning of each end step, if a planeswalker entered the battlefield under your control this turn, create a 2/2 black Zombie creature token.\nEldritch Moon: Rare\n\nObelisk of Alara (6, {6}) \nArtifact\n{1}{W}, {T}: You gain 5 life.\n{1}{U}, {T}: Draw a card, then discard a card.\n{1}{B}, {T}: Target creature gets -2/-2 until end of turn.\n{1}{R}, {T}: Obelisk of Alara deals 3 damage to target player.\n{1}{G}, {T}: Target creature gets +4/+4 until end of turn.\nConflux: Rare\n\nObstinate Familiar (1, {R}) 1/1\nCreature — Lizard\nIf you would draw a card, you may skip that draw instead.\nOdyssey: Rare\n\nOculus (2, {1}{U}) 1/1\nCreature — Homunculus\nWhen Oculus dies, you may draw a card.\nMirrodin Besieged: Common\n\nOgre Leadfoot (5, {4}{R}) 3/3\nCreature — Ogre\nWhenever Ogre Leadfoot becomes blocked by an artifact creature, destroy that creature.\nMirrodin: Common\n\nOgre Taskmaster (4, {3}{R}) 4/3\nCreature — Ogre\nOgre Taskmaster can't block.\nPortal Second Age: Uncommon, Masters Edition IV: Common, Mercadian Masques: Uncommon, Ninth Edition: Uncommon, Eighth Edition: Uncommon, Seventh Edition: Uncommon\n\nOjutai, Soul of Winter (7, {5}{W}{U}) 5/6\nLegendary Creature — Dragon\nFlying, vigilance\nWhenever a Dragon you control attacks, tap target nonland permanent an opponent controls. That permanent doesn't untap during its controller's next untap step.\nFate Reforged: Rare\n\nOketra's Last Mercy (3, {1}{W}{W}) \nSorcery\nYour life total becomes equal to your starting life total. Lands you control don't untap during your next untap step.\nHour of Devastation: Rare\n\nOmega Myr (2, {2}) 1/2\nArtifact Creature — Myr\n\nMirrodin: Common\n\nOona, Queen of the Fae (6, {3}{U/B}{U/B}{U/B}) 5/5\nLegendary Creature — Faerie Wizard\nFlying\n{X}{U/B}: Choose a color. Target opponent exiles the top X cards of his or her library. For each card of the chosen color exiled this way, create a 1/1 blue and black Faerie Rogue creature token with flying.\nModern Masters: Rare, From the Vault: Legends: Mythic Rare, Shadowmoor: Rare\n\nOpal Archangel (5, {4}{W}) \nEnchantment\nWhen an opponent casts a creature spell, if Opal Archangel is an enchantment, Opal Archangel becomes a 5/5 Angel creature with flying and vigilance.\nUrza's Saga: Rare\n\nOpal Caryatid (1, {W}) \nEnchantment\nWhen an opponent casts a creature spell, if Opal Caryatid is an enchantment, Opal Caryatid becomes a 2/2 Soldier creature.\nUrza's Saga: Common\n\nOpaline Sliver (3, {1}{W}{U}) 2/2\nCreature — Sliver\nAll Slivers have "Whenever this permanent becomes the target of a spell an opponent controls, you may draw a card."\nTime Spiral: Uncommon\n\nOracle's Insight (4, {3}{U}) \nEnchantment — Aura\nEnchant creature\nEnchanted creature has "{T}: Scry 1, then draw a card." (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)\nBorn of the Gods: Uncommon\n\nOran-Rief Recluse (3, {2}{G}) 1/3\nCreature — Spider\nKicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)\nReach (This creature can block creatures with flying.)\nWhen Oran-Rief Recluse enters the battlefield, if it was kicked, destroy target creature with flying.\nDuel Decks: Jace vs. Vraska: Common, Zendikar: Common\n\nOrb of Dreams (3, {3}) \nArtifact\nPermanents enter the battlefield tapped.\nBetrayers of Kamigawa: Rare\n\nOrcish Mechanics (3, {2}{R}) 1/1\nCreature — Orc\n{T}, Sacrifice an artifact: Orcish Mechanics deals 2 damage to target creature or player.\nMasters Edition: Uncommon, Masters Edition IV: Uncommon, Antiquities: Common\n\nOrdered Migration (5, {3}{W}{U}) \nSorcery\nDomain — Create a 1/1 blue Bird creature token with flying for each basic land type among lands you control.\nInvasion: Uncommon\n\nOrim, Samite Healer (3, {1}{W}{W}) 1/3\nLegendary Creature — Human Cleric\n{T}: Prevent the next 3 damage that would be dealt to target creature or player this turn.\nTempest Remastered: Rare, Tempest: Rare\n\nOrochi Ranger (2, {1}{G}) 2/1\nCreature — Snake Warrior\nWhenever Orochi Ranger deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.\nChampions of Kamigawa: Common\n\nOros, the Avenger (6, {3}{W}{B}{R}) 6/6\nLegendary Creature — Dragon\nFlying\nWhenever Oros, the Avenger deals combat damage to a player, you may pay {2}{W}. If you do, Oros deals 3 damage to each nonwhite creature.\nCommander: Rare, Planar Chaos: Rare\n\nOrzhov Charm (2, {W}{B}) \nInstant\nChoose one —\n• Return target creature you control and all Auras you control attached to it to their owner's hand.\n• Destroy target creature and you lose life equal to its toughness.\n• Return target creature card with converted mana cost 1 or less from your graveyard to the battlefield.\nGatecrash: Uncommon\n\nOust (1, {W}) \nSorcery\nPut target creature into its owner's library second from the top. Its controller gains 3 life.\nRise of the Eldrazi: Uncommon\n\nOverride (3, {2}{U}) \nInstant\nCounter target spell unless its controller pays {1} for each artifact you control.\nMirrodin: Common\n\nOverwhelming Intellect (6, {4}{U}{U}) \nInstant\nCounter target creature spell. Draw cards equal to that spell's converted mana cost.\nDuel Decks: Izzet vs. Golgari: Uncommon, Saviors of Kamigawa: Uncommon\n\nOxidda Daredevil (2, {1}{R}) 2/1\nCreature — Goblin Artificer\nSacrifice an artifact: Oxidda Daredevil gains haste until end of turn.\nScars of Mirrodin: Common\n\nPain Kami (3, {2}{R}) 2/2\nCreature — Spirit\n{X}{R}, Sacrifice Pain Kami: Pain Kami deals X damage to target creature.\nChampions of Kamigawa: Uncommon\n\nPainbringer (4, {2}{B}{B}) 1/1\nCreature — Human Minion\n{T}, Exile any number of cards from your graveyard: Target creature gets -X/-X until end of turn, where X is the number of cards exiled this way.\nOdyssey: Uncommon\n\nPainful Quandary (5, {3}{B}{B}) \nEnchantment\nWhenever an opponent casts a spell, that player loses 5 life unless he or she discards a card.\nScars of Mirrodin: Rare\n\nPallimud (3, {2}{R}) 0/3\nCreature — Beast\nAs Pallimud enters the battlefield, choose an opponent.\nPallimud's power is equal to the number of tapped lands the chosen player controls.\nTempest: Rare\n\nPandemonium (4, {3}{R}) \nEnchantment\nWhenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to target creature or player of his or her choice.\nTime Spiral "Timeshifted": Special, Tempest Remastered: Rare, Exodus: Rare\n\nPanic (1, {R}) \nInstant\nCast Panic only during combat before blockers are declared.\nTarget creature can't block this turn.\nDraw a card at the beginning of the next turn's upkeep.\nMasters Edition II: Common, Ice Age: Common, Fifth Edition: Common\n\nParadox Haze (3, {2}{U}) \nEnchantment — Aura\nEnchant player\nAt the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step.\nTime Spiral: Uncommon\n\nParagon of the Amesha (3, {2}{W}) 2/2\nCreature — Human Knight\nFirst strike\n{W}{U}{B}{R}{G}: Until end of turn, Paragon of the Amesha becomes an Angel, gets +3/+3, and gains flying and lifelink.\nConflux: Uncommon\n\nParch (2, {1}{R}) \nInstant\nChoose one —\n• Parch deals 2 damage to target creature or player.\n• Parch deals 4 damage to target blue creature.\nUrza's Legacy: Common\n\nPardic Arsonist (4, {2}{R}{R}) 3/3\nCreature — Human Barbarian\nThreshold — As long as seven or more cards are in your graveyard, Pardic Arsonist has "When Pardic Arsonist enters the battlefield, it deals 3 damage to target creature or player."\nTorment: Uncommon\n\nPardic Miner (2, {1}{R}) 1/1\nCreature — Dwarf\nSacrifice Pardic Miner: Target player can't play lands this turn.\nOdyssey: Rare\n\nPart the Veil (4, {3}{U}) \nInstant — Arcane\nReturn all creatures you control to their owner's hand.\nChampions of Kamigawa: Rare\n\nPathbreaker Wurm (6, {4}{G}{G}) 6/4\nCreature — Wurm\nSoulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)\nAs long as Pathbreaker Wurm is paired with another creature, both creatures have trample.\nAvacyn Restored: Common\n\nPeace Talks (2, {1}{W}) \nSorcery\nThis turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities.\nVisions: Uncommon\n\nPegasus Stampede (2, {1}{W}) \nSorcery\nBuyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)\nCreate a 1/1 white Pegasus creature token with flying.\nTempest Remastered: Uncommon, Exodus: Uncommon, Anthologies: Special\n\nPendrell Flux (2, {1}{U}) \nEnchantment — Aura\nEnchant creature\nEnchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you pay its mana cost."\nUrza's Saga: Common\n\nPerilous Research (2, {1}{U}) \nInstant\nDraw two cards, then sacrifice a permanent.\nModern Masters: Common, Commander: Uncommon, Coldsnap: Uncommon\n\nPersonal Incarnation (6, {3}{W}{W}{W}) 6/6\nCreature — Avatar Incarnation\n{0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Only Personal Incarnation's owner may activate this ability.\nWhen Personal Incarnation dies, its owner loses half his or her life, rounded up.\nMasters Edition IV: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare, Fifth Edition: Rare, Fourth Edition: Rare, Revised Edition: Rare, Unlimited Edition: Rare\n\nPersonal Sanctuary (3, {2}{W}) \nEnchantment\nDuring your turn, prevent all damage that would be dealt to you.\nMagic 2012: Rare\n\nPestilent Kathari (3, {2}{B}) 1/1\nCreature — Bird Warrior\nFlying\nDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.)\n{2}{R}: Pestilent Kathari gains first strike until end of turn.\nConflux: Common\n\nPetrified Plating (3, {2}{G}) \nEnchantment — Aura\nEnchant creature\nEnchanted creature gets +2/+2.\nSuspend 2—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)\nFuture Sight: Common\n\nPhantasmal Bear (1, {U}) 2/2\nCreature — Bear Illusion\nWhen Phantasmal Bear becomes the target of a spell or ability, sacrifice it.\nDuel Decks: Jace vs. Vraska: Common, Magic 2012: Common\n\nPhantom Beast (4, {3}{U}) 4/5\nCreature — Illusion Beast\nWhen Phantom Beast becomes the target of a spell or ability, sacrifice it.\nMagic 2011: Common\n\nPhantom Nantuko (3, {2}{G}) 0/0\nCreature — Insect Spirit\nTrample\nPhantom Nantuko enters the battlefield with two +1/+1 counters on it.\nIf damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko.\n{T}: Put a +1/+1 counter on Phantom Nantuko.\nCommander 2013 Edition: Rare, Judgment: Rare\n\nPhobian Phantasm (3, {1}{B}{B}) 3/3\nCreature — Illusion\nFlying; fear (This creature can't be blocked except by artifact creatures and/or black creatures.)\nCumulative upkeep {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nColdsnap: Uncommon\n\nPhyrexian Denouncer (2, {1}{B}) 1/1\nCreature — Carrier\n{T}, Sacrifice Phyrexian Denouncer: Target creature gets -1/-1 until end of turn.\nDuel Decks: Phyrexia vs. the Coalition: Common, Urza's Legacy: Common\n\nPhyrexian Etchings (3, {B}{B}{B}) \nEnchantment\nCumulative upkeep {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)\nAt the beginning of your end step, draw a card for each age counter on Phyrexian Etchings.\nWhen Phyrexian Etchings is put into a graveyard from the battlefield, you lose 2 life for each age counter on it.\nColdsnap: Rare\n\nPhyrexian Lens (3, {3}) \nArtifact\n{T}, Pay 1 life: Add one mana of any color to your mana pool.\nInvasion: Rare\n\nPhyrexian Plaguelord (5, {3}{B}{B}) 4/4\nCreature — Carrier\n{T}, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn.\nSacrifice a creature: Target creature gets -1/-1 until end of turn.\nDuel Decks: Phyrexia vs. the Coalition: Rare, Commander 2015 Edition: Rare, Urza's Legacy: Rare, Eighth Edition: Rare\n\nPhyrexian Prowler (4, {3}{B}) 3/3\nCreature — Zombie Mercenary\nFading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)\nRemove a fade counter from Phyrexian Prowler: Phyrexian Prowler gets +1/+1 until end of turn.\nNemesis: Uncommon\n\nPhyrexian Vatmother (4, {2}{B}{B}) 4/5\nCreature — Horror\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nAt the beginning of your upkeep, you get a poison counter.\nMirrodin Besieged: Rare\n\nPillage (3, {1}{R}{R}) \nSorcery\nDestroy target artifact or land. It can't be regenerated.\nPremium Deck Series: Fire and Lightning: Uncommon, Masters Edition II: Uncommon, Deckmasters: Uncommon, Alliances: Uncommon, Seventh Edition: Uncommon, Classic (Sixth Edition): Uncommon\n\nPillaging Horde (4, {2}{R}{R}) 5/5\nCreature — Human Barbarian\nWhen Pillaging Horde enters the battlefield, sacrifice it unless you discard a card at random.\nPortal: Rare, Vintage Masters: Uncommon\n\nPinpoint Avalanche (5, {3}{R}{R}) \nInstant\nPinpoint Avalanche deals 4 damage to target creature. The damage can't be prevented.\nOnslaught: Common\n\nPiston Sledge (3, {3}) \nArtifact — Equipment\nWhen Piston Sledge enters the battlefield, attach it to target creature you control.\nEquipped creature gets +3/+1.\nEquip—Sacrifice an artifact.\nMirrodin Besieged: Uncommon\n\nPistus Strike (3, {2}{G}) \nInstant\nDestroy target creature with flying. Its controller gets a poison counter.\nMirrodin Besieged: Common\n\nPit Raptor (4, {2}{B}{B}) 4/3\nCreature — Bird Mercenary\nFlying, first strike\nAt the beginning of your upkeep, sacrifice Pit Raptor unless you pay {2}{B}{B}.\nProphecy: Uncommon\n\nPlague Fiend (2, {1}{B}) 1/1\nCreature — Insect\nWhenever Plague Fiend deals combat damage to a creature, destroy that creature unless its controller pays {2}.\nProphecy: Common\n\nPlasm Capture (4, {G}{G}{U}{U}) \nInstant\nCounter target spell. At the beginning of your next precombat main phase, add X mana in any combination of colors to your mana pool, where X is that spell's converted mana cost.\nDragon's Maze: Rare\n\nPlated Spider (5, {4}{G}) 4/4\nCreature — Spider\nReach (This creature can block creatures with flying.)\nUrza's Destiny: Common, Beatdown: Common\n\nPolluted Dead (5, {4}{B}) 3/3\nCreature — Zombie\nWhen Polluted Dead dies, destroy target land.\nAvacyn Restored: Common\n\nPolluted Mire (0, ) \nLand\nPolluted Mire enters the battlefield tapped.\n{T}: Add {B} to your mana pool.\nCycling {2} ({2}, Discard this card: Draw a card.)\nPremium Deck Series: Graveborn: Common, Duel Decks: Garruk vs. Liliana: Common, Commander 2015 Edition: Common, Commander 2014 Edition: Common, Urza's Saga: Common, Beatdown: Common, Battle Royale: Common, Anthologies: Special\n\nPredatory Urge (4, {3}{G}) \nEnchantment — Aura\nEnchant creature\nEnchanted creature has "{T}: This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature."\nPlanechase 2012 Edition: Rare, Zendikar: Rare\n\nPremature Burial (2, {1}{B}) \nSorcery\nDestroy target nonblack creature that entered the battlefield since your last turn ended.\nTime Spiral: Uncommon\n\nPrimal Boost (3, {2}{G}) \nInstant\nTarget creature gets +4/+4 until end of turn.\nCycling {2}{G} ({2}{G}, Discard this card: Draw a card.)\nWhen you cycle Primal Boost, you may have target creature get +1/+1 until end of turn.\nOnslaught: Uncommon\n\nPrimal Plasma (4, {3}{U}) 0/0\nCreature — Elemental Shapeshifter\nAs Primal Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender.\nPlanechase 2012 Edition: Common, Duel Decks: Venser vs. Koth: Common, Planar Chaos: Common\n\nPrimeval Shambler (5, {4}{B}) 3/3\nCreature — Horror Mercenary\n{B}: Primeval Shambler gets +1/+1 until end of turn.\nMercadian Masques: Uncommon, Eighth Edition: Uncommon\n\nPrimitive Etchings (4, {2}{G}{G}) \nEnchantment\nReveal the first card you draw each turn. Whenever you reveal a creature card this way, draw a card.\nScourge: Rare\n\nPrismatic Lens (2, {2}) \nArtifact\n{T}: Add {C} to your mana pool.\n{1}, {T}: Add one mana of any color to your mana pool.\nTime Spiral: Common\n\nPrismwake Merrow (3, {2}{U}) 2/1\nCreature — Merfolk Wizard\nFlash\nWhen Prismwake Merrow enters the battlefield, target permanent becomes the color or colors of your choice until end of turn.\nShadowmoor: Common\n\nPrized Elephant (4, {3}{W}) 3/3\nCreature — Elephant\nPrized Elephant gets +1/+1 as long as you control a Forest.\n{G}: Prized Elephant gains trample until end of turn. (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)\nMagic 2013: Uncommon\n\nPrized Unicorn (4, {3}{G}) 2/2\nCreature — Unicorn\nAll creatures able to block Prized Unicorn do so.\nMagic Origins: Uncommon, Magic 2011: Uncommon, Magic 2010: Uncommon\n\nProtective Bubble (4, {3}{U}) \nEnchantment — Aura\nEnchant creature\nEnchanted creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)\nLorwyn: Common\n\nProtective Sphere (3, {2}{W}) \nEnchantment\n{1}, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. (Colorless mana prevents no damage.)\nInvasion: Common\n\nPsychic Purge (1, {U}) \nSorcery\nPsychic Purge deals 1 damage to target creature or player.\nWhen a spell or ability an opponent controls causes you to discard Psychic Purge, that player loses 5 life.\nMasters Edition: Uncommon, Legends: Common\n\nPsychosis Crawler (5, {5}) 0/0\nArtifact Creature — Horror\nPsychosis Crawler's power and toughness are each equal to the number of cards in your hand.\nWhenever you draw a card, each opponent loses 1 life.\nConspiracy: Take the Crown: Rare, Commander 2016 Edition: Rare, Commander 2015 Edition: Rare, Mirrodin Besieged: Rare\n\nPteron Ghost (2, {1}{W}) 1/1\nCreature — Spirit\nFlying\nSacrifice Pteron Ghost: Regenerate target artifact.\nDarksteel: Common\n\nPuca's Mischief (4, {3}{U}) \nEnchantment\nAt the beginning of your upkeep, you may exchange control of target nonland permanent you control and target nonland permanent an opponent controls with an equal or lesser converted mana cost.\nShadowmoor: Rare\n\nPulse of Llanowar (4, {3}{G}) \nEnchantment\nIf a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type.\nInvasion: Uncommon\n\nPulse of the Fields (3, {1}{W}{W}) \nInstant\nYou gain 4 life. Then if an opponent has more life than you, return Pulse of the Fields to its owner's hand.\nDarksteel: Rare\n\nPunish Ignorance (4, {W}{U}{U}{B}) \nInstant\nCounter target spell. Its controller loses 3 life and you gain 3 life.\nShards of Alara: Rare\n\nPunishing Fire (2, {1}{R}) \nInstant\nPunishing Fire deals 2 damage to target creature or player.\nWhenever an opponent gains life, you may pay {R}. If you do, return Punishing Fire from your graveyard to your hand.\nDuel Decks: Knights vs. Dragons: Uncommon, Commander: Uncommon, Zendikar: Uncommon\n\nPutrefaction (5, {4}{B}) \nEnchantment\nWhenever a player casts a green or white spell, that player discards a card.\nMercadian Masques: Uncommon\n\nPyromancy (4, {2}{R}{R}) \nEnchantment\n{3}, Discard a card at random: Pyromancy deals damage to target creature or player equal to the converted mana cost of the discarded card.\nUrza's Legacy: Rare\n\nQuagnoth (6, {5}{G}) 4/5\nCreature — Beast\nSplit second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)\nShroud (This creature can't be the target of spells or abilities.)\nWhen a spell or ability an opponent controls causes you to discard Quagnoth, return it to your hand.\nFuture Sight: Rare\n\nQuest for Ancient Secrets (1, {U}) \nEnchantment\nWhenever a card is put into your graveyard from anywhere, you may put a quest counter on Quest for Ancient Secrets.\nRemove five quest counters from Quest for Ancient Secrets and sacrifice it: Target player shuffles his or her graveyard into his or her library.\nZendikar: Uncommon\n\nQuest for Pure Flame (1, {R}) \nEnchantment\nWhenever a source you control deals damage to an opponent, you may put a quest counter on Quest for Pure Flame.\nRemove four quest counters from Quest for Pure Flame and sacrifice it: If any source you control would deal damage to a creature or player this turn, it deals double that damage to that creature or player instead.\nZendikar: Uncommon\n\nQuicksilver Amulet (4, {4}) \nArtifact\n{4}, {T}: You may put a creature card from your hand onto the battlefield.\nUrza's Legacy: Rare, Magic 2012: Rare\n\nQuiet Disrepair (2, {1}{G}) \nEnchantment — Aura\nEnchant artifact or enchantment\nAt the beginning of your upkeep, choose one —\n• Destroy enchanted permanent.\n• You gain 2 life.\nPlanechase 2012 Edition: Common, Future Sight: Common\n\nQuirion Trailblazer (4, {3}{G}) 1/2\nCreature — Elf Scout\nWhen Quirion Trailblazer enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library.\nInvasion: Common\n\nRadiant Flames (3, {2}{R}) \nSorcery\nConverge — Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast Radiant Flames.\nBattle for Zendikr: Rare\n\nRadiant Kavu (3, {R}{G}{W}) 3/3\nCreature — Kavu\n{R}{G}{W}: Prevent all combat damage blue creatures and black creatures would deal this turn.\nPlaneshift: Rare\n\nRadiant's Judgment (3, {2}{W}) \nInstant\nDestroy target creature with power 4 or greater.\nCycling {2} ({2}, Discard this card: Draw a card.)\nVintage Masters: Common, Urza's Legacy: Common\n\nRage Thrower (6, {5}{R}) 4/2\nCreature — Human Shaman\nWhenever another creature dies, Rage Thrower deals 2 damage to target player.\nInnistrad: Uncommon\n\nRain of Embers (2, {1}{R}) \nSorcery\nRain of Embers deals 1 damage to each creature and each player.\nRavnica: City of Guilds: Common\n\nRamirez DePietro (6, {3}{U}{B}{B}) 4/3\nLegendary Creature — Human Pirate\nFirst strike\nMasters Edition III: Common, Legends: Uncommon\n\nRampant Elephant (4, {3}{W}) 2/2\nCreature — Elephant\n{G}: Target creature blocks Rampant Elephant this turn if able.\nInvasion: Common\n\nRamunap Hydra (4, {3}{G}) 3/3\nCreature — Snake Hydra\nVigilance, reach, trample\nRamunap Hydra gets +1/+1 as long as you control a Desert.\nRamunap Hydra gets +1/+1 as long as there is a Desert card in your graveyard.\nHour of Devastation: Rare\n\nRatcatcher (6, {4}{B}{B}) 4/4\nCreature — Ogre Rogue\nFear (This creature can't be blocked except by artifact creatures and/or black creatures.)\nAt the beginning of your upkeep, you may search your library for a Rat card, reveal it, and put it into your hand. If you do, shuffle your library.\nDissension: Rare\n\nRathi Fiend (4, {3}{B}) 2/2\nCreature — Horror Mercenary\nWhen Rathi Fiend enters the battlefield, each player loses 3 life.\n{3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.\nNemesis: Uncommon\n\nRaven's Run Dragoon (4, {2}{G/W}{G/W}) 3/3\nCreature — Elf Knight\nRaven's Run Dragoon can't be blocked by black creatures.\nShadowmoor: Common\n\nRavenous Baloth (4, {2}{G}{G}) 4/4\nCreature — Beast\nSacrifice a Beast: You gain 4 life.\nDuel Decks: Garruk vs. Liliana: Rare, Commander 2013 Edition: Rare, Onslaught: Rare\n\nRavenous Rats (2, {1}{B}) 1/1\nCreature — Rat\nWhen Ravenous Rats enters the battlefield, target opponent discards a card.\nPortal Second Age: Common, Duel Decks: Izzet vs. Golgari: Common, Duel Decks: Garruk vs. Liliana: Common, Urza's Destiny: Common, Starter 1999: Uncommon, Magic 2013: Common, Invasion: Common, Duels of the Planeswalkers: Common, Ninth Edition: Common, Eighth Edition: Common, Tenth Edition: Common\n\nRazor Hippogriff (5, {3}{W}{W}) 3/3\nCreature — Hippogriff\nFlying\nWhen Razor Hippogriff enters the battlefield, return target artifact card from your graveyard to your hand. You gain life equal to that card's converted mana cost.\nCommander 2013 Edition: Uncommon, Scars of Mirrodin: Uncommon\n\nRazorfield Thresher (7, {7}) 6/4\nArtifact Creature — Construct\n\nScars of Mirrodin: Common\n\nRazortip Whip (2, {2}) \nArtifact\n{1}, {T}: Razortip Whip deals 1 damage to target opponent.\nGatecrash: Common\n\nReality Acid (3, {2}{U}) \nEnchantment — Aura\nEnchant permanent\nVanishing 3 (This Aura enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)\nWhen Reality Acid leaves the battlefield, enchanted permanent's controller sacrifices it.\nPlanar Chaos: Common\n\nReaping the Rewards (1, {W}) \nInstant\nBuyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)\nYou gain 2 life.\nExodus: Common\n\nReason / Believe (1, {U}) \nSorcery\nScry 3.\nHour of Devastation: Rare, Hour of Devastation: Rare\n\nReckless Charge (1, {R}) \nSorcery\nTarget creature gets +3/+0 and gains haste until end of turn.\nFlashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nPlanechase: Common, Vintage Masters: Common, Odyssey: Common\n\nRecoup (2, {1}{R}) \nSorcery\nTarget sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (Mana cost includes color.)\nFlashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nDuel Decks: Sorin vs. Tibalt: Uncommon, Odyssey: Uncommon\n\nRecurring Insight (6, {4}{U}{U}) \nSorcery\nDraw cards equal to the number of cards in target opponent's hand.\nRebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)\nRise of the Eldrazi: Rare\n\nRed Cliffs Armada (5, {4}{U}) 5/4\nCreature — Human Soldier\nRed Cliffs Armada can't attack unless defending player controls an Island.\nPortal Three Kingdoms: Uncommon, Masters Edition II: Common\n\nReduce to Dreams (5, {3}{U}{U}) \nSorcery\nReturn all artifacts and enchantments to their owners' hands.\nBetrayers of Kamigawa: Rare\n\nReincarnation (3, {1}{G}{G}) \nInstant\nChoose target creature. When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner.\nMasters Edition III: Uncommon, Commander 2013 Edition: Uncommon, Legends: Uncommon\n\nReins of the Vinesteed (4, {3}{G}) \nEnchantment — Aura\nEnchant creature\nEnchanted creature gets +2/+2.\nWhen enchanted creature dies, you may return Reins of the Vinesteed from your graveyard to the battlefield attached to a creature that shares a creature type with that creature.\nMorningtide: Common\n\nRejuvenate (4, {3}{G}) \nSorcery\nYou gain 6 life.\nCycling {2} ({2}, Discard this card: Draw a card.)\nUrza's Saga: Common\n\nRemove Soul (2, {1}{U}) \nInstant\nCounter target creature spell.\nMasters Edition III: Common, Starter 1999: Common, Legends: Common, Chronicles: Common, Ninth Edition: Common, Eighth Edition: Common, Seventh Edition: Common, Classic (Sixth Edition): Common, Fifth Edition: Common, Tenth Edition: Common\n\nRenegade Demon (5, {3}{B}{B}) 5/3\nCreature — Demon\n\nAvacyn Restored: Common\n\nRepentant Vampire (5, {3}{B}{B}) 3/3\nCreature — Vampire\nFlying\nWhenever a creature dealt damage by Repentant Vampire this turn dies, put a +1/+1 counter on Repentant Vampire.\nThreshold — As long as seven or more cards are in your graveyard, Repentant Vampire is white and has "{T}: Destroy target black creature."\nOdyssey: Rare\n\nRepopulate (2, {1}{G}) \nInstant\nShuffle all creature cards from target player's graveyard into that player's library.\nCycling {2} ({2}, Discard this card: Draw a card.)\nUrza's Legacy: Common\n\nResounding Scream (3, {2}{B}) \nSorcery\nTarget player discards a card at random.\nCycling {5}{U}{B}{R} ({5}{U}{B}{R}, Discard this card: Draw a card.)\nWhen you cycle Resounding Scream, target player discards two cards at random.\nShards of Alara: Common\n\nRestless Dead (2, {1}{B}) 1/1\nCreature — Skeleton\n{B}: Regenerate Restless Dead.\nMirage: Common\n\nRetether (4, {3}{W}) \nSorcery\nReturn each Aura card from your graveyard to the battlefield. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature on the battlefield remain in your graveyard.)\nPlanar Chaos: Rare\n\nReverence (4, {2}{W}{W}) \nEnchantment\nCreatures with power 2 or less can't attack you.\nSaviors of Kamigawa: Rare\n\nReversal of Fortune (6, {4}{R}{R}) \nSorcery\nTarget opponent reveals his or her hand. You may copy an instant or sorcery card in it. If you do, you may cast the copy without paying its mana cost.\nFifth Dawn: Rare\n\nReverse Engineer (5, {3}{U}{U}) \nSorcery\nImprovise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)\nDraw three cards.\nAether Revolt: Uncommon\n\nRhonas's Last Stand (2, {G}{G}) \nSorcery\nCreate a 5/4 green Snake creature token. Lands you control don't untap during your next untap step.\nHour of Devastation: Rare\n\nRhox Bodyguard (5, {3}{G}{W}) 2/3\nCreature — Rhino Monk Soldier\nExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)\nWhen Rhox Bodyguard enters the battlefield, you gain 3 life.\nConflux: Common\n\nRhys the Exiled (3, {2}{G}) 3/2\nLegendary Creature — Elf Warrior\nWhenever Rhys the Exiled attacks, you gain 1 life for each Elf you control.\n{B}, Sacrifice an Elf: Regenerate Rhys the Exiled.\nMorningtide: Rare\n\nRibbons of Night (5, {4}{B}) \nSorcery\nRibbons of Night deals 4 damage to target creature and you gain 4 life. If {U} was spent to cast Ribbons of Night, draw a card.\nRavnica: City of Guilds: Uncommon\n\nRighteous Avengers (5, {4}{W}) 3/1\nCreature — Human Soldier\nPlainswalk (This creature can't be blocked as long as defending player controls a Plains.)\nMasters Edition: Common, Legends: Uncommon\n\nRimefeather Owl (7, {5}{U}{U}) 0/0\nSnow Creature — Bird\nFlying\nRimefeather Owl's power and toughness are each equal to the number of snow permanents on the battlefield.\n{1}{S}: Put an ice counter on target permanent.\nPermanents with ice counters on them are snow.\nColdsnap: Rare\n\nRimescale Dragon (7, {5}{R}{R}) 5/5\nSnow Creature — Dragon\nFlying\n{2}{S}: Tap target creature and put an ice counter on it. ({S} can be paid with one mana from a snow permanent.)\nCreatures with ice counters on them don't untap during their controllers' untap steps.\nColdsnap: Rare\n\nRing of Valkas (2, {2}) \nArtifact — Equipment\nEquipped creature has haste. (It can attack and {T} no matter when it came under your control.)\nAt the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's red.\nEquip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)\nMagic 2013: Uncommon\n\nRingskipper (2, {1}{U}) 1/1\nCreature — Faerie Wizard\nFlying\nWhen Ringskipper dies, clash with an opponent. If you win, return Ringskipper to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)\nLorwyn: Common\n\nRiptide Biologist (2, {1}{U}) 1/2\nCreature — Human Wizard\nProtection from Beasts\nMorph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nOnslaught: Common\n\nRiptide Mangler (2, {1}{U}) 0/3\nCreature — Beast\n{1}{U}: Change Riptide Mangler's base power to target creature's power. (This effect lasts indefinitely.)\nLegions: Rare\n\nRishadan Airship (3, {2}{U}) 3/1\nCreature — Human Pirate\nFlying\nRishadan Airship can block only creatures with flying.\nMercadian Masques: Common\n\nRites of Flourishing (3, {2}{G}) \nEnchantment\nAt the beginning of each player's draw step, that player draws an additional card.\nEach player may play an additional land on each of his or her turns.\nCommander 2016 Edition: Rare, Magic 2012: Rare, Future Sight: Rare\n\nRith's Charm (3, {R}{G}{W}) \nInstant\nChoose one —\n• Destroy target nonbasic land.\n• Create three 1/1 green Saproling creature tokens.\n• Prevent all damage a source of your choice would deal this turn.\nDuel Decks: Phyrexia vs. the Coalition: Uncommon, Planeshift: Uncommon\n\nRoar of Jukai (3, {2}{G}) \nInstant — Arcane\nIf you control a Forest, each blocked creature gets +2/+2 until end of turn.\nSplice onto Arcane—An opponent gains 5 life. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)\nBetrayers of Kamigawa: Common\n\nRoar of the Crowd (4, {3}{R}) \nSorcery\nChoose a creature type. Roar of the Crowd deals damage to target creature or player equal to the number of permanents you control of the chosen type.\nMorningtide: Common\n\nRock Hydra (3, {X}{R}{R}) 0/0\nCreature — Hydra\nRock Hydra enters the battlefield with X +1/+1 counters on it.\nFor each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage.\n{R}: Prevent the next 1 damage that would be dealt to Rock Hydra this turn.\n{R}{R}{R}: Put a +1/+1 counter on Rock Hydra. Activate this ability only during your upkeep.\nMasters Edition IV: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare, Revised Edition: Rare, Unlimited Edition: Rare\n\nRockslide Elemental (3, {2}{R}) 1/1\nCreature — Elemental\nFirst strike\nWhenever another creature dies, you may put a +1/+1 counter on Rockslide Elemental.\nPlanechase: Uncommon, Shards of Alara: Uncommon\n\nRonom Serpent (6, {5}{U}) 5/6\nSnow Creature — Serpent\nRonom Serpent can't attack unless defending player controls a snow land.\nWhen you control no snow lands, sacrifice Ronom Serpent.\nColdsnap: Common\n\nRoot Elemental (6, {4}{G}{G}) 6/5\nCreature — Elemental\nMorph {5}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Root Elemental is turned face up, you may put a creature card from your hand onto the battlefield.\nScourge: Rare\n\nRosheen Meanderer (4, {3}{R/G}) 4/4\nLegendary Creature — Giant Shaman\n{T}: Add {C}{C}{C}{C} to your mana pool. Spend this mana only on costs that contain {X}.\nShadowmoor: Rare\n\nRot Wolf (3, {2}{G}) 2/2\nCreature — Wolf\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nWhenever a creature dealt damage by Rot Wolf this turn dies, you may draw a card.\nMirrodin Besieged: Common\n\nRotting Giant (2, {1}{B}) 3/3\nCreature — Zombie Giant\nWhenever Rotting Giant attacks or blocks, sacrifice it unless you exile a card from your graveyard.\nOdyssey: Uncommon\n\nRotting Legion (5, {4}{B}) 4/5\nCreature — Zombie\nRotting Legion enters the battlefield tapped.\nMagic 2011: Common\n\nRuinous Minotaur (3, {1}{R}{R}) 5/2\nCreature — Minotaur Warrior\nWhenever Ruinous Minotaur deals damage to an opponent, sacrifice a land.\nZendikar: Common\n\nRumbling Crescendo (5, {3}{R}{R}) \nEnchantment\nAt the beginning of your upkeep, you may put a verse counter on Rumbling Crescendo.\n{R}, Sacrifice Rumbling Crescendo: Destroy up to X target lands, where X is the number of verse counters on Rumbling Crescendo.\nUrza's Saga: Rare\n\nRummaging Wizard (4, {3}{U}) 2/2\nCreature — Human Wizard\n{2}{U}: Look at the top card of your library. You may put that card into your graveyard.\nOnslaught: Uncommon\n\nRune of Protection: Artifacts (2, {1}{W}) \nEnchantment\n{W}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.\nCycling {2} ({2}, Discard this card: Draw a card.)\nUrza's Saga: Uncommon\n\nRustmouth Ogre (6, {4}{R}{R}) 5/4\nCreature — Ogre\nWhenever Rustmouth Ogre deals combat damage to a player, you may destroy target artifact that player controls.\nMirrodin: Uncommon\n\nSabertooth Wyvern (5, {4}{R}) 3/2\nCreature — Drake\nFlying, first strike\nTempest Remastered: Uncommon, Exodus: Uncommon\n\nSacred Mesa (3, {2}{W}) \nEnchantment\nAt the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus.\n{1}{W}: Create a 1/1 white Pegasus creature token with flying.\nCommander 2014 Edition: Rare, Time Spiral "Timeshifted": Special, Mirage: Rare, Anthologies: Special\n\nSage of Ancient Lore (5, {4}{G}) 0/0\nCreature — Human Shaman Werewolf\nSage of Ancient Lore's power and toughness are each equal to the number of cards in your hand.\nWhen Sage of Ancient Lore enters the battlefield, draw a card.\nAt the beginning of each upkeep, if no spells were cast last turn, transform Sage of Ancient Lore.\nShadows Over Innistrad: Rare\n\nSage of Ancient Lore (5, {4}{G}) 0/0\nCreature — Human Shaman Werewolf\nSage of Ancient Lore's power and toughness are each equal to the number of cards in your hand.\nWhen Sage of Ancient Lore enters the battlefield, draw a card.\nAt the beginning of each upkeep, if no spells were cast last turn, transform Sage of Ancient Lore.\nShadows Over Innistrad: Rare\n\nSage's Dousing (3, {2}{U}) \nTribal Instant — Wizard\nCounter target spell unless its controller pays {3}. If you control a Wizard, draw a card.\nMorningtide: Uncommon\n\nSages of the Anima (5, {3}{G}{U}) 3/4\nCreature — Elf Wizard\nIf you would draw a card, instead reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.\nAlara Reborn: Rare\n\nSailmonger (4, {3}{U}) 3/3\nCreature — Human Monger\n{2}: Target creature gains flying until end of turn. Any player may activate this ability.\nMercadian Masques: Uncommon\n\nSakiko, Mother of Summer (6, {4}{G}{G}) 3/3\nLegendary Creature — Snake Shaman\nWhenever a creature you control deals combat damage to a player, add that much {G} to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end.\nBetrayers of Kamigawa: Rare\n\nSand Strangler (4, {3}{R}) 3/3\nCreature — Beast\nWhen Sand Strangler enters the battlefield, if you control a Desert or there is a Desert card in your graveyard, you may have Sand Strangler deal 3 damage to target creature.\nHour of Devastation: Uncommon\n\nSandsteppe Outcast (3, {2}{W}) 2/1\nCreature — Human Warrior\nWhen Sandsteppe Outcast enters the battlefield, choose one —\n• Put a +1/+1 counter on Sandsteppe Outcast.\n• Create a 1/1 white Spirit creature token with flying.\nFate Reforged: Common\n\nSandstorm Eidolon (4, {3}{R}) 2/2\nCreature — Spirit\n{R}, Sacrifice Sandstorm Eidolon: Target creature can't block this turn.\nWhenever you cast a multicolored spell, you may return Sandstorm Eidolon from your graveyard to your hand.\nDissension: Common\n\nSaproling Burst (5, {4}{G}) \nEnchantment\nFading 7 (This enchantment enters the battlefield with seven fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)\nRemove a fade counter from Saproling Burst: Create a green Saproling creature token. It has "This creature's power and toughness are each equal to the number of fade counters on Saproling Burst."\nWhen Saproling Burst leaves the battlefield, destroy all tokens created with Saproling Burst. They can't be regenerated.\nVintage Masters: Rare, Nemesis: Rare\n\nSarcatog (3, {1}{B}{R}) 1/2\nCreature — Atog\nExile two cards from your graveyard: Sarcatog gets +1/+1 until end of turn.\nSacrifice an artifact: Sarcatog gets +1/+1 until end of turn.\nOdyssey: Uncommon\n\nSarcomite Myr (3, {2}{U}) 2/1\nArtifact Creature — Myr\n{2}: Sarcomite Myr gains flying until end of turn.\n{2}, Sacrifice Sarcomite Myr: Draw a card.\nPlanechase: Common, Future Sight: Common\n\nSatyr Wayfinder (2, {1}{G}) 1/1\nCreature — Satyr\nWhen Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.\nCommander 2016 Edition: Common, Commander 2015 Edition: Common, Magic 2015 Core Set: Common, Born of the Gods: Common\n\nSavage Alliance (3, {2}{R}) \nInstant\nEscalate {1} (Pay this cost for each mode chosen beyond the first.)\nChoose one or more —\n• Creatures target player controls gain trample until end of turn.\n• Savage Alliance deals 2 damage to target creature.\n• Savage Alliance deals 1 damage to each creature target opponent controls.\nEldritch Moon: Uncommon\n\nSavage Beating (5, {3}{R}{R}) \nInstant\nCast Savage Beating only during your turn and only during combat.\nChoose one —\n• Creatures you control gain double strike until end of turn.\n• Untap all creatures you control. After this phase, there is an additional combat phase.\nEntwine {1}{R} (Choose both if you pay the entwine cost.)\nDarksteel: Rare\n\nSavage Firecat (5, {3}{R}{R}) 0/0\nCreature — Elemental Cat\nTrample\nSavage Firecat enters the battlefield with seven +1/+1 counters on it.\nWhenever you tap a land for mana, remove a +1/+1 counter from Savage Firecat.\nOdyssey: Rare\n\nSavra, Queen of the Golgari (4, {2}{B}{G}) 2/2\nLegendary Creature — Elf Shaman\nWhenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature.\nWhenever you sacrifice a green creature, you may gain 2 life.\nRavnica: City of Guilds: Rare\n\nSawtooth Thresher (6, {6}) 1/1\nArtifact Creature — Construct\nSunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)\nRemove two +1/+1 counters from Sawtooth Thresher: Sawtooth Thresher gets +4/+4 until end of turn.\nFifth Dawn: Common\n\nScalding Tongs (2, {2}) \nArtifact\nAt the beginning of your upkeep, if you have three or fewer cards in hand, Scalding Tongs deals 1 damage to target opponent.\nTempest: Rare\n\nScaled Wurm (8, {7}{G}) 7/6\nCreature — Wurm\n\nConspiracy: Common, Ice Age: Common, Beatdown: Common, Battle Royale: Common, Ninth Edition: Common, Classic (Sixth Edition): Common, Fifth Edition: Common\n\nScandalmonger (4, {3}{B}) 3/3\nCreature — Boar Monger\n{2}: Target player discards a card. Any player may activate this ability but only any time he or she could cast a sorcery.\nMercadian Masques: Uncommon\n\nScare Tactics (1, {B}) \nInstant\nCreatures you control get +1/+0 until end of turn.\nExodus: Common\n\nScavenging Scarab (4, {3}{B}) 3/3\nCreature — Insect\nScavenging Scarab can't block.\nDarksteel: Common\n\nScepter of Fugue (2, {B}{B}) \nArtifact\n{1}{B}, {T}: Target player discards a card. Activate this ability only during your turn.\nConflux: Rare\n\nScorched Rusalka (1, {R}) 1/1\nCreature — Spirit\n{R}, Sacrifice a creature: Scorched Rusalka deals 1 damage to target player.\nDuel Decks: Sorin vs. Tibalt: Uncommon, Guildpact: Uncommon\n\nScoria Elemental (5, {4}{R}) 6/1\nCreature — Elemental\n\nScars of Mirrodin: Common\n\nScornful Egotist (8, {7}{U}) 1/1\nCreature — Human Wizard\nMorph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nScourge: Common\n\nScrabbling Claws (1, {1}) \nArtifact\n{T}: Target player exiles a card from his or her graveyard.\n{1}, Sacrifice Scrabbling Claws: Exile target card from a graveyard. Draw a card.\nMirrodin: Uncommon\n\nScrapdiver Serpent (7, {5}{U}{U}) 5/5\nCreature — Serpent\nScrapdiver Serpent can't be blocked as long as defending player controls an artifact.\nScars of Mirrodin: Common\n\nScrapheap (3, {3}) \nArtifact\nWhenever an artifact or enchantment is put into your graveyard from the battlefield, you gain 1 life.\nUrza's Legacy: Rare\n\nScreams from Within (3, {1}{B}{B}) \nEnchantment — Aura\nEnchant creature\nEnchanted creature gets -1/-1.\nWhen enchanted creature dies, return Screams from Within from your graveyard to the battlefield.\nDarksteel: Uncommon\n\nScreeching Silcaw (2, {1}{U}) 1/2\nCreature — Bird\nFlying\nMetalcraft — Whenever Screeching Silcaw deals combat damage to a player, if you control three or more artifacts, that player puts the top four cards of his or her library into his or her graveyard.\nScars of Mirrodin: Common\n\nScryb Ranger (2, {1}{G}) 1/1\nCreature — Faerie\nFlash (You may cast this spell any time you could cast an instant.)\nFlying, protection from blue\nReturn a Forest you control to its owner's hand: Untap target creature. Activate this ability only once each turn.\nTime Spiral: Uncommon\n\nSearing Flesh (7, {6}{R}) \nSorcery\nSearing Flesh deals 7 damage to target opponent.\nOnslaught: Uncommon\n\nSearing Wind (9, {8}{R}) \nInstant\nSearing Wind deals 10 damage to target creature or player.\nProphecy: Rare, Eighth Edition: Rare\n\nSeashell Cameo (3, {3}) \nArtifact\n{T}: Add {W} or {U} to your mana pool.\nInvasion: Uncommon\n\nSecond Wind (3, {2}{U}) \nEnchantment — Aura\nEnchant creature\n{T}: Tap enchanted creature.\n{T}: Untap enchanted creature.\nFuture Sight: Uncommon\n\nSedge Troll (3, {2}{R}) 2/2\nCreature — Troll\nSedge Troll gets +1/+1 as long as you control a Swamp.\n{B}: Regenerate Sedge Troll.\nMasters Edition IV: Rare, Limited Edition Beta: Rare, Limited Edition Alpha: Rare, Revised Edition: Rare, Unlimited Edition: Rare\n\nSeed the Land (4, {2}{G}{G}) \nEnchantment\nWhenever a land enters the battlefield, its controller creates a 1/1 green Snake creature token.\nSaviors of Kamigawa: Rare\n\nSeizan, Perverter of Truth (5, {3}{B}{B}) 6/5\nLegendary Creature — Demon Spirit\nAt the beginning of each player's upkeep, that player loses 2 life and draws two cards.\nChampions of Kamigawa: Rare\n\nSejiri Steppe (0, ) \nLand\nSejiri Steppe enters the battlefield tapped.\nWhen Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.\n{T}: Add {W} to your mana pool.\nDuel Decks: Knights vs. Dragons: Common, Worldwake: Common\n\nSek'Kuar, Deathkeeper (5, {2}{B}{R}{G}) 4/3\nLegendary Creature — Orc Shaman\nWhenever another nontoken creature you control dies, create a 3/1 black and red Graveborn creature token with haste.\nCommander 2013 Edition: Rare, Coldsnap: Rare\n\nSelenia, Dark Angel (5, {3}{W}{B}) 3/3\nLegendary Creature — Angel\nFlying\nPay 2 life: Return Selenia, Dark Angel to its owner's hand.\nTempest Remastered: Rare, Tempest: Rare\n\nSelesnya Sanctuary (0, ) \nLand\nSelesnya Sanctuary enters the battlefield tapped.\nWhen Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.\n{T}: Add {G}{W} to your mana pool.\nPlanechase 2012 Edition: Common, Modern Masters 2015 Edition: Uncommon, Duel Decks: Knights vs. Dragons: Common, Commander: Common, Commander 2016 Edition: Uncommon, Commander 2013 Edition: Common, Ravnica: City of Guilds: Common\n\nSelesnya Sentry (3, {2}{W}) 3/2\nCreature — Elephant Soldier\n{5}{G}: Regenerate Selesnya Sentry.\nReturn to Ravnica: Common\n\nSelhoff Occultist (3, {2}{U}) 2/3\nCreature — Human Rogue\nWhenever Selhoff Occultist or another creature dies, target player puts the top card of his or her library into his or her graveyard.\nInnistrad: Common\n\nSemblance Anvil (3, {3}) \nArtifact\nImprint — When Semblance Anvil enters the battlefield, you may exile a nonland card from your hand.\nSpells you cast that share a card type with the exiled card cost {2} less to cast.\nScars of Mirrodin: Rare\n\nSensation Gorger (3, {1}{R}{R}) 2/2\nCreature — Goblin Shaman\nKinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Sensation Gorger, you may reveal it. If you do, each player discards his or her hand, then draws four cards.\nMorningtide: Rare\n\nSensei Golden-Tail (2, {1}{W}) 2/1\nLegendary Creature — Fox Samurai\nBushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)\n{1}{W}, {T}: Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate this ability only any time you could cast a sorcery.\nChampions of Kamigawa: Rare\n\nSensory Deprivation (1, {U}) \nEnchantment — Aura\nEnchant creature\nEnchanted creature gets -3/-0.\nMagic 2014 Core Set: Common, Innistrad: Common\n\nSerendib Djinn (4, {2}{U}{U}) 5/6\nCreature — Djinn\nFlying\nAt the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you.\nWhen you control no lands, sacrifice Serendib Djinn.\nMasters Edition IV: Rare, Arabian Nights: Rare\n\nSerene Offering (2, {1}{W}) \nInstant\nDestroy target enchantment. You gain life equal to its converted mana cost.\nTempest: Uncommon\n\nSerpent Generator (6, {6}) \nArtifact\n{4}, {T}: Create a 1/1 colorless Snake artifact creature token. It has "Whenever this creature deals damage to a player, that player gets a poison counter." (A player with ten or more poison counters loses the game.)\nMasters Edition: Rare, Legends: Rare, Chronicles: Rare, Fifth Edition: Rare\n\nSerum Raker (4, {2}{U}{U}) 3/2\nCreature — Drake\nFlying\nWhen Serum Raker dies, each player discards a card.\nMirrodin Besieged: Common\n\nSewer Shambler (3, {2}{B}) 2/1\nCreature — Zombie\nSwampwalk (This creature can't be blocked as long as defending player controls a Swamp.)\nScavenge {2}{B} ({2}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)\nReturn to Ravnica: Common\n\nShadow Lance (1, {W}) \nEnchantment — Aura\nEnchant creature\nEnchanted creature has first strike.\n{1}{B}: Enchanted creature gets +2/+2 until end of turn.\nGuildpact: Uncommon\n\nShadow of the Grave (2, {1}{B}) \nInstant\nReturn to your hand all cards in your graveyard that you cycled or discarded this turn.\nAmonkhet: Rare\n\nShadowfeed (1, {B}) \nInstant\nExile target card from a graveyard. You gain 3 life.\nShards of Alara: Common\n\nShadowstorm (1, {R}) \nSorcery\nShadowstorm deals 2 damage to each creature with shadow.\nTempest Remastered: Uncommon, Tempest: Uncommon\n\nShaleskin Bruiser (7, {6}{R}) 4/4\nCreature — Beast\nTrample\nWhenever Shaleskin Bruiser attacks, it gets +3/+0 until end of turn for each other attacking Beast.\nOnslaught: Uncommon\n\nShaman en-Kor (2, {1}{W}) 1/2\nCreature — Kor Cleric Shaman\n{0}: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead.\n{1}{W}: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead.\nTempest Remastered: Rare, Stronghold: Rare\n\nShaman's Trance (3, {2}{R}) \nInstant\nOther players can't cast spells or play lands from their graveyards this turn. You may play cards from other players' graveyards this turn as though those cards were in your graveyard.\nJudgment: Rare\n\nShambling Shell (3, {1}{B}{G}) 3/1\nCreature — Plant Zombie\nSacrifice Shambling Shell: Put a +1/+1 counter on target creature.\nDredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)\nDuel Decks: Izzet vs. Golgari: Common, Ravnica: City of Guilds: Common\n\nShambling Swarm (4, {1}{B}{B}{B}) 3/3\nCreature — Horror\nWhen Shambling Swarm dies, distribute three -1/-1 counters among one, two, or three target creatures. For each -1/-1 counter you put on a creature this way, remove a -1/-1 counter from that creature at the beginning of the next end step.\nTorment: Rare\n\nShapesharer (2, {1}{U}) 1/1\nCreature — Shapeshifter\nChangeling (This card is every creature type.)\n{2}{U}: Target Shapeshifter becomes a copy of target creature until your next turn.\nLorwyn: Rare\n\nSharding Sphinx (6, {4}{U}{U}) 4/4\nArtifact Creature — Sphinx\nFlying\nWhenever an artifact creature you control deals combat damage to a player, you may create a 1/1 blue Thopter artifact creature token with flying.\nCommander 2013 Edition: Rare, Shards of Alara: Rare\n\nSharpened Pitchfork (2, {2}) \nArtifact — Equipment\nEquipped creature has first strike.\nAs long as equipped creature is a Human, it gets +1/+1.\nEquip {1}\nInnistrad: Uncommon\n\nShauku's Minion (3, {1}{B}{R}) 2/2\nCreature — Human Minion\n{B}{R}, {T}: Shauku's Minion deals 2 damage to target white creature.\nMirage: Uncommon\n\nShifty Doppelganger (3, {2}{U}) 1/1\nCreature — Shapeshifter\n{3}{U}, Exile Shifty Doppelganger: You may put a creature card from your hand onto the battlefield. If you do, that creature gains haste until end of turn. At the beginning of the next end step, sacrifice that creature. If you do, return Shifty Doppelganger to the battlefield.\nOdyssey: Rare\n\nShimmering Glasskite (4, {3}{U}) 2/3\nCreature — Spirit\nFlying\nWhenever Shimmering Glasskite becomes the target of a spell or ability for the first time each turn, counter that spell or ability.\nBetrayers of Kamigawa: Common\n\nShinen of Fury's Fire (3, {2}{R}) 2/1\nCreature — Spirit\nHaste\nChannel — {R}, Discard Shinen of Fury's Fire: Target creature gains haste until end of turn.\nSaviors of Kamigawa: Common\n\nShinen of Life's Roar (2, {1}{G}) 1/2\nCreature — Spirit\nAll creatures able to block Shinen of Life's Roar do so.\nChannel — {2}{G}{G}, Discard Shinen of Life's Roar: All creatures able to block target creature this turn do so.\nArchenemy: Common, Saviors of Kamigawa: Common\n\nShivan Oasis (0, ) \nLand\nShivan Oasis enters the battlefield tapped.\n{T}: Add {R} or {G} to your mana pool.\nPlanechase: Uncommon, Duel Decks: Phyrexia vs. the Coalition: Uncommon, Invasion: Uncommon, Eighth Edition: Uncommon\n\nShock Troops (4, {3}{R}) 2/2\nCreature — Human Soldier\nSacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player.\nMercadian Masques: Common, Eighth Edition: Common\n\nShoreline Ranger (6, {5}{U}) 3/4\nCreature — Bird Soldier\nFlying\nIslandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, and put it into your hand. Then shuffle your library.)\nConspiracy: Common, Scourge: Common\n\nShred Memory (2, {1}{B}) \nInstant\nExile up to four target cards from a single graveyard.\nTransmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)\nRavnica: City of Guilds: Common\n\nShriek Raptor (5, {3}{W}{W}) 2/3\nCreature — Bird\nFlying\nInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nNew Phyrexia: Common\n\nShrine of the Forsaken Gods (0, ) \nLand\n{T}: Add {C} to your mana pool.\n{T}: Add {C}{C} to your mana pool. Spend this mana only to cast colorless spells. Activate this ability only if you control seven or more lands.\nBattle for Zendikr: Rare\n\nShu Soldier-Farmers (5, {4}{W}) 2/4\nCreature — Human Soldier\nWhen Shu Soldier-Farmers enters the battlefield, you gain 4 life.\nPortal Three Kingdoms: Uncommon, Masters Edition III: Common\n\nSibsig Host (5, {4}{B}) 2/6\nCreature — Zombie\nWhen Sibsig Host enters the battlefield, each player puts the top three cards of his or her library into his or her graveyard.\nFate Reforged: Common\n\nSidar Jabari (4, {3}{W}) 2/2\nLegendary Creature — Human Knight\nFlanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)\nWhenever Sidar Jabari attacks, tap target creature defending player controls.\nVintage Masters: Uncommon, Mirage: Rare\n\nSiege-Gang Commander (5, {3}{R}{R}) 2/2\nCreature — Goblin\nWhen Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens.\n{1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to target creature or player.\nDuel Decks: Elves vs. Goblins: Rare, Scourge: Rare, Magic 2010: Rare, Tenth Edition: Rare\n\nSigarda's Aid (1, {W}) \nEnchantment\nYou may cast Aura and Equipment spells as though they had flash.\nWhenever an Equipment enters the battlefield under your control, you may attach it to target creature you control.\nEldritch Moon: Rare\n\nSigil Captain (4, {1}{G}{W}{W}) 3/3\nCreature — Rhino Soldier\nWhenever a creature enters the battlefield under your control, if that creature is 1/1, put two +1/+1 counters on it.\nCommander: Uncommon, Alara Reborn: Uncommon\n\nSilumgar's Command (5, {3}{U}{B}) \nInstant\nChoose two —\n• Counter target noncreature spell.\n• Return target permanent to its owner's hand.\n• Target creature gets -3/-3 until end of turn.\n• Destroy target planeswalker.\nDragons of Tarkir: Rare\n\nSilver Drake (3, {1}{W}{U}) 3/3\nCreature — Drake\nFlying\nWhen Silver Drake enters the battlefield, return a white or blue creature you control to its owner's hand.\nPlaneshift: Common\n\nSilverchase Fox (2, {1}{W}) 2/2\nCreature — Fox\n{1}{W}, Sacrifice Silverchase Fox: Exile target enchantment.\nConspiracy: Common, Innistrad: Common\n\nSimic Basilisk (6, {4}{G}{G}) 0/0\nCreature — Basilisk Mutant\nGraft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)\n{1}{G}: Until end of turn, target creature with a +1/+1 counter on it gains "Whenever this creature deals combat damage to a creature, destroy that creature at end of combat."\nDissension: Uncommon\n\nSin Prodder (3, {2}{R}) 3/2\nCreature — Devil\nMenace\nAt the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, Sin Prodder deals damage to that player equal to that card's converted mana cost. Otherwise, put that card into your hand.\nShadows Over Innistrad: Rare\n\nSindbad (2, {1}{U}) 1/1\nCreature — Human\n{T}: Draw a card and reveal it. If it isn't a land card, discard it.\nTime Spiral "Timeshifted": Special, Arabian Nights: Uncommon, Fourth Edition: Uncommon\n\nSink into Takenuma (4, {3}{B}) \nSorcery — Arcane\nSweep — Return any number of Swamps you control to their owner's hand. Target player discards a card for each Swamp returned this way.\nSaviors of Kamigawa: Common\n\nSkeletal Grimace (2, {1}{B}) \nEnchantment — Aura\nEnchant creature\nEnchanted creature gets +1/+1 and has "{B}: Regenerate this creature."\nInnistrad: Common\n\nSkeletal Wurm (8, {7}{B}) 7/6\nCreature — Skeleton Wurm\n{B}: Regenerate Skeletal Wurm.\nRise of the Eldrazi: Uncommon\n\nSkillful Lunge (2, {1}{W}) \nInstant\nTarget creature gets +2/+0 and gains first strike until end of turn.\nDark Ascension: Common\n\nSkinthinner (2, {1}{B}) 2/1\nCreature — Zombie\nMorph {3}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Skinthinner is turned face up, destroy target nonblack creature. It can't be regenerated.\nLegions: Common\n\nSkirk Commando (3, {1}{R}{R}) 2/1\nCreature — Goblin\nWhenever Skirk Commando deals combat damage to a player, you may have it deal 2 damage to target creature that player controls.\nMorph {2}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nArchenemy: Common, Onslaught: Common\n\nSkirk Outrider (4, {3}{R}) 2/2\nCreature — Goblin\nAs long as you control a Beast, Skirk Outrider gets +2/+2 and has trample.\nLegions: Common\n\nSkittering Horror (3, {2}{B}) 4/3\nCreature — Horror\nWhen you cast a creature spell, sacrifice Skittering Horror.\nUrza's Destiny: Common, Beatdown: Common\n\nSkull Fracture (1, {B}) \nSorcery\nTarget player discards a card.\nFlashback {3}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nOdyssey: Uncommon\n\nSky-Eel School (5, {3}{U}{U}) 3/3\nCreature — Fish\nFlying\nWhen Sky-Eel School enters the battlefield, draw a card, then discard a card.\nScars of Mirrodin: Common\n\nSkyline Despot (7, {5}{R}{R}) 5/5\nCreature — Dragon\nFlying\nWhen Skyline Despot enters the battlefield, you become the monarch.\nAt the beginning of your upkeep, if you're the monarch, create a 5/5 red Dragon creature token with flying.\nConspiracy: Take the Crown: Rare\n\nSkyrider Trainee (5, {4}{W}) 3/3\nCreature — Human Soldier\nSkyrider Trainee has flying as long as it's enchanted.\nGuildpact: Common\n\nSkyshroud Elite (1, {G}) 1/1\nCreature — Elf\nSkyshroud Elite gets +1/+2 as long as an opponent controls a nonbasic land.\nExodus: Uncommon, Battle Royale: Uncommon\n\nSkyshroud Vampire (5, {3}{B}{B}) 3/3\nCreature — Vampire\nFlying\nDiscard a creature card: Skyshroud Vampire gets +2/+2 until end of turn.\nTempest Remastered: Uncommon, Tempest: Uncommon\n\nSkyward Eye Prophets (6, {3}{G}{W}{U}) 3/3\nCreature — Human Wizard\nVigilance\n{T}: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.\nCommander 2013 Edition: Uncommon, Conflux: Uncommon\n\nSlagstorm (3, {1}{R}{R}) \nSorcery\nChoose one —\n• Slagstorm deals 3 damage to each creature.\n• Slagstorm deals 3 damage to each player.\nMirrodin Besieged: Rare\n\nSlashing Tiger (4, {2}{G}{G}) 3/3\nCreature — Cat\nWhenever Slashing Tiger becomes blocked, it gets +2/+2 until end of turn.\nPortal Three Kingdoms: Rare, Masters Edition III: Common\n\nSlaughter Games (4, {2}{B}{R}) \nSorcery\nSlaughter Games can't be countered by spells or abilities.\nChoose a nonland card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library.\nReturn to Ravnica: Rare\n\nSlaughterhouse Bouncer (5, {4}{B}) 3/3\nCreature — Ogre Warrior\nHellbent — When Slaughterhouse Bouncer dies, if you have no cards in hand, target creature gets -3/-3 until end of turn.\nDissension: Common\n\nSlice in Twain (4, {2}{G}{G}) \nInstant\nDestroy target artifact or enchantment.\nDraw a card.\nCommander 2013 Edition: Uncommon, Scars of Mirrodin: Uncommon\n\nSlumbering Dragon (1, {R}) 3/3\nCreature — Dragon\nFlying\nSlumbering Dragon can't attack or block unless it has five or more +1/+1 counters on it.\nWhenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Slumbering Dragon.\nMagic 2013: Rare\n\nSmelt-Ward Gatekeepers (4, {3}{R}) 2/4\nCreature — Human Warrior\nWhen Smelt-Ward Gatekeepers enters the battlefield, if you control two or more Gates, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.\nDragon's Maze: Common\n\nSmogsteed Rider (4, {2}{B}{B}) 2/2\nCreature — Human Wizard\nWhenever Smogsteed Rider attacks, each other attacking creature gains fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)\nGuildpact: Uncommon\n\nSmoldering Tar (4, {2}{B}{R}) \nEnchantment\nAt the beginning of your upkeep, target player loses 1 life.\nSacrifice Smoldering Tar: Smoldering Tar deals 4 damage to target creature. Activate this ability only any time you could cast a sorcery.\nInvasion: Uncommon\n\nSmother (2, {1}{B}) \nInstant\nDestroy target creature with converted mana cost 3 or less. It can't be regenerated.\nWorldwake: Uncommon, Onslaught: Uncommon\n\nSoldier Replica (3, {3}) 1/3\nArtifact Creature — Soldier\n{1}{W}, Sacrifice Soldier Replica: Soldier Replica deals 3 damage to target attacking or blocking creature.\nMirrodin: Common\n\nSoliton (5, {5}) 3/4\nArtifact Creature — Construct\n{U}: Untap Soliton.\nScars of Mirrodin: Common\n\nSomberwald Spider (5, {4}{G}) 2/4\nCreature — Spider\nReach (This creature can block creatures with flying.)\nMorbid — Somberwald Spider enters the battlefield with two +1/+1 counters on it if a creature died this turn.\nInnistrad: Common\n\nSonic Seizure (1, {R}) \nInstant\nAs an additional cost to cast Sonic Seizure, discard a card at random.\nSonic Seizure deals 3 damage to target creature or player.\nTorment: Common\n\nSootfeather Flock (5, {4}{B}) 3/2\nCreature — Bird\nFlying\nMorph {3}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nLegions: Common\n\nSoothing Balm (2, {1}{W}) \nInstant\nTarget player gains 5 life.\nMercadian Masques: Common\n\nSoul Foundry (4, {4}) \nArtifact\nImprint — When Soul Foundry enters the battlefield, you may exile a creature card from your hand.\n{X}, {T}: Create a token that's a copy of the exiled card. X is the converted mana cost of that card.\nMirrodin: Rare\n\nSoul Link (3, {1}{W}{B}) \nEnchantment — Aura\nEnchant creature\nWhenever enchanted creature deals damage, you gain that much life.\nWhenever enchanted creature is dealt damage, you gain that much life.\nApocalypse: Common\n\nSoul Manipulation (3, {1}{U}{B}) \nInstant\nChoose one or both —\n• Counter target creature spell.\n• Return target creature card from your graveyard to your hand.\nCommander 2013 Edition: Common, Alara Reborn: Common\n\nSoulcatchers' Aerie (2, {1}{W}) \nEnchantment\nWhenever a Bird is put into your graveyard from the battlefield, put a feather counter on Soulcatchers' Aerie.\nBird creatures get +1/+1 for each feather counter on Soulcatchers' Aerie.\nJudgment: Uncommon\n\nSoulless One (4, {3}{B}) 0/0\nCreature — Zombie Avatar\nSoulless One's power and toughness are each equal to the number of Zombies on the battlefield plus the number of Zombie cards in all graveyards.\nPlanechase: Uncommon, Onslaught: Uncommon\n\nSovereigns of Lost Alara (6, {4}{W}{U}) 4/5\nCreature — Spirit\nExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)\nWhenever a creature you control attacks alone, you may search your library for an Aura card that could enchant that creature, put it onto the battlefield attached to that creature, then shuffle your library.\nAlara Reborn: Rare\n\nSpark Elemental (1, {R}) 3/1\nCreature — Elemental\nTrample, haste (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker. This creature can attack and {T} as soon as it comes under your control.)\nAt the beginning of the end step, sacrifice Spark Elemental.\nPremium Deck Series: Fire and Lightning: Uncommon, Fifth Dawn: Common, Tenth Edition: Uncommon\n\nSparring Golem (3, {3}) 2/2\nArtifact Creature — Golem\nWhenever Sparring Golem becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.\nInvasion: Uncommon\n\nSpatial Binding (2, {U}{B}) \nEnchantment\nPay 1 life: Until your next upkeep, target permanent can't phase out.\nMirage: Uncommon\n\nSpectral Flight (2, {1}{U}) \nEnchantment — Aura\nEnchant creature\nEnchanted creature gets +2/+2 and has flying.\nInnistrad: Common\n\nSpectral Lynx (2, {1}{W}) 2/1\nCreature — Cat Spirit\nProtection from green\n{B}: Regenerate Spectral Lynx.\nApocalypse: Rare\n\nSpellshift (4, {3}{U}) \nInstant\nCounter target instant or sorcery spell. Its controller reveals cards from the top of his or her library until he or she reveals an instant or sorcery card. That player may cast that card without paying its mana cost. Then he or she shuffles his or her library.\nPlanar Chaos: Rare\n\nSpelltwine (6, {5}{U}) \nSorcery\nExile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine.\nDuel Decks: Jace vs. Vraska: Rare, Commander 2016 Edition: Rare, Magic 2013: Rare\n\nSphere of Duty (4, {3}{W}) \nEnchantment\nIf a green source would deal damage to you, prevent 2 of that damage.\nOdyssey: Uncommon\n\nSphere of Grace (4, {3}{W}) \nEnchantment\nIf a black source would deal damage to you, prevent 2 of that damage.\nOdyssey: Uncommon\n\nSphere of Reason (4, {3}{W}) \nEnchantment\nIf a blue source would deal damage to you, prevent 2 of that damage.\nOdyssey: Uncommon\n\nSphinx of Lost Truths (5, {3}{U}{U}) 3/5\nCreature — Sphinx\nKicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)\nFlying\nWhen Sphinx of Lost Truths enters the battlefield, draw three cards. Then if it wasn't kicked, discard three cards.\nZendikar: Rare\n\nSphinx-Bone Wand (7, {7}) \nArtifact\nWhenever you cast an instant or sorcery spell, you may put a charge counter on Sphinx-Bone Wand. If you do, Sphinx-Bone Wand deals damage equal to the number of charge counters on it to target creature or player.\nDuel Decks: Izzet vs. Golgari: Rare, Rise of the Eldrazi: Rare\n\nSpiderwig Boggart (3, {2}{B}) 2/2\nCreature — Goblin Shaman\nWhen Spiderwig Boggart enters the battlefield, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)\nLorwyn: Common\n\nSpike Feeder (3, {1}{G}{G}) 0/0\nCreature — Spike\nSpike Feeder enters the battlefield with two +1/+1 counters on it.\n{2}, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature.\nRemove a +1/+1 counter from Spike Feeder: You gain 2 life.\nCommander: Uncommon, Time Spiral "Timeshifted": Special, Tempest Remastered: Uncommon, Stronghold: Uncommon, Battle Royale: Uncommon\n\nSpike Soldier (4, {2}{G}{G}) 0/0\nCreature — Spike Soldier\nSpike Soldier enters the battlefield with three +1/+1 counters on it.\n{2}, Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature.\nRemove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn.\nStronghold: Uncommon\n\nSpiketail Drake (5, {3}{U}{U}) 3/3\nCreature — Drake\nFlying\nSacrifice Spiketail Drake: Counter target spell unless its controller pays {3}.\nProphecy: Uncommon\n\nSpined Basher (3, {2}{B}) 3/1\nCreature — Zombie Beast\nMorph {2}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nOnslaught: Common\n\nSpiritual Visit (1, {W}) \nInstant — Arcane\nCreate a 1/1 colorless Spirit creature token.\nSplice onto Arcane {W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)\nSaviors of Kamigawa: Common\n\nSpiteful Bully (2, {1}{B}) 3/3\nCreature — Zombie Mercenary\nAt the beginning of your upkeep, Spiteful Bully deals 3 damage to target creature you control.\nNemesis: Common\n\nSpitfire Handler (2, {1}{R}) 1/1\nCreature — Goblin\nSpitfire Handler can't block creatures with power greater than Spitfire Handler's power.\n{R}: Spitfire Handler gets +1/+0 until end of turn.\nOnslaught: Uncommon\n\nSpitting Gourna (5, {3}{G}{G}) 3/4\nCreature — Beast\nReach (This creature can block creatures with flying.)\nMorph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nOnslaught: Common\n\nSplendid Reclamation (4, {3}{G}) \nSorcery\nReturn all land cards from your graveyard to the battlefield tapped.\nEldritch Moon: Rare\n\nSporecap Spider (3, {2}{G}) 1/5\nCreature — Spider\nReach (This creature can block creatures with flying.)\nConspiracy: Common, Rise of the Eldrazi: Common\n\nSporemound (5, {3}{G}{G}) 3/3\nCreature — Fungus\nWhenever a land enters the battlefield under your control, create a 1/1 green Saproling creature token.\nMagic 2014 Core Set: Common\n\nSpringing Tiger (4, {3}{G}) 3/3\nCreature — Cat\nThreshold — Springing Tiger gets +2/+2 as long as seven or more cards are in your graveyard.\nOdyssey: Common\n\nSpur Grappler (3, {2}{R}) 2/1\nCreature — Beast\nSpur Grappler gets +2/+1 as long as you control no untapped lands.\nProphecy: Common\n\nSpurred Wolverine (5, {4}{R}) 3/2\nCreature — Wolverine Beast\nTap two untapped Beasts you control: Target creature gains first strike until end of turn.\nOnslaught: Common\n\nSquelch (2, {1}{U}) \nInstant\nCounter target activated ability. (Mana abilities can't be targeted.)\nDraw a card.\nChampions of Kamigawa: Uncommon\n\nStag Beetle (5, {3}{G}{G}) 0/0\nCreature — Insect\nStag Beetle enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.\nOnslaught: Rare\n\nStalking Bloodsucker (6, {4}{B}{B}) 4/4\nCreature — Vampire\nFlying\n{1}{B}, Discard a card: Stalking Bloodsucker gets +2/+2 until end of turn.\nOdyssey: Rare\n\nStalwart Aven (3, {2}{W}) 1/3\nCreature — Bird Soldier\nFlying (This creature can't be blocked except by creatures with flying or reach.)\nRenown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)\nMagic Origins: Common\n\nStampede Driver (1, {G}) 1/1\nCreature — Human Spellshaper\n{1}{G}, {T}, Discard a card: Creatures you control get +1/+1 and gain trample until end of turn.\nNemesis: Uncommon\n\nStand / Deliver (1, {W}) \nInstant\nPrevent the next 2 damage that would be dealt to target creature this turn.\nInvasion: Uncommon, Invasion: Uncommon\n\nStasis Cocoon (2, {1}{W}) \nEnchantment — Aura\nEnchant artifact\nEnchanted artifact can't attack or block, and its activated abilities can't be activated.\nFifth Dawn: Common\n\nStasis Snare (3, {1}{W}{W}) \nEnchantment\nFlash (You may cast this spell any time you could cast an instant.)\nWhen Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owner's control.)\nBattle for Zendikr: Uncommon\n\nStern Judge (3, {2}{W}) 2/2\nCreature — Human Cleric\n{T}: Each player loses 1 life for each Swamp he or she controls.\nTorment: Uncommon\n\nStill Life (3, {1}{G}{G}) \nEnchantment\n{G}{G}: Still Life becomes a 4/3 Centaur creature in addition to its other types until end of turn.\nOdyssey: Uncommon\n\nStinkdrinker Bandit (4, {3}{B}) 2/1\nCreature — Goblin Rogue\nProwl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)\nWhenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn.\nMorningtide: Uncommon\n\nStolen Goods (4, {3}{U}) \nSorcery\nTarget opponent exiles cards from the top of his or her library until he or she exiles a nonland card. Until end of turn, you may cast that card without paying its mana cost.\nCommander 2015 Edition: Rare, Avacyn Restored: Rare\n\nStolen Grain (6, {4}{B}{B}) \nSorcery\nStolen Grain deals 5 damage to target opponent. You gain 5 life.\nPortal Three Kingdoms: Uncommon, Masters Edition III: Uncommon\n\nStone Haven Outfitter (2, {1}{W}) 2/2\nCreature — Kor Artificer Ally\nEquipped creatures you control get +1/+1.\nWhenever an equipped creature you control dies, draw a card.\nOath of the Gatewatch: Rare\n\nStone Idol Trap (6, {5}{R}) \nInstant — Trap\nStone Idol Trap costs {1} less to cast for each attacking creature.\nCreate a 6/12 colorless Construct artifact creature token with trample. Exile it at the beginning of your next end step.\nWorldwake: Rare\n\nStonefare Crocodile (3, {2}{G}) 3/2\nCreature — Crocodile\n{2}{B}: Stonefare Crocodile gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)\nDuel Decks: Jace vs. Vraska: Common, Return to Ravnica: Common\n\nStonehorn Chanter (6, {5}{W}) 4/4\nCreature — Rhino Cleric\n{5}{W}: Stonehorn Chanter gains vigilance and lifelink until end of turn. (Attacking doesn't cause it to tap. Damage dealt by it also causes you to gain that much life.)\nMagic 2014 Core Set: Uncommon\n\nStorm Elemental (6, {5}{U}) 3/4\nCreature — Elemental\nFlying\n{U}, Exile the top card of your library: Tap target creature with flying.\n{U}, Exile the top card of your library: If the exiled card is a snow land, Storm Elemental gets +1/+1 until end of turn.\nMasters Edition II: Uncommon, Alliances: Uncommon\n\nStorm Seeker (4, {3}{G}) \nInstant\nStorm Seeker deals damage to target player equal to the number of cards in that player's hand.\nMasters Edition: Uncommon, Legends: Uncommon, Chronicles: Uncommon\n\nStorm Spirit (6, {3}{G}{W}{U}) 3/3\nCreature — Elemental Spirit\nFlying\n{T}: Storm Spirit deals 2 damage to target creature.\nMasters Edition II: Rare, Ice Age: Rare\n\nStormchaser Mage (2, {U}{R}) 1/3\nCreature — Human Wizard\nFlying, haste\nProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)\nOath of the Gatewatch: Uncommon\n\nStormfront Riders (5, {4}{W}) 4/3\nCreature — Human Soldier\nFlying\nWhen Stormfront Riders enters the battlefield, return two creatures you control to their owner's hand.\nWhenever Stormfront Riders or another creature is returned to your hand from the battlefield, create a 1/1 white Soldier creature token.\nDuel Decks: Elspeth vs. Tezzeret: Uncommon, Planar Chaos: Uncommon\n\nStormwatch Eagle (4, {3}{U}) 2/1\nCreature — Bird\nFlying\nSacrifice a land: Return Stormwatch Eagle to its owner's hand.\nProphecy: Common\n\nStraw Golem (1, {1}) 2/3\nArtifact Creature — Golem\nWhen an opponent casts a creature spell, sacrifice Straw Golem.\nWeatherlight: Uncommon\n\nStreetbreaker Wurm (5, {3}{R}{G}) 6/4\nCreature — Wurm\n\nGuildpact: Common\n\nStrength from the Fallen (2, {1}{G}) \nEnchantment\nConstellation — Whenever Strength from the Fallen or another enchantment enters the battlefield under your control, target creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.\nJourney into Nyx: Uncommon\n\nStrength of Lunacy (2, {1}{B}) \nEnchantment — Aura\nEnchant creature\nEnchanted creature gets +2/+1 and has protection from white.\nMadness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)\nTorment: Uncommon\n\nStriped Riverwinder (7, {6}{U}) 5/5\nCreature — Serpent\nHexproof (This creature can't be the target of spells or abilities your opponents control.)\nCycling {U} ({U}, Discard this card: Draw a card.)\nHour of Devastation: Common\n\nStromkirk Captain (3, {1}{B}{R}) 2/2\nCreature — Vampire Soldier\nFirst strike\nOther Vampire creatures you control get +1/+1 and have first strike.\nDark Ascension: Uncommon\n\nStrongarm Thug (3, {2}{B}) 1/1\nCreature — Human Mercenary\nWhen Strongarm Thug enters the battlefield, you may return target Mercenary card from your graveyard to your hand.\nMercadian Masques: Uncommon\n\nStunted Growth (5, {3}{G}{G}) \nSorcery\nTarget player chooses three cards from his or her hand and puts them on top of his or her library in any order.\nMasters Edition II: Rare, Ice Age: Rare\n\nSudden Spoiling (3, {1}{B}{B}) \nInstant\nSplit second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)\nUntil end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2.\nCommander 2014 Edition: Rare, Commander 2013 Edition: Rare, Time Spiral: Rare\n\nSuffocating Blast (4, {1}{U}{U}{R}) \nInstant\nCounter target spell and Suffocating Blast deals 3 damage to target creature.\nApocalypse: Rare\n\nSulfur Elemental (3, {2}{R}) 3/2\nCreature — Elemental\nFlash (You may cast this spell any time you could cast an instant.)\nSplit second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)\nWhite creatures get +1/-1.\nPlanar Chaos: Uncommon\n\nSultai Emissary (2, {1}{B}) 1/1\nCreature — Zombie Warrior\nWhen Sultai Emissary dies, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)\nFate Reforged: Common\n\nSummary Dismissal (4, {2}{U}{U}) \nInstant\nExile all other spells and counter all abilities.\nEldritch Moon: Rare\n\nSummoning Station (7, {7}) \nArtifact\n{T}: Create a 2/2 colorless Pincher creature token.\nWhenever an artifact is put into a graveyard from the battlefield, you may untap Summoning Station.\nFifth Dawn: Rare\n\nSunfire Balm (3, {2}{W}) \nInstant\nPrevent the next 4 damage that would be dealt to target creature or player this turn.\nCycling {1}{W} ({1}{W}, Discard this card: Draw a card.)\nWhen you cycle Sunfire Balm, you may prevent the next 1 damage that would be dealt to target creature or player this turn.\nOnslaught: Uncommon\n\nSunlance (1, {W}) \nSorcery\nSunlance deals 3 damage to target nonwhite creature.\nModern Masters 2015 Edition: Common, Duel Decks: Elspeth vs. Tezzeret: Common, Planar Chaos: Common\n\nSunscorch Regent (5, {3}{W}{W}) 4/3\nCreature — Dragon\nFlying\nWhenever an opponent casts a spell, put a +1/+1 counter on Sunscorch Regent and you gain 1 life.\nDragons of Tarkir: Rare\n\nSunspire Gatekeepers (4, {3}{W}) 2/4\nCreature — Human Soldier\nWhen Sunspire Gatekeepers enters the battlefield, if you control two or more Gates, create a 2/2 white Knight creature token with vigilance.\nDragon's Maze: Common\n\nSunweb (4, {3}{W}) 5/6\nCreature — Wall\nDefender (This creature can't attack.)\nFlying\nSunweb can't block creatures with power 2 or less.\nMirage: Rare, Eighth Edition: Rare, Seventh Edition: Rare, Classic (Sixth Edition): Rare\n\nSvyelunite Temple (0, ) \nLand\nSvyelunite Temple enters the battlefield tapped.\n{T}: Add {U} to your mana pool.\n{T}, Sacrifice Svyelunite Temple: Add {U}{U} to your mana pool.\nMasters Edition II: Uncommon, Fallen Empires: Uncommon, Beatdown: Uncommon, Classic (Sixth Edition): Uncommon, Fifth Edition: Uncommon\n\nSwooping Talon (6, {4}{W}{W}) 2/6\nCreature — Bird Soldier\nFlying\n{1}: Swooping Talon loses flying until end of turn.\nProvoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)\nLegions: Uncommon\n\nSword of the Ages (6, {6}) \nArtifact\nSword of the Ages enters the battlefield tapped.\n{T}, Sacrifice Sword of the Ages and any number of creatures you control: Sword of the Ages deals X damage to target creature or player, where X is the total power of the creatures sacrificed this way, then exile Sword of the Ages and those creature cards.\nMasters Edition III: Rare, Legends: Rare\n\nSylvok Lifestaff (1, {1}) \nArtifact — Equipment\nEquipped creature gets +1/+0.\nWhenever equipped creature dies, you gain 3 life.\nEquip {1}\nScars of Mirrodin: Common\n\nSyndicate Trafficker (2, {1}{B}) 3/1\nCreature — Aetherborn Rogue\n{1}, Sacrifice an artifact: Put a +1/+1 counter on Syndicate Trafficker. It gains indestructible until end of turn.\nKaladesh: Rare\n\nSyphon Soul (3, {2}{B}) \nSorcery\nSyphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.\nPlanechase: Common, Conspiracy: Common, Onslaught: Common, Legends: Common, Battle Royale: Common, Classic (Sixth Edition): Common\n\nSzadek, Lord of Secrets (7, {3}{U}{U}{B}{B}) 5/5\nLegendary Creature — Vampire\nFlying\nIf Szadek, Lord of Secrets would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player puts that many cards from the top of his or her library into his or her graveyard.\nCommander: Rare, Ravnica: City of Guilds: Rare\n\nTainted Sigil (3, {1}{W}{B}) \nArtifact\n{T}, Sacrifice Tainted Sigil: You gain life equal to the total life lost by all players this turn. (Damage causes loss of life.)\nAlara Reborn: Uncommon\n\nTallowisp (2, {1}{W}) 1/3\nCreature — Spirit\nWhenever you cast a Spirit or Arcane spell, you may search your library for an Aura card with enchant creature, reveal it, and put it into your hand. If you do, shuffle your library.\nBetrayers of Kamigawa: Uncommon\n\nTalruum Champion (5, {4}{R}) 3/3\nCreature — Minotaur\nFirst strike\nWhenever Talruum Champion blocks or becomes blocked by a creature, that creature loses first strike until end of turn.\nVisions: Common\n\nTalruum Piper (5, {4}{R}) 3/3\nCreature — Minotaur\nAll creatures with flying able to block Talruum Piper do so.\nVisions: Uncommon\n\nTalus Paladin (4, {3}{W}) 2/3\nCreature — Human Knight Ally\nWhenever Talus Paladin or another Ally enters the battlefield under your control, you may have Allies you control gain lifelink until end of turn, and you may put a +1/+1 counter on Talus Paladin.\nWorldwake: Rare\n\nTangle Hulk (5, {5}) 5/3\nArtifact Creature — Beast\n{2}{G}: Regenerate Tangle Hulk.\nMirrodin Besieged: Common\n\nTanglewalker (3, {2}{G}) 2/2\nCreature — Dryad\nEach creature you control can't be blocked as long as defending player controls an artifact land.\nDarksteel: Uncommon\n\nTaste of Blood (1, {B}) \nSorcery\nTaste of Blood deals 1 damage to target player and you gain 1 life.\nMagic 2012: Common\n\nTeetering Peaks (0, ) \nLand\nTeetering Peaks enters the battlefield tapped.\nWhen Teetering Peaks enters the battlefield, target creature gets +2/+0 until end of turn.\n{T}: Add {R} to your mana pool.\nPremium Deck Series: Fire and Lightning: Common, Zendikar: Common\n\nTeferi's Moat (5, {3}{W}{U}) \nEnchantment\nAs Teferi's Moat enters the battlefield, choose a color.\nCreatures of the chosen color without flying can't attack you.\nTime Spiral "Timeshifted": Special, Invasion: Rare\n\nTel-Jilad Defiance (2, {1}{G}) \nInstant\nTarget creature gains protection from artifacts until end of turn.\nDraw a card.\nScars of Mirrodin: Common\n\nTel-Jilad Exile (4, {3}{G}) 2/3\nCreature — Troll Warrior\n{1}{G}: Regenerate Tel-Jilad Exile.\nMirrodin: Common\n\nTel-Jilad Lifebreather (5, {4}{G}) 3/2\nCreature — Troll Shaman\n{G}, {T}, Sacrifice a Forest: Regenerate target creature.\nFifth Dawn: Common\n\nTelekinetic Bonds (5, {2}{U}{U}{U}) \nEnchantment\nWhenever a player discards a card, you may pay {1}{U}. If you do, you may tap or untap target permanent.\nJudgment: Rare\n\nTemple Acolyte (2, {1}{W}) 1/3\nCreature — Human Cleric\nWhen Temple Acolyte enters the battlefield, you gain 3 life.\nPortal Second Age: Common, Masters Edition IV: Common, Duel Decks: Elspeth vs. Tezzeret: Common\n\nTemporal Cascade (7, {5}{U}{U}) \nSorcery\nChoose one —\n• Each player shuffles his or her hand and graveyard into his or her library.\n• Each player draws seven cards.\nEntwine {2} (Choose both if you pay the entwine cost.)\nMirrodin: Rare\n\nTemporal Extortion (4, {B}{B}{B}{B}) \nSorcery\nWhen you cast Temporal Extortion, any player may pay half his or her life, rounded up. If a player does, counter Temporal Extortion.\nTake an extra turn after this one.\nPlanar Chaos: Rare\n\nTempting Licid (3, {2}{G}) 2/2\nCreature — Licid\n{G}, {T}: Tempting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {G} to end this effect.\nAll creatures able to block enchanted creature do so.\nStronghold: Uncommon\n\nTendrils of Agony (4, {2}{B}{B}) \nSorcery\nTarget player loses 2 life and you gain 2 life.\nStorm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)\nVintage Masters: Uncommon, Scourge: Uncommon\n\nTeremko Griffin (4, {3}{W}) 2/2\nCreature — Griffin\nFlying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)\nMirage: Common\n\nTerminal Moraine (0, ) \nLand\n{T}: Add {C} to your mana pool.\n{2}, {T}, Sacrifice Terminal Moraine: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.\nPlaneshift: Uncommon\n\nTeroh's Faithful (4, {3}{W}) 1/4\nCreature — Human Cleric\nWhen Teroh's Faithful enters the battlefield, you gain 4 life.\nVintage Masters: Common, Torment: Common\n\nTerra Ravager (4, {2}{R}{R}) 0/4\nCreature — Elemental Beast\nWhenever Terra Ravager attacks, it gets +X/+0 until end of turn, where X is the number of lands defending player controls.\nCommander 2013 Edition: Uncommon\n\nThada Adel, Acquisitor (3, {1}{U}{U}) 2/2\nLegendary Creature — Merfolk Rogue\nIslandwalk (This creature can't be blocked as long as defending player controls an Island.)\nWhenever Thada Adel, Acquisitor deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles his or her library. Until end of turn, you may play that card.\nWorldwake: Rare\n\nThalia's Lancers (5, {3}{W}{W}) 4/4\nCreature — Human Knight\nFirst strike\nWhen Thalia's Lancers enters the battlefield, you may search your library for a legendary card, reveal it, put it into your hand, then shuffle your library.\nEldritch Moon: Rare\n\nThe Unspeakable (9, {6}{U}{U}{U}) 6/7\nLegendary Creature — Spirit\nFlying, trample\nWhenever The Unspeakable deals combat damage to a player, you may return target Arcane card from your graveyard to your hand.\nChampions of Kamigawa: Rare\n\nThermopod (5, {4}{R}) 4/3\nSnow Creature — Slug\n{S}: Thermopod gains haste until end of turn. ({S} can be paid with one mana from a snow permanent.)\nSacrifice a creature: Add {R} to your mana pool.\nColdsnap: Common\n\nThing from the Deep (9, {6}{U}{U}{U}) 9/9\nCreature — Leviathan\nWhenever Thing from the Deep attacks, sacrifice it unless you sacrifice an Island.\nPortal: Rare, Masters Edition IV: Rare\n\nThopter Assembly (6, {6}) 5/5\nArtifact Creature — Thopter\nFlying\nAt the beginning of your upkeep, if you control no Thopters other than Thopter Assembly, return Thopter Assembly to its owner's hand and create five 1/1 colorless Thopter artifact creature tokens with flying.\nMirrodin Besieged: Rare\n\nThorn Elemental (7, {5}{G}{G}) 7/7\nCreature — Elemental\nYou may have Thorn Elemental assign its combat damage as though it weren't blocked.\nUrza's Destiny: Rare, Starter 1999: Rare, Eighth Edition: Rare, Seventh Edition: Rare\n\nThorn-Thrash Viashino (4, {3}{R}) 2/2\nCreature — Viashino Warrior\nDevour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)\n{G}: Thorn-Thrash Viashino gains trample until end of turn.\nPlanechase 2012 Edition: Common, Shards of Alara: Common\n\nThought Reflection (7, {4}{U}{U}{U}) \nEnchantment\nIf you would draw a card, draw two cards instead.\nCommander 2015 Edition: Rare, Shadowmoor: Rare\n\nThousand-legged Kami (8, {6}{G}{G}) 6/6\nCreature — Spirit\nSoulshift 7 (When this creature dies, you may return target Spirit card with converted mana cost 7 or less from your graveyard to your hand.)\nChampions of Kamigawa: Uncommon\n\nThraben Purebloods (5, {4}{W}) 3/5\nCreature — Hound\n\nInnistrad: Common\n\nThran Forge (3, {3}) \nArtifact\n{2}: Until end of turn, target nonartifact creature gets +1/+0 and becomes an artifact in addition to its other types.\nWeatherlight: Uncommon\n\nThran War Machine (4, {4}) 4/5\nArtifact Creature — Construct\nEcho {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nThran War Machine attacks each turn if able.\nUrza's Legacy: Uncommon\n\nThrashing Mudspawn (5, {3}{B}{B}) 4/4\nCreature — Beast\nWhenever Thrashing Mudspawn is dealt damage, you lose that much life.\nMorph {1}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nOnslaught: Uncommon\n\nThroat Slitter (5, {4}{B}) 2/2\nCreature — Rat Ninja\nNinjutsu {2}{B} ({2}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)\nWhenever Throat Slitter deals combat damage to a player, destroy target nonblack creature that player controls.\nPlanechase 2012 Edition: Uncommon, Betrayers of Kamigawa: Uncommon\n\nThunder Totem (3, {3}) \nArtifact\n{T}: Add {W} to your mana pool.\n{1}{W}{W}: Thunder Totem becomes a 2/2 white Spirit artifact creature with flying and first strike until end of turn.\nTime Spiral: Uncommon\n\nThundermare (6, {5}{R}) 5/5\nCreature — Elemental Horse\nHaste (This creature can attack the turn it comes under your control.)\nWhen Thundermare enters the battlefield, tap all other creatures.\nPortal: Rare, Weatherlight: Rare, Ninth Edition: Rare\n\nThunderous Wrath (6, {4}{R}{R}) \nInstant\nThunderous Wrath deals 5 damage to target creature or player.\nMiracle {R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)\nAvacyn Restored: Uncommon\n\nTicking Gnomes (3, {3}) 3/3\nArtifact Creature — Gnome\nEcho {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nSacrifice Ticking Gnomes: Ticking Gnomes deals 1 damage to target creature or player.\nUrza's Legacy: Uncommon\n\nTidehollow Strix (2, {U}{B}) 2/1\nArtifact Creature — Bird\nFlying\nDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.)\nCommander 2013 Edition: Common, Shards of Alara: Common\n\nTimbermaw Larva (4, {3}{G}) 2/2\nCreature — Beast\nWhenever Timbermaw Larva attacks, it gets +1/+1 until end of turn for each Forest you control.\nZendikar: Common\n\nTitan of Eternal Fire (6, {5}{R}) 5/6\nCreature — Giant\nEach Human creature you control has "{R}, {T}: This creature deals 1 damage to target creature or player."\nTheros: Rare\n\nTitanic Bulvox (8, {6}{G}{G}) 7/4\nCreature — Beast\nTrample\nMorph {4}{G}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nScourge: Common\n\nTo the Slaughter (3, {2}{B}) \nInstant\nTarget player sacrifices a creature or planeswalker.\nDelirium — If there are four or more card types among cards in your graveyard, instead that player sacrifices a creature and a planeswalker.\nShadows Over Innistrad: Rare\n\nTolsimir Wolfblood (6, {4}{G}{W}) 3/4\nLegendary Creature — Elf Warrior\nOther green creatures you control get +1/+1.\nOther white creatures you control get +1/+1.\n{T}: Create a legendary 2/2 green and white Wolf creature token named Voja.\nRavnica: City of Guilds: Rare\n\nTopple (3, {2}{W}) \nSorcery\nExile target creature with the greatest power among creatures on the battlefield. (If two or more creatures are tied for greatest power, target any one of them.)\nNemesis: Common\n\nTornado Elemental (7, {5}{G}{G}) 6/6\nCreature — Elemental\nWhen Tornado Elemental enters the battlefield, it deals 6 damage to each creature with flying.\nYou may have Tornado Elemental assign its combat damage as though it weren't blocked.\nPlanechase: Rare, Commander 2014 Edition: Rare, Fifth Dawn: Rare\n\nTorrent of Fire (5, {3}{R}{R}) \nSorcery\nTorrent of Fire deals damage to target creature or player equal to the highest converted mana cost among permanents you control.\nScourge: Common\n\nTorture Chamber (3, {3}) \nArtifact\nAt the beginning of your upkeep, put a pain counter on Torture Chamber.\nAt the beginning of your end step, Torture Chamber deals damage to you equal to the number of pain counters on it.\n{1}, {T}, Remove all pain counters from Torture Chamber: Torture Chamber deals damage to target creature equal to the number of pain counters removed this way.\nTempest: Rare\n\nTotem Speaker (5, {4}{G}) 3/3\nCreature — Elf Druid\nWhenever a Beast enters the battlefield, you may gain 3 life.\nLegions: Uncommon\n\nTrailblazer's Boots (2, {2}) \nArtifact — Equipment\nEquipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.)\nEquip {2}\nZendikar: Uncommon\n\nTrait Doctoring (1, {U}) \nSorcery\nChange the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.\nCipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)\nDragon's Maze: Rare\n\nTranquil Domain (2, {1}{G}) \nInstant\nDestroy all non-Aura enchantments.\nMirage: Common\n\nTransgress the Mind (2, {1}{B}) \nSorcery\nDevoid (This card has no color.)\nTarget player reveals his or her hand. You choose a card from it with converted mana cost 3 or greater and exile that card.\nBattle for Zendikr: Uncommon\n\nTrapjaw Kelpie (6, {4}{G/U}{G/U}) 3/3\nCreature — Beast\nFlash\nPersist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)\nEventide: Common\n\nTraproot Kami (1, {G}) 0/0\nCreature — Spirit\nDefender; reach (This creature can block creatures with flying.)\nTraproot Kami's toughness is equal to the number of Forests on the battlefield.\nBetrayers of Kamigawa: Common\n\nTraveling Plague (5, {3}{B}{B}) \nEnchantment — Aura\nEnchant creature\nAt the beginning of each upkeep, put a plague counter on Traveling Plague.\nEnchanted creature gets -1/-1 for each plague counter on Traveling Plague.\nWhen enchanted creature leaves the battlefield, that creature's controller returns Traveling Plague from its owner's graveyard to the battlefield.\nOdyssey: Rare\n\nTreespring Lorian (6, {5}{G}) 5/4\nCreature — Beast\nMorph {5}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nOnslaught: Common\n\nTreetop Sentinel (4, {2}{U}{U}) 2/3\nCreature — Bird Soldier\nFlying, protection from green\nOdyssey: Uncommon\n\nTremble (2, {1}{R}) \nSorcery\nEach player sacrifices a land.\nOdyssey: Common\n\nTrench Wurm (4, {3}{B}) 3/3\nCreature — Wurm\n{2}{R}, {T}: Destroy target nonbasic land.\nInvasion: Uncommon\n\nTrenching Steed (4, {3}{W}) 2/3\nCreature — Horse Rebel\nSacrifice a land: Trenching Steed gets +0/+3 until end of turn.\nProphecy: Common\n\nTreva's Attendant (5, {5}) 3/3\nArtifact Creature — Golem\n{1}, Sacrifice Treva's Attendant: Add {G}{W}{U} to your mana pool.\nInvasion: Uncommon\n\nTreva's Charm (3, {G}{W}{U}) \nInstant\nChoose one —\n• Destroy target enchantment.\n• Exile target attacking creature.\n• Draw a card, then discard a card.\nDuel Decks: Phyrexia vs. the Coalition: Uncommon, Planeshift: Uncommon\n\nTriumph of the Hordes (4, {2}{G}{G}) \nSorcery\nUntil end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)\nNew Phyrexia: Uncommon\n\nTroll Ascetic (3, {1}{G}{G}) 3/2\nCreature — Troll Shaman\nHexproof (This creature can't be the target of spells or abilities your opponents control.)\n{1}{G}: Regenerate Troll Ascetic.\nDuel Decks: Heroes vs. Monsters: Rare, Commander: Rare, Mirrodin: Rare, Duels of the Planeswalkers: Rare, Tenth Edition: Rare\n\nTrusted Advisor (1, {U}) 1/2\nCreature — Human Advisor\nYour maximum hand size is increased by two.\nAt the beginning of your upkeep, return a blue creature you control to its owner's hand.\nSaviors of Kamigawa: Uncommon\n\nTurnabout (4, {2}{U}{U}) \nInstant\nChoose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.\nVintage Masters: Uncommon, Urza's Saga: Uncommon\n\nTwilight Drover (3, {2}{W}) 1/1\nCreature — Spirit\nWhenever a creature token leaves the battlefield, put a +1/+1 counter on Twilight Drover.\n{2}{W}, Remove a +1/+1 counter from Twilight Drover: Create two 1/1 white Spirit creature tokens with flying.\nDuel Decks: Sorin vs. Tibalt: Rare, Ravnica: City of Guilds: Rare\n\nTwist Allegiance (7, {6}{R}) \nSorcery\nYou and target opponent each gain control of all creatures the other controls until end of turn. Untap those creatures. Those creatures gain haste until end of turn.\nBetrayers of Kamigawa: Rare\n\nTyrranax (6, {4}{G}{G}) 5/4\nCreature — Beast\n{1}{G}: Tyrranax gets -1/+1 until end of turn.\nFifth Dawn: Common\n\nUmbral Mantle (3, {3}) \nArtifact — Equipment\nEquipped creature has "{3}, {Q}: This creature gets +2/+2 until end of turn." ({Q} is the untap symbol.)\nEquip {0}\nShadowmoor: Uncommon\n\nUnderworld Dreams (3, {B}{B}{B}) \nEnchantment\nWhenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her.\nMagic 2010: Rare, Legends: Uncommon, Duels of the Planeswalkers: Rare, Ninth Edition: Rare, Eighth Edition: Rare, Tenth Edition: Rare\n\nUnforge (3, {2}{R}) \nInstant\nDestroy target Equipment. If that Equipment was attached to a creature, Unforge deals 2 damage to that creature.\nDarksteel: Common\n\nUnhallowed Pact (3, {2}{B}) \nEnchantment — Aura\nEnchant creature\nWhen enchanted creature dies, return that card to the battlefield under your control.\nConspiracy: Common, Avacyn Restored: Common\n\nUnifying Theory (2, {1}{U}) \nEnchantment\nWhenever a player casts a spell, that player may pay {2}. If the player does, he or she draws a card.\nOdyssey: Rare\n\nUnstable Footing (1, {R}) \nInstant\nKicker {3}{R} (You may pay an additional {3}{R} as you cast this spell.)\nDamage can't be prevented this turn. If Unstable Footing was kicked, it deals 5 damage to target player.\nZendikar: Uncommon\n\nUnyaro Griffin (4, {3}{W}) 2/2\nCreature — Griffin\nFlying\nSacrifice Unyaro Griffin: Counter target red instant or sorcery spell.\nMirage: Uncommon, Classic (Sixth Edition): Uncommon\n\nUrborg Drake (3, {1}{U}{B}) 2/3\nCreature — Drake\nFlying\nUrborg Drake attacks each turn if able.\nInvasion: Uncommon\n\nUrborg Emissary (3, {2}{B}) 3/1\nCreature — Human Wizard\nKicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)\nWhen Urborg Emissary enters the battlefield, if it was kicked, return target permanent to its owner's hand.\nInvasion: Uncommon\n\nUrza's Blueprints (6, {6}) \nArtifact\nEcho {6} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\n{T}: Draw a card.\nUrza's Legacy: Rare\n\nVampire Warlord (5, {4}{B}) 4/2\nCreature — Vampire Warrior\nSacrifice another creature: Regenerate Vampire Warlord. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)\nMagic 2014 Core Set: Uncommon\n\nVanguard's Shield (2, {2}) \nArtifact — Equipment\nEquipped creature gets +0/+3 and can block an additional creature each combat.\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)\nAvacyn Restored: Common\n\nVastwood Hydra (3, {X}{G}{G}) 0/0\nCreature — Hydra\nVastwood Hydra enters the battlefield with X +1/+1 counters on it.\nWhen Vastwood Hydra dies, you may distribute a number of +1/+1 counters equal to the number of +1/+1 counters on Vastwood Hydra among any number of creatures you control.\nMagic 2014 Core Set: Rare\n\nVectis Dominator (3, {1}{W}{B}) 0/2\nArtifact Creature — Human Wizard\n{T}: Tap target creature unless its controller pays 2 life.\nAlara Reborn: Common\n\nVenser's Journal (5, {5}) \nArtifact\nYou have no maximum hand size.\nAt the beginning of your upkeep, you gain 1 life for each card in your hand.\nCommander 2016 Edition: Rare, Scars of Mirrodin: Rare\n\nVenser's Sliver (5, {5}) 3/3\nArtifact Creature — Sliver\n\nTime Spiral: Common\n\nVerdant Eidolon (4, {3}{G}) 2/2\nCreature — Spirit\n{G}, Sacrifice Verdant Eidolon: Add three mana of any one color to your mana pool.\nWhenever you cast a multicolored spell, you may return Verdant Eidolon from your graveyard to your hand.\nDissension: Common\n\nVessel of Endless Rest (3, {3}) \nArtifact\nWhen Vessel of Endless Rest enters the battlefield, put target card from a graveyard on the bottom of its owner's library.\n{T}: Add one mana of any color to your mana pool.\nAvacyn Restored: Uncommon\n\nVesuvan Shapeshifter (5, {3}{U}{U}) 0/0\nCreature — Shapeshifter\nAs Vesuvan Shapeshifter enters the battlefield or is turned face up, you may choose another creature on the battlefield. If you do, until Vesuvan Shapeshifter is turned face down, it becomes a copy of that creature and gains "At the beginning of your upkeep, you may turn this creature face down."\nMorph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nTime Spiral: Rare\n\nVex (3, {2}{U}) \nInstant\nCounter target spell. That spell's controller may draw a card.\nDarksteel: Common\n\nVexing Scuttler (8, {8}) 4/5\nCreature — Eldrazi Crab\nEmerge {6}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)\nWhen you cast Vexing Scuttler, you may return target instant or sorcery card from your graveyard to your hand.\nEldritch Moon: Uncommon\n\nViashino Slasher (2, {1}{R}) 1/2\nCreature — Viashino Warrior\n{R}: Viashino Slasher gets +1/-1 until end of turn.\nRavnica: City of Guilds: Common\n\nVicious Betrayal (5, {3}{B}{B}) \nSorcery\nAs an additional cost to cast Vicious Betrayal, sacrifice any number of creatures.\nTarget creature gets +2/+2 until end of turn for each creature sacrificed this way.\nFifth Dawn: Common\n\nVigean Intuition (5, {3}{G}{U}) \nInstant\nChoose a card type, then reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)\nDissension: Uncommon\n\nVigilance (1, {W}) \nEnchantment — Aura\nEnchant creature\nEnchanted creature has vigilance. (Attacking doesn't cause it to tap.)\nChampions of Kamigawa: Common\n\nVile Manifestation (2, {1}{B}) 0/4\nCreature — Horror\nVile Manifestation gets +1/+0 for each card with cycling in your graveyard.\nCycling {2} ({2}, Discard this card: Draw a card.)\nHour of Devastation: Uncommon\n\nVillage Cannibals (3, {2}{B}) 2/2\nCreature — Human\nWhenever another Human creature dies, put a +1/+1 counter on Village Cannibals.\nInnistrad: Uncommon\n\nViolent Eruption (4, {1}{R}{R}{R}) \nInstant\nViolent Eruption deals 4 damage divided as you choose among any number of target creatures and/or players.\nMadness {1}{R}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)\nTorment: Uncommon\n\nViolent Ultimatum (7, {B}{B}{R}{R}{R}{G}{G}) \nSorcery\nDestroy three target permanents.\nShards of Alara: Rare\n\nViridian Scout (4, {3}{G}) 1/2\nCreature — Elf Warrior Scout\n{2}{G}, Sacrifice Viridian Scout: Viridian Scout deals 2 damage to target creature with flying.\nFifth Dawn: Common\n\nVision Skeins (2, {1}{U}) \nInstant\nEach player draws two cards.\nCommander: Common, Commander 2013 Edition: Common, Dissension: Common\n\nVivid Crag (0, ) \nLand\nVivid Crag enters the battlefield tapped with two charge counters on it.\n{T}: Add {R} to your mana pool.\n{T}, Remove a charge counter from Vivid Crag: Add one mana of any color to your mana pool.\nModern Masters: Uncommon, Commander: Uncommon, Commander 2015 Edition: Uncommon, Commander 2013 Edition: Uncommon, Lorwyn: Uncommon\n\nVivisection (4, {3}{U}) \nSorcery\nAs an additional cost to cast Vivisection, sacrifice a creature.\nDraw three cards.\nMirrodin Besieged: Common\n\nVoice of the Provinces (6, {4}{W}{W}) 3/3\nCreature — Angel\nFlying\nWhen Voice of the Provinces enters the battlefield, create a 1/1 white Human creature token.\nAvacyn Restored: Common\n\nVoiceless Spirit (3, {2}{W}) 2/1\nCreature — Spirit\nFlying, first strike\nInnistrad: Common\n\nVoid Shatter (3, {1}{U}{U}) \nInstant\nDevoid (This card has no color.)\nCounter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.\nOath of the Gatewatch: Uncommon\n\nVolcanic Hammer (2, {1}{R}) \nSorcery\nVolcanic Hammer deals 3 damage to target creature or player.\nPortal: Common, Portal Second Age: Common, Starter 1999: Common, Ninth Edition: Common, Eighth Edition: Common, Seventh Edition: Common\n\nVolcano Hellion (4, {2}{R}{R}) 6/5\nCreature — Hellion\nVolcano Hellion has echo {X}, where X is your life total. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)\nWhen Volcano Hellion enters the battlefield, it deals an amount of damage of your choice to you and target creature. The damage can't be prevented.\nPlanar Chaos: Rare\n\nVoldaren Pariah (5, {3}{B}{B}) 3/3\nCreature — Vampire Horror\nFlying\nSacrifice three other creatures: Transform Voldaren Pariah.\nMadness {B}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)\nEldritch Moon: Rare\n\nVoldaren Pariah (5, {3}{B}{B}) 3/3\nCreature — Vampire Horror\nFlying\nSacrifice three other creatures: Transform Voldaren Pariah.\nMadness {B}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)\nEldritch Moon: Rare\n\nVolley of Boulders (9, {8}{R}) \nSorcery\nVolley of Boulders deals 6 damage divided as you choose among any number of target creatures and/or players.\nFlashback {R}{R}{R}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)\nDuel Decks: Venser vs. Koth: Rare, Odyssey: Rare\n\nVoltaic Brawler (2, {R}{G}) 3/2\nCreature — Human Warrior\nWhen Voltaic Brawler enters the battlefield, you get {E}{E} (two energy counters).\nWhenever Voltaic Brawler attacks, you may pay {E}. If you do, it gets +1/+1 and gains trample until end of turn.\nKaladesh: Uncommon\n\nVoracious Dragon (5, {3}{R}{R}) 4/4\nCreature — Dragon\nFlying\nDevour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)\nWhen Voracious Dragon enters the battlefield, it deals damage to target creature or player equal to twice the number of Goblins it devoured.\nDuel Decks: Knights vs. Dragons: Rare, Conflux: Rare\n\nVulshok Berserker (4, {3}{R}) 3/2\nCreature — Human Berserker\nHaste (This creature can attack and {T} as soon as it comes under your control.)\nDuel Decks: Venser vs. Koth: Common, Mirrodin: Common, Magic 2011: Common\n\nVulshok Gauntlets (2, {2}) \nArtifact — Equipment\nEquipped creature gets +4/+2 and doesn't untap during its controller's untap step.\nEquip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)\nMirrodin: Common\n\nVulshok Morningstar (2, {2}) \nArtifact — Equipment\nEquipped creature gets +2/+2.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)\nDuel Decks: Venser vs. Koth: Uncommon, Darksteel: Common, Ninth Edition: Uncommon\n\nVulturous Zombie (5, {3}{B}{G}) 3/3\nCreature — Plant Zombie\nFlying\nWhenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie.\nCommander: Rare, Commander 2016 Edition: Rare, Commander 2015 Edition: Rare, Ravnica: City of Guilds: Rare\n\nWail of the Nim (3, {2}{B}) \nInstant\nChoose one —\n• Regenerate each creature you control.\n• Wail of the Nim deals 1 damage to each creature and each player.\nEntwine {B} (Choose both if you pay the entwine cost.)\nMirrodin: Common\n\nWalking Desecration (3, {2}{B}) 1/1\nCreature — Zombie\n{B}, {T}: Creatures of the creature type of your choice attack this turn if able.\nOnslaught: Uncommon\n\nWalking Sponge (2, {1}{U}) 1/1\nCreature — Sponge\n{T}: Target creature loses your choice of flying, first strike, or trample until end of turn.\nUrza's Legacy: Uncommon\n\nWall of Junk (2, {2}) 0/7\nArtifact Creature — Wall\nDefender (This creature can't attack.)\nWhen Wall of Junk blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)\nUrza's Saga: Uncommon\n\nWall of Vipers (3, {2}{B}) 2/4\nCreature — Snake Wall\nDefender (This creature can't attack.)\n{3}: Destroy Wall of Vipers and target creature it's blocking. Any player may activate this ability.\nProphecy: Uncommon\n\nWanderbrine Rootcutters (4, {2}{U/B}{U/B}) 3/3\nCreature — Merfolk Rogue\nWanderbrine Rootcutters can't be blocked by green creatures.\nShadowmoor: Common\n\nWanderguard Sentry (5, {4}{U}) 3/3\nCreature — Drone\nWhen Wanderguard Sentry enters the battlefield, look at target opponent's hand.\nMirrodin: Common, Ninth Edition: Common\n\nWandering Graybeard (5, {3}{W}{W}) 4/4\nCreature — Giant Wizard\nKinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wandering Graybeard, you may reveal it. If you do, you gain 4 life.\nMorningtide: Uncommon\n\nWarbreak Trumpeter (1, {R}) 1/1\nCreature — Goblin\nMorph {X}{X}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Warbreak Trumpeter is turned face up, create X 1/1 red Goblin creature tokens.\nLegions: Uncommon\n\nWarden of the Wall (3, {3}) \nArtifact\nWarden of the Wall enters the battlefield tapped.\n{T}: Add {C} to your mana pool.\nAs long as it's not your turn, Warden of the Wall is a 2/3 Gargoyle artifact creature with flying.\nDark Ascension: Uncommon\n\nWarped Physique (2, {U}{B}) \nInstant\nTarget creature gets +X/-X until end of turn, where X is the number of cards in your hand.\nDragon's Maze: Uncommon\n\nWatchdog (3, {3}) 1/2\nArtifact Creature — Hound\nWatchdog blocks each turn if able.\nAs long as Watchdog is untapped, all creatures attacking you get -1/-0.\nTempest: Uncommon\n\nWatchwolf (2, {G}{W}) 3/3\nCreature — Wolf\n\nArchenemy: Uncommon, Ravnica: City of Guilds: Uncommon\n\nWavecrash Triton (3, {2}{U}) 1/4\nCreature — Merfolk Wizard\nHeroic — Whenever you cast a spell that targets Wavecrash Triton, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.\nTheros: Common\n\nWaves of Aggression (5, {3}{R/W}{R/W}) \nSorcery\nUntap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.\nRetrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)\nEventide: Rare\n\nWaveskimmer Aven (5, {2}{G}{W}{U}) 2/4\nCreature — Bird Soldier\nFlying\nExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)\nShards of Alara: Common\n\nWaylay (3, {2}{W}) \nInstant\nCreate three 2/2 white Knight creature tokens. Exile them at the beginning of the next cleanup step.\nUrza's Saga: Uncommon\n\nWeatherseed Treefolk (5, {2}{G}{G}{G}) 5/3\nCreature — Treefolk\nTrample\nWhen Weatherseed Treefolk dies, return it to its owner's hand.\nUrza's Legacy: Rare\n\nWeb of Inertia (3, {2}{U}) \nEnchantment\nAt the beginning of combat on each opponent's turn, that player may exile a card from his or her graveyard. If the player doesn't, creatures he or she controls can't attack you this turn.\nJudgment: Uncommon\n\nWeed Strangle (5, {3}{B}{B}) \nSorcery\nDestroy target creature. Clash with an opponent. If you win, you gain life equal to that creature's toughness. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)\nLorwyn: Common\n\nWell of Life (4, {4}) \nArtifact\nAt the beginning of your end step, if you control no untapped lands, you gain 2 life.\nProphecy: Uncommon\n\nWestern Paladin (4, {2}{B}{B}) 3/3\nCreature — Zombie Knight\n{B}{B}, {T}: Destroy target white creature.\nUrza's Saga: Rare, Eighth Edition: Rare, Seventh Edition: Rare\n\nWhetwheel (4, {4}) \nArtifact\n{X}{X}, {T}: Target player puts the top X cards of his or her library into his or her graveyard.\nMorph {3} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nFuture Sight: Rare\n\nWhimwader (5, {4}{U}) 6/4\nCreature — Elemental\nWhimwader can't attack unless defending player controls a blue permanent.\nShadowmoor: Common\n\nWhip-Spine Drake (5, {3}{U}{U}) 3/3\nCreature — Drake\nFlying\nMorph {2}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nFuture Sight: Common\n\nWhipgrass Entangler (3, {2}{W}) 1/3\nCreature — Human Cleric\n{1}{W}: Until end of turn, target creature gains "This creature can't attack or block unless its controller pays {1} for each Cleric on the battlefield."\nLegions: Common\n\nWhite Sun's Zenith (4, {X}{W}{W}{W}) \nInstant\nCreate X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library.\nCommander 2014 Edition: Rare, Mirrodin Besieged: Rare\n\nWild Mammoth (3, {2}{G}) 3/4\nCreature — Elephant\nAt the beginning of your upkeep, if a player controls more creatures than each other player, the player who controls the most creatures gains control of Wild Mammoth.\nNemesis: Uncommon\n\nWild Might (2, {1}{G}) \nInstant\nTarget creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays {2}.\nProphecy: Common\n\nWild Wurm (4, {3}{R}) 5/4\nCreature — Wurm\nWhen Wild Wurm enters the battlefield, flip a coin. If you lose the flip, return Wild Wurm to its owner's hand.\nTempest: Uncommon\n\nWilderness Hypnotist (4, {2}{U}{U}) 1/3\nCreature — Merfolk Wizard\n{T}: Target red or green creature gets -2/-0 until end of turn.\nEventide: Common\n\nWind Zendikon (1, {U}) \nEnchantment — Aura\nEnchant land\nEnchanted land is a 2/2 blue Elemental creature with flying. It's still a land.\nWhen enchanted land dies, return that card to its owner's hand.\nWorldwake: Common\n\nWindrider Eel (4, {3}{U}) 2/2\nCreature — Fish\nFlying\nLandfall — Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn.\nZendikar: Common\n\nWing Shards (3, {1}{W}{W}) \nInstant\nTarget player sacrifices an attacking creature.\nStorm (When you cast this spell, copy it for each spell cast before it this turn.)\nCommander 2014 Edition: Uncommon, Scourge: Uncommon\n\nWing Storm (3, {2}{G}) \nSorcery\nWing Storm deals damage to each player equal to twice the number of creatures with flying that player controls.\nProphecy: Uncommon\n\nWingbeat Warrior (3, {2}{W}) 2/1\nCreature — Bird Soldier Warrior\nFlying\nMorph {2}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Wingbeat Warrior is turned face up, target creature gains first strike until end of turn.\nLegions: Common\n\nWings of Aesthir (2, {W}{U}) \nEnchantment — Aura\nEnchant creature\nEnchanted creature gets +1/+0 and has flying and first strike.\nMasters Edition II: Uncommon, Ice Age: Uncommon\n\nWings of Hope (2, {W}{U}) \nEnchantment — Aura\nEnchant creature\nEnchanted creature gets +1/+3 and has flying.\nInvasion: Common\n\nWinnower Patrol (3, {2}{G}) 3/2\nCreature — Elf Warrior\nKinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Winnower Patrol, you may reveal it. If you do, put a +1/+1 counter on Winnower Patrol.\nMorningtide: Common\n\nWinter Blast (2, {X}{G}) \nSorcery\nTap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying.\nMasters Edition: Uncommon, Rivals Quick Start Set: Special, Legends: Rare, Introductory Two Player Set: Special, Fifth Edition: Uncommon, Fourth Edition: Uncommon\n\nWishmonger (4, {3}{W}) 3/3\nCreature — Unicorn Monger\n{2}: Target creature gains protection from the color of its controller's choice until end of turn. Any player may activate this ability.\nMercadian Masques: Uncommon\n\nWood Sage (2, {G}{U}) 1/1\nCreature — Human Druid\n{T}: Choose a creature card name. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard.\nConspiracy: Uncommon, Tempest Remastered: Rare, Tempest: Rare\n\nWoodborn Behemoth (5, {3}{G}{G}) 4/4\nCreature — Elemental\nAs long as you control eight or more lands, Woodborn Behemoth gets +4/+4 and has trample. (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)\nMagic 2014 Core Set: Uncommon\n\nWoodcloaker (6, {5}{G}) 3/3\nCreature — Elf\nMorph {2}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)\nWhen Woodcloaker is turned face up, target creature gains trample until end of turn.\nScourge: Common\n\nWoodland Druid (1, {G}) 1/2\nCreature — Human Druid\n\nOdyssey: Common\n\nWoodland Wanderer (4, {3}{G}) 2/2\nCreature — Elemental\nVigilance, trample\nConverge — Woodland Wanderer enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.\nBattle for Zendikr: Rare\n\nWords of Wilding (3, {2}{G}) \nEnchantment\n{1}: The next time you would draw a card this turn, create a 2/2 green Bear creature token instead.\nOnslaught: Rare\n\nWormfang Crab (4, {3}{U}) 3/6\nCreature — Nightmare Crab\nWormfang Crab can't be blocked.\nWhen Wormfang Crab enters the battlefield, an opponent chooses a permanent you control other than Wormfang Crab and exiles it.\nWhen Wormfang Crab leaves the battlefield, return the exiled card to the battlefield under its owner's control.\nJudgment: Uncommon\n\nWort, the Raidmother (6, {4}{R/G}{R/G}) 3/3\nLegendary Creature — Goblin Shaman\nWhen Wort, the Raidmother enters the battlefield, create two 1/1 red and green Goblin Warrior creature tokens.\nEach red or green instant or sorcery spell you cast has conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)\nShadowmoor: Rare\n\nWrecking Ogre (5, {4}{R}) 3/3\nCreature — Ogre Warrior\nDouble strike\nBloodrush — {3}{R}{R}, Discard Wrecking Ogre: Target attacking creature gets +3/+3 and gains double strike until end of turn.\nGatecrash: Rare\n\nWretched Banquet (1, {B}) \nSorcery\nDestroy target creature if it has the least power or is tied for least power among creatures on the battlefield.\nConflux: Common\n\nWrit of Passage (1, {U}) \nEnchantment — Aura\nEnchant creature\nWhenever enchanted creature attacks, if its power is 2 or less, it can't be blocked this turn.\nForecast — {1}{U}, Reveal Writ of Passage from your hand: Target creature with power 2 or less can't be blocked this turn. (Activate this ability only during your upkeep and only once each turn.)\nDissension: Common\n\nYdwen Efreet (3, {R}{R}{R}) 3/6\nCreature — Efreet\nWhenever Ydwen Efreet blocks, flip a coin. If you lose the flip, remove Ydwen Efreet from combat and it can't block this turn. Creatures it was blocking that had become blocked by only Ydwen Efreet this combat become unblocked.\nMasters Edition: Rare, Arabian Nights: Rare\n\nYeva, Nature's Herald (4, {2}{G}{G}) 4/4\nLegendary Creature — Elf Shaman\nFlash (You may cast this spell any time you could cast an instant.)\nYou may cast green creature spells as though they had flash.\nMagic 2013: Rare\n\nYew Spirit (5, {4}{G}) 3/3\nCreature — Spirit Treefolk\n{2}{G}{G}: Yew Spirit gets +X/+X until end of turn, where X is its power.\nAvacyn Restored: Uncommon\n\nYotian Soldier (3, {3}) 1/4\nArtifact Creature — Soldier\nVigilance\nMasters Edition IV: Common, Mirrodin: Common, Antiquities: Common, Fourth Edition: Common\n\nZarichi Tiger (4, {3}{W}) 2/3\nCreature — Cat\n{1}{W}, {T}: You gain 2 life.\nGatecrash: Common\n\nZealous Inquisitor (3, {2}{W}) 2/2\nCreature — Human Cleric\n{1}{W}: The next 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead.\nScourge: Common, Ninth Edition: Uncommon\n\nZephyr Spirit (6, {5}{U}) 0/6\nCreature — Spirit\nWhen Zephyr Spirit blocks, return it to its owner's hand.\nRavnica: City of Guilds: Common\n\nZhalfirin Commander (3, {2}{W}) 2/2\nCreature — Human Knight\nFlanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)\n{1}{W}{W}: Target Knight creature gets +1/+1 until end of turn.\nDuel Decks: Knights vs. Dragons: Uncommon, Time Spiral "Timeshifted": Special, Mirage: Uncommon\n\nZof Shade (4, {3}{B}) 2/2\nCreature — Shade\n{2}{B}: Zof Shade gets +2/+2 until end of turn.\nRise of the Eldrazi: Common, Magic 2015 Core Set: Common\n\nZombie Goliath (5, {4}{B}) 4/3\nCreature — Zombie Giant\n\nConspiracy: Common, Magic 2013: Common, Magic 2012: Common, Magic 2010: Common\n\nZombie Infestation (2, {1}{B}) \nEnchantment\nDiscard two cards: Create a 2/2 black Zombie creature token.\nPremium Deck Series: Graveborn: Uncommon, Archenemy: Uncommon, Odyssey: Uncommon, Magic 2012: Uncommon\n\nZombie Trailblazer (3, {B}{B}{B}) 2/2\nCreature — Zombie Scout\nTap an untapped Zombie you control: Target land becomes a Swamp until end of turn.\nTap an untapped Zombie you control: Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)\nTorment: Uncommon\n\nZoologist (4, {3}{G}) 1/2\nCreature — Human Druid\n{3}{G}, {T}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.\nOdyssey: Rare\n\nZulaport Cutthroat (2, {1}{B}) 1/1\nCreature — Human Rogue Ally\nWhenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.\nBattle for Zendikr: Uncommon\n\nZuran Orb (0, {0}) \nArtifact\nSacrifice a land: You gain 2 life.\nMasters Edition: Uncommon, From the Vault: Relics: Mythic Rare, Ice Age: Uncommon\n\n

Plus these cards with awkward diacritical marks making generating the spoiler problematic!

Aether Rift, Aether Snap, Aetherspouts, Arm with Aether, Dandân, Ghazbán Ogre, Ghirapur Aether Grid, Jötun Owl Keeper, Khabál Ghoul, Kongming, "Sleeping Dragon", Lim-Dûl the Necromancer, Lim-Dûl's Cohort, Lim-Dûl's High Guard, Ring of Ma'rûf, Surging Aether, Séance